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authorPaul Gilbert2017-09-20 22:33:18 -0400
committerPaul Gilbert2017-09-20 22:33:18 -0400
commit9127f5245fe10bc9de8efea5a9050d980f3ef241 (patch)
tree306bdcaa2292fe71fa8eab212af4d4952723db9d /engines/titanic/game/sgt
parent32735d59e82d178088b006ba583000fc37995b37 (diff)
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TITANIC: DE: Adding sound translations
Diffstat (limited to 'engines/titanic/game/sgt')
-rw-r--r--engines/titanic/game/sgt/drawer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/titanic/game/sgt/drawer.cpp b/engines/titanic/game/sgt/drawer.cpp
index 7288bbdc61..9c7736a72f 100644
--- a/engines/titanic/game/sgt/drawer.cpp
+++ b/engines/titanic/game/sgt/drawer.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/game/sgt/drawer.h"
+#include "titanic/translation.h"
namespace Titanic {
@@ -54,7 +55,7 @@ bool CDrawer::TurnOn(CTurnOn *msg) {
setVisible(true);
_statics->_drawer = "Open";
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
- playSound("b#10.wav");
+ playSound(TRANSLATE("b#10.wav", "b#95.wav"));
}
return true;
@@ -67,7 +68,7 @@ bool CDrawer::TurnOff(CTurnOff *msg) {
_endFrame = 100;
_isClosed = true;
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
- playSound("b#10.wav");
+ playSound(TRANSLATE("b#10.wav", "b#95.wav"));
}
return true;