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authorMax Horn2009-10-08 21:28:57 +0000
committerMax Horn2009-10-08 21:28:57 +0000
commit3399c3aeb638ae874557c72b4ab4db016ff152c8 (patch)
treef476b2a87837568da3bcdaf031f4eb61293f5086 /engines/tinsel/object.h
parent2ab906bafd7e154bb9e333d7e76fe2a714478efd (diff)
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Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
Diffstat (limited to 'engines/tinsel/object.h')
-rw-r--r--engines/tinsel/object.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/engines/tinsel/object.h b/engines/tinsel/object.h
index 3dafcb3522..88854502e7 100644
--- a/engines/tinsel/object.h
+++ b/engines/tinsel/object.h
@@ -40,17 +40,17 @@ enum {
NUM_OBJECTS = 256,
// object flags
- DMA_WNZ = 0x0001, //!< write non-zero data
- DMA_CNZ = 0x0002, //!< write constant on non-zero data
- DMA_CONST = 0x0004, //!< write constant on both zero & non-zero data
- DMA_WA = 0x0008, //!< write all data
- DMA_FLIPH = 0x0010, //!< flip object horizontally
- DMA_FLIPV = 0x0020, //!< flip object vertically
- DMA_CLIP = 0x0040, //!< clip object
- DMA_TRANS = 0x0084, //!< translucent rectangle object
- DMA_ABS = 0x0100, //!< position of object is absolute
- DMA_CHANGED = 0x0200, //!< object has changed in some way since the last frame
- DMA_USERDEF = 0x0400, //!< user defined flags start here
+ DMA_WNZ = 0x0001, ///< write non-zero data
+ DMA_CNZ = 0x0002, ///< write constant on non-zero data
+ DMA_CONST = 0x0004, ///< write constant on both zero & non-zero data
+ DMA_WA = 0x0008, ///< write all data
+ DMA_FLIPH = 0x0010, ///< flip object horizontally
+ DMA_FLIPV = 0x0020, ///< flip object vertically
+ DMA_CLIP = 0x0040, ///< clip object
+ DMA_TRANS = 0x0084, ///< translucent rectangle object
+ DMA_ABS = 0x0100, ///< position of object is absolute
+ DMA_CHANGED = 0x0200, ///< object has changed in some way since the last frame
+ DMA_USERDEF = 0x0400, ///< user defined flags start here
DMA_GHOST = 0x0080,
@@ -61,12 +61,12 @@ enum {
/** structure for image */
#include "common/pack-start.h" // START STRUCT PACKING
struct IMAGE {
- short imgWidth; //!< image width
- unsigned short imgHeight; //!< image height
- short anioffX; //!< image x animation offset
- short anioffY; //!< image y animation offset
- SCNHANDLE hImgBits; //!< image bitmap handle
- SCNHANDLE hImgPal; //!< image palette handle
+ short imgWidth; ///< image width
+ unsigned short imgHeight; ///< image height
+ short anioffX; ///< image x animation offset
+ short anioffY; ///< image y animation offset
+ SCNHANDLE hImgBits; ///< image bitmap handle
+ SCNHANDLE hImgPal; ///< image palette handle
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -76,25 +76,25 @@ typedef uint32 FRAME;
// object structure
struct OBJECT {
- OBJECT *pNext; //!< pointer to next object in list
- OBJECT *pSlave; //!< pointer to slave object (multi-part objects)
-// char *pOnDispList; //!< pointer to display list byte for background objects
-// frac_t xVel; //!< x velocity of object
-// frac_t yVel; //!< y velocity of object
- frac_t xPos; //!< x position of object
- frac_t yPos; //!< y position of object
- int zPos; //!< z position of object
- Common::Rect rcPrev; //!< previous screen coordinates of object bounding rectangle
- int flags; //!< object flags - see above for list
- PALQ *pPal; //!< objects palette Q position
- int constant; //!< which colour in palette for monochrome objects
- int width; //!< width of object
- int height; //!< height of object
- SCNHANDLE hBits; //!< image bitmap handle
- SCNHANDLE hImg; //!< handle to object image definition
- SCNHANDLE hShape; //!< objects current animation frame
- SCNHANDLE hMirror; //!< objects previous animation frame
- int oid; //!< object identifier
+ OBJECT *pNext; ///< pointer to next object in list
+ OBJECT *pSlave; ///< pointer to slave object (multi-part objects)
+// char *pOnDispList; ///< pointer to display list byte for background objects
+// frac_t xVel; ///< x velocity of object
+// frac_t yVel; ///< y velocity of object
+ frac_t xPos; ///< x position of object
+ frac_t yPos; ///< y position of object
+ int zPos; ///< z position of object
+ Common::Rect rcPrev; ///< previous screen coordinates of object bounding rectangle
+ int flags; ///< object flags - see above for list
+ PALQ *pPal; ///< objects palette Q position
+ int constant; ///< which colour in palette for monochrome objects
+ int width; ///< width of object
+ int height; ///< height of object
+ SCNHANDLE hBits; ///< image bitmap handle
+ SCNHANDLE hImg; ///< handle to object image definition
+ SCNHANDLE hShape; ///< objects current animation frame
+ SCNHANDLE hMirror; ///< objects previous animation frame
+ int oid; ///< object identifier
};
typedef OBJECT *POBJECT;