diff options
author | Willem Jan Palenstijn | 2013-04-18 23:35:23 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:40:58 +0200 |
commit | 9c2341678ef4984bf92b3878295250faf980b066 (patch) | |
tree | 2fb4805e05e16b9924e80c9947e6bad723b28c4b /engines/tsage | |
parent | 8172d679df5148a4a32f46074b20cb6caf91844f (diff) | |
parent | a5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff) | |
download | scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.gz scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.bz2 scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.zip |
Merge branch 'master'
Diffstat (limited to 'engines/tsage')
78 files changed, 45193 insertions, 2598 deletions
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp index 86feceb015..a76d5839a9 100644 --- a/engines/tsage/blue_force/blueforce_dialogs.cpp +++ b/engines/tsage/blue_force/blueforce_dialogs.cpp @@ -163,9 +163,12 @@ void RightClickDialog::execute() { } g_system->delayMillis(10); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } + // Deactivate the graphics manager used for the dialog + _gfxManager.deactivate(); + // Execute the specified action CursorType cursorNum = CURSOR_NONE; switch (_selectedAction) { @@ -187,13 +190,12 @@ void RightClickDialog::execute() { break; case 4: // Options dialog + BlueForce::OptionsDialog::show(); break; } if (cursorNum != CURSOR_NONE) BF_GLOBALS._events.setCursor(cursorNum); - - _gfxManager.deactivate(); } /*--------------------------------------------------------------------------*/ @@ -242,7 +244,7 @@ void AmmoBeltDialog::execute() { } g_system->delayMillis(10); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } _gfxManager.deactivate(); @@ -342,7 +344,7 @@ void AmmoBeltDialog::draw() { // Draw the first clip if necessary if (clip1) { - GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets); + GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets + 1); _clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100); g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left, bounds.top + _clip1Rect.top); @@ -350,7 +352,7 @@ void AmmoBeltDialog::draw() { // Draw the second clip if necessary if (clip2) { - GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets); + GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets + 1); _clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100); g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left, bounds.top + _clip2Rect.top); @@ -428,6 +430,88 @@ int RadioConvDialog::show() { return btnIndex; } +/*--------------------------------------------------------------------------*/ + +void OptionsDialog::show() { + OptionsDialog *dlg = new OptionsDialog(); + dlg->draw(); + + // Show the dialog + GfxButton *btn = dlg->execute(); + + // Get which button was pressed + int btnIndex = -1; + if (btn == &dlg->_btnRestore) + btnIndex = 0; + else if (btn == &dlg->_btnSave) + btnIndex = 1; + else if (btn == &dlg->_btnRestart) + btnIndex = 2; + else if (btn == &dlg->_btnQuit) + btnIndex = 3; + else if (btn == &dlg->_btnSound) + btnIndex = 4; + + // Close the dialog + dlg->remove(); + delete dlg; + + // Execute the given selection + if (btnIndex == 0) { + // Restore button + g_globals->_game->restoreGame(); + } else if (btnIndex == 1) { + // Save button + g_globals->_game->saveGame(); + } else if (btnIndex == 2) { + // Restart game + g_globals->_game->restartGame(); + } else if (btnIndex == 3) { + // Quit game + if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) { + g_vm->quitGame(); + } + } else if (btnIndex == 4) { + // Sound dialog + SoundDialog::execute(); + } +} + +OptionsDialog::OptionsDialog() { + // Set the element text + _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); + _btnRestore.setText(RESTORE_BTN_STRING); + _btnSave.setText(SAVE_BTN_STRING); + _btnRestart.setText(RESTART_BTN_STRING); + _btnQuit.setText(QUIT_BTN_STRING); + _btnSound.setText(SOUND_BTN_STRING); + _btnResume.setText(RESUME_BTN_STRING); + + // Set position of the elements + _gfxMessage._bounds.moveTo(0, 1); + _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1); + _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1); + _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1); + _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1); + _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1); + _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1); + + // Set all the buttons to the widest button + GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume}; + int16 btnWidth = 0; + for (int idx = 0; idx < 6; ++idx) + btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width()); + for (int idx = 0; idx < 6; ++idx) + btnList[idx]->_bounds.setWidth(btnWidth); + + // Add the items to the dialog + addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL); + + // Set the dialog size and position + frame(); + _bounds.collapse(-6, -6); + setCenter(160, 90); +} } // End of namespace BlueForce diff --git a/engines/tsage/blue_force/blueforce_dialogs.h b/engines/tsage/blue_force/blueforce_dialogs.h index ca51c97aa2..76de7d19d9 100644 --- a/engines/tsage/blue_force/blueforce_dialogs.h +++ b/engines/tsage/blue_force/blueforce_dialogs.h @@ -85,6 +85,20 @@ public: static int show(); }; +class OptionsDialog: public GfxDialog { +private: + GfxButton _btnSave, _btnRestore, _btnRestart; + GfxButton _btnQuit, _btnResume; + GfxButton _btnSound; + GfxMessage _gfxMessage; +public: + OptionsDialog(); + virtual ~OptionsDialog() {} + + static void show(); +}; + + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 130cf557b2..3aef18f4f0 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -20,6 +20,7 @@ * */ +#include "common/config-manager.h" #include "tsage/blue_force/blueforce_logic.h" #include "tsage/blue_force/blueforce_dialogs.h" #include "tsage/blue_force/blueforce_scenes0.h" @@ -42,8 +43,25 @@ namespace TsAGE { namespace BlueForce { void BlueForceGame::start() { - // Start the game - g_globals->_sceneManager.changeScene(20); + int slot = -1; + + // Check for a savegame to load straight from the launcher + if (ConfMan.hasKey("save_slot")) { + slot = ConfMan.getInt("save_slot"); + Common::String file = g_vm->generateSaveName(slot); + Common::InSaveFile *in = g_vm->_system->getSavefileManager()->openForLoading(file); + if (in) + delete in; + else + slot = -1; + } + + if (slot >= 0) + // Set the savegame slot to load in the main loop + g_globals->_sceneHandler->_loadGameSlot = slot; + else + // Switch to the title screen + g_globals->_sceneManager.setNewScene(20); } Scene *BlueForceGame::createScene(int sceneNumber) { @@ -255,14 +273,16 @@ Scene *BlueForceGame::createScene(int sceneNumber) { * Returns true if it is currently okay to restore a game */ bool BlueForceGame::canLoadGameStateCurrently() { - return true; + // Don't allow a game to be loaded if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool BlueForceGame::canSaveGameStateCurrently() { - return true; + // Don't allow a game to be saved if a dialog is active + return g_globals->_gfxManagers.size() == 1; } void BlueForceGame::rightClick() { @@ -315,6 +335,24 @@ void BlueForceGame::processEvent(Event &event) { } } +void BlueForceGame::restart() { + g_globals->_scenePalette.clearListeners(); + g_globals->_soundHandler.stop(); + + // Reset the globals + g_globals->reset(); + + // Clear save/load slots + g_globals->_sceneHandler->_saveGameSlot = -1; + g_globals->_sceneHandler->_loadGameSlot = -1; + + g_globals->_stripNum = 0; + g_globals->_events.setCursor(CURSOR_WALK); + + // Change to the first game scene + g_globals->_sceneManager.changeScene(190); +} + /*--------------------------------------------------------------------------*/ AObjectArray::AObjectArray(): EventHandler() { @@ -515,35 +553,6 @@ bool NamedObject::startAction(CursorType action, Event &event) { return handled; } -void NamedObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void NamedObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; -} - /*--------------------------------------------------------------------------*/ CountdownObject::CountdownObject(): NamedObject() { @@ -604,14 +613,14 @@ void FollowerObject::dispatch() { } else if ((_object->_visage != 308) || (_object->_strip != 1)) { show(); setStrip(_object->_strip); - setPosition(_object->_position, _object->_yDiff); + setPosition(Common::Point(_object->_position.x + 1, _object->_position.y), _yDiff); } } void FollowerObject::reposition() { assert(_object); setStrip(_object->_strip); - setPosition(_object->_position, _object->_yDiff); + setPosition(_object->_position, _yDiff); NamedObject::reposition(); } @@ -724,7 +733,7 @@ void SceneExt::remove() { _action->_endHandler = NULL; _action->remove(); } - + _focusObject = NULL; } @@ -755,6 +764,7 @@ void SceneExt::loadScene(int sceneNum) { _v51C34.top = 0; _v51C34.bottom = 300; + BF_GLOBALS._sceneHandler->_delayTicks = 1; } void SceneExt::checkGun() { @@ -955,7 +965,7 @@ void SceneHandlerExt::process(Event &event) { return; } - // If the user clicks the button whislt the introduction is active, prompt for playing the game + // If the user clicks the button whilst the introduction is active, prompt for playing the game if ((BF_GLOBALS._dayNumber == 0) && (event.eventType == EVENT_BUTTON_DOWN)) { // Prompt user for whether to start play or watch introduction BF_GLOBALS._player.enableControl(); @@ -1316,7 +1326,7 @@ bool BlueForceInvObjectList::SelectItem(int objectNumber) { AmmoBeltDialog *dlg = new AmmoBeltDialog(); dlg->execute(); delete dlg; - + return true; } @@ -1358,58 +1368,6 @@ bool NamedHotspot::startAction(CursorType action, Event &event) { } } -void NamedHotspot::setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) { - setBounds(ys, xe, ye, xs); - _resNum = resnum; - _lookLineNum = lookLineNum; - _useLineNum = useLineNum; - _talkLineNum = -1; - g_globals->_sceneItems.addItems(this, NULL); -} - -void NamedHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - setBounds(bounds); - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void NamedHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode) { - _sceneRegionId = sceneRegionId; - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - // Handle adding hotspot to scene items list as necessary - switch (mode) { - case 2: - GLOBALS._sceneItems.push_front(this); - break; - case 3: - break; - default: - GLOBALS._sceneItems.push_back(this); - break; - } -} - void NamedHotspot::synchronize(Serializer &s) { SceneHotspot::synchronize(s); s.syncAsSint16LE(_resNum); @@ -1450,7 +1408,7 @@ void SceneMessage::signal() { } void SceneMessage::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) || + if ((event.eventType == EVENT_BUTTON_DOWN) || ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN))) { signal(); } @@ -1481,7 +1439,7 @@ void SceneMessage::draw() { void SceneMessage::clear() { // Fade out the text display - static const uint32 black = 0; + static const uint32 black = 0; BF_GLOBALS._scenePalette.fade((const byte *)&black, false, 100); // Refresh the background diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h index 1b161bce06..59bc2b7a51 100644 --- a/engines/tsage/blue_force/blueforce_logic.h +++ b/engines/tsage/blue_force/blueforce_logic.h @@ -45,6 +45,7 @@ public: virtual void processEvent(Event &event); virtual bool canSaveGameStateCurrently(); virtual bool canLoadGameStateCurrently(); + virtual void restart(); }; #define OBJ_ARRAY_SIZE 10 @@ -64,6 +65,9 @@ public: void add(EventHandler *obj); void remove(EventHandler *obj); + // The following line prevents compiler warnings about hiding the remove() + // method from the parent class. + virtual void remove() { EventHandler::remove(); } }; class Timer: public EventHandler { @@ -115,16 +119,10 @@ public: class NamedObject: public SceneObject { public: - int _resNum; - int _lookLineNum, _talkLineNum, _useLineNum; - virtual Common::String getClassName() { return "NamedObject"; } virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual bool startAction(CursorType action, Event &event); - - void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); - void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; class NamedObjectExt: public NamedObject { @@ -334,16 +332,11 @@ public: class NamedHotspot : public SceneHotspot { public: - int _resNum, _lookLineNum, _useLineNum, _talkLineNum; NamedHotspot(); - virtual bool startAction(CursorType action, Event &event); virtual Common::String getClassName() { return "NamedHotspot"; } virtual void synchronize(Serializer &s); - virtual void setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum); - virtual void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); - virtual void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode); }; class NamedHotspotExt : public NamedHotspot { diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index bb283d051e..95598babc6 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -48,45 +48,45 @@ void Scene20::Action1::signal() { BF_GLOBALS._scenePalette.addRotation(64, 127, -1, 1, this); break; case 2: - scene->_object1.setVisage(22); - scene->_object1._strip = 1; - scene->_object1._frame = 1; - scene->_object1.changeZoom(100); - - scene->_object2.setVisage(22); - scene->_object2._strip = 2; - scene->_object2._frame = 1; - scene->_object2.changeZoom(100); - - scene->_object3.setVisage(22); - scene->_object3._strip = 3; - scene->_object3._frame = 1; - scene->_object3.changeZoom(100); - - scene->_object4.setVisage(22); - scene->_object4._strip = 4; - scene->_object4._frame = 1; - scene->_object4.changeZoom(100); - - scene->_object5.setVisage(22); - scene->_object5._strip = 5; - scene->_object5._frame = 1; - scene->_object5.changeZoom(100); - - scene->_object6.setVisage(22); - scene->_object6._strip = 6; - scene->_object6._frame = 1; - scene->_object6.changeZoom(100); - - scene->_object7.setVisage(22); - scene->_object7._strip = 7; - scene->_object7._frame = 1; - scene->_object7.changeZoom(100); - - scene->_object8.setVisage(22); - scene->_object8._strip = 8; - scene->_object8._frame = 1; - scene->_object8.changeZoom(100); + scene->_tsunamiWave.setVisage(22); + scene->_tsunamiWave._strip = 1; + scene->_tsunamiWave._frame = 1; + scene->_tsunamiWave.changeZoom(100); + + scene->_letterT.setVisage(22); + scene->_letterT._strip = 2; + scene->_letterT._frame = 1; + scene->_letterT.changeZoom(100); + + scene->_letterS.setVisage(22); + scene->_letterS._strip = 3; + scene->_letterS._frame = 1; + scene->_letterS.changeZoom(100); + + scene->_letterU.setVisage(22); + scene->_letterU._strip = 4; + scene->_letterU._frame = 1; + scene->_letterU.changeZoom(100); + + scene->_letterN.setVisage(22); + scene->_letterN._strip = 5; + scene->_letterN._frame = 1; + scene->_letterN.changeZoom(100); + + scene->_letterA.setVisage(22); + scene->_letterA._strip = 6; + scene->_letterA._frame = 1; + scene->_letterA.changeZoom(100); + + scene->_letterM.setVisage(22); + scene->_letterM._strip = 7; + scene->_letterM._frame = 1; + scene->_letterM.changeZoom(100); + + scene->_letterI.setVisage(22); + scene->_letterI._strip = 8; + scene->_letterI._frame = 1; + scene->_letterI.changeZoom(100); setDelay(1); break; @@ -97,12 +97,12 @@ void Scene20::Action1::signal() { setDelay(60); break; case 5: - scene->_object2.animate(ANIM_MODE_5, NULL); - scene->_object3.animate(ANIM_MODE_5, NULL); - scene->_object4.animate(ANIM_MODE_5, NULL); - scene->_object5.animate(ANIM_MODE_5, NULL); - scene->_object6.animate(ANIM_MODE_5, NULL); - scene->_object7.animate(ANIM_MODE_5, this); + scene->_letterT.animate(ANIM_MODE_5, NULL); + scene->_letterS.animate(ANIM_MODE_5, NULL); + scene->_letterU.animate(ANIM_MODE_5, NULL); + scene->_letterN.animate(ANIM_MODE_5, NULL); + scene->_letterA.animate(ANIM_MODE_5, NULL); + scene->_letterM.animate(ANIM_MODE_5, this); break; case 6: setDelay(120); @@ -121,76 +121,76 @@ void Scene20::Action1::signal() { void Scene20::postInit(SceneObjectList *OwnerList) { loadScene(20); - Scene::postInit(); + SceneExt::postInit(); setZoomPercents(60, 85, 200, 100); BF_GLOBALS._interfaceY = SCREEN_HEIGHT; _scenePalette.loadPalette(1); _scenePalette.loadPalette(22); - _object1.postInit(); - _object1.setVisage(21); - _object1._strip = 1; - _object1._frame = 1; - _object1.animate(ANIM_MODE_NONE, NULL); - _object1.setPosition(Common::Point(62, 85)); - _object1.changeZoom(100); - - _object2.postInit(); - _object2.setVisage(21); - _object2._strip = 2; - _object2._frame = 1; - _object2.animate(ANIM_MODE_NONE, NULL); - _object2.setPosition(Common::Point(27, 94)); - _object2.changeZoom(100); - - _object3.postInit(); - _object3.setVisage(21); - _object3._strip = 2; - _object3._frame = 2; - _object3.animate(ANIM_MODE_NONE, NULL); - _object3.setPosition(Common::Point(68, 94)); - _object3.changeZoom(100); - - _object4.postInit(); - _object4.setVisage(21); - _object4._strip = 2; - _object4._frame = 3; - _object4.animate(ANIM_MODE_NONE, NULL); - _object4.setPosition(Common::Point(110, 94)); - _object4.changeZoom(100); - - _object5.postInit(); - _object5.setVisage(21); - _object5._strip = 2; - _object5._frame = 4; - _object5.animate(ANIM_MODE_NONE, NULL); - _object5.setPosition(Common::Point(154, 94)); - _object5.changeZoom(100); - - _object6.postInit(); - _object6.setVisage(21); - _object6._strip = 2; - _object6._frame = 5; - _object6.animate(ANIM_MODE_NONE, NULL); - _object6.setPosition(Common::Point(199, 94)); - _object6.changeZoom(100); - - _object7.postInit(); - _object7.setVisage(21); - _object7._strip = 2; - _object7._frame = 6; - _object7.animate(ANIM_MODE_NONE, NULL); - _object7.setPosition(Common::Point(244, 94)); - _object7.changeZoom(100); - - _object8.postInit(); - _object8.setVisage(21); - _object8._strip = 2; - _object8._frame = 7; - _object8.animate(ANIM_MODE_NONE, NULL); - _object8.setPosition(Common::Point(286, 94)); - _object8.changeZoom(100); + _tsunamiWave.postInit(); + _tsunamiWave.setVisage(21); + _tsunamiWave._strip = 1; + _tsunamiWave._frame = 1; + _tsunamiWave.animate(ANIM_MODE_NONE, NULL); + _tsunamiWave.setPosition(Common::Point(62, 85)); + _tsunamiWave.changeZoom(100); + + _letterT.postInit(); + _letterT.setVisage(21); + _letterT._strip = 2; + _letterT._frame = 1; + _letterT.animate(ANIM_MODE_NONE, NULL); + _letterT.setPosition(Common::Point(27, 94)); + _letterT.changeZoom(100); + + _letterS.postInit(); + _letterS.setVisage(21); + _letterS._strip = 2; + _letterS._frame = 2; + _letterS.animate(ANIM_MODE_NONE, NULL); + _letterS.setPosition(Common::Point(68, 94)); + _letterS.changeZoom(100); + + _letterU.postInit(); + _letterU.setVisage(21); + _letterU._strip = 2; + _letterU._frame = 3; + _letterU.animate(ANIM_MODE_NONE, NULL); + _letterU.setPosition(Common::Point(110, 94)); + _letterU.changeZoom(100); + + _letterN.postInit(); + _letterN.setVisage(21); + _letterN._strip = 2; + _letterN._frame = 4; + _letterN.animate(ANIM_MODE_NONE, NULL); + _letterN.setPosition(Common::Point(154, 94)); + _letterN.changeZoom(100); + + _letterA.postInit(); + _letterA.setVisage(21); + _letterA._strip = 2; + _letterA._frame = 5; + _letterA.animate(ANIM_MODE_NONE, NULL); + _letterA.setPosition(Common::Point(199, 94)); + _letterA.changeZoom(100); + + _letterM.postInit(); + _letterM.setVisage(21); + _letterM._strip = 2; + _letterM._frame = 6; + _letterM.animate(ANIM_MODE_NONE, NULL); + _letterM.setPosition(Common::Point(244, 94)); + _letterM.changeZoom(100); + + _letterI.postInit(); + _letterI.setVisage(21); + _letterI._strip = 2; + _letterI._frame = 7; + _letterI.animate(ANIM_MODE_NONE, NULL); + _letterI.setPosition(Common::Point(286, 94)); + _letterI.changeZoom(100); setAction(&_action1); BF_GLOBALS._dialogCenter.y = 165; @@ -209,6 +209,11 @@ void Scene50::Tooltip::synchronize(Serializer &s) { SavedObject::synchronize(s); _bounds.synchronize(s); s.syncString(_msg); + + if (s.getVersion() >= 10) { + s.syncAsSint16LE(_newSceneNumber); + s.syncAsSint16LE(_locationId); + } } void Scene50::Tooltip2::signal() { @@ -239,11 +244,11 @@ void Scene50::Tooltip2::dispatch() { } } -void Scene50::Tooltip::set(const Rect &bounds, int v60, const Common::String &msg, int v62) { +void Scene50::Tooltip::set(const Rect &bounds, int sceneNum, const Common::String &msg, int locationId) { _bounds = bounds; - _newSceneNumber = v60; + _newSceneNumber = sceneNum; _msg = msg; - _locationId = v62; + _locationId = locationId; } void Scene50::Tooltip::update() { @@ -261,8 +266,8 @@ void Scene50::Tooltip::update() { void Scene50::Tooltip::highlight(bool btnDown) { Scene50 *scene = (Scene50 *)BF_GLOBALS._sceneManager._scene; - scene->_field382 = _newSceneNumber; - if ((scene->_field380 != 0) || (scene->_field380 != _newSceneNumber)) + // In the original, a variable was used, always set to 0. The check is simplified + if (_newSceneNumber != 0) update(); if (btnDown) { @@ -323,9 +328,16 @@ void Scene50::Tooltip::highlight(bool btnDown) { /*--------------------------------------------------------------------------*/ -Scene50::Scene50(): SceneExt() { - _field382 = 0; - _field380 = 0; +Scene50::Scene50() { + _sceneNumber = 0; +} + + +void Scene50::synchronize(Serializer &s) { + if (s.getVersion() >= 10) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_sceneNumber); + } } void Scene50::postInit(SceneObjectList *OwnerList) { @@ -439,11 +451,11 @@ void Scene50::signal() { } if ((BF_GLOBALS._driveFromScene == 410) && (_sceneNumber != BF_GLOBALS._driveFromScene)) { - BF_GLOBALS.setFlag(125); + BF_GLOBALS.setFlag(f1097Frankie); } if ((BF_GLOBALS._driveFromScene == 340) && (_sceneNumber != BF_GLOBALS._driveFromScene)) { - BF_GLOBALS.setFlag(123); + BF_GLOBALS.setFlag(f1097Marina); } if ((BF_GLOBALS._driveFromScene == 380) && (_sceneNumber != BF_GLOBALS._driveFromScene)) { @@ -469,7 +481,6 @@ void Scene50::signal() { BF_GLOBALS._player.enableControl(); BF_GLOBALS._events.setCursor(CURSOR_WALK); _sceneMode = 0; - _field380 = 0; } } @@ -477,7 +488,6 @@ void Scene50::process(Event &event) { SceneExt::process(event); Common::Point pt(event.mousePos.x + _sceneBounds.left, event.mousePos.y + _sceneBounds.top); bool mouseDown = false; - _field382 = 0; if ((event.mousePos.x > 270 && (_sceneBounds.right < (SCREEN_WIDTH * 2)))) loadBackground(4, 0); @@ -537,7 +547,7 @@ bool Scene60::Ignition::startAction(CursorType action, Event &event) { bool Scene60::Ignition::check1() { if (BF_GLOBALS._bookmark >= bStoppedFrankie) { - BF_GLOBALS._v5098C |= 1; + BF_GLOBALS._subFlagBitArr1 |= 1; return false; } else { if ((BF_GLOBALS._bookmark == bBookedGreen) && BF_GLOBALS.getFlag(fArrivedAtGangStop)) { @@ -564,13 +574,13 @@ bool Scene60::Ignition::check1() { } else if (BF_GLOBALS._bookmark < bStartOfGame) { // Should never reach here } else if (BF_GLOBALS._bookmark < bCalledToDomesticViolence) { - if ((BF_GLOBALS._v5098C >> 1) & 1) + if ((BF_GLOBALS._subFlagBitArr1 >> 1) & 1) BF_GLOBALS.setFlag(fLateToMarina); else - BF_GLOBALS._v5098C |= 2; + BF_GLOBALS._subFlagBitArr1 |= 2; } else { - int v = (((BF_GLOBALS._v5098C >> 2) & 15) + 1) & 15; - BF_GLOBALS._v5098C = (BF_GLOBALS._v5098C & 0xC3) | (v << 2); + int v = (((BF_GLOBALS._subFlagBitArr1 >> 2) & 15) + 1) & 15; + BF_GLOBALS._subFlagBitArr1 = (BF_GLOBALS._subFlagBitArr1 & 0xC3) | (v << 2); if ((v != 1) && (v != 2)) { BF_GLOBALS._deathReason = 19; @@ -580,17 +590,17 @@ bool Scene60::Ignition::check1() { } } - BF_GLOBALS._v5098C |= 1; + BF_GLOBALS._subFlagBitArr1 |= 1; return false; } bool Scene60::Ignition::check2() { switch (BF_GLOBALS._bookmark) { case bInspectionDone: - if (BF_GLOBALS._v5098D & 1) { + if (BF_GLOBALS._subFlagBitArr2 & 1) { BF_GLOBALS.setFlag(fLateToDrunkStop); } else { - BF_GLOBALS._v5098D |= 1; + BF_GLOBALS._subFlagBitArr2 |= 1; } break; case bCalledToDrunkStop: @@ -600,7 +610,7 @@ bool Scene60::Ignition::check2() { break; } - BF_GLOBALS._v5098C |= 0x80; + BF_GLOBALS._subFlagBitArr1 |= 0x80; return false; } @@ -1083,7 +1093,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { switch (BF_GLOBALS._dayNumber) { case 1: - if (BF_GLOBALS.getFlag(onDuty) && (BF_GLOBALS._v5098C & 1) && + if (BF_GLOBALS.getFlag(onDuty) && (BF_GLOBALS._subFlagBitArr1 & 1) && (BF_GLOBALS._bookmark < bStartOfGame) && (BF_GLOBALS._sceneManager._previousScene != 342)) { setAction(&_action2); if (BF_GLOBALS._sceneManager._previousScene == 342) @@ -1091,7 +1101,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { } break; case 2: - if (BF_GLOBALS.getFlag(onDuty) && ((BF_GLOBALS._v5098C >> 7) & 1) && + if (BF_GLOBALS.getFlag(onDuty) && ((BF_GLOBALS._subFlagBitArr1 >> 7) & 1) && (BF_GLOBALS._sceneManager._previousScene != 550) && (BF_GLOBALS._bookmark < bInspectionDone)) { setAction(&_action3); diff --git a/engines/tsage/blue_force/blueforce_scenes0.h b/engines/tsage/blue_force/blueforce_scenes0.h index 103e5f0a4c..dd502c5f30 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.h +++ b/engines/tsage/blue_force/blueforce_scenes0.h @@ -50,8 +50,8 @@ class Scene20 : public SceneExt { public: Action1 _action1; ScenePalette _scenePalette; - SceneObject _object1, _object2, _object3, _object4; - SceneObject _object5, _object6, _object7, _object8; + SceneObject _tsunamiWave, _letterT, _letterS, _letterU; + SceneObject _letterN, _letterA, _letterM, _letterI; virtual void postInit(SceneObjectList *OwnerList = NULL); }; @@ -65,7 +65,7 @@ class Scene50: public SceneExt { int _locationId; public: Tooltip(); - void set(const Rect &bounds, int v60, const Common::String &msg, int v62); + void set(const Rect &bounds, int sceneNum, const Common::String &msg, int locationId); void update(); void highlight(bool btnDown); @@ -81,7 +81,6 @@ class Scene50: public SceneExt { virtual void dispatch(); }; public: - int _field380, _field382; int _sceneNumber; SceneText _text; SceneItemType2 _item; @@ -90,7 +89,10 @@ public: Timer _timer; public: Scene50(); + virtual Common::String getClassName() { return "Scene50"; } + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); @@ -172,6 +174,7 @@ public: int _sceneNumber; int _visage; CursorType _cursorId; + // TODO: Check if really useless in original bool _field1222; Scene60(); diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index e977d5fbca..9f1e9ce36e 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -243,8 +243,8 @@ void Scene109::Action1::signal() { scene->_drunk.show(); scene->_drunk.setAction(&scene->_action3); scene->_object2.show(); - scene->_object9.show(); - scene->_object9.setAction(&scene->_action2); + scene->_beerSign.show(); + scene->_beerSign.setAction(&scene->_action2); BF_GLOBALS._v501FC = 170; setDelay(60); @@ -257,27 +257,27 @@ void Scene109::Action1::signal() { break; case 5: // Open briefcase and pass over disk - setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL); + setAction(&scene->_sequenceManager6, this, 105, &scene->_animationInset, NULL); break; case 6: // Protaginist 2 walk to the bar - scene->_object10.remove(); + scene->_animationInset.remove(); setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL); break; case 7: // Two thugs enter and walk to table - scene->_object7.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_object7, NULL); - scene->_object5.setAction(&scene->_sequenceManager8, this, 102, &scene->_object5, NULL); + scene->_cop2.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_cop2, NULL); + scene->_cop1.setAction(&scene->_sequenceManager8, this, 102, &scene->_cop1, NULL); scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL); break; case 8: // Protaginist 1 leaves, protaginist 2 stands up - setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL); + setAction(&scene->_sequenceManager8, this, 101, &scene->_cop1, &scene->_protaginist1, NULL); break; case 9: // Shots fired! scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL); - scene->_object7.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_object7, NULL); + scene->_cop2.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_cop2, NULL); break; case 10: // End scene @@ -289,12 +289,12 @@ void Scene109::Action1::signal() { void Scene109::Action2::signal() { Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; - scene->setAction(&scene->_sequenceManager2, this, 3117, &scene->_object9, NULL); + setAction(&scene->_sequenceManager2, this, 3117, &scene->_beerSign, NULL); } void Scene109::Action3::signal() { Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; - scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL); + setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL); } /*--------------------------------------------------------------------------*/ @@ -353,21 +353,21 @@ void Scene109::postInit(SceneObjectList *OwnerList) { _object2.setPosition(Common::Point(104, 64)); _object2.hide(); - _object9.postInit(); - _object9.setVisage(115); - _object9.setStrip(4); - _object9.setFrame(1); - _object9.setPosition(Common::Point(262, 29)); - _object9.hide(); + _beerSign.postInit(); + _beerSign.setVisage(115); + _beerSign.setStrip(4); + _beerSign.setFrame(1); + _beerSign.setPosition(Common::Point(262, 29)); + _beerSign.hide(); - _object5.postInit(); - _object5.hide(); + _cop1.postInit(); + _cop1.hide(); - _object7.postInit(); - _object7.hide(); + _cop2.postInit(); + _cop2.hide(); - _object10.postInit(); - _object10.hide(); + _animationInset.postInit(); + _animationInset.hide(); BF_GLOBALS._player.disableControl(); setAction(&_action1, this); @@ -430,7 +430,7 @@ void Scene110::Action1::signal() { case 6: // Play "Vroum" scene->_sound.play(31); - // The guy starts the engine + // The guy starts the engine scene->_object4.setStrip(3); scene->_object4._frame = 1; scene->_object4.animate(ANIM_MODE_5, NULL); @@ -837,7 +837,7 @@ void Scene110::postInit(SceneObjectList *OwnerList) { _object10._moveDiff.y = 10; _object10.setPosition(_object9._position); _object10.hide(); - + setAction(&_action1); } /*-------------------------------------------------------------------------- @@ -877,7 +877,7 @@ bool Scene114::Door::startAction(CursorType action, Event &event) { SceneItem::display2(114, 1); return true; case CURSOR_USE: - BF_GLOBALS._walkRegions.proc2(2); + BF_GLOBALS._walkRegions.enableRegion(2); BF_GLOBALS._player.disableControl(); scene->_lyle.fixPriority(-1); scene->_sceneMode = 1140; @@ -895,8 +895,8 @@ void Scene114::postInit(SceneObjectList *OwnerList) { loadScene(110); setZoomPercents(85, 80, 105, 100); - BF_GLOBALS._walkRegions.proc1(9); - BF_GLOBALS._walkRegions.proc1(22); + BF_GLOBALS._walkRegions.disableRegion(9); + BF_GLOBALS._walkRegions.disableRegion(22); _door.postInit(); _door.setVisage(110); @@ -921,7 +921,7 @@ void Scene114::postInit(SceneObjectList *OwnerList) { _lyle._moveDiff.x = 2; _lyle._moveDiff.y = 1; _lyle.hide(); - _lyle.setDetails(114, 2, -1, -1, 1, NULL); + _lyle.setDetails(114, 2, -1, -1, 1, (SceneItem *)NULL); _vechile.postInit(); if (BF_GLOBALS.getFlag(fWithLyle)) { @@ -943,10 +943,10 @@ void Scene114::postInit(SceneObjectList *OwnerList) { _vechile.setStrip(1); _vechile.changeZoom(77); } - BF_GLOBALS._walkRegions.proc1(17); + BF_GLOBALS._walkRegions.disableRegion(17); } BF_GLOBALS._sceneItems.push_front(&_vechile); - BF_GLOBALS._walkRegions.proc1(2); + BF_GLOBALS._walkRegions.disableRegion(2); if (BF_GLOBALS._sceneManager._previousScene == 115) { BF_GLOBALS._player.setPosition(Common::Point(219, 100)); @@ -962,7 +962,7 @@ void Scene114::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.enableControl(); } - _item1.setDetails(Rect(0, 0, 320, 200), 114, 3, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 114, 3, -1, -1, 1, (SceneItem *)NULL); } void Scene114::signal() { @@ -985,9 +985,9 @@ void Scene114::signal() { * Scene 115 - Inside Tony's bar * *--------------------------------------------------------------------------*/ -bool Scene115::Object1::startAction(CursorType action, Event &event) { +bool Scene115::Kate::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 8, SET_WIDTH, 312, @@ -1001,7 +1001,7 @@ bool Scene115::Object1::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(1174, scene); - } else if (scene->_field31E8 == 0) { + } else if (scene->_jukeboxPlaying == 0) { if (BF_GLOBALS.getFlag(fShowedIdToKate)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; @@ -1014,10 +1014,10 @@ bool Scene115::Object1::startAction(CursorType action, Event &event) { scene->setAction(&scene->_action7); return true; case INV_MUG_SHOT: - if (scene->_field31E8 == 0) { + if (scene->_jukeboxPlaying == 0) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; - if (BF_GLOBALS._v4CEAA == 0) + if (BF_GLOBALS._tonyDialogCtr == 0) scene->_stripManager.start(1167, scene); else if (BF_GLOBALS.getFlag(fShowedIdToKate)) scene->_stripManager.start(1159, scene); @@ -1035,8 +1035,8 @@ bool Scene115::Object1::startAction(CursorType action, Event &event) { SET_EXT_FGCOLOR, 13, LIST_END); return true; case INV_ID: - if (scene->_field31E8 == 0) { - if (BF_GLOBALS._v4CEAA == 0) { + if (scene->_jukeboxPlaying == 0) { + if (BF_GLOBALS._tonyDialogCtr == 0) { scene->_sceneMode = 1167; scene->setAction(&scene->_action6); } else if (BF_GLOBALS.getFlag(fShowedIdToKate)) { @@ -1059,9 +1059,9 @@ bool Scene115::Object1::startAction(CursorType action, Event &event) { } } -bool Scene115::Object2::startAction(CursorType action, Event &event) { +bool Scene115::Tony::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 7, SET_WIDTH, 312, @@ -1077,25 +1077,25 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) { else if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1) { if (BF_GLOBALS.getFlag(fTalkedToTony)) scene->_sceneMode = 1151; - else if (BF_GLOBALS._v4CEAA == 0) { + else if (BF_GLOBALS._tonyDialogCtr == 0) { scene->_sceneMode = 1150; BF_GLOBALS.setFlag(fTalkedToTony); } else scene->_sceneMode = 1151; - } else if (_field15F8 == 0) { - _field15F8++; + } else if (_talkToTonyCtr2 == 0) { + _talkToTonyCtr2++; scene->_sceneMode = 1171; } else scene->_sceneMode = 1172; } else if (BF_GLOBALS.getFlag(onDuty)) { - if (scene->_field31EA == 0) { - scene->_field31EA = 1; + if (scene->_talkToTonyCtr == 0) { + scene->_talkToTonyCtr = 1; scene->_sceneMode = 1169; } else scene->_sceneMode = 1170; - } else if (scene->_field31EA == 0) { + } else if (scene->_talkToTonyCtr == 0) { scene->_sceneMode = 1171; - scene->_field31EA = 1; + scene->_talkToTonyCtr = 1; } else scene->_sceneMode = 1172; @@ -1111,7 +1111,7 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) { case INV_COBB_RAP: if (BF_GLOBALS.getFlag(onDuty)) scene->_sceneMode = 1177; - else if (BF_GLOBALS._v4CEAA == 0) + else if (BF_GLOBALS._tonyDialogCtr == 0) scene->_sceneMode = 1179; else scene->_sceneMode = 1154; @@ -1132,16 +1132,16 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) { } else { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fTalkedToTony); - if (BF_GLOBALS._v4CEAA == 0) { + if (BF_GLOBALS._tonyDialogCtr == 0) { scene->_sceneMode = 1150; scene->setAction(&scene->_action9); } else { - BF_GLOBALS._v4CEAA = 1; + BF_GLOBALS._tonyDialogCtr = 1; scene->setAction(&scene->_action2); } } - } else if (_field15F8 == 0) { - _field15F8++; + } else if (_talkToTonyCtr2 == 0) { + _talkToTonyCtr2++; if (BF_GLOBALS.getFlag(onDuty)) { scene->_sceneMode = 1182; scene->setAction(&scene->_action9); @@ -1164,7 +1164,7 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) { bool Scene115::Object3::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 9, SET_WIDTH, 312, @@ -1195,7 +1195,7 @@ bool Scene115::Object3::startAction(CursorType action, Event &event) { bool Scene115::Object4::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + switch (action) { case CURSOR_LOOK: SceneItem::display(115, 42, SET_WIDTH, 312, @@ -1215,24 +1215,23 @@ bool Scene115::Object4::startAction(CursorType action, Event &event) { } } -void Scene115::Item1::signal() { +void Scene115::Jukebox::signal() { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - - if (_field1F8A == 2) - _field1F8A = 0; - if (_field1F8A == 1) { - _field1F8A = 2; + if (_jokeboxPlayingCtr == 2) + _jokeboxPlayingCtr = 0; + else if (_jokeboxPlayingCtr == 1) { + _jokeboxPlayingCtr = 2; setAction(&_sequenceManager6, this, 118, &scene->_object12, &scene->_object11, NULL); } } -bool Scene115::Item1::startAction(CursorType action, Event &event) { +bool Scene115::Jukebox::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + if (action == CURSOR_USE) { - if (_field1F8A == 0) { - _field1F8A = 1; + if (_jokeboxPlayingCtr == 0) { + _jokeboxPlayingCtr = 1; BF_GLOBALS._player.disableControl(); scene->setAction(&scene->_action4); } else @@ -1242,31 +1241,31 @@ bool Scene115::Item1::startAction(CursorType action, Event &event) { SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; - } else + } else return NamedHotspot::startAction(action, event); } -void Scene115::Item1::synchronize(Serializer &s) { +void Scene115::Jukebox::synchronize(Serializer &s) { NamedHotspot::synchronize(s); - s.syncAsSint16LE(_field1F8A); + s.syncAsSint16LE(_jokeboxPlayingCtr); } -Scene115::Item1::Item1() { - _field1F8A = 0; +Scene115::Jukebox::Jukebox() { + _jokeboxPlayingCtr = 0; } void Scene115::EventHandler1::dispatch() { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS._player.getRegionIndex() == 27) { - scene->_object1.setAction(&scene->_action5); + scene->_kate.setAction(&scene->_action5); scene->removeTimer(this); } } bool Scene115::Item10::startAction(CursorType action, Event &event) { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - + if (BF_GLOBALS.getFlag(fWithLyle)) { scene->_object4.setStrip2(6); Common::Point pt(-20, 122); @@ -1339,20 +1338,20 @@ void Scene115::Action2::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); - if (BF_GLOBALS._v4CEAA < 3) { - if (scene->_object2._position.x > 67) { - scene->_object2.setAction(&scene->_sequenceManager3, NULL, 1118, &scene->_object2, NULL); - } else if (scene->_object2._position.x != 67) { - scene->_object2.setAction(&scene->_sequenceManager3, NULL, 1119, &scene->_object2, NULL); + if (BF_GLOBALS._tonyDialogCtr < 3) { + if (scene->_tony._position.x > 67) { + scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1118, &scene->_tony, NULL); + } else if (scene->_tony._position.x != 67) { + scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1119, &scene->_tony, NULL); } } BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 1117, &BF_GLOBALS._player); break; case 1: - BF_GLOBALS._v4CEAA++; + ++BF_GLOBALS._tonyDialogCtr; if (BF_GLOBALS.getFlag(onDuty)) { if (BF_GLOBALS.getFlag(fTalkedToTony)) { - switch (BF_GLOBALS._v4CEAA) { + switch (BF_GLOBALS._tonyDialogCtr) { case 1: T2_GLOBALS._uiElements.addScore(30); scene->_stripManager.start(1181, this); @@ -1369,7 +1368,7 @@ void Scene115::Action2::signal() { } } else { if (BF_GLOBALS.getFlag(fTalkedToTony)) { - switch (BF_GLOBALS._v4CEAA) { + switch (BF_GLOBALS._tonyDialogCtr) { case 1: T2_GLOBALS._uiElements.addScore(30); scene->_stripManager.start(1153, this); @@ -1387,8 +1386,8 @@ void Scene115::Action2::signal() { } break; case 2: - if (BF_GLOBALS._v4CEAA == 3) - scene->_object2.setAction(&scene->_sequenceManager3, NULL, 3119, &scene->_object2, NULL); + if (BF_GLOBALS._tonyDialogCtr == 3) + scene->_tony.setAction(&scene->_sequenceManager3, NULL, 3119, &scene->_tony, NULL); BF_GLOBALS._player.enableControl(); remove(); default: @@ -1399,7 +1398,7 @@ void Scene115::Action2::signal() { void Scene115::Action3::signal() { Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene; - setAction(&scene->_sequenceManager4, this, 3117, &scene->_object7, NULL); + setAction(&scene->_sequenceManager4, this, 3117, &scene->_neonSign, NULL); } void Scene115::Action4::signal() { @@ -1426,7 +1425,7 @@ void Scene115::Action4::signal() { setAction(&scene->_sequenceManager1, this, 117, &scene->_object12, &scene->_object11, NULL); break; case 3: - scene->_sound1.play(81, &scene->_item1, 127); + scene->_sound1.play(81, &scene->_itemJukebox, 127); BF_GLOBALS._player.enableControl(); remove(); default: @@ -1439,10 +1438,11 @@ void Scene115::Action5::signal() { switch (_actionIndex++) { case 0: - if (scene->_item1._field1F8A == 0) { - setAction(&scene->_sequenceManager5, this, 1115, &scene->_object1, NULL); + if (scene->_itemJukebox._jokeboxPlayingCtr == 0) { + setAction(&scene->_sequenceManager5, this, 1115, &scene->_kate, NULL); + scene->_jukeboxPlaying = 1; } else { - _actionIndex--; + --_actionIndex; setDelay(120); } break; @@ -1450,15 +1450,15 @@ void Scene115::Action5::signal() { setAction(&scene->_sequenceManager5, this, 117, &scene->_object12, &scene->_object11, NULL); break; case 2: - scene->_sound1.play(81, &scene->_item1, 127); - scene->_item1._field1F8A = 1; + scene->_sound1.play(81, &scene->_itemJukebox, 127); + scene->_itemJukebox._jokeboxPlayingCtr = 1; setDelay(3); break; case 3: - setAction(&scene->_sequenceManager5, this, 1116, &scene->_object1, NULL); + setAction(&scene->_sequenceManager5, this, 1116, &scene->_kate, NULL); break; case 4: - scene->_field31E8 = 0; + scene->_jukeboxPlaying = 0; remove(); default: break; @@ -1471,22 +1471,22 @@ void Scene115::Action6::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); - BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 2115, &scene->_object1, &BF_GLOBALS._player, NULL); + BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 2115, &scene->_kate, &BF_GLOBALS._player, NULL); break; case 1: if (scene->_sceneMode == 9999) { - setAction(&scene->_sequenceManager1, this, 4115, &scene->_object1, &BF_GLOBALS._player, NULL); - _actionIndex--; + setAction(&scene->_sequenceManager1, this, 4115, &scene->_kate, &BF_GLOBALS._player, NULL); + --_actionIndex; scene->_sceneMode = 1166; } else { scene->_stripManager.start(scene->_sceneMode, this); } break; case 2: - scene->_object1.setVisage(131); - scene->_object1.setStrip(1); - scene->_object1.setFrame(1); - scene->_object1.setPosition(Common::Point(122, 97)); + scene->_kate.setVisage(131); + scene->_kate.setStrip(1); + scene->_kate.setFrame(1); + scene->_kate.setPosition(Common::Point(122, 97)); BF_GLOBALS._player.enableControl(); remove(); default: @@ -1507,11 +1507,11 @@ void Scene115::Action7::signal() { break; case 1: BF_GLOBALS._player.setStrip(4); - if (BF_GLOBALS._v4CEB0 == 0) + if (BF_GLOBALS._kateDialogCtr == 0) scene->_stripManager.start(1156, this); else scene->_stripManager.start(1157, this); - BF_GLOBALS._v4CEB0++; + ++BF_GLOBALS._kateDialogCtr; break; case 2: BF_GLOBALS._player.enableControl(); @@ -1528,11 +1528,11 @@ void Scene115::Action8::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); - setAction(&scene->_sequenceManager1, this, 2115, &scene->_object1, &BF_GLOBALS._player, NULL); + setAction(&scene->_sequenceManager1, this, 2115, &scene->_kate, &BF_GLOBALS._player, NULL); break; case 1: T2_GLOBALS._uiElements.addScore(30); - setAction(&scene->_sequenceManager1, this, 4115, &scene->_object1, &BF_GLOBALS._player, NULL); + setAction(&scene->_sequenceManager1, this, 4115, &scene->_kate, &BF_GLOBALS._player, NULL); break; case 2: scene->_stripManager.start(1160, this); @@ -1542,15 +1542,15 @@ void Scene115::Action8::signal() { break; case 4: BF_GLOBALS.setFlag(fGivenNapkin); - setAction(&scene->_sequenceManager1, this, 2117, &scene->_object1, &BF_GLOBALS._player, &scene->_object13, NULL); + setAction(&scene->_sequenceManager1, this, 2117, &scene->_kate, &BF_GLOBALS._player, &scene->_object13, NULL); break; case 5: BF_INVENTORY.setObjectScene(INV_NAPKIN, 1); T2_GLOBALS._uiElements.addScore(10); - scene->_object1.setVisage(131); - scene->_object1.setStrip(1); - scene->_object1.setFrame(1); - scene->_object1.setPosition(Common::Point(122, 97)); + scene->_kate.setVisage(131); + scene->_kate.setStrip(1); + scene->_kate.setFrame(1); + scene->_kate.setPosition(Common::Point(122, 97)); BF_GLOBALS._player.enableControl(); remove(); break; @@ -1565,17 +1565,17 @@ void Scene115::Action9::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); - if (scene->_object2._position.x > 67) - scene->_object2.setAction(&scene->_sequenceManager3, NULL, 1118, &scene->_object2, NULL); - else if (scene->_object2._position.x != 67) - scene->_object2.setAction(&scene->_sequenceManager3, NULL, 1119, &scene->_object2, NULL); + if (scene->_tony._position.x > 67) + scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1118, &scene->_tony, NULL); + else if (scene->_tony._position.x != 67) + scene->_tony.setAction(&scene->_sequenceManager3, NULL, 1119, &scene->_tony, NULL); BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 1117, &BF_GLOBALS._player, NULL); break; case 1: scene->_stripManager.start(scene->_sceneMode, this); break; case 2: - scene->_object2.setAction(&scene->_sequenceManager3, this, 3119, &scene->_object2, NULL); + scene->_tony.setAction(&scene->_sequenceManager3, this, 3119, &scene->_tony, NULL); break; case 3: BF_GLOBALS._player.enableControl(); @@ -1586,16 +1586,16 @@ void Scene115::Action9::signal() { } Scene115::Scene115() : SceneExt () { - _field168A = _field31E8 = _field31EA = 0; + _lineNumModifier = _jukeboxPlaying = _talkToTonyCtr = 0; } void Scene115::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); - + BF_GLOBALS._sound1.fadeSound(15); loadScene(115); setZoomPercents(98, 85, 115, 100); - _field31E8 = 0; + _jukeboxPlaying = 0; _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_kateSpeaker); _stripManager.addSpeaker(&_tonySpeaker); @@ -1620,28 +1620,28 @@ void Scene115::postInit(SceneObjectList *OwnerList) { _object5.fixPriority(95); // Bartender - _object2.postInit(); - _object2.setVisage(132); - _object2.setPosition(Common::Point(74, 66)); - _object2.setStrip(3); - _object2.setFrame(1); - _object2.fixPriority(95); - _object2.animate(ANIM_MODE_2, NULL); - _object2._numFrames = 5; - _object2._field15F8 = 0; - _field31EA = 0; + _tony.postInit(); + _tony.setVisage(132); + _tony.setPosition(Common::Point(74, 66)); + _tony.setStrip(3); + _tony.setFrame(1); + _tony.fixPriority(95); + _tony.animate(ANIM_MODE_2, NULL); + _tony._numFrames = 5; + _tony._talkToTonyCtr2 = 0; + _talkToTonyCtr = 0; //Neon sign - _object7.postInit(); - _object7.setVisage(115); - _object7.setStrip(4); - _object7.setFrame(1); - _object7.setPosition(Common::Point(262, 29)); - _object7.setAction(&_action3); + _neonSign.postInit(); + _neonSign.setVisage(115); + _neonSign.setStrip(4); + _neonSign.setFrame(1); + _neonSign.setPosition(Common::Point(262, 29)); + _neonSign.setAction(&_action3); _object11.postInit(); _object11.hide(); - + _object12.postInit(); _object12.hide(); @@ -1665,7 +1665,7 @@ void Scene115::postInit(SceneObjectList *OwnerList) { NpcMover *mover = new NpcMover(); _object4.addMover(mover, &destPos, NULL); BF_GLOBALS._sceneItems.push_front(&_object4); - BF_GLOBALS._walkRegions.proc1(1); + BF_GLOBALS._walkRegions.disableRegion(1); } else if (BF_GLOBALS.getFlag(onDuty)) BF_GLOBALS._player.setVisage(1341); @@ -1674,7 +1674,7 @@ void Scene115::postInit(SceneObjectList *OwnerList) { _object3.setVisage(123); _object3.setPosition(Common::Point(212, 108)); _object3.setAction(&_action1); - _field168A = 0; + _lineNumModifier = 0; BF_GLOBALS._sceneItems.push_front(&_object3); _object8.postInit(); @@ -1696,18 +1696,18 @@ void Scene115::postInit(SceneObjectList *OwnerList) { _object10.fixPriority(112); if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1) { - _object1.postInit(); - _object1.setVisage(131); - _object1.setPosition(Common::Point(122, 97)); - _object1.setStrip(1); - _object1.setFrame(1); - _object1.changeZoom(100); - _object1.fixPriority(95); - BF_GLOBALS._sceneItems.push_front(&_object1); + _kate.postInit(); + _kate.setVisage(131); + _kate.setPosition(Common::Point(122, 97)); + _kate.setStrip(1); + _kate.setFrame(1); + _kate.changeZoom(100); + _kate.fixPriority(95); + BF_GLOBALS._sceneItems.push_front(&_kate); } addTimer(&_eventHandler1); } - BF_GLOBALS._sceneItems.push_front(&_object2); + BF_GLOBALS._sceneItems.push_front(&_tony); _item11.setDetails(16, 115, 4, 15, 21, 1); _item12.setDetails(20, 115, 5, 15, 21, 1); @@ -1716,8 +1716,8 @@ void Scene115::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._sceneItems.push_front(&_item14); _item10.setDetails(Rect(0, 147, 30, 167), 115, -1, -1, -1, 1, NULL); // SUB_177B8 - addTimer(&_item1); - _item1.setDetails(Rect(147, 45, 179, 91), 115, 25, 26, 27, 1, NULL); + addTimer(&_itemJukebox); + _itemJukebox.setDetails(Rect(147, 45, 179, 91), 115, 25, 26, 27, 1, NULL); // _item6.setDetails(Rect(107, 43, 122, 61), 115, 28, 29, 30, 1, NULL); _item7.setDetails(Rect(180, 33, 230, 63), 115, 31, 32, 33, 1, NULL); @@ -1741,14 +1741,14 @@ void Scene115::signal() { break; case 1: BF_GLOBALS._player.updateAngle(_object3._position); - SceneItem::display(115, 38 + _field168A, SET_WIDTH, 312, + SceneItem::display(115, 38 + _lineNumModifier, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); - _field168A++; - if (_field168A >= 4) - _field168A = 0; + ++_lineNumModifier; + if (_lineNumModifier >= 4) + _lineNumModifier = 0; // No break on purpose case 0: // No break on purpose @@ -1777,9 +1777,9 @@ void Scene115::process(Event &event) { void Scene115::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field168A); - s.syncAsSint16LE(_field31E8); - s.syncAsSint16LE(_field31EA); + s.syncAsSint16LE(_lineNumModifier); + s.syncAsSint16LE(_jukeboxPlaying); + s.syncAsSint16LE(_talkToTonyCtr); } /*-------------------------------------------------------------------------- @@ -1817,7 +1817,7 @@ void Scene125::Action1::signal() { case 0: // No break on purpose default: - break; + break; } } @@ -2054,7 +2054,7 @@ void Scene125::Action3::dispatch() { SceneObject *owner = static_cast<SceneObject *>(this->_owner); Action::dispatch(); - + if ((_actionIndex == 9) && (owner->_percent > 70)) owner->changeZoom(owner->_percent - 1); } @@ -2095,7 +2095,7 @@ void Scene125::Action4::dispatch() { SceneObject *owner = static_cast<SceneObject *>(this->_owner); Action::dispatch(); - + if ((_actionIndex == 4) && (owner->_percent > 80)) owner->changeZoom(owner->_percent - 1); } @@ -2134,7 +2134,7 @@ void Scene125::Action6::dispatch() { SceneObject *owner = static_cast<SceneObject *>(this->_owner); Action::dispatch(); - + if ((_actionIndex == 2) && (owner->_percent < 100)) owner->changeZoom(owner->_percent + 1); } @@ -2169,7 +2169,7 @@ void Scene125::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.x = 6; BF_GLOBALS._player._moveDiff.y = 6; BF_GLOBALS._player.disableControl(); - + _object5.postInit(); _object5.setVisage(128); _object5.setPosition(Common::Point(150, 117)); @@ -2457,7 +2457,7 @@ void Scene160::Action1::signal() { scene->_kid.setStrip(2); scene->_kid.animate(ANIM_MODE_5, this); - scene->_kidBody.setPosition(scene->_kid._position); + scene->_kidBody.setPosition(scene->_kid._position); scene->_kidBody.setFrame(1); scene->_kidBody.setStrip(3); break; @@ -2630,7 +2630,7 @@ void Scene160::Action2::signal() { break; case 25: BF_GLOBALS._sound1.fade(0, 10, 10, true, this); -// FIXME: Currently, fade() doesn't end properly with this song, +// FIXME: Currently, fade() doesn't end properly with this song, // thus never returns here. This hack skips the wait and changes // directly to the next scene // Start of hack @@ -2764,12 +2764,12 @@ bool Scene180::GarageExit::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ Scene180::Scene180(): SceneExt() { - _fieldC56 = 0; + _dispatchMode = 0; } void Scene180::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_fieldC56); + s.syncAsSint16LE(_dispatchMode); } void Scene180::postInit(SceneObjectList *OwnerList) { @@ -2784,7 +2784,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) { _garageExit.setDetails(Rect(243, 93, 275, 122), 180, -1, -1, -1, 1, NULL); _gameTextSpeaker._textPos.y = 180; _stripManager.addSpeaker(&_gameTextSpeaker); - _fieldC56 = 0; + _dispatchMode = 0; setZoomPercents(121, 60, 125, 70); if ((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) { @@ -2830,7 +2830,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) { _vechile.setStrip(2); _vechile.setPosition(Common::Point(262, 131)); _vechile.setZoom(65); - _vechile.setDetails(180, 33, 34, 35, 1, NULL); + _vechile.setDetails(180, 33, 34, 35, 1, (SceneItem *)NULL); _object1.postInit(); _object1.setVisage(182); @@ -2845,7 +2845,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.disableControl(); _vechile.postInit(); - _vechile.setDetails(180, 33, 34, 35, 1, NULL); + _vechile.setDetails(180, 33, 34, 35, 1, (SceneItem *)NULL); _object1.postInit(); @@ -2874,7 +2874,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) { _vechile._moveDiff = Common::Point(40, 5); _vechile.setPosition(Common::Point(-25, 171)); - _fieldC56 = 1; + _dispatchMode = 1; BF_GLOBALS._sound1.play(29); _sceneMode = 1; @@ -2895,15 +2895,15 @@ void Scene180::postInit(SceneObjectList *OwnerList) { _vechile.setStrip(3); _vechile._frame = 5; _vechile.changeZoom(75); - - _fieldC56 = 1; + + _dispatchMode = 1; _vechile._moveDiff.x = 45; } else { _vechile.setVisage(444); _vechile.setStrip(2); _vechile.changeZoom(85); - _fieldC56 = 3; + _dispatchMode = 3; _vechile._moveDiff.x = 30; } @@ -2935,7 +2935,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) { void Scene180::signal() { switch (_sceneMode) { case 1: - _fieldC56 = 0; + _dispatchMode = 0; switch (BF_GLOBALS._bookmark) { case bFlashBackThree: BF_GLOBALS._bookmark = bDroppedOffLyle; @@ -2953,12 +2953,12 @@ void Scene180::signal() { setAction(&_sequenceManager, this, 1802, &_vechile, &_object1, NULL); break; case 2: - _fieldC56 = 0; + _dispatchMode = 0; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._driveToScene); break; case 3: - _fieldC56 = 0; + _dispatchMode = 0; BF_GLOBALS._sound1.stop(); _stripManager.start(1800, this); _sceneMode = 4; @@ -2997,7 +2997,7 @@ void Scene180::signal() { BF_GLOBALS._player.disableControl(); _vechile.postInit(); - _vechile.setDetails(180, 33, 34, 35, 1, NULL); + _vechile.setDetails(180, 33, 34, 35, 1, (SceneItem *)NULL); _object1.postInit(); _sceneMode = 1801; @@ -3040,7 +3040,7 @@ void Scene180::signal() { } break; case 1800: - _fieldC56 = 2; + _dispatchMode = 2; _vechile._moveDiff.x = 10; _sceneMode = 2; ADD_MOVER(_vechile, -25, 171); @@ -3079,7 +3079,7 @@ void Scene180::process(Event &event) { } void Scene180::dispatch() { - switch (_fieldC56) { + switch (_dispatchMode) { case 1: if (_vechile._mover && (_vechile._percent > 50)) _vechile.changeZoom(_vechile._percent - 1); @@ -3123,7 +3123,7 @@ void Scene180::dispatch() { * *--------------------------------------------------------------------------*/ -bool Scene190::Object4::startAction(CursorType action, Event &event) { +bool Scene190::LyleCar::startAction(CursorType action, Event &event) { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -3191,14 +3191,14 @@ void Scene190::Action1::signal() { } case 2: scene->_sound.play(82); - scene->_object2.animate(ANIM_MODE_5, this); + scene->_door.animate(ANIM_MODE_5, this); break; case 3: ADD_MOVER(BF_GLOBALS._player, 180, 86); break; case 4: scene->_sound.play(82); - scene->_object2.animate(ANIM_MODE_6, this); + scene->_door.animate(ANIM_MODE_6, this); break; case 5: BF_GLOBALS._sound1.fadeOut2(NULL); @@ -3220,12 +3220,17 @@ void Scene190::postInit(SceneObjectList *OwnerList) { (BF_GLOBALS._sceneManager._previousScene == 20)) { // clearScreen(); } - if (BF_GLOBALS._dayNumber == 0) + if (BF_GLOBALS._dayNumber == 0) { // If at start of game, change to first day BF_GLOBALS._dayNumber = 1; + // To be checked: Not present in the original + g_globals->_sceneManager._previousScene = 100; + } + SceneExt::postInit(); // Load the scene data loadScene(190); + BF_GLOBALS._scenePalette.loadPalette(2); _stripManager.addSpeaker(&_speaker); @@ -3233,18 +3238,20 @@ void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.disableControl(); // Initialise objects - _object2.postInit(); - _object2.setVisage(190); - _object2.setStrip(1); - _object2.setPosition(Common::Point(179, 88)); + _door.postInit(); + _door.setVisage(190); + _door.setStrip(1); + _door.setPosition(Common::Point(179, 88)); - _object3.postInit(); - _object3.setVisage(190); - _object3.setStrip(2); - _object3.fixPriority(200); - _object3.setPosition(Common::Point(170, 31)); - _object3.animate(ANIM_MODE_7, 0, NULL); - _object3.setDetails(190, 8, 26, 19, 1, NULL); + _flag.postInit(); + _flag.setVisage(190); + _flag.setStrip(2); + _flag.fixPriority(200); + _flag.setPosition(Common::Point(170, 31)); + _flag.animate(ANIM_MODE_7, 0, NULL); + _flag.setDetails(190, 8, 26, 19, 1, (SceneItem *)NULL); + + _fieldB52 = true; if (BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._player.setVisage(303); @@ -3252,11 +3259,11 @@ void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); - _object4.postInit(); - _object4.setVisage(444); - _object4.setFrame(2); - _object4.setPosition(Common::Point(54, 114)); - _object4.setDetails(190, -1, -1, -1, 1, NULL); + _lyleCar.postInit(); + _lyleCar.setVisage(444); + _lyleCar.setFrame(2); + _lyleCar.setPosition(Common::Point(54, 114)); + _lyleCar.setDetails(190, -1, -1, -1, 1, (SceneItem *)NULL); switch (BF_GLOBALS._sceneManager._previousScene) { case 300: { @@ -3267,7 +3274,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { } case 315: _sceneMode = 1901; - setAction(&_sequenceManager, this, 1901, &BF_GLOBALS._player, &_object2, NULL); + setAction(&_sequenceManager, this, 1901, &BF_GLOBALS._player, &_door, NULL); break; case 50: case 60: @@ -3301,13 +3308,14 @@ void Scene190::postInit(SceneObjectList *OwnerList) { case 315: BF_GLOBALS._player._moveDiff = Common::Point(3, 1); _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 1900 : 1901; - setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object2, NULL); + setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_door, NULL); break; case 50: case 60: default: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._player.disableControl(); + // To be checked: Not present in the original T2_GLOBALS._uiElements._active = true; _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); @@ -3394,6 +3402,11 @@ void Scene190::dispatch() { } } +void Scene190::synchronize(Serializer &s) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_fieldB52); +} + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index bdf414ec9b..ddde200370 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -99,11 +99,12 @@ public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; SequenceManager _sequenceManager4, _sequenceManager5, _sequenceManager6; SequenceManager _sequenceManager7, _sequenceManager8; - SceneObject _object1, _object2, _protaginist2, _protaginist1, _object5; - SceneObject _drunk, _object7, _bartender, _object9, _object10; + SceneObject _object1, _object2, _protaginist2, _protaginist1, _cop1; + SceneObject _drunk, _cop2, _bartender, _beerSign, _animationInset; IntroSceneText _text; Action1 _action1; - Action _action2, _action3; + Action2 _action2; + Action3 _action3; public: Scene109(); @@ -136,7 +137,7 @@ class Scene110: public SceneExt { virtual void signal(); }; public: - NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10; + NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10; ASound _sound; Action1 _action1; Action2 _action2; @@ -170,13 +171,13 @@ public: class Scene115: public SceneExt { /* Objects */ - class Object1: public NamedObject { + class Kate: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; - class Object2: public NamedObject { + class Tony: public NamedObject { public: - int _field15F8; + int _talkToTonyCtr2; virtual bool startAction(CursorType action, Event &event); }; class Object3: public NamedObject { @@ -196,12 +197,12 @@ class Scene115: public SceneExt { }; /* Items */ - class Item1: public NamedHotspot { + class Jukebox: public NamedHotspot { SequenceManager _sequenceManager6; public: - int _field1F8A; + int _jokeboxPlayingCtr; - Item1(); + Jukebox(); virtual bool startAction(CursorType action, Event &event); virtual void signal(); virtual void synchronize(Serializer &s); @@ -258,13 +259,13 @@ class Scene115: public SceneExt { SequenceManager _sequenceManager3; SequenceManager _sequenceManager4; SequenceManager _sequenceManager5; - Object1 _object1; - Object2 _object2; + Kate _kate; + Tony _tony; Object3 _object3; Object4 _object4; - SceneObject _object5, _object6, _object7, _object8, _object9; + SceneObject _object5, _object6, _neonSign, _object8, _object9; SceneObject _object10, _object11, _object12, _object13; - Item1 _item1; + Jukebox _itemJukebox; EventHandler1 _eventHandler1; NamedHotspot _item2, _item3, _item4, _item5, _item6, _item7, _item8, _item9; Item10 _item10; @@ -286,9 +287,9 @@ class Scene115: public SceneExt { SpeakerJakeUniform _jakeUniformSpeaker; SpeakerLyleHat _lyleHatSpeaker; ASound _sound1; - int _field168A; - int _field31E8; - int _field31EA; + int _lineNumModifier; + int _jukeboxPlaying; + int _talkToTonyCtr; public: Scene115(); virtual void synchronize(Serializer &s); @@ -353,7 +354,7 @@ public: NamedObject _object1; NamedObject _object2; IntroSceneText _text; - + void postInit(SceneObjectList *OwnerList); }; @@ -419,7 +420,7 @@ public: GarageExit _garageExit; ASoundExt _sound1; SceneMessage _sceneMessage; - int _fieldC56; + int _dispatchMode; Scene180(); virtual void synchronize(Serializer &s); @@ -431,7 +432,7 @@ public: class Scene190: public SceneExt { /* Objects */ - class Object4: public NamedObject { + class LyleCar: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -458,8 +459,8 @@ class Scene190: public SceneExt { public: SequenceManager _sequenceManager; FollowerObject _object1; - NamedObject _object2, _object3; - Object4 _object4; + NamedObject _door, _flag; + LyleCar _lyleCar; Item1 _item1; Item2 _item2; NamedHotspot _item3, _item4, _item5, _item6; @@ -475,10 +476,7 @@ public: virtual void signal(); virtual void process(Event &event); virtual void dispatch(); - virtual void synchronize(Serializer &s) { - SceneExt::synchronize(s); - s.syncAsSint16LE(_fieldB52); - } + virtual void synchronize(Serializer &s); }; } // End of namespace BlueForce diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index 3af02bd463..c992afe620 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -67,7 +67,7 @@ void Scene200::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 201, &scene->_object1, &scene->_object2, &scene->_object3, &scene->_object4, &scene->_object5, &scene->_object6, NULL); break; @@ -99,7 +99,7 @@ void Scene200::Action2::signal() { break; } } - + /*--------------------------------------------------------------------------*/ @@ -133,7 +133,7 @@ void Scene200::postInit(SceneObjectList *OwnerList) { _object11.setVisage(200); _object11.setPosition(Common::Point(96, 112), 1000); _object11.setStrip(3); - _object11.setFrame(1); + _object11.setFrame(1); _object11.changeZoom(100); _object10.setAction(&_action1); @@ -168,7 +168,7 @@ void Scene210::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 210, &scene->_object10, &scene->_object11, &scene->_object12, &scene->_object13, &scene->_object14, &scene->_object15, NULL); break; @@ -301,7 +301,7 @@ void Scene220::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 220, &scene->_object4, &scene->_object5, &scene->_object6, &scene->_object7, &scene->_object8, &scene->_object9, NULL); break; @@ -508,7 +508,7 @@ void Scene225::Action1::signal() { rot->setDelay(10); rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); rot->setDelay(10); - + scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16, &scene->_object17, &scene->_object18, &scene->_object19, &scene->_object20, NULL); break; @@ -661,7 +661,7 @@ void Scene225::postInit(SceneObjectList *OwnerList) { _object11._frame = 1; _object11.changeZoom(100); _object11._numFrames = 2; - + _object12.postInit(); _object12.setVisage(1225); _object12.setPosition(Common::Point(368, 35)); @@ -937,9 +937,9 @@ void Scene270::postInit(SceneObjectList *OwnerList) { (BF_INVENTORY.getObjectScene(INV_BASEBALL_CARD) != 2) && (BF_INVENTORY.getObjectScene(INV_BASEBALL_CARD) != 1)) || ((BF_GLOBALS._dayNumber == 3) && BF_GLOBALS.getFlag(fGotGreen355fTalkedToGrannyDay3))) { - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(19); _grandma.postInit(); _grandma.setVisage(274); @@ -983,17 +983,17 @@ void Scene270::postInit(SceneObjectList *OwnerList) { _fireplace.animate(ANIM_MODE_2, NULL); _fridge.setDetails(Rect(0, 56, 56, 130), 270, 9, 10, 11, 1, NULL); - _object3.setDetails(270, 12, 13, 14, 1, NULL); - _laura.setDetails(270, 15, -1, -1, 1, NULL); - _skip.setDetails(270, 14, -1, -1, 1, NULL); - _lyle.setDetails(270, 34, 35, 36, 1, NULL); - _tv.setDetails(270, 3, 4, 5, 1, NULL); - _fireplace.setDetails(270, 6, 7, 8, 1, NULL); + _object3.setDetails(270, 12, 13, 14, 1, (SceneItem *)NULL); + _laura.setDetails(270, 15, -1, -1, 1, (SceneItem *)NULL); + _skip.setDetails(270, 14, -1, -1, 1, (SceneItem *)NULL); + _lyle.setDetails(270, 34, 35, 36, 1, (SceneItem *)NULL); + _tv.setDetails(270, 3, 4, 5, 1, (SceneItem *)NULL); + _fireplace.setDetails(270, 6, 7, 8, 1, (SceneItem *)NULL); if ((BF_GLOBALS._sceneManager._previousScene == 710) && (BF_GLOBALS._bookmark == bTalkedToGrannyAboutSkipsCard)) { - _grandma.setDetails(270, 15, 16, 17, 1, NULL); + _grandma.setDetails(270, 15, 16, 17, 1, (SceneItem *)NULL); } else { - _grandma.setDetails(270, 40, 16, 17, 1, NULL); + _grandma.setDetails(270, 40, 16, 17, 1, (SceneItem *)NULL); } _afgan.setDetails(4, 270, 27, 28, 29, 1); @@ -1007,14 +1007,14 @@ void Scene270::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.x = 8; BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); - + switch (BF_GLOBALS._sceneManager._previousScene) { case 560: if (BF_GLOBALS._bookmark == bTalkedToGrannyAboutSkipsCard) { _field219A = 1; BF_GLOBALS._player._moveDiff.x = 5; _field386 = 0; - + _grandma.animate(ANIM_MODE_1, NULL); setAction(&_sequenceManager1, NULL, 2720, &BF_GLOBALS._player, &_grandma, NULL); BF_GLOBALS._bookmark = bLyleStoppedBy; @@ -1138,13 +1138,13 @@ void Scene270::signal() { case 2717: _sceneMode = 2718; _lyle.setFrame2(-1); - setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip, + setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip, &_lyle, &_grandma, NULL); break; case 2718: - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(19); _field219A = 1; BF_GLOBALS._bookmark = bTalkedToGrannyAboutSkipsCard; @@ -1152,7 +1152,7 @@ void Scene270::signal() { _grandma.setStrip(8); _grandma._frame = 5; _field384 = 1; - _field384 = 1; + _field386 = 1; BF_GLOBALS._player._moveDiff.x = 8; BF_GLOBALS._player.enableControl(); @@ -1167,7 +1167,7 @@ void Scene270::signal() { break; default: break; - } + } } void Scene270::process(Event &event) { @@ -1290,7 +1290,7 @@ void Scene270::dispatch() { void Scene271::Action1::signal() { Scene271 *scene = (Scene271 *)BF_GLOBALS._sceneManager._scene; - scene->setAction(&scene->_sequenceManager2, this, 2703, &scene->_tv, NULL); + setAction(&scene->_sequenceManager2, this, 2703, &scene->_tv, NULL); } /*--------------------------------------------------------------------------*/ @@ -1374,7 +1374,7 @@ Scene271::Scene271() { void Scene271::synchronize(Serializer &s) { PalettedScene::synchronize(s); - + s.syncAsSint16LE(_field796); s.syncAsSint16LE(_field2E16); s.syncAsSint16LE(_tempPos.x); @@ -1396,7 +1396,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_granTextSpeaker); _stripManager.addSpeaker(&_lyleTextSpeaker); - + _exit.setDetails(Rect(310, 115, 320, 167), 270, -1, -1, -1, 1, NULL); _tv.postInit(); @@ -1420,20 +1420,20 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _object5.hide(); _item5.setDetails(Rect(0, 56, 56, 130), 270, 9, 10, 11, 1, NULL); - _object6.setDetails(270, 12, 13, 14, 1, NULL); - _object7.setDetails(270, 15, -1, -1, 1, NULL); - _object8.setDetails(270, 14, -1, -1, 1, NULL); - _object11.setDetails(270, -1, -1, -1, 1, NULL); - _tv.setDetails(270, 3, 4, 5, 1, NULL); - _object10.setDetails(270, 6, 7, 8, 1, NULL); - _object12.setDetails(270, 15, 16, 17, 1, NULL); + _object6.setDetails(270, 12, 13, 14, 1, (SceneItem *)NULL); + _object7.setDetails(270, 15, -1, -1, 1, (SceneItem *)NULL); + _object8.setDetails(270, 14, -1, -1, 1, (SceneItem *)NULL); + _object11.setDetails(270, -1, -1, -1, 1, (SceneItem *)NULL); + _tv.setDetails(270, 3, 4, 5, 1, (SceneItem *)NULL); + _object10.setDetails(270, 6, 7, 8, 1, (SceneItem *)NULL); + _object12.setDetails(270, 15, 16, 17, 1, (SceneItem *)NULL); _item3.setDetails(4, 270, 27, 28, 29, 1); _item1.setDetails(1, 270, 18, 19, 20, 1); _item6.setDetails(Rect(278, 50, 318, 72), 270, 21, 22, 23, 1, NULL); _item2.setDetails(3, 270, 24, 25, 26, 1); _item4.setDetails(2, 270, 30, 31, 32, 1); _item11.