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authorD G Turner2012-07-07 17:04:42 +0100
committerD G Turner2012-07-07 17:04:42 +0100
commit62c4c0922556a0ac95a60b760d2c49d3f186f85f (patch)
treedb387bf820d662f2d342ec15c0952624b16ecf8b /engines/teenagent/scene.cpp
parenta77a81da5160a8257d1596d11b27c8677b2350ef (diff)
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TEENAGENT: Enable commented out debug statements.
Commented out code is not good practice. Will change these statements to using debugflags instead in a future commit.
Diffstat (limited to 'engines/teenagent/scene.cpp')
-rw-r--r--engines/teenagent/scene.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index 7e1c4fd471..8e4d1389f1 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -310,7 +310,7 @@ void Scene::loadOns() {
debug(0, "loading ons animation");
uint16 addr = _vm->res->dseg.get_word(0xb4f5 + (_id - 1) * 2);
- //debug(0, "ons index: %04x", addr);
+ debug(0, "ons index: %04x", addr);
ons_count = 0;
byte b;
@@ -457,7 +457,7 @@ byte Scene::peekFlagEvent(uint16 addr) const {
}
void Scene::push(const SceneEvent &event) {
- //debug(0, "push");
+ debug(0, "push");
//event.dump();
if (event.type == SceneEvent::kWalk && !events.empty()) {
SceneEvent &prev = events.back();
@@ -549,9 +549,9 @@ int Scene::lookupZoom(uint y) const {
for (byte *zoom_table = _vm->res->dseg.ptr(_vm->res->dseg.get_word(0x70f4 + (_id - 1) * 2));
zoom_table[0] != 0xff && zoom_table[1] != 0xff;
zoom_table += 2) {
- //debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]);
+ debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]);
if (y <= zoom_table[0]) {
- //debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]);
+ debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]);
return 256u * (100 - zoom_table[1]) / 100;
}
}
@@ -814,7 +814,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
bool visible = true;
if (message_first_frame != 0 && message_animation != NULL) {
int index = message_animation->currentIndex() + 1;
- //debug(0, "message: %s first: %u index: %u", message.c_str(), message_first_frame, index);
+ debug(0, "message: %s first: %u index: %u", message.c_str(), message_first_frame, index);
if (index < message_first_frame)
visible = false;
if (index > message_last_frame) {
@@ -835,7 +835,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
_vm->inventory->activate(false);
_vm->processCallback(callback);
}
- //debug(0, "callback timer = %u", callback_timer);
+ debug(0, "callback timer = %u", callback_timer);
}
//if (!current_event.empty())
@@ -901,7 +901,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
bool Scene::processEventQueue() {
while (!events.empty() && current_event.empty()) {
- //debug(0, "processing next event");
+ debug(0, "processing next event");
current_event = events.front();
events.pop_front();
switch (current_event.type) {
@@ -1162,7 +1162,7 @@ bool Scene::processEventQueue() {
}
void Scene::setPalette(unsigned mul) {
- //debug(0, "setPalette(%u)", mul);
+ debug(0, "setPalette(%u)", mul);
byte p[3 * 256];
for (int i = 0; i < 3 * 256; ++i) {
@@ -1224,13 +1224,13 @@ uint Scene::messageDuration(const Common::String &str) {
uint delay_delta = 1 + (255 - speed) * 99 / 255;
uint delay = 60 + (total_width * delay_delta) / 8;
- //debug(0, "delay = %u, delta: %u", delay, delay_delta);
+ debug(0, "delay = %u, delta: %u", delay, delay_delta);
return delay * 10;
}
void Scene::displayMessage(const Common::String &str, byte color, const Common::Point &pos) {
//assert(!str.empty());
- //debug(0, "displayMessage: %s", str.c_str());
+ debug(0, "displayMessage: %s", str.c_str());
message = str;
message_pos = (pos.x | pos.y) ? pos : messagePosition(str, position);
message_color = color;