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authorPaul Gilbert2015-04-26 18:07:52 -0500
committerPaul Gilbert2015-04-26 18:07:52 -0500
commitf3bd61607017fe0ef0f5143e6ad8dbdb4743b246 (patch)
treed0eb40bd8d59d7eb88681b974a79171b09ad11f8 /engines/sherlock/scalpel
parent488ac579d7cd037dfe5c71cf20a878cf5ecdfe18 (diff)
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SHERLOCK: Fix character positioning after loading savegames
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 2ca9f80c42..65ca61b09f 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -479,8 +479,8 @@ void ScalpelEngine::startScene() {
_scene->_goToScene = _map->show();
_sound->freeSong();
- _scene->_hsavedPos = Common::Point(-1, -1);
- _scene->_hsavedFs = -1;
+ _people->_hSavedPos = Common::Point(-1, -1);
+ _people->_hSavedFacing = -1;
}
// Some rooms are prologue cutscenes, rather than normal game scenes. These are: