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author | Torbjörn Andersson | 2006-02-12 19:33:45 +0000 |
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committer | Torbjörn Andersson | 2006-02-12 19:33:45 +0000 |
commit | 2ec85848287900ae4bce80b9280a3f5ce80942d4 (patch) | |
tree | 2615eb4cb1fea623d6a61a23d61e653a0947ce4a /engines/sword2/mouse.cpp | |
parent | 0bedb9fd572752e6d542874f90c5cc4efa0cad1f (diff) | |
download | scummvm-rg350-2ec85848287900ae4bce80b9280a3f5ce80942d4.tar.gz scummvm-rg350-2ec85848287900ae4bce80b9280a3f5ce80942d4.tar.bz2 scummvm-rg350-2ec85848287900ae4bce80b9280a3f5ce80942d4.zip |
Renamed files for consistency with other engines:
build_display -> screen
save_rest -> saveload
More to come, no doubt.
svn-id: r20651
Diffstat (limited to 'engines/sword2/mouse.cpp')
-rw-r--r-- | engines/sword2/mouse.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp index f8c315a47f..83a8b1faf2 100644 --- a/engines/sword2/mouse.cpp +++ b/engines/sword2/mouse.cpp @@ -383,7 +383,7 @@ void Mouse::systemMenuMouse() { processMenu(); // Reset game palette, but not after a successful restore or restart! - // See RestoreFromBuffer() in save_rest.cpp + // See RestoreFromBuffer() in saveload.cpp ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); |