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authorMax Horn2009-09-30 16:16:53 +0000
committerMax Horn2009-09-30 16:16:53 +0000
commit8ba75fc522f16844524dd4d6f88c3851e2402969 (patch)
treedf25c20389e3e706d508f37914dedc73c6479f00 /engines/sword1/text.cpp
parent25dde91c7c6c7da52636e3daa34bd9eee5d9dcb9 (diff)
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
Diffstat (limited to 'engines/sword1/text.cpp')
-rw-r--r--engines/sword1/text.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index 0c78798a49..d71b5027b8 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -106,7 +106,7 @@ void Text::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen) {
for (uint16 pos = 0; pos < lines[lineCnt].length; pos++)
sprPtr += copyChar(*text++, sprPtr, sprWidth, pen) - OVERLAP;
text++; // skip space at the end of the line
- if(SwordEngine::isPsx()) //Chars are half height in psx version
+ if (SwordEngine::isPsx()) //Chars are half height in psx version
linePtr += (_charHeight / 2) * sprWidth;
else
linePtr += _charHeight * sprWidth;
@@ -136,7 +136,7 @@ uint16 Text::analyzeSentence(uint8 *text, uint16 maxWidth, LineInfo *line) {
text++;
wordWidth += OVERLAP; // no overlap on final letter of word!
- if ( firstWord ) { // first word on first line, so no separating SPACE needed
+ if (firstWord) { // first word on first line, so no separating SPACE needed
line[0].width = wordWidth;
line[0].length = wordLength;
firstWord = false;
@@ -167,9 +167,9 @@ uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
uint8 *decChr;
uint16 frameHeight = 0;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
frameHeight = _resMan->getUint16(chFrame->height)/2;
- if(_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
+ if (_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
decBuf = (uint8*) malloc((_resMan->getUint16(chFrame->width))*(_resMan->getUint16(chFrame->height)/2));
Screen::decompressHIF(chData, decBuf);
decChr = decBuf;