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authorStrangerke2014-10-16 07:55:54 +0200
committerStrangerke2014-10-16 07:56:48 +0200
commitc878731937a39f56cc63ef56d2190d2e02caa2d7 (patch)
tree4ed9bb0d9a31f58fa3ab09af0f73850b0e790f91 /engines/tsage/ringworld2/ringworld2_airduct.h
parent8ee1a85f3589bc5da2ad6d0b75a550f8df5d62dd (diff)
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TSAGE: Move Air Duct and Vampire lair mazes in separate source files
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_airduct.h')
-rw-r--r--engines/tsage/ringworld2/ringworld2_airduct.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_airduct.h b/engines/tsage/ringworld2/ringworld2_airduct.h
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+++ b/engines/tsage/ringworld2/ringworld2_airduct.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD2_AIRDUCT_H
+#define TSAGE_RINGWORLD2_AIRDUCT_H
+
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+using namespace TsAGE;
+
+class Scene1200 : public SceneExt {
+ enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
+
+ class LaserPanel: public ModalWindow {
+ public:
+ class Jumper : public SceneActorExt {
+ public:
+ void init(int state);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ Jumper _jumper1;
+ Jumper _jumper2;
+ Jumper _jumper3;
+
+ LaserPanel();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ };
+
+public:
+ NamedHotspot _item1;
+ SceneActor _actor1;
+ LaserPanel _laserPanel;
+ MazeUI _mazeUI;
+ SequenceManager _sequenceManager;
+
+ int _nextCrawlDirection;
+ int _field414;
+ int _field416;
+ int _field418;
+ int _field41A;
+ bool _fixupMaze;
+
+ Scene1200();
+ void synchronize(Serializer &s);
+
+ void startCrawling(CrawlDirection dir);
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void saveCharacter(int characterIndex);
+};
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
+
+#endif