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authorTorbjörn Andersson2006-02-12 19:33:45 +0000
committerTorbjörn Andersson2006-02-12 19:33:45 +0000
commit2ec85848287900ae4bce80b9280a3f5ce80942d4 (patch)
tree2615eb4cb1fea623d6a61a23d61e653a0947ce4a /engines/sword2/mouse.cpp
parent0bedb9fd572752e6d542874f90c5cc4efa0cad1f (diff)
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Renamed files for consistency with other engines:
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651
Diffstat (limited to 'engines/sword2/mouse.cpp')
-rw-r--r--engines/sword2/mouse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp
index f8c315a47f..83a8b1faf2 100644
--- a/engines/sword2/mouse.cpp
+++ b/engines/sword2/mouse.cpp
@@ -383,7 +383,7 @@ void Mouse::systemMenuMouse() {
processMenu();
// Reset game palette, but not after a successful restore or restart!
- // See RestoreFromBuffer() in save_rest.cpp
+ // See RestoreFromBuffer() in saveload.cpp
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();