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author | Paul Gilbert | 2015-04-26 18:07:52 -0500 |
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committer | Paul Gilbert | 2015-04-26 18:07:52 -0500 |
commit | f3bd61607017fe0ef0f5143e6ad8dbdb4743b246 (patch) | |
tree | d0eb40bd8d59d7eb88681b974a79171b09ad11f8 /engines/sherlock/scalpel | |
parent | 488ac579d7cd037dfe5c71cf20a878cf5ecdfe18 (diff) | |
download | scummvm-rg350-f3bd61607017fe0ef0f5143e6ad8dbdb4743b246.tar.gz scummvm-rg350-f3bd61607017fe0ef0f5143e6ad8dbdb4743b246.tar.bz2 scummvm-rg350-f3bd61607017fe0ef0f5143e6ad8dbdb4743b246.zip |
SHERLOCK: Fix character positioning after loading savegames
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 2ca9f80c42..65ca61b09f 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -479,8 +479,8 @@ void ScalpelEngine::startScene() { _scene->_goToScene = _map->show(); _sound->freeSong(); - _scene->_hsavedPos = Common::Point(-1, -1); - _scene->_hsavedFs = -1; + _people->_hSavedPos = Common::Point(-1, -1); + _people->_hSavedFacing = -1; } // Some rooms are prologue cutscenes, rather than normal game scenes. These are: |