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authorWillem Jan Palenstijn2011-11-26 22:26:47 +0100
committerWillem Jan Palenstijn2011-11-27 00:53:39 +0100
commitf9ad14dc2d0a7007413fa6cbde4c9a694446b0a4 (patch)
tree6809d8cfd3b9d9f5dc91477bc9978756baf9b180 /engines/toon/toon.h
parente4bdea7c17a4d2122a89236010fbc77cb298dfa5 (diff)
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TOON: Clean up Common::String usage
Thanks to Sylvain for testing.
Diffstat (limited to 'engines/toon/toon.h')
-rw-r--r--engines/toon/toon.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index cad684d590..540f3e403b 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -126,7 +126,7 @@ public:
void exitScene();
void loadCursor();
void setCursor(int32 type, bool inventory = false, int32 offsetX = 0, int offsetY = 0);
- void loadAdditionalPalette(Common::String fileName, int32 mode);
+ void loadAdditionalPalette(const Common::String &fileName, int32 mode);
void setupGeneralPalette();
void render();
void update(int32 timeIncrement);
@@ -167,7 +167,7 @@ public:
void rearrangeInventory();
void createMouseItem(int32 item);
void deleteMouseItem();
- void showCutaway(Common::String cutawayPicture);
+ void showCutaway(const Common::String &cutawayPicture);
void hideCutaway();
void drawPalette();
void newGame();
@@ -181,7 +181,7 @@ public:
Character *getCharacterById(int32 charId);
Common::String getSavegameName(int nr);
bool loadGame(int32 slot);
- bool saveGame(int32 slot, Common::String saveGameDesc);
+ bool saveGame(int32 slot, const Common::String &saveGameDesc);
void fadeIn(int32 numFrames);
void fadeOut(int32 numFrames);
void initCharacter(int32 characterId, int32 animScriptId, int32 animToPlayId, int32 sceneAnimationId);
@@ -190,7 +190,7 @@ public:
int32 handleInventoryOnDrew(int32 itemId);
int32 pauseSceneAnimationScript(int32 animScriptId, int32 tickToWait);
void updateTimer(int32 timeIncrement);
- Common::String createRoomFilename(Common::String name);
+ Common::String createRoomFilename(const Common::String &name);
void createShadowLUT();
void playTalkAnimOnCharacter(int32 animID, int32 characterId, bool talker);
void updateScrolling(bool force, int32 timeIncrement);
@@ -201,7 +201,7 @@ public:
void makeLineNonWalkable(int32 x, int32 y, int32 x2, int32 y2);
void makeLineWalkable(int32 x, int32 y, int32 x2, int32 y2);
void renderInventory();
- void viewInventoryItem(Common::String str, int32 lineId, int32 itemDest);
+ void viewInventoryItem(const Common::String &str, int32 lineId, int32 itemDest);
void storePalette();
void restorePalette();
const char *getSpecialConversationMusic(int32 locationId);