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authorKamil Zbróg2013-11-26 18:53:03 +0000
committerKamil Zbróg2013-11-26 18:53:03 +0000
commit15bb1c61eda48f09253ccb8d2a42ccad59f3b00a (patch)
treec2f5ac2907225730c6f1cdaa000f549ef7951183 /engines/tsage
parent446c57d281e592653c9935c896d33334d23f0519 (diff)
parente1afc7d0d777dad4b7ca0a58f0bb0324b24f9584 (diff)
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Merge remote-tracking branch 'sync/master' into prince-malik
Conflicts: engines/configure.engines engines/engines.mk engines/plugins_table.h
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp26
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h18
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp77
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.h5
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp30
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes7.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp19
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.h3
-rw-r--r--engines/tsage/configure.engine3
-rw-r--r--engines/tsage/converse.cpp8
-rw-r--r--engines/tsage/core.cpp31
-rw-r--r--engines/tsage/core.h5
-rw-r--r--engines/tsage/events.cpp2
-rw-r--r--engines/tsage/graphics.cpp32
-rw-r--r--engines/tsage/graphics.h3
-rw-r--r--engines/tsage/ringworld/ringworld_scenes1.h5
-rw-r--r--engines/tsage/ringworld/ringworld_scenes10.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp15
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.h3
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp35
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp58
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp77
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h4
-rw-r--r--engines/tsage/saveload.h2
-rw-r--r--engines/tsage/sound.cpp8
-rw-r--r--engines/tsage/sound.h2
29 files changed, 275 insertions, 205 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 5674773177..be5fb4c7b7 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -648,8 +648,6 @@ void FocusObject::postInit(SceneObjectList *OwnerList) {
_lookLineNum = 43;
_talkLineNum = 44;
_useLineNum = -1;
- _v90 = 0;
- _v92 = 1;
SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
scene->_focusObject = this;
@@ -658,8 +656,11 @@ void FocusObject::postInit(SceneObjectList *OwnerList) {
void FocusObject::synchronize(Serializer &s) {
NamedObject::synchronize(s);
- s.syncAsSint16LE(_v90);
- s.syncAsSint16LE(_v92);
+ if (s.getVersion() < 12) {
+ int useless = 0;
+ s.syncAsSint16LE(useless);
+ s.syncAsSint16LE(useless);
+ }
}
void FocusObject::remove() {
@@ -705,7 +706,6 @@ SceneExt::SceneExt(): Scene() {
_stripManager._onBegin = SceneExt::startStrip;
_stripManager._onEnd = SceneExt::endStrip;
- _field372 = _field37A = 0;
_savedPlayerEnabled = false;
_savedUiEnabled = false;
_savedCanWalk = false;
@@ -748,6 +748,7 @@ void SceneExt::process(Event &event) {
void SceneExt::dispatch() {
_timerList.dispatch();
+ /*
if (_field37A) {
if ((--_field37A == 0) && BF_GLOBALS._dayNumber) {
if (T2_GLOBALS._uiElements._active && BF_GLOBALS._player._enabled) {
@@ -757,6 +758,7 @@ void SceneExt::dispatch() {
_field37A = 0;
}
}
+ */
Scene::dispatch();
}
@@ -764,8 +766,6 @@ void SceneExt::dispatch() {
void SceneExt::loadScene(int sceneNum) {
Scene::loadScene(sceneNum);
- _v51C34.top = 0;
- _v51C34.bottom = 300;
BF_GLOBALS._sceneHandler->_delayTicks = 1;
}
@@ -833,7 +833,6 @@ void SceneExt::gunDisplay() {
void SceneExt::startStrip() {
SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
- scene->_field372 = 1;
scene->_savedPlayerEnabled = BF_GLOBALS._player._enabled;
if (scene->_savedPlayerEnabled) {
@@ -848,7 +847,6 @@ void SceneExt::startStrip() {
void SceneExt::endStrip() {
SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
- scene->_field372 = 0;
if (scene->_savedPlayerEnabled) {
BF_GLOBALS._player.enableControl();
@@ -867,23 +865,23 @@ void SceneExt::clearScreen() {
/*--------------------------------------------------------------------------*/
PalettedScene::PalettedScene(): SceneExt() {
- _field794 = 0;
+ _hasFader = false;
}
void PalettedScene::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field794);
+ s.syncAsSint16LE(_hasFader);
}
void PalettedScene::postInit(SceneObjectList *OwnerList) {
- _field794 = 0;
+ _hasFader = false;
_palette._field412 = 1;
SceneExt::postInit(OwnerList);
}
void PalettedScene::remove() {
SceneExt::remove();
- if (_field794 == 1) {
+ if (_hasFader) {
for (SynchronizedList<SceneObject *>::iterator i = BF_GLOBALS._sceneObjects->begin();
i != BF_GLOBALS._sceneObjects->end(); ++i)
(*i)->remove();
@@ -897,7 +895,7 @@ void PalettedScene::remove() {
}
PaletteFader *PalettedScene::addFader(const byte *arrBufferRGB, int step, Action *action) {
- _field794 = 1;
+ _hasFader = true;
return BF_GLOBALS._scenePalette.addFader(arrBufferRGB, 1, step, action);
}
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 59bc2b7a51..c6c6dc6315 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -139,14 +139,17 @@ public:
class NamedObject2: public NamedObject {
public:
- int _v1, _v2;
+ int _talkCount;
- NamedObject2() { _v1 = _v2 = 0; }
+ NamedObject2() { _talkCount = 0; }
virtual Common::String getClassName() { return "NamedObject2"; }
virtual void synchronize(Serializer &s) {
NamedObject::synchronize(s);
- s.syncAsSint16LE(_v1);
- s.syncAsSint16LE(_v2);
+ if (s.getVersion() < 11) {
+ int useless = 0;
+ s.syncAsSint16LE(useless);
+ }
+ s.syncAsSint16LE(_talkCount);
}
};
@@ -177,7 +180,6 @@ public:
class FocusObject: public NamedObject {
public:
- int _v90, _v92;
GfxSurface _img;
FocusObject();
@@ -196,16 +198,12 @@ private:
static void endStrip();
public:
AObjectArray _timerList, _objArray2;
- int _field372;
bool _savedPlayerEnabled;
bool _savedUiEnabled;
bool _savedCanWalk;
- int _field37A;
EventHandler *_focusObject;
Visage _cursorVisage;
-
- Rect _v51C34;
public:
SceneExt();
@@ -228,7 +226,7 @@ public:
class PalettedScene: public SceneExt {
public:
ScenePalette _palette;
- int _field794;
+ bool _hasFader;
public:
PalettedScene();
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 5dd795cb39..feaf789392 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -1978,12 +1978,7 @@ void Scene340::Action8::signal() {
