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authorPaul Gilbert2015-08-29 07:38:26 -0400
committerPaul Gilbert2015-08-29 07:38:26 -0400
commit42f60565fd89511d7ee08a08593505e3c543b938 (patch)
treed8171c0bb8570cb13be1bb00d7875f56c18aeb67 /engines/sherlock/tattoo
parent92b087d2362f6b1679fa9813386f5071b7bb50bb (diff)
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SHERLOCK: RT: Add extra delay after showing scene image in the map
The original relied on the delay loading the resources for the scene to show the image for a few seconds, but since scene loading is so much faster now, introduce an extra delay to keep it briefly on-screen
Diffstat (limited to 'engines/sherlock/tattoo')
-rw-r--r--engines/sherlock/tattoo/tattoo_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp
index 95858aef26..beafa939e8 100644
--- a/engines/sherlock/tattoo/tattoo_map.cpp
+++ b/engines/sherlock/tattoo/tattoo_map.cpp
@@ -427,7 +427,7 @@ void TattooMap::showCloseUp(int closeUpNum) {
screen._backBuffer1.transBlitFrom(pic[0], Common::Point(r.left, r.top));
screen.slamRect(oldBounds);
screen.slamRect(r);
- events.wait(2);
+ events.wait(60);
}
} // End of namespace Tattoo