diff options
author | Paul Gilbert | 2013-09-22 17:52:48 -0400 |
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committer | Paul Gilbert | 2013-09-22 17:52:48 -0400 |
commit | d721e12d9e27ac5695f10962fbe512854544a400 (patch) | |
tree | 9d9ae4b9ce5cc53690e8ca8f3b365ee7fc6308d8 /engines/tsage | |
parent | e24021e9acd2c6692d7c55bd5302030ca21497d0 (diff) | |
download | scummvm-rg350-d721e12d9e27ac5695f10962fbe512854544a400.tar.gz scummvm-rg350-d721e12d9e27ac5695f10962fbe512854544a400.tar.bz2 scummvm-rg350-d721e12d9e27ac5695f10962fbe512854544a400.zip |
TSAGE: Bugfixes and renaming for R2R cell and surrounds
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 20 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 434 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 90 |
3 files changed, 277 insertions, 267 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 1b402b0d0c..ea083d00f8 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -267,10 +267,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 3255: return new Scene3255(); case 3260: - // Computer room + // ARM Base - Computer room return new Scene3260(); case 3275: - // Hall + // ARM Base - Hall return new Scene3275(); case 3350: // Cutscene - Ship landing @@ -1351,10 +1351,13 @@ void SceneArea::remove() { } void SceneArea::process(Event &event) { + Common::Point mousePos = event.mousePos; + mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left; + if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) { CursorType cursor = R2_GLOBALS._events.getCursor(); - if (_bounds.contains(event.mousePos)) { + if (_bounds.contains(mousePos)) { // Cursor moving in bounded area if (cursor != _cursorNum) { _savedCursorNum = cursor; @@ -1362,7 +1365,7 @@ void SceneArea::process(Event &event) { R2_GLOBALS._events.setCursor(_cursorNum); } _insideArea = true; - } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && + } else if ((mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && (_savedCursorNum != CURSOR_NONE)) { // Cursor moved outside bounded area R2_GLOBALS._events.setCursor(_savedCursorNum); @@ -1402,20 +1405,23 @@ void SceneExit::changeScene() { } void SceneExit::process(Event &event) { + Common::Point mousePos = event.mousePos; + mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left; + if (!R2_GLOBALS._insetUp) { SceneArea::process(event); if (_enabled) { if (event.eventType == EVENT_BUTTON_DOWN) { - if (!_bounds.contains(event.mousePos)) + if (!_bounds.contains(mousePos)) _moving = false; else if (!R2_GLOBALS._player._canWalk) { _moving = false; changeScene(); event.handled = true; } else { - Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x, - (_destPos.y == -1) ? event.mousePos.y : _destPos.y); + Common::Point dest((_destPos.x == -1) ? mousePos.x : _destPos.x, + (_destPos.y == -1) ? mousePos.y : _destPos.y); ADD_PLAYER_MOVER(dest.x, dest.y); _moving = true; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 3b83e96b7b..e70a67d817 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -374,7 +374,8 @@ void Scene3125::dispatch() { * Scene 3150 - Jail * *--------------------------------------------------------------------------*/ -bool Scene3150::Item5::startAction(CursorType action, Event &event) { + +bool Scene3150::LightFixture::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -384,16 +385,16 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3154; - scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); return true; case R2_SUPERCONDUCTOR_WIRE: if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) { R2_GLOBALS._player.disableControl(); - scene->_actor3.postInit(); - scene->_actor3._effect = 3; - scene->_actor3._shade = 5; + scene->_bulbOrWire.postInit(); + scene->_bulbOrWire._effect = 3; + scene->_bulbOrWire._shade = 5; scene->_sceneMode = 3155; - scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } @@ -404,39 +405,42 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { } } -bool Scene3150::Item6::startAction(CursorType action, Event &event) { +bool Scene3150::Toilet::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_PILLOW: R2_GLOBALS._player.disableControl(); - scene->_actor4.postInit(); - scene->_actor4._effect = 6; - scene->_actor4._shade = 3; + scene->_water.postInit(); + scene->_water._effect = 6; + scene->_water._shade = 3; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3158; - scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_water, NULL); return true; case R2_FOOD_TRAY: - if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) && (R2_GLOBALS.getFlag(75))) { - scene->_actor5.postInit(); - scene->_actor5._effect = 6; - scene->_actor5._shade = 3; - scene->_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && + (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) + && (R2_GLOBALS.getFlag(75))) { + scene->_foodTray.postInit(); + scene->_foodTray._effect = 6; + scene->_foodTray._shade = 3; + scene->_foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3159; - scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_foodTray, NULL); } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } + return true; default: return SceneHotspot::startAction(action, event); break; } } -bool Scene3150::Actor4::startAction(CursorType action, Event &event) { +bool Scene3150::Water::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -446,7 +450,7 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3151; - scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_water, NULL); return true; case R2_FOOD_TRAY: return false; @@ -456,15 +460,15 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) { } } -bool Scene3150::Actor5::startAction(CursorType action, Event &event) { +bool Scene3150::FoodTray::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77))) - return SceneActor::startAction(action ,event); + return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3157; - scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_foodTray, NULL); return true; } @@ -480,7 +484,7 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 3153; - scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL); } } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); @@ -496,20 +500,20 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) { } } -bool Scene3150::Actor7::startAction(CursorType action, Event &event) { +bool Scene3150::AirVent::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3160; - scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_airVent, NULL); return true; } return SceneActor::startAction(action, event); } -void Scene3150::Exit1::changeScene() { +void Scene3150::DoorExit::changeScene() { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -522,7 +526,7 @@ void Scene3150::Exit1::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene3150::Exit2::changeScene() { +void Scene3150::VentExit::changeScene() { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -544,120 +548,120 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (R2_GLOBALS.getFlag(78)) { - _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); - _exit1.setDest(Common::Point(70, 125)); + _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _doorExit.setDest(Common::Point(70, 125)); } if (R2_GLOBALS.getFlag(80)) { - _exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); - _exit2.setDest(Common::Point(241, 106)); + _ventExit.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); + _ventExit.setDest(Common::Point(241, 106)); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - _actor2.postInit(); - _actor2.setPosition(Common::Point(64, 139)); + _doorBars.postInit(); + _doorBars.setPosition(Common::Point(64, 139)); if (R2_GLOBALS.getFlag(78)) { - _actor2.setup(3151, 1, 5); - _actor2.fixPriority(125); + _doorBars.setup(3151, 1, 5); + _doorBars.fixPriority(125); } else { - _actor2.setup(3151, 1, 1); - _actor2.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); + _doorBars.setup(3151, 1, 1); + _doorBars.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); } if (R2_GLOBALS.getFlag(78)) { - _actor1.postInit(); - _actor1.setup(3154, 1, 16); - _actor1.setPosition(Common::Point(104, 129)); - _actor1._effect = 6; - _actor1._shade = 3; - _actor1.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); + _guard.postInit(); + _guard.setup(3154, 1, 16); + _guard.setPosition(Common::Point(104, 129)); + _guard._effect = 6; + _guard._shade = 3; + _guard.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); } - _actor7.postInit(); - _actor7.setup(3154, 5, 1); + _airVent.postInit(); + _airVent.setup(3154, 5, 1); if (R2_GLOBALS.getFlag(80)) - _actor7.setPosition(Common::Point(264, 108)); + _airVent.setPosition(Common::Point(264, 108)); else - _actor7.setPosition(Common::Point(264, 58)); - _actor7.fixPriority(50); - _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); + _airVent.setPosition(Common::Point(264, 58)); + _airVent.fixPriority(50); + _airVent.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_PILLOW) == 3150) { - _actor4.postInit(); + _water.postInit(); if (R2_GLOBALS.getFlag(75)) { if (R2_GLOBALS.getFlag(76)) { R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); - _actor4.setup(3152, 4, 10); - _actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); + _water.setup(3152, 4, 10); + _water.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); } else { - _actor4.setup(3152, 7, 4); - _actor4.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); + _water.setup(3152, 7, 4); + _water.