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author | Martin Kiewitz | 2016-02-10 22:52:29 +0100 |
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committer | Martin Kiewitz | 2016-02-10 22:52:29 +0100 |
commit | 5c76f51ecf709344e3bfef1b7d7ea79a38a6c08a (patch) | |
tree | 5f4273c0a82cd98a561459ba3e52acca44535bb6 /engines/sherlock/scalpel | |
parent | c8833662e047cd5640473f5b137c9df45228c584 (diff) | |
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SHERLOCK: Fix Spanish journal text - thanks t0by
Some lines were not translated that well, probably because the
original added words together in code based on English grammar,
so the translator was probably very restricted.
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_fixed_text.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp index 0f9f5568de..5c2524ed65 100644 --- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp +++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp @@ -316,6 +316,7 @@ static const char *const fixedTextDE[] = { // up-side down exclamation mark - 0xAD / octal 255 // up-side down question mark - 0xA8 / octal 250 // n with a wave on top - 0xA4 / octal 244 +// more characters see engines/sherlock/fixed_text.cpp static const char *const fixedTextES[] = { // Game hotkeys "VMHTACIUDNFO", |