setDelay(6);
break;
- case 4:
- remove();
- break;
default:
- // This is present in the original game
- warning("Bugs");
remove();
break;
}
@@ -2873,9 +2868,9 @@ void Scene350::checkGun() {
void Scene355::Doorway::synchronize(Serializer &s) {
NamedObject::synchronize(s);
- s.syncAsSint16LE(_v1);
- s.syncAsSint16LE(_v2);
- s.syncAsSint16LE(_v3);
+ s.syncAsSint16LE(_mode1356Count);
+ s.syncAsSint16LE(_talkCount);
+ s.syncAsSint16LE(_onDuty);
}
bool Scene355::Doorway::startAction(CursorType action, Event &event) {
@@ -2895,9 +2890,9 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) {
return true;
case CURSOR_TALK:
if (BF_GLOBALS._dayNumber >= 5) {
- switch (_v2) {
+ switch (_talkCount) {
case 0:
- ++_v2;
+ ++_talkCount;
BF_GLOBALS._sound1.play(109);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
@@ -2925,7 +2920,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3562;
scene->setAction(&scene->_sequenceManager, scene, 3562, &BF_GLOBALS._player, NULL);
- _v3 = !_v3 ? 1 : 0;
+ _onDuty = !_onDuty;
return true;
default:
break;
@@ -3360,14 +3355,14 @@ bool Scene355::Item11::startAction(CursorType action, Event &event) {
return true;
case CURSOR_TALK:
if (BF_GLOBALS._dayNumber == 5) {
- switch (scene->_doorway._v2) {
+ switch (scene->_doorway._talkCount) {
case 0:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
BF_GLOBALS.setFlag(fTookTrailerAmmo);
scene->_stripManager.start(3575, scene);
scene->_lyle._flag = 1;
- scene->_doorway._v2 = 1;
+ scene->_doorway._talkCount = 1;
break;
case 1:
BF_GLOBALS._player.disableControl();
@@ -3539,28 +3534,28 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
_doorway.setVisage(355);
_doorway.setPosition(Common::Point(193, 105));
_doorway.fixPriority(18);
- _doorway._v1 = 0;
- _doorway._v3 = 0;
+ _doorway._mode1356Count = 0;
+ _doorway._onDuty = false;
BF_GLOBALS._sceneItems.push_back(&_doorway);
switch (BF_GLOBALS._dayNumber) {
case 1:
if (!BF_GLOBALS.getFlag(onDuty))
- _doorway._v3 = 1;
+ _doorway._onDuty = true;
else if (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 320)
- _doorway._v3 = 1;
+ _doorway._onDuty = true;
break;
case 2:
case 3:
case 4:
- _doorway._v3 = 1;
+ _doorway._onDuty = true;
break;
default:
break;
}
if (BF_GLOBALS._dayNumber == 5)
- _doorway._v2 = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0;
+ _doorway._talkCount = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0;
_object8.postInit();
_object8.setVisage(355);
@@ -3619,8 +3614,8 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
_object11.animate(ANIM_MODE_2);
_doorway.setPosition(Common::Point(146, 107));
- _doorway._v3 = 0;
- _doorway._v2 = 2;
+ _doorway._onDuty = false;
+ _doorway._talkCount = 2;
_lyle._flag = 2;
_green.postInit();
@@ -3718,16 +3713,16 @@ void Scene355::signal() {
_stripManager.start(BF_GLOBALS.getFlag(fBackupIn350) ? 3559 : 3554, this);
break;
case 1356:
- switch (_doorway._v1) {
+ switch (_doorway._mode1356Count) {
case 0:
- ++_doorway._v1;
+ ++_doorway._mode1356Count;
_sceneMode = 9999;
_stripManager.start(3550, this);
break;
case 1:
_sceneMode = 9999;
_stripManager.start(3551, this);
- ++_doorway._v1;
+ ++_doorway._mode1356Count;
break;
default:
break;
@@ -3792,7 +3787,7 @@ void Scene355::signal() {
T2_GLOBALS._uiElements.addScore(10);
}
- SceneItem::display2(355, !_doorway._v3 ? 24 : 25);
+ SceneItem::display2(355, !_doorway._onDuty ? 24 : 25);
BF_GLOBALS._player.enableControl();
break;
case 4550:
@@ -3801,8 +3796,8 @@ void Scene355::signal() {
BF_GLOBALS._sound1.play(90);
BF_GLOBALS._player._regionBitList |= 0x10;
- _doorway._v3 = 0;
- _doorway._v2 = 2;
+ _doorway._onDuty = false;
+ _doorway._talkCount = 2;
_lyle._flag = 2;
BF_GLOBALS._player.enableControl();
break;
@@ -3872,13 +3867,13 @@ void Scene355::signal() {
case 9984:
if (BF_GLOBALS._dayNumber == 5) {
_sceneMode = 0;
- switch (_doorway._v2) {
+ switch (_doorway._talkCount) {
case 0:
BF_GLOBALS._sound1.play(109);
BF_GLOBALS.setFlag(fTookTrailerAmmo);
_stripManager.start(3575, this);
_lyle._flag = 1;
- ++_doorway._v2;
+ ++_doorway._talkCount;
break;
case 1:
_stripManager.start(3573, this);
@@ -3889,7 +3884,7 @@ void Scene355::signal() {
break;
}
} else if (BF_GLOBALS.getFlag(greenTaken) || (BF_GLOBALS._dayNumber > 1)) {
- if (_doorway._v3) {
+ if (_doorway._onDuty) {
SceneItem::display2(355, 23);
_sceneMode = 0;
signal();
@@ -4014,14 +4009,14 @@ void Scene355::signal() {
}
case 9997:
_sceneMode = 9999;
- _doorway._v1 = 2;
+ _doorway._mode1356Count = 2;
_stripManager.start(3562, this);
break;
case 9998:
error("Talkdoor state");
break;
case 9999:
- if (_doorway._v1 != 2) {
+ if (_doorway._mode1356Count != 2) {
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player._canWalk = false;
} else if (BF_GLOBALS.getFlag(gunDrawn)) {
@@ -4531,7 +4526,7 @@ void Scene360::signal() {
BF_GLOBALS._player.enableControl();
break;
case 3608:
- BF_GLOBALS._sceneManager.changeScene(355);
+ BF_GLOBALS._sceneManager.changeScene(355);
break;
case 3610:
BF_GLOBALS._sceneManager.changeScene(666);
@@ -4656,10 +4651,10 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display2(370, (_v2 < 3) ? 10 : 0);
+ SceneItem::display2(370, (_talkCount < 3) ? 10 : 0);
return true;
case CURSOR_USE:
- if (_v2 != 3)
+ if (_talkCount != 3)
SceneItem::display2(370, 1);
else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
SceneItem::display2(370, 26);
@@ -4675,14 +4670,14 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
return true;
case CURSOR_TALK:
BF_GLOBALS._player.disableControl();
- switch (_v2) {
+ switch (_talkCount) {
case 0:
- ++_v2;
+ ++_talkCount;
scene->_sceneMode = 3706;
scene->setAction(&scene->_sequenceManager, scene, 3706, NULL);
break;
case 1:
- ++_v2;
+ ++_talkCount;
scene->_sceneMode = 3707;
scene->_object5.postInit();
@@ -4694,7 +4689,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL);
break;
case 2:
- ++_v2;
+ ++_talkCount;
scene->_sceneMode = 3708;
scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
&scene->_object5, &scene->_greensGun, NULL);
@@ -4720,7 +4715,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
}
return true;
case INV_HANDCUFFS:
- if (_v2 != 3)
+ if (_talkCount != 3)
SceneItem::display2(370, 2);
else {
T2_GLOBALS._uiElements.addScore(50);
@@ -4757,7 +4752,7 @@ bool Scene370::Harrison::startAction(CursorType action, Event &event) {
SceneItem::display2(370, 8);
return true;
case CURSOR_TALK:
- if (scene->_green._v2 != 3) {
+ if (scene->_green._talkCount != 3) {
scene->_sceneMode = 3;
scene->_stripManager.start(3714, scene);
} else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) ||
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index d9f0d32edc..894c3e5ffd 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -493,9 +493,10 @@ class Scene355: public PalettedScene {
/* Objects */
class Doorway: public NamedObject {
public:
- int _v1, _v2, _v3;
+ int _mode1356Count, _talkCount;
+ bool _onDuty;
- Doorway() { _v1 = _v2 = _v3 = 0; }
+ Doorway() { _mode1356Count = _talkCount = 0; _onDuty = false; }
virtual Common::String getClassName() { return "Scene355_Doorway"; }
virtual void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index ebaa3e372e..101a39c4b7 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -1909,7 +1909,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
}
}
-void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) {
+void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, const Common::String &msg) {
Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
NamedObject::postInit();
@@ -2076,23 +2076,23 @@ void Scene570::signal() {
_printerIcon.setDetails(570, 14, 15, -1, 2, (SceneItem *)NULL);
_iconManager.setup(2);
- _folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE);
- _folder2.setDetails(1, 2, 1, 2, SCENE570_RING);
- _folder3.setDetails(1, 3, 1, 2, SCENE570_PROTO);
- _folder4.setDetails(1, 4, 1, 2, SCENE570_WACKY);
+ _folder1.setDetails(1, 1, 0, SCENE570_C_DRIVE);
+ _folder2.setDetails(1, 2, 1, SCENE570_RING);
+ _folder3.setDetails(1, 3, 1, SCENE570_PROTO);
+ _folder4.setDetails(1, 4, 1, SCENE570_WACKY);
if (!BF_GLOBALS.getFlag(fDecryptedBluePrints))
- _icon1.setDetails(3, 5, 0, 2, SCENE570_COBB);
- _icon2.setDetails(2, 7, 0, 2, SCENE570_LETTER);
+ _icon1.setDetails(3, 5, 0, SCENE570_COBB);
+ _icon2.setDetails(2, 7, 0, SCENE570_LETTER);
if (BF_GLOBALS.getFlag(fDecryptedBluePrints))
- _icon3.setDetails(7, 6, 0, 2, SCENE570_COBB);
+ _icon3.setDetails(7, 6, 0, SCENE570_COBB);
- _icon4.setDetails(6, 8, 1, 2, SCENE570_RINGEXE);
- _icon5.setDetails(5, 9, 1, 2, SCENE570_RINGDATA);
- _icon6.setDetails(6, 10, 2, 2, SCENE570_PROTOEXE);
- _icon7.setDetails(5, 11, 2, 2, SCENE570_PROTODATA);
- _icon8.setDetails(6, 12, 3, 2, SCENE570_WACKYEXE);
- _icon9.setDetails(5, 13, 3, 2, SCENE570_WACKYDATA);
+ _icon4.setDetails(6, 8, 1, SCENE570_RINGEXE);
+ _icon5.setDetails(5, 9, 1, SCENE570_RINGDATA);
+ _icon6.setDetails(6, 10, 2, SCENE570_PROTOEXE);
+ _icon7.setDetails(5, 11, 2, SCENE570_PROTODATA);
+ _icon8.setDetails(6, 12, 3, SCENE570_WACKYEXE);
+ _icon9.setDetails(5, 13, 3, SCENE570_WACKYDATA);
_iconManager.refreshList();
BF_GLOBALS._player.enableControl();
@@ -2107,7 +2107,7 @@ void Scene570::signal() {
_object3.setFrame(1);
_object3.fixPriority(1);
- _icon3.setDetails(7, 6, 0, 2, SCENE570_COBB);
+ _icon3.setDetails(7, 6, 0, SCENE570_COBB);
_iconManager.refreshList();
T2_GLOBALS._uiElements._active = true;
T2_GLOBALS._uiElements.show();
diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h
index 5337b6426b..71c7f3d8f1 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.h
+++ b/engines/tsage/blue_force/blueforce_scenes5.h
@@ -266,7 +266,7 @@ class Scene570: public SceneExt {
virtual void remove();
virtual bool startAction(CursorType action, Event &event);
- void setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg);
+ void setDetails(int iconId, int folderId, int parentFolderId, const Common::String &msg);
};
class IconManager: public EventHandler {
public:
diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp
index 4cdd2f3f15..2f52c4df95 100644
--- a/engines/tsage/blue_force/blueforce_scenes7.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes7.cpp
@@ -148,7 +148,7 @@ void Scene710::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._sound1.fadeSound(14);
_soundExt1.fadeSound(48);
- _v51C34.set(40, 0, 280, 240);
+
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.hide();
BF_GLOBALS._player._moveDiff = Common::Point(4, 2);
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 867b6a9f6e..f78a332be9 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -1958,7 +1958,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) {
_waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL);
}
- _v1B4 = _v1B6 = 0;
+ _usedRentalKeys = _usedWaveKeys = false;
}
void Scene840::BoatKeysInset::remove() {
@@ -2067,7 +2067,7 @@ bool Scene840::BoatKeysInset::RentalKeys::startAction(CursorType action, Event &
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1);
T2_GLOBALS._uiElements.addScore(30);
- scene->_boatKeysInset._v1B4 = 1;
+ scene->_boatKeysInset._usedRentalKeys = true;
remove();
}
return true;
@@ -2085,7 +2085,7 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev
SceneItem::display2(840, 56);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 1);
T2_GLOBALS._uiElements.addScore(50);
- scene->_boatKeysInset._v1B6 = 1;
+ scene->_boatKeysInset._usedWaveKeys = true;
remove();
} else {
SceneItem::display2(840, 9);
@@ -2096,6 +2096,15 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev
}
}
+void Scene840::BoatKeysInset::synchronize(Serializer &s) {
+ FocusObject::synchronize(s);
+
+ if (s.getVersion() >= 12) {
+ s.syncAsSint16LE(_usedWaveKeys);
+ s.syncAsSint16LE(_usedRentalKeys);
+ }
+}
+
bool Scene840::BoatKeys::startAction(CursorType action, Event &event) {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
@@ -2467,10 +2476,10 @@ void Scene840::signal() {
_boatKeysInset.setDetails(840, 50, 8, 51);
break;
case 8412:
- if (_boatKeysInset._v1B6) {
+ if (_boatKeysInset._usedWaveKeys) {
_sceneMode = 8409;
setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL);
- } else if (!_boatKeysInset._v1B4) {
+ } else if (!_boatKeysInset._usedRentalKeys) {
BF_GLOBALS._player.enableControl();
} else {
_sceneMode = 3;
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h
index ef5ef81563..b9e6ebd640 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.h
+++ b/engines/tsage/blue_force/blueforce_scenes8.h
@@ -348,8 +348,9 @@ class Scene840: public PalettedScene {
public:
RentalKeys _rentalKeys;
WaveKeys _waveKeys;
- int _v1B4, _v1B6;
+ bool _usedRentalKeys,_usedWaveKeys;
+ virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void process(Event &event);
diff --git a/engines/tsage/configure.engine b/engines/tsage/configure.engine
new file mode 100644
index 0000000000..2b8edf8266
--- /dev/null
+++ b/engines/tsage/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine tsage "TsAGE" yes
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 2298d28e0d..f7c1dd24e6 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -451,6 +451,13 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
draw();
g_globals->_events.showCursor();
+ // WORKAROUND: On-screen dialogs are really meant to use a GfxManager instance
+ // for their lifetime, which prevents saving or loading. Since I don't want to spend a lot
+ // of time refactoring this already working dialog, fake it by putting a dummy gfxmanager at
+ // the end of the gfx manager list so as to prevent saving or loading
+ GfxManager gfxManager;
+ GLOBALS._gfxManagers.push_back(&gfxManager);
+
// Event handling loop
Event event;
while (!g_vm->shouldQuit()) {
@@ -502,6 +509,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
// Remove the dialog
remove();
+ GLOBALS._gfxManagers.remove(&gfxManager);
return _selectedIndex;
}
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 040dbc8c25..88f2c85ffd 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1153,6 +1153,13 @@ void PaletteRotation::signal() {
if (flag)
_currIndex = _start;
}
+
+ // Added in Return to Ringworld
+ if (_currIndex < _start) {
+ flag = decDuration();
+ if (flag)
+ _currIndex = _end;
+ }
break;
case 2:
_currIndex += _idxChange;
@@ -1538,7 +1545,11 @@ void ScenePalette::synchronize(Serializer &s) {
s.syncAsSint32LE(_colors.foreground);
s.syncAsSint32LE(_colors.background);
- s.syncAsSint32LE(_field412);
+ if (s.getVersion() < 12) {
+ int useless = 0;
+ s.syncAsSint16LE(useless);
+ }
+
s.syncAsByte(_redColor);
s.syncAsByte(_greenColor);
s.syncAsByte(_blueColor);
@@ -2103,7 +2114,7 @@ SceneObject::SceneObject() : SceneHotspot() {
_shade = _oldShade = 0;
_linkedActor = NULL;
- _field8A = Common::Point(0, 0);
+ _actorDestPos = Common::Point(0, 0);
_angle = 0;
_xs = 0;
_xe = 0;
@@ -2497,8 +2508,8 @@ void SceneObject::synchronize(Serializer &s) {
s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y);
s.syncAsSint32LE(_moveRate);
if (g_vm->getGameID() == GType_Ringworld2) {
- s.syncAsSint16LE(_field8A.x);
- s.syncAsSint16LE(_field8A.y);
+ s.syncAsSint16LE(_actorDestPos.x);
+ s.syncAsSint16LE(_actorDestPos.y);
}
SYNC_POINTER(_endAction);
s.syncAsUint32LE(_regionBitList);
@@ -2707,6 +2718,17 @@ GfxSurface SceneObject::getFrame() {
_visageImages.setVisage(_visage, _strip);
GfxSurface frame = _visageImages.getFrame(_frame);
+ // Reset any centroid adjustment flags, in
+ frame._flags &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y);
+
+ // For later games, check whether the appropriate object flags are set for flipping
+ if (g_vm->getGameID() != GType_Ringworld) {
+ if ((_flags & OBJFLAG_FLIP_CENTROID_X) || _visageImages._flipHoriz)
+ frame._flags |= FRAME_FLIP_CENTROID_X;
+ if ((_flags & OBJFLAG_FLIP_CENTROID_Y) || _visageImages._flipVert)
+ frame._flags |= FRAME_FLIP_CENTROID_Y;
+ }
+
// If shading is needed, post apply the shadiing onto the frame
if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) {
Graphics::Surface s = frame.lockSurface();
@@ -2727,6 +2749,7 @@ GfxSurface SceneObject::getFrame() {
void SceneObject::reposition() {
GfxSurface frame = getFrame();
+
_bounds.resize(frame, _position.x, _position.y - _yDiff, _percent);
_xs = _bounds.left;
_xe = _bounds.right;
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 05f6f4b3a0..3286ee1448 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -515,7 +515,8 @@ public:
enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
- OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
+ OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1,
+ OBJFLAG_FLIP_CENTROID_X = 0x10000, OBJFLAG_FLIP_CENTROID_Y = 0x20000
};
class SceneObject : public SceneHotspot {
@@ -548,7 +549,7 @@ public:
EventHandler *_mover;
Common::Point _moveDiff;
int _moveRate;
- Common::Point _field8A;
+ Common::Point _actorDestPos;
Action *_endAction;
uint32 _regionBitList;
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index d2d8464763..6baa654214 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -71,7 +71,7 @@ bool EventsClass::pollEvent() {
break;
default:
- break;
+ break;
}
return true;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 595c43a0bf..fa3ed33302 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -68,11 +68,16 @@ GfxSurface surfaceFromRes(const byte *imgData) {
Rect r(0, 0, READ_LE_UINT16(imgData), READ_LE_UINT16(imgData + 2));
GfxSurface s;
s.create(r.width(), r.height());
- s._centroid.x = READ_LE_UINT16(imgData + 4);
- s._centroid.y = READ_LE_UINT16(imgData + 6);
s._transColor = *(imgData + 8);
- bool rleEncoded = (imgData[9] & 2) != 0;
+ byte flags = imgData[9];
+ s._flags = (g_vm->getGameID() != GType_Ringworld) ? flags : 0;
+
+ bool rleEncoded = (flags & 2) != 0;
+
+ // Figure out the centroid
+ s._centroid.x = READ_LE_UINT16(imgData + 4);
+ s._centroid.y = READ_LE_UINT16(imgData + 6);
const byte *srcP = imgData + 10;
Graphics::Surface destSurface = s.lockSurface();
@@ -184,8 +189,9 @@ void Rect::contain(const Rect &r) {
* @percent Scaling percentage
*/
void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) {
- int xe = surface.getBounds().width() * percent / 100;
- int ye = surface.getBounds().height() * percent / 100;
+ const Rect &bounds = surface.getBounds();
+ int xe = bounds.width() * percent / 100;
+ int ye = bounds.height() * percent / 100;
this->set(0, 0, xe, ye);
if (!right) ++right;
@@ -193,8 +199,13 @@ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) {
this->moveTo(xp, yp);
- int xd = surface._centroid.x * percent / 100;
- int yd = surface._centroid.y * percent / 100;
+ int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x :
+ bounds.width() - (surface._centroid.x + 1);
+ int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y :
+ bounds.height() - (surface._centroid.y + 1);
+
+ int xd = xa * percent / 100;
+ int yd = ya * percent / 100;
this->translate(-xd, -yd);
}
@@ -224,6 +235,7 @@ GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
_customSurface = NULL;
_transColor = -1;
_trackDirtyRects = false;
+ _flags = 0;
}
GfxSurface::GfxSurface(const GfxSurface &s) {
@@ -407,6 +419,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
_bounds = s._bounds;
_centroid = s._centroid;
_transColor = s._transColor;
+ _flags = s._flags;
if (_customSurface) {
// Surface owns the internal data, so replicate it so new surface owns it's own
@@ -1232,8 +1245,9 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
}
void GfxDialog::setPalette() {
- if (g_vm->getGameID() == GType_BlueForce) {
- g_globals->_scenePalette.loadPalette(2);
+ if (g_vm->getGameID() != GType_Ringworld) {
+ if (g_vm->getGameID() == GType_BlueForce)
+ g_globals->_scenePalette.loadPalette(2);
g_globals->_scenePalette.setPalette(0, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1);
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 858731a1ac..47961dd02a 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -71,6 +71,8 @@ public:
LineSlice(int xStart, int xEnd) { xs = xStart; xe = xEnd; }
};
+enum FrameFlag { FRAME_FLIP_CENTROID_X = 4, FRAME_FLIP_CENTROID_Y = 8 };
+
class GfxSurface {
private:
Graphics::Surface *_customSurface;
@@ -89,6 +91,7 @@ public:
Common::Point _centroid;
int _transColor;
Rect _clipRect;
+ byte _flags;
public:
GfxSurface();
GfxSurface(const GfxSurface &s);
diff --git a/engines/tsage/ringworld/ringworld_scenes1.h b/engines/tsage/ringworld/ringworld_scenes1.h
index 5dd882af93..d52d4fb6ec 100644
--- a/engines/tsage/ringworld/ringworld_scenes1.h
+++ b/engines/tsage/ringworld/ringworld_scenes1.h
@@ -315,8 +315,6 @@ public:
Action1 _action1;
Action2 _action2;
Action3 _action3;
- // CHECKME: Object1 looks useless
- Object1 _object1;
LeftFlyCycle _leftFlyCycle;
CenterFlyCycle _centerFlyCycle;
RightFlyCycle _rightFlyCycle;
@@ -324,10 +322,7 @@ public:
SpeakerSText _speakerSText;
SpeakerQText _speakerQText;
DisplayHotspot _background;
-
- //CHECKME: Useless Hotspot, never initialized
DisplayHotspot _item1;
- //CHECKME: Useless Hotspot, never initialized
DisplayHotspot _entrance;
DisplayHotspot _bulwark;
DisplayHotspot _tree;
diff --git a/engines/tsage/ringworld/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp
index f9a8e7996a..eac181e350 100644
--- a/engines/tsage/ringworld/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes10.cpp
@@ -1870,7 +1870,7 @@ void Scene9900::signal() {
setAction(&_sequenceManager, this, 9908, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 162:
- warning("TBC: shutdown();");
+ // shutdown();
g_globals->_game->quitGame();
break;
case 9901:
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 12147f7ee5..a0675bc292 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -50,6 +50,7 @@ RightClickDialog::RightClickDialog() : GfxDialog() {
_btnList[5] = Common::Point(83, 47);
// Set the palette and change the cursor
+ _previousCursor = R2_GLOBALS._events.getCursor();
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
setPalette();
@@ -136,7 +137,7 @@ bool RightClickDialog::process(Event &event) {
return false;
}
-void RightClickDialog::execute() {
+int RightClickDialog::execute() {
// Draw the dialog
draw();
@@ -157,7 +158,8 @@ void RightClickDialog::execute() {
}
// Execute the specified action
- CursorType cursorNum = CURSOR_NONE;
+ CursorType cursorNum = _previousCursor;
+ int result = -1;
switch (_selectedAction) {
case 0:
// Look action
@@ -177,17 +179,18 @@ void RightClickDialog::execute() {
break;
case 4:
// Change player
- CharacterDialog::show();
+ result = 0;
break;
case 5:
// Options dialog
+ result = 1;
break;
}
- if (cursorNum != CURSOR_NONE)
- R2_GLOBALS._events.setCursor(cursorNum);
-
+ R2_GLOBALS._events.setCursor(cursorNum);
_gfxManager.deactivate();
+
+ return result;
}
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.h b/engines/tsage/ringworld2/ringworld2_dialogs.h
index 02a1aed81c..0c19ae4371 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.h
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.h
@@ -50,13 +50,14 @@ private:
int _highlightedAction;
int _selectedAction;
+ CursorType _previousCursor;
public:
RightClickDialog();
~RightClickDialog();
virtual void draw();
virtual bool process(Event &event);
- void execute();
+ int execute();
};
class CharacterDialog: public GfxDialog {
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 57d8afb57f..3f1cecc301 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -290,7 +290,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Confrontation
return new Scene3400();
case 3500:
- // Maze action sequencec
+ // Flub tube maze
return new Scene3500();
case 3600:
// Cutscene - walking at gunpoint
@@ -371,12 +371,13 @@ void SceneExt::postInit(SceneObjectList *OwnerList) {
_field12 = 0;
_sceneMode = 0;
+ static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps();
+
int prevScene = R2_GLOBALS._sceneManager._previousScene;
int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber;
if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
|| (sceneNumber == 50)
|| ((sceneNumber == 100) && (prevScene == 0 || prevScene == 180 || prevScene == 205))) {
- static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps();
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements.show();
} else {
@@ -400,19 +401,6 @@ void SceneExt::process(Event &event) {
}
void SceneExt::dispatch() {
-/*
- _timerList.dispatch();
-
- if (_field37A) {
- if ((--_field37A == 0) && R2_GLOBALS._dayNumber) {
- if (R2_GLOBALS._uiElements._active && R2_GLOBALS._player._enabled) {
- R2_GLOBALS._uiElements.show();
- }
-
- _field37A = 0;
- }
- }
-*/
Scene::dispatch();
}
@@ -1237,8 +1225,13 @@ void Ringworld2Game::processEvent(Event &event) {
void Ringworld2Game::rightClick() {
RightClickDialog *dlg = new RightClickDialog();
- dlg->execute();
+ int option = dlg->execute();
delete dlg;
+
+ if (option == 0)
+ CharacterDialog::show();
+ else if (option == 1)
+ HelpDialog::show();
}
/*--------------------------------------------------------------------------*/
@@ -1502,7 +1495,7 @@ MazeUI::MazeUI() {
_cellSize.x = _cellSize.y = 0;
_mapOffset.x = _mapOffset.y = 0;
_resNum = _cellsResNum = 0;
- _frameCount = _resCount = _mapImagePitch = _unused = 0;
+ _frameCount = _resCount = _mapImagePitch = 0;
}
MazeUI::~MazeUI() {
@@ -1518,7 +1511,9 @@ void MazeUI::synchronize(Serializer &s) {
s.syncAsSint16LE(_mapOffset.x);
s.syncAsSint16LE(_mapOffset.y);
- s.syncAsSint16LE(_unused);
+
+ int dummy = 0;
+ s.syncAsSint16LE(dummy);
}
void MazeUI::load(int resNum) {
@@ -1861,6 +1856,10 @@ bool AnimationPlayer::load(int animId, Action *endAction) {
_frameDelay = (60 / _subData._frameRate);
_gameFrame = R2_GLOBALS._events.getFrameNumber();
+ // WORKAROUND: Slow down the title sequences to better match the original
+ if (animId <= 4 || animId == 15)
+ _frameDelay *= 8;
+
if (_subData._totalSize) {
_dataNeeded = _subData._totalSize;
} else {
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 41ddb277de..c9695c921d 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -307,7 +307,6 @@ public:
int _frameCount;
int _resCount;
int _mapImagePitch;
- int _unused;
public:
MazeUI();
virtual ~MazeUI();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index f483b1e47c..2592bde19a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -712,7 +712,7 @@ void Scene125::signal() {
R2_GLOBALS._player._canWalk = false;
break;
case 10:
- switch (_consoleMode) {
+ switch (_consoleMode) {
case 12:
_sceneMode = 129;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index eaa60cadd7..ef4136a343 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -146,9 +146,9 @@ void Scene1000::signal() {
break;
case 2:
- if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) {
+ if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT)
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
- } else {
+ else {
if (++_animCounter < 3)
_sceneMode = 2;
@@ -463,9 +463,8 @@ void Scene1000::dispatch() {
if (_sceneMode == 52)
_animationPlayer._endAction = this;
- } else {
+ } else
_animationPlayer.dispatch();
- }
}
Scene::dispatch();
@@ -723,9 +722,8 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1114;
scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL);
return true;
- } else {
+ } else
return SceneActor::startAction(action, event);
- }
break;
case R2_SONIC_STUNNER:
// No break on purpose
@@ -745,15 +743,13 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
// Trooper wears his black uniform
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1113;
- if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL);
- } else {
+ else
scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL);
- }
return true;
- } else {
+ } else
return SceneActor::startAction(action, event);
- }
break;
default:
return SceneActor::startAction(action, event);
@@ -783,16 +779,14 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
else
loadScene(1100);
- if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) {
+ if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44)))
R2_GLOBALS._uiElements._active = false;
- }
if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100)
R2_GLOBALS._sceneManager._previousScene = 1100;
- if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._uiElements._active = false;
- }
SceneExt::postInit();
@@ -1218,9 +1212,9 @@ void Scene1100::signal() {
else
_stripManager.start(322, this);
}
- } else {
+ } else
_stripManager.start3(_nextStripNum, this, _stripManager._lookupList);
- }
+
break;
case 54:
if (_stripManager._exitMode == 1) {
@@ -1574,7 +1568,7 @@ void Scene1200::signal() {
// No break on purpose
case 1203:
R2_GLOBALS._player.enableControl();
- warning("_eventManager.waitEvent()");
+ // CHECKME: The original is calling _eventManager.waitEvent();
_sceneMode = 2;
break;
case 10:
@@ -1796,7 +1790,7 @@ void Scene1200::signal() {
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
default:
- warning("_eventManager.waitEvent()");
+ // CHECKME: The original is walling _eventManager.waitEvent();
_sceneMode = 2;
break;
}
@@ -1958,9 +1952,8 @@ void Scene1200::process(Event &event) {
return;
break;
}
- } else {
+ } else
return;
- }
}
void Scene1200::dispatch() {
@@ -6442,7 +6435,7 @@ void Scene1337::subD02CA() {
_item6._object1._mover = _arrunkObj1337[2]._arr1[di]._object1._mover;
_item6._object1._moveDiff = _arrunkObj1337[2]._arr1[di]._object1._moveDiff;
_item6._object1._moveRate = _arrunkObj1337[2]._arr1[di]._object1._moveRate;
- _item6._object1._field8A = _arrunkObj1337[2]._arr1[di]._object1._field8A;
+ _item6._object1._actorDestPos = _arrunkObj1337[2]._arr1[di]._object1._actorDestPos;
_item6._object1._endAction = _arrunkObj1337[2]._arr1[di]._object1._endAction;
_item6._object1._regionBitList = _arrunkObj1337[2]._arr1[di]._object1._regionBitList;
// _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName;
@@ -13350,7 +13343,8 @@ bool Scene1945::Ladder::startAction(CursorType action, Event &event) {
} else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
|| ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
scene->_sceneMode = 1947;
- } else if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142) && (event.mousePos.y >= 30)) {
+ } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)
+ && (event.mousePos.y >= 30)) {
scene->_sceneMode = 1940;
} else {
R2_GLOBALS._player.enableControl(CURSOR_USE);
@@ -13551,6 +13545,7 @@ void Scene1945::signal() {
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_gunpowder, NULL);
return;
}
+ _sceneMode = 0;
break;
case 1947:
if (_nextSceneMode1 == 1943) {
@@ -13770,6 +13765,7 @@ bool Scene1950::Gem::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
Scene1950::Vampire::Vampire() {
+ _deadPosition = Common::Point(0, 0);
_deltaX = 0;
_deltaY = 0;
_vampireMode = 0;
@@ -14964,16 +14960,19 @@ void Scene1950::enterArea() {
R2_GLOBALS._sceneItems.remove(&_background);
_background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL);
+
+ _removeFlag = false;
}
switch (R2_GLOBALS._flubMazeEntryDirection) {
case 0:
_sceneMode = 1950;
- if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) {
+ if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)
+ // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent
R2_GLOBALS._player.enableControl(CURSOR_WALK);
- } else {
+ else
setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
- }
+
break;
case 1: {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
@@ -15311,9 +15310,9 @@ void Scene1950::signal() {
case 1964:
// No break on purpose
case 1965:
- if (!R2_GLOBALS.getFlag(37)) {
+ if (!R2_GLOBALS.getFlag(37))
SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- }
+
R2_GLOBALS._player.enableControl();
break;
case 1966:
@@ -15337,7 +15336,8 @@ void Scene1950::signal() {
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- Common::Point pt(218, 165);
+ // This is a hack to work around a pathfinding issue. original destination is (218, 165)
+ Common::Point pt(128, 165);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index eab3178368..732add03ec 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -492,7 +492,7 @@ bool Scene3150::ToiletFlush::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 3153;
- scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3153, &R2_GLOBALS._player, &scene->_water, NULL);
}
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
@@ -629,7 +629,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) {
_bulbOrWire.postInit();
- _bulbOrWire.setup(3152, 7, 3);
+ _bulbOrWire.setup(3152, 7, 2);
_bulbOrWire.setPosition(Common::Point(70, 55));
_bulbOrWire.fixPriority(111);
_bulbOrWire._effect = EFFECT_SHADED2;
@@ -1719,7 +1719,7 @@ void Scene3350::signal() {
break;
case 3351:
_sceneMode = 3352;
- setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player,
+ setAction(&_sequenceManager, this, 3352, &_seatedPeople, &R2_GLOBALS._player,
&_miranda, &_seeker, &_webbster, NULL);
break;
case 3352:
@@ -1996,11 +1996,11 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
setZoomPercents(126, 55, 200, 167);
R2_GLOBALS._player.postInit();
- if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
- } else {
+ else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
- }
+
R2_GLOBALS._player.changeZoom(-1);
switch (R2_GLOBALS._player._characterIndex) {
@@ -2191,6 +2191,14 @@ void Scene3375::signal() {
_companion2._shade = 4;
_webbster._effect = EFFECT_SHADED2;
_webbster._shade = 4;
+
+ // HACK: Reset zooms in order to avoid giant characters on the upper right of the screen
+ R2_GLOBALS._player.setZoom(-1);
+ _companion1.setZoom(-1);
+ _companion2.setZoom(-1);
+ _webbster.setZoom(-1);
+ //
+
enterArea(_sceneMode);
break;
case 3379:
@@ -2813,7 +2821,7 @@ void Scene3400::remove() {
void Scene3400::signal() {
switch (_sceneMode) {
case 3305: {
- // Removed (useless ?) call to sub_1D227
+ // First part of discussion
_tealSpeaker._object1.hide();
_teal.show();
_teal.setStrip(1);
@@ -2825,6 +2833,7 @@ void Scene3400::signal() {
}
break;
case 3306:
+ // Teal picks up the sapphire
R2_GLOBALS._sound2.play(318);
_companion1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
@@ -2835,15 +2844,16 @@ void Scene3400::signal() {
_stripManager.start(3307, this);
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_sceneMode = 3400;
- R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL);
+ R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_sapphire, NULL);
} else {
_sceneMode = 3408;
- _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_actor8, NULL);
+ _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_sapphire, NULL);
}
break;
case 3307:
case 3404:
case 3408:
+ // A tasp!
if (!_soundFaded) {
R2_GLOBALS._sound2.fadeOut2(NULL);
_soundFaded = true;
@@ -2853,7 +2863,7 @@ void Scene3400::signal() {
}
break;
case 3308:
- // Removed (useless ?) call to sub_1D227
+ // Characters teleport one after the other
_companion1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
_companion2.setStrip(6);
@@ -2866,7 +2876,7 @@ void Scene3400::signal() {
setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_manholeCover, NULL);
break;
case 3309:
- // Removed (useless ?) call to sub_1D227
+ // Miranda teleports away
_teal.setStrip(1);
_sceneMode = 3405;
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
@@ -2875,7 +2885,7 @@ void Scene3400::signal() {
setAction(&_sequenceManager, this, 3405, &_companion2, &_manholeCover, NULL);
break;
case 3310:
- // Removed (useless ?) call to sub_1D227
+ // Quinn teleports away
_teal.setStrip(1);
_sceneMode = 3406;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
@@ -2886,7 +2896,7 @@ void Scene3400::signal() {
setAction(&_sequenceManager, this, 3406, &_companion2, &_manholeCover, NULL);
break;
case 3311:
- // Removed (useless ?) call to sub_1D227
+ // Teal teleports away
_tealSpeaker._object1.hide();
_teal.show();
_teal.setStrip(1);
@@ -2894,8 +2904,9 @@ void Scene3400::signal() {
setAction(&_sequenceManager, this, 3407, &_teal, &_manholeCover, NULL);
break;
case 3400: {
- _actor8.postInit();
- _actor8.hide();
+ // Teal enters the room
+ _sapphire.postInit();
+ _sapphire.hide();
_teal.postInit();
_teal._numFrames = 7;
_teal._moveDiff = Common::Point(3, 2);
@@ -2915,37 +2926,44 @@ void Scene3400::signal() {
}
break;
case 3401:
+ // Teal first speech
_sceneMode = 3305;
_stripManager.start(3305, this);
break;
case 3402:
+ // Betrayal of Webbster
_sceneMode = 3306;
_stripManager.start(3306, this);
break;
case 3403:
+ // Teal: "Miranda..."
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
_sceneMode = 3309;
_stripManager.start(3309, this);
break;
case 3405:
+ // Teal: "And Quinn..."
_sceneMode = 3310;
_stripManager.start(3310, this);
break;
case 3406:
+ // Teal final sentence before teleporting
_sceneMode = 3311;
_stripManager.start(3311, this);
break;
case 3407:
+ // End of scene
R2_GLOBALS._sceneManager.changeScene(3600);
break;
default:
+ // Unexpected scene mode
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
- * Scene 3500 - Cavern Maze
+ * Scene 3500 - Flub tube maze
*
*--------------------------------------------------------------------------*/
@@ -3191,10 +3209,9 @@ void Scene3500::Action1::signal() {
scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
}
- // All the var_8 initialization was missing in the original
+ // CHECKME: All the var_8 initialization was missing in the original
// but it's clearly a cut and paste error from case 4.
// The following code allows the switch to work properly.
- warning("Checkme: fix for dead code");
int var_8 = (_direction * 2 + scene->_mazeDirection);
if (var_8 > 7)
var_8 = 1;
@@ -4238,7 +4255,7 @@ void Scene3500::dispatch() {
}
if (_mazeChangeAmount != 0) {
- R2_GLOBALS._player._uiEnabled = false;
+ R2_GLOBALS._player._uiEnabled = false;
if (_mazeChangeAmount != _speed)
_aSound1.play(276);
} else {
@@ -4328,7 +4345,7 @@ void Scene3600::Action2::signal() {
scene->_protector.setup(3127, 2, 1);
scene->_protector.animate(ANIM_MODE_1, NULL);
NpcMover *mover = new NpcMover();
- scene->_protector.addMover(mover, &scene->_protector._field8A, scene);
+ scene->_protector.addMover(mover, &scene->_protector._actorDestPos, scene);
}
break;
default:
@@ -4547,7 +4564,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
if (!R2_GLOBALS.getFlag(71)) {
_protector.postInit();
_protector._state = 0;
- _protector._field8A = Common::Point(226, 152);
+ _protector._actorDestPos = Common::Point(226, 152);
_protector._moveDiff = Common::Point(3, 2);
_protector.setPosition(Common::Point(284, 152));
_protector.setup(3127, 2, 1);
@@ -4623,7 +4640,7 @@ void Scene3600::remove() {
void Scene3600::signal() {
switch (_sceneMode) {
case 3320:
- // Removed (useless ?) call to sub_1D227
+ // Move to the console
R2_GLOBALS._walkRegions.disableRegion(14);
R2_GLOBALS._scrollFollower = &_seeker;
_tealSpeaker._object1.hide();
@@ -4639,7 +4656,7 @@ void Scene3600::signal() {
&_miranda, &_webbster, &_teal, NULL);
break;
case 3321:
- // Removed (useless ?) call to sub_1D227
+ // Teal activates console
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
_tealSpeaker.stopSpeaking();
_teal.show();
@@ -4650,7 +4667,7 @@ void Scene3600::signal() {
&_quinn, &_seeker, &_miranda, &_webbster, NULL);
break;
case 3322:
- // Removed (useless ?) call to sub_1D227
+ // Teal walks toward the teleport pod, the goule protector appears
_quinnSpeaker.stopSpeaking();
_quinnSpeaker._displayMode = 1;
_tealSpeaker.stopSpeaking();
@@ -4660,10 +4677,11 @@ void Scene3600::signal() {
setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_protector, &_steppingDisk, NULL);
break;
case 3323:
+ // Goule protector eats Teal guts then moves
+
if (!_tealDead)
_tealDead = true;
else {
- // Removed (useless ?) call to sub_1D227
_protectorSpeaker.stopSpeaking();
_protector.show();
_protector.setup(3258, 6, 1);
@@ -4702,6 +4720,7 @@ void Scene3600::signal() {
_sceneMode = 3623;
break;
case 3450:
+ // Speech of Teal and Quinn
R2_GLOBALS._sound1.stop();
_protector3400.hide();
_door3400.hide();
@@ -4724,7 +4743,7 @@ void Scene3600::signal() {
_protector.postInit();
_protector._state = 0;
- _protector._field8A = Common::Point(226, 152);
+ _protector._actorDestPos = Common::Point(226, 152);
_protector._moveDiff = Common::Point(5, 3);
_protector.setup(3403, 7, 1);
_protector.setPosition(Common::Point(405, 155));
@@ -4766,6 +4785,7 @@ void Scene3600::signal() {
R2_GLOBALS._sound2.play(329);
break;
case 3600:
+ // First speech by Teal
_sceneMode = 3320;
_stripManager.start(3320, this);
break;
@@ -4774,6 +4794,7 @@ void Scene3600::signal() {
case 3602:
// No break on purpose
case 3603:
+ // Teal speech near the console
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(7);
_tealSpeaker._displayMode = 1;
@@ -4781,6 +4802,7 @@ void Scene3600::signal() {
_stripManager.start(3321, this);
break;
case 3604:
+ // Goule Protector forces the door
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.stop();
R2_GLOBALS._walkRegions.enableRegion(2);
@@ -4818,6 +4840,7 @@ void Scene3600::signal() {
setAction(&_sequenceManager1, this, 3450, &_protector3400, &_door3400, NULL);
break;
case 3605:
+ // Goule protector jumps on Teal
_protector.setup(3258, 4, 1);
_protector.setAction(&_sequenceManager1, this, 3606, &_teal, &_protector,
&_steppingDisk, NULL);
@@ -4947,6 +4970,7 @@ void Scene3600::dispatch() {
void Scene3700::postInit(SceneObjectList *OwnerList) {
loadScene(3700);
R2_GLOBALS._uiElements._active = false;
+ R2_GLOBALS._uiElements._visible = false;
SceneExt::postInit();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
@@ -4993,7 +5017,6 @@ void Scene3700::signal() {
case 3328:
// No break on purpose
case 3329:
- // Removed (useless ?) call to sub_1D227
_sceneMode = 3701;
setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL);
break;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index b282900c3a..398d09a01e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -550,7 +550,7 @@ public:
SceneActor _teal;
SceneActor _door;
SceneActor _manholeCover;
- SceneActor _actor8;
+ SceneActor _sapphire;
SequenceManager _sequenceManager;
bool _soundFaded;
@@ -566,7 +566,7 @@ class Scene3500 : public SceneExt {
public:
int _direction;
bool _field20;
- int _field22;
+ int _field22; // CHECKME: Useless field
bool _field24;
Action1();
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h
index 0d0457981f..32da6ee7f4 100644
--- a/engines/tsage/saveload.h
+++ b/engines/tsage/saveload.h
@@ -33,7 +33,7 @@ namespace TsAGE {
typedef void (*SaveNotifierFn)(bool postFlag);
-#define TSAGE_SAVEGAME_VERSION 11
+#define TSAGE_SAVEGAME_VERSION 12
class SavedObject;
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index c8ad8c1281..6633d15c26 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -2670,7 +2670,9 @@ void PlayStream::dispatch() {
}
uint32 PlayStream::getFileOffset(const uint16 *data, int count, int voiceNum) {
- assert(data);
+ if (!data)
+ return 0; // no valid voice data found
+
int bitsIndex = voiceNum & 7;
int byteIndex = voiceNum >> 3;
int shiftAmount = bitsIndex * 2;
@@ -2732,8 +2734,6 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() {
_masterVolume = 0;
_groupData._groupMask = 9;
- _groupData._v1 = 0x46;
- _groupData._v2 = 0;
_groupData._pData = &adlib_group_data[0];
_mixer = g_vm->_mixer;
@@ -3051,8 +3051,6 @@ SoundBlasterDriver::SoundBlasterDriver(): SoundDriver() {
_masterVolume = 0;
_groupData._groupMask = 1;
- _groupData._v1 = 0x3E;
- _groupData._v2 = 0;
static byte const group_data[] = { 3, 1, 1, 0, 0xff };
_groupData._pData = group_data;
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 3f039ff9e9..fefe8ad101 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -63,8 +63,6 @@ public:
struct GroupData {
uint32 _groupMask;
- byte _v1;
- byte _v2;
const byte *_pData;
};