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); } - _actor4.fixPriority(110); - _actor4.setPosition(Common::Point(83, 88)); - _actor4._effect = 6; - _actor4._shade = 3; + _water.fixPriority(110); + _water.setPosition(Common::Point(83, 88)); + _water._effect = 6; + _water._shade = 3; } else { - _actor4.setup(3152, 7, 3); - _actor4.setPosition(Common::Point(143, 70)); - _actor4.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); + _water.setup(3152, 7, 3); + _water.setPosition(Common::Point(143, 70)); + _water.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); } } if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) == 3150) { - _actor3.postInit(); - _actor3.setup(3152, 7, 1); - _actor3.setPosition(Common::Point(73, 83)); + _bulbOrWire.postInit(); + _bulbOrWire.setup(3152, 7, 1); + _bulbOrWire.setPosition(Common::Point(73, 83)); } if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { - _actor3.postInit(); - _actor3.setup(3152, 7, 3); - _actor3.setPosition(Common::Point(70, 55)); - _actor3.fixPriority(111); - _actor3._effect = 6; - _actor3._shade = 5; + _bulbOrWire.postInit(); + _bulbOrWire.setup(3152, 7, 3); + _bulbOrWire.setPosition(Common::Point(70, 55)); + _bulbOrWire.fixPriority(111); + _bulbOrWire._effect = 6; + _bulbOrWire._shade = 5; } if (R2_INVENTORY.getObjectScene(R2_FOOD_TRAY) == 3150) { - _actor5.postInit(); + _foodTray.postInit(); if (R2_GLOBALS.getFlag(77)) { - _actor5.setup(3152, 7, 8); - _actor5.setPosition(Common::Point(82, 92)); - _actor5.fixPriority(111); - _actor5._effect = 6; - _actor5._shade = 3; + _foodTray.setup(3152, 7, 8); + _foodTray.setPosition(Common::Point(82, 92)); + _foodTray.fixPriority(111); + _foodTray._effect = 6; + _foodTray._shade = 3; } else { - _actor5.setup(3152, 7, 7); - _actor5.setPosition(Common::Point(155, 79)); + _foodTray.setup(3152, 7, 7); + _foodTray.setPosition(Common::Point(155, 79)); } - _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); } - _actor6.postInit(); - _actor6.setup(3152, 7, 6); - _actor6.setPosition(Common::Point(98, 73)); - _actor6.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); + _toiletFlush.postInit(); + _toiletFlush.setup(3152, 7, 6); + _toiletFlush.setPosition(Common::Point(98, 73)); + _toiletFlush.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); - _item2.setDetails(12, 3150, 10, -1, 12); - _item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); - _item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); - _item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); - _item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); - _item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); + _bed.setDetails(12, 3150, 10, -1, 12); + _lightFixture2.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); + _bars.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); + _lightFixture.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); + _toilet.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); - switch (R2_GLOBALS._player._oldCharacterScene[3]) { + switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) { case 0: _sceneMode = 3150; - _actor1.postInit(); - _actor1._effect = 6; - _actor1._shade = 5; - setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL); + _guard.postInit(); + _guard._effect = 6; + _guard._shade = 5; + setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_guard, &_doorBars, NULL); break; case 1200: _sceneMode = 3162; @@ -679,16 +683,16 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) { ++R2_GLOBALS._v56AA0; _sceneMode = 3156; - _actor1.postInit(); - _actor1._effect = 6; - _actor1._shade = 3; + _guard.postInit(); + _guard._effect = 6; + _guard._shade = 3; - _actor2.postInit(); - _actor5.postInit(); - _actor5._effect = 6; - _actor5._shade = 3; + _doorBars.postInit(); + _foodTray.postInit(); + _foodTray._effect = 6; + _foodTray._shade = 3; - setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL); + setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_guard, &_doorBars, &_foodTray, NULL); } else { if (R2_GLOBALS._v56AA0 != 2) ++R2_GLOBALS._v56AA0; @@ -713,20 +717,20 @@ void Scene3150::signal() { R2_GLOBALS._sceneManager.changeScene(1200); break; case 3151: - _actor1.remove(); + _guard.remove(); R2_INVENTORY.setObjectScene(R2_PILLOW, 3); R2_GLOBALS._player.enableControl(); break; case 3153: R2_GLOBALS.setFlag(76); - _actor4.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); - _actor1.postInit(); - _actor1.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); + _water.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); + _guard.postInit(); + _guard.