diff options
author | Matthew Stewart | 2018-07-29 01:29:57 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 1c89c065082d47a56cd972984887d238ea6d03e8 (patch) | |
tree | 2b964f26ea6596bcb339c2bb4bde4f192ea909b6 /engines/startrek/rooms | |
parent | 06d7656d42ec5e4ba540dc613b6f6793c9979cfc (diff) | |
download | scummvm-rg350-1c89c065082d47a56cd972984887d238ea6d03e8.tar.gz scummvm-rg350-1c89c065082d47a56cd972984887d238ea6d03e8.tar.bz2 scummvm-rg350-1c89c065082d47a56cd972984887d238ea6d03e8.zip |
STARTREK: SINS5
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r-- | engines/startrek/rooms/sins5.cpp | 467 |
1 files changed, 464 insertions, 3 deletions
diff --git a/engines/startrek/rooms/sins5.cpp b/engines/startrek/rooms/sins5.cpp index 49f9784b62..f725fa6135 100644 --- a/engines/startrek/rooms/sins5.cpp +++ b/engines/startrek/rooms/sins5.cpp @@ -22,20 +22,481 @@ #include "startrek/room.h" -#define OBJECT_8 8 +#define OBJECT_LEFT_COMPUTER_EXPLOSION 8 +#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9 +#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10 +#define OBJECT_CABLE 11 -#define HOTSPOT_20 0x20 +#define HOTSPOT_RIGHT_COMPUTER 0x20 +#define HOTSPOT_LEFT_COMPUTER 0x21 +#define HOTSPOT_MIDDLE_COMPUTER 0x22 +#define HOTSPOT_NORTH_DOOR 0x23 +#define HOTSPOT_LIGHT 0x24 +#define HOTSPOT_MISSILE_1 0x25 +#define HOTSPOT_MISSILE_2 0x26 +#define HOTSPOT_MISSILE_3 0x27 +#define HOTSPOT_MISSILE_4 0x28 namespace StarTrek { extern const RoomAction sins5ActionList[] = { - { {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 }, + { {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 }, + + { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins5UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSTricorderOnRightComputer }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSTricorderOnLeftComputer }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSTricorderOnMiddleComputer }, + { {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKirkOnRightComputer }, + { {ACTION_USE, OBJECT_KIRK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKirkOnLeftComputer }, + { {ACTION_USE, OBJECT_KIRK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKirkOnMiddleComputer }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSpockOnMiddleComputer }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSpockOnRightComputer }, + { {ACTION_DONE_WALK, 11, 0, 0}, &Room::sins5SpockReachedRightComputer }, + { {ACTION_DONE_ANIM, 13, 0, 0}, &Room::sins5SpockUsedRightComputer }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSpockOnLeftComputer }, + { {ACTION_DONE_WALK, 10, 0, 0}, &Room::sins5SpockReachedLeftComputer }, + { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::sins5SpockUsedLeftComputer }, + { {ACTION_DONE_WALK, 16, 0, 0}, &Room::sins5CrewmanReadyToBeamOut }, + + { {ACTION_TICK, 20, 0, 0}, &Room::sins5Tick20 }, + + { {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseWireOnComputer }, + { {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseWireOnComputer }, + { {ACTION_DONE_WALK, 14, 0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire }, + { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::sins5WireConnected }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer }, + + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnLeftComputer }, + { {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins5ReachedPositionToShootLeftComputer }, + { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins5DrewPhaserToShootLeftComputer }, + { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::sins5Timer0Expired }, + + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKillPhaserOnMiddleComputer }, + { {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer }, + { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer }, + { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::sins5Timer1Expired }, + + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnRightComputer }, + { {ACTION_DONE_WALK, 4, 0, 0}, &Room::sins5ReachedPositionToShootRightComputer }, + { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins5DrewPhaserToShootRightComputer }, + { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::sins5Timer2Expired }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins5ComputerLaunchesMissiles }, + { {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::sins5Timer3Expired }, + + { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins5LookAnywhere }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins5LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins5LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins5LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5LookAtRedshirt }, + { {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins5LookAtLight }, + { {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5LookAtLeftComputer }, + { {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5LookAtMiddleComputer }, + { {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5LookAtRightComputer }, + { {ACTION_LOOK, HOTSPOT_MISSILE_1, 0, 0}, &Room::sins5LookAtMissile }, + { {ACTION_LOOK, HOTSPOT_MISSILE_2, 0, 0}, &Room::sins5LookAtMissile }, + { {ACTION_LOOK, HOTSPOT_MISSILE_3, 0, 0}, &Room::sins5LookAtMissile }, + { {ACTION_LOOK, HOTSPOT_MISSILE_4, 0, 0}, &Room::sins5LookAtMissile }, + { {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins5LookAtNorthDoor }, + + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins5UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins5UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins5UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins5UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::sins5UseMTricorderAnywhere }, + + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins5TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins5TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins5TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5TalkToRedshirt }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1, 0}, &Room::sins5UseSTricorderOnMissile }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2, 0}, &Room::sins5UseSTricorderOnMissile }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3, 0}, &Room::sins5UseSTricorderOnMissile }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4, 0}, &Room::sins5UseSTricorderOnMissile }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins5UseSTricorderOnNorthDoor }, + + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins5UseMTricorderOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins5UseMTricorderOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins5UseMTricorderOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins5UseMTricorderOnCrewman }, }; extern const int sins5NumActions = sizeof(sins5ActionList) / sizeof(RoomAction); void Room::sins5Tick1() { + playVoc("SIN5LOOP"); + + if (!_awayMission->sins.enteredRoom5FirstTime) + _awayMission->disableInput = 2; + + if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) + loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0); + + if (!_awayMission->sins.gotPointsForEnteringRoom5) { + playMidiMusicTracks(MIDITRACK_0, -1); + _awayMission->sins.gotPointsForEnteringRoom5 = true; + } + + playMidiMusicTracks(MIDITRACK_27, -3); +} + +void Room::sins5UseSTricorderAnywhere() { + spockScan(DIR_S, TX_SIN5_013); +} + +void Room::sins5UseSTricorderOnRightComputer() { + if (!_awayMission->sins.gotPointsForScanningRightComputer) { + _awayMission->sins.missionScore += 1; + _awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism + } + spockScan(DIR_S, TX_SIN5_030); + _awayMission->sins.scannedAndUsedComputers |= 2; + sins5CheckGatheredAllClues(); +} + +void Room::sins5UseSTricorderOnLeftComputer() { + if (!_awayMission->sins.gotPointsForScanningLeftComputer) { + _awayMission->sins.missionScore += 1; + _awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism + } + spockScan(DIR_S, TX_SIN5_029); + _awayMission->sins.scannedAndUsedComputers |= 1; + sins5CheckGatheredAllClues(); +} + +void Room::sins5UseSTricorderOnMiddleComputer() { + spockScan(DIR_S, TX_SIN5_028); +} + +void Room::sins5UseKirkOnRightComputer() { + showText(TX_SPEAKER_KIRK, TX_SIN5_003); + sins5UseSpockOnRightComputer(); +} + +void Room::sins5UseKirkOnLeftComputer() { + showText(TX_SPEAKER_KIRK, TX_SIN5_004); + sins5UseSpockOnLeftComputer(); +} + +void Room::sins5UseKirkOnMiddleComputer() { + showText(TX_SPEAKER_KIRK, TX_SIN5_001); +} + +void Room::sins5UseMccoyOnComputer() { + showText(TX_SPEAKER_MCCOY, TX_SIN5_015); +} + +void Room::sins5UseRedshirtOnComputer() { + showText(TX_SPEAKER_MOSHER, TX_SIN5_042); +} + +void Room::sins5UseSpockOnMiddleComputer() { + showText(TX_SPEAKER_SPOCK, TX_SIN5_027); +} + +void Room::sins5UseSpockOnRightComputer() { + if (!