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author | Paul Gilbert | 2016-02-28 11:53:57 -0500 |
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committer | Paul Gilbert | 2016-02-28 11:53:57 -0500 |
commit | fa015808acb611f681a8027128e48fb458a84d14 (patch) | |
tree | 0e68db81178b92f72cb06f6191132ee3d706c1e6 /engines/titanic/game/empty_nut_bowl.h | |
parent | decec97c4b7611c56135cf222544afa9f043c894 (diff) | |
download | scummvm-rg350-fa015808acb611f681a8027128e48fb458a84d14.tar.gz scummvm-rg350-fa015808acb611f681a8027128e48fb458a84d14.tar.bz2 scummvm-rg350-fa015808acb611f681a8027128e48fb458a84d14.zip |
TITANIC: Implement bowl and ear classes
Diffstat (limited to 'engines/titanic/game/empty_nut_bowl.h')
-rw-r--r-- | engines/titanic/game/empty_nut_bowl.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/titanic/game/empty_nut_bowl.h b/engines/titanic/game/empty_nut_bowl.h new file mode 100644 index 0000000000..c1c553a697 --- /dev/null +++ b/engines/titanic/game/empty_nut_bowl.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_EMPTY_NUT_BOWL_H +#define TITANIC_EMPTY_NUT_BOWL_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CEmptyNutBowl : public CGameObject { +public: + int _value; +public: + CEmptyNutBowl() : CGameObject(), _value(1) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CEmptyNutBowl"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_NO_NUT_BOWL_H */ |