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 270, 0, 1, 2, 1, NULL); - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player._moveDiff.x = 8; BF_GLOBALS._player.changeZoom(-1); @@ -1450,11 +1450,11 @@ void Scene271::postInit(SceneObjectList *OwnerList) { switch (BF_GLOBALS._sceneManager._previousScene) { case 180: - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(19); - BF_GLOBALS._player.setVisage(151); + BF_GLOBALS._player.setVisage(275); BF_GLOBALS._player.setPosition(Common::Point(348, 151)); _object12.postInit(); @@ -1477,13 +1477,13 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _object11.setStrip(1); _object11._frame = 2; _object11.setPosition(Common::Point(35, 136)); - + _object6.postInit(); _object6.hide(); - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(19); _object12.postInit(); _object12.setVisage(274); @@ -1508,15 +1508,15 @@ void Scene271::postInit(SceneObjectList *OwnerList) { _object7.setVisage(277); _object7.setStrip(7); _object7.setPosition(Common::Point(48, 149)); - - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(19); - + + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(19); + _object12.postInit(); _object12.setVisage(276); _object12.setPosition(Common::Point(129, 130)); - + _object2.postInit(); _object2.setVisage(270); _object2.setStrip(3); @@ -1543,9 +1543,9 @@ void Scene271::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.setPosition(Common::Point(239, 145)); - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(19); _object12.postInit(); _object12.setVisage(274); @@ -1637,10 +1637,10 @@ void Scene271::signal() { BF_GLOBALS._player.enableControl(); _field796 = 1; _field2E16 = 1; - + _object1.remove(); _object11.remove(); - + BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 1); break; case 2709: @@ -1754,7 +1754,7 @@ void Scene280::Action1::signal() { scene->_jake.setFrame(1); scene->_jake.animate(ANIM_MODE_8, NULL); scene->_jake._numFrames = 5; - + scene->_stripManager.start(2800, this); break; case 2: diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 1fa27ccb27..22c831f531 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -58,7 +58,7 @@ bool Scene300::Object19::startAction(CursorType action, Event &event) { return true; } - +// entrance door bool Scene300::Item1::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; @@ -75,6 +75,8 @@ bool Scene300::Item1::startAction(CursorType action, Event &event) { bool Scene300::Item2::startAction(CursorType action, Event &event) { if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 0; scene->setAction(&scene->_sequenceManager1, scene, 304, &scene->_object11, NULL); return true; } else { @@ -108,7 +110,7 @@ void Scene300::Action1::signal() { setDelay(1); break; case 2: { - ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, + ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, BF_GLOBALS._player._position.y); break; } @@ -183,12 +185,13 @@ void Scene300::Action4::signal() { break; case 2: BF_GLOBALS._sceneManager.changeScene(60); + setDelay(15); break; case 3: setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL); break; case 4: - BF_GLOBALS.setFlag(2); + BF_GLOBALS.setFlag(onBike); BF_GLOBALS._sceneManager.changeScene(190); break; default: @@ -213,6 +216,7 @@ void Scene300::Action5::signal() { break; case 3: { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140); + setDelay(3); break; } case 4: @@ -265,20 +269,20 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _object17.setVisage(301); _object17.setStrip(1); _object17.setPosition(Common::Point(87, 88)); - _object17.setDetails(300, 11, 13, 2, 1, NULL); + _object17.setDetails(300, 11, 13, 2, 1, (SceneItem *)NULL); _object18.postInit(); _object18.setVisage(301); _object18.setStrip(1); _object18.setPosition(Common::Point(137, 92)); - _object18.setDetails(300, 11, 13, 3, 1, NULL); + _object18.setDetails(300, 11, 13, 3, 1, (SceneItem *)NULL); } _object19.postInit(); _object19.setVisage(301); _object19.setStrip(1); _object19.setPosition(Common::Point(175, 99)); - _object19.setDetails(300, 11, 13, 34, 1, NULL); + _object19.setDetails(300, 11, 13, 34, 1, (SceneItem *)NULL); _object11.postInit(); _object11.setVisage(301); @@ -302,14 +306,14 @@ void Scene300::postInit(SceneObjectList *OwnerList) { break; case 190: _sceneMode = 0; - if (!BF_GLOBALS.getFlag(2)) { + if (!BF_GLOBALS.getFlag(onBike)) { _sceneMode = 7308; BF_GLOBALS._player.setPosition(Common::Point(175, 50)); ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 123, 71); if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._bookmark < bEndDayOne)) - setup(); - } else if (!BF_GLOBALS.getFlag(3)) { + setupInspection(); + } else if (!BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.disableControl(); _sceneMode = 300; setAction(&_sequenceManager1, this, 300, &BF_GLOBALS._player, NULL); @@ -328,7 +332,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); } else { BF_GLOBALS._player.setVisage(1304); - setup(); + setupInspection(); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); @@ -420,7 +424,7 @@ void Scene300::signal() { setAction(&_sequenceManager1, this, 312, &_object1, &_object16, NULL); break; case 317: - BF_GLOBALS.setFlag(2); + BF_GLOBALS.setFlag(onBike); BF_GLOBALS._sceneManager.changeScene(60); break; case 318: @@ -474,10 +478,10 @@ void Scene300::signal() { _object10.postInit(); _object10.hide(); - if (BF_GLOBALS.getFlag(1)) { + if (BF_GLOBALS.getFlag(gunClean)) { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; - setAction(&_sequenceManager1, this, 6307, &_object2, &_object1, &_object9, &_object10, NULL); + setAction(&_sequenceManager1, this, 6307, &_object12, &_object1, &_object9, &_object10, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; @@ -552,7 +556,7 @@ void Scene300::dispatch() { if ((BF_GLOBALS._player._position.y < 59) && (BF_GLOBALS._player._position.x > 137) && (_sceneMode != 6308) && (_sceneMode != 7308)) { - BF_GLOBALS._v4CEA4 = 3; + // The original was setting a useless global variable (removed) _sceneMode = 6308; BF_GLOBALS._player.disableControl(); ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, @@ -574,7 +578,7 @@ void Scene300::dispatch() { } } -void Scene300::setup() { +void Scene300::setupInspection() { _object13.postInit(); _object13.setVisage(307); _object13.setStrip(6); @@ -618,7 +622,7 @@ void Scene300::setup() { _object1._moveDiff = Common::Point(3, 1); _object1.setObjectWrapper(new SceneObjectWrapper()); _object1.animate(ANIM_MODE_1, NULL); - _object2.setup(&_object1, 306, 4, 9); + _object2.setup(&_object1, 306, 4, 29); BF_GLOBALS._sceneItems.addItems(&_object13, &_object14, &_object15, &_object16, NULL); _timer.set(3600, this, &_action5); @@ -638,7 +642,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (scene->_field1B60 || scene->_field1B64) + if (scene->_invGreenCount || scene->_invGangCount) SceneItem::display2(320, 51); else NamedHotspot::startAction(action, event); @@ -667,7 +671,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) { scene->_stripNumber = 3174; scene->setAction(&scene->_action1); } else { - ++scene->_field1B62; + ++scene->_bookGreenCount; scene->_stripNumber = (action == INV_GREENS_GUN) ? 3168 : 0; scene->_sceneMode = 3153; scene->setAction(&scene->_sequenceManager, scene, 3153, &BF_GLOBALS._player, NULL); @@ -675,7 +679,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) { break; case INV_FOREST_RAP: BF_GLOBALS._player.disableControl(); - scene->_stripNumber = BF_GLOBALS.getFlag(onDuty) ? 3178 : 3173; + scene->_stripNumber = BF_GLOBALS.getFlag(onDuty) ? 3173 : 3178; scene->setAction(&scene->_action1); break; case INV_GREEN_ID: @@ -693,7 +697,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) { scene->setAction(&scene->_action1); break; case INV_COBB_RAP: - if (BF_INVENTORY._mugshot._sceneNumber == 1) + if (BF_INVENTORY.getObjectScene(INV_MUG_SHOT) == 1) NamedHotspot::startAction(action, event); else { BF_GLOBALS._player.disableControl(); @@ -717,8 +721,8 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) { scene->_stripNumber = 3174; scene->setAction(&scene->_action1); } else { - ++scene->_field1B66; - if (!scene->_field1B6C && (scene->_field1B66 == 1)) { + ++scene->_bookGangCount; + if (!scene->_field1B6C && (scene->_bookGangCount == 1)) { scene->_field1B6C = 1; scene->_stripNumber = 3169; } else { @@ -759,9 +763,9 @@ bool Scene315::SutterSlot::startAction(CursorType action, Event &event) { case INV_BOOKING_FRANKIE: case INV_BOOKING_GANG: if (action == INV_BOOKING_GREEN) - ++scene->_field1B62; + ++scene->_bookGreenCount; else - ++scene->_field1B66; + ++scene->_bookGangCount; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 12; @@ -874,6 +878,7 @@ bool Scene315::BulletinMemo::startAction(CursorType action, Event &event) { } } +// Own Mail Slot bool Scene315::Object2::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; @@ -939,6 +944,10 @@ void Scene315::Action1::signal() { if (scene->_sceneMode == 3169) { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); + //HACK: This has to be checked wether or not it occurs in the original. + //When the _sceneMode is set to 3169, the value desn't change. + //If you show the forest rapsheet, it gives points (and again... and again...) + scene->_sceneMode = 3154; } remove(); @@ -957,9 +966,9 @@ Scene315::Scene315() { BF_GLOBALS.clearFlag(fCanDrawGun); _field1B68 = true; - _field1B6A = false; - _field1B60 = _field1B62 = 0; - _field1B64 = _field1B66 = 0; + _doorOpened = false; + _invGreenCount = _bookGreenCount = 0; + _invGangCount = _bookGangCount = 0; } void Scene315::synchronize(Serializer &s) { @@ -968,18 +977,19 @@ void Scene315::synchronize(Serializer &s) { s.syncAsSint16LE(_field1390); s.syncAsSint16LE(_stripNumber); s.syncAsSint16LE(_field1398); - s.syncAsSint16LE(_field1B60); - s.syncAsSint16LE(_field1B62); - s.syncAsSint16LE(_field1B64); - s.syncAsSint16LE(_field1B66); + s.syncAsSint16LE(_invGreenCount); + s.syncAsSint16LE(_bookGreenCount); + s.syncAsSint16LE(_invGangCount); + s.syncAsSint16LE(_bookGangCount); s.syncAsSint16LE(_field1B6C); s.syncAsSint16LE(_field139C); s.syncAsByte(_field1B68); - s.syncAsByte(_field1B6A); + s.syncAsByte(_doorOpened); s.syncAsSint16LE(_currentCursor); } void Scene315::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(OwnerList); loadScene(315); if (BF_GLOBALS._sceneManager._previousScene != 325) @@ -1005,7 +1015,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) { _atfMemo.setStrip(4); _atfMemo.setFrame(4); _atfMemo.fixPriority(82); - _atfMemo.setDetails(315, -1, -1, -1, 1, NULL); + _atfMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL); } if (BF_GLOBALS._dayNumber == 1) { @@ -1016,7 +1026,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) { _bulletinMemo.setStrip(4); _bulletinMemo.setFrame(2); _bulletinMemo.fixPriority(82); - _bulletinMemo.setDetails(315, -1, -1, -1, 1, NULL); + _bulletinMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL); } } else if ((BF_INVENTORY._daNote._sceneNumber != 1) && (BF_GLOBALS._dayNumber < 3)) { _object2.postInit(); @@ -1025,7 +1035,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) { _object2.setFrame(2); _object2.setPosition(Common::Point(304, 31)); _object2.fixPriority(70); - _object2.setDetails(315, 3, 4, -1, 1, NULL); + _object2.setDetails(315, 3, 4, -1, 1, (SceneItem *)NULL); } _sutterSlot.setDetails(12, 315, 35, -1, 36, 1); @@ -1061,29 +1071,29 @@ void Scene315::postInit(SceneObjectList *OwnerList) { // Set up evidence objects in inventory if (BF_INVENTORY._bookingGreen.inInventory()) - ++_field1B60; + ++_invGreenCount; if (BF_INVENTORY._greensGun.inInventory()) - ++_field1B60; + ++_invGreenCount; if (BF_INVENTORY._greensKnife.inInventory()) - ++_field1B60; + ++_invGreenCount; if (BF_INVENTORY._bullet22.inInventory()) - ++_field1B64; + ++_invGangCount; if (BF_INVENTORY._autoRifle.inInventory()) - ++_field1B64; + ++_invGangCount; if (BF_INVENTORY._wig.inInventory()) - ++_field1B64; + ++_invGangCount; if (BF_INVENTORY._bookingFrankie.inInventory()) - ++_field1B64; + ++_invGangCount; if (BF_INVENTORY._bookingGang.inInventory()) - ++_field1B64; + ++_invGangCount; if (BF_INVENTORY._snub22.inInventory()) - ++_field1B64; + ++_invGangCount; switch (BF_GLOBALS._sceneManager._previousScene) { case 190: if (_field1398) - _field1B6A = true; + _doorOpened = true; _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 3150 : 3165; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); break; @@ -1099,7 +1109,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) { case 300: default: if (_field1398) - _field1B6A = true; + _doorOpened = true; if (!BF_GLOBALS.getFlag(onDuty)) _sceneMode = 3166; else if (!_field1398) @@ -1111,10 +1121,10 @@ void Scene315::postInit(SceneObjectList *OwnerList) { break; } - if (_field1B6A) { + if (_doorOpened) { _object8.setFrame(8); } else { - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); } _briefingMaterial.setDetails(24, 315, 38, 39, 40, 1); @@ -1135,15 +1145,15 @@ void Scene315::signal() { BF_GLOBALS._player.enableControl(); break; case 10: - if (_field1B62) { - if (_field1B62 >= _field1B60) + if (_bookGreenCount) { + if (_bookGreenCount >= _invGreenCount) BF_GLOBALS.setFlag(fLeftTraceIn910); else ++ctr; } - if (_field1B66) { - if (_field1B66 < _field1B64) + if (_bookGangCount) { + if (_bookGangCount < _invGangCount) ++ctr; else if (BF_GLOBALS._bookmark < bBookedFrankieEvidence) BF_GLOBALS._bookmark = bBookedFrankieEvidence; @@ -1158,15 +1168,15 @@ void Scene315::signal() { BF_GLOBALS._sound1.fadeOut2(NULL); break; case 11: - if (_field1B62) { - if (_field1B62 >= _field1B60) + if (_bookGreenCount) { + if (_bookGreenCount >= _invGreenCount) BF_GLOBALS.setFlag(fLeftTraceIn910); else ++ctr; } - if (_field1B66) { - if (_field1B66 < _field1B64) + if (_bookGangCount) { + if (_bookGangCount < _invGangCount) ++ctr; else if (BF_GLOBALS._bookmark < bBookedFrankie) BF_GLOBALS._bookmark = bBookedFrankie; @@ -1195,7 +1205,7 @@ void Scene315::signal() { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene((int)_currentCursor, 315); - if (!_field1B64 || (_field1B66 != _field1B64)) + if (!_invGangCount || (_bookGangCount != _invGangCount)) BF_GLOBALS._player.enableControl(); else { _field139C = 1; @@ -1214,13 +1224,14 @@ void Scene315::signal() { BF_GLOBALS._sceneManager.changeScene(325); break; case 3152: - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); _object7.remove(); _object6.remove(); - + // No break on purpose + case 3155: BF_GLOBALS._player.enableControl(); _field1B68 = false; - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); T2_GLOBALS._uiElements._active = true; T2_GLOBALS._uiElements.show(); break; @@ -1230,7 +1241,7 @@ void Scene315::signal() { if (_stripNumber != 0) setAction(&_action1); - else if (!_field1B64 || (_field1B66 != _field1B64)) + else if (!_invGangCount || (_bookGangCount != _invGangCount)) BF_GLOBALS._player.enableControl(); else { _stripNumber = 3171; @@ -1238,13 +1249,6 @@ void Scene315::signal() { _field139C = 1; } break; - case 3155: - BF_GLOBALS._player.enableControl(); - _field1B68 = false; - BF_GLOBALS._walkRegions.proc1(4); - T2_GLOBALS._uiElements._active = true; - T2_GLOBALS._uiElements.show(); - break; case 3156: T2_GLOBALS._uiElements.addScore(10); BF_INVENTORY.setObjectScene(INV_DA_NOTE, 1); @@ -1287,6 +1291,11 @@ void Scene315::signal() { BF_GLOBALS._player.enableControl(); _object9.remove(); break; + case 3169: + T2_GLOBALS._uiElements.addScore(30); + BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); + BF_GLOBALS._player.enableControl(); + break; case 3154: default: break; @@ -1318,7 +1327,7 @@ void Scene315::dispatch() { if (_field1B68) return; - if (_field1B6A) { + if (_doorOpened) { if (BF_GLOBALS._player._position.y < 69) { BF_GLOBALS._player.disableControl(); _field1B68 = true; @@ -1721,9 +1730,9 @@ void Scene340::Action1::signal() { ++BF_GLOBALS._marinaWomanCtr; if (BF_GLOBALS.getFlag(fBackupArrived340)) { - scene->_field2654 = 1; + scene->_backupPresent = 1; scene->_harrison.setPosition(Common::Point(46, 154)); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(19); } else if (BF_GLOBALS.getFlag(fCalledBackup)) { scene->_timer1.set(40, &scene->_harrison, &scene->_action4); } @@ -1732,6 +1741,8 @@ void Scene340::Action1::signal() { BF_GLOBALS._player.enableControl(); remove(); break; + default: + break; } } @@ -1740,6 +1751,7 @@ void Scene340::Action2::signal() { switch (_actionIndex++) { case 0: { + BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(64, 155); break; } @@ -1757,6 +1769,8 @@ void Scene340::Action2::signal() { BF_GLOBALS._player.enableControl(); remove(); break; + default: + break; } } @@ -1765,6 +1779,7 @@ void Scene340::Action3::signal() { switch (_actionIndex++) { case 0: { + BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(64, 155); break; } @@ -1773,18 +1788,20 @@ void Scene340::Action3::signal() { setDelay(3); break; case 2: - scene->_stripManager.start(scene->_field2652 + 3404, this); + scene->_stripManager.start(scene->_womanDialogCount + 3404, this); break; case 3: - if (++scene->_field2652 > 2) { + if (++scene->_womanDialogCount > 2) { if (!BF_GLOBALS.getFlag(fGotAllSkip340)) BF_GLOBALS.setFlag(fGotAllSkip340); - scene->_field2652 = 0; + scene->_womanDialogCount = 0; } BF_GLOBALS._player.enableControl(); remove(); break; + default: + break; } } @@ -1803,17 +1820,19 @@ void Scene340::Action4::signal() { break; case 1: BF_GLOBALS.setFlag(fBackupArrived340); - scene->_field2654 = 1; + scene->_backupPresent = 1; setDelay(3); break; case 2: BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_harrison, NULL); break; case 3: - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(19); BF_GLOBALS._player.enableControl(); remove(); break; + default: + break; } } @@ -1823,7 +1842,7 @@ void Scene340::Action5::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); - if (scene->_field2654) { + if (scene->_backupPresent) { ADD_PLAYER_MOVER(64, 155); } else { BF_GLOBALS._player.changeAngle(45); @@ -1849,6 +1868,8 @@ void Scene340::Action5::signal() { BF_GLOBALS._player.enableControl(); remove(); break; + default: + break; } } @@ -1893,6 +1914,8 @@ void Scene340::Action7::signal() { BF_GLOBALS.setFlag(fBackupIn350); BF_GLOBALS._sceneManager.changeScene(350); break; + default: + break; } } @@ -1945,6 +1968,11 @@ void Scene340::Action8::signal() { case 4: remove(); break; + default: + // This is present in the original game + warning("Bugs"); + remove(); + break; } } @@ -1977,15 +2005,15 @@ void Scene340::Timer2::signal() { /*--------------------------------------------------------------------------*/ Scene340::Scene340(): PalettedScene() { - _seqNumber1 = _field2652 = _field2654 = 0; + _seqNumber1 = _womanDialogCount = _backupPresent = 0; } void Scene340::synchronize(Serializer &s) { PalettedScene::synchronize(s); s.syncAsSint16LE(_seqNumber1); - s.syncAsSint16LE(_field2652); - s.syncAsSint16LE(_field2654); + s.syncAsSint16LE(_womanDialogCount); + s.syncAsSint16LE(_backupPresent); } void Scene340::postInit(SceneObjectList *OwnerList) { @@ -1993,14 +2021,14 @@ void Scene340::postInit(SceneObjectList *OwnerList) { loadScene(340); setZoomPercents(126, 70, 162, 100); - BF_GLOBALS._walkRegions.proc1(13); - BF_GLOBALS._walkRegions.proc1(15); + BF_GLOBALS._walkRegions.disableRegion(13); + BF_GLOBALS._walkRegions.disableRegion(15); _timer2.set(2, NULL); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); - _field2652 = 0; + _womanDialogCount = 0; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -2009,7 +2037,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) { _swExit.setDetails(15, 340, -1, -1, -1, 1); _northExit.setDetails(16, 340, -1, -1, -1, 1); - BF_GLOBALS._player._regionBitList = 0x10000; + BF_GLOBALS._player._regionBitList |= 0x10000; BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1341 : 129); BF_GLOBALS._player._moveDiff = Common::Point(5, 2); @@ -2057,18 +2085,18 @@ void Scene340::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_harrisonSpeaker); if (BF_GLOBALS.getFlag(fBackupIn350)) { - _field2654 = 0; + _backupPresent = 0; _harrison.setVisage(1355); _harrison.setPosition(Common::Point(289, 112)); _harrison.changeAngle(225); _harrison.setFrame(1); _harrison.fixPriority(75); - BF_GLOBALS._walkRegions.proc1(23); + BF_GLOBALS._walkRegions.disableRegion(23); } else if (BF_GLOBALS.getFlag(fBackupArrived340)) { - _field2654 = 1; + _backupPresent = 1; _harrison.setPosition(Common::Point(46, 154)); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(19); } else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._marinaWomanCtr > 0)) { _timer1.set(900, &_harrison, &_action4); } @@ -2291,8 +2319,8 @@ void Scene342::postInit(SceneObjectList *OwnerList) { loadScene(340); setZoomPercents(126, 70, 162, 100); - BF_GLOBALS._walkRegions.proc1(13); - BF_GLOBALS._walkRegions.proc1(15); + BF_GLOBALS._walkRegions.disableRegion(13); + BF_GLOBALS._walkRegions.disableRegion(15); _field1A1A = 0; _timer1.set(2, NULL); @@ -2360,7 +2388,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) { } if (BF_GLOBALS.getFlag(fWithLyle)) { - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(19); BF_GLOBALS._player.disableControl(); _sceneMode = 0; @@ -2658,7 +2686,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); _harrison.changeZoom(-1); - _harrison.setDetails(350, 12, 13, 14, 1, NULL); + _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL); _harrison._moveDiff = Common::Point(2, 1); _stripManager.addSpeaker(&_harrisonSpeaker); @@ -2751,7 +2779,7 @@ void Scene350::signal() { default: if (BF_GLOBALS.getFlag(fBackupIn350)) { _harrison.updateAngle(BF_GLOBALS._player._position); - BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.disableRegion(19); } BF_GLOBALS._player.enableControl(); @@ -2952,8 +2980,8 @@ bool Scene355::LockerInset::startAction(CursorType action, Event &event) { if (_frame == 1) { SceneItem::display2(355, 23); return true; - } - return true; + } else + return NamedObject::startAction(action, event); case INV_SCREWDRIVER: scene->_sound2.play(104); BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 999); @@ -3558,7 +3586,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _lyle.setStrip(1); _lyle.setAction(&_action1); _lyle._flag = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; - _lyle.setDetails(355, 40, 42, 41, 1, NULL); + _lyle.setDetails(355, 40, 42, 41, 1, (SceneItem *)NULL); } if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) && @@ -3643,7 +3671,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) { } _item3._sceneRegionId = 18; - _harrison.setDetails(355, 18, 20, 19, 1, NULL); + _harrison.setDetails(355, 18, 20, 19, 1, (SceneItem *)NULL); _item6.setDetails(10, 355, 2, -1, 14, 1); _item7.setDetails(11, 355, 3, -1, 15, 1); _item8.setDetails(12, 355, 4, -1, 8, 1); @@ -4137,7 +4165,7 @@ bool Scene360::Item1::startAction(CursorType action, Event &event) { case CURSOR_TALK: scene->_sceneMode = 3607; BF_GLOBALS._player.disableControl(); - scene->_stripManager.start(3550, this); + scene->_stripManager.start(3550, scene); return true; case INV_COLT45: SceneItem::display2(1, 4); @@ -4246,7 +4274,7 @@ bool Scene360::Object4::startAction(CursorType action, Event &event) { } } -bool Scene360::BsseballCards::startAction(CursorType action, Event &event) { +bool Scene360::BaseballCards::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: if (event.mousePos.x >= (_bounds.left + _bounds.width() / 2)) @@ -4262,7 +4290,7 @@ bool Scene360::BsseballCards::startAction(CursorType action, Event &event) { } } -bool Scene360::Object6::startAction(CursorType action, Event &event) { +bool Scene360::Harrison::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 6); @@ -4319,13 +4347,12 @@ void Scene360::Action1::signal() { /*--------------------------------------------------------------------------*/ -Scene360::Scene360() { - _field380 = 0; -} - void Scene360::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field380); + if (s.getVersion() < 9) { + int tmpVar = 0; + s.syncAsSint16LE(tmpVar); + } } void Scene360::postInit(SceneObjectList *OwnerList) { @@ -4403,20 +4430,19 @@ void Scene360::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.y = 4; BF_GLOBALS._player.enableControl(); - if (BF_GLOBALS._sceneManager._previousScene == 370) { - BF_GLOBALS._player.setPosition(Common::Point(62, 122)); - } else { + if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) { + // The original was using there a useless variable (now removed) BF_GLOBALS._player.setPosition(Common::Point(253, 135)); BF_GLOBALS._player.setStrip(2); if (BF_GLOBALS.getFlag(fBackupIn350)) { - _object6.postInit(); - _object6.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363); - _object6.animate(ANIM_MODE_1, NULL); - _object6.setObjectWrapper(new SceneObjectWrapper()); - _object6.setPosition(Common::Point(235, 150)); - _object6.setStrip(2); - BF_GLOBALS._sceneItems.push_back(&_object6); + _harrison.postInit(); + _harrison.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363); + _harrison.animate(ANIM_MODE_1, NULL); + _harrison.setObjectWrapper(new SceneObjectWrapper()); + _harrison.setPosition(Common::Point(235, 150)); + _harrison.setStrip(2); + BF_GLOBALS._sceneItems.push_back(&_harrison); } _sceneMode = 3607; @@ -4431,6 +4457,9 @@ void Scene360::postInit(SceneObjectList *OwnerList) { _slidingDoor.setPosition(Common::Point(6, 130)); _slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL); } + } else { + BF_GLOBALS._player.setPosition(Common::Point(62, 122)); + BF_GLOBALS._player.enableControl(); } _barometer._sceneRegionId = 9; @@ -4451,7 +4480,7 @@ void Scene360::signal() { BF_GLOBALS.setFlag(gunDrawn); BF_GLOBALS._deathReason = BF_GLOBALS.getFlag(fBackupIn350) ? 2 : 1; BF_GLOBALS._player.setPosition(Common::Point(BF_GLOBALS._player._position.x - 20, - BF_GLOBALS._player._position.y)); + BF_GLOBALS._player._position.y + 1)); _sceneMode = 3610; setAction(&_sequenceManager1, this, 3610, &_slidingDoor, &_object2, &BF_GLOBALS._player, NULL); break; @@ -4460,8 +4489,13 @@ void Scene360::signal() { setAction(&_sequenceManager1, this, 3605, &BF_GLOBALS._player, &_slidingDoor, NULL); break; case 3604: - _sceneMode = BF_GLOBALS.getFlag(fBackupIn350) ? 3603 : 3605; - setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL); + if (BF_GLOBALS.getFlag(fBackupIn350)) { + _sceneMode = 3603; + setAction(&_sequenceManager1, this, _sceneMode, &_harrison, NULL); + } else { + _sceneMode = 3605; + setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL); + } break; case 3605: if (BF_GLOBALS.getFlag(fBackupIn350)) { @@ -4475,11 +4509,17 @@ void Scene360::signal() { break; case 3607: case 3609: - _object6.setVisage(1363); + // Original game was only using at this place visage 1363. + // This workaround allow Harrison to keep his gun handy + // when entering the romm (if required) + if (! BF_GLOBALS.getFlag(gunDrawn)) + _harrison.setVisage(1363); + else + _harrison.setVisage(363); BF_GLOBALS._player.enableControl(); break; case 3608: - BF_GLOBALS._sceneManager.changeScene(355); + BF_GLOBALS._sceneManager.changeScene(355); break; case 3610: BF_GLOBALS._sceneManager.changeScene(666); @@ -4523,7 +4563,7 @@ void Scene360::process(Event &event) { BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); BF_GLOBALS._player.animate(ANIM_MODE_6, this); - _object6.setVisage(1363); + _harrison.setVisage(1363); } } else { // Handle drawing gun @@ -4538,7 +4578,7 @@ void Scene360::process(Event &event) { BF_GLOBALS.setFlag(gunDrawn); _sceneMode = 9998; - _object6.setVisage(363); + _harrison.setVisage(363); } event.handled = true; @@ -4587,7 +4627,7 @@ bool Scene370::GreensGun::startAction(CursorType action, Event &event) { case CURSOR_USE: if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) || BF_GLOBALS.getFlag(greenTaken)) { BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(3); + BF_GLOBALS._walkRegions.enableRegion(3); scene->_sceneMode = 3711; scene->setAction(&scene->_sequenceManager, scene, 3711, &BF_GLOBALS._player, this, NULL); } else { @@ -4616,7 +4656,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { scene->_stripManager.start(3717, scene); } else { BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(3); + BF_GLOBALS._walkRegions.enableRegion(3); scene->_sceneMode = 3715; scene->setAction(&scene->_sequenceManager, scene, 3715, &BF_GLOBALS._player, this, NULL); } @@ -4751,37 +4791,36 @@ bool Scene370::Laura::startAction(CursorType action, Event &event) { bool Scene370::Item1::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; - switch (action) { - case CURSOR_LOOK: + if (action == CURSOR_LOOK) { SceneItem::display2(370, 15); return true; - case CURSOR_USE: + } else if (action == CURSOR_USE) { SceneItem::display2(370, 16); return true; - case INV_COLT45: + } else if (action == INV_COLT45) { if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370)) { scene->_green.setAction(NULL); scene->_sceneMode = 3703; scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL); return true; } - // Deliberate fall-through - default: + return false; + } else if (action < CURSOR_WALK) // If any other inventory item used + return false; + else // If any other action is used return NamedHotspot::startAction(action, event); - } } bool Scene370::Item6::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; - switch (action) { - case CURSOR_LOOK: + if (action == CURSOR_LOOK) { SceneItem::display2(370, 14); return true; - case CURSOR_USE: + } else if (action == CURSOR_USE) { SceneItem::display2(370, 29); return true; - case INV_COLT45: + } else if (action == INV_COLT45) { if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370) && (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)) { BF_GLOBALS._player.disableControl(); @@ -4790,10 +4829,11 @@ bool Scene370::Item6::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL); return true; } - // Deliberate fall-through - default: return SceneHotspot::startAction(action, event); - } + } else if (action < CURSOR_WALK) // If any other inventory item used + return false; + else // If any other action + return SceneHotspot::startAction(action, event); } @@ -4904,7 +4944,7 @@ void Scene370::signal() { case 3: break; case 3707: - _object5.setDetails(370, 6, -1, 7, 1, NULL); + _object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.push_back(&_object5); // Deliberate fall-through case 3700: @@ -4936,7 +4976,7 @@ void Scene370::signal() { BF_GLOBALS._player.setStrip(3); BF_GLOBALS._sceneItems.push_front(&_laura); - BF_GLOBALS._walkRegions.proc1(3); + BF_GLOBALS._walkRegions.disableRegion(3); _harrison.setAction(NULL); BF_GLOBALS._player.enableControl(); @@ -4946,8 +4986,8 @@ void Scene370::signal() { break; case 3705: _laura.remove(); - BF_GLOBALS._walkRegions.proc2(6); - BF_GLOBALS._walkRegions.proc2(1); + BF_GLOBALS._walkRegions.enableRegion(6); + BF_GLOBALS._walkRegions.enableRegion(1); BF_GLOBALS._player.enableControl(); break; case 3708: @@ -4963,8 +5003,8 @@ void Scene370::signal() { _sceneMode = 0; _object5.remove(); _green.setAction(NULL); - BF_GLOBALS._walkRegions.proc1(6); - BF_GLOBALS._walkRegions.proc1(1); + BF_GLOBALS._walkRegions.disableRegion(6); + BF_GLOBALS._walkRegions.disableRegion(1); break; case 3709: BF_GLOBALS._player.disableControl(); @@ -4978,7 +5018,7 @@ void Scene370::signal() { _green.setAction(&_sequenceManager, this, 3701, NULL); break; case 3711: - BF_GLOBALS._walkRegions.proc1(3); + BF_GLOBALS._walkRegions.disableRegion(3); BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 1); T2_GLOBALS._uiElements.addScore(30); _greensGun.remove(); @@ -5001,7 +5041,7 @@ void Scene370::signal() { T2_GLOBALS._uiElements.addScore(50); BF_INVENTORY.setObjectScene(INV_GREEN_ID, 1); BF_INVENTORY.setObjectScene(INV_GREENS_KNIFE, 1); - BF_GLOBALS._walkRegions.proc1(3); + BF_GLOBALS._walkRegions.disableRegion(3); BF_GLOBALS._player.enableControl(); break; case 3716: @@ -5092,13 +5132,13 @@ void Scene380::postInit(SceneObjectList *OwnerList) { setZoomPercents(68, 80, 131, 100); BF_GLOBALS._sound1.fadeSound(33); - BF_GLOBALS._walkRegions.proc1(9); + BF_GLOBALS._walkRegions.disableRegion(9); _door.postInit(); _door.setVisage(380); _door.setStrip(4); _door.setPosition(Common::Point(132, 66)); - _door.setDetails(380, 12, 13, -1, 1, NULL); + _door.setDetails(380, 12, 13, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); @@ -5113,27 +5153,27 @@ void Scene380::postInit(SceneObjectList *OwnerList) { // Show vechile as car _vechile.setStrip(3); _vechile.setPosition(Common::Point(273, 125)); - _vechile.setDetails(580, 2, 3, -1, 1, NULL); + _vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.setVisage(129); - BF_GLOBALS._walkRegions.proc1(12); - BF_GLOBALS._walkRegions.proc1(18); - BF_GLOBALS._walkRegions.proc1(19); - BF_GLOBALS._walkRegions.proc1(20); - BF_GLOBALS._walkRegions.proc1(25); - BF_GLOBALS._walkRegions.proc1(26); - BF_GLOBALS._walkRegions.proc1(27); + BF_GLOBALS._walkRegions.disableRegion(12); + BF_GLOBALS._walkRegions.disableRegion(18); + BF_GLOBALS._walkRegions.disableRegion(19); + BF_GLOBALS._walkRegions.disableRegion(20); + BF_GLOBALS._walkRegions.disableRegion(25); + BF_GLOBALS._walkRegions.disableRegion(26); + BF_GLOBALS._walkRegions.disableRegion(27); } else if (BF_GLOBALS.getFlag(onDuty)) { // Show on duty motorcycle _vechile.setStrip(2); - _vechile.setDetails(300, 11, 13, -1, 1, NULL); + _vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL); _vechile.setPosition(Common::Point(252, 115)); BF_GLOBALS._player.setVisage(1341); } else { // Show off duty motorcycle _vechile.setStrip(1); - _vechile.setDetails(580, 0, 1, -1, 1, NULL); + _vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL); _vechile.setPosition(Common::Point(249, 110)); BF_GLOBALS._player.setVisage(129); @@ -5272,7 +5312,7 @@ bool Scene385::Door::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - BF_GLOBALS._walkRegions.proc2(6); + BF_GLOBALS._walkRegions.enableRegion(6); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3850; scene->setAction(&scene->_sequenceManager, scene, 3850, &BF_GLOBALS._player, this, NULL); @@ -5285,8 +5325,7 @@ bool Scene385::Door::startAction(CursorType action, Event &event) { bool Scene385::Jim::startAction(CursorType action, Event &event) { Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene; - switch (action) { - case CURSOR_TALK: + if (action == CURSOR_TALK) { if (scene->_jimFlag) { scene->_talkAction = 3867; scene->setAction(&scene->_action1); @@ -5310,24 +5349,24 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) { break; } - scene->_jimFlag = 1; + scene->_jimFlag = true; scene->setAction(&scene->_action1); } return true; - case INV_PRINT_OUT: + } else if (action == INV_PRINT_OUT) { if (!BF_GLOBALS.getFlag(fGotPointsForMCard)) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.getFlag(fGotPointsForMCard); + BF_GLOBALS.setFlag(fGotPointsForMCard); scene->setAction(&scene->_action2); return true; - } - break; - default: - break; - } - - return NamedObject::startAction(action, event); + } else + return false; + } else if (action < CURSOR_WALK) + // Any other inventory item + return false; + else + return NamedObject::startAction(action, event); } bool Scene385::Dezi::startAction(CursorType action, Event &event) { @@ -5398,7 +5437,8 @@ bool Scene385::Exit::startAction(CursorType action, Event &event) { Scene385::Scene385(): SceneExt() { - _talkAction = _jimFlag = 0; + _talkAction = 0; + _jimFlag = false; } void Scene385::synchronize(Serializer &s) { @@ -5439,21 +5479,21 @@ void Scene385::postInit(SceneObjectList *OwnerList) { _jim.setVisage(385); _jim.setStrip(3); _jim.setPosition(Common::Point(304, 113)); - _jim.setDetails(385, 1, -1, 2, 1, NULL); + _jim.setDetails(385, 1, -1, 2, 1, (SceneItem *)NULL); _dezi.postInit(); _dezi.setVisage(385); _dezi.setStrip(2); _dezi.setPosition(Common::Point(235, 93)); _dezi.fixPriority(120); - _dezi.setDetails(385, 3, -1, 2, 1, NULL); + _dezi.setDetails(385, 3, -1, 2, 1, (SceneItem *)NULL); _door.postInit(); _door.setVisage(385); _door.setPosition(Common::Point(107, 27)); - _door.setDetails(385, 0, -1, -1, 1, NULL); + _door.setDetails(385, 0, -1, -1, 1, (SceneItem *)NULL); - BF_GLOBALS._walkRegions.proc1(6); + BF_GLOBALS._walkRegions.disableRegion(6); if (BF_GLOBALS._sceneManager._previousScene == 390) { BF_GLOBALS._player.setPosition(Common::Point(109, 119)); @@ -5835,13 +5875,13 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) { _object2.setPosition(Common::Point(38, 84)); _object2.fixPriority(50); _object2._flag = 0; - _object2.setDetails(390, 10, 17, 10, 1, NULL); + _object2.setDetails(390, 10, 17, 10, 1, (SceneItem *)NULL); _door.postInit(); _door.setVisage(390); _door.setStrip(2); _door.setPosition(Common::Point(151, 18)); - _door.setDetails(390, 5, -1, -1, 1, NULL); + _door.setDetails(390, 5, -1, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.disableControl(); _sceneMode = 3901; @@ -5852,7 +5892,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) { _green.setVisage(392); _green.setPosition(Common::Point(241, 164)); _green.fixPriority(153); - _green.setDetails(390, 12, -1, 13, 1, NULL); + _green.setDetails(390, 12, -1, 13, 1, (SceneItem *)NULL); _green._flag = 0; } @@ -5862,7 +5902,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) { _gangMember1.setPosition(Common::Point(273, 169)); _gangMember1.fixPriority(152); _gangMember1._flag = 0; - _gangMember1.setDetails(390, 19, -1, 20, 1, NULL); + _gangMember1.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL); _gangMember2.postInit(); _gangMember2.setVisage(396); @@ -5870,7 +5910,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) { _gangMember2.setPosition(Common::Point(241, 153)); _gangMember2.fixPriority(152); _gangMember2._flag = 0; - _gangMember2.setDetails(390, 19, -1, 20, 1, NULL); + _gangMember2.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL); } _item1.setDetails(Rect(22, 40, 77, 67), 390, 0, -1, 1, 1, NULL); @@ -5904,7 +5944,7 @@ void Scene390::signal() { _object3.setVisage(390); _object3.setPosition(Common::Point(250, 60)); _object3.fixPriority(255); - _object3.setDetails(390, 8, -1, 9, 2, NULL); + _object3.setDetails(390, 8, -1, 9, 2, (SceneItem *)NULL); BF_GLOBALS._player.enableControl(); break; diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 2982fd3306..ea9d5f7311 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -94,7 +94,7 @@ class Scene300: public SceneExt { virtual void signal(); }; private: - void setup(); + void setupInspection(); public: SequenceManager _sequenceManager1, _sequenceManager2; SequenceManager _sequenceManager3, _sequenceManager4; @@ -213,9 +213,9 @@ public: int _field1390; int _stripNumber; int _field1398; - int _field1B60, _field1B62, _field1B64; - int _field1B66, _field1B6C, _field139C; - bool _field1B68, _field1B6A; + int _invGreenCount, _bookGreenCount, _invGangCount; + int _bookGangCount, _field1B6C, _field139C; + bool _field1B68, _doorOpened; CursorType _currentCursor; Scene315(); @@ -363,7 +363,7 @@ public: ASoundExt _sound1, _sound2; TimerExt _timer1; Timer2 _timer2; - int _seqNumber1, _field2652, _field2654; + int _seqNumber1, _womanDialogCount, _backupPresent; Scene340(); virtual void synchronize(Serializer &s); @@ -621,11 +621,11 @@ class Scene360: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class BsseballCards: public NamedObject { + class BaseballCards: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; - class Object6: public NamedObject { + class Harrison: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -667,8 +667,8 @@ public: SceneObject _object2; Window _window; Object4 _object4; - BsseballCards _baseballCards; - Object6 _object6; + BaseballCards _baseballCards; + Harrison _harrison; Object7 _object7; Item1 _item1; Item2 _item2; @@ -676,9 +676,7 @@ public: Barometer _barometer; Action1 _action1; ASound _sound1; - int _field380; - Scene360(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); @@ -815,7 +813,8 @@ public: SpeakerJake385 _jake385Speaker; NamedHotspot _item1, _item2, _item3, _item4, _item5; Exit _exit; - int _talkAction, _jimFlag; + int _talkAction; + bool _jimFlag; Scene385(); virtual void synchronize(Serializer &s); diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index 814a2fff7f..a10f311791 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -35,6 +35,7 @@ namespace BlueForce { * *--------------------------------------------------------------------------*/ +// Talk to driver with backup void Scene410::Action1::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; @@ -62,6 +63,7 @@ void Scene410::Action1::signal() { } } +// Talk to passenger with backup void Scene410::Action2::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); @@ -98,6 +100,7 @@ void Scene410::Action2::signal() { } } +// Talk to passenger without backup void Scene410::Action3::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) { @@ -111,36 +114,23 @@ void Scene410::Action3::signal() { } } +// Talk to driver without backup void Scene410::Action4::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; - switch (_actionIndex++) { - case 0: - if (scene->_field1FC4 == 0) { - ADD_PLAYER_MOVER(114, 133); - } else { - ADD_PLAYER_MOVER(195, 139); - } - break; - case 1: - BF_GLOBALS._player.updateAngle(scene->_passenger._position); - setDelay(3); - break; - case 2: - setDelay(3); - break; - case 3: - if (BF_GLOBALS.getFlag(fCalledBackup)) - scene->setAction(&scene->_action2); - else - scene->setAction(&scene->_action3); - remove(); - break; - default: - break; + if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_passenger, &BF_GLOBALS._player, NULL); + } else { + BF_GLOBALS._player.disableControl(); + BF_GLOBALS.setFlag(fTalkedDriverNoBkup); + scene->_sceneMode = 4101; + scene->_stripManager.start(4103, scene); } } +// Talk to passenger void Scene410::Action5::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; @@ -171,6 +161,7 @@ void Scene410::Action5::signal() { } } +// Talk to driver void Scene410::Action6::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; @@ -222,7 +213,7 @@ void Scene410::Action7::signal() { case 3: BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.updateAngle(Common::Point(100, 170)); - scene->setAction(&scene->_sequenceManager1, this, 4112, &scene->_driver, &scene->_passenger, + setAction(&scene->_sequenceManager1, this, 4112, &scene->_driver, &scene->_passenger, &scene->_harrison, NULL); break; case 5: @@ -380,21 +371,27 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (!BF_GLOBALS.getFlag(fCalledBackup)) { - if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) { + if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) scene->setAction(&scene->_action3); - } else { - SceneItem::display2(410, 5); - } + else + SceneItem::display(410, 5, SET_WIDTH, 300, + SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, + SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99, + SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_field1FBA) { - SceneItem::display2(410, 5); + SceneItem::display(410, 5, SET_WIDTH, 300, + SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, + SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99, + SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_field1FBE) { scene->_sceneMode = 4121; scene->_field1FBE = 1; T2_GLOBALS._uiElements.addScore(50); scene->signal(); - } else { + } else break; - } return true; case CURSOR_TALK: scene->setAction(&scene->_action5); @@ -452,7 +449,11 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &destPos, scene); } else { - SceneItem::display2(350, 13); + SceneItem::display(350, 13, SET_WIDTH, 300, + SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, + SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, + SET_EXT_FGCOLOR, 13, LIST_END); } } else if ((scene->_field1FBA != 0) && (scene->_field1FBC != 0)) { BF_GLOBALS._player.disableControl(); @@ -463,15 +464,16 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { BF_GLOBALS.clearFlag(f1098Marina); } else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) || (!scene->_field1FBA && (scene->_talkCount < 5))) { - SceneItem::display2(350, 13); + SceneItem::display(350, 13, SET_WIDTH, 300, + SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, + SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, + SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_field1FBA) { - if (scene->_field1FBA) - error("Error - want to cuff shooter, but he's cuffed already"); - BF_GLOBALS._player.disableControl(); scene->_field1FBA = 1; scene->_field1FBE = 1; - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(22); scene->_sceneMode = 4122; scene->_stripManager.start(4112, scene); } else if (scene->_field1FB6 < 1) { @@ -482,7 +484,7 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_field1FBC = 1; scene->_field1FC0 = 1; - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(22); scene->_sceneMode = 4109; scene->_stripManager.start(4112, scene); } @@ -545,13 +547,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _passenger.setVisage(415); _passenger.setStrip(1); _passenger.setPosition(Common::Point(278, 92)); - _passenger.setDetails(410, 4, -1, 5, 1, NULL); + _passenger.setDetails(410, 4, -1, 5, 1, (SceneItem *)NULL); _driver.postInit(); _driver.setVisage(416); _driver.setStrip(2); _driver.setPosition(Common::Point(244, 85)); - _driver.setDetails(410, 6, -1, 7, 1, NULL); + _driver.setDetails(410, 6, -1, 7, 1, (SceneItem *)NULL); _driver.changeZoom(-1); _object5.postInit(); @@ -574,20 +576,20 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _passenger.remove(); _driver.remove(); - BF_GLOBALS._walkRegions.proc1(21); - BF_GLOBALS._walkRegions.proc1(22); + BF_GLOBALS._walkRegions.disableRegion(21); + BF_GLOBALS._walkRegions.disableRegion(22); _harrison.postInit(); _harrison.setVisage(343); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); - _harrison.setDetails(350, 12, 13, 14, 1, NULL); + _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL); _harrison.setPosition(Common::Point(97, 185)); _harrison.changeZoom(-1); _patrolCar.postInit(); _patrolCar.setVisage(410); - _patrolCar.setDetails(410, 8, 9, 10, 1, NULL); + _patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL); _patrolCar.fixPriority(148); _patrolCar.setPosition(Common::Point(39, 168)); @@ -621,24 +623,24 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _passenger.setFrame(8); } - BF_GLOBALS._walkRegions.proc1(16); + BF_GLOBALS._walkRegions.disableRegion(16); if (BF_GLOBALS.getFlag(fDriverOutOfTruck)) { _driver.setVisage(417); _driver.setStrip(1); _driver.setPosition(Common::Point(152, 97)); - BF_GLOBALS._walkRegions.proc1(7); + BF_GLOBALS._walkRegions.disableRegion(7); } if (BF_GLOBALS.getFlag(fCalledBackup)) { - BF_GLOBALS._walkRegions.proc1(21); - BF_GLOBALS._walkRegions.proc1(22); + BF_GLOBALS._walkRegions.disableRegion(21); + BF_GLOBALS._walkRegions.disableRegion(22); _harrison.postInit(); _harrison.setVisage(343); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); - _harrison.setDetails(350, 12, 13, 14, 1, NULL); + _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.addBefore(&_driver, &_harrison); _harrison.setPosition(Common::Point(-10, 124)); @@ -646,7 +648,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _patrolCar.postInit(); _patrolCar.setVisage(410); - _patrolCar.setDetails(410, 8, 9, 10, 1, NULL); + _patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL); _patrolCar.fixPriority(148); if (_field1FC4) { @@ -715,10 +717,11 @@ void Scene410::signal() { break; case 7: BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 1); + _sceneMode = 0; signal(); break; case 8: - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._player.changeAngle(225); _harrison.changeAngle(45); _sceneMode = 4114; @@ -739,7 +742,7 @@ void Scene410::signal() { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4100, &_passenger, &_object5, NULL); - BF_GLOBALS._walkRegions.proc1(16); + BF_GLOBALS._walkRegions.disableRegion(16); break; case 4101: // Driver gets out of the car @@ -747,7 +750,7 @@ void Scene410::signal() { _sceneMode = 0; setAction(&_sequenceManager1, this, 4101, &_driver, &_object6, NULL); BF_GLOBALS.setFlag(fDriverOutOfTruck); - BF_GLOBALS._walkRegions.proc1(7); + BF_GLOBALS._walkRegions.disableRegion(7); break; case 4103: // Click on moto to ask for backup @@ -781,19 +784,21 @@ void Scene410::signal() { case 4108: BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.updateAngle(Common::Point(100, 170)); - BF_GLOBALS._walkRegions.proc2(22); - BF_GLOBALS._walkRegions.proc2(16); + BF_GLOBALS._walkRegions.enableRegion(22); + BF_GLOBALS._walkRegions.enableRegion(7); + BF_GLOBALS._walkRegions.enableRegion(16); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4108, &_harrison, NULL); break; case 4109: + // Harrison puts handcuffs to driver if ((BF_GLOBALS._player._position.x > 116) && (BF_GLOBALS._player._position.x != 195) && (BF_GLOBALS._player._position.y != 139)) { - ADD_PLAYER_MOVER(195, 139); + ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 195, 139); } - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4109, &_driver, &_harrison, NULL); @@ -813,14 +818,14 @@ void Scene410::signal() { setAction(&_sequenceManager1, this, 4112, &_driver, &_passenger, &_harrison, NULL); break; case 4114: - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._player.disableControl(); _sceneMode = 4116; setAction(&_sequenceManager1, this, 4114, &_harrison, &_patrolCar, NULL); break; case 4116: - BF_GLOBALS._walkRegions.proc2(21); - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(21); + BF_GLOBALS._walkRegions.enableRegion(22); _harrison.remove(); BF_GLOBALS._player.disableControl(); _sceneMode = 0; @@ -842,7 +847,7 @@ void Scene410::signal() { setAction(&_sequenceManager1, this, 4121, &BF_GLOBALS._player, &_passenger, NULL); break; case 4122: - BF_GLOBALS._walkRegions.proc2(22); + BF_GLOBALS._walkRegions.enableRegion(22); BF_INVENTORY.setObjectScene(INV_22_SNUB, 0); BF_GLOBALS._player.disableControl(); _sceneMode = 0; @@ -923,6 +928,17 @@ bool Scene415::GunInset::startAction(CursorType action, Event &event) { } } +void Scene415::GunInset::remove() { + Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; + + BF_GLOBALS._player.disableControl(); + scene->_gunAndWig.remove(); + FocusObject::remove(); + + scene->_sceneMode = 0; + scene->_animatedSeat.animate(ANIM_MODE_6, scene); +} + bool Scene415::GunAndWig::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; @@ -937,14 +953,14 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) { remove(); return true; case INV_FOREST_RAP: - if (scene->_fieldE14) + if (scene->_scoreWigRapFlag) break; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(4126, scene); T2_GLOBALS._uiElements.addScore(50); - scene->_fieldE14 = true; + scene->_scoreWigRapFlag = true; return true; default: break; @@ -957,7 +973,7 @@ bool Scene415::BulletsInset::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { - if (BF_GLOBALS.getFlag(fGotAutoWeapon)) { + if (BF_GLOBALS.getFlag(fGotBulletsFromDash)) { FocusObject::startAction(action, event); } else { remove(); @@ -969,6 +985,13 @@ bool Scene415::BulletsInset::startAction(CursorType action, Event &event) { } } +void Scene415::BulletsInset::remove() { + Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; + + scene->_theBullets.remove(); + FocusObject::remove(); +} + bool Scene415::DashDrawer::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; @@ -994,17 +1017,16 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) { scene->_dashDrawer.remove(); return true; case INV_FOREST_RAP: - if (scene->_fieldE16) { + if (scene->_scoreBulletRapFlag) { SceneItem::display2(415, 35); - return true; } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(4122, scene); T2_GLOBALS._uiElements.addScore(50); - scene->_fieldE16 = true; + scene->_scoreBulletRapFlag = true; } - break; + return true; default: break; } @@ -1024,7 +1046,7 @@ bool Scene415::Lever::startAction(CursorType action, Event &event) { } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; - scene->setAction(&scene->_sequenceManager, scene, 4150, &scene->_object6, NULL); + scene->setAction(&scene->_sequenceManager, scene, 4150, &scene->_animatedSeat, NULL); } return true; default: @@ -1035,13 +1057,13 @@ bool Scene415::Lever::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ Scene415::Scene415(): SceneExt() { - _fieldE14 = _fieldE16 = false; + _scoreWigRapFlag = _scoreBulletRapFlag = false; } void Scene415::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_fieldE14); - s.syncAsSint16LE(_fieldE16); + s.syncAsSint16LE(_scoreWigRapFlag); + s.syncAsSint16LE(_scoreBulletRapFlag); } void Scene415::postInit(SceneObjectList *OwnerList) { @@ -1054,14 +1076,14 @@ void Scene415::postInit(SceneObjectList *OwnerList) { _dashDrawer.setVisage(411); _dashDrawer.setStrip(3); _dashDrawer.setPosition(Common::Point(151, 97)); - _dashDrawer.setDetails(415, 22, -1, -1, 1, NULL); + _dashDrawer.setDetails(415, 22, -1, -1, 1, (SceneItem *)NULL); + + _animatedSeat.postInit(); + _animatedSeat.setVisage(419); + _animatedSeat.setStrip(1); + _animatedSeat.setPosition(Common::Point(306, 116)); + _animatedSeat.fixPriority(80); - _object6.postInit(); - _object6.setVisage(419); - _object6.setStrip(1); - _object6.setPosition(Common::Point(306, 116)); - _object6.fixPriority(80); - _windowLever.setDetails(16, 415, 25, -1, 26, 1); _item7.setDetails(17, 415, 32, -1, 33, 1); _seatBelt.setDetails(14, 415, 29, -1, 30, 1); @@ -1118,7 +1140,7 @@ void Scene415::showBullets() { _theBullets.setFrame(2); _theBullets.setPosition(Common::Point(184, 86)); _theBullets.fixPriority(105); - _theBullets.setDetails(415, 16, 17, 18, 1, NULL); + _theBullets.setDetails(415, 16, 17, 18, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&_theBullets); BF_GLOBALS._sceneItems.push_front(&_theBullets); } @@ -1136,7 +1158,7 @@ void Scene415::showGunAndWig() { _gunAndWig.setFrame(2); _gunAndWig.setPosition(Common::Point(159, 88)); _gunAndWig.fixPriority(105); - _gunAndWig.setDetails(415, 13, 14, 15, 1, NULL); + _gunAndWig.setDetails(415, 13, 14, 15, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&_gunAndWig); BF_GLOBALS._sceneItems.push_front(&_gunAndWig); @@ -1249,12 +1271,12 @@ void Scene440::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.setPosition(Common::Point(187, 104)); - + _lyle.setPosition(Common::Point(135, 128)); _lyle.show(); - BF_GLOBALS._walkRegions.proc1(12); - BF_GLOBALS._walkRegions.proc1(13); + BF_GLOBALS._walkRegions.disableRegion(12); + BF_GLOBALS._walkRegions.disableRegion(13); } else { _vechile.setPosition(Common::Point(169, 121)); _vechile.fixPriority(117); @@ -1269,13 +1291,13 @@ void Scene440::postInit(SceneObjectList *OwnerList) { _vechile.setVisage(580); _vechile.setStrip(2); _vechile.setFrame(3); - + BF_GLOBALS._player.setVisage(303); } } BF_GLOBALS._sceneItems.push_back(&_vechile); - BF_GLOBALS._walkRegions.proc1(11); + BF_GLOBALS._walkRegions.disableRegion(11); _doorway.postInit(); _doorway.setVisage(440); @@ -1288,7 +1310,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) { _lyle.setPosition(Common::Point(143, 93)); _lyle.setStrip(5); _lyle.fixPriority(90); - + _doorway.setFrame(_doorway.getFrameCount()); _sceneMode = 4401; setAction(&_sequenceManager, this, 4401, &BF_GLOBALS._player, &_doorway, NULL); @@ -1353,7 +1375,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) { T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4505; - scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this, + scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this, &scene->_counterDoor, &scene->_object2, NULL); return true; default: @@ -1405,7 +1427,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { if (BF_GLOBALS.getFlag(takenWeasel) && !BF_GLOBALS.getFlag(gotTrailer450)) { BF_GLOBALS.setFlag(gotTrailer450); scene->_sceneMode = 4517; - scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this, + scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this, &scene->_door, NULL); } else { animate(ANIM_MODE_8, 1, NULL); @@ -1463,11 +1485,11 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { } else { animate(ANIM_MODE_8, 1, NULL); BF_GLOBALS._player.disableControl(); - + if (!BF_GLOBALS.getFlag(showEugeneID)) T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(showEugeneID); - + if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) && !BF_GLOBALS.getFlag(fMgrCallsWeasel)) { T2_GLOBALS._uiElements.addScore(30); @@ -1537,13 +1559,13 @@ void Scene450::postInit(SceneObjectList *OwnerList) { _door.setVisage(450); _door.setStrip(2); _door.setPosition(Common::Point(72, 80)); - _door.setDetails(450, 15, -1, 13, 1, NULL); + _door.setDetails(450, 15, -1, 13, 1, (SceneItem *)NULL); _counterDoor.postInit(); _counterDoor.setVisage(450); _counterDoor.setPosition(Common::Point(39, 104)); _counterDoor.fixPriority(100); - _counterDoor.setDetails(450, 12, -1, 13, 1, NULL); + _counterDoor.setDetails(450, 12, -1, 13, 1, (SceneItem *)NULL); if (BF_GLOBALS._dayNumber != 3) { _pinBoy.postInit(); @@ -1576,9 +1598,9 @@ void Scene450::postInit(SceneObjectList *OwnerList) { _object2.setPosition(Common::Point(-30, 126)); ADD_MOVER_NULL(_object2, 27, 126); _object2.changeZoom(-1); - _object2.setDetails(450, 2, 18, 3, 1, NULL); + _object2.setDetails(450, 2, 18, 3, 1, (SceneItem *)NULL); - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); _weasel.postInit(); _weasel.setVisage(466); @@ -1625,7 +1647,7 @@ void Scene450::signal() { BF_GLOBALS.setFlag(takenWeasel); _weasel.remove(); _object2.remove(); - BF_GLOBALS._walkRegions.proc2(4); + BF_GLOBALS._walkRegions.enableRegion(4); BF_GLOBALS._player.enableControl(); break; case 4507: diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h index 6c40211f28..937c015a4c 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.h +++ b/engines/tsage/blue_force/blueforce_scenes4.h @@ -133,6 +133,7 @@ class Scene415: public SceneExt { class GunInset: public FocusObject { public: virtual bool startAction(CursorType action, Event &event); + virtual void remove(); }; class GunAndWig: public NamedObject { public: @@ -141,6 +142,7 @@ class Scene415: public SceneExt { class BulletsInset: public FocusObject { public: virtual bool startAction(CursorType action, Event &event); + virtual void remove(); }; class DashDrawer: public NamedObject { public: @@ -166,12 +168,12 @@ public: BulletsInset _bulletsInset; DashDrawer _dashDrawer; TheBullets _theBullets; - NamedObject _object6; + NamedObject _animatedSeat; NamedHotspot _item1, _steeringWheel, _horn, _dashboard; NamedHotspot _seat, _windowLever, _item7, _seatBelt; Lever _lever; SpeakerJakeRadio _jakeRadioSpeaker; - bool _fieldE14, _fieldE16; + bool _scoreWigRapFlag, _scoreBulletRapFlag; Scene415(); virtual void postInit(SceneObjectList *OwnerList = NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index 500cad60b1..abadc4300a 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -60,7 +60,7 @@ bool Scene550::Lyle::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_TALK: - if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || + if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { @@ -132,7 +132,7 @@ bool Scene550::Vechile::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL); - } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || + } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1) { scene->_sceneMode = 5501; @@ -164,11 +164,11 @@ void Scene550::postInit(SceneObjectList *OwnerList) { _sceneMode = 1; signal(); return; - } + } SceneExt::postInit(); loadScene(550); - + _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); @@ -189,8 +189,8 @@ void Scene550::postInit(SceneObjectList *OwnerList) { _vechile.fixPriority(70); if (BF_GLOBALS.getFlag(fWithLyle)) { - BF_GLOBALS._walkRegions.proc1(10); - BF_GLOBALS._walkRegions.proc1(11); + BF_GLOBALS._walkRegions.disableRegion(10); + BF_GLOBALS._walkRegions.disableRegion(11); _vechile.setVisage(444); _vechile.setStrip(4); @@ -201,14 +201,14 @@ void Scene550::postInit(SceneObjectList *OwnerList) { _lyle.postInit(); _lyle.setVisage(835); _lyle.setPosition(Common::Point(139, 83)); - _lyle.setDetails(550, 29, 30, 31, 1, NULL); + _lyle.setDetails(550, 29, 30, 31, 1, (SceneItem *)NULL); _lyle.setStrip(8); BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.setPosition(Common::Point(89, 76)); BF_GLOBALS._player.updateAngle(_lyle._position); } else { - BF_GLOBALS._walkRegions.proc1(12); + BF_GLOBALS._walkRegions.disableRegion(12); _vechile.setPosition(Common::Point(205, 77)); _vechile.changeZoom(80); @@ -216,7 +216,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS.getFlag(onDuty)) { _vechile.setVisage(301); _vechile.setStrip(1); - + BF_GLOBALS._player.setVisage(304); } else { _vechile.setVisage(580); @@ -224,7 +224,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) { _vechile.setFrame(2); BF_GLOBALS._player.setVisage(303); - } + } } BF_GLOBALS._sceneItems.push_back(&_vechile); @@ -296,10 +296,10 @@ void Scene551::Action2::signal() { switch (_actionIndex++) { case 0: - BF_GLOBALS._walkRegions.proc2(18); - BF_GLOBALS._walkRegions.proc2(4); + BF_GLOBALS._walkRegions.enableRegion(18); + BF_GLOBALS._walkRegions.enableRegion(4); scene->_field1CD2 = 1; - + scene->_harrison.setObjectWrapper(new SceneObjectWrapper()); scene->_harrison.animate(ANIM_MODE_1, NULL); @@ -316,7 +316,7 @@ void Scene551::Action2::signal() { scene->_harrison.updateAngle(BF_GLOBALS._player._position); if (scene->_drunkStanding._flag == 1) { - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); ADD_PLAYER_MOVER(71, 97); } else { ADD_PLAYER_MOVER(141, 87); @@ -486,7 +486,7 @@ bool Scene551::PatrolCarTrunk::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) != 1) { - BF_GLOBALS._walkRegions.proc2(18); + BF_GLOBALS._walkRegions.enableRegion(18); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 5503, &BF_GLOBALS._player, &scene->_harrison, this, NULL); @@ -506,7 +506,7 @@ void Scene551::TrunkInset::remove() { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; - scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison, + scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison, &scene->_patrolCarTrunk, NULL); FocusObject::remove(); @@ -681,7 +681,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) { _vechile2.changeZoom(80); BF_GLOBALS._sceneItems.push_back(&_vechile2); - BF_GLOBALS._walkRegions.proc1(14); + BF_GLOBALS._walkRegions.disableRegion(14); _drunk.postInit(); _drunk.setVisage(550); @@ -702,16 +702,16 @@ void Scene551::postInit(SceneObjectList *OwnerList) { _object13.setStrip(2); _object13.setPosition(Common::Point(29, 92)); _object13.fixPriority(82); - _object13.setDetails(550, 8, -1, 9, 1, NULL); + _object13.setDetails(550, 8, -1, 9, 1, (SceneItem *)NULL); if (BF_GLOBALS.getFlag(didDrunk)) { _drunk._flag = 3; _drunk.setStrip(3); _object12.show(); - _object12.setDetails(550, 25, -1, 26, 1, NULL); + _object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.push_front(&_object12); - + _harrison.postInit(); _harrison.setVisage(304); _harrison.setPosition(Common::Point(67, 102)); @@ -733,7 +733,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) { _object11.setFrame(2); _object11.setPosition(Common::Point(116, 84)); _object11.fixPriority(77); - _object11.setDetails(550, 32, -1, 10, 1, NULL); + _object11.setDetails(550, 32, -1, 10, 1, (SceneItem *)NULL); _drunkStanding.postInit(); _drunkStanding._flag = 0; @@ -764,7 +764,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) { _patrolCarTrunk.setFrame(1); _patrolCarTrunk.setPosition(Common::Point(149, 69)); _patrolCarTrunk.fixPriority(79); - _patrolCarTrunk.setDetails(550, 18, -1, 9, 1, NULL); + _patrolCarTrunk.setDetails(550, 18, -1, 9, 1, (SceneItem *)NULL); _object11.postInit(); _object11.setVisage(550); @@ -772,7 +772,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) { _object11.setFrame(2); _object11.setPosition(Common::Point(116, 84)); _object11.fixPriority(77); - _object11.setDetails(550, 32, -1, 10, 1, NULL); + _object11.setDetails(550, 32, -1, 10, 1, (SceneItem *)NULL); _drunkStanding.postInit(); _drunkStanding._flag = 0; @@ -812,7 +812,7 @@ void Scene551::signal() { BF_GLOBALS._sceneManager.changeScene(60); break; case 2: - BF_GLOBALS._walkRegions.proc1(18); + BF_GLOBALS._walkRegions.disableRegion(18); _trunkInset.postInit(); _trunkInset.setVisage(553); @@ -842,7 +842,7 @@ void Scene551::signal() { ADD_PLAYER_MOVER_NULL(_harrison, 88, 91); _object12.show(); - _object12.setDetails(550, 25, -1, 26, 1, NULL); + _object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.push_front(&_object12); BF_GLOBALS._player.enableControl(); @@ -850,8 +850,8 @@ void Scene551::signal() { setAction(&_sequenceManager, this, 5507, &BF_GLOBALS._player, &_drunk, &_drunkStanding, NULL); break; case 5507: - BF_GLOBALS._walkRegions.proc1(2); - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(2); + BF_GLOBALS._walkRegions.disableRegion(4); _drunkStanding._flag = 1; BF_GLOBALS._sceneItems.push_front(&_drunkStanding); @@ -924,7 +924,7 @@ void Scene560::Action1::signal() { scene->_deskChair.setStrip(BF_GLOBALS._player._strip); scene->_deskChair.setPosition(BF_GLOBALS._player._position); - scene->_field380 = 1; + scene->_field380 = true; BF_GLOBALS._player.enableControl(); remove(); break; @@ -950,7 +950,7 @@ void Scene560::Action2::signal() { BF_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 2: - scene->_field380 = 0; + scene->_field380 = false; scene->_deskChair.setPosition(Common::Point(81, 149)); scene->_deskChair.setVisage(561); scene->_deskChair.setStrip(3); @@ -1064,7 +1064,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { scene->_nickel.setFrame(3); scene->_nickel.fixPriority(252); scene->_nickel.setPosition(Common::Point(181, 140)); - scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL); + scene->_nickel.setDetails(560, 47, 48, -1, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&scene->_nickel); BF_GLOBALS._sceneItems.push_front(&scene->_nickel); } @@ -1076,7 +1076,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { _item4.setDetails(Rect(143, 86, 159, 102), 560, 49, 50, -1, 1, NULL); _item5.setDetails(Rect(159, 86, 175, 102), 560, 49, 50, -1, 1, NULL); _item6.setDetails(Rect(175, 86, 191, 102), 560, 49, 50, -1, 1, NULL); - + BF_GLOBALS._sceneItems.remove(&_item1); BF_GLOBALS._sceneItems.remove(&_item2); BF_GLOBALS._sceneItems.remove(&_item3); @@ -1114,9 +1114,9 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { _digit0.setStrip(3); _digit0.setPosition(Common::Point(183, 94)); _digit0.fixPriority(252); - + int amount = (BF_GLOBALS._safeCombination != 0) ? BF_GLOBALS._safeCombination : 1000; - + // Get digit 0 portion int remainder = amount % 10; amount /= 10; @@ -1135,7 +1135,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { void Scene560::SafeInset::remove() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; - + _item1.remove(); _item2.remove(); _item3.remove(); @@ -1145,7 +1145,7 @@ void Scene560::SafeInset::remove() { _digit2.remove(); _digit1.remove(); _digit0.remove(); - + scene->_nickel.remove(); if (BF_GLOBALS._events.getCursor() == CURSOR_USE) { @@ -1201,7 +1201,7 @@ void Scene560::SafeInset::signal() { scene->_nickel.setFrame(3); scene->_nickel.fixPriority(252); scene->_nickel.setPosition(Common::Point(181, 140)); - scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL); + scene->_nickel.setDetails(560, 47, 48, -1, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&scene->_nickel); BF_GLOBALS._sceneItems.push_front(&scene->_nickel); } @@ -1293,7 +1293,7 @@ bool Scene560::SafeInset::Item::startAction(CursorType action, Event &event) { default: break; } - + scene->_safeInset.signal(); scene->_sound1.play(75); return true; @@ -1345,7 +1345,7 @@ bool Scene560::BoxInset::Item1::startAction(CursorType action, Event &event) { scene->_safeInset.setPosition(Common::Point(160, 141)); scene->_safeInset.fixPriority(251); scene->_safeInset.setDetails(560, 45, 46, -1); - + scene->_sceneMode = 3; scene->_boxInset.remove(); @@ -1378,7 +1378,7 @@ bool Scene560::Computer::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ Scene560::Scene560(): SceneExt() { - _field380 = _field11EA = 0; + _field380 = _field11EA = false; } void Scene560::postInit(SceneObjectList *OwnerList) { @@ -1405,7 +1405,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) { _box.setStrip(4); _box.setFrame(1); _box.setPosition(Common::Point(295, 37)); - _box.setDetails(560, 41, 42, -1, 1, NULL); + _box.setDetails(560, 41, 42, -1, 1, (SceneItem *)NULL); } _deskChair.postInit(); @@ -1414,7 +1414,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) { _deskChair.setPosition(Common::Point(81, 149)); _deskChair.fixPriority(151); _deskChair.changeZoom(81); - + if (BF_GLOBALS._sceneManager._previousScene == 570) { // Returning from using computer BF_GLOBALS._events.setCursor(CURSOR_USE); @@ -1433,12 +1433,12 @@ void Scene560::postInit(SceneObjectList *OwnerList) { _deskChair.setStrip(BF_GLOBALS._player._strip); _deskChair.setPosition(BF_GLOBALS._player._position); - _field11EA = 0; - _field380 = 1; + _field11EA = false; + _field380 = true; } else { // Entering study through doorway - _field11EA = 0; - _field380 = 0; + _field11EA = false; + _field380 = false; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(563); @@ -1448,13 +1448,13 @@ void Scene560::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player._moveDiff.x = 11; BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); - + _sceneMode = 10; ADD_MOVER(BF_GLOBALS._player, 85, 115); } _computer.setDetails(Rect(16, 77, 58, 107), 560, 2, -1, -1, 1, NULL); - _deskChair.setDetails(560, 3, -1, -1, 1, NULL); + _deskChair.setDetails(560, 3, -1, -1, 1, (SceneItem *)NULL); _chair.setDetails(Rect(163, 64, 196, 102), 560, 13, 25, 36, 1, NULL); _lamp.setDetails(Rect(197, 43, 214, 56), 560, 7, 19, 30, 1, NULL); _item4.setDetails(Rect(121, 18, 156, 54), 560, 8, 20, 31, 1, NULL); @@ -1516,7 +1516,7 @@ void Scene560::signal() { T2_GLOBALS._uiElements.addScore(10); BF_GLOBALS.setFlag(fGotPointsForPunch); } - + _boxInset.postInit(); _boxInset.setVisage(560); _boxInset.setStrip(2); @@ -1529,7 +1529,7 @@ void Scene560::signal() { } break; case 10: - _field11EA = 0; + _field11EA = false; BF_GLOBALS._player.enableControl(); break; case 11: @@ -1540,7 +1540,7 @@ void Scene560::signal() { void Scene560::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && - (_field380 == 1) && !_action) { + (_field380) && !_action) { _destPosition = event.mousePos; BF_GLOBALS._player.disableControl(); setAction(&_action2); @@ -1553,7 +1553,7 @@ void Scene560::process(Event &event) { void Scene560::dispatch() { if (!