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authorstrangerke2011-04-21 01:03:54 +0200
committerstrangerke2011-04-21 01:03:54 +0200
commit6d66988ad5a1c50e2848cd320469cb5137d30013 (patch)
tree5fe922cccc6575cc92cb3252b9cb01a48c915540 /engines/tsage/ringworld_scenes1.h
parent8a8742930665010b83ed6518fe019b68b7b9ae7f (diff)
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TSAGE: Fix broken animation in scene 60. Renamed more or less everything
Diffstat (limited to 'engines/tsage/ringworld_scenes1.h')
-rw-r--r--engines/tsage/ringworld_scenes1.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 4862bedfe0..be6d8e6337 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -323,19 +323,19 @@ class Scene60 : public Scene {
public:
virtual void signal();
};
- class Object2 : public SceneObject {
+ class PrevObject : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object3 : public SceneObject {
+ class NextObject : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object4 : public SceneObject {
+ class ExitObject : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object5 : public SceneObject {
+ class MessageObject : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -351,7 +351,7 @@ class Scene60 : public Scene {
public:
virtual void doAction(int action);
};
- class Object9 : public SceneObject {
+ class FloppyDrive : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -378,16 +378,16 @@ public:
SpeakerSText _speakerSText;
Action1 _action1;
Action2 _action2;
- SceneObject _object1;
- Object2 _object2;
- Object3 _object3;
- Object4 _object4;
- Object5 _object5;
+ SceneObject _rose;
+ PrevObject _prevButton;
+ NextObject _nextButton;
+ ExitObject _exitButton;
+ MessageObject _message;
ControlObject _controlButton;
SlaveObject _slaveButton;
MasterObject _masterButton;
- Object9 _object9;
- SceneObject _object10;
+ FloppyDrive _floppyDrive;
+ SceneObject _redLights;
Item1 _item1;
Item _item2, _item3, _item4, _item5, _item6;
SoundHandler _soundHandler1;