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authorStrangerke2014-10-16 07:55:54 +0200
committerStrangerke2014-10-16 07:56:48 +0200
commitc878731937a39f56cc63ef56d2190d2e02caa2d7 (patch)
tree4ed9bb0d9a31f58fa3ab09af0f73850b0e790f91 /engines/tsage/ringworld2/ringworld2_vampire.h
parent8ee1a85f3589bc5da2ad6d0b75a550f8df5d62dd (diff)
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TSAGE: Move Air Duct and Vampire lair mazes in separate source files
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_vampire.h')
-rw-r--r--engines/tsage/ringworld2/ringworld2_vampire.h180
1 files changed, 180 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_vampire.h b/engines/tsage/ringworld2/ringworld2_vampire.h
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+++ b/engines/tsage/ringworld2/ringworld2_vampire.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD2_VAMPIRE_H
+#define TSAGE_RINGWORLD2_VAMPIRE_H
+
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+using namespace TsAGE;
+
+class Scene1950 : public SceneExt {
+ /* Windows */
+ class KeypadWindow: public ModalWindow {
+ public:
+ class KeypadButton : public SceneActor {
+ public:
+ int _buttonIndex;
+ bool _pressed;
+ bool _toggled;
+
+ KeypadButton();
+ void synchronize(Serializer &s);
+
+ void init(int indx);
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ SceneActor _areaActor;
+ KeypadButton _buttons[16];
+
+ int _buttonIndex;
+
+ KeypadWindow();
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+ virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
+ };
+
+ class Keypad : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actors */
+ class Door : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Scrolls : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Gem : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Vampire : public SceneActor {
+ public:
+ Common::Point _deadPosition;
+ int _deltaX;
+ int _deltaY;
+ int _vampireMode;
+
+ Vampire();
+ void synchronize(Serializer &s);
+
+ virtual void signal();
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Exits */
+ class NorthExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class UpExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class EastExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class DownExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class SouthExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class WestExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class ShaftExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class DoorExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+private:
+ void initArea();
+ void enterArea();
+ void doButtonPress(int indx);
+public:
+ NamedHotspot _background;
+ Keypad _keypad;
+ SceneActor _southDoorway;
+ SceneObject _northDoorway;
+ Door _door;
+ Scrolls _scrolls;
+ SceneActor _containmentField;
+ Gem _gem;
+ SceneActor _cube;
+ SceneActor _pulsingLights;
+ Vampire _vampire;
+ KeypadWindow _KeypadWindow;
+ NorthExit _northExit;
+ UpExit _upExit;
+ EastExit _eastExit;
+ DownExit _downExit;
+ SouthExit _southExit;
+ WestExit _westExit;
+ ShaftExit _shaftExit;
+ DoorExit _doorExit;
+ SequenceManager _sequenceManager;
+
+ bool _upExitStyle;
+ bool _removeFlag;
+ bool _vampireActive;
+ Common::Point _vampireDestPos;
+ int _vampireIndex;
+
+ Scene1950();
+ void synchronize(Serializer &s);
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
+
+#endif