_field11EA && (BF_GLOBALS._player._position.y < 105)) { - _field11EA = 1; + _field11EA = true; BF_GLOBALS._player.disableControl(); BF_GLOBALS._sceneManager.changeScene(270); } @@ -1605,7 +1605,7 @@ void Scene570::PasswordEntry::postInit(SceneObjectList *OwnerList) { void Scene570::PasswordEntry::process(Event &event) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; bool entryChanged = false; - + switch (event.eventType) { case EVENT_KEYPRESS: { int key = toupper(event.kbd.ascii); @@ -1648,7 +1648,7 @@ void Scene570::PasswordEntry::process(Event &event) { _entryText.setPosition(Common::Point(213, 40)); _entryText.fixPriority(255); _entryText.setup(_entryBuffer); - + // Pad entered text with spaces to make up the allowed width and then display Common::String msg = _entryBuffer; while (msg.size() < 10) @@ -1658,7 +1658,7 @@ void Scene570::PasswordEntry::process(Event &event) { } void Scene570::PasswordEntry::checkPassword() { - // Check if the password is correctly entered as 'JACKIE' or, as a nod to the + // Check if the password is correctly entered as 'JACKIE' or, as a nod to the // reimplementation in ScummVM, as the project name. Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; @@ -1794,7 +1794,7 @@ void Scene570::Icon::remove() { } bool Scene570::Icon::startAction(CursorType action, Event &event) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: @@ -1907,7 +1907,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) { } void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); _iconId = iconId; @@ -1929,7 +1929,7 @@ void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, in /*--------------------------------------------------------------------------*/ bool Scene570::PowerSwitch::startAction(CursorType action, Event &event) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: @@ -1972,7 +1972,7 @@ bool Scene570::PrinterIcon::startAction(CursorType action, Event &event) { } void Scene570::Object3::remove() { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; scene->_object4._flag = 0; scene->_printerIcon.remove(); @@ -1998,7 +1998,7 @@ void Scene570::Object3::remove() { /*--------------------------------------------------------------------------*/ bool Scene570::FloppyDrive::startAction(CursorType action, Event &event) { - Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; + Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: @@ -2039,7 +2039,7 @@ void Scene570::postInit(SceneObjectList *OwnerList) { _powerSwitch.setStrip(4); _powerSwitch.setFrame(1); _powerSwitch.setPosition(Common::Point(163, 131)); - _powerSwitch.setDetails(570, 1, 15, -1, 1, NULL); + _powerSwitch.setDetails(570, 1, 15, -1, 1, (SceneItem *)NULL); _floppyDrive.setDetails(Rect(258, 111, 303, 120), 570, 0, 15, -1, 1, NULL); _item11.setDetails(0, 570, 15, 15, 15, 1); @@ -2070,7 +2070,7 @@ void Scene570::signal() { _printerIcon.setFrame(3); _printerIcon.setPosition(Common::Point(172, 71)); _printerIcon.fixPriority(2); - _printerIcon.setDetails(570, 14, 15, -1, 2, NULL); + _printerIcon.setDetails(570, 14, 15, -1, 2, (SceneItem *)NULL); _iconManager.setup(2); _folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE); @@ -2201,7 +2201,7 @@ void Scene580::postInit(SceneObjectList *OwnerList) { _door.setStrip(4); _door.setPosition(Common::Point(168, 41)); _door.hide(); - _door.setDetails(580, 5, -1, -1, 1, NULL); + _door.setDetails(580, 5, -1, -1, 1, (SceneItem *)NULL); _vechile.postInit(); _vechile.setVisage(580); @@ -2219,28 +2219,27 @@ void Scene580::postInit(SceneObjectList *OwnerList) { _vechile.changeZoom(90); _vechile.setStrip(3); _vechile.setPosition(Common::Point(165, 76)); - _vechile.setDetails(580, 2, 3, -1, 1, NULL); - _vechile.setVisage(303); + _vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.setVisage(303); - BF_GLOBALS._walkRegions.proc1(8); - BF_GLOBALS._walkRegions.proc1(9); - BF_GLOBALS._walkRegions.proc1(10); - BF_GLOBALS._walkRegions.proc1(11); + BF_GLOBALS._walkRegions.disableRegion(8); + BF_GLOBALS._walkRegions.disableRegion(9); + BF_GLOBALS._walkRegions.disableRegion(10); + BF_GLOBALS._walkRegions.disableRegion(11); } else { _vechile.setPosition(Common::Point(159, 72)); if (BF_GLOBALS.getFlag(onDuty)) { _vechile.setStrip(1); _vechile.setFrame(2); - _vechile.setDetails(300, 11, 13, -1, 1, NULL); + _vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.setVisage(304); } else { _vechile.setStrip(2); _vechile.setFrame(3); - _vechile.setDetails(580, 0, 1, -1, 1, NULL); + _vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.setVisage(303); } @@ -2327,7 +2326,7 @@ bool Scene590::Skip::startAction(CursorType action, Event &event) { } else { scene->_stripNumber = !scene->_field17DC ? 5901 : 5902; } - + scene->setAction(&scene->_action1); scene->_field17DC = 1; return true; @@ -2405,7 +2404,7 @@ void Scene590::Action2::signal() { case 4: scene->_skip.setStrip(1); scene->_skip.animate(ANIM_MODE_1, NULL); - + BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setStrip(7); BF_GLOBALS._player.setPosition(Common::Point(238, 131)); @@ -2457,7 +2456,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_skipSpeaker); _stripManager.addSpeaker(&_lauraSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); - + if (BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.setVisage(361); BF_GLOBALS._player._moveDiff = Common::Point(6, 2); @@ -2469,12 +2468,12 @@ void Scene590::postInit(SceneObjectList *OwnerList) { _skip.postInit(); _skip.setVisage(693); _skip.setPosition(Common::Point(271, 117)); - _skip.setDetails(590, 26, -1, 27, 1, NULL); + _skip.setDetails(590, 26, -1, 27, 1, (SceneItem *)NULL); _laura.postInit(); _laura.setVisage(692); _laura.setPosition(Common::Point(248, 115)); - _laura.setDetails(590, 24, -1, 25, 1, NULL); + _laura.setDetails(590, 24, -1, 25, 1, (SceneItem *)NULL); } } @@ -2489,7 +2488,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) { _item10.setDetails(13, 590, 9, -1, 21, 1); _item11.setDetails(15, 590, 10, -1, 22, 1); _item12.setDetails(17, 590, 11, -1, 23, 1); - + BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5900, &BF_GLOBALS._player, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h index 34328ab9e8..73d323fc54 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.h +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -228,7 +228,8 @@ public: NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets; NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office; ASound _sound1; - int _field380, _field11EA; + bool _field380; + bool _field11EA; Common::Point _destPosition; Scene560(); diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp index 56fdec47cd..9467df7917 100644 --- a/engines/tsage/blue_force/blueforce_scenes6.cpp +++ b/engines/tsage/blue_force/blueforce_scenes6.cpp @@ -37,7 +37,7 @@ namespace BlueForce { void Scene600::Action1::signal() { Scene600 *scene = (Scene600 *)BF_GLOBALS._sceneManager._scene; - static const uint32 black = 0; + static byte red[3] = {220, 0, 0}; switch (_actionIndex++) { case 0: @@ -49,8 +49,8 @@ void Scene600::Action1::signal() { break; case 2: scene->_sound1.play(59); - setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_object1, - &BF_GLOBALS._player, &scene->_object3, NULL); + setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan, + &BF_GLOBALS._player, &scene->_skidMarks, NULL); break; case 3: BF_GLOBALS._sound1.play(61); @@ -61,13 +61,13 @@ void Scene600::Action1::signal() { break; case 5: { BF_GLOBALS._player.remove(); - scene->_object1.remove(); + scene->_ryan.remove(); scene->_object2.remove(); - scene->_object3.remove(); + scene->_skidMarks.remove(); - for (int percent = 100; percent >= 0; percent -= 5) { - BF_GLOBALS._scenePalette.fade((const byte *)&black, false, percent); - g_system->delayMillis(10); + for (int percent = 100; percent >= 0; percent -= 2) { + BF_GLOBALS._scenePalette.fade((const byte *)&red, false, percent); + g_system->delayMillis(5); } SynchronizedList<SceneObject *>::iterator i; @@ -91,6 +91,8 @@ void Scene600::Action1::signal() { BF_GLOBALS._v51C44 = 0; remove(); break; + default: + break; } } @@ -110,14 +112,14 @@ void Scene600::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.setPosition(Common::Point(639, 0)); BF_GLOBALS._player.disableControl(); - _object3.postInit(); - _object3.hide(); + _skidMarks.postInit(); + _skidMarks.hide(); _object2.postInit(); - - _object1.postInit(); - _object1.setVisage(600); - _object1.setStrip(7); - _object1.setPosition(Common::Point(417, 82)); + + _ryan.postInit(); + _ryan.setVisage(600); + _ryan.setStrip(7); + _ryan.setPosition(Common::Point(417, 82)); BF_GLOBALS.clearFlag(onDuty); BF_INVENTORY.setObjectScene(INV_TICKET_BOOK, 60); @@ -147,7 +149,7 @@ void Scene600::remove() { void Scene620::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(999); - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setVisage(621); @@ -174,14 +176,14 @@ void Scene620::signal() { case 13: case 16: case 19: - addFader((const byte *)&black, 2, this); + addFader((const byte *)&black, 2, this); break; case 2: BF_GLOBALS._player.remove(); _object1.postInit(); _object1.setVisage(622); _object1.setPosition(Common::Point(101, 41)); - addFader((const byte *)&black, 2, this); + add2Faders((const byte *)&black, 2, 622, this); break; case 5: _object1.remove(); @@ -240,6 +242,8 @@ void Scene620::signal() { BF_GLOBALS._dayNumber = 3; BF_GLOBALS._sceneManager.changeScene(271); break; + default: + break; } } @@ -386,8 +390,8 @@ bool Scene690::Object1::startAction(CursorType action, Event &event) { if ((action == CURSOR_USE) && (scene->_object2._strip == 1)) { BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(1); - BF_GLOBALS._walkRegions.proc2(6); + BF_GLOBALS._walkRegions.enableRegion(1); + BF_GLOBALS._walkRegions.enableRegion(6); scene->_sceneMode = 6901; scene->setAction(&scene->_sequenceManager, scene, 6901, &BF_GLOBALS._player, &scene->_object2, &scene->_object1, &scene->_object4, &scene->_object5, NULL); @@ -406,7 +410,7 @@ bool Scene690::Object2::startAction(CursorType action, Event &event) { scene->_object6.postInit(); scene->_object6.hide(); scene->_object6.fixPriority(1); - scene->_object6.setDetails(690, 21, 17, 23, 1, NULL); + scene->_object6.setDetails(690, 21, 17, 23, 1, (SceneItem *)NULL); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 6902; @@ -437,36 +441,36 @@ void Scene690::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._dayNumber = 1; _stripManager.addSpeaker(&_jakeSpeaker); - + _object1.postInit(); _object1.setVisage(690); _object1.setStrip2(2); _object1.fixPriority(188); _object1.setPosition(Common::Point(50, 166)); - _object1.setDetails(690, 4, 17, 26, 1, NULL); + _object1.setDetails(690, 4, 17, 26, 1, (SceneItem *)NULL); _object3.postInit(); _object3.setVisage(690); _object3.fixPriority(100); _object3.setPosition(Common::Point(238, 125)); - _object3.setDetails(690, 7, 17, 28, 1, NULL); + _object3.setDetails(690, 7, 17, 28, 1, (SceneItem *)NULL); _object2.postInit(); _object2.setVisage(694); _object2.setStrip2(3); _object2.fixPriority(125); _object2.setPosition(Common::Point(100, 134)); - _object2.setDetails(690, 12, -1, 11, 1, NULL); + _object2.setDetails(690, 12, -1, 11, 1, (SceneItem *)NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player._moveDiff.x = 8; _object4.postInit(); - _object4.setDetails(690, 13, -1, -1, 1, NULL); + _object4.setDetails(690, 13, -1, -1, 1, (SceneItem *)NULL); _object5.postInit(); - _object5.setDetails(690, 14, -1, -1, 1, NULL); + _object5.setDetails(690, 14, -1, -1, 1, (SceneItem *)NULL); _sceneMode = 6903; setAction(&_sequenceManager, this, 6903, &BF_GLOBALS._player, &_object3, &_object4, &_object5, NULL); @@ -500,8 +504,8 @@ void Scene690::signal() { BF_GLOBALS._player.enableControl(); break; case 6903: - BF_GLOBALS._walkRegions.proc1(1); - BF_GLOBALS._walkRegions.proc1(6); + BF_GLOBALS._walkRegions.disableRegion(1); + BF_GLOBALS._walkRegions.disableRegion(6); BF_GLOBALS._player.enableControl(); break; default: diff --git a/engines/tsage/blue_force/blueforce_scenes6.h b/engines/tsage/blue_force/blueforce_scenes6.h index e354e9e069..3f9c14aa11 100644 --- a/engines/tsage/blue_force/blueforce_scenes6.h +++ b/engines/tsage/blue_force/blueforce_scenes6.h @@ -49,7 +49,7 @@ public: SequenceManager _sequenceManager; Action1 _action1; ASoundExt _sound1; - NamedObject _object1, _object2, _object3; + NamedObject _ryan, _object2, _skidMarks; BackgroundSceneObject _object4, _object5; BackgroundSceneObject _object6, _object7, _object8; diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp index 2ced7ce08c..bb29ad1f34 100644 --- a/engines/tsage/blue_force/blueforce_scenes7.cpp +++ b/engines/tsage/blue_force/blueforce_scenes7.cpp @@ -37,7 +37,7 @@ namespace BlueForce { void Scene710::Timer1::signal() { PaletteRotation *rotation = BF_GLOBALS._scenePalette.addRotation(136, 138, -1); - rotation->setDelay(25); + rotation->setDelay(20); rotation = BF_GLOBALS._scenePalette.addRotation(146, 148, -1); rotation->setDelay(30); rotation = BF_GLOBALS._scenePalette.addRotation(187, 191, -1); @@ -113,19 +113,19 @@ bool Scene710::Object5::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: - if (scene->_v1D64 <= 2) + if (scene->_stickThrowCount <= 2) return NamedObject::startAction(action, event); else { SceneItem::display2(710, 3); - scene->_v1D66 = 1; + scene->_watchCrate = true; return true; } case CURSOR_USE: - if ((scene->_kid._position.x < 0) && (scene->_v1D62 == 1)) { - scene->_v1D64++; - if (scene->_v1D66 == 0) { + if ((scene->_kid._position.x < 0) && (scene->_dogLying)) { + scene->_stickThrowCount++; + if (!scene->_watchCrate) { BF_GLOBALS._player.disableControl(); - scene->_v1D62 = 0; + scene->_dogLying = false; scene->_sceneMode = 7105; scene->setAction(&scene->_sequenceManager1, scene, 7105, &BF_GLOBALS._player, &scene->_stick, &scene->_dog, NULL); } else { @@ -172,10 +172,10 @@ void Scene710::postInit(SceneObjectList *OwnerList) { _stick.animate(ANIM_MODE_2, NULL); _stick.setPosition(Common::Point(650, 160)); _stick._moveDiff.x = 16; - _stick.setDetails(710, 4, -1, -1, 1, NULL); - _laura.setDetails(710, 2, -1, -1, 1, NULL); - _kid.setDetails(710, 6, -1, -1, 1, NULL); - _dog.setDetails(710, 0, -1, -1, 1, NULL); + _stick.setDetails(710, 4, -1, -1, 1, (SceneItem *)NULL); + _laura.setDetails(710, 2, -1, -1, 1, (SceneItem *)NULL); + _kid.setDetails(710, 6, -1, -1, 1, (SceneItem *)NULL); + _dog.setDetails(710, 0, -1, -1, 1, (SceneItem *)NULL); _item1.setDetails(Rect(555, 68, 583, 101), 710, 7, 23, -1, 1, NULL); _item2.setDetails(Rect(583, 46, 611, 78), 710, 7, 23, -1, 1, NULL); @@ -187,7 +187,8 @@ void Scene710::postInit(SceneObjectList *OwnerList) { _item7.setDetails(Rect(0, 0, 640, 52), 710, 11, 17, -1, 1, NULL); _item9.setDetails(Rect(0, 0, 640, 128), 710, 5, 15, -1, 1, NULL); - _v1D62 = _v1D64 = _v1D66 = _v1D68 = 0; + _stickThrowCount = 0; + _dogLying = _watchCrate = _throwStick = false; _action1._state = 7100; _timer1.set(2, NULL); _sceneMode = 7100; @@ -205,28 +206,29 @@ void Scene710::signal() { setAction(&_sequenceManager1, this, 7102, &_dog, NULL); break; case 7101: + // Pick up crate part BF_GLOBALS._player.enableControl(); BF_INVENTORY.setObjectScene(INV_CRATE1, 1); _stick.remove(); - BF_GLOBALS._walkRegions.proc2(2); + BF_GLOBALS._walkRegions.enableRegion(2); break; case 7102: _stick.setPosition(Common::Point(100, 122)); _stick.animate(ANIM_MODE_NONE, NULL); _stick._strip = 2; - if (_v1D64 <= 2) + if (_stickThrowCount <= 2) _stick._frame = 2; else { - if (_v1D64 == 3) { + if (_stickThrowCount == 3) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; _stripManager.start(7108, this); } _stick._frame = 1; } - _v1D62 = 1; - BF_GLOBALS._walkRegions.proc1(2); - if ((_v1D68 != 0) && (_sceneMode != 0)) + _dogLying = true; + BF_GLOBALS._walkRegions.disableRegion(2); + if ((_throwStick) && (_sceneMode != 0)) BF_GLOBALS._player.enableControl(); break; case 7103: @@ -239,12 +241,12 @@ void Scene710::signal() { } break; case 7105: - _v1D68 = 1; + _throwStick = true; // No break on purpose case 7104: _sceneMode = 7102; setAction(&_sequenceManager1, this, 7102, &_dog, NULL); - BF_GLOBALS._walkRegions.proc2(2); + BF_GLOBALS._walkRegions.enableRegion(2); break; case 7106: BF_GLOBALS._sound1.fadeOut2(NULL); @@ -256,8 +258,8 @@ void Scene710::signal() { } void Scene710::dispatch() { - if ((_kid._position.x > 0) && (_v1D62 == 1) && (_sceneMode != 7106)) { - _v1D62 = 0; + if ((_kid._position.x > 0) && (_dogLying) && (_sceneMode != 7106)) { + _dogLying = false; _sceneMode = 7103; setAction(&_sequenceManager1, this, 7103, &_kid, &_stick, &_dog, NULL); } @@ -266,10 +268,10 @@ void Scene710::dispatch() { void Scene710::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_v1D62); - s.syncAsSint16LE(_v1D64); - s.syncAsSint16LE(_v1D66); - s.syncAsSint16LE(_v1D68); + s.syncAsSint16LE(_dogLying); + s.syncAsSint16LE(_stickThrowCount); + s.syncAsSint16LE(_watchCrate); + s.syncAsSint16LE(_throwStick); } diff --git a/engines/tsage/blue_force/blueforce_scenes7.h b/engines/tsage/blue_force/blueforce_scenes7.h index 91bd1e537f..161d94cc2c 100644 --- a/engines/tsage/blue_force/blueforce_scenes7.h +++ b/engines/tsage/blue_force/blueforce_scenes7.h @@ -89,7 +89,10 @@ public: NamedHotspot _item7; NamedHotspot _item8; NamedHotspot _item9; - int _v1D62, _v1D64, _v1D66, _v1D68; + int _stickThrowCount; + bool _dogLying; + bool _watchCrate; + bool _throwStick; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index c81f3b8d65..5a60cd7c5e 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -252,12 +252,12 @@ void Scene800::postInit(SceneObjectList *OwnerList) { _car2.fixPriority(158); BF_GLOBALS._sceneItems.push_back(&_car2); - BF_GLOBALS._walkRegions.proc1(8); + BF_GLOBALS._walkRegions.disableRegion(8); } if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark < bEndDayThree)) { _car2.remove(); - BF_GLOBALS._walkRegions.proc2(8); + BF_GLOBALS._walkRegions.enableRegion(8); } if (BF_GLOBALS.getFlag(fWithLyle)) { @@ -427,14 +427,14 @@ void Scene810::Action2::signal() { setAction(&scene->_sequenceManager1, this, 8117, &scene->_lyle, &scene->_chair, NULL); break; case 3: - BF_GLOBALS._walkRegions.proc2(4); + BF_GLOBALS._walkRegions.enableRegion(4); ADD_PLAYER_MOVER_THIS(scene->_lyle, 27, 124); break; case 4: scene->_lyle.setVisage(813); scene->_lyle.setStrip(2); scene->_lyle.setFrame(1); - + ADD_PLAYER_MOVER(84, 113); break; case 5: @@ -454,7 +454,7 @@ void Scene810::Action2::signal() { scene->_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8137 : 8112, this); break; case 8: - BF_GLOBALS._walkRegions.proc1(13); + BF_GLOBALS._walkRegions.disableRegion(13); BF_GLOBALS._player.enableControl(); remove(); break; @@ -562,24 +562,36 @@ bool Scene810::Lyle::startAction(CursorType action, Event &event) { case INV_PRINT_OUT: if (BF_GLOBALS.getFlag(shownLylePO)) { scene->_sceneMode = 8149; - } else if (!BF_GLOBALS.getFlag(shownLylePO)) { - if (!BF_GLOBALS.getFlag(shownFax)) { - // WORKAROUND: Original did not do a 'not', but I think this is correct - BF_GLOBALS.setFlag(shownFax); - scene->_sceneMode = 8125; - } else if (BF_GLOBALS.getFlag(shownLyleRapsheet)) { - scene->_sceneMode = 8104; + } else { + BF_GLOBALS.setFlag(shownLylePO); + if (BF_GLOBALS._dayNumber == 3) { + if (BF_GLOBALS.getFlag(shownFax)) { + BF_GLOBALS.setFlag(shownFax); + scene->_sceneMode = 8125; + } else if (BF_GLOBALS.getFlag(shownLyleRapsheet)) { + scene->_sceneMode = 8104; + } else { + scene->_sceneMode = 8121; + } + } else if (BF_GLOBALS.getFlag(onDuty)) { + if ((BF_GLOBALS.getFlag(shownLyleRapsheet)) || (BF_GLOBALS.getFlag(shownLyleCrate1))){ + scene->_sceneMode = 8141; + } else { + // Doublecheck on shownLyleCrate1 removed: useless + scene->_sceneMode = 8144; + } } else { - scene->_sceneMode = 8121; + if ((BF_GLOBALS.getFlag(shownLyleRapsheet)) || (BF_GLOBALS.getFlag(shownLyleCrate1))) { + scene->_sceneMode = 8129; + } else { // if (BF_GLOBALS.getFlag(shownLyleCrate1)) { + scene->_sceneMode = 8132; + // doublecheck Present in the original, may hide a bug in the original + //} else + // scene->_sceneMode = 8121; + } } - } else if (BF_GLOBALS.getFlag(onDuty)) { - scene->_sceneMode = 8141; - } else { - if (BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLyleCrate1)) - scene->_sceneMode = 8129; - else - scene->_sceneMode = 8121; } + BF_GLOBALS._player.disableControl(); scene->setAction(&scene->_action1); return true; @@ -599,7 +611,7 @@ bool Scene810::Lyle::startAction(CursorType action, Event &event) { default: return NamedObjectExt::startAction(action, event); } -} +} bool Scene810::Chair::startAction(CursorType action, Event &event) { switch (action) { @@ -654,12 +666,12 @@ bool Scene810::FaxMachineInset::startAction(CursorType action, Event &event) { if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) { T2_GLOBALS._uiElements.addScore(50); scene->_sound1.play(77); + scene->_fieldA70 = 1; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 8109; scene->setAction(&scene->_sequenceManager1, scene, 8109, &BF_GLOBALS._player, &scene->_object6, &scene->_object5, NULL); - scene->_fieldA70 = 1; scene->_fieldA74 = 1; remove(); } else { @@ -697,7 +709,7 @@ bool Scene810::Object5::startAction(CursorType action, Event &event) { case CURSOR_USE: { scene->_sceneMode = 8195; BF_GLOBALS._player.disableControl(); - + PlayerMover *mover = new PlayerMover(); Common::Point destPos(67, 111); BF_GLOBALS._player.addMover(mover, &destPos, scene); @@ -792,7 +804,7 @@ bool Scene810::FaxMachine::startAction(CursorType action, Event &event) { scene->_sceneMode = 811; if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) { - scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105, + scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105, &BF_GLOBALS._player, &scene->_object6, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 8111, &BF_GLOBALS._player, @@ -1046,12 +1058,12 @@ void Scene810::postInit(SceneObjectList *OwnerList) { case 820: BF_GLOBALS._player.setStrip(7); BF_GLOBALS._player.setPosition(Common::Point(278, 116)); - + _lyle.setVisage(845); _lyle.setPosition(Common::Point(340, 175)); _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle.animate(ANIM_MODE_1, NULL); - + _chair.show(); BF_GLOBALS._player.disableControl(); @@ -1109,7 +1121,7 @@ void Scene810::postInit(SceneObjectList *OwnerList) { _item12._sceneRegionId = 8; BF_GLOBALS._sceneItems.push_back(&_item12); - BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan, + BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan, &_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL); _background.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y)); } @@ -1172,7 +1184,7 @@ void Scene810::signal() { if (BF_GLOBALS.getFlag(shownFax)) { BF_GLOBALS.setFlag(showMugAround); } else { - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); BF_GLOBALS._player.enableControl(); } break; @@ -1225,7 +1237,7 @@ void Scene810::signal() { _object5.setFrame(1); break; case 8196: - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); BF_GLOBALS._player.enableControl(); break; case 8198: @@ -1264,7 +1276,7 @@ void Scene810::dispatch() { _lyle.updateAngle(BF_GLOBALS._player._position); } - if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) && + if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) && (BF_GLOBALS._player._position.y != 111)) { _faxMachineInset.remove(); } @@ -1279,8 +1291,8 @@ void Scene810::dispatch() { } else { BF_GLOBALS.clearFlag(showMugAround); BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(4); - BF_GLOBALS._walkRegions.proc2(13); + BF_GLOBALS._walkRegions.enableRegion(4); + BF_GLOBALS._walkRegions.enableRegion(13); _sceneMode = 8112; setAction(&_sequenceManager1, this, 8112, &BF_GLOBALS._player, &_lyle, NULL); @@ -1296,8 +1308,8 @@ void Scene810::dispatch() { setAction(&_sequenceManager1, this, 8100, &BF_GLOBALS._player, NULL); } else { if (BF_GLOBALS.getFlag(fWithLyle)) { - BF_GLOBALS._walkRegions.proc2(4); - BF_GLOBALS._walkRegions.proc2(13); + BF_GLOBALS._walkRegions.enableRegion(4); + BF_GLOBALS._walkRegions.enableRegion(13); ADD_MOVER_NULL(_lyle, 320, 155); } @@ -1329,7 +1341,7 @@ bool Scene820::PowerButton::startAction(CursorType action, Event &event) { BF_GLOBALS._scenePalette.loadPalette(821); BF_GLOBALS._scenePalette.refresh(); - SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, + SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END); } else { BF_GLOBALS._scenePalette.loadPalette(820); @@ -1376,7 +1388,7 @@ bool Scene820::BackButton::startAction(CursorType action, Event &event) { scene->_object5.hide(); } - SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, + SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END); return true; default: @@ -1407,7 +1419,7 @@ bool Scene820::ForwardButton::startAction(CursorType action, Event &event) { if (scene->_pageNumber < 4) ++scene->_pageNumber; - SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, + SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0, SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END); if (scene->_pageNumber == 4) { @@ -1435,7 +1447,7 @@ void Scene820::synchronize(Serializer &s) { void Scene820::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(820); - + _stripManager.addSpeaker(&_gameTextSpeaker); _powerButton.postInit(); @@ -1660,12 +1672,12 @@ void Scene830::postInit(SceneObjectList *OwnerList) { _rentalBoat.setStrip(1); _rentalBoat.setPosition(Common::Point(271, 146)); _rentalBoat.fixPriority(90); - _rentalBoat.setDetails(830, 0, 1, 2, 1, NULL); + _rentalBoat.setDetails(830, 0, 1, 2, 1, (SceneItem *)NULL); } _door.postInit(); _door.setVisage(830); - _door.setDetails(830, 3, 4, -1, 1, NULL); + _door.setDetails(830, 3, 4, -1, 1, (SceneItem *)NULL); _door.setStrip((BF_GLOBALS._dayNumber == 2) ? 4 : 3); _door.setPosition(Common::Point(182, 97)); @@ -1690,7 +1702,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) { _object5.setStrip(2); _object5.setFrame(2); _object5.setPosition(Common::Point(126, 133)); - _object5.setDetails(830, 7, 8, -1, 1, NULL); + _object5.setDetails(830, 7, 8, -1, 1, (SceneItem *)NULL); } break; case 5: @@ -1706,7 +1718,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) { _lyle.setStrip(4); _lyle.setPosition(Common::Point(180, 154)); _lyle._moveDiff = Common::Point(2, 0); - _lyle.setDetails(830, 28, -1, 29, 1, NULL); + _lyle.setDetails(830, 28, -1, 29, 1, (SceneItem *)NULL); _field18AC = 1; } @@ -1938,7 +1950,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) { _rentalKeys.setFrame(3); _rentalKeys.setPosition(Common::Point(120, 132)); _rentalKeys.fixPriority(255); - _rentalKeys.setDetails(840, 52, 8, -1, 2, NULL); + _rentalKeys.setDetails(840, 52, 8, -1, 2, (SceneItem *)NULL); } if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) != 1) { @@ -1948,7 +1960,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) { _waveKeys.setFrame(2); _waveKeys.setPosition(Common::Point(201, 91)); _waveKeys.fixPriority(255); - _waveKeys.setDetails(840, 53, 8, -1, 2, NULL); + _waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL); } _v1B4 = _v1B6 = 0; @@ -2023,7 +2035,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) { _rentalKeys.setFrame(3); _rentalKeys.setPosition(Common::Point(120, 132)); _rentalKeys.fixPriority(255); - _rentalKeys.setDetails(840, 52, 8, -1, 2, NULL); + _rentalKeys.setDetails(840, 52, 8, -1, 2, (SceneItem *)NULL); } if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) { @@ -2034,7 +2046,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) { _waveKeys.setFrame(2); _waveKeys.setPosition(Common::Point(201, 91)); _waveKeys.fixPriority(255); - _waveKeys.setDetails(840, 53, 8, -1, 2, NULL); + _waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL); } BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0); @@ -2247,7 +2259,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) { _doors.setVisage(840); _doors.setStrip(3); _doors.setPosition(Common::Point(157, 81)); - _doors.setDetails(840, 0, 1, 2, 1, NULL); + _doors.setDetails(840, 0, 1, 2, 1, (SceneItem *)NULL); _carter.postInit(); _carter.setVisage(843); @@ -2267,7 +2279,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) { _item10.setDetails(Rect(199, 56, 236, 80), 840, 24, 14, 12, 1, NULL); _item11.setDetails(Rect(256, 94, 319, 118), 840, 25, 15, 13, 1, NULL); _item18.setDetails(6, 840, 38, 39, 40, 1); - _carter.setDetails(840, 3, 4, 5, 1, NULL); + _carter.setDetails(840, 3, 4, 5, 1, (SceneItem *)NULL); _item8.setDetails(Rect(259, 4, 319, 87), 840, 22, 15, 13, 1, NULL); _item15.setDetails(2, 840, 32, 33, 34, 1); _coins.setDetails(3, 840, -1, 6, 7, 1); @@ -2283,7 +2295,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) { _boatKeys.setFrame(1); _boatKeys.setPosition(Common::Point(250, 83)); _boatKeys.fixPriority(120); - _boatKeys.setDetails(840, -1, 8, 9, 2, NULL); + _boatKeys.setDetails(840, -1, 8, 9, 2, (SceneItem *)NULL); _field1AC0 = 1; } @@ -2375,7 +2387,7 @@ void Scene840::signal() { case 4: _sceneMode = 8403; _boatKeys.postInit(); - _boatKeys.setDetails(840, -1, 8, 9, 2, NULL); + _boatKeys.setDetails(840, -1, 8, 9, 2, (SceneItem *)NULL); setAction(&_sequenceManager1, this, 8403, &_carter, &_boatKeys, NULL); break; case 5: @@ -2667,7 +2679,7 @@ void Scene860::postInit(SceneObjectList *OwnerList) { _object2.setVisage(880); _object2.setPosition(Common::Point(196, 81)); BF_GLOBALS._sceneItems.push_back(&_object2); - _object2.setDetails(860, 0, 1, -1, 1, NULL); + _object2.setDetails(860, 0, 1, -1, 1, (SceneItem *)NULL); _object2.fixPriority(20); _neRect = Rect(0, 0, 0, 0); @@ -2864,7 +2876,7 @@ void Scene870::CrateInset::initContents() { _jar.setPosition(Common::Point(scene->_crateInset._position.x + 5, scene->_crateInset._position.y - 26)); _jar.fixPriority(251); - _jar.setDetails(870, 39, 40, 41, 1, NULL); + _jar.setDetails(870, 39, 40, 41, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&_jar); BF_GLOBALS._sceneItems.push_front(&_jar); } @@ -2878,7 +2890,7 @@ void Scene870::CrateInset::initContents() { _rags.setPosition(Common::Point(scene->_crateInset._position.x - 18, scene->_crateInset._position.y - 18)); _rags.fixPriority(251); - _rags.setDetails(870, 42, 43, 44, 1, NULL); + _rags.setDetails(870, 42, 43, 44, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&_rags); BF_GLOBALS._sceneItems.push_front(&_rags); } @@ -3051,7 +3063,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) { _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle.animate(ANIM_MODE_1, NULL); _lyle._moveDiff = Common::Point(2, 1); - _lyle.setDetails(870, 27, 28, 29, 1, NULL); + _lyle.setDetails(870, 27, 28, 29, 1, (SceneItem *)NULL); } _yacht.postInit(); @@ -3059,7 +3071,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) { _yacht.setStrip(4); _yacht.setFrame(4); _yacht.setPosition(Common::Point(232, 19)); - _yacht.setDetails(870, 30, 31, 32, 1, NULL); + _yacht.setDetails(870, 30, 31, 32, 1, (SceneItem *)NULL); if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_FLARE) == 0) && (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355)) { @@ -3069,9 +3081,9 @@ void Scene870::postInit(SceneObjectList *OwnerList) { _green.setPosition(Common::Point(127, 109)); if (BF_GLOBALS._bookmark == bFinishedWGreen) { - _green.setDetails(870, 51, 54, 53, 1, NULL); + _green.setDetails(870, 51, 54, 53, 1, (SceneItem *)NULL); } else { - _green.setDetails(870, 51, 52, 53, 1, NULL); + _green.setDetails(870, 51, 52, 53, 1, (SceneItem *)NULL); } } } @@ -3103,7 +3115,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) { _lyle.setPosition(Common::Point(156, 148)); _lyle.fixPriority(149); } - + if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) && (BF_INVENTORY.getObjectScene(INV_GRENADES) == 355)) { _object4.postInit(); @@ -3123,7 +3135,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) { } break; } - + _boat.setDetails(7, 870, 3, 4, 5, 1); _crate.setDetails(14, 870, 12, 13, 14, 1); _water.setDetails(5, 870, 24, 25, 26, 1); @@ -3346,11 +3358,11 @@ void Scene880::postInit(SceneObjectList *OwnerList) { _object2.postInit(); _object2.setVisage(880); _object2.setPosition(Common::Point(209, 76)); - _object2.setDetails(880, 4, 5, 6, 1, NULL); + _object2.setDetails(880, 4, 5, 6, 1, (SceneItem *)NULL); _object4.postInit(); _object4.setVisage(875); - _object4.setDetails(880, 7, -1, 9, 1, NULL); + _object4.setDetails(880, 7, -1, 9, 1, (SceneItem *)NULL); _object5.postInit(); _object5.setVisage(874); @@ -3381,7 +3393,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) { _object4.setFrame2(_object4.getFrameCount()); _object4.fixPriority(160); _object4.setPosition(Common::Point(255, 148)); - + _seqNumber = 8816; } else if (BF_GLOBALS.getFlag(fBlowUpGoon)) { _object4.setStrip(7); @@ -3393,7 +3405,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) { } else { _object4.setStrip(2); _object4.setPosition(Common::Point(258, 147)); - + _object3.postInit(); _object3.setVisage(871); _object3.setStrip(4); @@ -3588,7 +3600,7 @@ void Scene880::handleAction(Action *action) { action->_owner = NULL; } } - + void Scene880::dispatch() { SceneExt::dispatch(); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index 545edb91d6..2178f31b30 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -35,7 +35,7 @@ namespace BlueForce { * *--------------------------------------------------------------------------*/ -bool Scene900::Item1::startAction(CursorType action, Event &event) { +bool Scene900::Exterior::startAction(CursorType action, Event &event) { if (action == CURSOR_LOOK) { SceneItem::display2(900, 6); return true; @@ -44,7 +44,7 @@ bool Scene900::Item1::startAction(CursorType action, Event &event) { } } -bool Scene900::Item4::startAction(CursorType action, Event &event) { +bool Scene900::WestExit::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); @@ -62,37 +62,37 @@ bool Scene900::Gate::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (BF_GLOBALS._v4CEC0 == 0) { + if (BF_GLOBALS._gateStatus == 0) { return NamedObject::startAction(action, event); } else { BF_GLOBALS._player.disableControl(); - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { scene->_sceneMode = 9006; - BF_GLOBALS._v4CEC0 = 1; + BF_GLOBALS._gateStatus = 1; scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL); } else { - BF_GLOBALS._v4CEC0 = 2; + BF_GLOBALS._gateStatus = 2; if (scene->_dog._flag == false) { BF_GLOBALS._player.setAction(&scene->_action4); } else { scene->_sceneMode = 9005; scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, this, NULL); - BF_GLOBALS._walkRegions.proc2(24); + BF_GLOBALS._walkRegions.enableRegion(24); } } return true; } break; case INV_WAREHOUSE_KEYS: - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { SceneItem::display2(900, 14); } else { - if (BF_GLOBALS._v4CEC0 == 0) { + if (BF_GLOBALS._gateStatus == 0) { if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) { BF_GLOBALS.setFlag(fGotPointsForUnlockGate); T2_GLOBALS._uiElements.addScore(30); } - BF_GLOBALS._v4CEC0 = 1; + BF_GLOBALS._gateStatus = 1; } else { if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) { if (BF_GLOBALS._bookmark == bEndDayThree) { @@ -100,7 +100,7 @@ bool Scene900::Gate::startAction(CursorType action, Event &event) { T2_GLOBALS._uiElements.addScore(30); } } - BF_GLOBALS._v4CEC0 = 0; + BF_GLOBALS._gateStatus = 0; } scene->_sceneMode = 9004; BF_GLOBALS._player.disableControl(); @@ -117,12 +117,12 @@ bool Scene900::Door::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { if (_flag) { SceneItem::display2(900, 1); } else { BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(26); + BF_GLOBALS._walkRegions.enableRegion(26); scene->_sceneMode = 9007; scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_door, this, NULL); } @@ -131,7 +131,7 @@ bool Scene900::Door::startAction(CursorType action, Event &event) { return NamedObject::startAction(action, event); break; case INV_WAREHOUSE_KEYS: - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9012; scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_door, NULL); @@ -180,11 +180,12 @@ bool Scene900::Lyle::startAction(CursorType action, Event &event) { if (action == CURSOR_TALK) { if (!_action) { if (scene->_dog._flag) { - if (BF_GLOBALS._v4CEC0 == 0) + // Dog is no longer there + if (BF_GLOBALS._gateStatus == 0) scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy); else { if (scene->_door._flag == 1) { - if (BF_GLOBALS._v4CEC0 == 2) + if (BF_GLOBALS._gateStatus == 2) scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy); else scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy); @@ -192,10 +193,11 @@ bool Scene900::Lyle::startAction(CursorType action, Event &event) { scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy); } } else { - if (scene->_field1974) + // Dog is there + if (scene->_lyleDialogCtr) scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy); else { - ++scene->_field1974; + ++scene->_lyleDialogCtr; scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy); } } @@ -384,7 +386,7 @@ void Scene900::Action3::signal() { break; default: break; - } + } } void Scene900::Action4::signal() { @@ -416,7 +418,7 @@ void Scene900::Action4::signal() { /*--------------------------------------------------------------------------*/ Scene900::Scene900(): PalettedScene() { - _field1974 = _field1976 = 0; + _lyleDialogCtr = _field1976 = 0; } void Scene900::postInit(SceneObjectList *OwnerList) { @@ -425,7 +427,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._sceneManager._previousScene == 910) BF_GLOBALS._sound1.changeSound(91); - _field1974 = 0; + _lyleDialogCtr = 0; _field1976 = 0; T2_GLOBALS._uiElements._active = true; BF_GLOBALS.clearFlag(fCanDrawGun); @@ -440,12 +442,12 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _body.fixPriority(120); _body.setVisage(901); _body.setPosition(Common::Point(159,128)); - _body.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL); + _body.setDetails(900, 15, 16, 17, ANIM_MODE_1, (SceneItem *)NULL); } if (BF_GLOBALS._sceneManager._previousScene == 910) { _sceneBounds.moveTo(639, 0); - BF_GLOBALS._v4CEC0 = 2; + BF_GLOBALS._gateStatus = 2; BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); _dog._flag = 1; } @@ -456,14 +458,14 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); - _item4.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0); + _westExit.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0); BF_GLOBALS._player.postInit(); _dog.postInit(); _dog.setVisage(902); _dog.setPosition(Common::Point(845, 135)); _dog.fixPriority(122); - _dog.setDetails(900, 8, -1, 9, 1, NULL); + _dog.setDetails(900, 8, -1, 9, 1, (SceneItem *)NULL); if (_dog._flag == 0) { _dog.animate(ANIM_MODE_1, NULL); @@ -485,10 +487,10 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _gate.setVisage(900); _gate.setStrip(2); - if (BF_GLOBALS._v4CEC0 == 2) + if (BF_GLOBALS._gateStatus == 2) _gate.setPosition(Common::Point(758, 127)); else { - BF_GLOBALS._walkRegions.proc1(24); + BF_GLOBALS._walkRegions.disableRegion(24); _gate.setPosition(Common::Point(804, 132)); } @@ -515,14 +517,14 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _door._flag = 1; if ((BF_GLOBALS._sceneManager._previousScene == 880) || (BF_GLOBALS._sceneManager._previousScene != 910)) { - BF_GLOBALS._walkRegions.proc1(26); + BF_GLOBALS._walkRegions.disableRegion(26); BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._bookmark == bFinishedWGreen) { _sceneMode = 9013; _lyle.postInit(); _lyle._moveDiff.y = 7; _lyle._flags |= OBJFLAG_CHECK_REGION; - _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); + _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); _lyleHatSpeaker._xp = 210; _jakeJacketSpeaker._xp = 75; setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL); @@ -535,10 +537,10 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _lyle.setPosition(Common::Point(780, 153)); _lyle._moveDiff.y = 7; _lyle._flags |= 0x1000; - _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); + _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); _lyle.animate(ANIM_MODE_1, NULL); _lyle.setObjectWrapper(new SceneObjectWrapper()); - } + } _sceneMode = 9000; setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL); @@ -551,17 +553,17 @@ void Scene900::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS.getFlag(fWithLyle)) { _lyle.postInit(); _lyle._flags |= 0x1000; - _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); + _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_door, &_lyle, NULL); } else setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_door, NULL); } - _gate.setDetails(900, 0, -1, 1, 1, 0); - _door.setDetails(900, 2, -1, 5, 1, 0); + _gate.setDetails(900, 0, -1, 1, 1, (SceneItem *)NULL); + _door.setDetails(900, 2, -1, 5, 1, (SceneItem *)NULL); _item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL); _item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL); - _item1.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL); + _exterior.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL); } void Scene900::signal() { @@ -572,7 +574,7 @@ void Scene900::signal() { BF_GLOBALS._sceneManager.changeScene(910); break; case 3: - BF_GLOBALS._walkRegions.proc1(24); + BF_GLOBALS._walkRegions.disableRegion(24); _sceneMode = 9004; setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_gate, NULL); break; @@ -580,7 +582,7 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9001: - if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) || + if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._gateStatus != 0) || (_door._flag == 0)) BF_GLOBALS.setFlag(fLeftTraceIn900); else @@ -589,11 +591,11 @@ void Scene900::signal() { BF_GLOBALS._sceneManager.changeScene(880); break; case 9002: - BF_GLOBALS._walkRegions.proc1(26); + BF_GLOBALS._walkRegions.disableRegion(26); BF_GLOBALS._player.enableControl(); break; case 9004: - if (BF_GLOBALS._v4CEC0 == 0) + if (BF_GLOBALS._gateStatus == 0) SceneItem::display2(900, 3); else SceneItem::display2(900, 4); @@ -606,7 +608,7 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9006: - BF_GLOBALS._walkRegions.proc1(24); + BF_GLOBALS._walkRegions.disableRegion(24); BF_GLOBALS._player.enableControl(); break; case 9007: @@ -625,7 +627,7 @@ void Scene900::signal() { break; case 9010: _sound1.play(92); - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { _sceneMode = 9008; setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL); } else { @@ -666,9 +668,9 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9016: - if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){ - BF_GLOBALS._clip1Bullets = 8; + if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)) { BF_GLOBALS._clip1Bullets = 8; + BF_GLOBALS._clip2Bullets = 8; SceneItem::display2(900, 25); } else if (BF_GLOBALS._clip1Bullets == 0) { BF_GLOBALS._clip1Bullets = 8; @@ -690,7 +692,7 @@ void Scene900::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { - if (_item4.contains(event.mousePos)) { + if (_westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); BF_GLOBALS._events.setCursor(surface); } else { @@ -718,7 +720,7 @@ void Scene900::dispatch() { void Scene900::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field1974); + s.syncAsSint16LE(_lyleDialogCtr); s.syncAsSint16LE(_field1976); } @@ -755,26 +757,26 @@ void Scene910::Action2::signal() { switch (_actionIndex++) { case 0: - scene->_object7.postInit(); - scene->_object7.setVisage(919); - scene->_object7.setPosition(Common::Point(267, 51)); - scene->_object7.fixPriority(40); + scene->_shadow.postInit(); + scene->_shadow.setVisage(919); + scene->_shadow.setPosition(Common::Point(267, 51)); + scene->_shadow.fixPriority(40); signal(); break; case 1: - scene->_object7.hide(); + scene->_shadow.hide(); setDelay(600); break; case 2: - scene->_object7.setStrip(BF_GLOBALS._randomSource.getRandomNumber(3) + 2); - scene->_object7.setFrame(1); - scene->_object7.show(); + scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2); + scene->_shadow.setFrame(1); + scene->_shadow.show(); setDelay(6); break; case 3: _actionIndex = 1; - scene->_object7.setStrip(BF_GLOBALS._randomSource.getRandomNumber(3) + 2); - scene->_object7.animate(ANIM_MODE_5, this); + scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2); + scene->_shadow.animate(ANIM_MODE_5, this); break; default: break; @@ -797,7 +799,7 @@ bool Scene910::Lyle::startAction(CursorType action, Event &event) { else return false; } else if (action == CURSOR_TALK) { - if ((BF_GLOBALS._v4CEE0 != 0) || (BF_GLOBALS._v4CEE2 != 0)) { + if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._v4CEE2 != 0)) { scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy); if (_field90 < 1) _field90++; @@ -822,7 +824,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); - scene->_field2DDA = 6; + scene->_sceneSubMode = 6; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -844,10 +846,10 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy); return true; break; - case 1: + case INV_COLT45: if (BF_GLOBALS._v4CEE2 > 1) { if (BF_GLOBALS._v4CEE2 != 4) { - if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(25)) && (BF_GLOBALS.getHasBullets())) { + if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) { if (scene->_field2DE0 == 0) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9126; @@ -868,7 +870,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return true; } } else { - if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(25)) && (BF_GLOBALS.getHasBullets())) { + if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9125; scene->setAction(&scene->_sequenceManager1, scene, 9125, &scene->_nico, NULL); @@ -876,8 +878,8 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return NamedObject::startAction(action, event); } break; - case 39: - case 53: + case INV_BADGE: + case INV_ID: if (BF_GLOBALS._v4CEE2 >= 4) return NamedObject::startAction(action, event); @@ -892,11 +894,11 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return true; break; - case 57: + case INV_YELLOW_CORD: if (BF_GLOBALS._v4CEE2 < 4) { BF_GLOBALS._player.disableControl(); scene->_yellowCord.fixPriority(121); - scene->_field2DDA = 10; + scene->_sceneSubMode = 10; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -914,7 +916,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return true; } break; - case 58: + case INV_HALF_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -929,8 +931,8 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { SET_EXT_FGCOLOR, 13, LIST_END); return true; break; - case 59: - case 61: + case INV_BLACK_CORD: + case INV_HALF_BLACK_CORD: SceneItem::display(910, 83, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, @@ -950,7 +952,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); - scene->_field2DDA = 7; + scene->_sceneSubMode = 7; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -965,8 +967,8 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { scene->_stripManager.start(9107 + BF_GLOBALS._v4CEE8, &BF_GLOBALS._stripProxy); return true; break; - case 1: - if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(25)) && (BF_GLOBALS.getHasBullets())){ + case INV_COLT45: + if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){ BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._v4CEE4 == 2) { scene->_sceneMode = 9132; @@ -983,7 +985,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { } else return NamedObject::startAction(action, event); break; - case 57: + case INV_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -994,7 +996,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { } else { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._v4CEE2 == 4) { - scene->_field2DDA = 11; + scene->_sceneSubMode = 11; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1002,7 +1004,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { scene->signal(); return true; } else { - scene->_field2DDA = 12; + scene->_sceneSubMode = 12; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1012,7 +1014,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { } } break; - case 58: + case INV_HALF_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -1022,7 +1024,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { return true; } else { BF_GLOBALS._player.disableControl(); - scene->_field2DDA = 11; + scene->_sceneSubMode = 11; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1031,8 +1033,8 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { return true; } break; - case 59: - case 61: + case INV_BLACK_CORD: + case INV_HALF_BLACK_CORD: SceneItem::display(910, 83, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, @@ -1051,8 +1053,8 @@ bool Scene910::Forbes::startAction(CursorType action, Event &event) { if (action == CURSOR_TALK) { BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(1); - BF_GLOBALS._walkRegions.proc2(16); + BF_GLOBALS._walkRegions.enableRegion(1); + BF_GLOBALS._walkRegions.enableRegion(16); scene->_sceneMode = 9140; scene->setAction(&scene->_sequenceManager1, scene, 9140, &scene->_forbes, &BF_GLOBALS._player, &scene->_lyle, NULL); return true; @@ -1074,15 +1076,15 @@ bool Scene910::PowerCord::startAction(CursorType action, Event &event) { if ((action == CURSOR_LOOK) || (action == CURSOR_TALK) || (action < CURSOR_WALK)) { if (_field90 == 1) return false; - if ((_field92 != 1) || (BF_GLOBALS._v4CEE0 == 0 )) + if ((_field92 != 1) || (BF_GLOBALS._hiddenDoorStatus == 0 )) return NamedObject::startAction(action, event); return false; } else if (action == CURSOR_USE) { if (_field90 == 0) { - if ((BF_GLOBALS._v4CEE0 == 0) || (_field92 != 1)) { + if ((BF_GLOBALS._hiddenDoorStatus == 0) || (_field92 != 1)) { BF_GLOBALS._player.disableControl(); if (_field92 == 1) { - scene->_field2DDA = 8; + scene->_sceneSubMode = 8; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1092,7 +1094,7 @@ bool Scene910::PowerCord::startAction(CursorType action, Event &event) { return true; } else { scene->_destPos = Common::Point(151, 186); - scene->_field2DDA = 4; + scene->_sceneSubMode = 4; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1143,7 +1145,7 @@ bool Scene910::BreakerBox::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9102; if (BF_GLOBALS.getFlag(gunDrawn)) { - scene->_field2DDA = 1; + scene->_sceneSubMode = 1; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); return true; @@ -1173,7 +1175,7 @@ bool Scene910::FakeWall::startAction(CursorType action, Event &event) { if (action == INV_YELLOW_CORD) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(285, 114); - scene->_field2DDA = 9; + scene->_sceneSubMode = 9; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1192,23 +1194,23 @@ void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) { _lookLineNum = 7; _useLineNum = 8; BF_GLOBALS._sceneItems.push_back(this); - scene->_field2DD8 = 0; + scene->_breakerButtonCtr = 0; - _object13.setupBreaker(115, 44, 1, BF_GLOBALS._v4CECE[0]); - _object14.setupBreaker(116, 63, 2, BF_GLOBALS._v4CECE[1]); - _object15.setupBreaker(116, 69, 2, BF_GLOBALS._v4CECE[2]); - _object16.setupBreaker(115, 76, 1, BF_GLOBALS._v4CECE[3]); - _object17.setupBreaker(115, 95, 1, BF_GLOBALS._v4CECE[4]); - _object18.setupBreaker(116, 114, 2, BF_GLOBALS._v4CECE[5]); - _object19.setupBreaker(116, 120, 2, BF_GLOBALS._v4CECE[6]); - _object20.setupBreaker(188, 45, 2, BF_GLOBALS._v4CECE[7]); - _object21.setupBreaker(188, 51, 2, BF_GLOBALS._v4CECE[8]); - _object22.setupBreaker(179, 59, 1, BF_GLOBALS._v4CECE[9]); - _object23.setupBreaker(187, 78, 2, BF_GLOBALS._v4CECE[10]); - _object24.setupBreaker(187, 84, 2, BF_GLOBALS._v4CECE[11]); + _object13.setupBreaker(115, 44, 1, BF_GLOBALS._breakerBoxStatusArr[0]); + _object14.setupBreaker(116, 63, 2, BF_GLOBALS._breakerBoxStatusArr[1]); + _object15.setupBreaker(116, 69, 2, BF_GLOBALS._breakerBoxStatusArr[2]); + _object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]); + _object17.setupBreaker(115, 95, 1, BF_GLOBALS._breakerBoxStatusArr[4]); + _object18.setupBreaker(116, 114, 2, BF_GLOBALS._breakerBoxStatusArr[5]); + _object19.setupBreaker(116, 120, 2, BF_GLOBALS._breakerBoxStatusArr[6]); + _object20.setupBreaker(188, 45, 2, BF_GLOBALS._breakerBoxStatusArr[7]); + _object21.setupBreaker(188, 51, 2, BF_GLOBALS._breakerBoxStatusArr[8]); + _object22.setupBreaker(179, 59, 1, BF_GLOBALS._breakerBoxStatusArr[9]); + _object23.setupBreaker(187, 78, 2, BF_GLOBALS._breakerBoxStatusArr[10]); + _object24.setupBreaker(187, 84, 2, BF_GLOBALS._breakerBoxStatusArr[11]); - _object25.subEBBDC(178, 90, 1, BF_GLOBALS._v4CECE[12]); - _object26.subEBBDC(178, 108, 2, BF_GLOBALS._v4CECE[13]); + _object25.setupHiddenSwitch(178, 90, 1, BF_GLOBALS._breakerBoxStatusArr[12]); + _object26.setupHiddenSwitch(178, 108, 2, BF_GLOBALS._breakerBoxStatusArr[13]); } void Scene910::BreakerBoxInset::remove() { @@ -1231,7 +1233,7 @@ void Scene910::BreakerBoxInset::remove() { _object27.remove(); _object28.remove(); - if ((BF_GLOBALS._v4CECE[13] < 4) && (scene->_breakerBox._frame > 1)) + if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (scene->_breakerBox._frame > 1)) scene->_breakerBox.animate(ANIM_MODE_6, NULL); FocusObject::remove(); @@ -1239,20 +1241,20 @@ void Scene910::BreakerBoxInset::remove() { void Scene910::Object13::synchronize(Serializer &s) { NamedObject::synchronize(s); - s.syncAsSint16LE(_field90); - s.syncAsSint16LE(_field92); + s.syncAsSint16LE(_state); + s.syncAsSint16LE(_mode); } bool Scene910::Object13::startAction(CursorType action, Event &event) { static uint32 black = 0; Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; - int8 var2; + int8 xDiff; - if (_field92 == 1) - var2 = 12; + if (_mode == 1) + xDiff = 12; else - var2 = 7; + xDiff = 7; switch (action) { case CURSOR_LOOK: @@ -1264,8 +1266,8 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { return true; case CURSOR_USE: scene->_sound2.play(101); - if (event.mousePos.x <= _position.x + var2) { - if (_field92 != 1) { + if (event.mousePos.x <= _position.x + xDiff) { + if (_mode != 1) { if (_frame > 6) setFrame(_frame - 1); } else { @@ -1273,7 +1275,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { setFrame(_frame - 1); } } else { - if (_field92 == 1) { + if (_mode == 1) { if (_frame < 3) setFrame(_frame + 1); } else { @@ -1282,18 +1284,18 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { } } - if (_field92 != 1) - BF_GLOBALS._v4CECE[_field90 - 1] = (_field90 + 251) % 256; + if (_mode != 1) + BF_GLOBALS._breakerBoxStatusArr[_state - 1] = (_frame + 251) % 256; else - BF_GLOBALS._v4CECE[_field90 - 1] = _field90; + BF_GLOBALS._breakerBoxStatusArr[_state - 1] = _frame; - switch (_field90) { + switch (_state) { case 1: if (BF_GLOBALS._v4CEE2 < 1) { if (_frame == 2) { - if (!BF_GLOBALS.getFlag(81)) { + if (!BF_GLOBALS.getFlag(fGotPointsForClosingDoor)) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.setFlag(81); + BF_GLOBALS.setFlag(fGotPointsForClosingDoor); } scene->_sceneMode = 0; if (BF_GLOBALS._dayNumber == 5) { @@ -1302,7 +1304,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { // _objectList.draw(); BF_GLOBALS._player.disableControl(); scene->_lyle.setVisage(912); - scene->_object7.remove(); + scene->_shadow.remove(); scene->_action2.remove(); scene->_nico.postInit(); scene->_sceneMode = 9129; @@ -1332,9 +1334,9 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { // _objectList.draw(); } else { if (BF_GLOBALS._v4CEC8 == 1) { - if (!BF_GLOBALS.getFlag(78)) { + if (!BF_GLOBALS.getFlag(fGotPointsForStartGenerator)) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.setFlag(78); + BF_GLOBALS.setFlag(fGotPointsForStartGenerator); } BF_GLOBALS._player.disableControl(); BF_GLOBALS._v4CEC8 = 0; @@ -1351,7 +1353,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { return true; case 4: if (_frame == 2) { - if (BF_GLOBALS._v4CECE[4] == 2) { + if (BF_GLOBALS._breakerBoxStatusArr[4] == 2) { scene->_action1.setActionIndex(2); scene->_action1.signal(); } @@ -1362,7 +1364,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { return true; case 5: if (_frame == 2) { - if (BF_GLOBALS._v4CECE[3] == 2) { + if (BF_GLOBALS._breakerBoxStatusArr[3] == 2) { scene->_action1.setActionIndex(2); scene->_action1.signal(); } @@ -1372,11 +1374,11 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { } return true; case 15: - if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._v4CECE[17] == 1)) { + if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._breakerBoxStatusArr[17] == 1)) { if (_frame == 7) - scene->subE83E1(); + scene->closeHiddenDoor(); else - scene->subE82BD(); + scene->openHiddenDoor(); } return true; default: @@ -1397,9 +1399,9 @@ void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); - _field92 = mode; - scene->_field2DD8++; - _field90 = scene->_field2DD8; + _mode = mode; + scene->_breakerButtonCtr++; + _state = scene->_breakerButtonCtr; setVisage(910); if (mode == 1) { @@ -1432,18 +1434,18 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { SceneItem::display2(910, 11); return true; case CURSOR_USE: - _field92 = BF_GLOBALS._v4CECE[_field90 + 11]; + _field92 = BF_GLOBALS._breakerBoxStatusArr[_field90 + 11]; switch (_field92 - 1) { case 0: _field92 = 2; setStrip(7); setFrame(1); if (_field90 == 1) { - scene->_field2DD8 = 14; - scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerButtonCtr = 14; + scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { - scene->_field2DD8 = 15; - scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerButtonCtr = 15; + scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } SceneItem::display2(910, 12); break; @@ -1461,11 +1463,11 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { setStrip(7); setFrame(1); if (_field90 == 1) { - scene->_field2DD8 = 14; - scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerButtonCtr = 14; + scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { - scene->_field2DD8 = 15; - scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerButtonCtr = 15; + scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } break; case 3: @@ -1475,7 +1477,7 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { break; } - BF_GLOBALS._v4CECE[_field90 + 11] = _field92; + BF_GLOBALS._breakerBoxStatusArr[_field90 + 11] = _field92; return true; default: return NamedObject::startAction(action, event); @@ -1488,11 +1490,11 @@ void Scene910::Object25::remove() { SceneObject::remove(); } -void Scene910::Object25::subEBBDC(int x, int y, int arg8, int argA) { +void Scene910::Object25::setupHiddenSwitch(int x, int y, int arg8, int argA) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); - scene->_field2DD8++; + scene->_breakerButtonCtr++; _field90 = arg8; _field92 = argA; setVisage(910); @@ -1504,11 +1506,11 @@ void Scene910::Object25::subEBBDC(int x, int y, int arg8, int argA) { setStrip(7); setFrame(1); if (_field90 == 1) { - scene->_field2DD8 = 14; - scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerButtonCtr = 14; + scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { - scene->_field2DD8 = 15; - scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerButtonCtr = 15; + scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } } @@ -1529,7 +1531,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { SET_EXT_FGCOLOR, 13, LIST_END); return true; case CURSOR_USE: - switch (_frame - _field90 - 2) { + switch (_frame - _state - 2) { case 0: SceneItem::display(910, 15, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -1544,11 +1546,11 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910); } else if (BF_GLOBALS._v4CECA == 2) { BF_GLOBALS._v4CECA = 1; - BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _field90); + BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1); scene->_blackCord.setPosition(Common::Point(540, 100)); } - setFrame(_field90 + 2); + setFrame(_state + 2); break; case 2: if (BF_GLOBALS._v4CECC == 1) { @@ -1557,14 +1559,14 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910); } else if (BF_GLOBALS._v4CECC == 2) { BF_GLOBALS._v4CECC = 1; - BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _field90); + BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); scene->_yellowCord.setPosition(Common::Point(540, 100)); } - setFrame(_field90 + 2); + setFrame(_state + 2); break; case 3: - if ((_position.x - 12) - (5 * _field90) < event.mousePos.x) { + if ((_position.x - 12) - (5 * _state) < event.mousePos.x) { if (BF_GLOBALS._v4CECA == 1) { BF_GLOBALS._v4CECA = 0; BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1); @@ -1572,11 +1574,11 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { scene->_blackCord.setPosition(Common::Point(540, 100)); } else if (BF_GLOBALS._v4CECA == 2) { BF_GLOBALS._v4CECA = 1; - BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _field90); + BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1); scene->_blackCord.setPosition(Common::Point(540, 100)); } - setFrame(_field90 + 4); + setFrame(_state + 4); } else { if (BF_GLOBALS._v4CECC == 1) { BF_GLOBALS._v4CECC = 0; @@ -1584,25 +1586,25 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910); } else if (BF_GLOBALS._v4CECC == 2) { BF_GLOBALS._v4CECC = 1; - BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _field90); + BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); scene->_yellowCord.setPosition(Common::Point(540, 100)); } - setFrame(_field90 + 3); + setFrame(_state + 3); } default: break; } - BF_GLOBALS._v4CECE[_field90 + 15] = _frame; - if (_field90 == 0) { + BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame; + if (_state == 0) { if (_frame == 2) - BF_GLOBALS._v4CECE[13] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 2; else - BF_GLOBALS._v4CECE[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; case INV_HALF_YELLOW_CORD: - if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _field90 + 2) { + if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _state + 2) { SceneItem::display(910, 85, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, @@ -1622,31 +1624,30 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { case INV_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 0) { BF_GLOBALS._v4CECC = 1; - BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _field90 + 2); + BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _state + 2); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); } else if (BF_GLOBALS._v4CECC == 1) { BF_GLOBALS._v4CECC = 2; - BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _field90 + 2); + BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _state + 2); scene->_yellowCord.setStrip(4); scene->_yellowCord.setFrame(2); scene->_yellowCord.setPosition(Common::Point(135, 93)); scene->_yellowCord.fixPriority(50); } - if (_frame - _field90 == 2) - setFrame(_field90 + 4); - else if (_frame - _field90 == 3) - setFrame(_field90 + 5); - BF_GLOBALS._v4CECE[15 + _field90] = _frame; - BF_GLOBALS._v4CECE[_field90 + 15] = _frame; - if (_field90 == 0) { + if (_frame - _state == 2) + setFrame(_state + 4); + else if (_frame - _state == 3) + setFrame(_state + 5); + BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame; + if (_state == 0) { if (_frame == 2) - BF_GLOBALS._v4CECE[13] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 2; else - BF_GLOBALS._v4CECE[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; case INV_HALF_BLACK_CORD: - if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _field90 + 2) { + if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _state + 2) { SceneItem::display(910, 85, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, @@ -1657,7 +1658,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { //No break on purpose case INV_BLACK_CORD: if (BF_GLOBALS._v4CECA == 0) { - if (_field90 == 1) { + if (_state == 1) { if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForBlackCord); @@ -1669,10 +1670,10 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { } } BF_GLOBALS._v4CECA = 1; - BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _field90 + 2); + BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _state + 2); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1); } else if (BF_GLOBALS._v4CECA == 1) { - if (_field90 == 1) { + if (_state == 1) { if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForBlackCord); @@ -1684,31 +1685,30 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { } } BF_GLOBALS._v4CECA = 2; - BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _field90 + 2); + BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _state + 2); scene->_blackCord.setStrip(4); scene->_blackCord.setFrame(1); scene->_blackCord.setPosition(Common::Point(135, 93)); scene->_blackCord.fixPriority(50); scene->_blackCord.show(); scene->_blackCord._field90 = 1; - if (BF_GLOBALS._v4CECE[17] == 1) { - if (BF_GLOBALS._v4CECE[14] == 2) - scene->subE83E1(); + if (BF_GLOBALS._breakerBoxStatusArr[17] == 1) { + if (BF_GLOBALS._breakerBoxStatusArr[14] == 2) + scene->closeHiddenDoor(); else - scene->subE82BD(); + scene->openHiddenDoor(); } } - if (_frame - _field90 == 2) - setFrame(_field90 + 3); - else if (_frame - _field90 == 4) - setFrame(_field90 + 5); - BF_GLOBALS._v4CECE[15 + _field90] = _frame; - BF_GLOBALS._v4CECE[_field90 + 15] = _frame; - if (_field90 == 0) { + if (_frame - _state == 2) + setFrame(_state + 3); + else if (_frame - _state == 4) + setFrame(_state + 5); + BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame; + if (_state == 0) { if (_frame == 2) - BF_GLOBALS._v4CECE[13] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 2; else - BF_GLOBALS._v4CECE[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; default: @@ -1718,10 +1718,10 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { void Scene910::BlackPlug::init(int x, int y, int arg8, int8 argA) { NamedObject::postInit(); - _field90 = arg8; - _field92 = argA; + _state = arg8; + _mode = argA; setVisage(910); - if (_field90 == 0) + if (_state == 0) setStrip(7); else setStrip(3); @@ -1745,11 +1745,11 @@ void Scene910::GeneratorInset::postInit(SceneObjectList *OwnerList) { _useLineNum = 87; BF_GLOBALS._sceneItems.push_front(this); - scene->_field2DD8 = 16; - _blackPlug.init(142, 86, 1, BF_GLOBALS._v4CECE[16]); + scene->_breakerButtonCtr = 16; + _blackPlug.init(142, 86, 1, BF_GLOBALS._breakerBoxStatusArr[16]); - scene->_field2DD8 = 17; - _powerButton.init(BF_GLOBALS._v4CECE[17]); + scene->_breakerButtonCtr = 17; + _powerButton.init(BF_GLOBALS._breakerBoxStatusArr[17]); } void Scene910::GeneratorInset::remove() { @@ -1770,30 +1770,30 @@ bool Scene910::PowerButton::startAction(CursorType action, Event &event) { if (_frame == 4) { scene->_sound1.play(100); scene->_sound1.holdAt(1); - if (!BF_GLOBALS.getFlag(77)) { + if (!BF_GLOBALS.getFlag(fGotPointsForFuseBoxPlug)) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.setFlag(77); + BF_GLOBALS.setFlag(fGotPointsForFuseBoxPlug); } setFrame(5); _object32.setFrame(7); if (BF_GLOBALS._v4CECA == 2) { - if (BF_GLOBALS._v4CECE[14] == 2) - scene->subE83E1(); + if (BF_GLOBALS._breakerBoxStatusArr[14] == 2) + scene->closeHiddenDoor(); else - scene->subE82BD(); + scene->openHiddenDoor(); } } else { scene->_sound1.release(); - if (BF_GLOBALS._bookmark == 21) { - if (!BF_GLOBALS.getFlag(82)) { + if (BF_GLOBALS._bookmark == bEndDayThree) { + if (!BF_GLOBALS.getFlag(fGotPointsForLightsOff)) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.setFlag(82); + BF_GLOBALS.setFlag(fGotPointsForLightsOff); } } setFrame(4); _object32.setFrame(6); } - BF_GLOBALS._v4CECE[17] = (_frame + 252) % 256; + BF_GLOBALS._breakerBoxStatusArr[17] = (_frame + 252) % 256; return true; } else return NamedObject::startAction(action, event); @@ -1855,7 +1855,7 @@ bool Scene910::Item2::startAction(CursorType action, Event &event) { if (action == 59) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(151, 186); - scene->_field2DDA = 5; + scene->_sceneSubMode = 5; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1880,7 +1880,7 @@ bool Scene910::Item3::startAction(CursorType action, Event &event) { } bool Scene910::Item9::startAction(CursorType action, Event &event) { - if (BF_GLOBALS._v4CEE0 == 0) + if (BF_GLOBALS._hiddenDoorStatus == 0) return NamedHotspot::startAction(action, event); else return false; @@ -1907,13 +1907,13 @@ bool Scene910::Item15::startAction(CursorType action, Event &event) { bool Scene910::Item16::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; - if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) + if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0)) return false; if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(292, 100); - scene->_field2DDA = 0; + scene->_sceneSubMode = 0; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); } else { @@ -1940,8 +1940,8 @@ void Scene910::remove() { void Scene910::synchronize(Serializer &s) { PalettedScene::synchronize(s); - s.syncAsSint16LE(_field2DDA); - s.syncAsSint16LE(_field2DD8); + s.syncAsSint16LE(_sceneSubMode); + s.syncAsSint16LE(_breakerButtonCtr); s.syncAsSint16LE(_field2DE0); s.syncAsSint16LE(_field2DE2); s.syncAsSint16LE(_field2DE4); @@ -1979,7 +1979,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _vent.postInit(); _vent.setVisage(910); - if ((BF_GLOBALS._v4CECE[3] == 2) && (BF_GLOBALS._v4CECE[4] == 2)) { + if ((BF_GLOBALS._breakerBoxStatusArr[3] == 2) && (BF_GLOBALS._breakerBoxStatusArr[4] == 2)) { _action1.setActionIndex(4); } else { _vent.animate(ANIM_MODE_2, NULL); @@ -2019,10 +2019,10 @@ void Scene910::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._v4CEE2 == 0) _item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL); - _breakerBox.setDetails(910, 6, -1, -1, 1, NULL); + _breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL); _item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL); - _yellowCord.setDetails(910, 52, 53, -1, 1, NULL); - _blackCord.setDetails(910, 54, 55, -1, 1, NULL); + _yellowCord.setDetails(910, 52, 53, -1, 1, (SceneItem *)NULL); + _blackCord.setDetails(910, 54, 55, -1, 1, (SceneItem *)NULL); _item2.setDetails(3, 910, 22, -1, 24, 1); _item4.setDetails(1, 910, 16, 17, 18, 1); _item8.setDetails(4, 910, 25, 26, 27, 1); @@ -2032,7 +2032,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL); _item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL); _item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL); - _fakeWall.setDetails(910, 28, -1, 30, 1, NULL); + _fakeWall.setDetails(910, 28, -1, 30, 1, (SceneItem *)NULL); _item3.setDetails(7, 910, 59, 60, 61, 1); _item5.setDetails(2, 910, 19, 20, 21, 1); _backWall.setDetails(6, 910, 28, 29, 30, 1); @@ -2041,7 +2041,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS._dayNumber = 5; BF_GLOBALS._sceneManager._previousScene = 900; - BF_GLOBALS.setFlag(7); + BF_GLOBALS.setFlag(fWithLyle); } if ( (BF_GLOBALS._sceneManager._previousScene == 910) @@ -2055,11 +2055,11 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _field2DE0 = 0; _field2DE2 = 0; _field2DE4 = 0; - BF_GLOBALS.clearFlag(34); + BF_GLOBALS.clearFlag(fCanDrawGun); _lyle._position.x = 0; if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._sceneManager._previousScene == 900)){ - BF_GLOBALS.setFlag(34); + BF_GLOBALS.setFlag(fCanDrawGun); BF_GLOBALS._v4CEC8 = 0; BF_GLOBALS._player.setVisage(129); @@ -2071,21 +2071,21 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _lyle._field90 = 0; _lyle.setDetails(910, 69, 70, 71, 5, &_item4); - BF_GLOBALS._v4CECE[0] = 3; - BF_GLOBALS._v4CECE[12] = 2; - BF_GLOBALS._v4CECE[13] = 4; - BF_GLOBALS._v4CECE[14] = 3; - BF_GLOBALS._v4CECE[15] = 3; - BF_GLOBALS._v4CECE[16] = 4; - BF_GLOBALS._v4CECE[17] = 1; + BF_GLOBALS._breakerBoxStatusArr[0] = 3; + BF_GLOBALS._breakerBoxStatusArr[12] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[14] = 3; + BF_GLOBALS._breakerBoxStatusArr[15] = 3; + BF_GLOBALS._breakerBoxStatusArr[16] = 4; + BF_GLOBALS._breakerBoxStatusArr[17] = 1; BF_GLOBALS._v4CECA = 2; - BF_GLOBALS._v4CEE0 = 1; + BF_GLOBALS._hiddenDoorStatus = 1; _yellowCord.setPosition(Common::Point(291, -30)); BF_GLOBALS._v4CECC = 0; } if (BF_GLOBALS._sceneManager._previousScene == 920) { - BF_GLOBALS.setFlag(34); + BF_GLOBALS.setFlag(fCanDrawGun); BF_GLOBALS._player.setPosition(Common::Point(276, 119)); BF_GLOBALS._player.setStrip(6); if (BF_GLOBALS._v4CECC == 0) @@ -2116,7 +2116,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { } BF_GLOBALS._player.enableControl(); } else if (BF_GLOBALS._sceneManager._previousScene == 935) { - BF_GLOBALS.setFlag(34); + BF_GLOBALS.setFlag(fCanDrawGun); BF_GLOBALS._v4CEC8 = 0; _lyle.postInit(); _lyle.setVisage(916); @@ -2125,11 +2125,11 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _lyle.setFrame(3); _lyle._field90 = 1; _lyle.setDetails(910, 69, 70 ,71 , 5, &_item4); - - BF_GLOBALS._walkRegions.proc1(15); - BF_GLOBALS._walkRegions.proc1(16); - BF_GLOBALS._walkRegions.proc1(14); - BF_GLOBALS._walkRegions.proc1(10); + + BF_GLOBALS._walkRegions.disableRegion(15); + BF_GLOBALS._walkRegions.disableRegion(16); + BF_GLOBALS._walkRegions.disableRegion(14); + BF_GLOBALS._walkRegions.disableRegion(10); if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.setVisage(1911); BF_GLOBALS._player.animate(ANIM_MODE_NONE, 0, NULL); @@ -2153,13 +2153,13 @@ void Scene910::postInit(SceneObjectList *OwnerList) { else add2Faders((const byte *)&unk_50E90, 2, 911, this); } else { - BF_GLOBALS.clearFlag(8); + BF_GLOBALS.clearFlag(gunDrawn); BF_GLOBALS._player.disableControl(); } if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)){ - _object7.postInit(); - _object7.setAction(&_action2); + _shadow.postInit(); + _shadow.setAction(&_action2); } if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 1) @@ -2197,22 +2197,22 @@ void Scene910::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._v4CEC8 == 0) _object5.hide(); - if (BF_GLOBALS._v4CEE0 == 0) { + if (BF_GLOBALS._hiddenDoorStatus == 0) { _object5.setFrame(1); _fakeWall.setPosition(Common::Point(292, 107)); if (BF_GLOBALS._v4CECC != 2) _yellowCord.setPosition(Common::Point(288, 57)); - BF_GLOBALS._walkRegions.proc1(10); + BF_GLOBALS._walkRegions.disableRegion(10); } else { _object5.setFrame(6); _fakeWall.setPosition(Common::Point(295, 20)); _fakeWall.hide(); if (BF_GLOBALS._v4CECC != 2) _yellowCord.setPosition(Common::Point(291, -30)); - BF_GLOBALS._walkRegions.proc1(10); + BF_GLOBALS._walkRegions.enableRegion(10); } - if (BF_GLOBALS._v4CECE[17] != 0) { + if (BF_GLOBALS._breakerBoxStatusArr[17] != 0) { _sound1.play(100); _sound1.holdAt(1); } @@ -2315,8 +2315,8 @@ void Scene910::signal() { _sceneMode = 10; addFader((const byte *)&black, 2, this); BF_GLOBALS._v4CEE2 = 1; - BF_GLOBALS._walkRegions.proc1(16); - BF_GLOBALS._walkRegions.proc1(14); + BF_GLOBALS._walkRegions.disableRegion(16); + BF_GLOBALS._walkRegions.disableRegion(14); BF_GLOBALS._sceneItems.remove(&_item16); break; case 17: @@ -2375,11 +2375,11 @@ void Scene910::signal() { break; case 9100: if (BF_GLOBALS._dayNumber == 5) - BF_GLOBALS._walkRegions.proc1(1); + BF_GLOBALS._walkRegions.disableRegion(1); BF_GLOBALS._player.enableControl(); break; case 9101: - if ((BF_GLOBALS._v4CEE0 == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._v4CECE[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910)) + if ((BF_GLOBALS._hiddenDoorStatus == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910)) BF_GLOBALS.clearFlag(fGotPointsForSearchingDA); else BF_GLOBALS.setFlag(fGotPointsForSearchingDA); @@ -2387,7 +2387,7 @@ void Scene910::signal() { BF_GLOBALS._sceneManager.changeScene(900); break; case 9102: - if ((BF_GLOBALS._v4CECE[13] < 4) && (_breakerBox._frame == 1)) + if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (_breakerBox._frame == 1)) _breakerBox.animate(ANIM_MODE_5, NULL); BF_GLOBALS._player.enableControl(); @@ -2457,7 +2457,7 @@ void Scene910::signal() { _nico.postInit(); _nico.setDetails(910, 63, 64, 65, 5, &_item4); BF_GLOBALS._v4CEE6 = 0; - _object7.postInit(); + _shadow.postInit(); _action2.remove(); _sceneMode = 9116; setAction(&_sequenceManager1, this, 9116, &_nico, NULL); @@ -2490,7 +2490,7 @@ void Scene910::signal() { BF_GLOBALS._player.enableControl(); break; case 9120: - BF_GLOBALS._walkRegions.proc1(7); + BF_GLOBALS._walkRegions.disableRegion(7); BF_GLOBALS._player.enableControl(); break; case 9121: @@ -2505,7 +2505,7 @@ void Scene910::signal() { break; case 9123: BF_GLOBALS.clearFlag(gunDrawn); - switch (_field2DDA - 1) { + switch (_sceneSubMode - 1) { case 0: _sceneMode = 9102; setAction(&_sequenceManager1, this, 9102, &BF_GLOBALS._player, NULL); @@ -2600,7 +2600,7 @@ void Scene910::signal() { BF_GLOBALS.setFlag(fBackupAt340); BF_GLOBALS._v4CEE2 = 4; _stuart.postInit(); - _nico.setDetails(910, 72, 73, 74, 3, NULL); + _nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL); _stuart.setDetails(910, 66, 67, 68, 5, &_nico); BF_GLOBALS._v4CEE8 = 0; _sceneMode = 9121; @@ -2622,9 +2622,9 @@ void Scene910::signal() { break; case 9130: _lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL); - BF_GLOBALS._v4CECE[14] = 3; - subE82BD(); - BF_GLOBALS._walkRegions.proc1(15); + BF_GLOBALS._breakerBoxStatusArr[14] = 3; + openHiddenDoor(); + BF_GLOBALS._walkRegions.disableRegion(15); break; case 9132: BF_GLOBALS._player.enableControl(); @@ -2644,7 +2644,7 @@ void Scene910::signal() { BF_GLOBALS.setFlag(fGotPointsForCuffingNico); } _lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL); - BF_GLOBALS._walkRegions.proc2(16); + BF_GLOBALS._walkRegions.enableRegion(16); if (BF_GLOBALS._v4CEE2 == 4) BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0); else @@ -2655,7 +2655,7 @@ void Scene910::signal() { setAction(&_sequenceManager1, this, 9139, &_forbes, &BF_GLOBALS._player, NULL); break; case 9139: - BF_GLOBALS._walkRegions.proc1(4); + BF_GLOBALS._walkRegions.disableRegion(4); _field2DE0 = 1; BF_GLOBALS._player.enableControl(); break; @@ -2730,7 +2730,7 @@ void Scene910::process(Event &event) { if (_item17._bounds.