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); _sceneMode = 3161; - setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3161, &_guard, &_doorBars, NULL); break; case 3154: - _actor3.remove(); + _bulbOrWire.remove(); R2_INVENTORY.setObjectScene(R2_LIGHT_BULB, 3); R2_GLOBALS._player.enableControl(); break; @@ -735,20 +739,20 @@ void Scene3150::signal() { R2_GLOBALS._player.enableControl(); break; case 3156: - _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3157: - _actor5.remove(); + _foodTray.remove(); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3); R2_GLOBALS._player.enableControl(); break; case 3158: R2_GLOBALS.setFlag(75); R2_INVENTORY.setObjectScene(R2_PILLOW, 3150); - _actor4.fixPriority(110); - _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); + _water.fixPriority(110); + _water.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.enableControl(); break; case 3159: @@ -762,9 +766,9 @@ void Scene3150::signal() { R2_GLOBALS._sceneManager.changeScene(1200); break; case 3161: - R2_GLOBALS._sceneItems.remove(&_actor2); - _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); - _exit1.setDest(Common::Point(70, 125)); + R2_GLOBALS._sceneItems.remove(&_doorBars); + _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _doorExit.setDest(Common::Point(70, 125)); R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); @@ -779,14 +783,14 @@ void Scene3150::signal() { } void Scene3150::dispatch() { - if (_actor5._position.x == 155) { - _actor5._effect = 0; - _actor5._shade = 0; + if (_foodTray._position.x == 155) { + _foodTray._effect = 0; + _foodTray._shade = 0; } - if (_actor1._visage == 3154) { - _actor1._effect = 0; - _actor1._shade = 0; + if (_guard._visage == 3154) { + _guard._effect = 0; + _guard._shade = 0; } Scene::dispatch(); @@ -796,6 +800,7 @@ void Scene3150::dispatch() { * Scene 3175 - Autopsy room * *--------------------------------------------------------------------------*/ + bool Scene3175::Item1::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; @@ -1366,7 +1371,8 @@ void Scene3255::dispatch() { * Scene 3260 - Computer room * *--------------------------------------------------------------------------*/ -bool Scene3260::Actor13::startAction(CursorType action, Event &event) { + +bool Scene3260::Door::startAction(CursorType action, Event &event) { Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1374,11 +1380,11 @@ bool Scene3260::Actor13::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3271; - scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_actor13, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_door, NULL); return true; } -bool Scene3260::Actor14::startAction(CursorType action, Event &event) { +bool Scene3260::Toolbox::startAction(CursorType action, Event &event) { Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1386,7 +1392,7 @@ bool Scene3260::Actor14::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3272; - scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_actor14, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_toolbox, NULL); return true; } @@ -1403,53 +1409,53 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); R2_GLOBALS._sound1.play(285); - _actor13.postInit(); - _actor13.setup(3260, 6, 1); - _actor13.setPosition(Common::Point(40, 106)); - _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); + _door.postInit(); + _door.setup(3260, 6, 1); + _door.setPosition(Common::Point(40, 106)); + _door.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_TOOLBOX) == 3260) { - _actor14.postInit(); - _actor14.setup(3260, 7, 1); - _actor14.setPosition(Common::Point(202, 66)); - _actor14.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); + _toolbox.postInit(); + _toolbox.setup(3260, 7, 1); + _toolbox.setPosition(Common::Point(202, 66)); + _toolbox.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); } - _actor1.postInit(); - _actor1.setup(3260, 1, 1); - _actor1.setPosition(Common::Point(93, 73)); - _actor1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor1.setAction(&_action1, &_actor1); - - _actor2.postInit(); - _actor2.setup(3260, 2, 1); - _actor2.setPosition(Common::Point(142, 63)); - _actor2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor2.setAction(&_action2, &_actor2); - - _actor3.postInit(); - _actor3.setup(3260, 2, 1); - _actor3.setPosition(Common::Point(166, 54)); - _actor3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor3.setAction(&_action3, &_actor3); - - _actor4.postInit(); - _actor4.setup(3260, 2, 1); - _actor4.setPosition(Common::Point(190, 46)); - _actor4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor4.setAction(&_action4, &_actor4); - - _actor5.postInit(); - _actor5.setup(3260, 2, 1); - _actor5.setPosition(Common::Point(142, 39)); - _actor5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor5.setAction(&_action5, &_actor5); - - _actor6.postInit(); - _actor6.setup(3260, 2, 1); - _actor6.setPosition(Common::Point(166, 30)); - _actor6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor6.setAction(&_action6, &_actor6); + _sceeen1.postInit(); + _sceeen1.setup(3260, 1, 1); + _sceeen1.setPosition(Common::Point(93, 