_awayMission->sins.gotPointsForUsingRightComputer) { + _awayMission->sins.missionScore += 1; + _awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism + } + + _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer); +} + +void Room::sins5SpockReachedRightComputer() { + loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer); +} + +void Room::sins5SpockUsedRightComputer() { + _awayMission->disableInput = false; + showText(TX_SPEAKER_COMPUTER, TX_SIN5_039); + _awayMission->sins.scannedAndUsedComputers |= 8; + sins5CheckGatheredAllClues(); +} + +void Room::sins5UseSpockOnLeftComputer() { + if (!_awayMission->sins.gotPointsForUsingLeftComputer) { + _awayMission->sins.missionScore += 1; + _awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism + } + + _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer); +} + +void Room::sins5SpockReachedLeftComputer() { + loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer); +} + +void Room::sins5SpockUsedLeftComputer() { + if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) { + showText(TX_SPEAKER_COMPUTER, TX_SIN5_041); + showText(TX_SPEAKER_SPOCK, TX_SIN5_025); + + walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut); + walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut); + walkCrewmanC(OBJECT_MCCOY, 0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut); + walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut); + } else { + _awayMission->disableInput = false; + showText(TX_SPEAKER_COMPUTER, TX_SIN5_040); + _awayMission->sins.scannedAndUsedComputers |= 4; + sins5CheckGatheredAllClues(); + } +} + +void Room::sins5CrewmanReadyToBeamOut() { + if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) { + showText(TX_SPEAKER_KIRK, TX_SIN5_008); + showText(TX_SPEAKER_SCOTT, TX_SIN5_S19); + showText(TX_SPEAKER_KIRK, TX_SIN5_005); + _awayMission->sins.missionScore += 19; + endMission(_awayMission->sins.missionScore, 28, 0); + } +} + +void Room::sins5Tick20() { + if (!_awayMission->sins.enteredRoom5FirstTime) { + _awayMission->disableInput = false; + showText(TX_SPEAKER_SPOCK, TX_SIN5_026); + _awayMission->sins.enteredRoom5FirstTime = true; + } +} + +// Checks whether both computers have been scanned and interacted with +void Room::sins5CheckGatheredAllClues() { + if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) { + _awayMission->sins.discoveredComputersOutOfSync = true; + showText(TX_SPEAKER_MOSHER, TX_SIN5_044); + showText(TX_SPEAKER_SPOCK, TX_SIN5_036); + showText(TX_SPEAKER_MCCOY, TX_SIN5_020); + showText(TX_SPEAKER_SPOCK, TX_SIN5_035); + showText(TX_SPEAKER_KIRK, TX_SIN5_006); + showText(TX_SPEAKER_SPOCK, TX_SIN5_037); + showText(TX_SPEAKER_MCCOY, TX_SIN5_021); + showText(TX_SPEAKER_SPOCK, TX_SIN5_032); + showText(TX_SPEAKER_KIRK, TX_SIN5_007); + } +} + +void Room::sins5UseWireOnComputer() { + walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire); + walkCrewmanC(OBJECT_KIRK, 0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire); + _awayMission->disableInput = true; +} + +void Room::sins5KirkOrSpockInPositionToUseWire() { + if (++_roomVar.sins.numCrewmenInPositionForWire == 2) { + loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected); + loadActorAnim2(OBJECT_KIRK, "kusele"); + } +} + +void Room::sins5WireConnected() { + if (!