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); - } else if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) { + } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0)) { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } else if (!_item16._bounds.contains(event.mousePos)) { @@ -2781,7 +2781,7 @@ void Scene910::process(Event &event) { if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); _destPos = event.mousePos; - _field2DDA = 0; + _sceneSubMode = 0; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } else { @@ -2792,7 +2792,7 @@ void Scene910::process(Event &event) { } else if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); _destPos = event.mousePos; - _field2DDA = 0; + _sceneSubMode = 0; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } @@ -2813,17 +2813,17 @@ void Scene910::dispatch() { setAction(&_sequenceManager1, this, 9101, &BF_GLOBALS._player, NULL); } else { _sceneMode = 9146; - if (BF_GLOBALS._v4CEE0 == 0) + if (BF_GLOBALS._hiddenDoorStatus == 0) setAction(&_sequenceManager1, this, 9146, &BF_GLOBALS._player, NULL); else setAction(&_sequenceManager1, this, 9145, &BF_GLOBALS._player, NULL); } } - if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._v4CEE0 != 0) && (_sceneMode != 9143)) { + if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._hiddenDoorStatus != 0) && (_sceneMode != 9143)) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) { - _field2DDA = 3; + _sceneSubMode = 3; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } else if (BF_GLOBALS._v4CEE2 == 0) { @@ -2840,9 +2840,9 @@ void Scene910::dispatch() { } } - if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._v4CEE0 != 0) && (BF_GLOBALS._v4CEE2 == 0)) { + if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._v4CEE2 == 0)) { BF_GLOBALS._player.disableControl(); - _object7.remove(); + _shadow.remove(); _nico.remove(); _nico.postInit(); _nico.setDetails(910, 63, 64, 65, 5, &_item4); @@ -2853,7 +2853,7 @@ void Scene910::dispatch() { } void Scene910::checkGun() { - if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._v4CEE0 != 0)) + if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._hiddenDoorStatus != 0)) SceneItem::display(910, 70, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, @@ -2863,17 +2863,17 @@ void Scene910::checkGun() { SceneExt::checkGun(); } -void Scene910::subE82BD() { - if (BF_GLOBALS._v4CEE0 != 0) +void Scene910::openHiddenDoor() { + if (BF_GLOBALS._hiddenDoorStatus != 0) return; if (! BF_GLOBALS.getFlag(fGotPointsForLightsOn)) { T2_GLOBALS._uiElements.addScore(50); BF_GLOBALS.setFlag(fGotPointsForLightsOn); } - BF_GLOBALS._v4CEE0 = 1; + BF_GLOBALS._hiddenDoorStatus = 1; BF_GLOBALS._player.disableControl(); - BF_GLOBALS._walkRegions.proc2(10); + BF_GLOBALS._walkRegions.enableRegion(10); _sceneMode = 9114; _sound2.play(42); if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910)) @@ -2882,19 +2882,19 @@ void Scene910::subE82BD() { setAction(&_sequenceManager1, this, 9114, &_fakeWall, &_object5, NULL); } -void Scene910::subE83E1() { - if (BF_GLOBALS._v4CEE0 != 0) { +void Scene910::closeHiddenDoor() { + if (BF_GLOBALS._hiddenDoorStatus != 0) { _fakeWall.show(); - if ((BF_GLOBALS._bookmark == 21) && (!BF_GLOBALS.getFlag(80))) { + if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForOpeningDoor))) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.setFlag(80); + BF_GLOBALS.setFlag(fGotPointsForOpeningDoor); } - BF_GLOBALS._v4CEE0 = 0; - BF_GLOBALS._walkRegions.proc1(10); + BF_GLOBALS._hiddenDoorStatus = 0; + BF_GLOBALS._walkRegions.disableRegion(10); BF_GLOBALS._player.disableControl(); _sceneMode = 9115; _sound2.play(42); - if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(57) == 910)) + if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910)) setAction(&_sequenceManager1, this, 9128, &_fakeWall, &_yellowCord, &_object5, NULL); else setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL); @@ -2910,7 +2910,7 @@ void Scene910::subE83E1() { BF_GLOBALS._player.disableControl(); _sceneMode = 9120; BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9120, &BF_GLOBALS._player, &_lyle, NULL); - BF_GLOBALS._walkRegions.proc2(1); + BF_GLOBALS._walkRegions.enableRegion(1); } } @@ -2941,7 +2941,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(fCrateOpen)) { if (BF_GLOBALS._player._visage == 921) { - if ((BF_INVENTORY.getObjectScene(15) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) { + if ((BF_INVENTORY.getObjectScene(INV_AUTO_RIFLE) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) { scene->_sceneMode = 9207; scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL); } else { @@ -3055,7 +3055,7 @@ void Scene920::signal() { case 9207: BF_GLOBALS._player.enableControl(); T2_GLOBALS._uiElements.addScore(30); - BF_INVENTORY.setObjectScene(15, 1); + BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1); BF_GLOBALS._bookmark = bEndDayThree; break; default: @@ -3107,7 +3107,7 @@ bool Scene930::Object1::startAction(CursorType action, Event &event) { Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; bool result; - if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(93))) { + if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(fGotPointsForFBI))) { scene->setAction(&scene->_action2); result = true; } else @@ -3117,6 +3117,7 @@ bool Scene930::Object1::startAction(CursorType action, Event &event) { } bool Scene930::Object2::startAction(CursorType action, Event &event) { +// Small box Inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -3124,8 +3125,8 @@ bool Scene930::Object2::startAction(CursorType action, Event &event) { NamedObject::startAction(action, event); T2_GLOBALS._uiElements.addScore(30); - BF_INVENTORY.setObjectScene(54, 1); - BF_GLOBALS.setFlag(93); + BF_INVENTORY.setObjectScene(INV_9MM_BULLETS, 1); + BF_GLOBALS.setFlag(fGotPointsForFBI); remove(); scene->_box.remove(); return true; @@ -3138,13 +3139,13 @@ bool Scene930::Object3::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return NamedObject::startAction(action, event); - if (scene->_v141C == 0) + if (!scene->_bootInsetDisplayed) scene->setAction(&scene->_action1); return true; } bool Scene930::Object4::startAction(CursorType action, Event &event) { -// Boot window +// Boot inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -3167,7 +3168,7 @@ bool Scene930::Object4::startAction(CursorType action, Event &event) { if (BF_GLOBALS._bookmark >= bFlashBackTwo) { _lookLineNum = 71; NamedObject::startAction(action, event); - scene->subF3D6F(); + scene->ShowSoleInset(); remove(); } else NamedObject::startAction(action, event); @@ -3179,9 +3180,10 @@ bool Scene930::Object4::startAction(CursorType action, Event &event) { } void Scene930::Object4::remove() { +// Boots inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; - if (scene->_v141C && !BF_GLOBALS._sceneObjects->contains(&scene->_object5)) { + if (scene->_bootInsetDisplayed && !BF_GLOBALS._sceneObjects->contains(&scene->_soleInset)) { scene->_boots.setAction(&scene->_action3); } @@ -3189,22 +3191,23 @@ void Scene930::Object4::remove() { } bool Scene930::Object5::startAction(CursorType action, Event &event) { +// Boots sole inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_WALK: return true; case CURSOR_USE: - if (BF_INVENTORY.getObjectScene(55) == 1) + if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) return NamedObject::startAction(action, event); - if (scene->_v141A == 0) { + if (!scene->_soleOpened) { animate(ANIM_MODE_4, getFrameCount() - 1, 1, NULL); - scene->_v141A = 1; + scene->_soleOpened = 1; _lookLineNum = 76; _useLineNum = 78; } else { T2_GLOBALS._uiElements.addScore(50); - BF_INVENTORY.setObjectScene(55, 1); + BF_INVENTORY.setObjectScene(INV_SCHEDULE, 1); setFrame2(getFrameCount()); _lookLineNum = 92; _useLineNum = -1; @@ -3244,7 +3247,7 @@ void Scene930::Action1::signal() { case 0: setDelay(10); BF_GLOBALS._player.disableControl(); - scene->_v141C = 1; + scene->_bootInsetDisplayed = 1; break; case 1: { Common::Point pt(50, 142); @@ -3268,10 +3271,10 @@ void Scene930::Action1::signal() { BF_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 5: - scene->showBootWindow(); - if (!BF_GLOBALS.getFlag(72)) { + scene->showBootInset(); + if (!BF_GLOBALS.getFlag(fGotPointsForCPU)) { T2_GLOBALS._uiElements.addScore(30); - BF_GLOBALS.setFlag(72); + BF_GLOBALS.setFlag(fGotPointsForCPU); } SceneItem::display(0, 312); BF_GLOBALS._player.enableControl(); @@ -3304,7 +3307,7 @@ void Scene930::Action2::signal() { SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); - scene->subF3C07(); + scene->ShowBoxInset(); BF_GLOBALS._player.enableControl(); remove(); break; @@ -3330,7 +3333,7 @@ void Scene930::Action3::signal() { BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setStrip(6); BF_GLOBALS._player.setFrame(1); - scene->_v141C = 0; + scene->_bootInsetDisplayed = 0; remove(); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.enableControl(); @@ -3348,21 +3351,21 @@ void Scene930::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; setZoomPercents(83, 75, 140, 100); - _v141A = 0; - _v141C = 0; - if (BF_INVENTORY.getObjectScene(54) != 1) { + _soleOpened = 0; + _bootInsetDisplayed = 0; + if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) != 1) { _box.postInit(); _box.setVisage(930); _box.setStrip(1); _box.setPosition(Common::Point(223, 21)); - _box.setDetails(930, 66, 67, 68, 1, NULL); + _box.setDetails(930, 66, 67, 68, 1, (SceneItem *)NULL); } _boots.postInit(); _boots.setVisage(930); _boots.setStrip(2); _boots.setPosition(Common::Point(9, 161)); _boots.fixPriority(120); - _boots.setDetails(930, 62, 63, 64, 1, NULL); + _boots.setDetails(930, 62, 63, 64, 1, (SceneItem *)NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(368); @@ -3372,6 +3375,7 @@ void Scene930::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.fixPriority(80); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.enableControl(); + BF_GLOBALS._events.setCursor(CURSOR_WALK); _item1.setDetails( 1, 930, 0, 1, 2, 1); _item2.setDetails( 2, 930, 4, 5, 6, 1); @@ -3400,7 +3404,8 @@ void Scene930::postInit(SceneObjectList *OwnerList) { _sceneMode = 0; setAction(&_sequenceManager1, this, 9300, &BF_GLOBALS._player, NULL); } else { - _v141C = 1; + // After flashback + _bootInsetDisplayed = 1; BF_GLOBALS._player.animate(ANIM_MODE_NONE); BF_GLOBALS._player.setPosition(Common::Point(50, 142)); BF_GLOBALS._player.setVisage(931); @@ -3410,7 +3415,7 @@ void Scene930::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.enableControl(); BF_GLOBALS._player.changeZoom(110); _boots.setFrame(2); - showBootWindow(); + showBootInset(); } } @@ -3448,49 +3453,49 @@ void Scene930::dispatch() { SceneExt::dispatch(); } -void Scene930::showBootWindow() { - _bootsWindow.postInit(); - _bootsWindow.setVisage(930); - _bootsWindow.setStrip(3); - _bootsWindow.setFrame2(1); - _bootsWindow.fixPriority(260); - _bootsWindow.setPosition(Common::Point(147, 128)); - _bootsWindow.setDetails(930, 69, 70, 93); +void Scene930::showBootInset() { + _bootsInset.postInit(); + _bootsInset.setVisage(930); + _bootsInset.setStrip(3); + _bootsInset.setFrame2(1); + _bootsInset.fixPriority(260); + _bootsInset.setPosition(Common::Point(147, 128)); + _bootsInset.setDetails(930, 69, 70, 93); } -void Scene930::subF3C07() { - _object2.postInit(); - _object2.setVisage(930); - _object2.setStrip(1); - _object2.setFrame2(2); - _object2.fixPriority(260); - _object2.setPosition(Common::Point(147, 128)); - _object2.setDetails(930, 73, 74, 75); +void Scene930::ShowBoxInset() { + _boxInset.postInit(); + _boxInset.setVisage(930); + _boxInset.setStrip(1); + _boxInset.setFrame2(2); + _boxInset.fixPriority(260); + _boxInset.setPosition(Common::Point(147, 128)); + _boxInset.setDetails(930, 73, 74, 75); } -void Scene930::subF3D6F() { - _object5.postInit(); - _object5.setVisage(930); - _object5.setStrip(3); +void Scene930::ShowSoleInset() { + _soleInset.postInit(); + _soleInset.setVisage(930); + _soleInset.setStrip(3); if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) { - _object5.setFrame(_object5.getFrameCount()); - _object5.setDetails(930, 92, 77, -1); - } else if (_v141A == 0) { - _object5.setFrame(2); - _object5.setDetails(930, 93, 77, -1); + _soleInset.setFrame(_soleInset.getFrameCount()); + _soleInset.setDetails(930, 92, 77, -1); + } else if (!_soleOpened) { + _soleInset.setFrame(2); + _soleInset.setDetails(930, 93, 77, -1); } else { - _object5.setFrame(_object5.getFrameCount()); - _object5.setDetails(930, 76, 77, 78); + _soleInset.setFrame(_soleInset.getFrameCount()); + _soleInset.setDetails(930, 76, 77, 78); } - _object5.fixPriority(260); - _object5.setPosition(Common::Point(147, 128)); + _soleInset.fixPriority(260); + _soleInset.setPosition(Common::Point(147, 128)); } void Scene930::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_v141A); - s.syncAsSint16LE(_v141C); + s.syncAsSint16LE(_soleOpened); + s.syncAsSint16LE(_bootInsetDisplayed); } /*-------------------------------------------------------------------------- diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h index b0761713b1..74708b94de 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.h +++ b/engines/tsage/blue_force/blueforce_scenes9.h @@ -41,11 +41,11 @@ using namespace TsAGE; class Scene900: public PalettedScene { /* Items */ - class Item1: public NamedHotspot { + class Exterior: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item4: public NamedHotspot { + class WestExit: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -94,7 +94,7 @@ public: SpeakerGameText _gameTextSpeaker; SpeakerJakeJacket _jakeJacketSpeaker; SpeakerLyleHat _lyleHatSpeaker; - Item1 _item1; + Exterior _exterior; Gate _gate; Door _door; Dog _dog; @@ -104,13 +104,13 @@ public: NamedObject _object5; Lyle _lyle; Body _body; - Item4 _item4; + WestExit _westExit; ASoundExt _sound1; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; - int _field1974; + int _lyleDialogCtr; int _field1976; Scene900(); @@ -170,7 +170,7 @@ class Scene910: public PalettedScene { class Object13: public NamedObject { protected: - int _field90, _field92; + int _state, _mode; public: void setupBreaker(int x, int y, int mode, int8 frameNumber); virtual void synchronize(Serializer &s); @@ -180,7 +180,7 @@ class Scene910: public PalettedScene { class BlackPlug: public Object13 { public: - void init(int x, int y, int arg8, int8 argA); + void init(int x, int y, int arg8, int8 mode); virtual bool startAction(CursorType action, Event &event); virtual void remove(); }; @@ -188,7 +188,7 @@ class Scene910: public PalettedScene { class Object25: public NamedObject { int _field90, _field92; public: - void subEBBDC(int x, int y, int arg8, int argA); + void setupHiddenSwitch(int x, int y, int arg8, int argA); virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); virtual void remove(); @@ -253,7 +253,7 @@ class Scene910: public PalettedScene { virtual bool startAction(CursorType action, Event &event); }; - int _field2DDA, _field2DD8, _field2DE0, _field2DE2, _field2DE4; + int _sceneSubMode, _breakerButtonCtr, _field2DE0, _field2DE2, _field2DE4; Common::Point _destPos; public: SequenceManager _sequenceManager1, _sequenceManager2; @@ -270,7 +270,7 @@ public: Nico _nico; Stuart _stuart; Forbes _forbes; - NamedObject _object5, _vent, _object7; + NamedObject _object5, _vent, _shadow; PowerCord _blackCord, _yellowCord; BreakerBox _breakerBox; FakeWall _fakeWall; @@ -295,8 +295,8 @@ public: virtual void process(Event &event); virtual void dispatch(); virtual void checkGun(); - void subE82BD(); - void subE83E1(); + void openHiddenDoor(); + void closeHiddenDoor(); }; class Scene920: public SceneExt { @@ -378,16 +378,16 @@ class Scene930: public PalettedScene { virtual void signal(); }; - void showBootWindow(); - void subF3C07(); - void subF3D6F(); + void showBootInset(); + void ShowBoxInset(); + void ShowSoleInset(); public: SequenceManager _sequenceManager1; Object1 _box; - Object2 _object2; + Object2 _boxInset; Object3 _boots; - Object4 _bootsWindow; - Object5 _object5; + Object4 _bootsInset; + Object5 _soleInset; Item1 _item1; NamedHotspot _item2; @@ -417,8 +417,8 @@ public: SpeakerGameText gameTextSpeaker; - int _v141A; - int _v141C; + bool _soleOpened; + int _bootInsetDisplayed; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index d86548bd4b..06fbffb751 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -25,6 +25,7 @@ #include "tsage/tsage.h" #include "tsage/globals.h" #include "tsage/staticres.h" +#include "ringworld2/ringworld2_speakers.h" namespace TsAGE { @@ -32,7 +33,7 @@ namespace TsAGE { SequenceManager::SequenceManager() : Action() { - Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL); + Common::fill(&_objectList[0], &_objectList[6], (SceneObject *)NULL); _sequenceData.clear(); _fontNum = 0; _sequenceOffset = 0; @@ -81,7 +82,7 @@ void SequenceManager::remove() { if (g_globals->_sceneObjects->contains(&_sceneText)) _sceneText.remove(); - Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL); + Common::fill(&_objectList[0], &_objectList[6], (SceneObject *)NULL); Action::remove(); } @@ -342,7 +343,7 @@ void SequenceManager::attached(EventHandler *newOwner, EventHandler *endHandler, DEALLOCATE(seqData); - Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL); + Common::fill(&_objectList[0], &_objectList[6], (SceneObject *)NULL); for (int idx = 0; idx < 6; ++idx) { _objectList[idx] = va_arg(va, SceneObject *); if (!_objectList[idx]) @@ -451,7 +452,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) { while (!g_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) && !g_vm->shouldQuit()) { g_system->delayMillis(10); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } if (g_vm->shouldQuit()) break; @@ -531,26 +532,52 @@ void ConversationChoiceDialog::draw() { /*--------------------------------------------------------------------------*/ void Obj44::load(const byte *dataP) { - _id = READ_LE_UINT16(dataP); + Common::MemoryReadStream s(dataP, (g_vm->getGameID() == GType_Ringworld2) ? 126 : 68); + + if (g_vm->getGameID() == GType_Ringworld2) { + _mode = s.readSint16LE(); + _lookupValue = s.readSint16LE(); + _lookupIndex = s.readSint16LE(); + _field6 = s.readSint16LE(); + _field8 = s.readSint16LE(); + } + + _id = s.readSint16LE(); for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx) - _field2[idx] = READ_LE_UINT16(dataP + 2 + idx * 2); + _callbackId[idx] = s.readSint16LE(); + + if (g_vm->getGameID() == GType_Ringworld2) { + _field16 = s.readSint16LE(); + s.skip(20); + } else { + s.skip(4); + } - const byte *listP = dataP + 0x10; - for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx, listP += 10) { - _list[idx]._id = READ_LE_UINT16(listP); - _list[idx]._scriptOffset = READ_LE_UINT16(listP + 2); + for (int idx = 0; idx < OBJ0A_LIST_SIZE; ++idx) { + _list[idx]._id = s.readSint16LE(); + _list[idx]._scriptOffset = s.readSint16LE(); + s.skip(6); } - _speakerOffset = READ_LE_UINT16(dataP + 0x42); + _speakerOffset = s.readSint16LE(); } void Obj44::synchronize(Serializer &s) { s.syncAsSint32LE(_id); for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx) - s.syncAsSint32LE(_field2[idx]); - for (int idx = 0; idx < OBJ44_LIST_SIZE; ++idx) + s.syncAsSint32LE(_callbackId[idx]); + for (int idx = 0; idx < OBJ0A_LIST_SIZE; ++idx) _list[idx].synchronize(s); s.syncAsUint32LE(_speakerOffset); + + if (g_vm->getGameID() == GType_Ringworld2) { + s.syncAsSint16LE(_mode); + s.syncAsSint16LE(_lookupValue); + s.syncAsSint16LE(_lookupIndex); + s.syncAsSint16LE(_field6); + s.syncAsSint16LE(_field8); + s.syncAsSint16LE(_field16); + } } /*--------------------------------------------------------------------------*/ @@ -581,6 +608,11 @@ void StripManager::start(int stripNum, EventHandler *owner, StripCallback *callb owner->setAction(this, owner); } +void StripManager::start3(int stripNum, EventHandler *owner, byte *lookupList) { + _lookupList = lookupList; + start(stripNum, owner, NULL); +} + void StripManager::reset() { _actionIndex = 0; _delayFrames = 0; @@ -614,10 +646,12 @@ void StripManager::load() { // Get the object list byte *obj44List = g_resourceManager->getResource(RES_STRIP, _stripNum, 1); int dataSize = g_vm->_memoryManager.getSize(obj44List); - assert((dataSize % 0x44) == 0); + + int obj44Size = (g_vm->getGameID() == GType_Ringworld2) ? 126 : 68; + assert((dataSize % obj44Size) == 0); byte *dataP = obj44List; - for (int idx = 0; idx < (dataSize / 0x44); ++idx, dataP += 0x44) { + for (int idx = 0; idx < (dataSize / obj44Size); ++idx, dataP += obj44Size) { Obj44 obj; obj.load(dataP); _obj44List.push_back(obj); @@ -703,7 +737,12 @@ void StripManager::signal() { return; } else if (_obj44Index == 10000) { // Reached end of strip + EventHandler *endHandler = _endHandler; remove(); + + if ((g_vm->getGameID() == GType_Ringworld2) && endHandler) + endHandler->signal(); + return; } @@ -714,17 +753,54 @@ void StripManager::signal() { load(); Obj44 &obj44 = _obj44List[_obj44Index]; - _field2E8 = obj44._id; + + if (g_vm->getGameID() != GType_Ringworld2) { + _field2E8 = obj44._id; + } else { + // Return to Ringworld specific handling + if (obj44._field6) + _field2E8 = obj44._field6; + + switch (obj44._mode) { + case 1: + ++_lookupList[obj44._lookupIndex - 1]; + break; + case 2: + --_lookupList[obj44._lookupIndex - 1]; + break; + case 3: + _lookupList[obj44._lookupIndex - 1] = obj44._lookupValue; + break; + default: + break; + } + } + Common::StringArray choiceList; // Build up a list of script entries int idx; - for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { - if (!obj44._list[idx]._id) - break; - // Get the next one - choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset); + if (g_vm->getGameID() == GType_Ringworld2 && obj44._field16) { + // Special loading mode used in Return to Ringworld + for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { + int objIndex = _lookupList[obj44._field16 - 1]; + + if (!obj44._list[objIndex]._id) + break; + + // Get the next one + choiceList.push_back((const char *)&_script[0] + obj44._list[objIndex]._scriptOffset); + } + } else { + // Standard choices loading + for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { + if (!obj44._list[idx]._id) + break; + + // Get the next one + choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset); + } } int strIndex = 0; @@ -754,13 +830,16 @@ void StripManager::signal() { if (_callbackObject) { for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { - if (!obj44._field2[idx]) + if (!obj44._callbackId[idx]) break; - _callbackObject->stripCallback(obj44._field2[idx]); + _callbackObject->stripCallback(obj44._callbackId[idx]); } } + if ((g_vm->getGameID() == GType_Ringworld2) && (_obj44List.size() > 0)) + static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->proc15(); + _textShown = true; _activeSpeaker->setText(choiceList[strIndex]); } @@ -813,6 +892,17 @@ Speaker *StripManager::getSpeaker(const char *speakerName) { return _speakerList[idx]; } + // TODO: Check if it necessary to make a strcmp first. + // + // If nothing is found, recheck and ignore the case as + // in R2R, some character names aren't in uppercase. + if (g_vm->getGameID() == GType_Ringworld2) { + for (uint idx = 0; idx < _speakerList.size(); ++idx) { + if (!scumm_stricmp(_speakerList[idx]->_speakerName.c_str(), speakerName)) + return _speakerList[idx]; + } + } + return NULL; } diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h index f82c07a7dd..0c4eb9539d 100644 --- a/engines/tsage/converse.h +++ b/engines/tsage/converse.h @@ -178,13 +178,19 @@ public: }; #define OBJ44_LIST_SIZE 5 +#define OBJ0A_LIST_SIZE ((g_vm->getGameID() == GType_Ringworld2) ? 8 : 5) class Obj44 : public Serialisable { public: int _id; - int _field2[OBJ44_LIST_SIZE]; - Obj0A _list[OBJ44_LIST_SIZE]; + int _callbackId[OBJ44_LIST_SIZE]; + Obj0A _list[8]; uint _speakerOffset; + + // Return to Ringworld specific field + int _mode; + int _lookupValue, _lookupIndex, _field6; + int _field8, _field16; public: void load(const byte *dataP); virtual void synchronize(Serializer &s); @@ -215,6 +221,9 @@ public: Common::Array<byte> _script; StripProc _onBegin; StripProc _onEnd; + + // Ringworld 2 specific fields + byte *_lookupList; public: StripManager(); virtual ~StripManager(); @@ -225,6 +234,7 @@ public: virtual void process(Event &event); void start(int stripNum, EventHandler *owner, StripCallback *callback = NULL); + void start3(int stripNum, EventHandler *owner, byte *lookupList); void setCallback(StripCallback *callback) { _callbackObject = callback; } void setColors(int stdColor, int highlightColor) { _choiceDialog.setColors(stdColor, highlightColor); } void setFontNumber(int fontNum) { _choiceDialog.setFontNumber(fontNum); } diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index a56b30ad4d..292e74c09b 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -34,6 +34,7 @@ #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/blue_force/blueforce_logic.h" +#include "tsage/ringworld2/ringworld2_logic.h" namespace TsAGE { @@ -71,14 +72,14 @@ InvObject::InvObject(int strip, int frame) { _strip = strip; _frame = frame; - _visage = 0; + _visage = 7; _sceneNumber = 0; _iconResNum = 10; } void InvObject::setCursor() { - if (g_vm->getGameID() == GType_BlueForce) { - // Blue Force cursor handling + if (g_vm->getGameID() != GType_Ringworld) { + // All other games _cursorId = (CursorType)BF_GLOBALS._inventory->indexOf(this); g_globals->_events.setCursor(_cursorId); } else { @@ -94,6 +95,10 @@ void InvObject::setCursor() { } } +bool InvObject::inInventory() const { + return _sceneNumber == ((g_vm->getGameID() != GType_Ringworld2) ? 1 : g_globals->_player._characterIndex); +} + /*--------------------------------------------------------------------------*/ InvObjectList::InvObjectList() { @@ -896,24 +901,28 @@ int PlayerMover::calculateRestOfRoute(int *routeList, int srcRegion, int destReg // Check every connected region until we find a route to the destination (or we have no more to check). int bestDistance = 31990; while (((currDest = g_globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + foundIndex]) != 0) && (!foundRoute)) { - int newDistance = calculateRestOfRoute(tempList, currDest, destRegion, foundRoute); + // Only check the region if it isn't in the list of explicitly disabled regions + if (!contains(g_globals->_walkRegions._disabledRegions, (int)currDest)) { + int newDistance = calculateRestOfRoute(tempList, currDest, destRegion, foundRoute); - if ((newDistance <= bestDistance) || foundRoute) { - // We found a shorter possible route, or one leading to the destination. + if ((newDistance <= bestDistance) || foundRoute) { + // We found a shorter possible route, or one leading to the destination. - // Overwrite the route with this new one. - routeList[0] = ourListSize - 1; + // Overwrite the route with this new one. + routeList[0] = ourListSize - 1; - for (int i = ourListSize; i <= tempList[0]; ++i) { - routeList[i] = tempList[i]; - ++routeList[0]; + for (int i = ourListSize; i <= tempList[0]; ++i) { + routeList[i] = tempList[i]; + ++routeList[0]; + } + + bestDistance = newDistance; } - bestDistance = newDistance; + // Truncate our local list to the size it was before the call. + tempList[0] = ourListSize; } - // Truncate our local list to the size it was before the call. - tempList[0] = ourListSize; ++foundIndex; } @@ -932,6 +941,8 @@ int PlayerMover::findDistance(const Common::Point &pt1, const Common::Point &pt2 return (int)sqrt(xx + yy); } +// Calculate intersection of the line segments pt1-pt2 and pt3-pt4. +// Return true if they intersect, and return the intersection in ptOut. bool PlayerMover::sub_F8E5_calculatePoint(const Common::Point &pt1, const Common::Point &pt2, const Common::Point &pt3, const Common::Point &pt4, Common::Point *ptOut) { double diffX1 = pt2.x - pt1.x; @@ -1057,6 +1068,8 @@ PaletteRotation::PaletteRotation() : PaletteModifierCached() { _percent = 0; _delayCtr = 0; _frameNumber = g_globals->_events.getFrameNumber(); + _idxChange = 1; + _countdown = 0; } void PaletteRotation::synchronize(Serializer &s) { @@ -1070,14 +1083,24 @@ void PaletteRotation::synchronize(Serializer &s) { s.syncAsSint32LE(_rotationMode); s.syncAsSint32LE(_duration); s.syncBytes(&_palette[0], 256 * 3); + + if (g_vm->getGameID() == GType_Ringworld2) { + s.syncAsSint16LE(_idxChange); + s.syncAsSint16LE(_countdown); + } } void PaletteRotation::signal() { + if (_countdown > 0) { + --_countdown; + return; + } + if (_delayCtr) { uint32 frameNumber = g_globals->_events.getFrameNumber(); if (frameNumber >= _frameNumber) { - _delayCtr = frameNumber - _frameNumber; + _delayCtr -= frameNumber - _frameNumber; _frameNumber = frameNumber; if (_delayCtr < 0) @@ -1094,21 +1117,24 @@ void PaletteRotation::signal() { bool flag = true; switch (_rotationMode) { case -1: - if (--_currIndex < _start) { + _currIndex -= _idxChange; + if (_currIndex < _start) { flag = decDuration(); if (flag) _currIndex = _end - 1; } break; case 1: - if (++_currIndex >= _end) { + _currIndex += _idxChange; + if (_currIndex >= _end) { flag = decDuration(); if (flag) _currIndex = _start; } break; case 2: - if (++_currIndex >= _end) { + _currIndex += _idxChange; + if (_currIndex >= _end) { flag = decDuration(); if (flag) { _currIndex = _end - 2; @@ -1117,7 +1143,8 @@ void PaletteRotation::signal() { } break; case 3: - if (--_currIndex < _start) { + _currIndex -= _idxChange; + if (_currIndex < _start) { flag = decDuration(); if (flag) { _currIndex = _start + 1; @@ -1140,7 +1167,9 @@ void PaletteRotation::signal() { void PaletteRotation::remove() { Action *action = _action; - g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start * 3], _start, _end - _start); + + if (_idxChange) + g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start * 3], _start, _end - _start); _scenePalette->_listeners.remove(this); @@ -1272,6 +1301,13 @@ bool ScenePalette::loadPalette(int paletteNum) { return true; } +/** + * Loads a palette from the passed raw data block + */ +void ScenePalette::loadPalette(const byte *pSrc, int start, int count) { + Common::copy(pSrc, pSrc + count * 3, &_palette[start * 3]); +} + void ScenePalette::refresh() { // Set indexes for standard colors to closest color in the palette _colors.background = indexOf(255, 255, 255); // White background @@ -1295,6 +1331,15 @@ void ScenePalette::setPalette(int index, int count) { } /** + * Get a palette entry + */ +void ScenePalette::getEntry(int index, uint *r, uint *g, uint *b) { + *r = _palette[index * 3]; + *g = _palette[index * 3 + 1]; + *b = _palette[index * 3 + 2]; +} + +/** * Set a palette entry */ void ScenePalette::setEntry(int index, uint r, uint g, uint b) { @@ -1309,13 +1354,15 @@ void ScenePalette::setEntry(int index, uint r, uint g, uint b) { * @param g G component * @param b B component * @param threshold Closeness threshold. + * @param start Starting index + * @param count Number of indexes to scan * @remarks A threshold may be provided to specify how close the matching color must be */ -uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) { +uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold, int start, int count) { int palIndex = -1; byte *palData = &_palette[0]; - for (int i = 0; i < 256; ++i) { + for (int i = start; i < (start + count); ++i) { byte ir = *palData++; byte ig = *palData++; byte ib = *palData++; @@ -1380,7 +1427,7 @@ void ScenePalette::fade(const byte *adjustData, bool fullAdjust, int percent) { // Set the altered pale4tte g_system->getPaletteManager()->setPalette((const byte *)&tempPalette[0], 0, 256); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } PaletteRotation *ScenePalette::addRotation(int start, int end, int rotationMode, int duration, Action *action) { @@ -1435,7 +1482,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { Rect tempRect = bounds; if (g_vm->getGameID() != GType_Ringworld) - tempRect.setHeight(BF_GLOBALS._interfaceY); + tempRect.setHeight(T2_GLOBALS._interfaceY); g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface, tempRect, Rect(0, 0, tempRect.width(), tempRect.height()), NULL); @@ -1498,25 +1545,30 @@ bool SceneItem::startAction(CursorType action, Event &event) { void SceneItem::doAction(int action) { const char *msg = NULL; - switch ((int)action) { - case CURSOR_LOOK: - msg = LOOK_SCENE_HOTSPOT; - break; - case CURSOR_USE: - msg = USE_SCENE_HOTSPOT; - break; - case CURSOR_TALK: - msg = TALK_SCENE_HOTSPOT; - break; - case 0x1000: - msg = SPECIAL_SCENE_HOTSPOT; - break; - default: - msg = DEFAULT_SCENE_HOTSPOT; - break; - } + if (g_vm->getGameID() == GType_Ringworld2) { + Event dummyEvent; + ((Ringworld2::SceneExt *)GLOBALS._sceneManager._scene)->display((CursorType)action, dummyEvent); + } else { + switch ((int)action) { + case CURSOR_LOOK: + msg = LOOK_SCENE_HOTSPOT; + break; + case CURSOR_USE: + msg = USE_SCENE_HOTSPOT; + break; + case CURSOR_TALK: + msg = TALK_SCENE_HOTSPOT; + break; + case 0x1000: + msg = SPECIAL_SCENE_HOTSPOT; + break; + default: + msg = DEFAULT_SCENE_HOTSPOT; + break; + } - GUIErrorMessage(msg); + GUIErrorMessage(msg); + } } bool SceneItem::contains(const Common::Point &pt) { @@ -1541,12 +1593,12 @@ void SceneItem::display(int resNum, int lineNum, ...) { g_globals->_sceneObjects->draw(); } - GfxFontBackup font; Common::Point pos(160, 100); Rect textRect; int maxWidth = 120; bool keepOnscreen = false; - bool centerText = g_vm->getGameID() == GType_Ringworld; + bool centerText = g_vm->getGameID() != GType_BlueForce; + Common::List<int> playList; if (resNum != 0) { va_list va; @@ -1555,6 +1607,17 @@ void SceneItem::display(int resNum, int lineNum, ...) { if (resNum == -1) msg = Common::String(va_arg(va, const char *)); + if (g_vm->getGameID() == GType_Ringworld2) { + // Pre-process the string for any sound information + while (msg.hasPrefix("!")) { + msg.deleteChar(0); + playList.push_back(atoi(msg.c_str())); + + while (!msg.empty() && (*msg.c_str() >= '0' && *msg.c_str() <= '9')) + msg.deleteChar(0); + } + } + int mode; do { // Get next instruction @@ -1628,10 +1691,14 @@ void SceneItem::display(int resNum, int lineNum, ...) { if (resNum) { // Get required bounding size - g_globals->gfxManager().getStringBounds(msg.c_str(), textRect, maxWidth); - textRect.center(pos.x, pos.y); + GfxFont font; + font.setFontNumber(g_globals->_sceneText._fontNumber); + font.getStringBounds(msg.c_str(), textRect, maxWidth); + // Center the text at the specified position, and then constrain it to be- + textRect.center(pos.x, pos.y); textRect.contain(g_globals->gfxManager()._bounds); + if (centerText) { g_globals->_sceneText._color1 = g_globals->_sceneText._color2; g_globals->_sceneText._color2 = 0; @@ -1658,10 +1725,16 @@ void SceneItem::display(int resNum, int lineNum, ...) { // Keep event on-screen until a mouse or keypress while (!g_vm->shouldQuit() && !g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) { - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } + // For Return to Ringworld, play the voice overs in sequence + if ((g_vm->getGameID() == GType_Ringworld2) && !playList.empty() && !R2_GLOBALS._playStream.isPlaying()) { + R2_GLOBALS._playStream.play(*playList.begin(), NULL); + playList.pop_front(); + } + g_globals->_sceneText.remove(); } @@ -1684,7 +1757,8 @@ void SceneItem::display2(int resNum, int lineNum) { SET_EXT_FGCOLOR, 13, LIST_END); break; case GType_Ringworld2: - display(resNum, lineNum, SET_WIDTH, 280, SET_X, 20, SET_Y, 20, SET_EXT_BGCOLOR, 60, LIST_END); + display(resNum, lineNum, SET_WIDTH, 280, SET_X, 160, SET_Y, 20, SET_POS_MODE, ALIGN_CENTER, + SET_EXT_BGCOLOR, 60, LIST_END); break; default: display(resNum, lineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); @@ -1705,13 +1779,55 @@ void SceneItem::display(const Common::String &msg) { /*--------------------------------------------------------------------------*/ +SceneHotspot::SceneHotspot(): SceneItem() { + _lookLineNum = _useLineNum = _talkLineNum = 0; +} + +void SceneHotspot::synchronize(Serializer &s) { + SceneItem::synchronize(s); + + if (g_vm->getGameID() == GType_Ringworld2) { + // In R2R, the following fields were moved into the SceneItem class + s.syncAsSint16LE(_resNum); + s.syncAsSint16LE(_lookLineNum); + s.syncAsSint16LE(_useLineNum); + s.syncAsSint16LE(_talkLineNum); + } +} + bool SceneHotspot::startAction(CursorType action, Event &event) { - switch (action) { + switch (g_vm->getGameID()) { case GType_BlueForce: { BlueForce::SceneExt *scene = (BlueForce::SceneExt *)BF_GLOBALS._sceneManager._scene; assert(scene); return scene->display(action); } + case GType_Ringworld2: { + switch (action) { + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display2(_resNum, _lookLineNum); + return true; + } + break; + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display2(_resNum, _useLineNum); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display2(_resNum, _talkLineNum); + return true; + } + break; + default: + break; + } + + return ((Ringworld2::SceneExt *)GLOBALS._sceneManager._scene)->display(action, event); + } default: return SceneItem::startAction(action, event); } @@ -1748,6 +1864,87 @@ void SceneHotspot::doAction(int action) { } } +void SceneHotspot::setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) { + setBounds(ys, xe, ye, xs); + _resNum = resnum; + _lookLineNum = lookLineNum; + _useLineNum = useLineNum; + _talkLineNum = -1; + g_globals->_sceneItems.addItems(this, NULL); +} + +void SceneHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { + setBounds(bounds); + _resNum = resNum; + _lookLineNum = lookLineNum; + _talkLineNum = talkLineNum; + _useLineNum = useLineNum; + + switch (mode) { + case 2: + g_globals->_sceneItems.push_front(this); + break; + case 4: + g_globals->_sceneItems.addBefore(item, this); + break; + case 5: + g_globals->_sceneItems.addAfter(item, this); + break; + default: + g_globals->_sceneItems.push_back(this); + break; + } +} + +void SceneHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode) { + _sceneRegionId = sceneRegionId; + _resNum = resNum; + _lookLineNum = lookLineNum; + _talkLineNum = talkLineNum; + _useLineNum = useLineNum; + + // Handle adding hotspot to scene items list as necessary + switch (mode) { + case 2: + GLOBALS._sceneItems.push_front(this); + break; + case 3: + break; + default: + GLOBALS._sceneItems.push_back(this); + break; + } +} + +void SceneHotspot::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { + _resNum = resNum; + _lookLineNum = lookLineNum; + _talkLineNum = talkLineNum; + _useLineNum = useLineNum; + + switch (mode) { + case 2: + g_globals->_sceneItems.push_front(this); + break; + case 4: + g_globals->_sceneItems.addBefore(item, this); + break; + case 5: + g_globals->_sceneItems.addAfter(item, this); + break; + default: + g_globals->_sceneItems.push_back(this); + break; + } +} + +void SceneHotspot::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + _resNum = resNum; + _lookLineNum = lookLineNum; + _talkLineNum = talkLineNum; + _useLineNum = useLineNum; +} + /*--------------------------------------------------------------------------*/ void SceneObjectWrapper::setSceneObject(SceneObject *so) { @@ -1823,7 +2020,6 @@ SceneObject::SceneObject() : SceneHotspot() { _moveDiff.x = 5; _moveDiff.y = 3; _numFrames = 10; - _numFrames = 10; _moveRate = 10; _regionBitList = 0; _sceneRegionId = 0; @@ -1835,6 +2031,11 @@ SceneObject::SceneObject() : SceneHotspot() { _visage = 0; _strip = 0; _frame = 0; + _effect = 0; + _shade = _shade2 = 0; + _linkedActor = NULL; + + _field8A = Common::Point(0, 0); } SceneObject::SceneObject(const SceneObject &so) : SceneHotspot() { @@ -2137,6 +2338,14 @@ SceneObject *SceneObject::clone() const { return obj; } +void SceneObject::copy(SceneObject *src) { + *this = *src; + + _objectWrapper = NULL; + _mover = NULL; + _endAction = NULL; +} + void SceneObject::checkAngle(const SceneObject *obj) { checkAngle(obj->_position); } @@ -2201,8 +2410,19 @@ void SceneObject::synchronize(Serializer &s) { SYNC_POINTER(_mover); s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y); s.syncAsSint32LE(_moveRate); + if (g_vm->getGameID() == GType_Ringworld2) { + s.syncAsSint16LE(_field8A.x); + s.syncAsSint16LE(_field8A.y); + } SYNC_POINTER(_endAction); s.syncAsUint32LE(_regionBitList); + + if (g_vm->getGameID() == GType_Ringworld2) { + s.syncAsSint16LE(_effect); + s.syncAsSint16LE(_shade); + s.syncAsSint16LE(_shade2); + SYNC_POINTER(_linkedActor); + } } void SceneObject::postInit(SceneObjectList *OwnerList) { @@ -2245,6 +2465,12 @@ void SceneObject::remove() { } void SceneObject::dispatch() { + if (g_vm->getGameID() == GType_Ringworld2) { + if (_shade != _shade2) + _flags |= OBJFLAG_PANES; + _shade2 = _shade; + } + uint32 currTime = g_globals->_events.getFrameNumber(); if (_action) _action->dispatch(); @@ -2352,6 +2578,17 @@ void SceneObject::dispatch() { if (!(_flags & OBJFLAG_FIXED_PRIORITY)) { setPriority(_position.y); } + + if (g_vm->getGameID() == GType_Ringworld2) { + if (_linkedActor) { + _linkedActor->setPosition(_position); + _linkedActor->setStrip(_strip); + _linkedActor->setFrame(_frame); + } + + if ((_effect == 1) && (getRegionIndex() < 11)) + _shade = 0; + } } void SceneObject::calcAngle(const Common::Point &pt) { @@ -2412,6 +2649,11 @@ void SceneObject::updateScreen() { srcRect.right = ((srcRect.right + 3) / 4) * 4; srcRect.clip(g_globals->_sceneManager._scene->_sceneBounds); + if (g_vm->getGameID() != GType_Ringworld) { + if (T2_GLOBALS._uiElements._visible) + srcRect.bottom = MIN<int16>(srcRect.bottom, T2_GLOBALS._interfaceY); + } + if (srcRect.isValidRect()) { Rect destRect = srcRect; destRect.translate(-sceneBounds.left, -sceneBounds.top); @@ -2469,6 +2711,20 @@ void BackgroundSceneObject::draw() { g_globals->_sceneManager._scene->_backSurface.copyFrom(frame, destRect, priorityRegion); } +void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int32 arg10) { + warning("TODO: Implement properly BackgroundSceneObject::setup2()"); + postInit(); + setVisage(visage); + setStrip(stripFrameNum); + setFrame(frameNum); + setPosition(Common::Point(posX, posY), 0); + fixPriority(priority); +} + +void BackgroundSceneObject::proc27() { + warning("STUB: BackgroundSceneObject::proc27()"); +} + /*--------------------------------------------------------------------------*/ void SceneObjectList::draw() { @@ -2585,43 +2841,48 @@ void SceneObjectList::draw() { } g_globals->_paneRegions[paneNum].setRect(0, 0, 0, 0); -redraw: - // Main draw loop - for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) { - SceneObject *obj = objList[objIndex]; - - if ((obj->_flags & flagMask) && !(obj->_flags & OBJFLAG_HIDE)) { - obj->_paneRects[paneNum] = obj->_bounds; - obj->draw(); + + // FIXME: Currently, removing objects causes screen flickers when the removed object intersects + // another drawn object, since the background is briefly redrawn over the object. For now, I'm + // using a forced jump back to redraw objects. In the long term, I should figure out how the + // original game does this properly + bool redrawFlag = true; + while (redrawFlag) { + redrawFlag = false; + + // Main draw loop + for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) { + SceneObject *obj = objList[objIndex]; + + if ((obj->_flags & flagMask) && !(obj->_flags & OBJFLAG_HIDE)) { + obj->_paneRects[paneNum] = obj->_bounds; + obj->draw(); + } } - } - // Update the palette - g_globals->_sceneManager.fadeInIfNecessary(); - g_globals->_sceneManager._loadMode = 0; - g_globals->_paneRefreshFlag[paneNum] = 0; - - // Loop through the object list, removing any objects and refreshing the screen as necessary - for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) { - SceneObject *obj = objList[objIndex]; - - if (obj->_flags & OBJFLAG_HIDE) - obj->_flags |= OBJFLAG_HIDING; - obj->_flags &= ~flagMask; - if (obj->_flags & OBJFLAG_REMOVE) { - obj->_flags |= OBJFLAG_PANES; - - checkIntersection(objList, objIndex, CURRENT_PANENUM); - - obj->updateScreen(); - obj->removeObject(); - - // FIXME: Currently, removing objects causes screen flickers when the removed object intersects - // another drawn object, since the background is briefly redrawn over the object. For now, I'm - // using a forced jump back to redraw objects. In the long term, I should figure out how the - // original game does this properly - objList.remove_at(objIndex); - goto redraw; + // Update the palette + g_globals->_sceneManager.fadeInIfNecessary(); + g_globals->_sceneManager._loadMode = 0; + g_globals->_paneRefreshFlag[paneNum] = 0; + + // Loop through the object list, removing any objects and refreshing the screen as necessary + for (uint objIndex = 0; objIndex < objList.size() && !redrawFlag; ++objIndex) { + SceneObject *obj = objList[objIndex]; + + if (obj->_flags & OBJFLAG_HIDE) + obj->_flags |= OBJFLAG_HIDING; + obj->_flags &= ~flagMask; + if (obj->_flags & OBJFLAG_REMOVE) { + obj->_flags |= OBJFLAG_PANES; + + checkIntersection(objList, objIndex, CURRENT_PANENUM); + + obj->updateScreen(); + obj->removeObject(); + + objList.remove_at(objIndex); + redrawFlag = true; + } } } } @@ -2730,6 +2991,7 @@ SceneText::SceneText() : SceneObject() { _fontNumber = 2; _width = 160; _textMode = ALIGN_LEFT; + _color1 = 0; _color2 = 0; _color3 = 0; } @@ -2790,7 +3052,7 @@ void SceneText::synchronize(Serializer &s) { void SceneText::updateScreen() { // FIXME: Hack for Blue Force to handle not refreshing the screen if the user interface // has been re-activated after showing some scene text - if ((g_vm->getGameID() != GType_BlueForce) || (_bounds.top < UI_INTERFACE_Y) || + if ((g_vm->getGameID() == GType_Ringworld) || (_bounds.top < UI_INTERFACE_Y) || !T2_GLOBALS._uiElements._visible) SceneObject::updateScreen(); } @@ -2905,6 +3167,16 @@ Player::Player(): SceneObject() { _enabled = false; _uiEnabled = false; _field8C = 0; + + // Return to Ringworld specific fields + _characterIndex = R2_NONE; + + for (int i = 0; i < MAX_CHARACTERS; ++i) { + _characterScene[i] = 0; + _characterStrip[i] = 0; + _characterFrame[i] = 0; + _oldCharacterScene[i] = 0; + } } void Player::postInit(SceneObjectList *OwnerList) { @@ -2914,8 +3186,25 @@ void Player::postInit(SceneObjectList *OwnerList) { _uiEnabled = true; _percent = 100; _field8C = 10; - _moveDiff.x = 4; - _moveDiff.y = 2; + + if (g_vm->getGameID() != GType_Ringworld2) + { + _moveDiff.x = 4; + _moveDiff.y = 2; + } + else + { + _moveDiff.x = 3; + _moveDiff.y = 2; + _effect = 1; + _shade = 0; + + setObjectWrapper(new SceneObjectWrapper()); + setPosition(_characterPos[_characterIndex]); + setStrip(_characterStrip[_characterIndex]); + setFrame(_characterFrame[_characterIndex]); + _characterScene[_characterIndex] = GLOBALS._sceneManager._sceneNumber; + } } void Player::disableControl() { @@ -2924,7 +3213,7 @@ void Player::disableControl() { g_globals->_events.setCursor(CURSOR_NONE); _enabled = false; - if ((g_vm->getGameID() == GType_BlueForce) && T2_GLOBALS._uiElements._active) + if ((g_vm->getGameID() != GType_Ringworld) && T2_GLOBALS._uiElements._active) T2_GLOBALS._uiElements.hide(); } @@ -2964,6 +3253,24 @@ void Player::enableControl() { } } +void Player::disableControl(CursorType cursorId, CursorType objectId) { + if (cursorId != -1) + R2_GLOBALS._events.setCursor(cursorId); + else if (objectId != CURSOR_NONE) + R2_GLOBALS._events.setCursor(objectId); + + disableControl(); +} + +void Player::enableControl(CursorType cursorId, CursorType objectId) { + enableControl(); + + if (cursorId != -1) + R2_GLOBALS._events.setCursor(cursorId); + else if (objectId != CURSOR_NONE) + R2_GLOBALS._events.setCursor(objectId); +} + void Player::process(Event &event) { if ((g_vm->getGameID() != GType_Ringworld) && _action) _action->process(event); @@ -2972,7 +3279,7 @@ void Player::process(Event &event) { (g_globals->_events.getCursor() == CURSOR_WALK) && g_globals->_player._canWalk && (_position != event.mousePos) && g_globals->_sceneObjects->contains(this)) { - if ((g_vm->getGameID() == GType_BlueForce) && !BF_GLOBALS._player._enabled) + if ((g_vm->getGameID() != GType_Ringworld) && !BF_GLOBALS._player._enabled) return; PlayerMover *newMover = new PlayerMover(); @@ -2991,8 +3298,20 @@ void Player::synchronize(Serializer &s) { s.syncAsByte(_uiEnabled); s.syncAsSint16LE(_field8C); - if (g_vm->getGameID() == GType_BlueForce) + if (g_vm->getGameID() != GType_Ringworld) s.syncAsByte(_enabled); + + if (g_vm->getGameID() == GType_Ringworld2) { + s.syncAsSint16LE(_characterIndex); + for (int i = 0; i < MAX_CHARACTERS; ++i) { + s.syncAsSint16LE(_characterScene[i]); + s.syncAsSint16LE(_oldCharacterScene[i]); + s.syncAsSint16LE(_characterPos[i].x); + s.syncAsSint16LE(_characterPos[i].y); + s.syncAsSint16LE(_characterStrip[i]); + s.syncAsSint16LE(_characterFrame[i]); + } + } } /*--------------------------------------------------------------------------*/ @@ -3434,6 +3753,7 @@ void WalkRegions::clear() { _field18.clear(); _idxList.clear(); _idxList2.clear(); + _disabledRegions.clear(); } void WalkRegions::load(int sceneNum) { @@ -3606,6 +3926,39 @@ int WalkRegions::indexOf(const Common::Point &pt, const Common::List<int> *index return -1; } +void WalkRegions::synchronize(Serializer &s) { + // Synchronise the list of disabled regions as a list of values terminated with a '-1' + int regionId = 0; + if (s.isLoading()) { + _disabledRegions.clear(); + + s.syncAsSint16LE(regionId); + while (regionId != -1) { + _disabledRegions.push_back(regionId); + s.syncAsSint16LE(regionId); + } + } else { + Common::List<int>::iterator i; + for (i = _disabledRegions.begin(); i != _disabledRegions.end(); ++i) { + regionId = *i; + s.syncAsSint16LE(regionId); + } + + regionId = -1; + s.syncAsSint16LE(regionId); + } +} + +void WalkRegions::disableRegion(int regionId) { + if (!contains(_disabledRegions, regionId)) + _disabledRegions.push_back(regionId); +} + +void WalkRegions::enableRegion(int regionId) { + _disabledRegions.remove(regionId); +} + + /*--------------------------------------------------------------------------*/ void ScenePriorities::load(int resNum) { @@ -3756,7 +4109,8 @@ void SceneHandler::process(Event &event) { // Check for displaying right-click dialog if ((event.eventType == EVENT_BUTTON_DOWN) && (event.btnState == BTNSHIFT_RIGHT) && - g_globals->_player._uiEnabled) { + g_globals->_player._uiEnabled && + ((g_vm->getGameID() != GType_Ringworld2) || (R2_GLOBALS._sceneManager._sceneNumber != 1330))) { g_globals->_game->rightClick(); event.handled = true; @@ -3809,7 +4163,7 @@ void SceneHandler::process(Event &event) { } // Mouse press handling - bool enabled = (g_vm->getGameID() == GType_BlueForce) ? g_globals->_player._enabled : + bool enabled = (g_vm->getGameID() != GType_Ringworld) ? g_globals->_player._enabled : g_globals->_player._uiEnabled; if (enabled && (event.eventType == EVENT_BUTTON_DOWN) && !g_globals->_sceneItems.empty()) { // Check if the mouse is on the player @@ -3841,7 +4195,7 @@ void SceneHandler::process(Event &event) { g_globals->_events.setCursor(CURSOR_USE); } - if (g_vm->getGameID() == GType_BlueForce) + if (g_vm->getGameID() != GType_Ringworld) event.handled = true; } else if (g_vm->getGameID() != GType_Ringworld) { event.handled = true; @@ -3897,7 +4251,7 @@ void SceneHandler::dispatch() { do { process(event); } while (g_globals->_events.getEvent(event)); - } else if (g_vm->getGameID() == GType_BlueForce) { + } else if (g_vm->getGameID() != GType_Ringworld) { // For Blue Force, 'none' events need to be generated in the absence of any event.eventType = EVENT_NONE; event.mousePos = g_globals->_events._mousePos; @@ -3905,8 +4259,10 @@ void SceneHandler::dispatch() { } // Handle drawing the contents of the scene - if (g_globals->_sceneManager._scene) - g_globals->_sceneObjects->draw(); + if ((g_vm->getGameID() != GType_Ringworld2) || (R2_GLOBALS._animationCtr == 0)) { + if (g_globals->_sceneManager._scene) + g_globals->_sceneObjects->draw(); + } // Check to see if any scene change is required g_globals->_sceneManager.checkScene(); diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 0137134583..60a7930eab 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -64,7 +64,7 @@ public: InvObject(int visage, int strip, int frame); InvObject(int visage, int strip); - bool inInventory() const { return _sceneNumber == 1; } + bool inInventory() const; void setCursor(); virtual Common::String getClassName() { return "InvObject"; } @@ -129,7 +129,7 @@ public: virtual void dispatch(); virtual void setAction(Action *action) { setAction(action, NULL); } virtual void setAction(Action *action, EventHandler *endHandler, ...); - virtual void destroy() {}; + virtual void destroy() {} }; class Action : public EventHandler { @@ -322,6 +322,8 @@ public: int _end; int _rotationMode; int _duration; + int _idxChange; + int _countdown; public: PaletteRotation(); @@ -370,10 +372,13 @@ public: ~ScenePalette(); bool loadPalette(int paletteNum); + void loadPalette(const byte *pSrc, int start, int count); + void replace(const ScenePalette *src) { loadPalette(src->_palette, 0, 256); } void refresh(); void setPalette(int index, int count); + void getEntry(int index, uint *r, uint *g, uint *b); void setEntry(int index, uint r, uint g, uint b); - uint8 indexOf(uint r, uint g, uint b, int threshold = 0xffff); + uint8 indexOf(uint r, uint g, uint b, int threshold = 0xffff, int start = 0, int count = 256); void getPalette(int start = 0, int count = 256); void signalListeners(); void clearListeners(); @@ -440,10 +445,19 @@ public: class SceneHotspot : public SceneItem { public: - SceneHotspot() : SceneItem() {} + int _resNum, _lookLineNum, _useLineNum, _talkLineNum; +public: + SceneHotspot(); + virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); virtual Common::String getClassName() { return "SceneHotspot"; } virtual void doAction(int action); + + void setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum); + void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); + void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode = 0); + void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); + void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MODE_3 = 3, @@ -504,8 +518,8 @@ private: int getNewFrame(); void animEnded(); - int changeFrame(); public: + int changeFrame(); uint32 _updateStartFrame; uint32 _walkStartFrame; Common::Point _field2E; @@ -528,8 +542,15 @@ public: EventHandler *_mover; Common::Point _moveDiff; int _moveRate; + Common::Point _field8A; Action *_endAction; uint32 _regionBitList; + + // Ringworld 2 specific fields + byte *_field9C; + int _shade, _shade2; + int _effect; + SceneObject *_linkedActor; public: SceneObject(); SceneObject(const SceneObject &so); @@ -577,6 +598,8 @@ public: // New methods introduced by Blue Force virtual void updateAngle(const Common::Point &pt); virtual void changeAngle(int angle); + // New methods introduced by Ringworld 2 + virtual void copy(SceneObject *src); void setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority); void setup(int visage, int stripFrameNum, int frameNum); @@ -587,6 +610,8 @@ public: virtual Common::String getClassName() { return "BackgroundSceneObject"; } virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void draw(); + void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int32 arg10); + void proc27(); }; class SceneText : public SceneObject { @@ -610,12 +635,23 @@ public: virtual void updateScreen(); }; +#define MAX_CHARACTERS 4 +enum R2RCharacter { R2_NONE = 0, R2_QUINN = 1, R2_SEEKER = 2, R2_MIRANDA = 3 }; + class Player : public SceneObject { public: bool _canWalk; bool _uiEnabled; int _field8C; bool _enabled; + + // Return to Ringworld specific fields + R2RCharacter _characterIndex; + int _characterScene[MAX_CHARACTERS]; + int _oldCharacterScene[MAX_CHARACTERS]; + Common::Point _characterPos[MAX_CHARACTERS]; + int _characterStrip[MAX_CHARACTERS]; + int _characterFrame[MAX_CHARACTERS]; public: Player(); @@ -626,6 +662,8 @@ public: void disableControl(); void enableControl(); + void disableControl(CursorType cursorId, CursorType objectId = CURSOR_NONE); + void enableControl(CursorType cursorId, CursorType objectId = CURSOR_NONE); }; /*--------------------------------------------------------------------------*/ @@ -801,8 +839,11 @@ public: Common::Array<WRField18> _field18; Common::Array<int> _idxList; Common::Array<int> _idxList2; + Common::List<int> _disabledRegions; public: WalkRegions() { _resNum = -1; } + virtual ~WalkRegions() {} + virtual void synchronize(Serializer &s); void clear(); void load(int sceneNum); @@ -811,8 +852,8 @@ public: assert((idx >= 1) && (idx <= (int)_regionList.size())); return _regionList[idx - 1]; } - void proc1(int v) { warning("TODO: WalkRegions::proc1"); } - void proc2(int v) { warning("TODO: WalkRegions::proc2"); } + void disableRegion(int regionId); + void enableRegion(int regionId); }; /*--------------------------------------------------------------------------*/ diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp index a0e8b9edba..82645f2d62 100644 --- a/engines/tsage/debugger.cpp +++ b/engines/tsage/debugger.cpp @@ -24,6 +24,8 @@ #include "tsage/globals.h" #include "tsage/graphics.h" #include "tsage/ringworld/ringworld_logic.