diff options
author | Paul Gilbert | 2017-10-13 18:03:30 -0400 |
---|---|---|
committer | Paul Gilbert | 2017-10-13 18:03:30 -0400 |
commit | c339e3261d84526e721d60d656cefeb0a27a9af9 (patch) | |
tree | 58d13333b6093814b5800e56111f2bba601ea058 /engines/titanic/core | |
parent | 1d8ccbe1eae59811c90d5a6a22870e97272e178d (diff) | |
download | scummvm-rg350-c339e3261d84526e721d60d656cefeb0a27a9af9.tar.gz scummvm-rg350-c339e3261d84526e721d60d656cefeb0a27a9af9.tar.bz2 scummvm-rg350-c339e3261d84526e721d60d656cefeb0a27a9af9.zip |
TITANIC: Renamed GlobalSound methods to AmbientSound
Diffstat (limited to 'engines/titanic/core')
-rw-r--r-- | engines/titanic/core/game_object.cpp | 8 | ||||
-rw-r--r-- | engines/titanic/core/game_object.h | 16 |
2 files changed, 12 insertions, 12 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index b6923c27a4..af34526329 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -465,7 +465,7 @@ bool CGameObject::isSoundActive(int handle) const { return false; } -void CGameObject::playGlobalSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated, +void CGameObject::playAmbientSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated, int handleIndex, Audio::Mixer::SoundType soundType) { if (handleIndex < 0 || handleIndex > 3) return; @@ -524,7 +524,7 @@ void CGameObject::setSoundVolume(int handle, uint percent, uint seconds) { } } -void CGameObject::stopGlobalSound(bool transition, int handleIndex) { +void CGameObject::stopAmbientSound(bool transition, int handleIndex) { CGameManager *gameManager = getGameManager(); if (!gameManager) return; @@ -550,7 +550,7 @@ void CGameObject::stopGlobalSound(bool transition, int handleIndex) { } } -void CGameObject::setGlobalSoundVolume(VolumeMode mode, uint seconds, int handleIndex) { +void CGameObject::setAmbientSoundVolume(VolumeMode mode, uint seconds, int handleIndex) { CGameManager *gameManager = getGameManager(); if (!gameManager) return; @@ -559,7 +559,7 @@ void CGameObject::setGlobalSoundVolume(VolumeMode mode, uint seconds, int handle if (handleIndex == -1) { // Iterate through calling the method for each handle for (int idx = 0; idx < 3; ++idx) - setGlobalSoundVolume(mode, seconds, idx); + setAmbientSoundVolume(mode, seconds, idx); } else if (handleIndex >= 0 && handleIndex <= 3 && _soundHandles[handleIndex] != -1) { uint newVolume = sound._soundManager.getModeVolume(mode); sound.setVolume(_soundHandles[handleIndex], newVolume, seconds); diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h index b592806977..f699d3a66a 100644 --- a/engines/titanic/core/game_object.h +++ b/engines/titanic/core/game_object.h @@ -254,7 +254,7 @@ protected: void setSoundVolume(int handle, uint percent, uint seconds); /** - * Plays a sound, and saves it's handle in the global sound handles list + * Plays an ambient sound, and saves it's handle in the ambient sound handles list * @param resName Filename of sound to play * @param mode Volume mode level * @param initialMute If set, sound transitions in from mute over 2 seconds @@ -262,23 +262,23 @@ protected: * @param handleIndex Slot 0 to 3 in the shared sound handle list to store the sound's handle * @param soundType Specifies whether the sound is a sound effect or music */ - void playGlobalSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated, + void playAmbientSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated, int handleIndex, Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType); /** - * Stops a sound saved in the global sound handle list + * Stops playing an ambient sound * @param transition If set, the sound transitions to silent before stopping - * @param handleIndex Index of sound to stop. If -1, all global sounds are stopped + * @param handleIndex Index of sound to stop. If -1, all ambient sounds are stopped */ - void stopGlobalSound(bool transition, int handleIndex); + void stopAmbientSound(bool transition, int handleIndex); /** - * Updates the volume for a global sound based on the specified mode's volume + * Updates the volume for an ambient sound based on the specified mode's volume * @param mode Volume level mode * @param seconds Number of seconds to transition to new volume - * @param handleIndex Index of global sound to update. If -1, all global sounds are updated + * @param handleIndex Index of ambient sound to update. If -1, all ambient sounds are updated */ - void setGlobalSoundVolume(VolumeMode mode, uint seconds, int handleIndex); + void setAmbientSoundVolume(VolumeMode mode, uint seconds, int handleIndex); /** * Stops sound channel 3 or 0 |