_awayMission->sins.wireConnected1) { + _awayMission->sins.wireConnected1 = true; + _awayMission->sins.wireConnected2 = true; + loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0); + showText(TX_SIN5N004); + loseItem(OBJECT_ICONECT); + playMidiMusicTracks(MIDITRACK_30, -1); + } + _awayMission->disableInput = false; +} + +void Room::sins5UseStunPhaserOnComputer() { + showText(TX_SPEAKER_MOSHER, TX_SIN5_043); +} + + +void Room::sins5UseKillPhaserOnLeftComputer() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer); +} + +void Room::sins5ReachedPositionToShootLeftComputer() { + loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer); +} + +void Room::sins5DrewPhaserToShootLeftComputer() { + loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles); + playSoundEffectIndex(SND_PHASSHOT); + _awayMission->timers[3] = 10; + _awayMission->timers[0] = 24; +} + +void Room::sins5Timer0Expired() { + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; + loadActorStandAnim(OBJECT_KIRK); + _awayMission->disableInput = false; +} + + +void Room::sins5UseKillPhaserOnMiddleComputer() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer); +} + +void Room::sins5ReachedPositionToShootMiddleComputer() { + loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer); +} + +void Room::sins5DrewPhaserToShootMiddleComputer() { + loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles); + playSoundEffectIndex(SND_PHASSHOT); + _awayMission->timers[3] = 10; + _awayMission->timers[1] = 24; +} + +void Room::sins5Timer1Expired() { + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; + loadActorStandAnim(OBJECT_KIRK); + _awayMission->disableInput = false; +} + + +void Room::sins5UseKillPhaserOnRightComputer() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer); +} + +void Room::sins5ReachedPositionToShootRightComputer() { + loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer); +} + +void Room::sins5DrewPhaserToShootRightComputer() { + loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles); + playSoundEffectIndex(SND_PHASSHOT); + _awayMission->timers[3] = 10; + _awayMission->timers[2] = 24; +} + +void Room::sins5Timer2Expired() { + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E; + loadActorStandAnim(OBJECT_KIRK); + _awayMission->disableInput = false; +} + +void Room::sins5ComputerLaunchesMissiles() { + playMidiMusicTracks(MIDITRACK_2, -1); + showText(TX_SIN5N012); + showText(TX_SIN5N013); + showGameOverMenu(); +} + +void Room::sins5Timer3Expired() { + playSoundEffectIndex(SND_BLANK_14); +} + +void Room::sins5LookAnywhere() { + showText(TX_SIN5N005); +} + +void Room::sins5LookAtKirk() { + showText(TX_SIN5N000); +} + +void Room::sins5LookAtSpock() { + showText(TX_SIN5N006); +} + +void Room::sins5LookAtMccoy() { + showText(TX_SIN5N001); +} + +void Room::sins5LookAtRedshirt() { + showText(TX_SIN5N002); +} + +void Room::sins5LookAtLight() { + showText(TX_SIN5N007); +} + +void Room::sins5LookAtLeftComputer() { + showText(TX_SIN5N010); +} + +void Room::sins5LookAtMiddleComputer() { + showText(TX_SIN5N008); +} + +void Room::sins5LookAtRightComputer() { + showText(TX_SIN5N009); +} + +void Room::sins5LookAtMissile() { + showText(TX_SIN5N003); +} + +void Room::sins5LookAtNorthDoor() { + showText(TX_SIN5N011); +} + +void Room::sins5UseMedkitOnCrewman() { + showText(TX_SPEAKER_MCCOY, TX_SIN5_017); +} + +void Room::sins5UseMTricorderAnywhere() { + mccoyScan(DIR_S, TX_SIN5_016); + if (!_awayMission->sins.gotPointsForScanningRoom5) { + _awayMission->sins.missionScore += 1; + _awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism + } +} + +void Room::sins5TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_SIN5_002); +} + +void Room::sins5TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_SIN5_038); + showText(TX_SPEAKER_MCCOY, TX_SIN5_023); + showText(TX_SPEAKER_SPOCK, TX_SIN5_033); + showText(TX_SPEAKER_MCCOY, TX_SIN5_019); +} + +void Room::sins5TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_SIN5_018); + showText(TX_SPEAKER_KIRK, TX_SIN5_010); + + // The following code block is unused. It doesn't belong to any function, but would + // fit best as an alternative to this one. + if (false) { + showText(TX_SPEAKER_MCCOY, TX_SIN5_022); + showText(TX_SPEAKER_SPOCK, TX_SIN5_031); + showText(TX_SPEAKER_KIRK, TX_SIN5_009); + } +} + +void Room::sins5TalkToRedshirt() { + showText(TX_SPEAKER_MOSHER, TX_SIN5_046); + showText(TX_SPEAKER_SPOCK, TX_SIN5_034); + showText(TX_SPEAKER_MOSHER, TX_SIN5_045); + showText(TX_SPEAKER_KIRK, TX_SIN5_011); +} + +void Room::sins5UseSTricorderOnMissile() { + spockScan(DIR_S, TX_SIN5_012); +} + +void Room::sins5UseSTricorderOnNorthDoor() { + spockScan(DIR_S, TX_SIN5_024); +} + +void Room::sins5UseMTricorderOnCrewman() { + mccoyScan(DIR_S, TX_SIN5_014); } } |