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authorStrangerke2014-10-13 08:11:46 +0200
committerStrangerke2014-10-13 08:11:46 +0200
commit254c0a3b5ca4dcd31583315a0a24773ac7d1f370 (patch)
treeeac6035030ba0f31c7021869351e876acdaa98fd /engines/tsage/ringworld2/ringworld2_scenes1.cpp
parent004592e51059de7e1f562629ad676de726fc7307 (diff)
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TSAGE: R2R - Some more renaming in scene 1337
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 778b190443..dc51c7086e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -4027,11 +4027,11 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) {
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos;
if (scene->_actionPlayerIdx != 0) {
- int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx);
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
@@ -4046,11 +4046,11 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) {
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos;
if (scene->_actionPlayerIdx != 1) {
- int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx);
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
@@ -4065,7 +4065,7 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) {
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
scene->subC4CD2();
if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
@@ -4074,7 +4074,7 @@ void Scene1337::Action11::signal() {
scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos;
if (scene->_actionPlayerIdx != 2) {
- int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx);
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
@@ -4090,11 +4090,11 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) {
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos;
if (scene->_actionPlayerIdx != 3) {
- int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx);
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
@@ -4160,7 +4160,7 @@ void Scene1337::Action11::signal() {
scene->_displayHelpFl = true;
scene->subC4CEC();
} else if (scene->_actionVictimIdx != 2) {
- int tmpVal = scene->getFreeHandCard(scene->_actionVictimIdx);
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionVictimIdx);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[tmpVal];
}
}
@@ -4327,16 +4327,16 @@ void Scene1337::Action12::signal() {
} else if (scene->_actionPlayerIdx != 1) {
switch (scene->_actionPlayerIdx) {
case 0:
- scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getFreeHandCard(0)];
+ scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getRandomCardFromHand(0)];
break;
case 3:
- scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getFreeHandCard(3)];
+ scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getRandomCardFromHand(3)];
break;
default:
break;
}
} else {
- scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getFreeHandCard(1)];
+ scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)];
}
scene->_actionCard1->_card.postInit();
@@ -5070,7 +5070,7 @@ void Scene1337::playStationCard(Card *station, Card *platform) {
_actionItem.setAction(&_action7);
}
-int Scene1337::getFreeHandCard(int playerId) {
+int Scene1337::getRandomCardFromHand(int playerId) {
if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[1]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[2]._cardId == 0)