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/ringworld2/ringworld2_logic.h" namespace TsAGE { @@ -95,6 +97,10 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { for (uint regionIndex = 0; regionIndex < g_globals->_walkRegions._regionList.size(); ++regionIndex, ++color) { WalkRegion &wr = g_globals->_walkRegions._regionList[regionIndex]; + // Skip the region if it's in the list of explicitly disabled regions + if (contains(g_globals->_walkRegions._disabledRegions, (int)regionIndex + 1)) + continue; + for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) { LineSliceSet sliceSet = wr.getLineSlices(yp); @@ -269,10 +275,88 @@ bool Debugger::Cmd_ClearFlag(int argc, const char **argv) { return true; } +/** + * Show any active hotspot areas in the scene + */ +bool Debugger::Cmd_Hotspots(int argc, const char **argv) { + int colIndex = 16; + const Rect &sceneBounds = g_globals->_sceneManager._scene->_sceneBounds; + + // Lock the background surface for access + Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface(); + + // Iterate through the scene items + SynchronizedList<SceneItem *>::iterator i; + for (i = g_globals->_sceneItems.reverse_begin(); i != g_globals->_sceneItems.end(); --i, ++colIndex) { + SceneItem *o = *i; + + // Draw the contents of the hotspot area + if (o->_sceneRegionId == 0) { + // Scene item doesn't use a region, so fill in the entire area + if ((o->_bounds.right > o->_bounds.left) && (o->_bounds.bottom > o->_bounds.top)) + destSurface.fillRect(Rect(o->_bounds.left - sceneBounds.left, o->_bounds.top - sceneBounds.top, + o->_bounds.right - sceneBounds.left - 1, o->_bounds.bottom - sceneBounds.top - 1), colIndex); + } else { + // Scene uses a region, so get it and use it to fill out only the correct parts + SceneRegions::iterator ri = g_globals->_sceneRegions.begin(); + while ((ri != g_globals->_sceneRegions.end()) && ((*ri)._regionId != o->_sceneRegionId)) + ++ri; + + if (ri != g_globals->_sceneRegions.end()) { + // Fill out the areas defined by the region + Region &r = *ri; + + for (int y = r._bounds.top; y < r._bounds.bottom; ++y) { + LineSliceSet set = r.getLineSlices(y); + + for (uint p = 0; p < set.items.size(); ++p) + destSurface.hLine(set.items[p].xs - sceneBounds.left, y - sceneBounds.top, + set.items[p].xe - sceneBounds.left - 1, colIndex); + } + } + } + } + + // Release the surface + g_globals->_sceneManager._scene->_backSurface.unlockSurface(); + + // Mark the scene as requiring a full redraw + g_globals->_paneRefreshFlag[0] = 2; + + return false; +} + +/** + * Play the specified sound + */ +bool Debugger::Cmd_Sound(int argc, const char **argv) { + if (argc != 2) { + DebugPrintf("Usage: %s <sound number>\n", argv[0]); + return true; + } + + int soundNum = strToInt(argv[1]); + g_globals->_soundHandler.play(soundNum); + return false; +} + +/* + * This command lists the objects available, and their ID + */ +bool DemoDebugger::Cmd_ListObjects(int argc, const char **argv) { + DebugPrintf("Not available in Demo\n"); + return true; +} + +bool DemoDebugger::Cmd_MoveObject(int argc, const char **argv) { + DebugPrintf("Not available in Demo\n"); + return true; +} + /* * This command lists the objects available, and their ID */ -bool Debugger::Cmd_ListObjects(int argc, const char **argv) { +bool RingworldDebugger::Cmd_ListObjects(int argc, const char **argv) { if (argc != 1) { DebugPrintf("Usage: %s\n", argv[0]); return true; @@ -318,7 +402,7 @@ bool Debugger::Cmd_ListObjects(int argc, const char **argv) { /* * This command gets an item, or move it to a room */ -bool Debugger::Cmd_MoveObject(int argc, const char **argv) { +bool RingworldDebugger::Cmd_MoveObject(int argc, const char **argv) { // Check for a flag to clear if ((argc < 2) || (argc > 3)){ DebugPrintf("Usage: %s <object number> [<scene number>]\n", argv[0]); @@ -439,69 +523,188 @@ bool Debugger::Cmd_MoveObject(int argc, const char **argv) { return true; } -/** - * Show any active hotspot areas in the scene +/* + * This command lists the objects available, and their ID */ -bool Debugger::Cmd_Hotspots(int argc, const char **argv) { - int colIndex = 16; - const Rect &sceneBounds = g_globals->_sceneManager._scene->_sceneBounds; - - // Lock the background surface for access - Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface(); - - // Iterate through the scene items - SynchronizedList<SceneItem *>::iterator i; - for (i = g_globals->_sceneItems.reverse_begin(); i != g_globals->_sceneItems.end(); --i, ++colIndex) { - SceneItem *o = *i; - - // Draw the contents of the hotspot area - if (o->_sceneRegionId == 0) { - // Scene item doesn't use a region, so fill in the entire area - if ((o->_bounds.right > o->_bounds.left) && (o->_bounds.bottom > o->_bounds.top)) - destSurface.fillRect(Rect(o->_bounds.left - sceneBounds.left, o->_bounds.top - sceneBounds.top, - o->_bounds.right - sceneBounds.left - 1, o->_bounds.bottom - sceneBounds.top - 1), colIndex); - } else { - // Scene uses a region, so get it and use it to fill out only the correct parts - SceneRegions::iterator ri = g_globals->_sceneRegions.begin(); - while ((ri != g_globals->_sceneRegions.end()) && ((*ri)._regionId != o->_sceneRegionId)) - ++ri; +bool BlueForceDebugger::Cmd_ListObjects(int argc, const char **argv) { + if (argc != 1) { + DebugPrintf("Usage: %s\n", argv[0]); + return true; + } - if (ri != g_globals->_sceneRegions.end()) { - // Fill out the areas defined by the region - Region &r = *ri; - - for (int y = r._bounds.top; y < r._bounds.bottom; ++y) { - LineSliceSet set = r.getLineSlices(y); + DebugPrintf("Available objects for this game are:\n"); + DebugPrintf("1 - INV_COLT45\n"); + DebugPrintf("2 - INV_AMMO_CLIP\n"); + DebugPrintf("3 - INV_SPARE_CLIP\n"); + DebugPrintf("4 - INV_HANDCUFFS\n"); + DebugPrintf("5 - INV_GREENS_GUN\n"); + DebugPrintf("6 - INV_TICKET_BOOK\n"); + DebugPrintf("7 - INV_MIRANDA_CARD\n"); + DebugPrintf("8 - INV_FOREST_RAP\n"); + DebugPrintf("9 - INV_GREEN_ID\n"); + DebugPrintf("10 - INV_BASEBALL_CARD\n"); + DebugPrintf("11 - INV_BOOKING_GREEN\n"); + DebugPrintf("12 - INV_FLARE\n"); + DebugPrintf("13 - INV_COBB_RAP\n"); + DebugPrintf("14 - INV_22_BULLET\n"); + DebugPrintf("15 - INV_AUTO_RIFLE\n"); + DebugPrintf("16 - INV_WIG\n"); + DebugPrintf("17 - INV_FRANKIE_ID\n"); + DebugPrintf("18 - INV_TYRONE_ID\n"); + DebugPrintf("19 - INV_22_SNUB\n"); + DebugPrintf("20 - INV_BOOKING_FRANKIE\n"); + DebugPrintf("21 - INV_BOOKING_GANG\n"); + DebugPrintf("22 - INV_FBI_TELETYPE\n"); + DebugPrintf("23 - INV_DA_NOTE\n"); + DebugPrintf("24 - INV_PRINT_OUT\n"); + DebugPrintf("25 - INV_WAREHOUSE_KEYS\n"); + DebugPrintf("26 - INV_CENTER_PUNCH\n"); + DebugPrintf("27 - INV_TRANQ_GUN\n"); + DebugPrintf("28 - INV_HOOK\n"); + DebugPrintf("29 - INV_RAGS\n"); + DebugPrintf("30 - INV_JAR\n"); + DebugPrintf("31 - INV_SCREWDRIVER\n"); + DebugPrintf("32 - INV_D_FLOPPY\n"); + DebugPrintf("33 - INV_BLANK_DISK\n"); + DebugPrintf("34 - INV_STICK\n"); + DebugPrintf("35 - INV_CRATE1\n"); + DebugPrintf("36 - INV_CRATE2\n"); + DebugPrintf("37 - INV_SHOEBOX\n"); + DebugPrintf("38 - INV_BADGE\n"); + DebugPrintf("39 - INV_RENTAL_COUPON\n"); + DebugPrintf("40 - INV_NICKEL\n"); + DebugPrintf("41 - INV_LYLE_CARD\n"); + DebugPrintf("42 - INV_CARTER_NOTE\n"); + DebugPrintf("43 - INV_MUG_SHOT\n"); + DebugPrintf("44 - INV_CLIPPING\n"); + DebugPrintf("45 - INV_MICROFILM \n"); + DebugPrintf("46 - INV_WAVE_KEYS\n"); + DebugPrintf("47 - INV_RENTAL_KEYS\n"); + DebugPrintf("48 - INV_NAPKIN\n"); + DebugPrintf("49 - INV_DMV_PRINTOUT\n"); + DebugPrintf("50 - INV_FISHING_NET\n"); + DebugPrintf("51 - INV_ID\n"); + DebugPrintf("52 - INV_9MM_BULLETS\n"); + DebugPrintf("53 - INV_SCHEDULE\n"); + DebugPrintf("54 - INV_GRENADES\n"); + DebugPrintf("55 - INV_YELLOW_CORD\n"); + DebugPrintf("56 - INV_HALF_YELLOW_CORD\n"); + DebugPrintf("57 - INV_BLACK_CORD\n"); + DebugPrintf("58 - INV_HALF_BLACK_CORD\n"); + DebugPrintf("59 - INV_WARRANT\n"); + DebugPrintf("60 - INV_JACKET\n"); + DebugPrintf("61 - INV_GREENS_KNIFE\n"); + DebugPrintf("62 - INV_DOG_WHISTLE\n"); + DebugPrintf("63 - INV_AMMO_BELT\n"); + DebugPrintf("64 - INV_CARAVAN_KEY\n"); + return true; +} - for (uint p = 0; p < set.items.size(); ++p) - destSurface.hLine(set.items[p].xs - sceneBounds.left, y - sceneBounds.top, - set.items[p].xe - sceneBounds.left - 1, colIndex); - } - } - } +bool BlueForceDebugger::Cmd_MoveObject(int argc, const char **argv) { + // Check for a flag to clear + if ((argc < 2) || (argc > 3)){ + DebugPrintf("Usage: %s <object number> [<scene number>]\n", argv[0]); + DebugPrintf("If no scene is specified, the object will be added to inventory\n"); + return true; } - // Release the surface - g_globals->_sceneManager._scene->_backSurface.unlockSurface(); + int objNum = strToInt(argv[1]); + int sceneNum = 1; + if (argc == 3) + sceneNum = strToInt(argv[2]); - // Mark the scene as requiring a full redraw - g_globals->_paneRefreshFlag[0] = 2; + if ((objNum > 0) && (objNum < 65)) + BF_INVENTORY.setObjectScene(objNum, sceneNum); + else + DebugPrintf("Invalid object Id %s\n", argv[1]); - return false; + return true; } -/** - * Play the specified sound +/* + * This command lists the objects available, and their ID */ -bool Debugger::Cmd_Sound(int argc, const char **argv) { - if (argc != 2) { - DebugPrintf("Usage: %s <sound number>\n", argv[0]); +bool Ringworld2Debugger::Cmd_ListObjects(int argc, const char **argv) { + if (argc != 1) { + DebugPrintf("Usage: %s\n", argv[0]); return true; } - int soundNum = strToInt(argv[1]); - g_globals->_soundHandler.play(soundNum); - return false; + DebugPrintf("Available objects for this game are:\n"); + DebugPrintf("1 - R2_OPTO_DISK\n"); + DebugPrintf("2 - R2_2\n"); + DebugPrintf("3 - R2_NEGATOR_GUN\n"); + DebugPrintf("4 - R2_STEPPING_DISKS\n"); + DebugPrintf("5 - R2_5\n"); + DebugPrintf("6 - R2_6\n"); + DebugPrintf("7 - R2_7\n"); + DebugPrintf("8 - R2_8\n"); + DebugPrintf("9 - R2_9\n"); + DebugPrintf("10 - R2_10\n"); + DebugPrintf("11 - R2_11\n"); + DebugPrintf("12 - R2_12\n"); + DebugPrintf("13 - R2_13\n"); + DebugPrintf("14 - R2_14\n"); + DebugPrintf("15 - R2_15\n"); + DebugPrintf("16 - R2_16\n"); + DebugPrintf("17 - R2_17\n"); + DebugPrintf("18 - R2_18\n"); + DebugPrintf("19 - R2_19\n"); + DebugPrintf("20 - R2_20\n"); + DebugPrintf("21 - R2_21\n"); + DebugPrintf("22 - R2_22\n"); + DebugPrintf("23 - R2_23\n"); + DebugPrintf("24 - R2_24\n"); + DebugPrintf("25 - R2_25\n"); + DebugPrintf("26 - R2_26\n"); + DebugPrintf("27 - R2_27\n"); + DebugPrintf("28 - R2_28\n"); + DebugPrintf("29 - R2_29\n"); + DebugPrintf("30 - R2_30\n"); + DebugPrintf("31 - R2_31\n"); + DebugPrintf("32 - R2_32\n"); + DebugPrintf("33 - R2_33\n"); + DebugPrintf("34 - R2_34\n"); + DebugPrintf("35 - R2_35\n"); + DebugPrintf("36 - R2_36\n"); + DebugPrintf("37 - R2_37\n"); + DebugPrintf("38 - R2_38\n"); + DebugPrintf("39 - R2_39\n"); + DebugPrintf("40 - R2_40\n"); + DebugPrintf("41 - R2_41\n"); + DebugPrintf("42 - R2_42\n"); + DebugPrintf("43 - R2_43\n"); + DebugPrintf("44 - R2_44\n"); + DebugPrintf("45 - R2_45\n"); + DebugPrintf("46 - R2_46\n"); + DebugPrintf("47 - R2_47\n"); + DebugPrintf("48 - R2_48\n"); + DebugPrintf("49 - R2_49\n"); + DebugPrintf("50 - R2_50\n"); + DebugPrintf("51 - R2_51\n"); + DebugPrintf("52 - R2_52\n"); + + return true; } +bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) { + // Check for a flag to clear + if ((argc < 2) || (argc > 3)){ + DebugPrintf("Usage: %s <object number> [<scene number>]\n", argv[0]); + DebugPrintf("If no scene is specified, the object will be added to inventory\n"); + return true; + } + + int objNum = strToInt(argv[1]); + int sceneNum = 1; + if (argc == 3) + sceneNum = strToInt(argv[2]); + + if ((objNum > 0) && (objNum < 53)) + R2_INVENTORY.setObjectScene(objNum, sceneNum); + else + DebugPrintf("Invalid object Id %s\n", argv[1]); + + return true; +} } // End of namespace TsAGE diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h index fcdbc2d243..bf826a3f77 100644 --- a/engines/tsage/debugger.h +++ b/engines/tsage/debugger.h @@ -41,10 +41,34 @@ protected: bool Cmd_SetFlag(int argc, const char **argv); bool Cmd_GetFlag(int argc, const char **argv); bool Cmd_ClearFlag(int argc, const char **argv); - bool Cmd_ListObjects(int argc, const char **argv); - bool Cmd_MoveObject(int argc, const char **argv); bool Cmd_Hotspots(int argc, const char **argv); bool Cmd_Sound(int argc, const char **argv); + virtual bool Cmd_ListObjects(int argc, const char **argv) = 0; + virtual bool Cmd_MoveObject(int argc, const char **argv) = 0; +}; + +class DemoDebugger : public Debugger { +protected: + virtual bool Cmd_ListObjects(int argc, const char **argv); + virtual bool Cmd_MoveObject(int argc, const char **argv); +}; + +class RingworldDebugger : public Debugger { +protected: + virtual bool Cmd_ListObjects(int argc, const char **argv); + virtual bool Cmd_MoveObject(int argc, const char **argv); +}; + +class BlueForceDebugger : public Debugger { +protected: + virtual bool Cmd_ListObjects(int argc, const char **argv); + virtual bool Cmd_MoveObject(int argc, const char **argv); +}; + +class Ringworld2Debugger : public Debugger { +protected: + virtual bool Cmd_ListObjects(int argc, const char **argv); + virtual bool Cmd_MoveObject(int argc, const char **argv); }; } // End of namespace TsAGE diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp index 12add10c58..0c458f5c35 100644 --- a/engines/tsage/detection.cpp +++ b/engines/tsage/detection.cpp @@ -74,7 +74,6 @@ enum { class TSageMetaEngine : public AdvancedMetaEngine { public: TSageMetaEngine() : AdvancedMetaEngine(TsAGE::gameDescriptions, sizeof(TsAGE::tSageGameDescription), tSageGameTitles) { - _md5Bytes = 5000; _singleid = "tsage"; _guioptions = GUIO1(GUIO_NOSPEECH); } diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h index 360dbac0ae..d538cbacbf 100644 --- a/engines/tsage/detection_tables.h +++ b/engines/tsage/detection_tables.h @@ -105,7 +105,7 @@ static const tSageGameDescription gameDescriptions[] = { AD_ENTRY1s("blue.rlb", "17c3993415e8a2cf93040eef7e88ec93", 1156508), Common::EN_ANY, Common::kPlatformPC, - ADGF_UNSTABLE, + ADGF_TESTING, GUIO2(GUIO_NOSPEECH, GUIO_NOSFX) }, GType_BlueForce, @@ -120,7 +120,7 @@ static const tSageGameDescription gameDescriptions[] = { AD_ENTRY1s("blue.rlb", "17eabb456cb1546c66baf1aff387ba6a", 10032614), Common::EN_ANY, Common::kPlatformPC, - ADGF_UNSTABLE, + ADGF_TESTING, GUIO2(GUIO_NOSPEECH, GUIO_NOSFX) }, GType_BlueForce, @@ -134,13 +134,29 @@ static const tSageGameDescription gameDescriptions[] = { AD_ENTRY1s("blue.rlb", "99983f48cb218f1f3760cf2f9a7ef11d", 63863322), Common::EN_ANY, Common::kPlatformPC, - ADGF_CD | ADGF_UNSTABLE, + ADGF_CD | ADGF_TESTING, GUIO2(GUIO_NOSPEECH, GUIO_NOSFX) }, GType_BlueForce, GF_CD | GF_ALT_REGIONS }, - +#if 0 + // Blue Force Spanish doesn't yet work + // Blue Force Spanish CD + { + { + "blueforce", + "CD", + AD_ENTRY1s("blue.rlb", "5b2b35c51b62e82d82b0791540bfae2d", 10082565), + Common::ES_ESP, + Common::kPlatformPC, + ADGF_CD | ADGF_TESTING, + GUIO2(GUIO_NOSPEECH, GUIO_NOSFX) + }, + GType_BlueForce, + GF_CD | GF_ALT_REGIONS + }, +#endif // Return to Ringworld { { @@ -150,7 +166,7 @@ static const tSageGameDescription gameDescriptions[] = { Common::EN_ANY, Common::kPlatformPC, ADGF_CD | ADGF_UNSTABLE, - GUIO2(GUIO_NOSPEECH, GUIO_NOSFX) + GUIO0() }, GType_Ringworld2, GF_CD | GF_ALT_REGIONS diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp index 002835e76b..972d591c34 100644 --- a/engines/tsage/dialogs.cpp +++ b/engines/tsage/dialogs.cpp @@ -181,242 +181,6 @@ void ModalDialog::drawFrame() { /*--------------------------------------------------------------------------*/ -bool GfxInvImage::process(Event &event) { - if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) { - event.handled = _bounds.contains(event.mousePos); - return event.handled; - } - - return false; -} - -/*--------------------------------------------------------------------------*/ - -void InventoryDialog::show() { - // Determine how many items are in the player's inventory - int itemCount = 0; - SynchronizedList<InvObject *>::iterator i; - for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { - if ((*i)->inInventory()) - ++itemCount; - } - - if (itemCount == 0) { - MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING); - return; - } - - InventoryDialog *dlg = new InventoryDialog(); - dlg->draw(); - dlg->execute(); - delete dlg; -} - -InventoryDialog::InventoryDialog() { - // Determine the maximum size of the image of any item in the player's inventory - int imgWidth = 0, imgHeight = 0; - - SynchronizedList<InvObject *>::iterator i; - for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { - InvObject *invObject = *i; - if (invObject->inInventory()) { - // Get the image for the item - GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); - - // Maintain the dimensions of the largest item image - imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width()); - imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height()); - - // Add the item to the display list - GfxInvImage *img = new GfxInvImage(); - _images.push_back(img); - img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); - img->_invObject = invObject; - add(img); - } - } - assert(_images.size() > 0); - - // Figure out the number of columns/rows to show all the items - int cellsSize = 3; - while ((cellsSize * cellsSize) < (int)_images.size()) - ++cellsSize; - - // Set the position of each inventory item to be displayed - int cellX = 0; - Common::Point pt(0, 0); - - for (uint idx = 0; idx < _images.size(); ++idx) { - if (cellX == cellsSize) { - // Move to the start of the next line - pt.x = 0; - pt.y += imgHeight + 2; - cellX = 0; - } - - _images[idx]->_bounds.moveTo(pt.x, pt.y); - - pt.x += imgWidth + 2; - ++cellX; - } - - // Set up the buttons - pt.y += imgHeight + 2; - _btnOk.setText(OK_BTN_STRING); - _btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y); - _btnLook.setText(LOOK_BTN_STRING); - _btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top); - addElements(&_btnLook, &_btnOk, NULL); - - frame(); - setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y); -} - -InventoryDialog::~InventoryDialog() { - for (uint idx = 0; idx < _images.size(); ++idx) - delete _images[idx]; -} - -void InventoryDialog::execute() { - if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory()) - RING_INVENTORY._selectedItem->setCursor(); - - GfxElement *hiliteObj; - bool lookFlag = false; - _gfxManager.activate(); - - while (!g_vm->shouldQuit()) { - // Get events - Event event; - while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) { - g_system->delayMillis(10); - g_system->updateScreen(); - } - if (g_vm->shouldQuit()) - break; - - hiliteObj = NULL; - if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos)) - break; - - // Pass event to elements - event.mousePos.x -= _gfxManager._bounds.left; - event.mousePos.y -= _gfxManager._bounds.top; - - for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) { - if ((*i)->process(event)) - hiliteObj = *i; - } - - if (!event.handled && event.eventType == EVENT_KEYPRESS) { - if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { - // Exit the dialog - //hiliteObj = &_btnOk; - break; - } - } - - if (hiliteObj == &_btnOk) { - // Ok button clicked - if (lookFlag) - g_globals->_events.setCursor(CURSOR_WALK); - break; - } else if (hiliteObj == &_btnLook) { - // Look button clicked - if (_btnLook._message == LOOK_BTN_STRING) { - _btnLook._message = PICK_BTN_STRING; - lookFlag = 1; - g_globals->_events.setCursor(CURSOR_LOOK); - } else { - _btnLook._message = LOOK_BTN_STRING; - lookFlag = 0; - g_globals->_events.setCursor(CURSOR_WALK); - } - - hiliteObj->draw(); - } else if (hiliteObj) { - // Inventory item selected - InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject; - if (lookFlag) { - g_globals->_screenSurface.displayText(invObject->_description); - } else { - RING_INVENTORY._selectedItem = invObject; - invObject->setCursor(); - } - } - } - - _gfxManager.deactivate(); -} - -/*--------------------------------------------------------------------------*/ - -void OptionsDialog::show() { - OptionsDialog *dlg = new OptionsDialog(); - dlg->draw(); - - GfxButton *btn = dlg->execute(); - - if (btn == &dlg->_btnQuit) { - // Quit game - if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) { - g_vm->quitGame(); - } - } else if (btn == &dlg->_btnRestart) { - // Restart game - g_globals->_game->restartGame(); - } else if (btn == &dlg->_btnSound) { - // Sound dialog - SoundDialog::execute(); - } else if (btn == &dlg->_btnSave) { - // Save button - g_globals->_game->saveGame(); - } else if (btn == &dlg->_btnRestore) { - // Restore button - g_globals->_game->restoreGame(); - } - - dlg->remove(); - delete dlg; -} - -OptionsDialog::OptionsDialog() { - // Set the element text - _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); - _btnRestore.setText(RESTORE_BTN_STRING); - _btnSave.setText(SAVE_BTN_STRING); - _btnRestart.setText(RESTART_BTN_STRING); - _btnQuit.setText(QUIT_BTN_STRING); - _btnSound.setText(SOUND_BTN_STRING); - _btnResume.setText(RESUME_BTN_STRING); - - // Set position of the elements - _gfxMessage._bounds.moveTo(0, 1); - _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1); - _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1); - _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1); - _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1); - _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1); - _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1); - - // Set all the buttons to the widest button - GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume}; - int16 btnWidth = 0; - for (int idx = 0; idx < 6; ++idx) - btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width()); - for (int idx = 0; idx < 6; ++idx) - btnList[idx]->_bounds.setWidth(btnWidth); - - // Add the items to the dialog - addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL); - - // Set the dialog size and position - frame(); - setCenter(160, 100); -} - -/*--------------------------------------------------------------------------*/ - void SoundDialog::execute() { ConfigDialog *dlg = new ConfigDialog(); dlg->runModal(); diff --git a/engines/tsage/dialogs.h b/engines/tsage/dialogs.h index 35ed60ba1a..33b55093d0 100644 --- a/engines/tsage/dialogs.h +++ b/engines/tsage/dialogs.h @@ -60,47 +60,6 @@ public: /*--------------------------------------------------------------------------*/ -class GfxInvImage : public GfxImage { -public: - InvObject *_invObject; -public: - GfxInvImage() : GfxImage(), _invObject(NULL) {} - - virtual bool process(Event &event); -}; - -#define MAX_INVOBJECT_DISPLAY 20 - -class InventoryDialog : public ModalDialog { -private: - Common::Array<GfxInvImage *> _images; - GfxButton _btnOk, _btnLook; -public: - InventoryDialog(); - virtual ~InventoryDialog(); - void execute(); - - static void show(); -}; - -/*--------------------------------------------------------------------------*/ - -class OptionsDialog : public ModalDialog { -private: - GfxButton _btnSave, _btnRestore, _btnRestart; - GfxButton _btnQuit, _btnResume; - GfxButton _btnSound; - GfxMessage _gfxMessage; -public: - OptionsDialog(); - virtual ~OptionsDialog() {} - GfxButton *execute() { return GfxDialog::execute(&_btnResume); } - - static void show(); -}; - -/*--------------------------------------------------------------------------*/ - class SoundDialog { public: static void execute(); diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index 073cbc35b9..8f07a8243b 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -50,7 +50,7 @@ bool EventsClass::pollEvent() { ++_frameNumber; // Update screen - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } if (!g_system->getEventManager()->pollEvent(_event)) return false; @@ -221,7 +221,8 @@ void EventsClass::setCursor(CursorType cursorType) { case CURSOR_WALK: default: - if (g_vm->getGameID() == GType_BlueForce) { + switch (g_vm->getGameID()) { + case GType_BlueForce: if (cursorType == CURSOR_WALK) { cursor = g_resourceManager->getSubResource(1, 5, 1, &size); } else { @@ -231,13 +232,45 @@ void EventsClass::setCursor(CursorType cursorType) { questionEnabled = true; } _currentCursor = cursorType; - } else { + break; + case GType_Ringworld2: + if (cursorType == CURSOR_WALK) { + cursor = CURSOR_WALK_DATA; + delFlag = false; + } else { + // Inventory icon + InvObject *invObject = g_globals->_inventory->getItem((int)cursorType); + cursor = g_resourceManager->getSubResource(6, invObject->_strip, invObject->_frame, &size); + questionEnabled = true; + } + _currentCursor = cursorType; + break; + default: // For Ringworld, always treat as the walk cursor cursor = CURSOR_WALK_DATA; _currentCursor = CURSOR_WALK; delFlag = false; + break; } break; + + // Ringworld 2 specific cursors + case EXITCURSOR_N: + case EXITCURSOR_S: + case EXITCURSOR_W: + case EXITCURSOR_E: + case EXITCURSOR_LEFT_HAND: + case CURSOR_INVALID: + case EXITCURSOR_NE: + case EXITCURSOR_SE: + case EXITCURSOR_SW: + case EXITCURSOR_NW: + case SHADECURSOR_UP: + case SHADECURSOR_DOWN: + case SHADECURSOR_HAND: + _currentCursor = cursorType; + cursor = g_resourceManager->getSubResource(5, 1, cursorType - R2CURSORS_START, &size); + break; } // Decode the cursor @@ -251,8 +284,8 @@ void EventsClass::setCursor(CursorType cursorType) { if (delFlag) DEALLOCATE(cursor); - // For Blue Force, enable the question button when an inventory icon is selected - if (g_vm->getGameID() == GType_BlueForce) + // For Blue Force and Return to Ringworld, enable the question button when an inventory icon is selected + if (g_vm->getGameID() != GType_Ringworld) T2_GLOBALS._uiElements._question.setEnabled(questionEnabled); } @@ -320,7 +353,6 @@ void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Com } void EventsClass::setCursor(GfxSurface &cursor) { - // TODO: Find proper parameters for this form in Blue Force Graphics::Surface s = cursor.lockSurface(); const byte *cursorData = (const byte *)s.getBasePtr(0, 0); @@ -354,7 +386,7 @@ bool EventsClass::isCursorVisible() const { */ void EventsClass::delay(int numFrames) { while (_frameNumber < (_prevDelayFrame + numFrames)) { - uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(), + uint32 delayAmount = CLIP(_priorFrameTime + GAME_SCRIPT_TIME - g_system->getMillis(), (uint32)0, (uint32)GAME_FRAME_TIME); if (delayAmount > 0) g_system->delayMillis(delayAmount); @@ -363,7 +395,7 @@ void EventsClass::delay(int numFrames) { _priorFrameTime = g_system->getMillis(); } - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); _prevDelayFrame = _frameNumber; _priorFrameTime = g_system->getMillis(); } diff --git a/engines/tsage/events.h b/engines/tsage/events.h index 874020f140..475db47315 100644 --- a/engines/tsage/events.h +++ b/engines/tsage/events.h @@ -36,9 +36,12 @@ enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVEN enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4}; -// Intrinisc game delay between execution frames. This runs at 60Hz -#define GAME_FRAME_RATE 60 -#define GAME_FRAME_TIME (1000 / 60) +// Intrinisc game delay between execution frames +#define GAME_FRAME_RATE 50 +#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) + +#define GAME_SCRIPT_RATE 80 +#define GAME_SCRIPT_TIME (1000 / GAME_SCRIPT_RATE) class GfxManager; @@ -83,14 +86,28 @@ enum CursorType { INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68, // Ringworld 2 objects - R2_1 = 1, R2_2 = 2, R2_3 = 3, R2_STEPPING_DISKS = 4, R2_5 = 5, R2_6 = 6, R2_7 = 7, - R2_8 = 8, R2_9 = 9, R2_10 = 10, R2_11 = 11, R2_12 = 12, R2_13 = 13, R2_14 = 14, - R2_15 = 15, R2_16 = 16, R2_17 = 17, R2_18 = 18, R2_19 = 19, R2_20 = 20, R2_21 = 21, - R2_22 = 22, R2_23 = 23, R2_24 = 24, R2_25 = 25, R2_26 = 26, R2_27 = 27, R2_28 = 28, - R2_29 = 29, R2_30 = 30, R2_31 = 31, R2_32 = 32, R2_33 = 33, R2_34 = 34, R2_35 = 35, - R2_36 = 36, R2_37 = 37, R2_38 = 38, R2_39 = 39, R2_40 = 40, R2_41 = 41, R2_42 = 42, - R2_43 = 43, R2_44 = 44, R2_45 = 45, R2_46 = 46, R2_47 = 47, R2_48 = 48, R2_49 = 49, - R2_50 = 50, R2_51 = 51, R2_52 = 52, + R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4, + R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6, R2_SONIC_STUNNER = 7, + R2_CABLE_HARNESS = 8, R2_COM_SCANNER = 9, R2_SPENT_POWER_CAPSULE = 10, + R2_CHARGED_POWER_CAPSULE = 11, R2_AEROSOL = 12, R2_REMOTE_CONTROL = 13, + R2_OPTICAL_FIBRE = 14, R2_CLAMP = 15, R2_ATTRACTOR_CABLE_HARNESS = 16, + R2_FUEL_CELL = 17, R2_GYROSCOPE = 18, R2_AIRBAG = 19, R2_REBREATHER_TANK = 20, + R2_RESERVE_REBREATHER_TANK = 21, R2_GUIDANCE_MODULE = 22, R2_THRUSTER_VALVE = 23, + R2_BALLOON_BACKPACK = 24, R2_RADAR_MECHANISM = 25, R2_JOYSTICK = 26, + R2_IGNITOR = 27, R2_DIAGNOSTICS_DISPLAY = 28, R2_GLASS_DOME = 29, R2_WICK_LAMP = 30, + R2_SCRITH_KEY = 31, R2_TANNER_MASK = 32, R2_PURE_GRAIN_ALCOHOL = 33, R2_SAPPHIRE_BLUE = 34, + R2_ANCIENT_SCROLLS = 35, R2_FLUTE = 36, R2_GUNPOWDER = 37, R2_NONAME = 38, + R2_COM_SCANNER_2 = 39, R2_SUPERCONDUCTOR_WIRE = 40, R2_PILLOW = 41, R2_FOOD_TRAY = 42, + R2_LASER_HACKSAW = 43, R2_PHOTON_STUNNER = 44, R2_BATTERY = 45, R2_SOAKED_FACEMASK = 46, + R2_LIGHT_BULB = 47, R2_ALCOHOL_LAMP = 48, R2_ALCOHOL_LAMP_2 = 49, R2_ALCOHOL_LAMP_3 = 50, + R2_BROKEN_DISPLAY = 51, R2_TOOLBOX = 52, R2_LAST_INVENT = 53, + + // Ringworld 2 cursors + R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009, + EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C, + EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010, + SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013, + R2_CURSOR_20 = 0x8014, R2_CURSOR_21 = 0x8015, R2_CURSOR_22 = 0x8016, R2_CURSOR_23 = 0x8017, // Cursors CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800, @@ -132,7 +149,7 @@ public: Common::EventType type() { return _event.type; } uint32 getFrameNumber() const { return _frameNumber; } void delay(int numFrames); - bool isInventoryIcon() const { return _currentCursor < 256; } + bool isInventoryIcon() const { return (_currentCursor >= 0) && (_currentCursor < 256); } void proc1() { warning("TODO: EventsClass::proc1"); } virtual void listenerSynchronize(Serializer &s); diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 7711e7fba7..59eb59b194 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -78,12 +78,15 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface _dialogCenter.y = 140; } else if (g_vm->getGameID() == GType_Ringworld2) { // Return to Ringworld - _gfxFontNumber = 2; - _gfxColors.background = 89; - _gfxColors.foreground = 83; - _fontColors.background = 88; - _fontColors.foreground = 92; - _dialogCenter.y = 140; + _gfxFontNumber = 50; + _gfxColors.background = 0; + _gfxColors.foreground = 59; + _fontColors.background = 4; + _fontColors.foreground = 15; + _color1 = 59; + _color2 = 15; + _color3 = 4; + _dialogCenter.y = 100; } else if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_CD)) { _gfxFontNumber = 50; _gfxColors.background = 53; @@ -94,6 +97,7 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface _color2 = 18; _color3 = 18; } else { + // Ringworld _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 18; @@ -137,7 +141,7 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface case GType_Ringworld2: _inventory = new Ringworld2::Ringworld2InvObjectList(); _game = new Ringworld2::Ringworld2Game(); - _sceneHandler = new SceneHandler(); + _sceneHandler = new Ringworld2::SceneHandlerExt(); break; } } @@ -151,7 +155,7 @@ Globals::~Globals() { } void Globals::reset() { - Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false); + Common::fill(&_flags[0], &_flags[MAX_FLAGS], false); g_saver->addFactory(classFactoryProc); } @@ -184,6 +188,9 @@ void Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y); SYNC_POINTER(_scrollFollower); s.syncAsSint32LE(_stripNum); + + if (s.getVersion() >= 8) + _walkRegions.synchronize(s); } void Globals::dispatchSound(ASound *obj) { @@ -205,6 +212,12 @@ void TsAGE2Globals::reset() { T2_GLOBALS._uiElements._active = false; } +void TsAGE2Globals::synchronize(Serializer &s) { + Globals::synchronize(s); + + s.syncAsSint16LE(_interfaceY); +} + /*--------------------------------------------------------------------------*/ namespace BlueForce { @@ -213,24 +226,27 @@ BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() { } void BlueForceGlobals::synchronize(Serializer &s) { - Globals::synchronize(s); + TsAGE2Globals::synchronize(s); s.syncAsSint16LE(_dayNumber); - s.syncAsSint16LE(_v4CEA4); - s.syncAsSint16LE(_v4CEAA); + if (s.getVersion() < 9) { + int tmpVar = 0; + s.syncAsSint16LE(tmpVar); + } + s.syncAsSint16LE(_tonyDialogCtr); s.syncAsSint16LE(_marinaWomanCtr); - s.syncAsSint16LE(_v4CEB0); + s.syncAsSint16LE(_kateDialogCtr); s.syncAsSint16LE(_v4CEB6); s.syncAsSint16LE(_safeCombination); - s.syncAsSint16LE(_v4CEC0); + s.syncAsSint16LE(_gateStatus); s.syncAsSint16LE(_greenDay5TalkCtr); s.syncAsSint16LE(_v4CEC4); s.syncAsSint16LE(_v4CEC8); s.syncAsSint16LE(_v4CECA); s.syncAsSint16LE(_v4CECC); for (int i = 0; i < 18; i++) - s.syncAsByte(_v4CECE[i]); - s.syncAsSint16LE(_v4CEE0); + s.syncAsByte(_breakerBoxStatusArr[i]); + s.syncAsSint16LE(_hiddenDoorStatus); s.syncAsSint16LE(_v4CEE2); s.syncAsSint16LE(_v4CEE4); s.syncAsSint16LE(_v4CEE6); @@ -244,15 +260,14 @@ void BlueForceGlobals::synchronize(Serializer &s) { s.syncAsSint16LE(_v501FC); s.syncAsSint16LE(_v5020C); s.syncAsSint16LE(_v50696); - s.syncAsSint16LE(_v5098C); - s.syncAsSint16LE(_v5098D); + s.syncAsSint16LE(_subFlagBitArr1); + s.syncAsSint16LE(_subFlagBitArr2); s.syncAsSint16LE(_v50CC2); s.syncAsSint16LE(_v50CC4); s.syncAsSint16LE(_v50CC6); s.syncAsSint16LE(_v50CC8); s.syncAsSint16LE(_v51C42); s.syncAsSint16LE(_v51C44); - s.syncAsSint16LE(_interfaceY); s.syncAsSint16LE(_bookmark); s.syncAsSint16LE(_mapLocationId); s.syncAsSint16LE(_clip1Bullets); @@ -275,37 +290,36 @@ void BlueForceGlobals::reset() { _interfaceY = UI_INTERFACE_Y; _dayNumber = 0; - _v4CEA4 = 0; - _v4CEAA = 0; + _tonyDialogCtr = 0; _marinaWomanCtr = 0; - _v4CEB0 = 0; + _kateDialogCtr = 0; _v4CEB6 = 0; _safeCombination = 0; - _v4CEC0 = 0; + _gateStatus = 0; _greenDay5TalkCtr = 0; _v4CEC4 = 0; _v4CEC8 = 1; _v4CECA = 0; _v4CECC = 0; - _v4CECE[0] = 2; - _v4CECE[1] = 2; - _v4CECE[2] = 2; - _v4CECE[3] = 1; - _v4CECE[4] = 2; - _v4CECE[5] = 2; - _v4CECE[6] = 2; - _v4CECE[7] = 2; - _v4CECE[8] = 2; - _v4CECE[9] = 2; - _v4CECE[10] = 2; - _v4CECE[11] = 2; - _v4CECE[12] = 1; - _v4CECE[13] = 1; - _v4CECE[14] = 2; - _v4CECE[15] = 2; - _v4CECE[16] = 3; - _v4CECE[17] = 0; - _v4CEE0 = 0; + _breakerBoxStatusArr[0] = 2; + _breakerBoxStatusArr[1] = 2; + _breakerBoxStatusArr[2] = 2; + _breakerBoxStatusArr[3] = 1; + _breakerBoxStatusArr[4] = 2; + _breakerBoxStatusArr[5] = 2; + _breakerBoxStatusArr[6] = 2; + _breakerBoxStatusArr[7] = 2; + _breakerBoxStatusArr[8] = 2; + _breakerBoxStatusArr[9] = 2; + _breakerBoxStatusArr[10] = 2; + _breakerBoxStatusArr[11] = 2; + _breakerBoxStatusArr[12] = 1; + _breakerBoxStatusArr[13] = 1; + _breakerBoxStatusArr[14] = 2; + _breakerBoxStatusArr[15] = 2; + _breakerBoxStatusArr[16] = 3; + _breakerBoxStatusArr[17] = 0; + _hiddenDoorStatus = 0; _v4CEE2 = 0; _v4CEE4 = 0; _v4CEE6 = 0; @@ -317,8 +331,8 @@ void BlueForceGlobals::reset() { _v501FC = 0; _v5020C = 0; _v50696 = 0; - _v5098C = 0; - _v5098D = 0; + _subFlagBitArr1 = 0; + _subFlagBitArr2 = 0; _v50CC2 = 0; _v50CC4 = 0; _v50CC6 = 0; @@ -359,9 +373,183 @@ void Ringworld2Globals::reset() { R2_INVENTORY.reset(); T2_GLOBALS._uiElements.updateInventory(); T2_GLOBALS._uiElements._active = false; -} + // Reset fields + Common::fill(&_v1000[0], &_v1000[0x1000], 0); + _v1000Flag = false; + _v5589E.set(0, 0, 0, 0); + _v558B6.set(0, 0, 0, 0); + _v558C2 = 0; + _animationCtr = 0; + _v5657C = 0; + _v565E1 = 0; + _v565E3 = 0; + _v565E5 = 0; + _v565E7 = 0; + _v565E9 = -5; + _v565EB = 26; + _v565F5 = 0; + _v565F6 = 0; + _v565FA = 0; + _v565AE = 0; + _v56605[0] = 0; + _v56605[1] = 3; + _v56605[2] = 5; + _v56605[3] = 1; + _v56605[4] = 2; + _v56605[5] = 5; + _v56605[6] = 9; + _v56605[7] = 14; + _v56605[8] = 15; + _v56605[9] = 18; + _v56605[10] = 20; + _v56605[11] = 25; + _v56605[12] = 27; + _v56605[13] = 31; + + for (int i = 0; i < 18; i++) { + _v56613[(i * 4) ] = 1; + _v56613[(i * 4) + 2] = 0; + _v56613[(i * 4) + 3] = 0; + } + _v56613[( 0 * 4) + 1] = 1; + _v56613[( 1 * 4) + 1] = 2; + _v56613[( 2 * 4) + 1] = 2; + _v56613[( 3 * 4) + 1] = 3; + _v56613[( 4 * 4) + 1] = 2; + _v56613[( 5 * 4) + 1] = 2; + _v56613[( 6 * 4) + 1] = 3; + _v56613[( 7 * 4) + 1] = 1; + _v56613[( 8 * 4) + 1] = 1; + _v56613[( 9 * 4) + 1] = 3; + _v56613[(10 * 4) + 1] = 3; + _v56613[(11 * 4) + 1] = 1; + _v56613[(12 * 4) + 1] = 2; + _v56613[(13 * 4) + 1] = 3; + _v56613[(14 * 4) + 1] = 2; + _v56613[(15 * 4) + 1] = 3; + _v56613[(16 * 4) + 1] = 1; + _v56613[(17 * 4) + 1] = 1; + + _v566A6 = 3800; + _v566A3 = 2; + _v566A4 = 1; + _v566A5 = 0; + _v566A8 = 5; + _v566A9 = 0; + _v566AA = 0; + for (int i = 0; i < 1000; i++) + _v566AB[i] = 0; + _v56A93 = -1; + _v56A99 = 5; + _scene1925CurrLevel = 0; //_v56A9C + _v56A9E = 0; + _v56AA0 = 0; + _v56AA1 = 0; + _v56AA2 = 60; + _v56AA4 = 660; + _v56AA6 = 1; + _v56AA7 = 1; + _v56AA8 = 1; + _v56AAB = 0; + _scene180Mode = -1; + _v57709 = 0; + _v5780C = 0; + _v5780E = 0; + _v57810 = 0; + _v57C2C = 0; + _v565EC[0] = 0; + _v565EC[1] = 27; + _v565EC[2] = 27; + _v565EC[3] = 4; + _v565EC[4] = 4; + Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 1); + _speechSubtitles = SPEECH_VOICE | SPEECH_TEXT; + _insetUp = 0; + _frameEdgeColour = 2; + Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0); + _stripManager_lookupList[0] = 1; + _stripManager_lookupList[1] = 1; + _stripManager_lookupList[2] = 1; + _stripManager_lookupList[3] = 1; + _stripManager_lookupList[4] = 1; + _stripManager_lookupList[5] = 1; + _stripManager_lookupList[8] = 1; + _stripManager_lookupList[9] = 1; + _stripManager_lookupList[10] = 1; + _stripManager_lookupList[11] = 1; + + // Reset fields stored in the player class + _player._characterIndex = R2_QUINN; + _player._characterScene[1] = 100; + _player._characterScene[2] = 300; + _player._characterScene[3] = 300; +} +void Ringworld2Globals::synchronize(Serializer &s) { + TsAGE2Globals::synchronize(s); + int i; + + _v5589E.synchronize(s); + _v558B6.synchronize(s); + + s.syncAsSint16LE(_v558C2); + s.syncAsSint16LE(_animationCtr); + s.syncAsSint16LE(_v5657C); + s.syncAsSint16LE(_v565E1); + s.syncAsSint16LE(_v565E3); + s.syncAsSint16LE(_v565E5); + s.syncAsSint16LE(_v565E7); + s.syncAsSint16LE(_v565E9); + s.syncAsSint16LE(_v565EB); + s.syncAsSint16LE(_v565F5); + s.syncAsSint16LE(_v565F6); + s.syncAsSint16LE(_v565FA); + s.syncAsSint16LE(_v566A3); + s.syncAsSint16LE(_v566A6); + s.syncAsSint16LE(_v56A93); + s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C + s.syncAsSint16LE(_v56A9E); + s.syncAsSint16LE(_v56AA2); + s.syncAsSint16LE(_v56AA4); + s.syncAsSint16LE(_v56AAB); + s.syncAsSint16LE(_scene180Mode); + s.syncAsSint16LE(_v57709); + s.syncAsSint16LE(_v5780C); + s.syncAsSint16LE(_v5780E); + s.syncAsSint16LE(_v57810); + s.syncAsSint16LE(_v57C2C); + s.syncAsSint16LE(_speechSubtitles); + + for (i = 0; i < 5; i++) + s.syncAsByte(_v565EC[i]); + + for (i = 0; i < MAX_CHARACTERS; ++i) + s.syncAsByte(_v565F1[i]); + + s.syncAsByte(_v565AE); + s.syncAsByte(_v566A4); + s.syncAsByte(_v566A5); + s.syncAsByte(_v566A8); + s.syncAsByte(_v566A9); + s.syncAsByte(_v566AA); + s.syncAsByte(_v56AA0); + s.syncAsByte(_v56AA1); + s.syncAsByte(_v56AA6); + s.syncAsByte(_v56AA7); + s.syncAsByte(_v56AA8); + + for (i = 0; i < 14; ++i) + s.syncAsByte(_v56605[i]); + for (i = 0; i < 1000; ++i) + s.syncAsByte(_v566AB[i]); + s.syncAsByte(_v56A99); + for (i = 0; i < 12; ++i) + s.syncAsByte(_stripManager_lookupList[i]); + + s.syncAsSint16LE(_insetUp); + s.syncAsByte(_frameEdgeColour); +} } // end of namespace Ringworld2 diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index a5293a5ad1..45226c921b 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -108,9 +108,11 @@ public: UIElements _uiElements; SelectItemProc _onSelectItem; int _interfaceY; + ASoundExt _inventorySound; TsAGE2Globals() { _onSelectItem = NULL; } virtual void reset(); + virtual void synchronize(Serializer &s); }; extern Globals *g_globals; @@ -182,23 +184,22 @@ enum Flag { class BlueForceGlobals: public TsAGE2Globals { public: - ASoundExt _sound1, _sound2, _sound3; + ASoundExt _sound1, _sound3; StripProxy _stripProxy; int _dayNumber; - int _v4CEA4; - int _v4CEAA; + int _tonyDialogCtr; int _marinaWomanCtr; - int _v4CEB0; + int _kateDialogCtr; int _v4CEB6; int _safeCombination; - int _v4CEC0; + int _gateStatus; int _greenDay5TalkCtr; int _v4CEC4; int _v4CEC8; int _v4CECA; int _v4CECC; - int8 _v4CECE[18]; - int _v4CEE0; + int8 _breakerBoxStatusArr[18]; + int _hiddenDoorStatus; int _v4CEE2; int _v4CEE4; int _v4CEE6; @@ -212,8 +213,8 @@ public: int _v501FC; int _v5020C; int _v50696; - uint8 _v5098C; - uint8 _v5098D; + uint8 _subFlagBitArr1; + uint8 _subFlagBitArr2; int _v50CC2; int _v50CC4; int _v50CC6; @@ -228,8 +229,8 @@ public: bool getHasBullets(); virtual Common::String getClassName() { return "BFGlobals"; } - virtual void synchronize(Serializer &s); virtual void reset(); + virtual void synchronize(Serializer &s); void set2Flags(int flagNum); bool removeFlag(int flagNum); }; @@ -238,11 +239,74 @@ public: namespace Ringworld2 { +#define SPEECH_TEXT 1 +#define SPEECH_VOICE 2 + +#define k5A78C 15 +#define k5A78D 16 +#define k5A790 18 +#define k5A791 17 + class Ringworld2Globals: public TsAGE2Globals { public: ASoundExt _sound1, _sound2, _sound3, _sound4; + PlayStream _playStream; + StripProxy _stripProxy; + bool _v1000Flag; + byte _v1000[0x1000]; + byte _palIndexList[10][256]; + int _insetUp; + int _frameEdgeColour; // _v421e + Rect _v5589E; + Rect _v558B6; + int _v558C2; + int _animationCtr; + int _v565E1; + int _v565E3; + int _v565E5; + int _v565E7; + int _v565E9; + int _v565EB; + int _v565F5; + int _v565F6; + int _v565FA; + int _v5657C; + byte _v565AE; + byte _v56605[14]; + int _v56613[76]; + byte _v566A4; + byte _v566A5; + int _v566A6; + byte _v566A3; + byte _v566A8; + byte _v566A9; + byte _v566AA; + byte _v566AB[1000]; + int _v56A93; + byte _v56A99; + int _scene1925CurrLevel; //_v56A9C + int _v56A9E; + byte _v56AA0; + byte _v56AA1; + int _v56AA2; + int _v56AA4; + byte _v56AA6; + byte _v56AA7; + byte _v56AA8; + int _v56AAB; + int _scene180Mode; // _v575f7 + int _v57709; + int _v5780C; + int _v5780E; + int _v57810; + int _v57C2C; + int _speechSubtitles; + byte _v565EC[5]; + byte _v565F1[4]; + byte _stripManager_lookupList[12]; virtual void reset(); + virtual void synchronize(Serializer &s); }; } // End of namespace Ringworld2 diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 4b2da0b456..b3dceba292 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -81,7 +81,7 @@ GfxSurface surfaceFromRes(const byte *imgData) { if (!rleEncoded) { Common::copy(srcP, srcP + (r.width() * r.height()), destP); } else { - Common::set_to(destP, destP + (r.width() * r.height()), s._transColor); + Common::fill(destP, destP + (r.width() * r.height()), s._transColor); for (int yp = 0; yp < r.height(); ++yp) { int width = r.width(); @@ -105,7 +105,7 @@ GfxSurface surfaceFromRes(const byte *imgData) { controlVal &= 0x3f; int pixel = *srcP++; - Common::set_to(destP, destP + controlVal, pixel); + Common::fill(destP, destP + controlVal, pixel); destP += controlVal; width -= controlVal; } @@ -220,16 +220,16 @@ void Rect::synchronize(Serializer &s) { GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) { _disableUpdates = false; - _screenSurface = false; _lockSurfaceCtr = 0; _customSurface = NULL; - _screenSurfaceP = NULL; _transColor = -1; + _trackDirtyRects = false; } GfxSurface::GfxSurface(const GfxSurface &s) { _lockSurfaceCtr = 0; _customSurface = NULL; + _trackDirtyRects = false; this->operator =(s); } @@ -244,24 +244,71 @@ GfxSurface::~GfxSurface() { * Specifies that the surface will encapsulate the ScummVM screen surface */ void GfxSurface::setScreenSurface() { - _screenSurface = true; - _customSurface = NULL; - _lockSurfaceCtr = 0; + _trackDirtyRects = true; + create(SCREEN_WIDTH, SCREEN_HEIGHT); +} + +/** + * Updates the physical screen with the screen surface buffer + */ +void GfxSurface::updateScreen() { + assert(_trackDirtyRects); + + // Merge any overlapping dirty rects + mergeDirtyRects(); + + // Loop through the dirty rect list to copy the affected areas to the sc + for (Common::List<Rect>::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { + Rect r = *i; + + // Make sure that there is something to update. If not, skip this + // rectangle. An example case is the speedbike closeup at the beginning + // of Ringworld (third screen). + if (r.isEmpty()) + continue; + + const byte *srcP = (const byte *)_customSurface->getBasePtr(r.left, r.top); + g_system->copyRectToScreen(srcP, _customSurface->pitch, r.left, r.top, + r.width(), r.height()); + } + + // Update the physical screen + g_system->updateScreen(); + + // Now that the dirty rects have been copied, clear the dirty rect list + _dirtyRects.clear(); +} + +/** + * Adds a rect to the dirty rect list + */ +void GfxSurface::addDirtyRect(const Rect &r) { + if (_trackDirtyRects) { + // Get the bounds and adjust to allow for sub-screen areas + Rect r2 = r; + r2.translate(_bounds.left, _bounds.top); + + // Add to the dirty rect list + _dirtyRects.push_back(Rect(r2.left, r2.top, + MIN(r2.right + 1, SCREEN_WIDTH), MIN(r2.bottom + 1, SCREEN_HEIGHT))); + } } + + /** * Specifies that the surface should maintain it's own internal surface */ void GfxSurface::create(int width, int height) { assert((width >= 0) && (height >= 0)); - _screenSurface = false; + if (_customSurface) { _customSurface->free(); delete _customSurface; } _customSurface = new Graphics::Surface(); _customSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - Common::set_to((byte *)_customSurface->pixels, (byte *)_customSurface->pixels + (width * height), 0); + Common::fill((byte *)_customSurface->pixels, (byte *)_customSurface->pixels + (width * height), 0); _bounds = Rect(0, 0, width, height); } @@ -271,13 +318,7 @@ void GfxSurface::create(int width, int height) { Graphics::Surface GfxSurface::lockSurface() { ++_lockSurfaceCtr; - Graphics::Surface *src; - if (_screenSurface) { - if (_lockSurfaceCtr == 1) - _screenSurfaceP = g_system->lockScreen(); - src = _screenSurfaceP; - } else - src = _customSurface; + Graphics::Surface *src = _customSurface; assert(src); // Setup the returned surface either as one pointing to the same pixels as the source, or @@ -298,15 +339,10 @@ Graphics::Surface GfxSurface::lockSurface() { void GfxSurface::unlockSurface() { assert(_lockSurfaceCtr > 0); --_lockSurfaceCtr; - - if ((_lockSurfaceCtr == 0) && _screenSurface) { - g_system->unlockScreen(); - } } void GfxSurface::synchronize(Serializer &s) { assert(!_lockSurfaceCtr); - assert(!_screenSurface); s.syncAsByte(_disableUpdates); _bounds.synchronize(s); @@ -351,6 +387,7 @@ void GfxSurface::fillRect(const Rect &bounds, int color) { Graphics::Surface surface = lockSurface(); surface.fillRect(bounds, color); unlockSurface(); + addDirtyRect(bounds); } GfxSurface &GfxSurface::operator=(const GfxSurface &s) { @@ -363,7 +400,6 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) { } _customSurface = s._customSurface; - _screenSurface = s._screenSurface; _disableUpdates = s._disableUpdates; _bounds = s._bounds; _centroid = s._centroid; @@ -406,7 +442,7 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt) // Display the text gfxManager._font.writeLines(msg.c_str(), textRect, ALIGN_LEFT); - // Write for a mouse or keypress + // Wait for a mouse or keypress Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) ; @@ -455,7 +491,7 @@ static int *scaleLine(int size, int srcSize) { int scale = PRECISION_FACTOR * size / srcSize; assert(scale >= 0); int *v = new int[size]; - Common::set_to(v, &v[size], -1); + Common::fill(v, &v[size], -1); int distCtr = PRECISION_FACTOR / 2; int *destP = v; @@ -493,7 +529,7 @@ static GfxSurface ResizeSurface(GfxSurface &src, int xSize, int ySize, int trans byte *destP = (byte *)destImage.getBasePtr(0, yp); if (vertUsage[yp] == -1) { - Common::set_to(destP, destP + xSize, transIndex); + Common::fill(destP, destP + xSize, transIndex); } else { const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]); @@ -567,7 +603,11 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi if (destBounds.bottom > destSurface.h) destBounds.bottom = destSurface.h; - if (destBounds.isValidRect()) { + if (destBounds.isValidRect() && !((destBounds.right < 0) || (destBounds.bottom < 0) + || (destBounds.left >= destSurface.w) || (destBounds.top >= destSurface.h))) { + // Register the affected area as dirty + addDirtyRect(destBounds); + const byte *pSrc = (const byte *)srcSurface.getBasePtr(srcX, srcY); byte *pDest = (byte *)destSurface.getBasePtr(destBounds.left, destBounds.top); @@ -613,6 +653,50 @@ void GfxSurface::draw(const Common::Point &pt, Rect *rect) { } } +/** + * Merges any clipping rectangles that overlap to try and reduce + * the total number of clip rectangles. + */ +void GfxSurface::mergeDirtyRects() { + if (_dirtyRects.size() <= 1) + return; + + Common::List<Rect>::iterator rOuter, rInner; + + for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) { + rInner = rOuter; + while (++rInner != _dirtyRects.end()) { + + if ((*rOuter).intersects(*rInner)) { + // these two rectangles overlap or + // are next to each other - merge them + + unionRectangle(*rOuter, *rOuter, *rInner); + + // remove the inner rect from the list + _dirtyRects.erase(rInner); + + // move back to beginning of list + rInner = rOuter; + } + } + } +} + +/** + * Creates the union of two rectangles. + * Returns True if there is a union. + * @param pDest destination rectangle that is to receive the new union + * @param pSrc1 a source rectangle + * @param pSrc2 a source rectangle + */ +bool GfxSurface::unionRectangle(Common::Rect &destRect, const Rect &src1, const Rect &src2) { + destRect = src1; + destRect.extend(src2); + + return !destRect.isEmpty(); +} + /*--------------------------------------------------------------------------*/ GfxElement::GfxElement() { @@ -652,6 +736,9 @@ void GfxElement::highlight() { } } + // Mark the affected area as dirty + gfxManager.getSurface().addDirtyRect(tempRect); + // Release the surface gfxManager.unlockSurface(); } @@ -676,7 +763,39 @@ void GfxElement::drawFrame() { Rect tempRect = _bounds; tempRect.collapse(g_globals->_gfxEdgeAdjust, g_globals->_gfxEdgeAdjust); tempRect.collapse(-1, -1); - gfxManager.fillRect(tempRect, _colors.background); + + if (g_vm->getGameID() == GType_Ringworld2) { + // For Return to Ringworld, use palette shading + + // Get the current palette and determining a shading translation list + ScenePalette tempPalette; + tempPalette.getPalette(0, 256); + int transList[256]; + + for (int i = 0; i < 256; ++i) { + uint r, g, b, v; + tempPalette.getEntry(i, &r, &g, &b); + v = ((r >> 1) + (g >> 1) + (b >> 1)) / 4; + + transList[i] = tempPalette.indexOf(v, v, v); + } + + // Loop through the surface area to replace each pixel + // with its proper shaded replacement + Graphics::Surface surface = gfxManager.lockSurface(); + for (int y = tempRect.top; y < tempRect.bottom; ++y) { + byte *lineP = (byte *)surface.getBasePtr(tempRect.left, y); + for (int x = 0; x < tempRect.width(); ++x) { + *lineP = transList[*lineP]; + lineP++; + } + } + gfxManager.unlockSurface(); + + } else { + // Fill dialog content with specified background colour + gfxManager.fillRect(tempRect, _colors.background); + } --tempRect.bottom; --tempRect.right; gfxManager.fillArea(tempRect.left, tempRect.top, bgColor); @@ -1058,7 +1177,7 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { } g_system->delayMillis(10); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } _gfxManager.deactivate(); @@ -1077,7 +1196,7 @@ void GfxDialog::setPalette() { g_globals->_scenePalette.setPalette(g_globals->_fontColors.background, 1); g_globals->_scenePalette.setPalette(g_globals->_fontColors.foreground, 1); g_globals->_scenePalette.setEntry(255, 0xff, 0xff, 0xff); - g_globals->_scenePalette.setPalette(255, 1); + g_globals->_scenePalette.setPalette(255, 1); } else { g_globals->_scenePalette.loadPalette(0); g_globals->_scenePalette.setPalette(0, 1); @@ -1190,6 +1309,19 @@ int GfxManager::getAngle(const Common::Point &p1, const Common::Point &p2) { return result; } } + +void GfxManager::copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion) { + _surface.setBounds(_bounds); + + _surface.copyFrom(src, destBounds, priorityRegion); +} + +void GfxManager::copyFrom(GfxSurface &src, int destX, int destY) { + _surface.setBounds(_bounds); + + _surface.copyFrom(src, destX, destY); +} + /*--------------------------------------------------------------------------*/ @@ -1222,7 +1354,11 @@ void GfxFont::setFontNumber(uint32 fontNumber) { if (!_fontData) _fontData = g_resourceManager->getResource(RES_FONT, _fontNumber, 0); - _numChars = READ_LE_UINT16(_fontData + 4); + // Since some TsAGE game versions don't have a valid character count at offset 4, use the offset of the + // first charactre data to calculate the number of characters in the offset table preceeding it + _numChars = (READ_LE_UINT32(_fontData + 12) - 12) / 4; + assert(_numChars <= 256); + _fontSize.y = READ_LE_UINT16(_fontData + 6); _fontSize.x = READ_LE_UINT16(_fontData + 8); _bpp = READ_LE_UINT16(_fontData + 10); @@ -1392,7 +1528,12 @@ int GfxFont::writeChar(const char ch) { } } + // Mark the affected area as dirty + _gfxManager->getSurface().addDirtyRect(charRect); + + // Move the text writing position _position.x += charWidth; + _gfxManager->unlockSurface(); return charWidth; } diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h index 06b482d7b5..9c6f13e407 100644 --- a/engines/tsage/graphics.h +++ b/engines/tsage/graphics.h @@ -74,12 +74,17 @@ public: class GfxSurface { private: Graphics::Surface *_customSurface; - Graphics::Surface *_screenSurfaceP; int _lockSurfaceCtr; - bool _screenSurface; bool _disableUpdates; Rect _bounds; + + bool _trackDirtyRects; + Common::List<Rect> _dirtyRects; + + void mergeDirtyRects(); + bool unionRectangle(Common::Rect &destRect, const Rect &src1, const Rect &src2); + public: Common::Point _centroid; int _transColor; @@ -89,6 +94,8 @@ public: ~GfxSurface(); void setScreenSurface(); + void updateScreen(); + void addDirtyRect(const Rect &r); Graphics::Surface lockSurface(); void unlockSurface(); void synchronize(Serializer &s); @@ -292,17 +299,11 @@ public: Common::copy(src, src + size, dest); } virtual void set(byte *dest, int size, byte val) { - Common::set_to(dest, dest + size, val); - } - void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL) { - _surface.setBounds(_bounds); - _surface.copyFrom(src, destBounds, priorityRegion); - } - void copyFrom(GfxSurface &src, int destX, int destY) { - _surface.setBounds(_bounds); - _surface.copyFrom(src, destX, destY); - g_system->updateScreen(); + Common::fill(dest, dest + size, val); } + void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL); + void copyFrom(GfxSurface &src, int destX, int destY); + GfxSurface &getSurface() { _surface.setBounds(_bounds); return _surface; diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk index 0ea8916647..53c03e2e57 100644 --- a/engines/tsage/module.mk +++ b/engines/tsage/module.mk @@ -38,6 +38,10 @@ MODULE_OBJS := \ ringworld2/ringworld2_dialogs.o \ ringworld2/ringworld2_logic.o \ ringworld2/ringworld2_scenes0.o \ + ringworld2/ringworld2_scenes1.o \ + ringworld2/ringworld2_scenes2.o \ + ringworld2/ringworld2_scenes3.o \ + ringworld2/ringworld2_speakers.o \ saveload.o \ scenes.o \ sound.o \ diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp index 652ab32350..5987d78067 100644 --- a/engines/tsage/resources.cpp +++ b/engines/tsage/resources.cpp @@ -33,7 +33,7 @@ namespace TsAGE { MemoryManager::MemoryManager() { _memoryPool = new MemoryHeader*[MEMORY_POOL_SIZE]; - Common::set_to(&_memoryPool[0], &_memoryPool[MEMORY_POOL_SIZE], (MemoryHeader *)NULL); + Common::fill(&_memoryPool[0], &_memoryPool[MEMORY_POOL_SIZE], (MemoryHeader *)NULL); } MemoryManager::~MemoryManager() { @@ -67,7 +67,7 @@ uint16 MemoryManager::allocate(uint32 size) { byte *MemoryManager::allocate2(uint32 size) { uint32 idx = allocate(size); byte *result = lock(idx); - Common::set_to(result, result + size, 0); + Common::fill(result, result + size, 0); return result; } @@ -135,7 +135,7 @@ uint16 BitReader::readToken() { /*-------------------------------------------------------------------------*/ TLib::TLib(MemoryManager &memManager, const Common::String &filename) : - _memoryManager(memManager) { + _filename(filename), _memoryManager(memManager) { // If the resource strings list isn't yet loaded, load them if (_resStrings.size() == 0) { @@ -158,35 +158,15 @@ TLib::~TLib() { _resStrings.clear(); } +/** + * Load a section index from the given position in the file + */ void TLib::loadSection(uint32 fileOffset) { _resources.clear(); _file.seek(fileOffset); _sections.fileOffset = fileOffset; - if (_file.readUint32BE() != 0x544D492D) - error("Data block is not valid Rlb data"); - - /*uint8 unknown1 = */_file.readByte(); - uint16 numEntries = _file.readByte(); - - for (uint i = 0; i < numEntries; ++i) { - uint16 id = _file.readUint16LE(); - uint16 size = _file.readUint16LE(); - uint16 uncSize = _file.readUint16LE(); - uint8 sizeHi = _file.readByte(); - uint8 type = _file.readByte() >> 5; - assert(type <= 1); - uint32 offset = _file.readUint32LE(); - - ResourceEntry re; - re.id = id; - re.fileOffset = offset; - re.isCompressed = type != 0; - re.size = ((sizeHi & 0xF) << 16) | size; - re.uncompressedSize = ((sizeHi & 0xF0) << 12) | uncSize; - - _resources.push_back(re); - } + ResourceManager::loadSection(_file, _resources); } struct DecodeReference { @@ -332,6 +312,40 @@ byte *TLib::getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool return getResource(rlbNum, suppressErrors); } +/** + * Gets the offset of the start of a resource in the resource file + */ +uint32 TLib::getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry) { + // Find the correct section + SectionList::iterator i = _sections.begin(); + while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum)) + ++i; + if (i == _sections.end()) { + error("Unknown resource type %d num %d", resType, resNum); + } + + // Load in the section index + loadSection((*i).fileOffset); + + // Scan for an entry for the given Id + ResourceEntry *re = NULL; + ResourceList::iterator iter; + for (iter = _resources.begin(); iter != _resources.end(); ++iter) { + if ((*iter).id == rlbNum) { + re = &(*iter); + break; + } + } + + // Throw an error if no resource was found, or the resource is compressed + if (!re || re->isCompressed) + error("Invalid resource Id #%d", rlbNum); + + // Return the resource entry as well as the file offset + entry = *re; + return _sections.fileOffset + entry.fileOffset; +} + void TLib::loadIndex() { uint16 resNum, configId, fileOffset; @@ -414,17 +428,28 @@ byte *TLib::getSubResource(int resNum, int rlbNum, int index, uint *size, bool s */ bool TLib::getMessage(int resNum, int lineNum, Common::String &result, bool suppressErrors) { byte *msgData = getResource(RES_MESSAGE, resNum, 0, true); - if (!msgData) { + if (!msgData || (lineNum < 0)) { if (suppressErrors) return false; error("Unknown message %d line %d", resNum, lineNum); } + int msgSize = _memoryManager.getSize(msgData); const char *srcP = (const char *)msgData; - while (lineNum-- > 0) + const char *endP = srcP + msgSize; + + while (lineNum-- > 0) { srcP += strlen(srcP) + 1; + if (srcP >= endP) { + if (suppressErrors) + return false; + + error("Unknown message %d line %d", resNum, lineNum); + } + } + result = Common::String(srcP); _memoryManager.deallocate(msgData); return true; @@ -503,7 +528,65 @@ Common::String ResourceManager::getMessage(int resNum, int lineNum, bool suppres if (!suppressErrors) error("Unknown message %d line %d", resNum, lineNum); - return result; + return Common::String(); +} + +/*--------------------------------------------------------------------------*/ + +/** + * Open up the given resource file using a passed file object. If the desired entry is found + * in the index, return the index entry for it, and move the file to the start of the resource + */ +bool ResourceManager::scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, + ResourceEntry &resEntry) { + // Load the root section index + ResourceList resList; + loadSection(f, resList); + + // Loop through the index for the desired entry + ResourceList::iterator iter; + for (iter = resList.begin(); iter != resList.end(); ++iter) { + ResourceEntry &re = *iter; + if (re.id == resNum) { + // Found it, so exit + resEntry = re; + f.seek(re.fileOffset); + return true; + } + } + + // No matching entry found + return false; +} + +/** + * Inner logic for decoding a section index into a passed resource list object + */ +void ResourceManager::loadSection(Common::File &f, ResourceList &resources) { + if (f.readUint32BE() != 0x544D492D) + error("Data block is not valid Rlb data"); + + /*uint8 unknown1 = */f.readByte(); + uint16 numEntries = f.readByte(); + + for (uint i = 0; i < numEntries; ++i) { + uint16 id = f.readUint16LE(); + uint16 size = f.readUint16LE(); + uint16 uncSize = f.readUint16LE(); + uint8 sizeHi = f.readByte(); + uint8 type = f.readByte() >> 5; + assert(type <= 1); + uint32 offset = f.readUint32LE(); + + ResourceEntry re; + re.id = id; + re.fileOffset = offset; + re.isCompressed = type != 0; + re.size = ((sizeHi & 0xF) << 16) | size; + re.uncompressedSize = ((sizeHi & 0xF0) << 12) | uncSize; + + resources.push_back(re); + } } } // end of namespace TsAGE diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h index 8f90b21908..45cecf8521 100644 --- a/engines/tsage/resources.h +++ b/engines/tsage/resources.h @@ -29,7 +29,6 @@ #include "common/list.h" #include "common/str.h" #include "common/str-array.h" -#include "common/textconsole.h" #include "common/util.h" #include "graphics/surface.h" @@ -146,6 +145,7 @@ private: MemoryManager &_memoryManager; private: Common::File _file; + Common::String _filename; ResourceList _resources; SectionList _sections; @@ -155,8 +155,11 @@ public: TLib(MemoryManager &memManager, const Common::String &filename); ~TLib(); + const Common::String &getFilename() { return _filename; } + const SectionList &getSections() { return _sections; } byte *getResource(uint16 id, bool suppressErrors = false); byte *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false); + uint32 getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry); bool getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries); byte *getSubResource(int resNum, int rlbNum, int index, uint *size, bool suppressErrors = false); bool getMessage(int resNum, int lineNum, Common::String &result, bool suppressErrors = false); @@ -175,6 +178,10 @@ public: void getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries, bool suppressErrors = false); byte *getSubResource(int resNum, int rlbNum, int index, uint *size, bool suppressErrors = false); Common::String getMessage(int resNum, int lineNum, bool suppressErrors = false); + TLib &first() { return **_libList.begin(); } + + static bool scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, ResourceEntry &resEntry); + static void loadSection(Common::File &f, ResourceList &resources); }; diff --git a/engines/tsage/ringworld/ringworld_dialogs.cpp b/engines/tsage/ringworld/ringworld_dialogs.cpp index 9d1a7effc2..0e451b8429 100644 --- a/engines/tsage/ringworld/ringworld_dialogs.cpp +++ b/engines/tsage/ringworld/ringworld_dialogs.cpp @@ -183,9 +183,11 @@ void RightClickDialog::execute() { } g_system->delayMillis(10); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } + _gfxManager.deactivate(); + // Execute the specified action switch (_selectedAction) { case 1: @@ -210,9 +212,243 @@ void RightClickDialog::execute() { break; case 6: // Dialog options - OptionsDialog::show(); + Ringworld::OptionsDialog::show(); break; } +} + +/*--------------------------------------------------------------------------*/ + +void OptionsDialog::show() { + OptionsDialog *dlg = new OptionsDialog(); + dlg->draw(); + + GfxButton *btn = dlg->execute(); + + if (btn == &dlg->_btnQuit) { + // Quit game + if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) { + g_vm->quitGame(); + } + } else if (btn == &dlg->_btnRestart) { + // Restart game + g_globals->_game->restartGame(); + } else if (btn == &dlg->_btnSound) { + // Sound dialog + SoundDialog::execute(); + } else if (btn == &dlg->_btnSave) { + // Save button + g_globals->_game->saveGame(); + } else if (btn == &dlg->_btnRestore) { + // Restore button + g_globals->_game->restoreGame(); + } + + dlg->remove(); + delete dlg; +} + +OptionsDialog::OptionsDialog() { + // Set the element text + _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); + _btnRestore.setText(RESTORE_BTN_STRING); + _btnSave.setText(SAVE_BTN_STRING); + _btnRestart.setText(RESTART_BTN_STRING); + _btnQuit.setText(QUIT_BTN_STRING); + _btnSound.setText(SOUND_BTN_STRING); + _btnResume.setText(RESUME_BTN_STRING); + + // Set position of the elements + _gfxMessage._bounds.moveTo(0, 1); + _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1); + _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1); + _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1); + _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1); + _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1); + _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1); + + // Set all the buttons to the widest button + GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume}; + int16 btnWidth = 0; + for (int idx = 0; idx < 6; ++idx) + btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width()); + for (int idx = 0; idx < 6; ++idx) + btnList[idx]->_bounds.setWidth(btnWidth); + + // Add the items to the dialog + addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL); + + // Set the dialog size and position + frame(); + setCenter(160, 100); +} + +/*--------------------------------------------------------------------------*/ + +bool GfxInvImage::process(Event &event) { + if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) { + event.handled = _bounds.contains(event.mousePos); + return event.handled; + } + + return false; +} + +/*--------------------------------------------------------------------------*/ + +void InventoryDialog::show() { + // Determine how many items are in the player's inventory + int itemCount = 0; + SynchronizedList<InvObject *>::iterator i; + for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { + if ((*i)->inInventory()) + ++itemCount; + } + + if (itemCount == 0) { + MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING); + return; + } + + InventoryDialog *dlg = new InventoryDialog(); + dlg->draw(); + dlg->execute(); + delete dlg; +} + +InventoryDialog::InventoryDialog() { + // Determine the maximum size of the image of any item in the player's inventory + int imgWidth = 0, imgHeight = 0; + + SynchronizedList<InvObject *>::iterator i; + for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { + InvObject *invObject = *i; + if (invObject->inInventory()) { + // Get the image for the item + GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); + + // Maintain the dimensions of the largest item image + imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width()); + imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height()); + + // Add the item to the display list + GfxInvImage *img = new GfxInvImage(); + _images.push_back(img); + img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); + img->_invObject = invObject; + add(img); + } + } + assert(_images.size() > 0); + + // Figure out the number of columns/rows to show all the items + int cellsSize = 3; + while ((cellsSize * cellsSize) < (int)_images.size()) + ++cellsSize; + + // Set the position of each inventory item to be displayed + int cellX = 0; + Common::Point pt(0, 0); + + for (uint idx = 0; idx < _images.size(); ++idx) { + if (cellX == cellsSize) { + // Move to the start of the next line + pt.x = 0; + pt.y += imgHeight + 2; + cellX = 0; + } + + _images[idx]->_bounds.moveTo(pt.x, pt.y); + + pt.x += imgWidth + 2; + ++cellX; + } + + // Set up the buttons + pt.y += imgHeight + 2; + _btnOk.setText(OK_BTN_STRING); + _btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y); + _btnLook.setText(LOOK_BTN_STRING); + _btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top); + addElements(&_btnLook, &_btnOk, NULL); + + frame(); + setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y); +} + +InventoryDialog::~InventoryDialog() { + for (uint idx = 0; idx < _images.size(); ++idx) + delete _images[idx]; +} + +void InventoryDialog::execute() { + if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory()) + RING_INVENTORY._selectedItem->setCursor(); + + GfxElement *hiliteObj; + bool lookFlag = false; + _gfxManager.activate(); + + while (!g_vm->shouldQuit()) { + // Get events + Event event; + while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) { + g_system->delayMillis(10); + GLOBALS._screenSurface.updateScreen(); + } + if (g_vm->shouldQuit()) + break; + + hiliteObj = NULL; + if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos)) + break; + + // Pass event to elements + event.mousePos.x -= _gfxManager._bounds.left; + event.mousePos.y -= _gfxManager._bounds.top; + + for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) { + if ((*i)->process(event)) + hiliteObj = *i; + } + + if (!event.handled && event.eventType == EVENT_KEYPRESS) { + if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + // Exit the dialog + //hiliteObj = &_btnOk; + break; + } + } + + if (hiliteObj == &_btnOk) { + // Ok button clicked + if (lookFlag) + g_globals->_events.setCursor(CURSOR_WALK); + break; + } else if (hiliteObj == &_btnLook) { + // Look button clicked + if (_btnLook._message == LOOK_BTN_STRING) { + _btnLook._message = PICK_BTN_STRING; + lookFlag = 1; + g_globals->_events.setCursor(CURSOR_LOOK); + } else { + _btnLook._message = LOOK_BTN_STRING; + lookFlag = 0; + g_globals->_events.setCursor(CURSOR_WALK); + } + + hiliteObj->draw(); + } else if (hiliteObj) { + // Inventory item selected + InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject; + if (lookFlag) { + g_globals->_screenSurface.displayText(invObject->_description); + } else { + RING_INVENTORY._selectedItem = invObject; + invObject->setCursor(); + } + } + } _gfxManager.deactivate(); } diff --git a/engines/tsage/ringworld/ringworld_dialogs.h b/engines/tsage/ringworld/ringworld_dialogs.h index 11a8f10e70..b14b3f6d78 100644 --- a/engines/tsage/ringworld/ringworld_dialogs.h +++ b/engines/tsage/ringworld/ringworld_dialogs.h @@ -63,6 +63,45 @@ public: void execute(); }; +class OptionsDialog : public ModalDialog { +private: + GfxButton _btnSave, _btnRestore, _btnRestart; + GfxButton _btnQuit, _btnResume; + GfxButton _btnSound; + GfxMessage _gfxMessage; +public: + OptionsDialog(); + virtual ~OptionsDialog() {} + GfxButton *execute() { return GfxDialog::execute(&_btnResume); } + + static void show(); +}; + +/*--------------------------------------------------------------------------*/ + +class GfxInvImage : public GfxImage { +public: + InvObject *_invObject; +public: + GfxInvImage() : GfxImage(), _invObject(NULL) {} + + virtual bool process(Event &event); +}; + +#define MAX_INVOBJECT_DISPLAY 20 + +class InventoryDialog : public ModalDialog { +private: + Common::Array<GfxInvImage *> _images; + GfxButton _btnOk, _btnLook; +public: + InventoryDialog(); + virtual ~InventoryDialog(); + void execute(); + + static void show(); +}; + } // End of namespace Ringworld } // End of namespace TsAGE diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp index ad67b66f69..00c219f2ee 100644 --- a/engines/tsage/ringworld/ringworld_logic.cpp +++ b/engines/tsage/ringworld/ringworld_logic.cpp @@ -196,14 +196,17 @@ Scene *RingworldGame::createScene(int sceneNumber) { * Returns true if it is currently okay to restore a game */ bool RingworldGame::canLoadGameStateCurrently() { - return !g_globals->getFlag(50); + // Don't allow a game to be loaded if a dialog is active + return !g_globals->getFlag(50) && (g_globals->_gfxManagers.size() == 1); + } /** * Returns true if it is currently okay to save the game */ bool RingworldGame::canSaveGameStateCurrently() { - return !g_globals->getFlag(50); + // Don't allow a game to be saved if a dialog is active + return !g_globals->getFlag(50) && (g_globals->_gfxManagers.size() == 1); } /*--------------------------------------------------------------------------*/ @@ -312,7 +315,7 @@ void SceneArea::wait() { // Wait until a mouse or keypress Event event; while (!g_vm->shouldQuit() && !g_globals->_events.getEvent(event)) { - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } @@ -623,58 +626,6 @@ void NamedHotspot::doAction(int action) { SceneHotspot::doAction(action); } -void NamedHotspot::setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) { - setBounds(ys, xe, ye, xs); - _resNum = resnum; - _lookLineNum = lookLineNum; - _useLineNum = useLineNum; - _talkLineNum = -1; - g_globals->_sceneItems.addItems(this, NULL); -} - -void NamedHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - setBounds(bounds); - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void NamedHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode) { - _sceneRegionId = sceneRegionId; - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - // Handle adding hotspot to scene items list as necessary - switch (mode) { - case 2: - GLOBALS._sceneItems.push_front(this); - break; - case 3: - break; - default: - GLOBALS._sceneItems.push_back(this); - break; - } -} - void