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authorStrangerke2014-10-05 22:56:33 +0200
committerStrangerke2014-10-05 22:56:33 +0200
commit179eee8343ad98a58d03aee3dc9dee3565643e2b (patch)
treeab4fb7ce4573ad16a52ff540c44b6fd66e5a5855 /engines/tsage/ringworld2
parent2f4f7d480e740c0f10816011f8e9876f29f875fd (diff)
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TSAGE: R2R - Fix a bug while dealing card #2 during the game
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index ac1bea49b2..501387af73 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -3478,7 +3478,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
scene->_animatedCard._card.hide();
- if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0)
+ if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId == 0)
&& (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();