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authorPaul Gilbert2013-09-22 17:52:48 -0400
committerPaul Gilbert2013-09-22 17:52:48 -0400
commitd721e12d9e27ac5695f10962fbe512854544a400 (patch)
tree9d9ae4b9ce5cc53690e8ca8f3b365ee7fc6308d8 /engines/tsage/ringworld2/ringworld2_scenes3.h
parente24021e9acd2c6692d7c55bd5302030ca21497d0 (diff)
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TSAGE: Bugfixes and renaming for R2R cell and surrounds
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.h')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h90
1 files changed, 44 insertions, 46 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index f1203f96a1..6fcd69b68d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -106,52 +106,51 @@ public:
};
class Scene3150 : public SceneExt {
- class Item5 : public NamedHotspot {
+ class LightFixture : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item6 : public NamedHotspot {
+ class Toilet : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class Water : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class FoodTray : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class AirVent : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class DoorExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class VentExit : public SceneExit {
public:
virtual void changeScene();
};
public:
-
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- Item5 _item5;
- Item6 _item6;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- Actor4 _actor4;
- Actor5 _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
- Exit1 _exit1;
- Exit2 _exit2;
+ NamedHotspot _background;
+ NamedHotspot _bed;
+ NamedHotspot _lightFixture2;
+ NamedHotspot _bars;
+ LightFixture _lightFixture;
+ Toilet _toilet;
+ SceneActor _guard;
+ SceneActor _doorBars;
+ SceneActor _bulbOrWire;
+ Water _water;
+ FoodTray _foodTray;
+ Actor6 _toiletFlush;
+ AirVent _airVent;
+ DoorExit _doorExit;
+ VentExit _ventExit;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -309,10 +308,10 @@ public:
};
class Scene3260 : public SceneExt {
- class Actor13 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor14 : public SceneActor {
+ class Toolbox : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
@@ -321,22 +320,21 @@ class Scene3260 : public SceneExt {
void signal();
};
public:
-
NamedHotspot _item1;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
+ SceneActor _sceeen1;
+ SceneActor _screen2;
+ SceneActor _screen3;
+ SceneActor _screen4;
+ SceneActor _screen5;
+ SceneActor _screen6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
- SceneActor _actor10;
- SceneActor _actor11;
- SceneActor _actor12;
- Actor13 _actor13;
- Actor14 _actor14;
+ SceneActor _securityConsole;
+ SceneActor _computerConsole;
+ SceneActor _lightingConsole;
+ Door _door;
+ Toolbox _toolbox;
Action1 _action1;
Action1 _action2;
Action1 _action3;
@@ -357,23 +355,23 @@ public:
};
class Scene3275 : public SceneExt {
- class Actor2 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class CellExit : public SceneExit {
public:
virtual void changeScene();
};
public:
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
+ NamedHotspot _background;
+ NamedHotspot _emptyCell1;
+ NamedHotspot _emptyCell2;
+ NamedHotspot _securityBeams1;
+ NamedHotspot _securityBeams2;
SceneActor _actor1;
- Actor2 _actor2;
- Exit1 _exit1;
+ Door _door;
+ CellExit _cellExit;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);