NamedHotspot::synchronize(Serializer &s) { SceneHotspot::synchronize(s); s.syncAsSint16LE(_resNum); diff --git a/engines/tsage/ringworld/ringworld_logic.h b/engines/tsage/ringworld/ringworld_logic.h index 6f6a66cc26..e902ac127f 100644 --- a/engines/tsage/ringworld/ringworld_logic.h +++ b/engines/tsage/ringworld/ringworld_logic.h @@ -161,15 +161,11 @@ public: class NamedHotspot : public SceneHotspot { public: - int _resNum, _lookLineNum, _useLineNum, _talkLineNum; NamedHotspot(); virtual void doAction(int action); virtual Common::String getClassName() { return "NamedHotspot"; } virtual void synchronize(Serializer &s); - virtual void setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum); - virtual void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); - virtual void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode); }; class NamedHotspotExt : public NamedHotspot { diff --git a/engines/tsage/ringworld/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp index 5aeb127915..f9a8e7996a 100644 --- a/engines/tsage/ringworld/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld/ringworld_scenes10.cpp @@ -20,7 +20,6 @@ * */ -#include "graphics/cursorman.h" #include "tsage/ringworld/ringworld_scenes10.h" #include "tsage/scenes.h" #include "tsage/tsage.h" @@ -709,7 +708,7 @@ void Scene9360::postInit(SceneObjectList *OwnerList) { * *--------------------------------------------------------------------------*/ Scene9400::Scene9400() { - _field1032 = 0; + _hittingAnvil = false; } void Scene9400::SceneHotspot7::doAction(int action) { @@ -767,12 +766,12 @@ void Scene9400::signal() { void Scene9400::dispatch() { if ((_object1._animateMode == 2) && (_object1._strip == 1) && (_object1._frame == 4)){ - if (_field1032 == 0) { + if (_hittingAnvil == false) { _soundHandler.play(296); - _field1032 = 1; + _hittingAnvil = true; } } else { - _field1032 = 0; + _hittingAnvil = false; } if (_action == 0) { if (g_globals->_player._position.y < 120) { @@ -826,7 +825,7 @@ void Scene9400::postInit(SceneObjectList *OwnerList) { void Scene9400::synchronize(Serializer &s) { Scene::synchronize(s); if (s.getVersion() >= 3) - s.syncAsSint16LE(_field1032); + s.syncAsSint16LE(_hittingAnvil); } /*-------------------------------------------------------------------------- diff --git a/engines/tsage/ringworld/ringworld_scenes10.h b/engines/tsage/ringworld/ringworld_scenes10.h index 0193d5af63..48859ab454 100644 --- a/engines/tsage/ringworld/ringworld_scenes10.h +++ b/engines/tsage/ringworld/ringworld_scenes10.h @@ -236,7 +236,7 @@ public: NamedHotspot _hotspot5; NamedHotspot _hotspot6; ASound _soundHandler; - int _field1032; + bool _hittingAnvil; SceneHotspot7 _hotspot7; SceneHotspot8 _hotspot8; diff --git a/engines/tsage/ringworld/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp index 81190aea7b..0e4ccd1269 100644 --- a/engines/tsage/ringworld/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld/ringworld_scenes3.cpp @@ -532,7 +532,7 @@ void Scene2100::Action1::signal() { // Wait for an event Event event; if (!g_globals->_events.getEvent(event)) { - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); continue; } @@ -2263,7 +2263,7 @@ void Scene2150::Action1::signal() { // Wait for an event Event event; if (!g_globals->_events.getEvent(event)) { - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); continue; } @@ -5118,7 +5118,7 @@ void Scene2320::Action3::signal() { // Wait for an event Event event; if (!g_globals->_events.getEvent(event)) { - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); continue; } diff --git a/engines/tsage/ringworld/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp index 3cf1207e9e..3b415bdb6a 100644 --- a/engines/tsage/ringworld/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld/ringworld_scenes5.cpp @@ -1478,7 +1478,7 @@ void Scene4025::Hole::doAction(int action) { void Scene4025::Peg::synchronize(Serializer &s) { SceneObject::synchronize(s); - s.syncAsSint16LE(_field88); + s.syncAsSint16LE(_pegId); s.syncAsSint16LE(_armStrip); } @@ -1513,35 +1513,35 @@ void Scene4025::postInit(SceneObjectList *OwnerList) { _pegPtr = _pegPtr2 = NULL; _peg1.postInit(); - _peg1._field88 = 1; + _peg1._pegId = 1; _peg1.setVisage(4025); _peg1.setStrip(2); _peg1.setFrame(1); _peg1.setPosition(Common::Point(203, 61)); _peg2.postInit(); - _peg2._field88 = 4; + _peg2._pegId = 4; _peg2.setVisage(4025); _peg2.setStrip(2); _peg2.setFrame(2); _peg2.setPosition(Common::Point(195, 57)); _peg3.postInit(); - _peg3._field88 = 0; + _peg3._pegId = 0; _peg3.setVisage(4025); _peg3.setStrip(2); _peg3.setFrame(3); _peg3.setPosition(Common::Point(202, 66)); _peg4.postInit(); - _peg4._field88 = 3; + _peg4._pegId = 3; _peg4.setVisage(4025); _peg4.setStrip(2); _peg4.setFrame(4); _peg4.setPosition(Common::Point(194, 68)); _peg5.postInit(); - _peg5._field88 = 2; + _peg5._pegId = 2; _peg5.setVisage(4025); _peg5.setStrip(1); _peg5.setFrame(5); @@ -2173,7 +2173,7 @@ void Scene4050::Action4::signal() { case 5: scene->_hotspot16.setStrip2(4); scene->_hotspot16.setFrame(1); - scene->_hotspot16.animate(ANIM_MODE_4, 4, 1, this);; + scene->_hotspot16.animate(ANIM_MODE_4, 4, 1, this); break; case 6: scene->_hotspot16.animate(ANIM_MODE_5, NULL); @@ -2810,7 +2810,7 @@ void Scene4150::Action1::signal() { case 4: { for (int idx = 100; idx >= 0; idx -= 5) { g_globals->_scenePalette.fade(adjustData, false, idx); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } @@ -2838,7 +2838,7 @@ void Scene4150::Action1::signal() { case 7: for (int idx = 100; idx >= 0; idx -= 5) { g_globals->_scenePalette.fade(adjustData, false, idx); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } @@ -4311,7 +4311,7 @@ void Scene4301::Action1::signal() { setDelay(20); break; case 21: - scene->_field68E = true; + scene->_puzzleDone = true; remove(); break; } @@ -4412,7 +4412,7 @@ void Scene4301::postInit(SceneObjectList *OwnerList) { Scene::postInit(); setZoomPercents(0, 100, 200, 100); - _field68E = false; + _puzzleDone = false; RING_INVENTORY._stasisBox2._sceneNumber = 1; _hotspot4.setDetails(97, 76, 127, 102, 4300, 5, 6); @@ -4432,8 +4432,8 @@ void Scene4301::postInit(SceneObjectList *OwnerList) { void Scene4301::dispatch() { if (_action) { _action->dispatch(); - } else if (_field68E) { - _field68E = 0; + } else if (_puzzleDone) { + _puzzleDone = false; g_globals->clearFlag(50); g_globals->_sceneManager._fadeMode = FADEMODE_NONE; g_globals->_sceneManager.setNewScene(4300); diff --git a/engines/tsage/ringworld/ringworld_scenes5.h b/engines/tsage/ringworld/ringworld_scenes5.h index 80e67755bd..c93df2a1d8 100644 --- a/engines/tsage/ringworld/ringworld_scenes5.h +++ b/engines/tsage/ringworld/ringworld_scenes5.h @@ -215,10 +215,10 @@ class Scene4025 : public Scene { }; class Peg : public SceneObject { public: - int _field88; + int _pegId; int _armStrip; - Peg() : SceneObject() { _field88 = 0; _armStrip = 3; } + Peg() : SceneObject() { _pegId = 0; _armStrip = 3; } virtual void synchronize(Serializer &s); virtual void doAction(int action); }; @@ -682,13 +682,13 @@ public: SceneObject _hotspot1, _hotspot2, _hotspot3; Hotspot4 _hotspot4; Hotspot5 _hotspot5; - bool _field68E; + bool _puzzleDone; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void dispatch(); virtual void synchronize(Serializer &s) { Scene::synchronize(s); - s.syncAsSint16LE(_field68E); + s.syncAsSint16LE(_puzzleDone); } }; diff --git a/engines/tsage/ringworld/ringworld_scenes6.cpp b/engines/tsage/ringworld/ringworld_scenes6.cpp index 57a073caee..30a91b57aa 100644 --- a/engines/tsage/ringworld/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld/ringworld_scenes6.cpp @@ -1124,7 +1124,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) { _hotspot4.setVisage(5363); _hotspot4.setPosition(Common::Point(1025, 65)); _hotspot4.setStrip(4); - _hotspot4.animate(ANIM_MODE_7, 0, NULL);; + _hotspot4.animate(ANIM_MODE_7, 0, NULL); g_globals->_sceneItems.push_back(&_hotspot4); _hotspot9.postInit(); diff --git a/engines/tsage/ringworld/ringworld_scenes8.cpp b/engines/tsage/ringworld/ringworld_scenes8.cpp index f8fb8b01e7..9cb85a6930 100644 --- a/engines/tsage/ringworld/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld/ringworld_scenes8.cpp @@ -1879,12 +1879,12 @@ void Scene7700::SceneHotspot8::doAction(int action) { scene->_soundHandler.play(259); scene->_object15.setFrame(scene->_object15.getFrameCount()); scene->_object15.animate(ANIM_MODE_6, scene); - if ((scene->_field977 == 2) && (scene->_field97B == 0)) { - scene->_field979++; + if ((scene->_seatCountLeft1 == 2) && (scene->_seatCountLeft2 == 0)) { + scene->_seatCountRight++; } else { - scene->_field97B = 0; - scene->_field979 = 0; - scene->_field977 = 0; + scene->_seatCountLeft2 = 0; + scene->_seatCountRight = 0; + scene->_seatCountLeft1 = 0; } break; default: @@ -1905,26 +1905,26 @@ void Scene7700::SceneHotspot9::doAction(int action) { scene->_soundHandler.play(259); scene->_object15.setFrame(1); scene->_object15.animate(ANIM_MODE_5, scene); - if (scene->_field977 > 2) { - scene->_field97B = 0; - scene->_field979 = 0; - scene->_field977 = 0; + if (scene->_seatCountLeft1 > 2) { + scene->_seatCountLeft2 = 0; + scene->_seatCountRight = 0; + scene->_seatCountLeft1 = 0; } - if (scene->_field979 != 0) { - if (scene->_field979 != 4) { - scene->_field97B = 0; - scene->_field979 = 0; - scene->_field977 = 0; + if (scene->_seatCountRight != 0) { + if (scene->_seatCountRight != 4) { + scene->_seatCountLeft2 = 0; + scene->_seatCountRight = 0; + scene->_seatCountLeft1 = 0; } else { - scene->_field97B++; - if (scene->_field97B == 3) { + scene->_seatCountLeft2++; + if (scene->_seatCountLeft2 == 3) { g_globals->_player.disableControl(); scene->setAction(&scene->_action3); } } } else { - scene->_field977++; + scene->_seatCountLeft1++; } break; default: @@ -2315,9 +2315,9 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { Scene::postInit(); setZoomPercents(100, 80, 200, 100); g_globals->setFlag(53); - _field97B = 0; - _field979 = 0; - _field977 = 0; + _seatCountLeft2 = 0; + _seatCountRight = 0; + _seatCountLeft1 = 0; _stripManager.addSpeaker(&_speakerEText); _stripManager.addSpeaker(&_speakerQText); @@ -2538,9 +2538,9 @@ Scene7700::Scene7700() { void Scene7700::synchronize(Serializer &s) { Scene::synchronize(s); if (s.getVersion() >= 3) { - s.syncAsSint16LE(_field977); - s.syncAsSint16LE(_field979); - s.syncAsSint16LE(_field97B); + s.syncAsSint16LE(_seatCountLeft1); + s.syncAsSint16LE(_seatCountRight); + s.syncAsSint16LE(_seatCountLeft2); } } diff --git a/engines/tsage/ringworld/ringworld_scenes8.h b/engines/tsage/ringworld/ringworld_scenes8.h index 84178c36f9..b24f220f8c 100644 --- a/engines/tsage/ringworld/ringworld_scenes8.h +++ b/engines/tsage/ringworld/ringworld_scenes8.h @@ -480,7 +480,7 @@ public: SceneHotspot11 _sceneHotspot34; SceneHotspot11 _sceneHotspot35; SceneHotspot11 _sceneHotspot36; - int _field977, _field979, _field97B; + int _seatCountLeft1, _seatCountRight, _seatCountLeft2; Scene7700(); virtual void postInit(SceneObjectList *OwnerList = NULL); diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 8d4863f332..30ae6be7b1 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -31,6 +31,7 @@ #include "tsage/staticres.h" #include "tsage/globals.h" #include "tsage/ringworld2/ringworld2_dialogs.h" +#include "tsage/ringworld2/ringworld2_logic.h" namespace TsAGE { @@ -49,7 +50,7 @@ RightClickDialog::RightClickDialog() : GfxDialog() { _btnList[5] = Common::Point(83, 47); // Set the palette and change the cursor - BF_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); setPalette(); @@ -95,7 +96,7 @@ bool RightClickDialog::process(Event &event) { case EVENT_MOUSE_MOVE: { // Check whether a button is highlighted int buttonIndex; - for (buttonIndex = 6; buttonIndex >= 0; --buttonIndex) { + for (buttonIndex = 5; buttonIndex >= 0; --buttonIndex) { Rect tempRect(0, 0, 28, 29); tempRect.moveTo(_btnList[buttonIndex].x, _btnList[buttonIndex].y); @@ -152,7 +153,7 @@ void RightClickDialog::execute() { } g_system->delayMillis(10); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); } // Execute the specified action @@ -176,6 +177,7 @@ void RightClickDialog::execute() { break; case 4: // Change player + CharacterDialog::show(); break; case 5: // Options dialog @@ -183,11 +185,263 @@ void RightClickDialog::execute() { } if (cursorNum != CURSOR_NONE) - BF_GLOBALS._events.setCursor(cursorNum); + R2_GLOBALS._events.setCursor(cursorNum); _gfxManager.deactivate(); } +/*--------------------------------------------------------------------------*/ + +void CharacterDialog::show() { + CharacterDialog *dlg = new CharacterDialog(); + dlg->draw(); + + // Make the default button the currently active character + GfxButton *btn = NULL; + int oldCharacter = R2_GLOBALS._player._characterIndex; + switch (oldCharacter) { + case 1: + btn = &dlg->_btnQuinn; + break; + case 2: + btn = &dlg->_btnSeeker; + break; + case 3: + btn = &dlg->_btnMiranda; + break; + default: + break; + } + + // Show the character selection dialog + btn = dlg->execute(btn); + + // Figure out the new selected character + if (btn == &dlg->_btnQuinn) + R2_GLOBALS._player._characterIndex = R2_QUINN; + else if (btn == &dlg->_btnSeeker) + R2_GLOBALS._player._characterIndex = R2_SEEKER; + else if (btn == &dlg->_btnMiranda) + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + + // Remove the dialog + dlg->remove(); + delete dlg; + + // Only do transfer if a different character was selected + if (R2_GLOBALS._player._characterIndex != oldCharacter) { + // Save the details of the previously active character + SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; + scene->saveCharacter(oldCharacter); + + // Play a transition sound as the character is changed + if (R2_GLOBALS._player._characterScene[0] != 300) { + switch (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex]) { + case 0: + R2_GLOBALS._sound4.stop(); + break; + case 1: + R2_GLOBALS._sound4.play(45); + break; + case 2: + R2_GLOBALS._sound4.play(4); + break; + case 3: + R2_GLOBALS._sound4.play(5); + break; + case 4: + R2_GLOBALS._sound4.play(6); + break; + default: + break; + } + } else if (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex] > 1) { + switch (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex]) { + case 2: + R2_GLOBALS._sound4.play(45); + break; + case 3: + R2_GLOBALS._sound4.play(4); + break; + case 4: + R2_GLOBALS._sound4.play(5); + break; + case 5: + R2_GLOBALS._sound4.play(6); + break; + default: + break; + } + } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._v565F1[1] != 1)) { + switch (R2_GLOBALS._v565F1[1]) { + case 2: + R2_GLOBALS._sound4.play(45); + break; + case 3: + R2_GLOBALS._sound4.play(4); + break; + case 4: + R2_GLOBALS._sound4.play(5); + break; + case 5: + R2_GLOBALS._sound4.play(6); + break; + default: + break; + } + } else if (R2_GLOBALS._player._characterScene[2] != 300) { + R2_GLOBALS._sound4.stop(); + } else if (R2_GLOBALS._v565F1[2] == 1) { + R2_GLOBALS._sound4.stop(); + } else { + switch (R2_GLOBALS._v565F1[1]) { + case 2: + R2_GLOBALS._sound4.play(45); + break; + case 3: + R2_GLOBALS._sound4.play(4); + break; + case 4: + R2_GLOBALS._sound4.play(5); + break; + case 5: + R2_GLOBALS._sound4.play(6); + break; + default: + break; + } + } + + // Change to whichever scene the newly selected character is in + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]); + } +} + +CharacterDialog::CharacterDialog() { + // Set the element text + _msgTitle.set(CHAR_TITLE, 140, ALIGN_LEFT); + _btnQuinn.setText(CHAR_QUINN_MSG); + _btnSeeker.setText(CHAR_SEEKER_MSG); + _btnMiranda.setText(CHAR_MIRANDA_MSG); + _btnCancel.setText(CHAR_CANCEL_MSG); + + // Set position of the elements + _msgTitle._bounds.moveTo(5, 5); + _btnQuinn._bounds.moveTo(25, _msgTitle._bounds.bottom + 1); + _btnSeeker._bounds.moveTo(25, _btnQuinn._bounds.bottom + 1); + _btnMiranda._bounds.moveTo(25, _btnSeeker._bounds.bottom + 1); + _btnCancel._bounds.moveTo(25, _btnMiranda._bounds.bottom + 1); + + // Add the items to the dialog + addElements(&_msgTitle, &_btnQuinn, &_btnSeeker, &_btnMiranda, &_btnCancel, NULL); + + // Set the dialog size and position + frame(); + _bounds.collapse(-6, -6); + setCenter(160, 100); +} + +/*--------------------------------------------------------------------------*/ + +void HelpDialog::show() { + // Set the palette and change the cursor + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + + // Create the dialog and draw it + HelpDialog *dlg = new HelpDialog(); + dlg->draw(); + + // Show the character selection dialog + GfxButton *btn = dlg->execute(&dlg->_btnResume); + + // If a function button was selected, take care of it + Event evt; + evt.eventType = EVENT_KEYPRESS; + evt.kbd.keycode = Common::KEYCODE_INVALID; + if (btn == &dlg->_btnList[0]) { + evt.kbd.keycode = Common::KEYCODE_F2; + } else if (btn == &dlg->_btnList[1]) { + evt.kbd.keycode = Common::KEYCODE_F3; + } else if (btn == &dlg->_btnList[2]) { + evt.kbd.keycode = Common::KEYCODE_F4; + } else if (btn == &dlg->_btnList[3]) { + evt.kbd.keycode = Common::KEYCODE_F5; + } else if (btn == &dlg->_btnList[4]) { + evt.kbd.keycode = Common::KEYCODE_F7; + } else if (btn == &dlg->_btnList[5]) { + evt.kbd.keycode = Common::KEYCODE_F8; + } else if (btn == &dlg->_btnList[6]) { + evt.kbd.keycode = Common::KEYCODE_F10; + } + + // Remove the dialog + dlg->remove(); + delete dlg; + + // If a action button was selected, dispatch to handle it + if (evt.kbd.keycode != Common::KEYCODE_INVALID) + R2_GLOBALS._game->processEvent(evt); +} + +HelpDialog::HelpDialog() { + // Set the title and game version + _msgTitle.set(HELP_MSG, 172, ALIGN_CENTER); + _msgTitle._bounds.moveTo(5, 0); + _msgVersion.set(GAME_VERSION, 172, ALIGN_CENTER); + _msgVersion._bounds.moveTo(5, _msgTitle._bounds.bottom + 3); + addElements(&_msgTitle, &_msgVersion, NULL); + + // Set buttons + _btnList[0].setText(F2); + _btnList[0]._bounds.moveTo(5, _msgVersion._bounds.bottom + 2); + _btnDescription[0].set(SOUND_OPTIONS, 140, ALIGN_LEFT); + _btnDescription[0]._bounds.moveTo(_btnList[0]._bounds.right + 2, _btnList[0]._bounds.top + 4); + + _btnList[1].setText(F3); + _btnList[1]._bounds.moveTo(5, _btnList[0]._bounds.bottom); + _btnDescription[1].set(QUIT_GAME, 140, ALIGN_LEFT); + _btnDescription[1]._bounds.moveTo(_btnList[1]._bounds.right + 2, _btnList[1]._bounds.top + 4); + + _btnList[2].setText(F4); + _btnList[2]._bounds.moveTo(5, _btnList[1]._bounds.bottom); + _btnDescription[2].set(RESTART_GAME, 140, ALIGN_LEFT); + _btnDescription[2]._bounds.moveTo(_btnList[2]._bounds.right + 2, _btnList[2]._bounds.top + 4); + + _btnList[3].setText(F5); + _btnList[3]._bounds.moveTo(5, _btnList[2]._bounds.bottom); + _btnDescription[3].set(SAVE_GAME, 140, ALIGN_LEFT); + _btnDescription[3]._bounds.moveTo(_btnList[3]._bounds.right + 2, _btnList[3]._bounds.top + 4); + + _btnList[4].setText(F7); + _btnList[4]._bounds.moveTo(5, _btnList[3]._bounds.bottom); + _btnDescription[4].set(RESTORE_GAME, 140, ALIGN_LEFT); + _btnDescription[4]._bounds.moveTo(_btnList[4]._bounds.right + 2, _btnList[4]._bounds.top + 4); + + _btnList[5].setText(F8); + _btnList[5]._bounds.moveTo(5, _btnList[4]._bounds.bottom); + _btnDescription[5].set(SHOW_CREDITS, 140, ALIGN_LEFT); + _btnDescription[5]._bounds.moveTo(_btnList[5]._bounds.right + 2, _btnList[5]._bounds.top + 4); + + _btnList[6].setText(F10); + _btnList[6]._bounds.moveTo(5, _btnList[5]._bounds.bottom); + _btnDescription[6].set(PAUSE_GAME, 140, ALIGN_LEFT); + _btnDescription[6]._bounds.moveTo(_btnList[6]._bounds.right + 2, _btnList[6]._bounds.top + 4); + + for (int i = 0; i < 7; ++i) { + addElements(&_btnList[i], &_btnDescription[i], NULL); + } + + // Add 'Resume' button + _btnResume.setText(RESUME_PLAY); + _btnResume._bounds.moveTo(5, _btnList[6]._bounds.bottom + 2); + addElements(&_btnResume, NULL); + + // Set the dialog size and position + frame(); + _bounds.collapse(-6, -6); + setCenter(160, 100); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.h b/engines/tsage/ringworld2/ringworld2_dialogs.h index bbc35da3ea..02a1aed81c 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.h +++ b/engines/tsage/ringworld2/ringworld2_dialogs.h @@ -59,6 +59,31 @@ public: void execute(); }; +class CharacterDialog: public GfxDialog { +private: + GfxMessage _msgTitle; + GfxButton _btnQuinn, _btnMiranda, _btnSeeker; + GfxButton _btnCancel; +public: + CharacterDialog(); + virtual ~CharacterDialog() {} + + static void show(); +}; + +class HelpDialog: public GfxDialog { +private: + GfxMessage _msgTitle, _msgVersion; + GfxButton _btnList[7]; + GfxMessage _btnDescription[7]; + GfxButton _btnResume; +public: + HelpDialog(); + virtual ~HelpDialog() {} + + static void show(); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 0bdcf36d0c..a06899fe5a 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -27,17 +27,255 @@ #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_dialogs.h" #include "tsage/ringworld2/ringworld2_scenes0.h" +#include "tsage/ringworld2/ringworld2_scenes1.h" +#include "tsage/ringworld2/ringworld2_scenes2.h" +#include "tsage/ringworld2/ringworld2_scenes3.h" namespace TsAGE { namespace Ringworld2 { Scene *Ringworld2Game::createScene(int sceneNumber) { + warning("Switching to scene %d", sceneNumber); + switch (sceneNumber) { /* Scene group #0 */ - // Quinn's room - case 100: return new Scene100(); - + case 50: + // Waking up cutscene + return new Scene50(); + case 100: + // Quinn's room + return new Scene100(); + case 125: + // Computer console + return new Scene125(); + case 150: + // Empty Bedroom #1 + return new Scene150(); + case 160: + // Credits + return new Scene160(); + case 175: + // Empty Bedroom #2 + return new Scene175(); + case 180: + // Title Screen + return new Scene180(); + case 200: + // Deck #2 - By Lift + return new Scene200(); + case 205: + // Star-field Credits + return new Scene205(); + case 250: + // Lift + return new Scene250(); + case 300: + // Bridge + return new Scene300(); + case 325: + // Bridge Console + return new Scene325(); + case 400: + // Science Lab + return new Scene400(); + case 500: + // Lander Bay 2 Storage + return new Scene500(); + case 525: + // Cutscene - Walking in hall + return new Scene525(); + case 600: + return new Scene600(); + case 700: + return new Scene700(); + case 800: + // Sick bay + return new Scene800(); + case 825: + // Autodoc + return new Scene825(); + case 850: + // Deck #5 - By Lift + return new Scene850(); + case 900: + return new Scene900(); + /* Scene group #1 */ + // + case 1000: + error("Missing scene %d from group 1", sceneNumber); + case 1010: + // Cutscene - trip in space + return new Scene1010(); + case 1020: + return new Scene1020(); + case 1100: + return new Scene1100(); + case 1200: + return new Scene1200(); + case 1337: + case 1330: + // Card Game + return new Scene1337(); + case 1500: + // Cutscene: Ship landing + return new Scene1500(); + case 1525: + // Cutscene - Ship + return new Scene1525(); + case 1530: + // Cutscene - Elevator + return new Scene1530(); + case 1550: + return new Scene1550(); + case 1575: + return new Scene1575(); + case 1580: + // Inside wreck + return new Scene1580(); + case 1625: + // Miranda being questioned + return new Scene1625(); + case 1700: + return new Scene1700(); + case 1750: + return new Scene1750(); + case 1800: + return new Scene1800(); + case 1850: + return new Scene1850(); + case 1875: + return new Scene1875(); + case 1900: + return new Scene1900(); + case 1925: + return new Scene1925(); + case 1945: + return new Scene1945(); + case 1950: + return new Scene1950(); + /* Scene group #2 */ + // + case 2000: + // Ice Maze + return new Scene2000(); + case 2350: + // Ice Maze: Balloon Launch Platform + return new Scene2350(); + case 2400: + // Ice Maze: Large empty room + return new Scene2400(); + case 2425: + // Ice Maze: + return new Scene2425(); + case 2430: + // Ice Maze: Bedroom + return new Scene2430(); + case 2435: + // Ice Maze: Throne room + return new Scene2435(); + case 2440: + // Ice Maze: Another bedroom + return new Scene2440(); + case 2445: + // Ice Maze: + return new Scene2445(); + case 2450: + // Ice Maze: Another bedroom + return new Scene2450(); + case 2455: + // Ice Maze: Inside crevasse + return new Scene2455(); + case 2500: + // Ice Maze: Large Cave + return new Scene2500(); + case 2525: + // Ice Maze: Furnace room + return new Scene2525(); + case 2530: + // Ice Maze: Well + return new Scene2530(); + case 2535: + // Ice Maze: Tannery + return new Scene2535(); + case 2600: + // Ice Maze: Exit + return new Scene2600(); + case 2700: + // Forest Maze + return new Scene2700(); + case 2750: + // Forest Maze + return new Scene2750(); + case 2800: + // Exiting Forest + return new Scene2800(); + case 2900: + error("Missing scene %d from group 2", sceneNumber); + /* Scene group #3 */ + // + case 3100: + return new Scene3100(); + case 3125: + // Ghouls dormitory + return new Scene3125(); + case 3150: + // Jail + return new Scene3150(); + case 3175: + // Autopsy room + return new Scene3175(); + case 3200: + // Cutscene : Guards - Discussion + return new Scene3200(); + case 3210: + // Cutscene : Captain and Private - Discussion + return new Scene3210(); + case 3220: + // Cutscene : Guards in cargo zone + return new Scene3220(); + case 3230: + // Cutscene : Guards on duty + return new Scene3230(); + case 3240: + // Cutscene : Teal monolog + return new Scene3240(); + case 3245: + // Cutscene : Discussions with Dr. Tomko + return new Scene3245(); + case 3250: + // Room with large stasis field negator + return new Scene3250(); + case 3255: + return new Scene3255(); + case 3260: + // Computer room + return new Scene3260(); + case 3275: + // Hall + return new Scene3275(); + case 3350: + // Cutscene - Ship landing + return new Scene3350(); + case 3375: + return new Scene3375(); + case 3385: + return new Scene3385(); + case 3395: + return new Scene3395(); + case 3400: + return new Scene3400(); + case 3500: + return new Scene3500(); + case 3600: + return new Scene3600(); + case 3700: + // Cutscene - Teleport outside + return new Scene3700(); + case 3800: + return new Scene3800(); + case 3900: + return new Scene3900(); default: error("Unknown scene number - %d", sceneNumber); break; @@ -48,14 +286,16 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { * Returns true if it is currently okay to restore a game */ bool Ringworld2Game::canLoadGameStateCurrently() { - return true; + // Don't allow a game to be loaded if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool Ringworld2Game::canSaveGameStateCurrently() { - return true; + // Don't allow a game to be saved if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /*--------------------------------------------------------------------------*/ @@ -64,6 +304,8 @@ SceneExt::SceneExt(): Scene() { _stripManager._onBegin = SceneExt::startStrip; _stripManager._onEnd = SceneExt::endStrip; + for (int i = 0; i < 256; i++) + _field312[i] = 0; _field372 = _field37A = 0; _savedPlayerEnabled = false; _savedUiEnabled = false; @@ -76,21 +318,29 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { // Exclude the bottom area of the screen to allow room for the UI T2_GLOBALS._interfaceY = UI_INTERFACE_Y; + + // Initialise fields + _action = NULL; + _field12 = 0; + _sceneMode = 0; + + int prevScene = R2_GLOBALS._sceneManager._previousScene; + int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; + if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) + || (sceneNumber == 50) + || ((prevScene == 205) && (sceneNumber == 100)) + || ((prevScene == 180) && (sceneNumber == 100))) { + static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); + R2_GLOBALS._uiElements._active = true; + R2_GLOBALS._uiElements.show(); + } else { + R2_GLOBALS._uiElements.updateInventory(); + } } void SceneExt::remove() { -/* - R2_GLOBALS._uiElements.hide(); - R2_GLOBALS._uiElements.resetClear(); - - if (_action) { - if (_action->_endHandler) - _action->_endHandler = NULL; - _action->remove(); - } - - _focusObject = NULL; -*/ + _sceneAreas.clear(); + Scene::remove(); } void SceneExt::process(Event &event) { @@ -120,23 +370,71 @@ void SceneExt::loadScene(int sceneNum) { _v51C34.top = 0; _v51C34.bottom = 300; + + int prevScene = R2_GLOBALS._sceneManager._previousScene; + int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; + + if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || + (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || + ((prevScene == 180) && (sceneNumber == 100))) { + // TODO: sub_17875 + R2_GLOBALS._uiElements._active = true; + R2_GLOBALS._uiElements.show(); + } else { + // Update the user interface + R2_GLOBALS._uiElements.updateInventory(); + } } -bool SceneExt::display(CursorType action) { +bool SceneExt::display(CursorType action, Event &event) { switch (action) { + case CURSOR_CROSSHAIRS: + case CURSOR_WALK: + return false; case CURSOR_LOOK: - SceneItem::display2(9000, R2_GLOBALS._randomSource.getRandomNumber(2)); + SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4)); break; case CURSOR_USE: - SceneItem::display2(9000, R2_GLOBALS._randomSource.getRandomNumber(2) + 6); + SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 5); break; case CURSOR_TALK: - SceneItem::display2(9000, R2_GLOBALS._randomSource.getRandomNumber(2) + 3); + SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 10); + break; + case R2_NEGATOR_GUN: + if (R2_GLOBALS.getFlag(1)) + SceneItem::display2(2, action); + else + SceneItem::display2(5, 0); + break; + case R2_SONIC_STUNNER: + if ((R2_GLOBALS._v565F1[1] == 2) || ((R2_GLOBALS._v565F1[1] == 1) && + (R2_GLOBALS._v565F1[2] == 2) && (R2_GLOBALS._sceneManager._previousScene == 300))) { + R2_GLOBALS._sound4.stop(); + R2_GLOBALS._sound3.play(46); + SceneItem::display2(5, 15); + } else { + R2_GLOBALS._sound3.play(43, 0); + SceneItem::display2(2, 0); + } + + R2_GLOBALS._sound4.play(45); + break; + case R2_COM_SCANNER: + case R2_COM_SCANNER_2: + R2_GLOBALS._sound3.play(44); + SceneItem::display2(2, action); + R2_GLOBALS._sound3.stop(); + break; + case R2_PHOTON_STUNNER: + R2_GLOBALS._sound3.play(99); + SceneItem::display2(2, action); break; default: - return false; + SceneItem::display2(2, action); + break; } + event.handled = true; return true; } @@ -219,6 +517,162 @@ void SceneExt::refreshBackground(int xAmount, int yAmount) { DEALLOCATE(dataP); } +/** + * Saves the current player position and view in the details for the specified character index + */ +void SceneExt::saveCharacter(int characterIndex) { + R2_GLOBALS._player._characterPos[characterIndex] = R2_GLOBALS._player._position; + R2_GLOBALS._player._characterStrip[characterIndex] = R2_GLOBALS._player._strip; + R2_GLOBALS._player._characterFrame[characterIndex] = R2_GLOBALS._player._frame; +} + +void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) { + byte *tmpPal = R2_GLOBALS._scenePalette._palette; + byte newR, newG, newB; + int tmp, varC, varD = 0; + + for (int i = 0; i < 256; i++) { + newR = (RFactor * tmpPal[(3 * i)]) / 100; + newG = (GFactor * tmpPal[(3 * i) + 1]) / 100; + newB = (BFactor * tmpPal[(3 * i) + 2]) / 100; + + varC = 769; + for (int j = 255; j >= 0; j--) { + tmp = abs(tmpPal[(3 * j)] - newR); + if (tmp >= varC) + continue; + + tmp += abs(tmpPal[(3 * j) + 1] - newG); + if (tmp >= varC) + continue; + + tmp += abs(tmpPal[(3 * j) + 2] - newB); + if (tmp >= varC) + continue; + + varC = tmp; + varD = j; + } + this->_field312[i] = varD; + } +} + +/*--------------------------------------------------------------------------*/ + +void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { + SceneHandler::postInit(OwnerList); +} + +void SceneHandlerExt::process(Event &event) { + if (T2_GLOBALS._uiElements._active && R2_GLOBALS._player._uiEnabled) { + T2_GLOBALS._uiElements.process(event); + if (event.handled) + return; + } + + SceneExt *scene = static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene); + if (scene && R2_GLOBALS._player._uiEnabled) { + // Handle any scene areas that have been registered + SynchronizedList<SceneArea *>::iterator saIter; + for (saIter = scene->_sceneAreas.begin(); saIter != scene->_sceneAreas.end() && !event.handled; ++saIter) { + (*saIter)->process(event); + } + } + + if (!event.handled) + SceneHandler::process(event); +} + +void SceneHandlerExt::setupPaletteMaps() { + byte *palP = &R2_GLOBALS._scenePalette._palette[0]; + + if (!R2_GLOBALS._v1000Flag) { + R2_GLOBALS._v1000Flag = true; + + for (int idx = 0; idx < 10; ++idx) { + for (int palIndex = 0; palIndex < 224; ++palIndex) { + int r, g, b; + + // Get adjusted RGB values + switch (idx) { + case 7: + r = palP[palIndex * 3] * 85 / 100; + g = palP[palIndex * 3 + 1] * 7 / 10; + b = palP[palIndex * 3 + 2] * 7 / 10; + break; + case 8: + r = palP[palIndex * 3] * 7 / 10; + g = palP[palIndex * 3 + 1] * 85 / 100; + b = palP[palIndex * 3 + 2] * 7 / 10; + break; + case 9: + r = palP[palIndex * 3] * 8 / 10; + g = palP[palIndex * 3 + 1] * 5 / 10; + b = palP[palIndex * 3 + 2] * 9 / 10; + break; + default: + r = palP[palIndex * 3] * (10 - idx) / 10; + g = palP[palIndex * 3 + 1] * (10 - idx) / 12; + b = palP[palIndex * 3 + 2] * (10 - idx) / 10; + break; + } + + // Scan for the palette index with the closest matching colour + int threshold = 769; + int foundIndex = -1; + for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) { + int diffSum = ABS(palP[pIndex2 * 3] - r); + if (diffSum >= threshold) + continue; + + diffSum += ABS(palP[pIndex2 * 3 + 1] - g); + if (diffSum >= threshold) + continue; + + diffSum += ABS(palP[pIndex2 * 3 + 2] - b); + if (diffSum >= threshold) + continue; + + threshold = diffSum; + foundIndex = pIndex2; + } + + R2_GLOBALS._palIndexList[idx][palIndex] = foundIndex; + } + } + } + + for (int palIndex = 0; palIndex < 224; ++palIndex) { + int r = palP[palIndex * 3] >> 2; + int g = palP[palIndex * 3 + 1] >> 2; + int b = palP[palIndex * 3 + 2] >> 2; + + int idx = (((r << 4) | g) << 4) | b; + R2_GLOBALS._v1000[idx] = palIndex; + } + + int vdx = 0; + int idx = 0; + int palIndex = 224; + + for (int vIndex = 0; vIndex < 4096; ++vIndex) { + int v = R2_GLOBALS._v1000[vIndex]; + if (!v) { + R2_GLOBALS._v1000[vIndex] = idx; + } else { + idx = v; + } + + if (!palIndex) { + vdx = palIndex; + } else { + int idxTemp = palIndex; + palIndex = (palIndex + vdx) / 2; + vdx = idxTemp; + } + } +} + /*--------------------------------------------------------------------------*/ DisplayHotspot::DisplayHotspot(int regionId, ...) { @@ -281,7 +735,7 @@ Ringworld2InvObjectList::Ringworld2InvObjectList(): _none(1, 1), _inv1(1, 2), _inv2(1, 3), - _inv3(1, 4), + _negatorGun(1, 4), _steppingDisks(1, 5), _inv5(1, 6), _inv6(1, 7), @@ -336,7 +790,7 @@ Ringworld2InvObjectList::Ringworld2InvObjectList(): _itemList.push_back(&_none); _itemList.push_back(&_inv1); _itemList.push_back(&_inv2); - _itemList.push_back(&_inv3); + _itemList.push_back(&_negatorGun); _itemList.push_back(&_steppingDisks); _itemList.push_back(&_inv5); _itemList.push_back(&_inv6); @@ -398,58 +852,58 @@ void Ringworld2InvObjectList::reset() { } // Set up default inventory - setObjectScene(R2_1, 800); - setObjectScene(R2_2, 400); - setObjectScene(R2_3, 100); + setObjectScene(R2_OPTO_DISK, 800); + setObjectScene(R2_READER, 400); + setObjectScene(R2_NEGATOR_GUN, 100); setObjectScene(R2_STEPPING_DISKS, 100); - setObjectScene(R2_5, 400); - setObjectScene(R2_6, 400); - setObjectScene(R2_7, 500); - setObjectScene(R2_8, 700); - setObjectScene(R2_9, 800); - setObjectScene(R2_10, 100); - setObjectScene(R2_11, 400); - setObjectScene(R2_12, 500); - setObjectScene(R2_13, 1550); - setObjectScene(R2_14, 850); - setObjectScene(R2_15, 850); - setObjectScene(R2_16, 0); - setObjectScene(R2_17, 1550); - setObjectScene(R2_18, 1550); - setObjectScene(R2_19, 1550); - setObjectScene(R2_20, 500); - setObjectScene(R2_21, 500); - setObjectScene(R2_22, 1550); - setObjectScene(R2_23, 1580); - setObjectScene(R2_24, 9999); - setObjectScene(R2_25, 1550); - setObjectScene(R2_26, 1550); - setObjectScene(R2_27, 1580); - setObjectScene(R2_28, 1550); - setObjectScene(R2_29, 2525); - setObjectScene(R2_30, 2440); - setObjectScene(R2_31, 2455); - setObjectScene(R2_32, 2535); - setObjectScene(R2_33, 2530); - setObjectScene(R2_34, 1950); - setObjectScene(R2_35, 1950); - setObjectScene(R2_36, 9999); - setObjectScene(R2_37, 2430); - setObjectScene(R2_38, 9999); - setObjectScene(R2_39, 2); - setObjectScene(R2_40, 9999); - setObjectScene(R2_41, 3150); - setObjectScene(R2_42, 0); - setObjectScene(R2_43, 3260); - setObjectScene(R2_44, 2); - setObjectScene(R2_45, 1550); - setObjectScene(R2_46, 0); - setObjectScene(R2_47, 3150); - setObjectScene(R2_48, 2435); - setObjectScene(R2_49, 2440); - setObjectScene(R2_50, 2435); - setObjectScene(R2_51, 1580); - setObjectScene(R2_52, 3260); + setObjectScene(R2_ATTRACTOR_UNIT, 400); + setObjectScene(R2_SENSOR_PROBE, 400); + setObjectScene(R2_SONIC_STUNNER, 500); + setObjectScene(R2_CABLE_HARNESS, 700); + setObjectScene(R2_COM_SCANNER, 800); + setObjectScene(R2_SPENT_POWER_CAPSULE, 100); + setObjectScene(R2_CHARGED_POWER_CAPSULE, 400); + setObjectScene(R2_AEROSOL, 500); + setObjectScene(R2_REMOTE_CONTROL, 1550); + setObjectScene(R2_OPTICAL_FIBRE, 850); + setObjectScene(R2_CLAMP, 850); + setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 0); + setObjectScene(R2_FUEL_CELL, 1550); + setObjectScene(R2_GYROSCOPE, 1550); + setObjectScene(R2_AIRBAG, 1550); + setObjectScene(R2_REBREATHER_TANK, 500); + setObjectScene(R2_RESERVE_REBREATHER_TANK, 500); + setObjectScene(R2_GUIDANCE_MODULE, 1550); + setObjectScene(R2_THRUSTER_VALVE, 1580); + setObjectScene(R2_BALLOON_BACKPACK, 9999); + setObjectScene(R2_RADAR_MECHANISM, 1550); + setObjectScene(R2_JOYSTICK, 1550); + setObjectScene(R2_IGNITOR, 1580); + setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1550); + setObjectScene(R2_GLASS_DOME, 2525); + setObjectScene(R2_WICK_LAMP, 2440); + setObjectScene(R2_SCRITH_KEY, 2455); + setObjectScene(R2_TANNER_MASK, 2535); + setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2530); + setObjectScene(R2_SAPPHIRE_BLUE, 1950); + setObjectScene(R2_ANCIENT_SCROLLS, 1950); + setObjectScene(R2_FLUTE, 9999); + setObjectScene(R2_GUNPOWDER, 2430); + setObjectScene(R2_NONAME, 9999); + setObjectScene(R2_COM_SCANNER_2, 2); + setObjectScene(R2_SUPERCONDUCTOR_WIRE, 9999); + setObjectScene(R2_PILLOW, 3150); + setObjectScene(R2_FOOD_TRAY, 0); + setObjectScene(R2_LASER_HACKSAW, 3260); + setObjectScene(R2_PHOTON_STUNNER, 2); + setObjectScene(R2_BATTERY, 1550); + setObjectScene(R2_SOAKED_FACEMASK, 0); + setObjectScene(R2_LIGHT_BULB, 3150); + setObjectScene(R2_ALCOHOL_LAMP, 2435); + setObjectScene(R2_ALCOHOL_LAMP_2, 2440); + setObjectScene(R2_ALCOHOL_LAMP_3, 2435); + setObjectScene(R2_BROKEN_DISPLAY, 1580); + setObjectScene(R2_TOOLBOX, 3260); } void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { @@ -483,11 +937,12 @@ void Ringworld2Game::start() { } if (slot >= 0) - g_globals->_sceneHandler->_loadGameSlot = slot; + R2_GLOBALS._sceneHandler->_loadGameSlot = slot; else { // Switch to the first game scene - g_globals->_events.setCursor(CURSOR_WALK); - g_globals->_sceneManager.setNewScene(100); + R2_GLOBALS._events.setCursor(CURSOR_WALK); + R2_GLOBALS._uiElements._active = true; + R2_GLOBALS._sceneManager.setNewScene(100); } g_globals->_events.showCursor(); @@ -536,7 +991,7 @@ void Ringworld2Game::processEvent(Event &event) { switch (event.kbd.keycode) { case Common::KEYCODE_F1: // F1 - Help -// MessageDialog::show(HELP_MSG, OK_BTN_STRING); + HelpDialog::show(); break; case Common::KEYCODE_F2: @@ -562,6 +1017,11 @@ void Ringworld2Game::processEvent(Event &event) { g_globals->_events.setCursorFromFlag(); break; + case Common::KEYCODE_F8: + // F8 - Credits + warning("TODO: Show Credits"); + break; + case Common::KEYCODE_F10: // F10 - Pause GfxDialog::setPalette(); @@ -616,84 +1076,13 @@ bool NamedHotspot::startAction(CursorType action, Event &event) { } } -void NamedHotspot::setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) { - setBounds(ys, xe, ye, xs); - _resNum = resnum; - _lookLineNum = lookLineNum; - _useLineNum = useLineNum; - _talkLineNum = -1; - g_globals->_sceneItems.addItems(this, NULL); -} - -void NamedHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - setBounds(bounds); - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - switch (mode) { - case 2: - g_globals->_sceneItems.push_front(this); - break; - case 4: - g_globals->_sceneItems.addBefore(item, this); - break; - case 5: - g_globals->_sceneItems.addAfter(item, this); - break; - default: - g_globals->_sceneItems.push_back(this); - break; - } -} - -void NamedHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode) { - _sceneRegionId = sceneRegionId; - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; - - // Handle adding hotspot to scene items list as necessary - switch (mode) { - case 2: - GLOBALS._sceneItems.push_front(this); - break; - case 3: - break; - default: - GLOBALS._sceneItems.push_back(this); - break; - } -} - -void NamedHotspot::synchronize(Serializer &s) { - SceneHotspot::synchronize(s); - s.syncAsSint16LE(_resNum); - s.syncAsSint16LE(_lookLineNum); - s.syncAsSint16LE(_useLineNum); - - if (g_vm->getGameID() == GType_BlueForce) - s.syncAsSint16LE(_talkLineNum); -} +/*--------------------------------------------------------------------------*/ void SceneActor::postInit(SceneObjectList *OwnerList) { _lookLineNum = _talkLineNum = _useLineNum = -1; SceneObject::postInit(); } -void SceneActor::synchronize(Serializer &s) { - SceneObject::synchronize(s); - s.syncAsSint16LE(_resNum); - s.syncAsSint16LE(_lookLineNum); - s.syncAsSint16LE(_talkLineNum); - s.syncAsSint16LE(_useLineNum); - - s.syncAsSint16LE(_effect); - s.syncAsSint16LE(_shade); -} - bool SceneActor::startAction(CursorType action, Event &event) { bool handled = true; @@ -722,39 +1111,895 @@ bool SceneActor::startAction(CursorType action, Event &event) { } if (!handled) - handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action); + handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action, event); return handled; } -void SceneActor::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; +/*--------------------------------------------------------------------------*/ + +SceneArea::SceneArea(): EventHandler() { + _enabled = true; + _insideArea = false; + _savedCursorNum = CURSOR_NONE; + _cursorState = 0; +} + +void SceneArea::synchronize(Serializer &s) { + EventHandler::synchronize(s); + + _bounds.synchronize(s); + s.syncAsSint16LE(_enabled); + s.syncAsSint16LE(_insideArea); + s.syncAsSint16LE(_cursorNum); + s.syncAsSint16LE(_savedCursorNum); + s.syncAsSint16LE(_cursorState); +} + +void SceneArea::remove() { + static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this); +} + +void SceneArea::process(Event &event) { + if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) { + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_bounds.contains(event.mousePos)) { + // Cursor moving in bounded area + if (cursor != _cursorNum) { + _savedCursorNum = cursor; + _cursorState = 0; + R2_GLOBALS._events.setCursor(_cursorNum); + } + _insideArea = true; + } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && + (_savedCursorNum != CURSOR_NONE)) { + // Cursor moved outside bounded area + R2_GLOBALS._events.setCursor(_savedCursorNum); + } + } +} + +void SceneArea::setDetails(const Rect &bounds, CursorType cursor) { + _bounds = bounds; + _cursorNum = cursor; + + static_cast<SceneExt *>(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this); +} + +/*--------------------------------------------------------------------------*/ + +SceneExit::SceneExit(): SceneArea() { + _moving = false; + _destPos = Common::Point(-1, -1); +} + +void SceneExit::synchronize(Serializer &s) { + SceneArea::synchronize(s); + + s.syncAsSint16LE(_moving); + s.syncAsSint16LE(_destPos.x); + s.syncAsSint16LE(_destPos.y); +} + +void SceneExit::setDetails(const Rect &bounds, CursorType cursor, int sceneNumber) { + _sceneNumber = sceneNumber; + SceneArea::setDetails(bounds, cursor); +} + +void SceneExit::changeScene() { + R2_GLOBALS._sceneManager.setNewScene(_sceneNumber); +} + +void SceneExit::process(Event &event) { + if (!R2_GLOBALS._insetUp) { + SceneArea::process(event); + + if (_enabled) { + if (event.eventType == EVENT_BUTTON_DOWN) { + if (!_bounds.contains(event.mousePos)) + _moving = false; + else if (!R2_GLOBALS._player._canWalk) { + _moving = false; + changeScene(); + event.handled = true; + } else { + Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x, + (_destPos.y == -1) ? event.mousePos.y : _destPos.y); + ADD_PLAYER_MOVER(dest.x, dest.y); + + _moving = true; + event.handled = true; + } + } + + if (_moving && (_bounds.contains(R2_GLOBALS._player._position) || (R2_GLOBALS._player._position == _destPos))) + changeScene(); + } + } +} + +/*--------------------------------------------------------------------------*/ + +void SceneAreaObject::remove() { + _object1.remove(); + SceneArea::remove(); + --R2_GLOBALS._insetUp; +} + +void SceneAreaObject::process(Event &event) { + if (_insetCount == R2_GLOBALS._insetUp) { + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_bounds.contains(event.mousePos)) { + // Cursor moving in bounded area + if (cursor == _cursorNum) { + R2_GLOBALS._events.setCursor(_savedCursorNum); + } + } else if (event.mousePos.y < 168) { + if (_cursorNum != cursor) + // Cursor moved outside bounded area + R2_GLOBALS._events.setCursor(_savedCursorNum); + + if (event.eventType == EVENT_BUTTON_DOWN) { + R2_GLOBALS._events.setCursor(_savedCursorNum); + event.handled = true; + } + } + } +} + +void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const Common::Point &pt) { + _object1.postInit(); + _object1.setup(visage, strip, frameNumber); + _object1.setPosition(pt); + _object1.fixPriority(250); + + _cursorNum = CURSOR_INVALID; + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + scene->_sceneAreas.push_front(this); + + _insetCount = ++R2_GLOBALS._insetUp; +} + +void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum, + 2, (SceneItem *)NULL); +} + +/*****************************************************************************/ + +UnkObject1200::UnkObject1200() { + _field16 = _field3A = NULL; + _field12 = _field14 = 0; + _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0; + _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0; +} + +void UnkObject1200::synchronize(Serializer &s) { + SavedObject::synchronize(s); + + _rect1.synchronize(s); + _rect2.synchronize(s); + + // FIXME: syncrhonize _field16 and _field3A + + s.syncAsSint16LE(_field12); + s.syncAsSint16LE(_field14); + s.syncAsSint16LE(_field26); + s.syncAsSint16LE(_field28); + s.syncAsSint16LE(_field2A); + s.syncAsSint16LE(_field2C); + s.syncAsSint16LE(_field2E); + s.syncAsSint16LE(_field30); + s.syncAsSint16LE(_field32); + s.syncAsSint16LE(_field34); + s.syncAsSint16LE(_field36); + s.syncAsSint16LE(_field38); + s.syncAsSint16LE(_field3E); + s.syncAsSint16LE(_field40); +} + +void UnkObject1200::sub51AE9(int arg1) { + warning("STUB: UnkObject1200::sub51AE9()"); +} + +int UnkObject1200::sub51AF8(Common::Point pt) { + if (!_rect1.contains(pt)) + return -1; + + int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A; + int tmp2 = (pt.y - _rect1.top + _field30) / _field2C; + + if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2)) + return _field16[(((_field26 * tmp2) + tmp1)* 2)]; + + return -1; +} + +bool UnkObject1200::sub51AFD(Common::Point pt) { + int retval = false; + + _field2E = pt.x; + _field30 = pt.y; + + if (_field2E < _rect2.top) { + _field2E = _rect2.top; + retval = true; + } + + if (_field30 < _rect2.left) { + _field30 = _rect2.left; + retval = true; + } + + if (_field2E + _rect1.width() > _rect2.right) { + _field2E = _rect2.right - _rect1.width(); + retval = true; + } + + if (_field30 + _rect1.height() > _rect2.bottom) { + _field30 = _rect2.bottom - _rect1.height(); + retval = true; + } + + return retval; +} + +void UnkObject1200::sub51B02() { + warning("STUB: UnkObject1200::sub51B02()"); +} + +void UnkObject1200::sub9EDE8(Rect rect) { + _rect1 = rect; + warning("FIXME: UnkObject1200::sub9EDE8()"); +// _rect1.clip(g_globals->gfxManager()._bounds); +} + +int UnkObject1200::sub9EE22(int &arg1, int &arg2) { + arg1 /= _field2A; + arg2 /= _field2C; + + if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) { + return _field16[(((_field26 * arg2) + arg1) * 2)]; + } + + return -1; +} - switch (mode) { +void Scene1200::sub9DAD6(int indx) { + _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + + switch (indx) { + case 0: + if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) + || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) + || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1200; + setAction(&_sequenceManager, this, 1200, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 15; + else + _sceneMode = 10; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 76; + else + _sceneMode = 75; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 101; + else + _sceneMode = 100; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 111; + else + _sceneMode = 110; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 1; + signal(); + } + break; + case 1: + if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) + || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1201; + setAction(&_sequenceManager, this, 1201, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 56; + else + _sceneMode = 55; + break; + case 1: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 25; + else + _sceneMode = 20; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 91; + else + _sceneMode = 90; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 121; + else + _sceneMode = 120; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 2; + signal(); + } + break; case 2: - g_globals->_sceneItems.push_front(this); + if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3)) + || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1203; + setAction(&_sequenceManager, this, 1203, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 51; + else + _sceneMode = 50; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 81; + else + _sceneMode = 80; + break; + case 2: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 35; + else + _sceneMode = 30; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 116; + else + _sceneMode = 115; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 3; + signal(); + } + break; + case 3: + if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3)) + || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1202; + setAction(&_sequenceManager, this, 1202, &_actor1, NULL); + } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 61; + else + _sceneMode = 60; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 71; + else + _sceneMode = 70; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 96; + else + _sceneMode = 95; + break; + case 3: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 45; + else + _sceneMode = 40; + break; + default: + _sceneMode = 1; + R2_GLOBALS._player.setup(3156, 4, 6); + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 4; + signal(); + } + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void AnimationSlice::load(Common::File &f) { + f.skip(2); + _sliceOffset = f.readUint16LE(); + f.skip(6); + _drawMode = f.readByte(); + _secondaryIndex = f.readByte(); +} + +/*--------------------------------------------------------------------------*/ + +AnimationSlices::AnimationSlices() { + _pixelData = NULL; +} + +AnimationSlices::~AnimationSlices() { + delete[] _pixelData; +} + +void AnimationSlices::load(Common::File &f) { + f.skip(4); + _dataSize = f.readUint32LE(); + f.skip(8); + _dataSize2 = f.readUint32LE(); + f.skip(28); + + // Load the four slice indexes + for (int idx = 0; idx < 4; ++idx) + _slices[idx].load(f); +} + +int AnimationSlices::loadPixels(Common::File &f, int slicesSize) { + delete[] _pixelData; + _pixelData = new byte[slicesSize]; + return f.read(_pixelData, slicesSize); +} + +/*--------------------------------------------------------------------------*/ + +void AnimationPlayerSubData::load(Common::File &f) { + uint32 posStart = f.pos(); + + f.skip(6); + _duration = f.readUint32LE(); + _frameRate = f.readUint16LE(); + _framesPerSlices = f.readUint16LE(); + _drawType = f.readUint16LE(); + f.skip(2); + _sliceSize = f.readUint16LE(); + _ySlices = f.readUint16LE(); + _field16 = f.readUint32LE(); + f.skip(2); + _palStart = f.readUint16LE(); + _palSize = f.readUint16LE(); + f.read(_palData, 768); + _totalSize = f.readSint32LE(); + f.skip(12); + _slices.load(f); + + uint32 posEnd = f.pos(); + assert((posEnd - posStart) == 0x390); +} + +/*--------------------------------------------------------------------------*/ + +AnimationPlayer::AnimationPlayer(): EventHandler() { + _endAction = NULL; + + _animData1 = NULL; + _animData2 = NULL; + + _screenBounds = R2_GLOBALS._gfxManagerInstance._bounds; + _rect1 = R2_GLOBALS._gfxManagerInstance._bounds; + _paletteMode = ANIMPALMODE_REPLACE_PALETTE; + _field3A = 1; + _sliceHeight = 1; + _field58 = 1; + _endAction = NULL; +} + +AnimationPlayer::~AnimationPlayer() { + if (!isCompleted()) + close(); +} + +void AnimationPlayer::synchronize(Serializer &s) { + EventHandler::synchronize(s); + warning("TODO AnimationPlayer::load"); +} + +void AnimationPlayer::remove() { + if (_endAction) + _endAction->signal(); + + _endAction = NULL; +} + +void AnimationPlayer::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE) && + (_field3A)) { + // Move the current position to the end + _position = _subData._duration; + } +} + +void AnimationPlayer::dispatch() { + uint32 gameFrame = R2_GLOBALS._events.getFrameNumber(); + uint32 gameDiff = gameFrame - _gameFrame; + + if (gameDiff >= _frameDelay) { + drawFrame(_playbackTick % _subData._framesPerSlices); + ++_playbackTick; + _position = _playbackTick / _subData._framesPerSlices; + + if (_position == _nextSlicesPosition) + nextSlices(); + + _playbackTickPrior = _playbackTick; + _gameFrame = gameFrame; + } +} + +bool AnimationPlayer::load(int animId, Action *endAction) { + // Open up the main resource file for access + TLib &libFile = g_resourceManager->first(); + if (!_resourceFile.open(libFile.getFilename())) + error("Could not open resource"); + + // Get the offset of the given resource and seek to it in the player's file reference + ResourceEntry entry; + uint32 fileOffset = libFile.getResourceStart(RES_IMAGE, animId, 0, entry); + _resourceFile.seek(fileOffset); + + // At this point, the file is pointing to the start of the resource data + + // Set the end action + _endAction = endAction; + + // Load the sub data block + _subData.load(_resourceFile); + + // Set other properties + _playbackTickPrior = -1; + _playbackTick = 0; + + // The final multiplication is used to deliberately slow down playback, since the original + // was slowed down by the amount of time spent to decode and display the frames + _frameDelay = (60 / _subData._frameRate) * 8; + _gameFrame = R2_GLOBALS._events.getFrameNumber(); + + if (_subData._totalSize) { + _dataNeeded = _subData._totalSize; + } else { + int v = (_subData._sliceSize + 2) * _subData._ySlices * _subData._framesPerSlices; + _dataNeeded = (_subData._field16 / _subData._framesPerSlices) + v + 96; + } + + debugC(1, ktSageDebugGraphics, "Data needed %d", _dataNeeded); + + // Set up animation data objects + _animData1 = new AnimationData(); + _sliceCurrent = _animData1; + + if (_subData._framesPerSlices <= 1) { + _animData2 = NULL; + _sliceNext = _sliceCurrent; + } else { + _animData2 = new AnimationData(); + _sliceNext = _animData2; + } + + _position = 0; + _nextSlicesPosition = 1; + + // Load up the first slices set + _sliceCurrent->_dataSize = _subData._slices._dataSize; + _sliceCurrent->_slices = _subData._slices; + int slicesSize = _sliceCurrent->_dataSize - 96; + int readSize = _sliceCurrent->_slices.loadPixels(_resourceFile, slicesSize); + _sliceCurrent->_animSlicesSize = readSize + 96; + + if (_sliceNext != _sliceCurrent) { + getSlices(); + } + + // Handle starting palette + switch (_paletteMode) { + case ANIMPALMODE_REPLACE_PALETTE: + // Use the palette provided with the animation directly + _palette.getPalette(); + for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { + byte r = _subData._palData[idx * 3]; + byte g = _subData._palData[idx * 3 + 1]; + byte b = _subData._palData[idx * 3 + 2]; + + R2_GLOBALS._scenePalette.setEntry(idx, r, g, b); + } + + R2_GLOBALS._sceneManager._hasPalette = true; + break; + case ANIMPALMODE_NONE: break; - case 4: - g_globals->_sceneItems.addBefore(item, this); + + default: + // ANIMPALMODE_CURR_PALETTE + // Use the closest matching colours in the currently active palette to those specified in the animation + for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { + byte r = _subData._palData[idx * 3]; + byte g = _subData._palData[idx * 3 + 1]; + byte b = _subData._palData[idx * 3 + 2]; + + int palIndex = R2_GLOBALS._scenePalette.indexOf(r, g, b); + _palIndexes[idx] = palIndex; + } break; - case 5: - g_globals->_sceneItems.addAfter(item, this); + } + + ++R2_GLOBALS._animationCtr; + _field38 = 1; + return true; +} + +void AnimationPlayer::drawFrame(int sliceIndex) { + assert(sliceIndex < 4); + AnimationSlices &slices = _sliceCurrent->_slices; + AnimationSlice &slice = _sliceCurrent->_slices._slices[sliceIndex]; + + byte *sliceDataStart = &slices._pixelData[slice._sliceOffset - 96]; + byte *sliceData1 = sliceDataStart; + + Rect playerBounds = _screenBounds; + int y = _screenBounds.top; + R2_GLOBALS._screenSurface.addDirtyRect(playerBounds); + + Graphics::Surface surface = R2_GLOBALS._screenSurface.lockSurface(); + + // Handle different drawing modes + switch (slice._drawMode) { + case 0: + // Draw from uncompressed source + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) { + // TODO: Check of _subData._drawType was done for two different kinds of + // line slice drawing in original + const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++); + + Common::copy(pSrc, pSrc + _subData._sliceSize, pDest); + } + } break; + + case 1: + switch (slice._secondaryIndex) { + case 0xfe: + // Draw from uncompressed source with optional skipped rows + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) { + int offset = READ_LE_UINT16(sliceData1 + sliceNum * 2); + + if (offset) { + const byte *pSrc = (const byte *)sliceDataStart + offset; + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top); + + //Common::copy(pSrc, pSrc + playerBounds.width(), pDest); + rleDecode(pSrc, pDest, playerBounds.width()); + } + } + } + break; + case 0xff: + // Draw from RLE compressed source + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) { + // TODO: Check of _subData._drawType was done for two different kinds of + // line slice drawing in original + const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top); + + rleDecode(pSrc, pDest, _subData._sliceSize); + } + } + break; + default: { + // Draw from two slice sets simultaneously + AnimationSlice &slice2 = _sliceCurrent->_slices._slices[slice._secondaryIndex]; + byte *sliceData2 = &slices._pixelData[slice2._sliceOffset - 96]; + + for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { + for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) { + const byte *pSrc1 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData2 + sliceNum * 2); + const byte *pSrc2 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); + byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++); + + if (slice2._drawMode == 0) { + // Uncompressed background, foreground compressed + Common::copy(pSrc1, pSrc1 + _subData._sliceSize, pDest); + rleDecode(pSrc2, pDest, _subData._sliceSize); + } else { + // Both background and foreground is compressed + rleDecode(pSrc1, pDest, _subData._sliceSize); + rleDecode(pSrc2, pDest, _subData._sliceSize); + } + } + } + break; + } + } default: - g_globals->_sceneItems.push_back(this); break; } + + // Unlock the screen surface + R2_GLOBALS._screenSurface.unlockSurface(); + + if (_objectMode == 42) { + _screenBounds.expandPanes(); + + // Copy the drawn frame to the back surface + Rect srcRect = R2_GLOBALS._screenSurface.getBounds(); + Rect destRect = srcRect; + destRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y); + R2_GLOBALS._sceneManager._scene->_backSurface.copyFrom(R2_GLOBALS._screenSurface, + srcRect, destRect); + + // Draw any objects into the scene + R2_GLOBALS._sceneObjects->draw(); + } else { + if (R2_GLOBALS._sceneManager._hasPalette) { + R2_GLOBALS._sceneManager._hasPalette = false; + R2_GLOBALS._scenePalette.refresh(); + } + } +} + +/** + * Read the next frame's slice set + */ +void AnimationPlayer::nextSlices() { + _position = _nextSlicesPosition++; + _playbackTick = _position * _subData._framesPerSlices; + _playbackTickPrior = _playbackTick - 1; + + if (_sliceNext == _sliceCurrent) { + int dataSize = _sliceCurrent->_slices._dataSize2; + _sliceCurrent->_dataSize = dataSize; + debugC(1, ktSageDebugGraphics, "Next frame size = %xh", dataSize); + if (dataSize == 0) + return; + + dataSize -= 96; + assert(dataSize >= 0); + _sliceCurrent->_slices.load(_resourceFile); + _sliceCurrent->_animSlicesSize = _sliceCurrent->_slices.loadPixels(_resourceFile, dataSize); + } else { + SWAP(_sliceCurrent, _sliceNext); + getSlices(); + } +} + +bool AnimationPlayer::isCompleted() { + return (_position >= _subData._duration); +} + +void AnimationPlayer::close() { + if (_field38) { + switch (_paletteMode) { + case 0: + R2_GLOBALS._scenePalette.replace(&_palette); + changePane(); + R2_GLOBALS._sceneManager._hasPalette = true; + break; + case 2: + closing(); + break; + default: + changePane(); + break; + } + } + + // Close the resource file + _resourceFile.close(); + + if (_objectMode != 42) { + // flip screen in original + } + + // Free animation objects + delete _animData1; + delete _animData2; + _animData1 = NULL; + _animData2 = NULL; + + _field38 = 0; + if (g_globals != NULL) + R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr, 0); } -void SceneActor::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - _resNum = resNum; - _lookLineNum = lookLineNum; - _talkLineNum = talkLineNum; - _useLineNum = useLineNum; +void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) { + while (size > 0) { + byte v = *pSrc++; + if (!(v & 0x80)) { + // Following uncompressed set of bytes + Common::copy(pSrc, pSrc + v, pDest); + pSrc += v; + pDest += v; + size -= v; + } else { + int count = v & 0x3F; + size -= count; + + if (!