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authorPaul Gilbert2015-05-28 19:59:03 -0400
committerPaul Gilbert2015-05-28 19:59:03 -0400
commit88d245814314b9e452d02ce8ce8e2aa89bc3ecea (patch)
tree10dda8b10cd4f6b31355b0b5f339355693f2f2f8 /engines/sherlock/scene.h
parentf4902b516ec8486338b777354809171112671e5b (diff)
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SHERLOCK: Implement additions to updateBackground, some method stubs
Diffstat (limited to 'engines/sherlock/scene.h')
-rw-r--r--engines/sherlock/scene.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index b5e27ff99d..624e4d3c99 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -273,11 +273,6 @@ public:
int toggleObject(const Common::String &name);
/**
- * Draw all objects and characters.
- */
- virtual void doBgAnim() = 0;
-
- /**
* Attempts to find a background shape within the passed bounds. If found,
* it will return the shape number, or -1 on failure.
*/
@@ -300,12 +295,6 @@ public:
int closestZone(const Common::Point &pt);
/**
- * Update the screen back buffer with all of the scene objects which need
- * to be drawn
- */
- void updateBackground();
-
- /**
* Synchronize the data for a savegame
*/
void synchronize(Common::Serializer &s);
@@ -316,6 +305,17 @@ public:
* the scene number being entered
*/
void setNPCPath(int npc);
+public:
+ /**
+ * Draw all objects and characters.
+ */
+ virtual void doBgAnim() = 0;
+
+ /**
+ * Update the screen back buffer with all of the scene objects which need
+ * to be drawn
+ */
+ virtual void updateBackground();
};
} // End of namespace Sherlock