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authorMartin Kiewitz2016-02-10 22:52:29 +0100
committerMartin Kiewitz2016-02-10 22:52:29 +0100
commit5c76f51ecf709344e3bfef1b7d7ea79a38a6c08a (patch)
tree5f4273c0a82cd98a561459ba3e52acca44535bb6 /engines/sherlock/scalpel
parentc8833662e047cd5640473f5b137c9df45228c584 (diff)
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SHERLOCK: Fix Spanish journal text - thanks t0by
Some lines were not translated that well, probably because the original added words together in code based on English grammar, so the translator was probably very restricted.
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
index 0f9f5568de..5c2524ed65 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -316,6 +316,7 @@ static const char *const fixedTextDE[] = {
// up-side down exclamation mark - 0xAD / octal 255
// up-side down question mark - 0xA8 / octal 250
// n with a wave on top - 0xA4 / octal 244
+// more characters see engines/sherlock/fixed_text.cpp
static const char *const fixedTextES[] = {
// Game hotkeys
"VMHTACIUDNFO",