(v & 0x40)) { + // Skip over a number of bytes + pDest += count; + } else { + // Replicate a number of bytes + Common::fill(pDest, pDest + count, *pSrc++); + pDest += count; + } + } + } } +void AnimationPlayer::getSlices() { + assert((_sliceNext == _animData1) || (_sliceNext == _animData2)); + assert((_sliceCurrent == _animData1) || (_sliceCurrent == _animData2)); + + _sliceNext->_dataSize = _sliceCurrent->_slices._dataSize2; + if (_sliceNext->_dataSize) { + if (_sliceNext->_dataSize >= _dataNeeded) + error("Bogus dataNeeded == %d / %d", _sliceNext->_dataSize, _dataNeeded); + } + + int dataSize = _sliceNext->_dataSize - 96; + _sliceNext->_slices.load(_resourceFile); + _sliceNext->_animSlicesSize = _sliceNext->_slices.loadPixels(_resourceFile, dataSize); +} + +/*--------------------------------------------------------------------------*/ + +AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() { + _v = 0; + _field3A = 0; +} + +void AnimationPlayerExt::synchronize(Serializer &s) { + AnimationPlayer::synchronize(s); + s.syncAsSint16LE(_v); +} } // End of namespace Ringworld2 diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index bfb3281d5d..0b573bf7f0 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -42,11 +42,44 @@ public: static Scene *createScene(int sceneNumber); }; +class SceneArea: public EventHandler { +public: + Rect _bounds; + bool _enabled; + bool _insideArea; + CursorType _cursorNum; + CursorType _savedCursorNum; + int _cursorState; +public: + SceneArea(); + void setDetails(const Rect &bounds, CursorType cursor); + + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); +}; + +class SceneExit: public SceneArea { +public: + bool _moving; + int _sceneNumber; + Common::Point _destPos; +public: + SceneExit(); + virtual void setDetails(const Rect &bounds, CursorType cursor, int sceneNumber); + virtual void setDest(const Common::Point &p) { _destPos = p; } + virtual void changeScene(); + + virtual void synchronize(Serializer &s); + virtual void process(Event &event); +}; + class SceneExt: public Scene { private: static void startStrip(); static void endStrip(); public: + byte _field312[256]; int _field372; bool _savedPlayerEnabled; bool _savedUiEnabled; @@ -55,6 +88,7 @@ public: SceneObject *_focusObject; Visage _cursorVisage; + SynchronizedList<SceneArea *> _sceneAreas; Rect _v51C34; public: @@ -67,12 +101,24 @@ public: virtual void dispatch(); virtual void loadScene(int sceneNum); virtual void refreshBackground(int xAmount, int yAmount); + virtual void saveCharacter(int characterIndex); + virtual void restore() {} - bool display(CursorType action); + bool display(CursorType action, Event &event); void fadeOut(); void clearScreen(); + void scalePalette(int RFactor, int GFactor, int BFactor); }; +class SceneHandlerExt: public SceneHandler { +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void process(Event &event); + + void setupPaletteMaps(); +}; + + class DisplayHotspot : public SceneObject { private: Common::Array<int> _actions; @@ -117,7 +163,7 @@ public: InvObject _none; InvObject _inv1; InvObject _inv2; - InvObject _inv3; + InvObject _negatorGun; InvObject _steppingDisks; InvObject _inv5; InvObject _inv6; @@ -192,15 +238,10 @@ public: class NamedHotspot : public SceneHotspot { public: - int _resNum, _lookLineNum, _useLineNum, _talkLineNum; NamedHotspot(); virtual bool startAction(CursorType action, Event &event); virtual Common::String getClassName() { return "NamedHotspot"; } - virtual void synchronize(Serializer &s); - virtual void setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum); - virtual void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); - virtual void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode = 0); }; class NamedHotspotExt : public NamedHotspot { @@ -217,17 +258,9 @@ public: class SceneActor: public SceneObject { public: - int _resNum; - int _lookLineNum, _talkLineNum, _useLineNum; - int _effect, _shade; - virtual Common::String getClassName() { return "SceneActor"; } - virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual bool startAction(CursorType action, Event &event); - - void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item); - void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; class SceneActorExt: public SceneActor { @@ -235,6 +268,7 @@ public: int _state; SceneActorExt() { _state = 0; } + virtual Common::String getClassName() { return "SceneActorExt"; } virtual void synchronize(Serializer &s) { SceneActor::synchronize(s); @@ -242,6 +276,161 @@ public: } }; +class SceneAreaObject: public SceneArea { + class Object1: public SceneActor { + public: + }; +public: + Object1 _object1; + int _insetCount; + + virtual void remove(); + virtual void process(Event &event); + void setDetails(int visage, int strip, int frameNumber, const Common::Point &pt); + void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); +}; + +class UnkObject1200 : public SavedObject { +public: + Rect _rect1; + Rect _rect2; + + int *_field16; + int *_field3A; + + int _field12; + int _field14; + int _field26; + int _field28; + int _field2A; + int _field2C; + int _field2E; + int _field30; + int _field32; + int _field34; + int _field36; + int _field38; + int _field3E; + int _field40; + + UnkObject1200(); + void synchronize(Serializer &s); + + void sub51AE9(int arg1); + int sub51AF8(Common::Point pt); + bool sub51AFD(Common::Point pt); + void sub51B02(); + void sub9EDE8(Rect rect); + int sub9EE22(int &arg1, int &arg2); + virtual Common::String getClassName() { return "UnkObject1200"; } +}; + +/*--------------------------------------------------------------------------*/ + +class AnimationSlice { +public: + int _sliceOffset; + int _drawMode; + int _secondaryIndex; +public: + void load(Common::File &f); +}; + +class AnimationSlices { +public: + int _dataSize; + int _dataSize2; + AnimationSlice _slices[4]; + byte *_pixelData; +public: + AnimationSlices(); + ~AnimationSlices(); + + void load(Common::File &f); + int loadPixels(Common::File &f, int slicesSize); +}; + +class AnimationPlayerSubData { +public: + int _duration; + int _frameRate; + int _framesPerSlices; + int _drawType; + int _sliceSize; + int _ySlices; + int _field16; + int _palStart; + int _palSize; + byte _palData[256 * 3]; + int32 _totalSize; + AnimationSlices _slices; +public: + void load(Common::File &f); +}; + +class AnimationData { +public: + AnimationSlices _slices; + int _dataSize; + int _animSlicesSize; +}; + +enum AnimationPaletteMode { ANIMPALMODE_REPLACE_PALETTE = 0, ANIMPALMODE_CURR_PALETTE = 1, + ANIMPALMODE_NONE = 2 }; + +class AnimationPlayer: public EventHandler { +private: + void rleDecode(const byte *pSrc, byte *pDest, int size); + + void drawFrame(int sliceIndex); + void nextSlices(); + void getSlices(); +public: + AnimationData *_animData1, *_animData2; + AnimationData *_sliceCurrent; + AnimationData *_sliceNext; + Common::File _resourceFile; + Rect _rect1, _screenBounds; + int _field38; + int _field3A, _paletteMode; + int _objectMode; + int _field58, _sliceHeight; + byte _palIndexes[256]; + ScenePalette _palette; + AnimationPlayerSubData _subData; + Action *_endAction; + int _dataNeeded; + int _playbackTick; + int _playbackTickPrior; + int _position; + int _nextSlicesPosition; + uint _frameDelay; + uint32 _gameFrame; +public: + AnimationPlayer(); + ~AnimationPlayer(); + + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void flipPane() {} + virtual void changePane() {} + virtual void closing() {} + + bool load(int animId, Action *endAction = NULL); + bool isCompleted(); + void close(); +}; + +class AnimationPlayerExt: public AnimationPlayer { +public: + int _v; +public: + AnimationPlayerExt(); + + virtual void synchronize(Serializer &s); +}; } // End of namespace Ringworld2 diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 526bf6e3c9..4c98fcf00a 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -23,18 +23,62 @@ #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_dialogs.h" #include "tsage/ringworld2/ringworld2_scenes0.h" +#include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { namespace Ringworld2 { +void Scene50::Action1::signal() { + switch (_actionIndex++) { + case 0: + setDelay(2); + break; + case 1: + setDelay(180); + break; + case 2: + R2_GLOBALS._sceneManager.changeScene(100); + break; + default: + break; + } +} + +void Scene50::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(OwnerList); + loadScene(110); + + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._scenePalette.loadPalette(0); + + R2_GLOBALS._sound2.play(10); + R2_GLOBALS._player.disableControl(); + + setAction(&_action1); +} + +void Scene50::process(Event &event) { + if ((event.eventType != EVENT_BUTTON_DOWN) && (event.eventType != EVENT_KEYPRESS) && (event.eventType == 27)) { + event.handled = true; + warning("TODO: incomplete Scene50::process()"); + // CursorType _oldCursorId = _cursorId; + g_globals->_events.setCursor(CURSOR_ARROW); + // _cursorManager.sub_1D474(2, 0); + // sub_5566A(1); + // _cursorManager._fieldE = _oldCursorId; + R2_GLOBALS._sceneManager.changeScene(100); + } +} + /*-------------------------------------------------------------------------- * Scene 100 - Quinn's Room * *--------------------------------------------------------------------------*/ -bool Scene100::Object7::startAction(CursorType action, Event &event) { +bool Scene100::Door::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -51,11 +95,11 @@ bool Scene100::Object7::startAction(CursorType action, Event &event) { if (_state) { SceneItem::display2(100, 26); _state = 0; - scene->_object10.setFrame(1); + scene->_doorDisplay.setFrame(1); } else { SceneItem::display2(100, 27); _state = 1; - scene->_object10.setFrame(2); + scene->_doorDisplay.setFrame(2); } return true; default: @@ -63,7 +107,7 @@ bool Scene100::Object7::startAction(CursorType action, Event &event) { } } -bool Scene100::Object8::startAction(CursorType action, Event &event) { +bool Scene100::Table::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -72,46 +116,46 @@ bool Scene100::Object8::startAction(CursorType action, Event &event) { if (_strip == 2) { scene->_sceneMode = 108; scene->_object3.postInit(); - scene->_object9.postInit(); + scene->_stasisNegator.postInit(); - if (R2_INVENTORY.getObjectScene(R2_3) == 1) { - scene->_object9.setup(100, 7, 2); + if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { + scene->_stasisNegator.setup(100, 7, 2); } else { - scene->_object9.setup(100, 7, 1); - scene->_object9.setDetails(100, 21, 22, 23, 2, NULL); + scene->_stasisNegator.setup(100, 7, 1); + scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } - scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3, - &scene->_object9, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3, + &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 109; - scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3, - &scene->_object9, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3, + &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } return true; case CURSOR_TALK: R2_GLOBALS._player.disableControl(); - + if (_strip == 2) { SceneItem::display2(100, 18); scene->_sceneMode = 102; scene->_object3.postInit(); - scene->_object9.postInit(); + scene->_stasisNegator.postInit(); - if (R2_INVENTORY.getObjectScene(R2_3) == 1) { - scene->_object9.setup(100, 7, 2); + if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { + scene->_stasisNegator.setup(100, 7, 2); } else { - scene->_object9.setup(100, 7, 1); - scene->_object9.setDetails(100, 21, 22, 23, 2, NULL); + scene->_stasisNegator.setup(100, 7, 1); + scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } - scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3, - &scene->_object9, NULL); + scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3, + &scene->_stasisNegator, NULL); } else { SceneItem::display2(100, 19); scene->_sceneMode = 103; - scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3, - &scene->_object9, NULL); + scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3, + &scene->_stasisNegator, NULL); } return true; default: @@ -119,21 +163,21 @@ bool Scene100::Object8::startAction(CursorType action, Event &event) { } } -bool Scene100::Object9::startAction(CursorType action, Event &event) { +bool Scene100::StasisNegator::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 107; - scene->setAction(&scene->_sequenceManager1, scene, 107, &R2_GLOBALS._player, &scene->_object9, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 107, &R2_GLOBALS._player, &scene->_stasisNegator, NULL); return true; default: return SceneActor::startAction(action, event); } } -bool Scene100::Object10::startAction(CursorType action, Event &event) { +bool Scene100::DoorDisplay::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -169,6 +213,22 @@ bool Scene100::SteppingDisks::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ +bool Scene100::Terminal::startAction(CursorType action, Event &event) { + Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 105; + scene->setAction(&scene->_sequenceManager1, scene, 105, &R2_GLOBALS._player, this, NULL); + return true; + default: + return NamedHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + void Scene100::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(100); @@ -177,59 +237,60 @@ void Scene100::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene != 125) R2_GLOBALS._sound1.play(10); - _object7.postInit(); - _object7._state = 0; - _object7.setVisage(100); - _object7.setPosition(Common::Point(160, 84)); - _object7.setDetails(100, 3, 4, 5, 1, NULL); + _door.postInit(); + _door._state = 0; + _door.setVisage(100); + _door.setPosition(Common::Point(160, 84)); + _door.setDetails(100, 3, 4, 5, 1, (SceneItem *)NULL); - _object10.postInit(); - _object10.setup(100, 2, 1); - _object10.setDetails(100, -1, -1, -1, 1, NULL); + _doorDisplay.postInit(); + _doorDisplay.setup(100, 2, 1); + _doorDisplay.setPosition(Common::Point(202, 53)); + _doorDisplay.setDetails(100, -1, -1, -1, 1, (SceneItem *)NULL); - _object8.postInit(); - _object8.setup(100, 2, 3); - _object8.setPosition(Common::Point(175, 157)); - _object8.setDetails(100, 17, 18, 20, 1, NULL); + _table.postInit(); + _table.setup(100, 2, 3); + _table.setPosition(Common::Point(175, 157)); + _table.setDetails(100, 17, 18, 20, 1, (SceneItem *)NULL); - _object1.postInit(); - _object1.setup(100, 3, 1); - _object1.setPosition(Common::Point(89, 79)); - _object1.fixPriority(250); - _object1.animate(ANIM_MODE_2, NULL); - _object1._numFrames = 3; - - _object2.postInit(); - _object2.setup(100, 3, 1); - _object2.setPosition(Common::Point(89, 147)); - _object2.fixPriority(250); - _object2.animate(ANIM_MODE_7, 0, NULL); - _object2._numFrames = 3; + _bedLights1.postInit(); + _bedLights1.setup(100, 3, 1); + _bedLights1.setPosition(Common::Point(89, 79)); + _bedLights1.fixPriority(250); + _bedLights1.animate(ANIM_MODE_2, NULL); + _bedLights1._numFrames = 3; - _object6.postInit(); - _object6.setVisage(101); - _object6.setPosition(Common::Point(231, 126)); - _object6.fixPriority(10); - _object6.setDetails(100, 37, -1, 39, 1, NULL); + _bedLights2.postInit(); + _bedLights2.setup(100, 3, 1); + _bedLights2.setPosition(Common::Point(89, 147)); + _bedLights2.fixPriority(250); + _bedLights2.animate(ANIM_MODE_7, 0, NULL); + _bedLights2._numFrames = 3; + + _wardrobe.postInit(); + _wardrobe.setVisage(101); + _wardrobe.setPosition(Common::Point(231, 126)); + _wardrobe.fixPriority(10); + _wardrobe.setDetails(100, 37, -1, 39, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_STEPPING_DISKS) == 100) { _steppingDisks.postInit(); _steppingDisks.setup(100, 8, 1); _steppingDisks.setPosition(Common::Point(274, 130)); - _steppingDisks.setDetails(100, 40, -1, 42, 1, NULL); + _steppingDisks.setDetails(100, 40, -1, 42, 1, (SceneItem *)NULL); } - _item5.setDetails(11, 100, 14, 15, 16); - _item4.setDetails(12, 100, 11, -1, 13); - _item3.setDetails(13, 100, 8, 9, 10); - _item2.setDetails(14, 100, 34, -1, 36); + _terminal.setDetails(11, 100, 14, 15, 16); + _desk.setDetails(12, 100, 11, -1, 13); + _bed.setDetails(13, 100, 8, 9, 10); + _duct.setDetails(14, 100, 34, -1, 36); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - - _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 100, 0, 1, -1, 1, NULL); + + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 100, 0, 1, -1, 1, NULL); switch (R2_GLOBALS._sceneManager._previousScene) { case 50: @@ -237,7 +298,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) { _object5.postInit(); _object4.postInit(); _sceneMode = 104; - setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_object6, &_object4, &_object5, NULL); + setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_object4, &_object5, NULL); break; case 125: _sceneMode = 100; @@ -245,7 +306,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) { break; case 200: _sceneMode = 100; - setAction(&_sequenceManager1, this, 100, &R2_GLOBALS._player, &_object7, NULL); + setAction(&_sequenceManager1, this, 100, &R2_GLOBALS._player, &_door, NULL); break; default: R2_GLOBALS._player.setStrip(3); @@ -267,11 +328,11 @@ void Scene100::signal() { break; case 103: case 109: - _object8.setStrip(2); - _object8.setFrame(3); - + _table.setStrip(2); + _table.setFrame(3); + _object3.remove(); - _object9.remove(); + _stasisNegator.remove(); R2_GLOBALS._player.enableControl(); break; case 104: @@ -288,22 +349,27 @@ void Scene100::signal() { R2_GLOBALS._sceneManager.changeScene(125); break; case 107: - R2_GLOBALS._sceneItems.remove(&_object9); + R2_GLOBALS._sceneItems.remove(&_stasisNegator); - _object9.setFrame(2); - R2_INVENTORY.setObjectScene(3, 1); + _stasisNegator.setFrame(2); + R2_INVENTORY.setObjectScene(R2_NEGATOR_GUN, 1); R2_GLOBALS._player.enableControl(); break; case 110: - if (_object7._state) { - _object7._state = 0; - _object10.setFrame(1); + if (_door._state) { + _door._state = 0; + _doorDisplay.setFrame(1); } else { - _object7._state = 1; - _object10.setFrame(2); + _door._state = 1; + _doorDisplay.setFrame(2); } R2_GLOBALS._player.enableControl(); break; + case 111: + R2_INVENTORY.setObjectScene(R2_STEPPING_DISKS, 1); + _steppingDisks.remove(); + R2_GLOBALS._player.enableControl(); + break; default: R2_GLOBALS._player.enableControl(); break; @@ -311,19 +377,7100 @@ void Scene100::signal() { } void Scene100::dispatch() { -/* int regionIndex = R2_GLOBALS._player.getRegionIndex(); if (regionIndex == 13) R2_GLOBALS._player._shade = 4; if ((R2_GLOBALS._player._visage == 13) || (R2_GLOBALS._player._visage == 101)) - (R2_GLOBALS._player._shade = 0; -*/ + R2_GLOBALS._player._shade = 0; + SceneExt::dispatch(); - if ((_sceneMode == 101) && (_object7._frame == 2) && (_object8._strip == 5)) { - _object8.setAction(&_sequenceManager2, NULL, 103, &_object8, &_object3, &_object9, NULL); + if ((_sceneMode == 101) && (_door._frame == 2) && (_table._strip == 5)) { + _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_object3, &_stasisNegator, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 125 - Computer Terminal + * + *--------------------------------------------------------------------------*/ + +bool Scene125::Object5::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) + return true; + else + return SceneActor::startAction(action, event); +} + +/*--------------------------------------------------------------------------*/ + +Scene125::Icon::Icon(): SceneActor() { + _lookLineNum = 0; + _field98 = 0; + _pressed = false; +} + +void Scene125::Icon::postInit(SceneObjectList *OwnerList) { + SceneObject::postInit(); + + _object1.postInit(); + _object1.fixPriority(255); + _object1.hide(); + + _sceneText1._color1 = 92; + _sceneText1._color2 = 0; + _sceneText1._width = 200; + _sceneText2._color1 = 0; + _sceneText2._color2 = 0; + _sceneText2._width = 200; + setDetails(125, -1, -1, -1, 2, (SceneItem *)NULL); +} + +void Scene125::Icon::synchronize(Serializer &s) { + SceneActor::synchronize(s); + s.syncAsSint16LE(_lookLineNum); + s.syncAsSint16LE(_field98); + s.syncAsSint16LE(_pressed); +} + +void Scene125::Icon::process(Event &event) { + Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; + + if (!event.handled && !(_flags & OBJFLAG_HIDING) && R2_GLOBALS._player._uiEnabled) { + + if (event.eventType == EVENT_BUTTON_DOWN) { + int regionIndex = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); + + switch (R2_GLOBALS._events.getCursor()) { + case CURSOR_LOOK: + if (regionIndex == _sceneRegionId) { + event.handled = true; + if (_lookLineNum == 26) { + SceneItem::display2(130, 7); + } else { + SceneItem::display2(130, _lookLineNum); + } + } + break; + + case CURSOR_USE: + if ((regionIndex == _sceneRegionId) && !_pressed) { + scene->_sound1.play(14); + setFrame(2); + + switch (_object1._strip) { + case 1: + _object1.setStrip(2); + break; + case 3: + _object1.setStrip(4); + break; + case 5: + _object1.setStrip(6); + break; + default: + break; + } + + _pressed = true; + event.handled = true; + } + break; + + default: + break; + } + } + + if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { + setFrame(1); + + switch (_object1._strip) { + case 2: + _object1.setStrip(1); + break; + case 4: + _object1.setStrip(3); + break; + case 6: + _object1.setStrip(5); + break; + default: + break; + } + + _pressed = false; + event.handled = true; + scene->consoleAction(_lookLineNum); + } + } +} + +void Scene125::Icon::setIcon(int id) { + Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; + + _lookLineNum = _field98 = id; + SceneActor::_lookLineNum = id; + + _sceneText1.remove(); + _sceneText2.remove(); + + if (_lookLineNum) { + showIcon(); + _object1.setup(161, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); + _object1.setPosition(_position); + + _sceneText1._fontNumber = scene->_iconFontNumber; + _sceneText1.setup(CONSOLE125_MESSAGES[id]); + _sceneText1.fixPriority(20); + + _sceneText2._fontNumber = scene->_iconFontNumber; + _sceneText2.setup(CONSOLE125_MESSAGES[id]); + _sceneText2.fixPriority(20); + + _sceneText2._fontNumber = scene->_iconFontNumber; + _sceneText2.setup(CONSOLE125_MESSAGES[id]); + _sceneText2.fixPriority(10); + + switch (_lookLineNum) { + case 5: + _sceneText1.setPosition(Common::Point(62, _position.y + 8)); + _sceneText2.setPosition(Common::Point(64, _position.y + 10)); + break; + case 6: + case 7: + case 24: + case 25: + _sceneText1.setPosition(Common::Point(65, _position.y + 8)); + _sceneText2.setPosition(Common::Point(67, _position.y + 10)); + break; + case 26: + _sceneText1.setPosition(Common::Point(83, _position.y + 8)); + _sceneText2.setPosition(Common::Point(85, _position.y + 10)); + break; + default: + _sceneText1.setPosition(Common::Point(121, _position.y + 8)); + _sceneText2.setPosition(Common::Point(123, _position.y + 10)); + break; + } + } else { + hideIcon(); + } +} + +void Scene125::Icon::showIcon() { + _sceneText1.show(); + _sceneText2.show(); + _object1.show(); + _object2.show(); + show(); +} + +void Scene125::Icon::hideIcon() { + _sceneText1.hide(); + _sceneText2.hide(); + _object1.hide(); + _object2.hide(); + hide(); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene125::Item4::startAction(CursorType action, Event &event) { + Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; + switch (action) { + case CURSOR_USE: + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 126; + scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_object7, NULL); + return true; + } + break; + case R2_OPTO_DISK: + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) { + R2_GLOBALS._player.disableControl(); + scene->_object7.postInit(); + scene->_sceneMode = 125; + scene->setAction(&scene->_sequenceManager, scene, 125, &scene->_object7, NULL); + return true; + } + break; + default: + break; + } + + return SceneHotspot::startAction(action, event); +} + +/*--------------------------------------------------------------------------*/ + +Scene125::Scene125(): SceneExt() { + _iconFontNumber = 50; + _consoleMode = 5; + _logIndex = _databaseIndex = _infodiskIndex = 0; + + _soundCount = _soundIndex = 0; + for (int i = 0; i < 10; ++i) + _soundIndexes[i] = 0; +} + +void Scene125::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(160); + _palette.loadPalette(0); + + if (R2_GLOBALS._sceneManager._previousScene != 125) + // Save the prior scene to return to when the console is turned off + R2_GLOBALS._player._oldCharacterScene[1] = R2_GLOBALS._sceneManager._previousScene; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) { + _object7.postInit(); + _object7.setup(160, 3, 5); + _object7.setPosition(Common::Point(47, 167)); + } + + _object6.postInit(); + _object6.setup(162, 1, 1); + _object6.setPosition(Common::Point(214, 168)); + + _item4.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL); + _item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL); + _item2.setDetails(1, 126, 3, 4, 5); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 126, 0, 1, -1, 1, NULL); + + _sceneMode = 1; + signal(); +} + +void Scene125::signal() { + switch (_sceneMode) { + case 1: + _icon1.postInit(); + _icon1._sceneRegionId = 2; + _icon2.postInit(); + _icon2._sceneRegionId = 3; + _icon3.postInit(); + _icon3._sceneRegionId = 4; + _icon4.postInit(); + _icon4._sceneRegionId = 5; + + _sceneMode = 2; + setAction(&_sequenceManager, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, &R2_GLOBALS._player, NULL); + break; + case 2: + _icon1.setup(160, 1, 1); + _icon1.setPosition(Common::Point(65, 17)); + _icon1._object2.postInit(); + _icon1._object2.setup(160, 7, 1); + _icon1._object2.setPosition(Common::Point(106, 41)); + + _icon2.setup(160, 1, 1); + _icon2.setPosition(Common::Point(80, 32)); + _icon2._object2.postInit(); + _icon2._object2.setup(160, 7, 2); + _icon2._object2.setPosition(Common::Point(106, 56)); + + _icon3.setup(160, 1, 1); + _icon3.setPosition(Common::Point(65, 47)); + _icon3._object2.postInit(); + _icon3._object2.setup(160, 7, 1); + _icon3._object2.setPosition(Common::Point(106, 71)); + + _icon4.setup(160, 1, 1); + _icon4.setPosition(Common::Point(80, 62)); + _icon4._sceneRegionId = 5; + _icon4._object2.postInit(); + _icon4._object2.setup(160, 7, 2); + _icon4._object2.setPosition(Common::Point(106, 86)); + + _icon5.postInit(); + _icon5.setup(160, 1, 1); + _icon5.setPosition(Common::Point(37, 92)); + _icon5.setIcon(6); + _icon5._sceneRegionId = 7; + + _icon6.postInit(); + _icon6.setup(160, 1, 1); + _icon6.setPosition(Common::Point(106, 110)); + _icon6.setIcon(5); + _icon6._sceneRegionId = 8; + + consoleAction(5); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + case 10: + switch (_consoleMode) { + case 12: + _sceneMode = 129; + + _object1.postInit(); + _object2.postInit(); + _object3.postInit(); + + if (R2_GLOBALS.getFlag(13)) { + _object4.postInit(); + setAction(&_sequenceManager, this, 130, &R2_GLOBALS._player, &_object1, &_object2, + &_object3, &_object4, NULL); + } else { + setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_object1, &_object2, &_object3, NULL); + } + break; + case 13: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _infodiskIndex = 0; + setDetails(129, 0); + break; + case 23: + R2_GLOBALS._sceneManager.changeScene(1330); + break; + case 27: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _databaseIndex = 0; + setDetails(128, 0); + break; + case 28: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _databaseIndex = 37; + setDetails(128, 37); + break; + case 29: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _databaseIndex = 68; + setDetails(128, 68); + break; + case 30: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _databaseIndex = 105; + setDetails(128, 105); + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _logIndex = 0; + setDetails(127, 0); + break; + } + break; + case 11: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + + if ((_consoleMode >= 27) && (_consoleMode <= 30)) { + consoleAction(11); + } + consoleAction(2); + _icon6.setIcon(5); + break; + case 12: + if (_soundCount > 0) + --_soundCount; + if (!_soundCount || (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) { + _soundIndex = 0; + R2_GLOBALS._playStream.stop(); + } else { + _sceneMode = 12; + R2_GLOBALS._playStream.play(_soundIndexes[_soundIndex++], this); + } + break; + case 125: + R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[1]); + break; + case 126: + R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 1); + _object7.remove(); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + case 128: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + SceneItem::display2(126, 12); + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene125::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_consoleMode); + s.syncAsSint16LE(_iconFontNumber); + s.syncAsSint16LE(_logIndex); + s.syncAsSint16LE(_databaseIndex); + s.syncAsSint16LE(_infodiskIndex); + s.syncAsSint16LE(_soundCount); + s.syncAsSint16LE(_soundIndex); + + for (int i = 0; i < 10; ++i) + s.syncAsSint16LE(_soundIndexes[i]); +} + +void Scene125::process(Event &event) { + SceneExt::process(event); + + if (R2_GLOBALS._player._uiEnabled) { + _icon1.process(event); + _icon2.process(event); + _icon3.process(event); + _icon4.process(event); + _icon5.process(event); + _icon6.process(event); + } +} + +void Scene125::dispatch() { + if (_soundCount) + R2_GLOBALS._playStream.proc1(); + + Scene::dispatch(); +} + +/** + * Handles actions on the console screen. + */ +void Scene125::consoleAction(int id) { + _icon3.setIcon(0); + _icon4.setIcon(0); + + if (id == 5) + _icon5.setIcon(6); + else { + switch (_consoleMode) { + case 10: + case 12: + case 13: + case 27: + case 28: + case 29: + case 30: + break; + default: + _icon5.setIcon(7); + break; + } + } + + switch (id) { + case 1: + _icon1.setIcon(8); + _icon2.setIcon(9); + break; + case 2: + _icon1.setIcon(10); + _icon2.setIcon(11); + _icon3.setIcon(12); + _icon4.setIcon(13); + break; + case 3: + _icon1.setIcon(15); + _icon2.setIcon(16); + _icon3.setIcon(17); + break; + case 4: + _icon1.setIcon(22); + _icon2.setIcon(23); + break; + case 6: + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[1]); + break; + case 7: + if (_consoleMode == 11) + consoleAction(2); + else if (_consoleMode == 22) + consoleAction(4); + else + consoleAction(5); + break; + case 8: + _iconFontNumber = 50; + stop(); + _icon6.setIcon(5); + consoleAction(1); + break; + case 9: + _iconFontNumber = 52; + stop(); + _icon6.setIcon(5); + consoleAction(1); + break; + case 10: + R2_GLOBALS._player.disableControl(); + consoleAction(2); + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon5.setIcon(24); + + _icon4.setPosition(Common::Point(52, 107)); + _icon4._sceneRegionId = 9; + _icon4.setIcon(25); + _icon4._object2.hide(); + + _icon6.setIcon(26); + _sceneMode = 10; + + _palette.loadPalette(161); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + break; + case 11: + _icon1.setIcon(27); + _icon2.setIcon(28); + _icon3.setIcon(29); + _icon4.setIcon(30); + break; + case 12: + R2_GLOBALS._player.disableControl(); + consoleAction(2); + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon4.hideIcon(); + _icon5.hideIcon(); + + _icon6.setIcon(26); + _sceneMode = 10; + _palette.loadPalette(161); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + break; + case 13: + consoleAction(2); + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[1]) { + SceneItem::display2(126, 17); + } else { + R2_GLOBALS._player.disableControl(); + + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon5.setIcon(24); + + _icon4.setPosition(Common::Point(52, 107)); + _icon4._sceneRegionId = 9; + _icon4.setIcon(25); + _icon4._object2.hide(); + + _icon6.setIcon(26); + _sceneMode = 10; + + _palette.loadPalette(161); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + } + break; + case 15: + consoleAction(3); + + if (R2_GLOBALS._v565F5 < 3) { + R2_GLOBALS._player.disableControl(); + _object5.postInit(); + _object5.setup(162, 2, 2); + _object5.setPosition(Common::Point(216, UI_INTERFACE_Y)); + + R2_GLOBALS._v565F5 += 2; + } else if (R2_GLOBALS._v565F5 == 3) { + SceneItem::display2(126, 13); + } else { + SceneItem::display2(126, 14); + } + break; + case 16: + consoleAction(3); + + if (R2_GLOBALS._v565F5 < 4) { + R2_GLOBALS._player.disableControl(); + _object5.postInit(); + _object5.setup(162, 2, 3); + _object5.setPosition(Common::Point(218, UI_INTERFACE_Y)); + + ++R2_GLOBALS._v565F5; + } else { + SceneItem::display2(126, 15); + } + break; + case 17: + consoleAction(3); + + if (R2_GLOBALS._v565F5 < 4) { + R2_GLOBALS._player.disableControl(); + _object5.postInit(); + _object5.setup(162, 2, 1); + _object5.setPosition(Common::Point(215, UI_INTERFACE_Y)); + + ++R2_GLOBALS._v565F5; + } else { + SceneItem::display2(126, 16); + } + break; + case 22: + _icon1.setIcon(31); + _icon2.setIcon(32); + _icon3.setIcon(33); + _icon4.setIcon(34); + break; + case 23: + R2_GLOBALS._player.disableControl(); + consoleAction(4); + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon4.hideIcon(); + _icon5.hideIcon(); + _icon6.hideIcon(); + + _sceneMode = 10; + _palette.loadPalette(161); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + break; + case 24: + _icon4.setIcon(25); + _icon4._object2.hide(); + + if (_consoleMode == 10) { + setDetails(127, --_logIndex); + } else if (_consoleMode == 13) { + setDetails(129, --_infodiskIndex); + } else { + setDetails(128, --_databaseIndex); + } + break; + case 25: + _icon4.setIcon(25); + _icon4._object2.hide(); + + if (_consoleMode == 10) { + setDetails(127, ++_logIndex); + } else if (_consoleMode == 13) { + setDetails(129, ++_infodiskIndex); + } else { + setDetails(128, ++_databaseIndex); + } + break; + case 26: + R2_GLOBALS._player.disableControl(); + stop(); + _icon4.setPosition(Common::Point(80, 62)); + _icon4._sceneRegionId = 5; + _icon4.hideIcon(); + + R2_GLOBALS._player.hide(); + _object1.hide(); + _object2.hide(); + _object3.hide(); + _object4.hide(); + + _sceneMode = 11; + _palette.loadPalette(160); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + break; + case 27: + case 28: + case 29: + case 30: + R2_GLOBALS._player.disableControl(); + consoleAction(11); + _consoleMode = id; + + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon4.hideIcon(); + _icon5.setIcon(24); + + _icon4.setPosition(Common::Point(52, 107)); + _icon4._sceneRegionId = 9; + _icon4.setIcon(25); + _icon4._object2.hide(); + + _icon6.setIcon(26); + _sceneMode = 10; + + _palette.loadPalette(161); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + break; + case 31: + consoleAction(22); + R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 63 : 10); + break; + case 32: + consoleAction(22); + R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 64 : 10); + break; + case 33: + consoleAction(22); + R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 65 : 10); + break; + case 34: + consoleAction(22); + R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 66 : 10); + break; + default: + _icon1.setIcon(1); + _icon2.setIcon(2); + _icon3.setIcon(3); + _icon4.setIcon(4); + break; + } + + if ((id != 6) && (id != 7) && (id != 24) && (id != 25)) + _consoleMode = id; +} + +/** + * Sets the message to be displayed on the console screen. + */ +void Scene125::setDetails(int resNum, int lineNum) { + stop(); + + Common::String msg = g_resourceManager->getMessage(resNum, lineNum, true); + + if (!msg.empty()) { + // Check for any specified sound numbers embedded in the message + msg = parseMessage(msg); + + _sceneText._fontNumber = _iconFontNumber; + _sceneText._color1 = 92; + _sceneText._color2 = 0; + _sceneText._width = 221; + _sceneText.fixPriority(20); + _sceneText.setup(msg); + _sceneText.setPosition(Common::Point(49, 19)); + + R2_GLOBALS._sceneObjects->draw(); + + if ((_soundCount > 0) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) { + _sceneMode = 12; + R2_GLOBALS._playStream.play(_soundIndexes[_soundIndex], this); + } + } else { + // Passed the start or end of the message set, so return to the menu + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.hide(); + + _icon4.setPosition(Common::Point(80, 62)); + _icon4._sceneRegionId = 5; + _icon4.hideIcon(); + + _consoleMode = 0; + _palette.loadPalette(160); + _sceneMode = 11; + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + } +} + +/** + * Stops any playing console sounds and hides any current console message. + */ +void Scene125::stop() { + _sceneText.remove(); + _soundIndex = 0; + _soundCount = 0; + + R2_GLOBALS._playStream.stop(); +} + +/** + * Parses a message to be displayed on the console to see whether there are any sounds to be played. + */ +Common::String Scene125::parseMessage(const Common::String &msg) { + _soundIndex = 0; + _soundCount = 0; + + const char *msgP = msg.c_str(); + while (*msgP == '!') { + // Get the sound number + _soundIndexes[_soundCount++] = atoi(++msgP); + + while (!((*msgP == '\0') || (*msgP < '0') || (*msgP > '9'))) + ++msgP; + } + + return Common::String(msgP); +} + +/*-------------------------------------------------------------------------- + * Scene 150 - Empty Bedroom + * + *--------------------------------------------------------------------------*/ + +void Scene150::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(100); + + _door.postInit(); + _door._state = 0; + _door.setVisage(100); + _door.setPosition(Common::Point(160, 84)); + _door.setDetails(100, 3, -1, -1, 1, (SceneItem *)NULL); + + _doorDisplay.postInit(); + _doorDisplay.setup(100, 2, 1); + _doorDisplay.setPosition(Common::Point(202, 53)); + _doorDisplay.setDetails(100, -1, -1, -1, 1, (SceneItem *)NULL); + + _emptyRoomTable.postInit(); + _emptyRoomTable.setVisage(100); + _emptyRoomTable.setStrip(4); + _emptyRoomTable.setFrame(1); + _emptyRoomTable.setPosition(Common::Point(175, 157)); + _emptyRoomTable.setDetails(150, 3, 4, 5, 1, (SceneItem *)NULL); + + _wardrobe.postInit(); + _wardrobe.setVisage(101); + _wardrobe.setPosition(Common::Point(231, 126)); + _wardrobe.fixPriority(10); + _wardrobe.setDetails(100, 37, -1, 39, 1, (SceneItem *)NULL); + + _terminal.setDetails(11, 100, 14, 15, 16); + _desk.setDetails(12, 100, 11, -1, 13); + _bed.setDetails(13, 100, 8, 9, 10); + _duct.setDetails(14, 100, 34, -1, 36); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 150, 0, 1, -1, 1, NULL); + _sceneMode = 100; + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 100: + setAction(&_sequenceManager1, this, 106, &R2_GLOBALS._player, NULL); + break; + case 200: + setAction(&_sequenceManager1, this, 100, &R2_GLOBALS._player, &_door, NULL); + break; + default: + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(180, 100)); + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene150::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene150::signal() { + switch (_sceneMode) { + case 101: + R2_GLOBALS._sceneManager.changeScene(200); + break; + case 105: + R2_GLOBALS._sceneManager.changeScene(125); + break; + case 110: + if (_door._state) { + _door._state = 0; + _doorDisplay.setFrame(1); + } else { + _door._state = 1; + _doorDisplay.setFrame(2); + } + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 160 - Credits + * + *--------------------------------------------------------------------------*/ + +void Scene160::Action1::signal() { + Scene160 *scene = (Scene160 *)R2_GLOBALS._sceneManager._scene; + bool breakFlag; + SynchronizedList<SceneText *>::iterator i; + SceneText *topItem; + + switch (_actionIndex) { + case 0: + scene->_yChange = 1; + scene->_lineNum = 0; + ++_actionIndex; + // Deliberate fall-through + + case 1: + setDelay(5); + breakFlag = true; + do { + if (!scene->_lineNum || ((scene->_lineNum != -1) && + (((*scene->_creditsList.reverse_begin())->_position.y < 164) || !breakFlag))) { + breakFlag = true; + Common::String msg = g_resourceManager->getMessage(160, scene->_lineNum++); + + if (*msg.c_str() == '^') { + scene->_lineNum = -1; + } else { + if (msg.size() == 0) + msg = " "; + + SceneText *sceneText = new SceneText(); + sceneText->_fontNumber = 50; + + switch (*msg.c_str()) { + case '$': { + // Centered text + msg.deleteChar(0); + int width = R2_GLOBALS.gfxManager()._font.getStringWidth(msg.c_str()); + + sceneText->_textMode = ALIGN_CENTER; + sceneText->setPosition(Common::Point(160 - (width / 2), 175)); + sceneText->_width = 320; + break; + } + + case '%': { + // Text for position name + msg.deleteChar(0); + int width = R2_GLOBALS.gfxManager()._font.getStringWidth(msg.c_str()); + + sceneText->_textMode = ALIGN_RIGHT; + sceneText->setPosition(Common::Point(151 - width, 175)); + sceneText->_width = 320; + breakFlag = false; + break; + } + + case '@': + // Text for who was in the position + msg.deleteChar(0); + sceneText->_textMode = ALIGN_LEFT; + sceneText->_position = Common::Point(167, 175); + sceneText->_width = 153; + break; + + default: + sceneText->_width = 151; + sceneText->setPosition(Common::Point(151, 175)); + sceneText->_textMode = ALIGN_RIGHT; + break; + } + + sceneText->_color1 = 191; + sceneText->_color2 = 191; + sceneText->_color3 = 191; + sceneText->setup(msg); + sceneText->_flags |= OBJFLAG_CLONED; + sceneText->fixPriority(5); + + scene->_creditsList.push_back(sceneText); + } + } + + } while (!breakFlag); + + // Move all the active credits + for (i = scene->_creditsList.begin(); i != scene->_creditsList.end(); ++i) { + SceneObject *item = *i; + item->setPosition(Common::Point(item->_position.x, item->_position.y - scene->_yChange)); + } + + topItem = *scene->_creditsList.begin(); + if (topItem->_position.y < 25) { + // Credit has reached the top, so remove it + topItem->remove(); + scene->_creditsList.remove(topItem); + + if (scene->_creditsList.size() == 0) { + // No more items left + setDelay(10); + ++_actionIndex; + } + } + break; + + case 2: + HelpDialog::show(); + setDelay(4); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene160::Scene160(): SceneExt() { + _frameNumber = _yChange = 0; + _lineNum = 0; +} + +void Scene160::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(4001); + + R2_GLOBALS._player._uiEnabled = false; + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + + R2_GLOBALS._uiElements.hide(); + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; + + _lineNum = 0; + _frameNumber = R2_GLOBALS._events.getFrameNumber(); + + _sound1.play(337); + setAction(&_action1); +} + +void Scene160::synchronize(Serializer &s) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_frameNumber); + s.syncAsSint16LE(_yChange); + s.syncAsSint16LE(_lineNum); +} + +void Scene160::remove() { + // Clear the credit list + SynchronizedList<SceneText *>::iterator i; + for (i = _creditsList.begin(); i != _creditsList.end(); ++i) { + SceneText *item = *i; + + item->remove(); + } + _creditsList.clear(); + + _sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene160::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + event.handled = true; + HelpDialog::show(); + } + + if (!event.handled) + SceneExt::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 180 - Title Screen + * + *--------------------------------------------------------------------------*/ + +void Scene180::Action1::signal() { + Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + case 1: + case 2: + scene->_object5.setStrip((_actionIndex == 1) ? 1 : 2); + scene->_object5.setFrame(1); + scene->_object5.animate(ANIM_MODE_5, this); + break; + case 4: + scene->_object5.setStrip(3); + scene->_object5.setFrame(1); + scene->_object5.animate(ANIM_MODE_5, this); + _actionIndex = 0; + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene180::Scene180(): SceneExt(), _webbsterSpeaker(27) { + _field412 = 0; + _frameInc = 0; + _frameNumber = R2_GLOBALS._events.getFrameNumber(); + _field480 = 1; + _field482 = -1; + _fontNumber = R2_GLOBALS.gfxManager()._font._fontNumber; + + GfxFont font; + font.setFontNumber(7); + _fontHeight = font.getHeight() + 1; + + _sceneMode = (R2_GLOBALS._sceneManager._previousScene == 205) ? 10 : 0; + _gameTextSpeaker._displayMode = 9; +} + +void Scene180::postInit(SceneObjectList *OwnerList) { + loadScene(9999); + SceneExt::postInit(); + + R2_GLOBALS._uiElements._active = true; + R2_GLOBALS._player.disableControl(); + + _stripManager.addSpeaker(&_gameTextSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_dutyOfficerSpeaker); + + signal(); +} + +void Scene180::remove() { + _stripManager._field2E8 = -1; +// _stripManager._field2EA = -1; + SceneExt::remove(); + + R2_GLOBALS._events.setCursor(CURSOR_WALK); + // word_575F7 = 0; + R2_GLOBALS._playStream.stop(); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); +} + +void Scene180::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_frameNumber); + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field480); + s.syncAsSint16LE(_field482); + s.syncAsSint16LE(_frameInc); + s.syncAsSint16LE(_fontNumber); + s.syncAsSint16LE(_fontHeight); +} + +void Scene180::signal() { + R2_GLOBALS._playStream.stop(); + + switch (_sceneMode++) { + case 0: + setSceneDelay(6); + break; + + case 1: + _field412 = 1; + R2_GLOBALS._sceneManager._hasPalette = true; + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._v = 1; + _animationPlayer._objectMode = 1; + R2_GLOBALS._scene180Mode = 1; + + _animationPlayer.load(1); + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + + R2_GLOBALS._sound1.play(1); + break; + + case 2: + R2_GLOBALS._scene180Mode = 1; + R2_GLOBALS._paneRefreshFlag[0] = 3; + + if (R2_GLOBALS._sound1.isPlaying()) { + setSceneDelay(1); + } else { + setSceneDelay(180); + } + break; + + case 3: + R2_GLOBALS._scene180Mode = 1; + + if (R2_GLOBALS._sound1.isPlaying()) + _sceneMode = 3; + + setSceneDelay(1); + break; + + case 4: + case 8: + case 30: + case 43: + case 47: + _field412 = 0; + _palette.loadPalette(0); + _palette.loadPalette(9998); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); + break; + + case 5: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._v = 1; + _animationPlayer._objectMode = 1; + R2_GLOBALS._scene180Mode = 2; + _animationPlayer.load(2); + + _field412 = 1; + R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 6, NULL); + R2_GLOBALS._sound1.play(2); + break; + + case 6: + R2_GLOBALS._scene180Mode = 2; + R2_GLOBALS._paneRefreshFlag[0] = 3; + + if (R2_GLOBALS._sound1.isPlaying()) { + setSceneDelay(1); + } else { + setSceneDelay(180); + } + break; + + case 7: + // Title screen. Wait until title music finishes playing + R2_GLOBALS._scene180Mode = 2; + if (R2_GLOBALS._sound1.isPlaying()) + _sceneMode = 7; + setSceneDelay(1); + break; + + case 9: + R2_GLOBALS._sound1.play(3); + clearScreen(); + setSceneDelay(2); + break; + + case 10: + loadScene(4002); + R2_GLOBALS._scenePalette.loadPalette(0); + setSceneDelay(6); + break; + + case 11: + _field412 = 1; + _object4.postInit(); + _object5.postInit(); + setAction(&_sequenceManager, this, 4000, &_object4, &_object5, NULL); + break; + + case 12: + case 14: + case 16: + case 18: + case 20: + case 22: + case 24: + case 26: + case 46: + setSceneDelay((R2_GLOBALS._speechSubtitles & 1) ? 1 : 18); + break; + + case 13: + setAction(&_sequenceManager, this, 4001, &_object4, &_object5, NULL); + break; + + case 15: + setAction(&_sequenceManager, this, 4002, &_object4, &_object5, NULL); + break; + + case 17: + setAction(&_sequenceManager, this, 4003, &_object4, &_object5, NULL); + break; + + case 19: + setAction(&_sequenceManager, this, 4004, &_object4, &_object5, NULL); + break; + + case 21: + setAction(&_sequenceManager, this, 4005, &_object4, &_object5, NULL); + break; + + case 23: + setAction(&_sequenceManager, this, 4006, &_object4, &_object5, NULL); + break; + + case 25: + setAction(&_sequenceManager, this, 4007, &_object4, &_object5, NULL); + break; + + case 27: + _field412 = 0; + _object4.remove(); + _object5.remove(); + setSceneDelay(2); + break; + + case 28: + _field412 = 0; + _palette.loadPalette(0); + _palette.loadPalette(9998); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 100, this); + break; + + case 29: + _field412 = 1; + _animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE; + _animationPlayer._v = 1; + _animationPlayer._objectMode = 42; + R2_GLOBALS._scene180Mode = 3; + _animationPlayer.load(3); + break; + + case 31: + R2_GLOBALS._sound2.play(7); + + _object4.postInit(); + _object4.setVisage(76); + _object4.setStrip(1); + _object4.setFrame(1); + _object4.setPosition(Common::Point(288, 143)); + _object4.fixPriority(210); + + loadScene(75); + + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._scenePalette.loadPalette(75); + + if (R2_GLOBALS._sceneManager._hasPalette) + R2_GLOBALS._scenePalette.refresh(); + setSceneDelay(6); + break; + + case 32: + _field412 = 1; + + _object2.postInit(); + _object2.setPosition(Common::Point(161, 97)); + _object2.hide(); + + _object3.postInit(); + _object3.setPosition(Common::Point(60, 96)); + _object3.hide(); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 11, this); + break; + + case 33: + _object2.hide(); + + _object3.setup(76, 4, 1); + _object3.setFrame(_object3.getFrameCount()); + + _object5.postInit(); + _object5.setup(75, 1, 1); + _object5.setPosition(Common::Point(221, 125)); + _object5.fixPriority(210); + _object5.setAction(&_action1); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 12, this); + break; + + case 34: + _object2.hide(); + _object3.hide(); + + _object1.postInit(); + _object1.setup(76, 2, 1); + _object1.setPosition(Common::Point(287, 135)); + _object1.fixPriority(200); + + _sound1.play(19); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + break; + + case 35: + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 13, this); + break; + + case 36: + _object2.remove(); + _sound1.play(19); + + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 6, this); + break; + + case 37: + _field412 = 0; + _object1.remove(); + _palette.loadPalette(9998); + R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); + break; + + case 38: + _object4.remove(); + _object5.setAction(NULL); + _object5.remove(); + + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + break; + + case 39: + R2_GLOBALS._sound1.changeSound(8); + setSceneDelay(1); + break; + + case 40: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = 1; + R2_GLOBALS._scene180Mode = 4; + if (_animationPlayer.load(4)) { + _animationPlayer.dispatch(); + R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 8, this); + } else { + _sceneMode = 43; + setSceneDelay(1); + } + break; + + case 41: + _field412 = 1; + _animationPlayer._v = 1; + break; + + case 42: + R2_GLOBALS._scene180Mode = 4; + R2_GLOBALS._paneRefreshFlag[0] = 3; + setSceneDelay(1); + break; + + case 44: + loadScene(9997); + R2_GLOBALS._scenePalette.loadPalette(9997); + if (R2_GLOBALS._sceneManager._hasPalette) + R2_GLOBALS._scenePalette.refresh(); + + setSceneDelay(6); + break; + + case 45: + R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 28, this); + break; + + case 48: + _field412 = 1; + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._v = 1; + _animationPlayer._objectMode = 1; + R2_GLOBALS._scene180Mode = 15; + _animationPlayer.load(15, NULL); + + R2_GLOBALS._sound1.play(9); + R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 6, NULL); + break; + + case 49: + R2_GLOBALS._scene180Mode = 15; + R2_GLOBALS._paneRefreshFlag[0] = 3; + setSceneDelay(1); + break; + + case 50: + R2_GLOBALS._scene180Mode = 0; + _field412 = 0; + R2_GLOBALS._sceneManager.changeScene(100); + break; + } +} + +void Scene180::setSceneDelay(int v) { + _frameInc = v; + _frameNumber = R2_GLOBALS._events.getFrameNumber(); +} + +void Scene180::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + event.handled = 1; + if (!_field412) { + if (R2_GLOBALS._scenePalette._listeners.size() == 0) { + HelpDialog::show(); + } + } + } + + if (!event.handled) + SceneExt::process(event); +} + +void Scene180::dispatch() { + if (_frameInc) { + uint32 gameFrame = R2_GLOBALS._events.getFrameNumber(); + + if (gameFrame >= (uint32)_frameNumber) { + _frameInc -= gameFrame - _frameNumber; + _frameNumber = gameFrame; + + if (_frameInc <= 0) { + _frameInc = 0; + signal(); + } + } + } + + if (_animationPlayer._v) { + if (_animationPlayer.isCompleted()) { + _animationPlayer._v = 0; + _animationPlayer.close(); + _animationPlayer.remove(); + + signal(); + } else { + _animationPlayer.dispatch(); + } + } + + Scene::dispatch(); +} + +void Scene180::restore() { + R2_GLOBALS._gfxColors.background = 0; + R2_GLOBALS._gfxColors.foreground = 0xff; + R2_GLOBALS._fontColors.background = 0; + R2_GLOBALS._fontColors.foreground = 0xff; + + switch (R2_GLOBALS._scene180Mode) { + case 0: + R2_GLOBALS._events.setCursor(SHADECURSOR_HAND); + + R2_GLOBALS._gfxColors.foreground = 4; + R2_GLOBALS._gfxColors.background = 3; + R2_GLOBALS._fontColors.background = 3; + R2_GLOBALS._frameEdgeColour = 3; + break; + + case 1: + R2_GLOBALS._events.setCursor(R2_CURSOR_20); + + R2_GLOBALS._gfxColors.foreground = 25; + R2_GLOBALS._gfxColors.background = 43; + R2_GLOBALS._fontColors.background = 48; + R2_GLOBALS._frameEdgeColour = 48; + break; + + case 2: + R2_GLOBALS._events.setCursor(R2_CURSOR_21); + + R2_GLOBALS._gfxColors.foreground = 106; + R2_GLOBALS._gfxColors.background = 136; + R2_GLOBALS._fontColors.background = 48; + R2_GLOBALS._fontColors.foreground = 253; + R2_GLOBALS._frameEdgeColour = 48; + break; + + case 3: + R2_GLOBALS._events.setCursor(R2_CURSOR_22); + + R2_GLOBALS._gfxColors.foreground = 84; + R2_GLOBALS._gfxColors.background = 118; + R2_GLOBALS._fontColors.background = 47; + R2_GLOBALS._frameEdgeColour = 48; + break; + + case 14: + R2_GLOBALS._events.setCursor(R2_CURSOR_23); + + R2_GLOBALS._fontColors.background = 38; + R2_GLOBALS._fontColors.foreground = 38; + R2_GLOBALS._gfxColors.foreground = 192; + R2_GLOBALS._gfxColors.background = 30; + R2_GLOBALS._frameEdgeColour = 48; + break; + + default: + R2_GLOBALS._gfxColors.background = 0; + R2_GLOBALS._gfxColors.foreground = 59; + R2_GLOBALS._fontColors.background = 4; + R2_GLOBALS._fontColors.foreground = 15; + + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 200 - Ship Corridor + * + *--------------------------------------------------------------------------*/ + +bool Scene200::NorthDoor::startAction(CursorType action, Event &event) { + Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 202; + scene->setAction(&scene->_sequenceManager, scene, 202, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene200::EastDoor::startAction(CursorType action, Event &event) { + Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 200; + scene->setAction(&scene->_sequenceManager, scene, 200, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene200::WestDoor::startAction(CursorType action, Event &event) { + Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 204; + scene->setAction(&scene->_sequenceManager, scene, 204, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene200::EastExit::changeScene() { + Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 206; + scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); +} + +void Scene200::WestExit::changeScene() { + Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 208; + scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL); +} + +/*--------------------------------------------------------------------------*/ + +void Scene200::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(200); + + _westExit.setDetails(Rect(94, 0, 123, 58), EXITCURSOR_W, 175); + _westExit.setDest(Common::Point(125, 52)); + _eastExit.setDetails(Rect(133, 0, 167, 58), EXITCURSOR_E, 150); + _eastExit.setDest(Common::Point(135, 52)); + + _northDoor.postInit(); + _northDoor.setVisage(200); + _northDoor.setPosition(Common::Point(188, 79)); + _northDoor.setDetails(200, 3, -1, -1, 1, (SceneItem *)NULL); + + _eastDoor.postInit(); + _eastDoor.setVisage(200); + _eastDoor.setStrip(2); + _eastDoor.setPosition(Common::Point(305, 124)); + _eastDoor.setDetails(200, 6, -1, -1, 1, (SceneItem *)NULL); + + _westDoor.postInit(); + _westDoor.setVisage(200); + _westDoor.setStrip(3); + _westDoor.setPosition(Common::Point(62, 84)); + _westDoor.setDetails(200, 9, -1, -1, 1, (SceneItem *)NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _compartment.setDetails(Rect(4, 88, 153, 167), 200, 12, -1, -1, 1, NULL); + _westDoorDisplay.setDetails(Rect(41, 51, 48, 61), 200, 15, -1, -1, 1, NULL); + _eastDoorDisplay.setDetails(Rect(279, 67, 286, 78), 200, 18, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 200, 0, -1, -1, 1, NULL); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 100: + _sceneMode = 201; + setAction(&_sequenceManager, this, 201, &R2_GLOBALS._player, &_eastDoor, NULL); + break; + case 150: + _sceneMode = 207; + setAction(&_sequenceManager, this, 207, &R2_GLOBALS._player, NULL); + break; + case 175: + _sceneMode = 209; + setAction(&_sequenceManager, this, 209, &R2_GLOBALS._player, NULL); + break; + case 250: + _sceneMode = 203; + setAction(&_sequenceManager, this, 203, &R2_GLOBALS._player, &_northDoor, NULL); + break; + case 400: + _sceneMode = 205; + setAction(&_sequenceManager, this, 205, &R2_GLOBALS._player, &_westDoor, NULL); + break; + default: + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(215, 115)); + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene200::signal() { + switch (_sceneMode) { + case 200: + R2_GLOBALS._sceneManager.changeScene(100); + break; + case 202: + R2_GLOBALS._sceneManager.changeScene(250); + break; + case 204: + R2_GLOBALS._sceneManager.changeScene(400); + break; + case 206: + R2_GLOBALS._sceneManager.changeScene(150); + break; + case 208: + R2_GLOBALS._sceneManager.changeScene(175); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 205 - Star-field Credits + * + *--------------------------------------------------------------------------*/ + +void Scene205::Action1::signal() { + Scene205 *scene = (Scene205 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(2); + break; + + case 1: + scene->_yp = 100 - (scene->_fontHeight * 3 / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + setDelay(240); + break; + + case 2: + case 4: + case 6: + case 8: + case 10: + case 12: + case 14: + case 16: + case 18: + case 20: + textLoop(); + setDelay(120); + break; + + case 3: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 2) / 2); + scene->handleText(); + + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + setDelay(240); + break; + + case 5: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 7) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 6; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(480); + break; + + case 7: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 6) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 5; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(300); + break; + + case 9: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 8) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 7; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(480); + break; + + case 11: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(240); + break; + + case 13: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(240); + break; + + case 15: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 5) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 4; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(240); + break; + + case 17: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 5) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 4; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(360); + break; + + case 19: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(480); + break; + + case 21: + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); + + default: + break; + } +} + +void Scene205::Action1::textLoop() { + Scene205 *scene = (Scene205 *)R2_GLOBALS._sceneManager._scene; + + for (int idx = 1; idx <= 14; ++idx) { + if (R2_GLOBALS._sceneObjects->contains(&scene->_textList[idx])) { + scene->_textList[idx].remove(); + } + } +} + +/*--------------------------------------------------------------------------*/ + +Scene205::Object::Object(): SceneObject() { + _x100 = _y100 = 0; +} + +void Scene205::Object::synchronize(Serializer &s) { + EventHandler::synchronize(s); + + s.syncAsSint32LE(_x100); + s.syncAsSint32LE(_y100); +} + +/*--------------------------------------------------------------------------*/ + +Scene205::Scene205(): SceneExt() { + _yp = 0; + _textIndex = 1; + _lineNum = -1; + + GfxFont font; + font.setFontNumber(4); + _fontHeight = font.getHeight(); +} + +void Scene205::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(4000); + R2_GLOBALS._player._uiEnabled = false; + + R2_GLOBALS._sound1.play(337); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._player.disableControl(); + + setup(); + setAction(&_action1); +} + +void Scene205::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + for (int idx = 0; idx < 3; ++idx) + SYNC_POINTER(_objList1[idx]); + for (int idx = 0; idx < 3; ++idx) + SYNC_POINTER(_objList2[idx]); + for (int idx = 0; idx < 4; ++idx) + SYNC_POINTER(_objList3[idx]); + + s.syncAsSint16LE(_textIndex); + s.syncAsSint16LE(_lineNum); + s.syncAsSint16BE(_yp); +} + +void Scene205::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene205::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + event.handled = true; + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); + } else { + Scene::process(event); + } +} + +void Scene205::dispatch() { + processList(_objList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100); + processList(_objList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100); + processList(_objList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100); + + Scene::dispatch(); +} + +void Scene205::setup() { + const Common::Point pointList1[3] = { Common::Point(2, 50), Common::Point(100, 28), Common::Point(53, 15) }; + const Common::Point pointList2[3] = { Common::Point(289, 192), Common::Point(125, 60), Common::Point(130, 40) }; + const Common::Point pointList3[4] = { + Common::Point(140, 149), Common::Point(91, 166), Common::Point(299, 46), Common::Point(314, 10) + }; + + // Set up the first object list + for (int idx = 0; idx < 3; ++idx) { + Object *obj = new Object(); + _objList1[idx] = obj; + + obj->postInit(); + obj->_flags |= OBJFLAG_CLONED; + obj->setVisage(205); + obj->_strip = 1; + obj->_frame = 1; + obj->setPosition(pointList1[idx]); + obj->_x100 = obj->_position.x * 100; + obj->_y100 = obj->_position.y * 100; + obj->fixPriority(12); + } + + // Setup the second object list + for (int idx = 0; idx < 3; ++idx) { + Object *obj = new Object(); + _objList2[idx] = obj; + + obj->postInit(); + obj->_flags |= OBJFLAG_CLONED; + obj->setVisage(205); + obj->_strip = 1; + obj->_frame = 2; + obj->setPosition(pointList2[idx]); + obj->_x100 = obj->_position.x * 100; + obj->_y100 = obj->_position.y * 100; + obj->fixPriority(11); + } + + // Setup the third object list + for (int idx = 0; idx < 4; ++idx) { + Object *obj = new Object(); + _objList3[idx] = obj; + + obj->postInit(); + obj->_flags |= OBJFLAG_CLONED; + obj->setVisage(205); + obj->_strip = 1; + obj->_frame = 3; + obj->setPosition(pointList3[idx]); + obj->_x100 = obj->_position.x * 100; + obj->_y100 = obj->_position.y * 100; + obj->fixPriority(10); + } +} + +/** + * Handles moving a group of stars in the scene background + */ +void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds, + int xMultiply, int yMultiply, int xCenter, int yCenter) { + for (int idx = 0; idx < count; ++idx) { + Object *obj = ObjList[idx]; + Common::Point pt(obj->_position.x - xCenter, obj->_position.y - yCenter); + + if ((obj->_position.x <= 319) && (obj->_position.x >= 0) && + (obj->_position.y <= 199) && (obj->_position.y >= 0)) { + if (!pt.x && !pt.y) { + pt.x = pt.y = 1; + } + + pt.x *= xMultiply; + pt.y *= yMultiply; + obj->_x100 += pt.x; + obj->_y100 += pt.y; + } else { + obj->_x100 = (bounds.left + R2_GLOBALS._randomSource.getRandomNumber(bounds.right)) * 100; + obj->_y100 = (bounds.top + R2_GLOBALS._randomSource.getRandomNumber(bounds.bottom)) * 100; + } + + obj->setPosition(Common::Point(obj->_x100 / 100, obj->_y100 / 100)); + } +} + +void Scene205::handleText() { + _message = g_resourceManager->getMessage(205, ++_lineNum); + + _textList[_textIndex]._fontNumber = 4; + _textList[_textIndex]._color1 = 0; + _textList[_textIndex]._color2 = 10; + _textList[_textIndex]._color3 = 7; + _textList[_textIndex]._width = 400; + _textList[_textIndex].setup(_message); + _textList[_textIndex].fixPriority(199); + + GfxFont font; + font.setFontNumber(4); + int width = font.getStringWidth(_message.c_str()); + + _textList[_textIndex].setPosition(Common::Point(160 - (width / 2), _yp)); +} + +/*-------------------------------------------------------------------------- + * Scene 250 - Lift + * + *--------------------------------------------------------------------------*/ + +Scene250::Button::Button(): SceneActor() { + _floorNumber = _v2 = 0; +} + +void Scene250::Button::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_floorNumber); + s.syncAsSint16LE(_v2); +} + +bool Scene250::Button::startAction(CursorType action, Event &event) { + Scene250 *scene = (Scene250 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (scene->_field414) { + SceneItem::display2(250, 15); + } else { + switch (_floorNumber) { + case 1: + case 2: + case 5: + case 9: + scene->_sound1.play(14); + scene->changeFloor(_floorNumber); + break; + case 10: + // Current Floor + scene->_sound1.play(14); + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); + break; + default: + SceneItem::display2(250, 16); + break; + } + } + return true; + + case CURSOR_LOOK: + switch (_floorNumber) { + case 1: + case 2: + case 5: + case 9: + SceneItem::display2(250, 12); + break; + case 10: + SceneItem::display2(250, 13); + break; + case 11: + SceneItem::display2(250, 14); + break; + default: + SceneItem::display2(250, 16); + break; + } + return true; + + default: + return SceneActor::startAction(action, event); + } +} + +void Scene250::Button::setFloor(int floorNumber) { + SceneActor::postInit(); + _floorNumber = floorNumber; + _v2 = 0; + + if (_floorNumber <= 9) { + SceneObject::setup(250, 1, 4); + + switch (_floorNumber) { + case 1: + case 2: + case 5: + case 9: + setFrame(6); + break; + default: + break; + } + + setPosition(Common::Point(111, (_floorNumber - 1) * 12 + 43)); + fixPriority(10); + setDetails(250, -1, -1, -1, 1, (SceneItem *)NULL); + } +} + +/*--------------------------------------------------------------------------*/ + +Scene250::Scene250(): SceneExt() { + _field412 = _field414 = _field416 = _field418 = _field41A = 0; +} + +void Scene250::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41A); +} + +void Scene250::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(250); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + + _currentFloor.setFloor(10); + _currentFloor.setup(250, 1, 5); + _currentFloor.setDetails(250, 13, -1, -1, 1, (SceneItem *)NULL); + + _button1.setFloor(11); + _button1.setup(250, 1, 3); + _button1.setPosition(Common::Point(400, 100)); + _button1.setDetails(250, 14, -1, -1, 1, (SceneItem *)NULL); + _button1.fixPriority(190); + _button1.hide(); + + _floor1.setFloor(1); + _floor2.setFloor(2); + _floor3.setFloor(3); + _floor4.setFloor(4); + _floor5.setFloor(5); + _floor6.setFloor(6); + _floor7.setFloor(7); + _floor8.setFloor(8); + _floor9.setFloor(9); + + _item2.setDetails(Rect(0, 0, 73, SCREEN_HEIGHT), 250, 9, -1, 9, 1, NULL); + _item4.setDetails(Rect(239, 16, 283, 164), 250, 6, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 250, 0, 1, -1, 1, NULL); + + R2_GLOBALS._events.setCursor(CURSOR_USE); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 200: + _field412 = 55; + break; + case 300: + _field412 = 43; + break; + case 700: + _field412 = 139; + break; + case 850: + _field412 = 91; + break; + default: + R2_GLOBALS._sceneManager._previousScene = 200; + _field412 = 55; + break; + } + + _currentFloor.setPosition(Common::Point(111, _field412)); +} + +void Scene250::signal() { + if (_field41A) + _sceneMode = 20; + + switch (_sceneMode) { + case 1: + _sound1.play(22); + R2_GLOBALS._player.show(); + R2_GLOBALS._player.setup(250, 1, 2); + R2_GLOBALS._player.setPosition(Common::Point(261, 185)); + ADD_MOVER(R2_GLOBALS._player, 261, 15); + + _field416 = 0; + _sceneMode = 2; + break; + case 2: + _sceneMode = ((_field414 - 12) == _field412) ? 4 : 3; + signal(); + break; + case 3: + _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y + 12)); + _field412 += 12; + R2_GLOBALS._player.setPosition(Common::Point(261, 185)); + ADD_MOVER(R2_GLOBALS._player, 261, 15); + + if ((_field414 - 12) == _field412) + _sceneMode = 4; + break; + case 4: + _sound1.play(21); + + _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y + 12)); + R2_GLOBALS._player.setPosition(Common::Point(261, 185)); + ADD_MOVER(R2_GLOBALS._player, 261, 15); + _sceneMode = 5; + break; + case 5: + R2_GLOBALS._player.disableControl(); + _sceneMode = 20; + signal(); + break; + case 6: + _sound1.play(22); + R2_GLOBALS._player.show(); + R2_GLOBALS._player.setup(250, 1, 2); + R2_GLOBALS._player.setPosition(Common::Point(261, 15)); + ADD_MOVER(R2_GLOBALS._player, 261, 185); + _field416 = 0; + _sceneMode = 7; + break; + case 7: + _field418 = 1; + if ((_field414 + 12) == _field412) + _sceneMode = 8; + signal(); + break; + case 8: + _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y - 12)); + _field412 -= 12; + R2_GLOBALS._player.setPosition(Common::Point(261, 15)); + ADD_MOVER(R2_GLOBALS._player, 261, 185); + + if ((_field414 + 12) == _field412) + _sceneMode = 9; + break; + case 9: + _sound1.play(21); + _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y - 12)); + R2_GLOBALS._player.setPosition(Common::Point(261, 15)); + ADD_MOVER(R2_GLOBALS._player, 261, 185); + _sceneMode = 10; + break; + case 10: + _sceneMode = 20; + signal(); + break; + case 20: + // Handle changing scene + switch (_field414) { + case 55: + R2_GLOBALS._sceneManager.changeScene(200); + break; + case 43: + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 139: + R2_GLOBALS._sceneManager.changeScene(139); + break; + case 91: + R2_GLOBALS._sceneManager.changeScene(850); + break; + default: + break; + } + break; + default: + break; + } +} + +void Scene250::changeFloor(int floorNumber) { + _field414 = (floorNumber - 1) * 12 + 43; + _button1.setPosition(Common::Point(111, _field414)); + _button1.show(); + + _sceneMode = (_field412 >= _field414) ? 6 : 1; + if (_field414 == _field412) + _sceneMode = 20; + + signal(); +} + +void Scene250::process(Event &event) { + if (!event.handled) { + if (((event.eventType == EVENT_KEYPRESS) || (event.btnState != 0)) && _field418) { + _field41A = 1; + event.handled = true; + } + + SceneExt::process(event); + } +} + +void Scene250::dispatch() { + SceneExt::dispatch(); + + if (((_sceneMode == 2) || (_sceneMode == 7)) && (_field416 < 100)) { + ++_field416; + R2_GLOBALS._player._moveDiff.y = _field416 / 5; + } + + if (((_sceneMode == 5) || (_sceneMode == 10)) && (R2_GLOBALS._player._moveDiff.y > 4)) { + --_field416; + R2_GLOBALS._player._moveDiff.y = _field416 / 7 + 3; + } +} + +/*-------------------------------------------------------------------------- + * Scene 300 - Bridge + * + *--------------------------------------------------------------------------*/ + +void Scene300::Action1::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == 1) ? + (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); + _actionIndex = 2; + break; + case 1: + setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == 1) ? + (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); + _actionIndex = 0; + break; + case 2: + if (!R2_GLOBALS._playStream.isPlaying()) + _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); + break; + default: + break; + } +} + +void Scene300::Action2::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + setAction(&scene->_sequenceManager3, this, 302, &scene->_seeker, NULL); + _actionIndex = 2; + break; + case 1: + setAction(&scene->_sequenceManager3, this, 303, &scene->_seeker, NULL); + _actionIndex = 2; + break; + case 2: + if (!R2_GLOBALS._playStream.isPlaying()) + _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); + + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119)); + break; + default: + break; + } +} + +void Scene300::Action3::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + setAction(&scene->_sequenceManager3, this, 304, &scene->_miranda, NULL); + _actionIndex = 2; + break; + case 1: + setAction(&scene->_sequenceManager3, this, 305, &scene->_miranda, NULL); + _actionIndex = 2; + break; + case 2: + if (!R2_GLOBALS._playStream.isPlaying()) + _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); + + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119)); + break; + default: + break; + } +} + + +void Scene300::Action4::signal() { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + if (!R2_GLOBALS._playStream.isPlaying()) { + scene->_object7.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2)); + scene->_object7.setFrame(1); + + scene->_object9.setStrip2(3); + scene->_object9.setFrame(1); + } + + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(479)); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != 1) + SceneItem::display2(300, 46); + else if (R2_GLOBALS.getFlag(44)) { + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._sceneManager.changeScene(325); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 306; + scene->setAction(&scene->_sequenceManager1, scene, 306, &R2_GLOBALS._player, NULL); + } + return true; + + case CURSOR_LOOK: + if (R2_GLOBALS._player._characterIndex == 1) { + SceneItem::display2(300, 47); + return true; + } + break; + + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) { + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != 3) + SceneItem::display2(300, 49); + else + R2_GLOBALS._sceneManager.changeScene(325); + return true; + + case CURSOR_LOOK: + if (R2_GLOBALS._player._characterIndex == 3) { + SceneItem::display2(300, 47); + return true; + } + break; + + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) { + switch (action) { + case CURSOR_LOOK: + if (R2_GLOBALS._player._characterIndex == 2) { + SceneItem::display2(300, 47); + return true; + } + break; + + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != 2) + SceneItem::display2(300, 48); + else + R2_GLOBALS._sceneManager.changeScene(325); + return true; + + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene300::Miranda::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + // Quinn talking to Miranda + R2_GLOBALS._player.disableControl(); + + if (!R2_GLOBALS.getFlag(44)) { + if (R2_GLOBALS.getFlag(40)) + scene->_stripId = 119; + else if (R2_GLOBALS.getFlag(38)) + scene->_stripId = 101; + else { + R2_GLOBALS._sound1.play(69); + scene->_stripId = 100; + } + + scene->_sceneMode = 309; + scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); + } else if (!R2_GLOBALS.getFlag(55)) { + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + scene->_sceneMode = 10; + scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); + } else { + scene->_sceneMode = 16; + + if (!R2_GLOBALS.getFlag(57)) { + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + scene->_stripManager.start3(434, scene, R2_GLOBALS._stripManager_lookupList); + } else if (R2_GLOBALS._player._characterScene[R2_MIRANDA] != 500) { + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + scene->_stripManager.start3(407, scene, R2_GLOBALS._stripManager_lookupList); + } else { + scene->_stripId = 433; + scene->_sceneMode = 309; + scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); + } + } + } else { + // Seeker talking to Miranda + scene->_sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + + if (!R2_GLOBALS.getFlag(44)) + scene->_stripId = 174 + R2_GLOBALS._randomSource.getRandomNumber(2); + else if (!R2_GLOBALS.getFlag(55)) + scene->_stripId = 211; + else + scene->_stripId = 438; + + scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); + } + return true; + + case R2_OPTO_DISK: + SceneItem::display2(300, 54); + return true; + + case R2_READER: + if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) + SceneItem::display2(300, 55); + else { + R2_GLOBALS._player.disableControl(); + scene->_stripId = R2_GLOBALS.getFlag(4) ? 121 : 120; + scene->_sceneMode = 309; + scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); + } + return true; + + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene300::Seeker::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(44)) { + if (!R2_GLOBALS.getFlag(38)) { + R2_GLOBALS._sound1.play(69); + scene->_stripId = 181; + scene->_sceneMode = 310; + scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); + } else { + scene->_stripId = R2_GLOBALS.getFlag(40) ? 