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author | Johannes Schickel | 2009-09-23 00:15:00 +0000 |
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committer | Johannes Schickel | 2009-09-23 00:15:00 +0000 |
commit | c50940bbf4c9bde173cc3af22cf9b38a25df3514 (patch) | |
tree | 54101a22c17e39db13339cd52f4c2909b33b86c4 /engines/sword2/sword2.cpp | |
parent | 75113ad5f325f7b6ab802becf845705f97dd629e (diff) | |
download | scummvm-rg350-c50940bbf4c9bde173cc3af22cf9b38a25df3514.tar.gz scummvm-rg350-c50940bbf4c9bde173cc3af22cf9b38a25df3514.tar.bz2 scummvm-rg350-c50940bbf4c9bde173cc3af22cf9b38a25df3514.zip |
Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index e368f257a2..ec1bb4888c 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -257,14 +257,10 @@ namespace Sword2 { Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { // Add default file directories - Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKS")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("video")); - Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks")); + SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks"); if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo")) _features = GF_DEMO; |