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author | Paul Gilbert | 2015-03-15 16:52:55 -0400 |
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committer | Willem Jan Palenstijn | 2015-05-07 22:49:22 +0200 |
commit | 87a9ba5f2f5b9c3cde675c238ce718147417df03 (patch) | |
tree | 53d88c7f5f573b7cc0ebc474e0fda3319765cfb7 /engines/sherlock/inventory.h | |
parent | 6d8134f7518a2c368a55cfc49ba0a625a9744645 (diff) | |
download | scummvm-rg350-87a9ba5f2f5b9c3cde675c238ce718147417df03.tar.gz scummvm-rg350-87a9ba5f2f5b9c3cde675c238ce718147417df03.tar.bz2 scummvm-rg350-87a9ba5f2f5b9c3cde675c238ce718147417df03.zip |
SHERLOCK: Initial commit
Diffstat (limited to 'engines/sherlock/inventory.h')
-rw-r--r-- | engines/sherlock/inventory.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h new file mode 100644 index 0000000000..de4a2d7758 --- /dev/null +++ b/engines/sherlock/inventory.h @@ -0,0 +1,40 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_INVENTORY_H +#define SHERLOCK_INVENTORY_H + +#include "common/scummsys.h" + +namespace Sherlock { + +struct InventoryItem { + int stringIndex; + char name[12]; + char description[41]; + char name2[9]; + uint16 value; +}; + +} // End of namespace Sherlock + +#endif |