73)); + _sceeen1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _sceeen1.setAction(&_action1, &_sceeen1); + + _screen2.postInit(); + _screen2.setup(3260, 2, 1); + _screen2.setPosition(Common::Point(142, 63)); + _screen2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen2.setAction(&_action2, &_screen2); + + _screen3.postInit(); + _screen3.setup(3260, 2, 1); + _screen3.setPosition(Common::Point(166, 54)); + _screen3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen3.setAction(&_action3, &_screen3); + + _screen4.postInit(); + _screen4.setup(3260, 2, 1); + _screen4.setPosition(Common::Point(190, 46)); + _screen4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen4.setAction(&_action4, &_screen4); + + _screen5.postInit(); + _screen5.setup(3260, 2, 1); + _screen5.setPosition(Common::Point(142, 39)); + _screen5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen5.setAction(&_action5, &_screen5); + + _screen6.postInit(); + _screen6.setup(3260, 2, 1); + _screen6.setPosition(Common::Point(166, 30)); + _screen6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen6.setAction(&_action6, &_screen6); _actor7.postInit(); _actor7.setup(3260, 2, 1); @@ -1469,37 +1475,37 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { _actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _actor9.setAction(&_action9, &_actor9); - _actor10.postInit(); - _actor10.setup(3260, 3, 1); - _actor10.setPosition(Common::Point(265, 163)); - _actor10.fixPriority(180); - _actor10._numFrames = 10; - _actor10.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); - _actor10.animate(ANIM_MODE_2, NULL); - - _actor11.postInit(); - _actor11.setup(3260, 4, 1); - _actor11.setPosition(Common::Point(127, 108)); - _actor11.fixPriority(120); - _actor11.setAction(&_action11, &_actor11); - _actor11._numFrames = 15; - _actor11.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); - _actor11.animate(ANIM_MODE_2, NULL); - - _actor12.postInit(); - _actor12.setup(3260, 5, 1); - _actor12.setPosition(Common::Point(274, 65)); - _actor12.setAction(&_action12, &_actor12); - _actor12._numFrames = 5; - _actor12.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); - _actor12.animate(ANIM_MODE_2, NULL); + _securityConsole.postInit(); + _securityConsole.setup(3260, 3, 1); + _securityConsole.setPosition(Common::Point(265, 163)); + _securityConsole.fixPriority(180); + _securityConsole._numFrames = 10; + _securityConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _securityConsole.animate(ANIM_MODE_2, NULL); + + _computerConsole.postInit(); + _computerConsole.setup(3260, 4, 1); + _computerConsole.setPosition(Common::Point(127, 108)); + _computerConsole.fixPriority(120); + _computerConsole.setAction(&_action11, &_computerConsole); + _computerConsole._numFrames = 15; + _computerConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _computerConsole.animate(ANIM_MODE_2, NULL); + + _lightingConsole.postInit(); + _lightingConsole.setup(3260, 5, 1); + _lightingConsole.setPosition(Common::Point(274, 65)); + _lightingConsole.setAction(&_action12, &_lightingConsole); + _lightingConsole._numFrames = 5; + _lightingConsole.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); + _lightingConsole.animate(ANIM_MODE_2, NULL); _item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) { _sceneMode = 3270; - setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_actor13, NULL); + setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -1522,15 +1528,15 @@ void Scene3260::signal() { break; case 3272: _sceneMode = 3273; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3); R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3); - setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL); + setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_toolbox, NULL); break; case 3273: - _actor4.remove(); + _screen4.remove(); R2_GLOBALS._player.enableControl(); break; default: @@ -1543,7 +1549,8 @@ void Scene3260::signal() { * Scene 3275 - Hall * *--------------------------------------------------------------------------*/ -bool Scene3275::Actor2::startAction(CursorType action, Event &event) { + +bool Scene3275::Door::startAction(CursorType action, Event &event) { Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1551,11 +1558,11 @@ bool Scene3275::Actor2::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3275; - scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_door, NULL); return true; } -void Scene3275::Exit1::changeScene() { +void Scene3275::CellExit::changeScene() { Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 0; @@ -1574,28 +1581,26 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sceneManager._previousScene = 3260; if (R2_GLOBALS._sceneManager._previousScene == 3150) - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); - else - g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + _sceneBounds = Rect(160, 0, 480, 200); SceneExt::postInit(); - _exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); - _exit1.setDest(Common::Point(418, 128)); + _cellExit.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); + _cellExit.setDest(Common::Point(418, 128)); _actor1.postInit(); _actor1.setup(3275, 1, 7); _actor1.setPosition(Common::Point(419, 119)); - _actor2.postInit(); - _actor2.setup(3275, 2, 1); - _actor2.setPosition(Common::Point(56, 118)); - _actor2.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); + _door.postInit(); + _door.setup(3275, 2, 1); + _door.setPosition(Common::Point(56, 118)); + _door.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); - _item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); - _item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); - _item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); - _item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); - _item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); + _emptyCell1.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); + _emptyCell2.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); + _securityBeams1.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); + _securityBeams2.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); + _background.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._player.postInit(); @@ -1611,7 +1616,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.addMover(mover, &pt, this); } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) { _sceneMode = 3276; - setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -1640,6 +1645,7 @@ void Scene3275::signal() { * Scene 3350 - Cutscene - Ship landing * *--------------------------------------------------------------------------*/ + void Scene3350::postInit(SceneObjectList *OwnerList) { loadScene(3350); R2_GLOBALS._uiElements._active = false; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index f1203f96a1..6fcd69b68d 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -106,52 +106,51 @@ public: }; class Scene3150 : public SceneExt { - class Item5 : public NamedHotspot { + class LightFixture : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item6 : public NamedHotspot { + class Toilet : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Water : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class FoodTray : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor6 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor7 : public SceneActor { + class AirVent : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class DoorExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class VentExit : public SceneExit { public: virtual void changeScene(); }; public: - - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - Item5 _item5; - Item6 _item6; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - Actor4 _actor4; - Actor5 _actor5; - Actor6 _actor6; - Actor7 _actor7; - Exit1 _exit1; - Exit2 _exit2; + NamedHotspot _background; + NamedHotspot _bed; + NamedHotspot _lightFixture2; + NamedHotspot _bars; + LightFixture _lightFixture; + Toilet _toilet; + SceneActor _guard; + SceneActor _doorBars; + SceneActor _bulbOrWire; + Water _water; + FoodTray _foodTray; + Actor6 _toiletFlush; + AirVent _airVent; + DoorExit _doorExit; + VentExit _ventExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -309,10 +308,10 @@ public: }; class Scene3260 : public SceneExt { - class Actor13 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor14 : public SceneActor { + class Toolbox : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -321,22 +320,21 @@ class Scene3260 : public SceneExt { void signal(); }; public: - NamedHotspot _item1; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - SceneActor _actor6; + SceneActor _sceeen1; + SceneActor _screen2; + SceneActor _screen3; + SceneActor _screen4; + SceneActor _screen5; + SceneActor _screen6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; - SceneActor _actor10; - SceneActor _actor11; - SceneActor _actor12; - Actor13 _actor13; - Actor14 _actor14; + SceneActor _securityConsole; + SceneActor _computerConsole; + SceneActor _lightingConsole; + Door _door; + Toolbox _toolbox; Action1 _action1; Action1 _action2; Action1 _action3; @@ -357,23 +355,23 @@ public: }; class Scene3275 : public SceneExt { - class Actor2 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class CellExit : public SceneExit { public: virtual void changeScene(); }; public: - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - NamedHotspot _item5; + NamedHotspot _background; + NamedHotspot _emptyCell1; + NamedHotspot _emptyCell2; + NamedHotspot _securityBeams1; + NamedHotspot _securityBeams2; SceneActor _actor1; - Actor2 _actor2; - Exit1 _exit1; + Door _door; + CellExit _cellExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); |