170 : 150; + scene->_sceneMode = 310; + scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); + } + } else { + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + if (!R2_GLOBALS.getFlag(55)) { + scene->_sceneMode = 10; + scene->_stripManager.start3(205, scene, R2_GLOBALS._stripManager_lookupList); + } else { + scene->_sceneMode = 16; + scene->_stripManager.start3(R2_GLOBALS.getFlag(57) ? 407 : 401, scene, R2_GLOBALS._stripManager_lookupList); + } + } + } else { + scene->_sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + + if (!R2_GLOBALS.getFlag(44)) + scene->_stripId = 122 + R2_GLOBALS._randomSource.getRandomNumber(2); + else if (!R2_GLOBALS.getFlag(55)) + scene->_stripId = 209; + else + scene->_stripId = 440; + + scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); + } + return true; + + case R2_OPTO_DISK: + if (R2_GLOBALS.getFlag(13)) { + SceneItem::display2(300, 53); + } else { + R2_GLOBALS._player.disableControl(); + scene->_stripId = 171; + } + + scene->_sceneMode = 310; + scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); + return true; + + case R2_READER: + if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) + break; + + R2_GLOBALS._player.disableControl(); + scene->_stripId = R2_GLOBALS.getFlag(4) ? 173 : 172; + scene->_sceneMode = 310; + scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); + return true; + + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene300::Quinn::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + scene->_sceneMode = 10; + + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { + if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) + scene->_stripId = 442; + else if (!R2_GLOBALS.getFlag(44)) + scene->_stripId = 177 + R2_GLOBALS._randomSource.getRandomNumber(2); + else if (!R2_GLOBALS.getFlag(55)) + scene->_stripId = 208; + else + scene->_stripId = 441; + } else if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) { + scene->_stripId = 442; + } else if (R2_GLOBALS.getFlag(44)) { + scene->_stripId = R2_GLOBALS.getFlag(55) ? 441 : 208; + } else { + scene->_stripId = 125 + R2_GLOBALS._randomSource.getRandomNumber(2); + } + + scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); + return true; + + default: + return SceneActor::startAction(action, event); + } +} + +bool Scene300::Doorway::startAction(CursorType action, Event &event) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && + (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 301; + scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL); + } else { + SceneItem::display2(300, 45); + } + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +Scene300::Scene300(): SceneExt() { + _stripId = 0; + _rotation = NULL; +} + +void Scene300::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_stripId); + SYNC_POINTER(_rotation); +} + +void Scene300::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(300); + _sound1.play(23); + setZoomPercents(75, 93, 120, 100); + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._sceneManager._previousScene = 1000; + R2_GLOBALS._player._characterIndex = R2_QUINN; + } + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_quinnLSpeaker); + _stripManager.addSpeaker(&_seekerLSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_soldierSpeaker); + + _rotation = R2_GLOBALS._scenePalette.addRotation(237, 254, -1); + _rotation->setDelay(3); + _rotation->_countdown = 1; + + if (R2_GLOBALS.getFlag(51) && !R2_GLOBALS.getFlag(25)) { + _object1.postInit(); + _object1.setup(301, 7, 2); + _object1.setPosition(Common::Point(65, 24)); + + _object2.postInit(); + _object2.setup(301, 8, 2); + _object2.setPosition(Common::Point(254, 24)); + } + + _doorway.postInit(); + _doorway.setVisage(300); + _doorway.setPosition(Common::Point(159, 79)); + + _object3.postInit(); + _object3.setup(300, 4, 1); + _object3.setPosition(Common::Point(84, 48)); + _object3.animate(ANIM_MODE_2, NULL); + _object3._numFrames = 5; + + _object4.postInit(); + _object4.setup(300, 5, 1); + _object4.setPosition(Common::Point(236, 48)); + _object4.animate(ANIM_MODE_2, NULL); + + _protocolDisplay.postInit(); + _protocolDisplay.setup(300, 6, 1); + _protocolDisplay.setPosition(Common::Point(287, 71)); + _protocolDisplay.animate(ANIM_MODE_7, NULL); + _protocolDisplay._numFrames = 5; + + _object6.postInit(); + _object6.setup(300, 7, 1); + _object6.setPosition(Common::Point(214, 37)); + _object6.animate(ANIM_MODE_2, NULL); + _object6._numFrames = 3; + + _object7.postInit(); + _object7.setup(301, 1, 1); + _object7.setPosition(Common::Point(39, 97)); + _object7.fixPriority(124); + _object7.animate(ANIM_MODE_2, NULL); + _object7._numFrames = 5; + _object7.setAction(&_action4); + + _object8.postInit(); + _object8.setup(300, 8, 1); + _object8.setPosition(Common::Point(105, 37)); + _object8.animate(ANIM_MODE_2, NULL); + _object8._numFrames = 5; + + _object9.postInit(); + _object9.setup(301, 6, 1); + _object9.setPosition(Common::Point(274, 116)); + _object9.fixPriority(143); + _object9.animate(ANIM_MODE_2, NULL); + _object9._numFrames = 5; + + _quinnWorkstation1.setDetails(Rect(243, 148, 315, 167), 300, 30, 31, 32, 1, NULL); + _mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL); + + switch (R2_GLOBALS._player._characterIndex) { + case 1: + _miranda.postInit(); + _miranda.setup(302, 2, 1); + _miranda.setPosition(Common::Point(47, 128)); + _miranda.setAction(&_action3); + _miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL); + + if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) { + _seeker.postInit(); + _seeker.setVisage(302); + _seeker.setPosition(Common::Point(158, 108)); + _seeker.fixPriority(130); + _seeker.setAction(&_action2); + _seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + break; + + case 2: + _miranda.postInit(); + _miranda.setup(302, 2, 1); + _miranda.setPosition(Common::Point(47, 128)); + _miranda.setAction(&_action3); + _miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL); + + if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) { + _quinn.postInit(); + _quinn.setup(302, 3, 1); + _quinn.setPosition(Common::Point(271, 150)); + _quinn.setAction(&_action1); + _quinn.setDetails(300, 50, 51, 52, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setup(302, 1, 3); + R2_GLOBALS._player.setPosition(Common::Point(158, 108)); + R2_GLOBALS._player.fixPriority(130); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + + case 3: + if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) { + _seeker.postInit(); + _seeker.setVisage(302); + _seeker.setPosition(Common::Point(158, 108)); + _seeker.fixPriority(130); + _seeker.setAction(&_action2); + _seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL); + } + + if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) { + _quinn.postInit(); + _quinn.setup(302, 3, 1); + _quinn.setPosition(Common::Point(271, 150)); + _quinn.setAction(&_action1); + _quinn.setDetails(300, 50, 51, 52, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setup(302, 2, 1); + R2_GLOBALS._player.setPosition(Common::Point(47, 128)); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + + default: + break; + } + + _seekerWorkstation.setDetails(Rect(101, 95, 217, 143), 300, 36, 31, 35, 1, NULL); + _quinnWorkstation2.setDetails(Rect(224, 102, 315, 143), 300, 30, 31, 32, 1, NULL); + _mirandaWorkstation2.setDetails(Rect(4, 83, 84, 124), 300, 33, 31, 35, 1, NULL); + _hull.setDetails(11, 300, 6, -1, -1); + _statusDisplays.setDetails(12, 300, 9, 10, -1); + _damageControl.setDetails(13, 300, 12, -1, -1); + _manualOverrides.setDetails(14, 300, 15, -1, 17); + _scanners1.setDetails(Rect(126, 15, 183, 25), 300, 18, -1, 20, 1, NULL); + _scanners2.setDetails(Rect(126, 80, 183, 90), 300, 18, -1, 20, 1, NULL); + _protocolDisplay.setDetails(300, 27, -1, 29, 1, (SceneItem *)NULL); + _indirectLighting1.setDetails(Rect(74, 71, 122, 89), 300, 21, -1, -1, 1, NULL); + _indirectLighting2.setDetails(Rect(197, 71, 245, 89), 300, 21, -1, -1, 1, NULL); + _lighting.setDetails(Rect(129, 3, 190, 14), 300, 24, -1, -1, 1, NULL); + _doorway.setDetails(300, 3, -1, 5, 1, (SceneItem *)NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 300, 0, -1, -1, 1, NULL); + + switch (R2_GLOBALS._player._characterIndex) { + case 1: + _sceneMode = 300; + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 250: + setAction(&_sequenceManager1, this, 300, &R2_GLOBALS._player, &_doorway, NULL); + break; + case 325: + if (!R2_GLOBALS.getFlag(44) || R2_GLOBALS.getFlag(25)) + setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL); + else { + R2_GLOBALS.setFlag(60); + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + R2_GLOBALS._player.setAction(&_action1); + + if (R2_GLOBALS.getFlag(55)) { + if (R2_GLOBALS.getFlag(57)) { + R2_GLOBALS.clearFlag(60); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 16; + _stripManager.start(404, this); + } else { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + } else { + if (R2_GLOBALS.getFlag(45)) { + R2_GLOBALS.clearFlag(60); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 12; + _stripManager.start3(204, this, R2_GLOBALS._stripManager_lookupList); + } else { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + } + } + break; + case 1000: + R2_GLOBALS.setFlag(60); + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + + if (R2_GLOBALS.getFlag(51)) { + _sceneMode = 13; + _stripManager.start3(300, this, R2_GLOBALS._stripManager_lookupList); + } else { + _sceneMode = 11; + _stripManager.start3(200, this, R2_GLOBALS._stripManager_lookupList); + } + break; + + case 1100: + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.setPosition(Common::Point(160, 95)); + _stripId = 400; + _sceneMode = 309; + setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL); + break; + + case 1500: + R2_GLOBALS.clearFlag(60); + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + _sceneMode = 17; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(413, this); + break; + + default: + if (R2_GLOBALS.getFlag(60)) { + R2_GLOBALS._player.setup(302, 3, 1); + R2_GLOBALS._player.setPosition(Common::Point(271, 150)); + R2_GLOBALS._player.setAction(&_action1); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } else { + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(200, 150)); + R2_GLOBALS._player.enableControl(); + } + break; + } + break; + + case 3: + if (R2_GLOBALS._sceneManager._previousScene == 1500) { + R2_GLOBALS._player._oldCharacterScene[3] = 3150; + R2_GLOBALS._player._characterScene[3] = 3150; + R2_GLOBALS._player._effect = 0; + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._player.disableControl(); + + _quinn.postInit(); + _quinn.setVisage(10); + _quinn.setPosition(Common::Point(10, 10)); + _quinn.hide(); + + _seeker.postInit(); + _seeker.setVisage(20); + _seeker.setPosition(Common::Point(20, 20)); + _seeker.hide(); + + _teal.postInit(); + _soldier.postInit(); + _object12.postInit(); + + R2_GLOBALS._sound1.play(107); + _sceneMode = 308; + + setAction(&_sequenceManager1, this, 308, &R2_GLOBALS._player, &_teal, &_soldier, &_object12, &_doorway, NULL); + } + break; + default: + break; + } +} + +void Scene300::remove() { + R2_GLOBALS._player.setAction(NULL); + SceneExt::remove(); +} + +void Scene300::signal() { + switch (_sceneMode) { + case 10: + switch (_stripManager._field2E8) { + case 0: + R2_GLOBALS._sound1.changeSound(10); + R2_GLOBALS.setFlag(38); + break; + case 1: + R2_GLOBALS.setFlag(3); + break; + case 2: + R2_GLOBALS.setFlag(4); + break; + case 3: + R2_GLOBALS.setFlag(13); + if (R2_GLOBALS._stripManager_lookupList[1] == 6) + R2_GLOBALS.setFlag(40); + break; + case 4: + if (R2_GLOBALS._stripManager_lookupList[1] == 6) + R2_GLOBALS.setFlag(40); + break; + case 5: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: + break; + } + + _stripManager._field2E8 = 0; + switch (_stripId) { + case 400: + R2_GLOBALS._player.disableControl(); + _sceneMode = 15; + setAction(&_sequenceManager1, this, 306, &R2_GLOBALS._player, NULL); + break; + case 181: + R2_GLOBALS._player.setStrip(6); + // Deliberate fall-through + default: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + + if ((R2_GLOBALS._player._characterIndex != 1) || R2_GLOBALS.getFlag(44)) + R2_GLOBALS._player._canWalk = false; + break; + } + break; + + case 11: + R2_GLOBALS.setFlag(44); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + + case 12: + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._sceneManager.changeScene(1010); + break; + + case 13: + R2_GLOBALS._player.disableControl(); + _seeker.changeZoom(-1); + _sceneMode = 313; + _seeker.setAction(NULL); + setAction(&_sequenceManager1, this, 313, &R2_GLOBALS._player, &_seeker, NULL); + break; + + case 14: + if (_seeker._action) + R2_GLOBALS._player.disableControl(); + _sceneMode = 314; + break; + + case 15: + R2_GLOBALS.setFlag(55); + R2_GLOBALS.setFlag(38); + R2_GLOBALS.setFlag(44); + R2_GLOBALS.setFlag(51); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 16; + _stripManager.start3(401, this, R2_GLOBALS._stripManager_lookupList); + break; + + case 16: + if (_stripManager._field2E8 == 1) { + R2_GLOBALS._player.setAction(NULL); + R2_GLOBALS._sceneManager.changeScene(1000); + } else { + R2_GLOBALS._player.setAction(&_action1); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + } + break; + + case 17: + R2_GLOBALS._player.disableControl(); + _sceneMode = 316; + _seeker.changeZoom(-1); + _seeker.setAction(&_sequenceManager3, this, 316, &_seeker, &_doorway, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 307, &R2_GLOBALS._player, NULL); + break; + + case 18: + R2_GLOBALS._player.disableControl(); + _sceneMode = 317; + setAction(&_sequenceManager1, this, 317, &_teal, &_doorway, NULL); + break; + + case 19: + R2_GLOBALS._player.disableControl(); + _sceneMode = 318; + setAction(&_sequenceManager1, this, 318, &R2_GLOBALS._player, &_teal, &_soldier, &_object12, NULL); + break; + + case 20: + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._sceneManager.changeScene(1500); + break; + + case 300: + case 307: + R2_GLOBALS._player.enableControl(); + break; + + case 301: + R2_GLOBALS._sceneManager.changeScene(250); + break; + + case 306: + R2_GLOBALS._sceneManager.changeScene(325); + break; + + case 308: + _sceneMode = 18; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(418, this); + break; + + case 310: + R2_GLOBALS._player.setStrip(5); + // Deliberate fall-through + case 309: + signal309(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 10; + _stripManager.start3(_stripId, this, R2_GLOBALS._stripManager_lookupList); + break; + + case 313: + _sceneMode = 14; + R2_GLOBALS._player._effect = 0; + _seeker.setAction(&_sequenceManager3, this, 314, &_seeker, &_doorway, NULL); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(301, this); + break; + + case 314: + R2_GLOBALS._player.disableControl(); + _sceneMode = 315; + R2_GLOBALS._player._effect = 1; + setAction(&_sequenceManager1, this, 315, &R2_GLOBALS._player, &_doorway, NULL); + break; + + case 315: + R2_GLOBALS._sceneManager.changeScene(1100); + break; + + case 316: + R2_GLOBALS._player._characterScene[2] = 500; + _seeker.remove(); + R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS); + break; + + case 317: + _sceneMode = 19; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(419, this); + break; + + case 318: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(420, this); + break; + + default: + break; + } +} + +void Scene300::signal309() { + if (R2_GLOBALS.getFlag(2)) + R2_GLOBALS._stripManager_lookupList[0] = (R2_INVENTORY.getObjectScene(R2_READER) == 1) ? 3 : 2; + + if (R2_GLOBALS.getFlag(4)) + R2_GLOBALS._stripManager_lookupList[0] = 4; + + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) + R2_GLOBALS._stripManager_lookupList[0] = 5; + + if (R2_GLOBALS.getFlag(13)) { + R2_GLOBALS._stripManager_lookupList[0] = 6; + R2_GLOBALS._stripManager_lookupList[2] = 2; + } + + if (R2_GLOBALS.getFlag(39)) + R2_GLOBALS._stripManager_lookupList[1] = 2; + + if (R2_GLOBALS.getFlag(5)) + R2_GLOBALS._stripManager_lookupList[1] = 3; + + if (R2_GLOBALS.getFlag(6)) + R2_GLOBALS._stripManager_lookupList[1] = 4; + + if (R2_GLOBALS.getFlag(8)) + R2_GLOBALS._stripManager_lookupList[1] = 5; + + if (R2_GLOBALS.getFlag(9)) { + R2_GLOBALS._stripManager_lookupList[1] = 6; + R2_GLOBALS._stripManager_lookupList[3] = 2; + } + + if (R2_GLOBALS.getFlag(48)) + R2_GLOBALS._stripManager_lookupList[4] = 2; + + if (R2_GLOBALS.getFlag(49)) + R2_GLOBALS._stripManager_lookupList[4] = 3; +} + +/*-------------------------------------------------------------------------- + * Scene 325 - Bridge Console + * + *--------------------------------------------------------------------------*/ + +const double ADJUST_FACTOR = 0.06419999999999999; + +/*--------------------------------------------------------------------------*/ + +Scene325::Icon::Icon(): SceneActor() { + _lookLineNum = 0; + _field98 = 0; + _pressed = false; +} + +void Scene325::Icon::postInit(SceneObjectList *OwnerList) { + SceneObject::postInit(); + + _object1.postInit(); + _object1.fixPriority(21); + _object1.hide(); + + _sceneText1._color1 = 92; + _sceneText1._color2 = 0; + _sceneText1._width = 200; + _sceneText2._color1 = 0; + _sceneText2._color2 = 0; + _sceneText2._width = 200; + fixPriority(20); +} + +void Scene325::Icon::synchronize(Serializer &s) { + SceneActor::synchronize(s); + s.syncAsSint16LE(_lookLineNum); + s.syncAsSint16LE(_field98); + s.syncAsSint16LE(_pressed); +} + +void Scene325::Icon::process(Event &event) { + Scene325 *scene = (Scene325 *)R2_GLOBALS._sceneManager._scene; + + if (!event.handled && !(_flags & OBJFLAG_HIDING) && R2_GLOBALS._player._uiEnabled) { + + if (event.eventType == EVENT_BUTTON_DOWN) { + int regionIndex = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); + + switch (R2_GLOBALS._events.getCursor()) { + case CURSOR_LOOK: + if (regionIndex == _sceneRegionId) { + event.handled = true; + SceneItem::display2(326, _lookLineNum); + } + break; + + case CURSOR_USE: + if ((regionIndex == _sceneRegionId) && !_pressed) { + scene->_sound1.play(14); + setFrame(2); + + switch (_object1._strip) { + case 1: + _object1.setStrip(2); + break; + case 3: + _object1.setStrip(4); + break; + case 5: + _object1.setStrip(6); + break; + case 7: + _object1.setStrip(8); + break; + default: + break; + } + + _pressed = true; + event.handled = true; + } + break; + + default: + break; + } + } + + if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { + setFrame(1); + + switch (_object1._strip) { + case 2: + _object1.setStrip(1); + break; + case 4: + _object1.setStrip(3); + break; + case 6: + _object1.setStrip(5); + break; + default: + break; + } + + _pressed = false; + event.handled = true; + scene->consoleAction(_lookLineNum); + } + } +} + +void Scene325::Icon::setIcon(int id) { + Scene325 *scene = (Scene325 *)R2_GLOBALS._sceneManager._scene; + + _lookLineNum = _field98 = id; + SceneActor::_lookLineNum = id; + + _sceneText1.remove(); + _sceneText2.remove(); + + if (_lookLineNum) { + showIcon(); + _object1.setup(325, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); + _object1.setPosition(_position); + + _sceneText1._fontNumber = scene->_iconFontNumber; + _sceneText1.setup(CONSOLE325_MESSAGES[id]); + _sceneText1.fixPriority(20); + + _sceneText2._fontNumber = scene->_iconFontNumber; + _sceneText2.setup(CONSOLE325_MESSAGES[id]); + _sceneText2.fixPriority(20); + + _sceneText2._fontNumber = scene->_iconFontNumber; + _sceneText2.setup(CONSOLE325_MESSAGES[id]); + _sceneText2.fixPriority(10); + + switch (_lookLineNum) { + case 7: + _sceneText1.setPosition(Common::Point(62, _position.y + 8)); + _sceneText2.setPosition(Common::Point(64, _position.y + 10)); + break; + case 8: + case 9: + _sceneText1.setPosition(Common::Point(65, _position.y + 8)); + _sceneText2.setPosition(Common::Point(67, _position.y + 10)); + break; + case 12: + _sceneText1.setPosition(Common::Point(83, _position.y + 8)); + _sceneText2.setPosition(Common::Point(85, _position.y + 10)); + break; + default: + _sceneText1.setPosition(Common::Point(121, _position.y + 8)); + _sceneText2.setPosition(Common::Point(123, _position.y + 10)); + break; + } + } else { + hideIcon(); + } +} + +void Scene325::Icon::showIcon() { + _sceneText1.show(); + _sceneText2.show(); + _object1.show(); + _object2.show(); + show(); +} + +void Scene325::Icon::hideIcon() { + _sceneText1.hide(); + _sceneText2.hide(); + _object1.hide(); + _object2.hide(); + hide(); +} + +/*--------------------------------------------------------------------------*/ + +Scene325::Scene325(): SceneExt() { + _field412 = 7; + _iconFontNumber = 50; + _field416 = _field418 = 0; + _field41A = _field41C = _field41E = _field420 = 0; + _soundCount = _soundIndex = 0; + + for (int idx = 0; idx < 10; ++idx) + _soundQueue[idx] = 0; +} + +void Scene325::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(325); + + R2_GLOBALS.clearFlag(50); + _stripManager.addSpeaker(&_quinnSpeaker); + _palette.loadPalette(0); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _item2.setDetails(1, 325, 3, 4, 5); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 325, 0, 1, 2, 1, (SceneItem *)NULL); + _sceneMode = 1; + signal(); +} + +void Scene325::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_iconFontNumber); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41A); + s.syncAsSint16LE(_field41C); + s.syncAsSint16LE(_field41E); + s.syncAsSint16LE(_field420); + s.syncAsSint16LE(_soundCount); + s.syncAsSint16LE(_soundIndex); + + for (int idx = 0; idx < 10; ++idx) + s.syncAsSint16LE(_soundQueue[idx]); +} + +void Scene325::remove() { + removeText(); + SceneExt::remove(); +} + +void Scene325::signal() { + switch (_sceneMode - 1) { + case 0: + _icon1.postInit(); + _icon1._sceneRegionId = 2; + _icon2.postInit(); + _icon2._sceneRegionId = 3; + _icon3.postInit(); + _icon3._sceneRegionId = 4; + _icon4.postInit(); + _icon4._sceneRegionId = 5; + + setAction(&_sequenceManager1, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, + &R2_GLOBALS._player, NULL); + _sceneMode = 2; + break; + case 1: + _icon1.setup(160, 1, 1); + _icon1.setPosition(Common::Point(65, 17)); + _icon1._object2.postInit(); + _icon1._object2.setup(160, 7, 1); + _icon1._object2.setPosition(Common::Point(106, 41)); + + _icon2.setup(160, 1, 1); + _icon2.setPosition(Common::Point(80, 32)); + _icon2._object2.postInit(); + _icon2._object2.setup(160, 7, 2); + _icon2._object2.setPosition(Common::Point(106, 56)); + + _icon3.setup(160, 1, 1); + _icon3.setPosition(Common::Point(65, 47)); + _icon3._object2.postInit(); + _icon3._object2.setup(160, 7, 1); + _icon3._object2.setPosition(Common::Point(106, 71)); + + _icon4.setup(160, 1, 1); + _icon4.setPosition(Common::Point(80, 62)); + _icon4._sceneRegionId = 5; + _icon4._object2.postInit(); + _icon4._object2.setup(160, 7, 2); + _icon4._object2.setPosition(Common::Point(106, 86)); + + _icon5.postInit(); + _icon5.setup(160, 1, 1); + _icon5._sceneRegionId = 7; + _icon5.setPosition(Common::Point(37, 92)); + _icon5.setIcon(8); + + _icon6.postInit(); + _icon6.setup(160, 1, 1); + _icon6.setPosition(Common::Point(106, 110)); + _icon6.setIcon(7); + _icon6._sceneRegionId = 8; + + consoleAction(7); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 9: + switch (_field412) { + case 3: + _sceneMode = 129; + _object1.postInit(); + _object2.postInit(); + _object3.postInit(); + if (R2_GLOBALS.getFlag(13)) { + _object4.postInit(); + setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_object1, + &_object2, &_object3, &_object4, NULL); + } else { + setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_object1, + &_object2, &_object3, NULL); + } + break; + case 17: + case 18: + case 19: + case 20: { + int v = 10 - ((21 - _field412) * 2); + if (R2_GLOBALS.getFlag(50)) + --v; + if (_field418 == 5) + v += 8; + if (R2_GLOBALS.getFlag(51) && (v == 2)) + R2_GLOBALS.setFlag(57); + + if (R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51)) { + if (v != 13) { + setMessage(328, 0); + } else { + _field420 = 864; + + _object12.postInit(); + _object2.setup(326, 4, 1); + _object12.setPosition(Common::Point(149, 128)); + _object12.fixPriority(20); + + _object13.postInit(); + _object13.setup(326, 4, 2); + _object13.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR))); + _object13.fixPriority(21); + + _object10.postInit(); + _object10.setup(326, 1, 1); + _object10.setPosition(Common::Point(210, 20)); + _object10.fixPriority(10); + + _object1.postInit(); + _object1.setup(326, 1, 1); + _object1.setPosition(Common::Point(210, 32)); + _object10.fixPriority(10); + + _object2.postInit(); + _object2.setup(326, 1, 1); + _object2.setPosition(Common::Point(210, 44)); + _object2.fixPriority(10); + + _object3.postInit(); + _object3.setup(326, 1, 1); + _object3.setPosition(Common::Point(210, 56)); + _object3.fixPriority(10); + + _object4.postInit(); + _object4.setup(326, 1, 1); + _object4.setPosition(Common::Point(210, 68)); + _object4.fixPriority(10); + + _object5.postInit(); + _object5.setup(326, 1, 1); + _object5.setPosition(Common::Point(210, 80)); + _object5.fixPriority(10); + + _object6.postInit(); + _object6.setup(326, 1, 1); + _object6.setPosition(Common::Point(210, 92)); + _object6.fixPriority(10); + + _object7.postInit(); + _object7.setup(326, 1, 1); + _object7.setPosition(Common::Point(210, 104)); + _object7.fixPriority(10); + + _object8.postInit(); + _object8.setup(326, 1, 1); + _object8.setPosition(Common::Point(210, 116)); + _object8.fixPriority(10); + + _object9.postInit(); + _object9.setup(326, 1, 1); + _object9.setPosition(Common::Point(210, 128)); + _object9.fixPriority(10); + + _object11.postInit(); + _object11.setup(326, 1, 1); + _object11.setPosition(Common::Point(210, 150)); + _object11.fixPriority(10); + } + } else if (R2_GLOBALS.getFlag(51)) { + setMessage(329, (v == 12) ? 10 : v); + } else { + setMessage(327, (v < 15) ? 1 : v); + } + break; + } + case 21: + _sceneMode = 129; + + _object1.postInit(); + _object1.setup(327, 1, 1); + _object1.setPosition(Common::Point(170, 80)); + _object1.fixPriority(10); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 22: + _sceneMode = 129; + + _object1.postInit(); + _object1.setup(327, 2, 1); + _object1.setPosition(Common::Point(160, 80)); + _object1.fixPriority(10); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 24: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _field416 = 37; + setMessage(128, _field416); + break; + case 25: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _field416 = 68; + setMessage(128, _field416); + break; + case 26: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _field416 = 105; + setMessage(128, _field416); + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _field416 = 105; + setMessage(128, _field416); + break; + } + break; + case 10: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + + if ((_field412 >= 17) && (_field412 <= 20)) { + _icon5.setIcon(8); + consoleAction(4); + } else { + consoleAction(7); + } + + _icon6.setIcon(7); + break; + case 11: + R2_GLOBALS.setFlag(45); + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 12: + R2_GLOBALS.setFlag(57); + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 14: + if (_soundCount) + --_soundCount; + + if (!_soundCount || (R2_GLOBALS._speechSubtitles == 2)) { + _soundIndex = 0; + R2_GLOBALS._playStream.stop(); + } else { + _sceneMode = 15; + R2_GLOBALS._playStream.play(_soundQueue[_soundIndex], this); + } + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene325::removeText() { + _text1.remove(); + _soundCount = 0; + _soundIndex = 0; + R2_GLOBALS._playStream.stop(); +} + +void Scene325::consoleAction(int id) { + _icon1.setIcon(0); + _icon2.setIcon(0); + _icon3.setIcon(0); + _icon4.setIcon(0); + + if (id == 7) + _icon5.setIcon(9); + else if ((_field412 != 3) && ((_field412 < 17) || (_field412 > 26))) + _icon5.setIcon(8); + + switch (id - 1) { + case 0: + _icon1.setIcon(10); + _icon2.setIcon(11); + break; + case 1: + _icon1.setIcon(23); + _icon2.setIcon(24); + _icon3.setIcon(25); + _icon4.setIcon(26); + case 2: + case 16: + case 17: + case 18: + case 19: + case 20: + case 21: + R2_GLOBALS._player.disableControl(); + consoleAction(7); + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + // TODO: Finish + break; + case 3: + _icon1.setIcon(5); + _icon2.setIcon(6); + _icon3.setIcon(R2_GLOBALS.getFlag(50) ? 16 : 15); + break; + case 4: + case 5: + _field418 = id; + _icon1.setIcon(17); + _icon2.setIcon(18); + _icon3.setIcon(19); + break; + case 7: + consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7); + break; + case 8: + R2_GLOBALS._sceneManager.changeScene(300); + case 9: + case 10: + _iconFontNumber = (id - 1) == 9 ? 50 : 52; + _text1.remove(); + _icon6.setIcon(7); + break; + case 11: + if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 13; + _stripManager.start(403, this); + } else { + R2_GLOBALS._player.disableControl(); + _text1.remove(); + + _icon4.setPosition(Common::Point(80, 62)); + _icon4._sceneRegionId = 5; + _icon4.hideIcon(); + + _object12.remove(); + _object13.remove(); + _object10.remove(); + _object1.remove(); + _object2.remove(); + _object3.remove(); + _object4.remove(); + _object5.remove(); + _object6.remove(); + _object7.remove(); + _object8.remove(); + _object9.remove(); + _object11.remove(); + + _palette.loadPalette(160); + _sceneMode = 11; + + BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + } + break; + case 12: + _icon4.setIcon(14); + _icon4._object2.hide(); + + switch (_field412) { + case 17: + case 18: + case 19: + case 20: + if (_field420) { + R2_GLOBALS._player.disableControl(); + _field41A = 1296; + _field41E = 1; + } + break; + default: + setMessage(128, --_field416); + break; + } + return; + case 13: + _icon4.setIcon(14); + _icon4._object2.hide(); + + switch (_field412) { + case 17: + case 18: + case 19: + case 20: + if (_field420 < 1620) { + R2_GLOBALS._player.disableControl(); + _field41A = 1296; + _field41E = -1; + } + break; + } + return; + case 14: + if (R2_GLOBALS.getFlag(55)) { + SceneItem::display2(329, 17); + } else { + R2_GLOBALS.setFlag(50); + consoleAction(4); + } + id = 4; + break; + case 15: + R2_GLOBALS.clearFlag(50); + consoleAction(4); + id = 4; + break; + case 22: + case 23: + case 24: + case 25: + R2_GLOBALS._player.disableControl(); + consoleAction(2); + _field412 = id; + + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon4.hideIcon(); + + _icon5.setIcon(13); + _icon4.setPosition(Common::Point(52, 107)); + _icon4._sceneRegionId = 9; + _icon4.setIcon(14); + _icon4._object2.hide(); + + _icon6.setIcon(12); + _sceneMode = 10; + _palette.loadPalette(161); + + BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + break; + case 6: + default: + _icon1.setIcon(1); + _icon2.setIcon(2); + _icon3.setIcon(3); + int idList[3] = { 4, 22, 21 }; + _icon4.setIcon(idList[R2_GLOBALS._player._characterIndex - 1]); + break; + } + + if (id != 8) + _field412 = id; +} + +void Scene325::process(Event &event) { + SceneExt::process(event); + + if (R2_GLOBALS._player._uiEnabled) { + _icon1.process(event); + _icon2.process(event); + _icon3.process(event); + _icon4.process(event); + _icon5.process(event); + _icon6.process(event); + } +} + +void Scene325::dispatch() { + if (_field41A) { + switch (_field41A) { + case 13: + _field41C = 1; + break; + case 1296: + R2_GLOBALS._sound3.play(87); + _field41C = 1; + break; + case 33: + case 1283: + _field41C = 2; + break; + case 63: + case 1263: + _field41C = 3; + break; + case 103: + case 1233: + _field41C = 4; + break; + case 153: + case 1193: + _field41C = 5; + break; + case 213: + case 1143: + _field41C = 6; + break; + case 283: + case 1083: + _field41C = 7; + break; + case 1013: + _field41C = 8; + break; + default: + break; + } + + _field41A -= _field41C; + int yp = _field41E * _field41C + _object10._position.y; + bool flag = false; + + if (yp >= 30) { + yp -= 12; + --_field420; + flag = true; + } + if (yp <= 10) { + yp += 12; + ++_field420; + flag = true; + } + _object3.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR) + 22)); + + for (int idx = 0; idx < 4; ++idx) + _objList[idx].remove(); + + if (flag) { + int v = _field420 - 758; + _object10.setFrame((v++ <= 0) ? 1 : v); + _object1.setFrame((v++ <= 0) ? 1 : v); + _object2.setFrame((v++ <= 0) ? 1 : v); + _object3.setFrame((v++ <= 0) ? 1 : v); + _object4.setFrame((v++ <= 0) ? 1 : v); + _object5.setFrame((v++ <= 0) ? 1 : v); + _object6.setFrame((v++ <= 0) ? 1 : v); + _object7.setFrame((v++ <= 0) ? 1 : v); + _object8.setFrame((v++ <= 0) ? 1 : v); + _object9.setFrame((v++ <= 0) ? 1 : v); + _object11.setFrame((v++ <= 0) ? 1 : v); + } + + _object10.setPosition(Common::Point(210, yp)); + yp += 12; + _object1.setPosition(Common::Point(210, yp)); + yp += 12; + _object2.setPosition(Common::Point(210, yp)); + yp += 12; + _object3.setPosition(Common::Point(210, yp)); + yp += 12; + _object4.setPosition(Common::Point(210, yp)); + yp += 12; + _object5.setPosition(Common::Point(210, yp)); + yp += 12; + _object6.setPosition(Common::Point(210, yp)); + yp += 12; + _object7.setPosition(Common::Point(210, yp)); + yp += 12; + _object8.setPosition(Common::Point(210, yp)); + yp += 12; + _object9.setPosition(Common::Point(210, yp)); + yp += 12; + _object11.setPosition(Common::Point(210, yp)); + + if (!_field41A) { + R2_GLOBALS._sound3.stop(); + _field41C = 0; + + if (_field420 == 756) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_USE); + _sceneMode = 12; + _stripManager.start(212, this); + } else { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + } + } + + SceneExt::dispatch(); +} + +void Scene325::setMessage(int resNum, int lineNum) { + Common::String msg = g_resourceManager->getMessage(resNum, lineNum); + + if (!msg.empty()) { + Common::String msgText = parseMessage(msg); + + _text1._fontNumber = _iconFontNumber; + _text1._color1 = 92; + _text1._color2 = 0; + _text1._width = 221; + _text1.fixPriority(20); + _text1.setup(msgText); + _text1.setPosition(Common::Point(49, 19)); + + R2_GLOBALS._sceneObjects->draw(); + + if ((_soundCount != 0) && (R2_GLOBALS._speechSubtitles != 2)) { + _sceneMode = 15; + R2_GLOBALS._playStream.play(_soundQueue[_soundIndex++], this); + } + } else { + _field412 = 13; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.hide(); + + _icon4.setPosition(Common::Point(80, 62)); + _icon4._sceneRegionId = 5; + _icon4.hideIcon(); + + _palette.loadPalette(160); + _sceneMode = 11; + BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + } +} + +/** + * Parses a message to be displayed on the console to see whether there are any sounds to be played. + */ +Common::String Scene325::parseMessage(const Common::String &msg) { + _soundIndex = 0; + _soundCount = 0; + + const char *msgP = msg.c_str(); + while (*msgP == '!') { + // Get the sound number + _soundQueue[_soundCount++] = atoi(++msgP); + + while (!((*msgP == '\0') || (*msgP < '0') || (*msgP > '9'))) + ++msgP; + } + + return Common::String(msgP); +} +/*-------------------------------------------------------------------------- + * Scene 400 - Science Lab + * + *--------------------------------------------------------------------------*/ + +bool Scene400::Terminal::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 402; + scene->setAction(&scene->_sequenceManager1, scene, 402, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return NamedHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene400::Door::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 401; + scene->setAction(&scene->_sequenceManager1, scene, 401, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene400::Reader::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 405; + scene->setAction(&scene->_sequenceManager1, scene, 405, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene400::SensorProbe::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 404; + scene->setAction(&scene->_sequenceManager1, scene, 404, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene400::AttractorUnit::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 406; + scene->setAction(&scene->_sequenceManager1, scene, 406, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene400::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(400); + _sound1.play(20); + + _door.postInit(); + _door.setVisage(100); + _door.setPosition(Common::Point(123, 84)); + _door.setDetails(400, 24, -1, 26, 1, (SceneItem *)NULL); + + _consoleDisplay.postInit(); + _consoleDisplay.setup(400, 4, 1); + _consoleDisplay.setPosition(Common::Point(236, 92)); + _consoleDisplay.fixPriority(120); + _consoleDisplay.animate(ANIM_MODE_2, NULL); + _consoleDisplay._numFrames = 5; + + _testerDisplay.postInit(); + _testerDisplay.setup(400, 2, 1); + _testerDisplay.setPosition(Common::Point(198, 83)); + _testerDisplay.animate(ANIM_MODE_2, NULL); + _testerDisplay._numFrames = 20; + + if (R2_INVENTORY.getObjectScene(R2_READER) == 400) { + _reader.postInit(); + _reader.setup(400, 5, 2); + _reader.setPosition(Common::Point(301, 95)); + _reader.setDetails(400, 54, -1, 56, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(R2_SENSOR_PROBE) == 400) { + _sensorProbe.postInit(); + _sensorProbe.setup(400, 5, 1); + _sensorProbe.setPosition(Common::Point(251, 104)); + _sensorProbe.fixPriority(121); + _sensorProbe.setDetails(400, 57, -1, 59, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_UNIT) == 400) { + _attractorUnit.postInit(); + _attractorUnit.setup(400, 5, 3); + _attractorUnit.setPosition(Common::Point(265, 129)); + _attractorUnit.setDetails(400, 60, -1, 62, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _equipment1.setDetails(11, 400, 3, -1, -1); + _equipment2.setDetails(24, 400, 3, -1, -1); + _equipment3.setDetails(25, 400, 3, -1, -1); + _equipment4.setDetails(26, 400, 3, -1, -1); + _equipment5.setDetails(28, 400, 3, -1, -1); + _equipment6.setDetails(29, 400, 3, -1, -1); + _desk.setDetails(12, 400, 6, -1, -1); + _desk2.setDetails(27, 400, 6, -1, -1); + _terminal.setDetails(13, 400, 6, -1, 11); + _duct.setDetails(14, 400, 12, -1, -1); + _console.setDetails(15, 400, 15, -1, 17); + _equalizer.setDetails(Rect(284, 99, 308, 108), 400, 36, -1, 38, 1, NULL); + _transducer.setDetails(Rect(295, 67, 314, 79), 400, 39, -1, 41, 1, NULL); + _optimizer.setDetails(Rect(308, 106, 315, 113), 400, 42, -1, 44, 1, NULL); + _soundModule.setDetails(Rect(291, 118, 315, 131), 400, 45, -1, 47, 1, NULL); + _tester.setDetails(Rect(179, 62, 217, 92), 400, 30, -1, 32, 1, NULL); + _helmet.setDetails(Rect(181, 53, 197, 65), 400, 48, -1, 50, 1, NULL); + _nullifier.setDetails(Rect(201, 56, 212, 65), 400, 51, -1, 50, 1, NULL); + _shelves.setDetails(16, 400, 18, -1, 20); + _cabinet.setDetails(17, 400, 21, -1, -1); + _doorDisplay.setDetails(Rect(161, 43, 166, 52), 400, 27, -1, -1, 1, NULL); + _lights.setDetails(Rect(113, 3, 168, 14), 400, 33, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 400, 0, 1, -1, 1, NULL); + + _sceneMode = 400; + switch (R2_GLOBALS._sceneManager._previousScene) { + case 125: + setAction(&_sequenceManager1, this, 403, &R2_GLOBALS._player, NULL); + break; + case 200: + setAction(&_sequenceManager1, this, 400, &R2_GLOBALS._player, &_door, NULL); + break; + default: + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(180, 100)); + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene400::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene400::signal() { + switch (_sceneMode) { + case 400: + case 403: + R2_GLOBALS._player.enableControl(); + break; + case 401: + R2_GLOBALS._sceneManager.changeScene(200); + break; + case 402: + R2_GLOBALS._sceneManager.changeScene(125); + break; + case 404: + // Getting the sensor probe + R2_INVENTORY.setObjectScene(R2_SENSOR_PROBE, 1); + _sensorProbe.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 405: + // Getting the reader + R2_INVENTORY.setObjectScene(R2_READER, 1); + _reader.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 406: + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 1); + _attractorUnit.remove(); + R2_GLOBALS._player.enableControl(); + break; + default: + break; + } +} + +void Scene400::dispatch() { + SceneExt::dispatch(); + + switch (R2_GLOBALS._player.getRegionIndex() - 15) { + case 0: + case 11: + case 12: + R2_GLOBALS._player._shade = 2; + break; + case 9: + R2_GLOBALS._player._shade = 0; + break; + case 10: + R2_GLOBALS._player._shade = 1; + break; + case 13: + R2_GLOBALS._player._shade = 3; + break; + case 14: + R2_GLOBALS._player._shade = 4; + break; + default: + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 500 - Lander Bay 2 Storage + * + *--------------------------------------------------------------------------*/ + +bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(26)) { + scene->_stripNumber = 1104; + scene->_sceneMode = 524; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 510; + scene->setAction(&scene->_sequenceManager1, scene, 510, &R2_GLOBALS._player, NULL); + } + return true; + } else { + return SceneHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene500::Object2::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) { + scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1101 : 1103; + } else { + scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1102 : 1105; + } + + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Object3::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(500, R2_GLOBALS.getFlag(28) ? 28 : _strip + 25); + return true; + + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if ((_strip != 3) && (_strip != 7)) + SceneItem::display2(500, _strip); + else if (R2_GLOBALS.getFlag(26)) { + R2_GLOBALS._player.disableControl(); + scene->_stripNumber = 1103; + scene->_sceneMode = 524; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + } else if (!R2_GLOBALS.getFlag(28)) + SceneItem::display2(500, 41); + else if (!R2_GLOBALS.getFlag(40)) + SceneItem::display2(500, 40); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 512; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_object3, NULL); + R2_GLOBALS.setFlag(26); + } + } else { + SceneItem::display2(500, 42); + } + return true; + + case R2_REBREATHER_TANK: + if (!R2_GLOBALS.getFlag(25)) + SceneItem::display2(500, 10); + else if (_strip != 3) + SceneItem::display2(500, _strip + 25); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 515; + scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_object3, NULL); + R2_GLOBALS.setFlag(28); + } + return true; + + case R2_RESERVE_REBREATHER_TANK: + SceneItem::display2(500, 53); + return true; + + default: + if (action < R2_LAST_INVENT) { + SceneItem::display2(500, action); + return true; + } else { + return SceneActor::startAction(action, event); + } + } +} + +bool Scene500::Doorway::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(26)) { + scene->_stripNumber = 1104; + scene->_sceneMode = 524; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 500; + scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, NULL); + } + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::OxygenTanks::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(500, R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) ? 50 : 49); + return true; + + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != R2_QUINN) { + SceneItem::display2(500, 52); + return true; + } else if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 1) && + (R2_GLOBALS._player._characterIndex != R2_SEEKER) && !R2_GLOBALS.getFlag(28)) { + R2_GLOBALS._player.disableControl(); + + if (_position.y == 120) { + scene->_sceneMode = 513; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, + &scene->_tanks1, NULL); + } else { + scene->_sceneMode = 514; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, + &scene->_tanks2, NULL); + } + return true; + } + break; + + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene500::AirLock::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && R2_GLOBALS.getFlag(26)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, + &scene->_object2, &scene->_airLock, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Aerosol::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 503; + scene->setAction(&scene->_sequenceManager1, scene, 503, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::SonicStunner::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Locker1::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(11)) + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 517 : 505; + else + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 516 : 504; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Locker2::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(12)) + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 519 : 507; + else + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 518 : 506; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Object::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) { + return false; + } else { + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene500::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(500); + + Common::fill(&_buffer[0], &_buffer[2710], 0); + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(50); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + + if (R2_GLOBALS.getFlag(25)) { + R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._walkRegions.disableRegion(1); + + _object2.postInit(); + _object2._effect = 1; + _object2.setup(1505, 1, 1); + _object2._moveDiff.x = 5; + _object2.setPosition(Common::Point(42, 151)); + _object2.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); + } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { + _object2.postInit(); + _object2._effect = 1; + _object2.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); + _object2.setPosition(Common::Point(42, 151)); + + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + + _object2.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); + } + } + + if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 500) && R2_GLOBALS.getFlag(27)) { + _tanks1.postInit(); + _tanks1.setup(502, 7, 1); + _tanks1.setPosition(Common::Point(281, 120)); + _tanks1.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); + } else { + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) { + _tanks1.postInit(); + _tanks1.setup(502, 7, 1); + _tanks1.setPosition(Common::Point(281, 120)); + _tanks1.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); + } + + _tanks2.postInit(); + _tanks2.setup(502, 7, 1); + _tanks2.setPosition(Common::Point(286, 121)); + _tanks2.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); + } + + _doorway.postInit(); + _doorway.setup(501, 1, 1); + _doorway.setPosition(Common::Point(132, 85)); + _doorway.setDetails(500, 15, -1, 17, 1, (SceneItem *)NULL); + + _airLock.postInit(); + _airLock.setup(501, 2, 1); + _airLock.setPosition(Common::Point(41, 121)); + + if (!R2_GLOBALS.getFlag(25)) + _airLock.setDetails(500, 6, -1, 10, 1, (SceneItem *)NULL); + else if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 500) || + (R2_GLOBALS._player._characterScene[R2_SEEKER] != 500)) + _airLock.setDetails(500, 6, -1, 40, 1, (SceneItem *)NULL); + else + _airLock.setDetails(500, 6, -1, 9, 1, (SceneItem *)NULL); + + _locker1.postInit(); + _locker1.setup(500, 3, R2_GLOBALS.getFlag(11) ? 6 : 1); + _locker1.setPosition(Common::Point(220, 82)); + _locker1.setDetails(500, 27, -1, -1, 1, (SceneItem *)NULL); + + _locker2.postInit(); + _locker2.setup(500, 4, R2_GLOBALS.getFlag(12) ? 6 : 1); + _locker2.setPosition(Common::Point(291, 98)); + _locker2.fixPriority(121); + _locker2.setDetails(500, 27, -1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 500) { + _aerosol.postInit(); + _aerosol.setup(500, 5, 2); + _aerosol.setPosition(Common::Point(286, 91)); + _aerosol.fixPriority(120); + _aerosol.setDetails(500, 24, 25, 26, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(R2_SONIC_STUNNER) == 500) { + _sonicStunner.postInit(); + _sonicStunner.setup(500, 5, 1); + _sonicStunner.setPosition(Common::Point(214, 76)); + _sonicStunner.setDetails(500, 21, 22, 23, 1, (SceneItem *)NULL); + } + + _object1.postInit(); + _object1._effect = 1; + _object1.setup(502, 1, 1); + _object1.setPosition(Common::Point(258, 99)); + _object1.fixPriority(50); + + _object8.postInit(); + _object8.setPosition(Common::Point(250, 111)); + + if (!R2_GLOBALS.getFlag(35)) { + _object8.setup(501, 3, 1); + } else { + _object8.setup(500, 8, 7); + + _object3.postInit(); + _object3._effect = 1; + _object3.setPosition(Common::Point(247, 52)); + _object3.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + + if (!R2_GLOBALS.getFlag(26)) { + if (R2_GLOBALS.getFlag(28)) + _object3.setup(502, 7, 2); + else + _object3.setup(502, R2_GLOBALS._v566A3 + 2, 7); + } + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + R2_GLOBALS._player._moveDiff.x = 5; + + _controlPanel.setDetails(Rect(175, 62, 191, 80), 500, 31, 32, 33, 1, (SceneItem *)NULL); + _item2.setDetails(Rect(13, 58, 70, 118), 500, 12, -1, -1, 1, (SceneItem *)NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 500, 0, -1, -1, 1, (SceneItem *)NULL); + + if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && (R2_GLOBALS._sceneManager._previousScene == 700)) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 501; + setAction(&_sequenceManager1, this, 501, &R2_GLOBALS._player, &_doorway, NULL); + } else { + if (R2_GLOBALS._player._characterIndex != R2_QUINN) { + R2_GLOBALS._player.setup(1505, 6, 1); + } else { + R2_GLOBALS._player.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 6, 1); + } + + R2_GLOBALS._player.setPosition(Common::Point(123, 135)); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene500::synchronize(Serializer &s) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_stripNumber); +} + +void Scene500::signal() { + switch (_sceneMode) { + case 3: + R2_GLOBALS._player.enableControl(); + break; + case 5: + _sceneMode = 12; + _sound1.play(127); + _object1.animate(ANIM_MODE_6, this); + + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 6: + _sceneMode = 11; + _sound1.play(127); + _object1.animate(ANIM_MODE_5, this); + + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 7: + _sound1.play(126); + _object8.animate(ANIM_MODE_6, this); + + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 500: + R2_GLOBALS._sceneManager.changeScene(700); + break; + case 501: + if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { + _stripNumber = 1100; + _sceneMode = 523; + setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.enableControl(); + } + break; + case 502: + case 520: + R2_INVENTORY.setObjectScene(R2_SONIC_STUNNER, 1); + _sonicStunner.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 503: + R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); + _aerosol.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 504: + case 516: + R2_GLOBALS.setFlag(11); + R2_GLOBALS._player.enableControl(); + break; + case 505: + case 517: + R2_GLOBALS.clearFlag(11); + R2_GLOBALS._player.enableControl(); + break; + case 506: + case 518: + R2_GLOBALS.setFlag(11); + R2_GLOBALS._player.enableControl(); + break; + case 507: + case 519: + R2_GLOBALS.clearFlag(12); + R2_GLOBALS._player.enableControl(); + break; + case 509: + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 510: + R2_GLOBALS._player.enableControl(); + _area1.setDetails(500, 6, 1, Common::Point(160, 120)); + R2_GLOBALS._player.enableControl(); + break; + case 513: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); + _tanks1.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 514: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); + R2_GLOBALS.setFlag(27); + _tanks2.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 515: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0); + R2_GLOBALS.setFlag(28); + R2_GLOBALS._player.enableControl(); + break; + case 521: + case 522: + R2_GLOBALS._sceneManager.changeScene(525); + break; + case 523: + case 524: + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 8; + _stripManager.start(_stripNumber, this); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + + +/*-------------------------------------------------------------------------- + * Scene 525 - Cutscene - Walking in hall + * + *--------------------------------------------------------------------------*/ +void Scene525::postInit(SceneObjectList *OwnerList) { + loadScene(525); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(105); + + _actor1.postInit(); + _actor1._effect = 1; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + setAction(&_sequenceManager, this, 525, &R2_GLOBALS._player, &_actor1, NULL); +} + +void Scene525::signal() { + R2_GLOBALS._sceneManager.changeScene(1525); +} + +/*-------------------------------------------------------------------------- + * Scene 600 - + * + *--------------------------------------------------------------------------*/ +Scene600::Scene600() { + _field412 = 0; + for (int i = 0; i < 256; i++) + _fieldAD2[i] = 0; +} + +void Scene600::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + for (int i = 0; i < 256; i++) + s.syncAsByte(_fieldAD2[i]); +} + +bool Scene600::Item1::startAction(CursorType action, Event &event) { + if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(5)) || (R2_GLOBALS.getFlag(8))) + return SceneHotspot::startAction(action, event); + + SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; +} + +bool Scene600::Item4::startAction(CursorType action, Event &event) { + if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(1))) + return SceneHotspot::startAction(action, event); + + if ((R2_GLOBALS.getFlag(5)) && (!R2_GLOBALS.getFlag(8))) { + SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + } + + if (R2_GLOBALS.getFlag(5)) { + SceneItem::display(600, 30, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + } + + if ((!R2_GLOBALS.getFlag(8)) || (R2_GLOBALS.getFlag(9))) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + + Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; + + scene->_object1.setup2(603, 3, 1, 239, 54, 10, 0); + scene->_actor3.postInit(); + scene->_actor2.postInit(); + + scene->_sceneMode = 612; + setAction(&scene->_sequenceManager1, this, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL); + return true; +} + +void Scene600::Actor4::signal() { + Common::Point pt(36, 177 + R2_GLOBALS._randomSource.getRandomNumber(5)); + NpcMover *mover = new NpcMover(); + addMover(mover, &pt, this); +} + +bool Scene600::Actor4::startAction(CursorType action, Event &event) { + if ((action >= CURSOR_WALK) && (action < R2CURSORS_START)) + // Only action cursors + return SceneActor::startAction(action, event); + + return false; +} + +void Scene600::Actor4::draw() { + warning("TODO: Actor4::draw()"); + SceneActor::draw(); +} + +bool Scene600::Actor5::startAction(CursorType action, Event &event) { + if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) + return false; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; + + if ((R2_INVENTORY.getObjectScene(R2_CLAMP) == 600) && (!R2_GLOBALS.getFlag(6))) { + R2_GLOBALS._player.disableControl(); + scene->_actor6.setDetails(600, 11, -1, -1, 3, (SceneItem *) NULL); + R2_GLOBALS.setFlag(6); + scene->_sceneMode = 609; + scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, &scene->_actor1, NULL); + return true; + } + + if (_frame != 1) + return false; + + if (!R2_GLOBALS.getFlag(6)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 616; + scene->setAction(&scene->_sequenceManager1, scene, 616, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, NULL); + return true; + } + + if ((R2_GLOBALS.getFlag(9)) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600)) + SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 601; + scene->setAction(&scene->_sequenceManager1, scene, 601, &R2_GLOBALS._player, &scene->_actor5, NULL); + } + return true; +} + +bool Scene600::Actor6::startAction(CursorType action, Event &event) { + Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; + + if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) { + switch (action) { + case R2_COM_SCANNER: + if (R2_GLOBALS.getFlag(6)) { + if (R2_GLOBALS.getFlag(8)) { + SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + } else { + R2_GLOBALS._player.disableControl(); + scene->_actor8.postInit(); + scene->_actor8.setDetails(600, 20, -1, -1, 4, &scene->_actor6); + scene->_sceneMode = 607; + scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_actor8, NULL); + return true; + } + } else { + return SceneActor::startAction(action, event); + } + break; + case R2_AEROSOL: + if (R2_GLOBALS.getFlag(5)) { + SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + } else { + R2_GLOBALS._player.disableControl(); + scene->_actor7.postInit(); + scene->_actor7.setDetails(600, 27, -1, -1, 5, &scene->_actor6); + + scene->_actor4.postInit(); + scene->_actor4.setup(601, 3, 1); + scene->_actor4._effect = 3; + scene->_actor4._moveDiff = Common::Point(1, 1); + scene->_actor4._moveRate = 2; + scene->_actor4._numFrames = 3; + scene->_actor4.setDetails(600, 24, 25, 26, 5, &scene->_actor7); + + scene->_sceneMode = 605; + + scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_actor7, &scene->_actor4, &scene->_actor5, NULL); + return true; + } + break; + case R2_CLAMP: + if (R2_GLOBALS.getFlag(5)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 606; + scene->setAction(&scene->_sequenceManager1, scene, 606, &R2_GLOBALS._player, &scene->_actor6, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } + break; + default: + return false; + break; + } + } else if (action != CURSOR_USE) { + if (R2_GLOBALS.getFlag(5)) { + return SceneActor::startAction(action, event); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 610; + scene->setAction(&scene->_sequenceManager1, scene, 610, &scene->_actor1, &R2_GLOBALS._player, NULL); + return true; + } + } else + return SceneActor::startAction(action, event); +} + +bool Scene600::Actor7::startAction(CursorType action, Event &event) { + Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; + + if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) { + return false; + } else if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 614; + scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_actor7, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene600::Actor8::startAction(CursorType action, Event &event) { + Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(9) == 600)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 615; + scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_actor8, NULL); + } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(9) == 600) && (R2_GLOBALS._v565F1[1] == 2) && (!R2_GLOBALS.getFlag(8))){ + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 608; + scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_actor4, NULL); + } else { + return SceneActor::startAction(action, event); + } + + return true; +} + +void Scene600::postInit(SceneObjectList *OwnerList) { + loadScene(600); + SceneExt::postInit(); + R2_GLOBALS.setFlag(39); + R2_GLOBALS._walkRegions.enableRegion(3); + _field412 = 0; + + warning("FIXME: loop to initialize _fieldAD2[]"); + + _actor5.postInit(); + _actor5.setVisage(600); + _actor5.setPosition(Common::Point(29, 147)); + _actor5.fixPriority(10); + _actor5.setDetails(300, 3, -1, -1, 1, (SceneItem *) NULL); + + _actor6.postInit(); + _actor6.setPosition(Common::Point(246, 41)); + + if (R2_INVENTORY.getObjectScene(9) == 600) { + _actor8.postInit(); + _actor8.setup(602, 5, 1); + _actor8.setPosition(Common::Point(246, 41)); + _actor8.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL); + switch (R2_GLOBALS._v565F1[1] - 2) { + case 0: + R2_GLOBALS._sound4.play(45); + break; + case 1: + R2_GLOBALS._sound4.play(4); + break; + case 2: + R2_GLOBALS._sound4.play(5); + break; + case 3: + R2_GLOBALS._sound4.play(6); + break; + default: + break; + } + } + + if (R2_GLOBALS.getFlag(6)) { + _actor6.setup(602, 7, 1); + _actor6.setDetails(600, 11, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor6.setup(600, 2, 1); + _actor6.setDetails(600, 10, -1, -1, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(600, 3, 5); + _actor1.setPosition(Common::Point(223, 51)); + _actor1.fixPriority(200); + } + + if (! R2_GLOBALS.getFlag(9)) + _object1.setup2(603, 1, 1, 244, 50, 10, 0); + + if (R2_GLOBALS.getFlag(5)) { + if (R2_INVENTORY.getObjectScene(12) == 600) { + _actor7.postInit(); + _actor7.setup(602, 2, 2); + _actor7.setPosition(Common::Point(189, 95)); + _actor7.setDetails(600, 27, -1, -1, 1, (SceneItem *) NULL); + } + + if (R2_GLOBALS.getFlag(8)) { + if (R2_GLOBALS.getFlag(9)) { + _actor2.postInit(); + _actor2.setup(603, 2, 1); + _actor2.setPosition(Common::Point(233, 45)); + _actor2.animate(ANIM_MODE_2, NULL);_actor2.fixPriority(11); + } + } else { + _actor4.postInit(); + _actor4.setup(601, 1, 1); + _actor4.setPosition(Common::Point(180, 110)); + _actor4._moveDiff = Common::Point(1, 1); + _actor4._moveRate = 2; + _actor4._numFrames = 3; + _actor4.animate(ANIM_MODE_2, NULL); + _actor4.fixPriority(130); + _actor4._effect = 3; + _actor4.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL); + _actor4.signal(); + } + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _item2.setDetails(12, 600, 17, -1, 19); + _item3.setDetails(11, 600, 14, -1, -1); + + if (R2_GLOBALS.getFlag(9)) { + _item1.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL); + } else { + _item4.setDetails(Rect(173, 15, 315, 45), 600, 21, -1, 23, 1, NULL); + _item1.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL); + } + _item5.setDetails(Rect(0, 0, 320, 200), 600, 0, -1, -1, 1, NULL); + + _sceneMode = 600; + if (R2_GLOBALS._sceneManager._previousScene == 700) { + if (R2_GLOBALS.getFlag(6)) { + setAction(&_sequenceManager1, this, 600, &R2_GLOBALS._player, &_actor5, NULL); + } else if (R2_GLOBALS.getFlag(5)) { + setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_actor5, &_actor6, &_actor1, NULL); + } else { + setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_actor5, &_actor6, &_actor1, NULL); + } + } else if (R2_GLOBALS.getFlag(5)) { + R2_GLOBALS._player.setPosition(Common::Point(50, 140)); + R2_GLOBALS._player.setStrip(3); + _actor6.setFrame(_actor6.getFrameCount()); + signal(); + } else { + _actor5.setFrame(7); + _actor6.setFrame(7); + R2_GLOBALS._player.setPosition(Common::Point(28, 140)); + R2_GLOBALS._player.setStrip(5); + signal(); + } +} + +void Scene600::remove() { + if (R2_INVENTORY.getObjectScene(9) == 600) + R2_GLOBALS._sound4.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene600::signal() { + switch (_sceneMode) { + case 601: + // No break on purpose + case 613: + // No break on purpose + case 616: + R2_GLOBALS._sceneManager.changeScene(700); + break; + case 605: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(9); + R2_GLOBALS._walkRegions.enableRegion(10); + + R2_INVENTORY.setObjectScene(12, 600); + R2_GLOBALS.setFlag(5); + + _actor4._effect = 3; + _actor4.signal(); + break; + case 606: + R2_INVENTORY.setObjectScene(15, 600); + R2_GLOBALS._player.enableControl(); + break; + case 607: + R2_INVENTORY.setObjectScene(9, 600); + R2_GLOBALS._player.enableControl(); + break; + case 608: + R2_GLOBALS.setFlag(8); + _actor4.remove(); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(9); + R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._player.enableControl(); + break; + case 612: + R2_GLOBALS.setFlag(9); + _actor3.remove(); + R2_GLOBALS._sceneItems.remove(&_item4); + _actor2.setDetails(600, 21, -1, 23, 4, &_item4); + _item1.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + case 614: + R2_GLOBALS._player.enableControl(); + _actor7.remove(); + R2_INVENTORY.setObjectScene(12, 1); + R2_GLOBALS._walkRegions.disableRegion(7); + break; + case 615: + _actor8.remove(); + R2_INVENTORY.setObjectScene(9, 1); + R2_GLOBALS._player.enableControl(); + break; + default: + _field412 = 0; + _sceneMode = 0; + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene600::process(Event &event) { + if ((!R2_GLOBALS._player._canWalk) && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) { + if (!_actor5.contains(event.mousePos) || (_actor5._frame <= 1)) { + if (R2_GLOBALS.getFlag(5)) { + _field412 += 10; + } else { + R2_GLOBALS._player.disableControl(); + _sceneMode = 604; + setAction(&_sequenceManager1, this, 604, &_actor1, &R2_GLOBALS._player, NULL); + event.handled = true; + } + } else { + R2_GLOBALS._player.disableControl(); + _sceneMode = 613; + setAction(&_sequenceManager1, this, 613, &R2_GLOBALS._player, &_actor6, NULL); + event.handled = true; + } + } else if ((!R2_GLOBALS.getFlag(6)) && (R2_GLOBALS._player._mover) && (_field412 < 10)){ + _field412 += 10; + } + + Scene::process(event); +} + +void Scene600::dispatch() { + if ((_field412 != 0) && (_sceneMode != 600) && (_sceneMode != 603) && (_sceneMode != 602)) { + if ( ((_actor6._strip == 4) && (_actor6._frame > 1)) + || (_sceneMode == 601) + || ((_sceneMode == 616) && (_actor5._frame > 1)) ) + _field412 = 0; + else { + _field412--; + if (_field412 % 10 == 0) { + _actor1.setAction(&_sequenceManager2, NULL, 611, &_actor1, NULL); + } + if ((_field412 == 0) && (R2_GLOBALS._player._mover)) + _field412 = 10; + } + } + + if (_actor1._frame == 2) + _aSound1.play(40); + + Scene::dispatch(); + if ((_actor4._strip == 3) && (_actor4._frame == 3)) { + _actor1.setStrip(4); + _actor1.setFrame(1); + } +} + +/*-------------------------------------------------------------------------- + * Scene 700 - + * + *--------------------------------------------------------------------------*/ +Scene700::Scene700() { + _rotation = NULL; +} + +void Scene700::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); +} + +bool Scene700::Item11::startAction(CursorType action, Event &event) { + if ((action == CURSOR_USE) && (R2_GLOBALS._player._position.x < 100)) + return false; + + return NamedHotspot::startAction(action, event); +} + +bool Scene700::Item12::startAction(CursorType action, Event &event) { + Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_CABLE_HARNESS: + R2_GLOBALS._player.disableControl(); + scene->_actor5.postInit(); + scene->_actor5.setup(701, 3, 2); + scene->_actor5.setPosition(Common::Point(243, 98)); + scene->_actor5.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL); + scene->_actor5.hide(); + scene->_sceneMode = 20; + break; + case R2_ATTRACTOR_CABLE_HARNESS: + R2_GLOBALS._player.disableControl(); + scene->_actor5.postInit(); + scene->_actor5.setup(701, 2, 8); + scene->_actor5.setPosition(Common::Point(243, 98)); + scene->_actor5.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL); + scene->_actor5.hide(); + scene->_sceneMode = 21; + break; + default: + return NamedHotspot::startAction(action, event); + break; + } + + scene->setAction(&scene->_sequenceManager, this, 707, &R2_GLOBALS._player, &scene->_actor5, NULL); + return true; +} + +bool Scene700::Actor2::startAction(CursorType action, Event &event) { + Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._position.y <= 100) + return false; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 701; + scene->setAction(&scene->_sequenceManager, scene, 701, &R2_GLOBALS._player, this, NULL); + + return true; +} + +bool Scene700::Actor3::startAction(CursorType action, Event &event) { + Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._position.y <= 100) + return false; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 702; + scene->setAction(&scene->_sequenceManager, scene, 702, &R2_GLOBALS._player, this, NULL); + + return true; +} + +bool Scene700::Actor4::startAction(CursorType action, Event &event) { + Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._position.y <= 100) + return false; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 704; + scene->setAction(&scene->_sequenceManager, scene, 704, &R2_GLOBALS._player, this, NULL); + + return true; +} + +bool Scene700::Actor5::startAction(CursorType action, Event &event) { + Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { + case 0: + if ((_strip == 2) && (_frame == 1)) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._position.x <= 100) { + scene->_sceneMode = 710; + scene->setAction(&scene->_sequenceManager, scene, 710, &R2_GLOBALS._player, this, NULL); + } else { + scene->_sceneMode = 709; + scene->setAction(&scene->_sequenceManager, scene, 709, &R2_GLOBALS._player, this, NULL); + } + } else { + return SceneActor::startAction(action, event); + } + break; + case 700: { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + Common::Point pt(_position.x - 12, _position.y + 1); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } + break; + default: + break; + } + break; + case R2_ATTRACTOR_UNIT: + R2_GLOBALS._player.disableControl(); + if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) { + scene->_sceneMode = 706; + scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_actor5, NULL); + } else { + scene->_sceneMode = 15; + Common::Point pt(_position.x - 12, _position.y + 1); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } + break; + default: + return SceneActor::startAction(action, event); + break; + } + + return true; +} + +bool Scene700::Actor6::startAction(CursorType action, Event &event) { + Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || (R2_GLOBALS._player._position.y >= 100)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1; + Common::Point pt(_position.x, 69); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + + return true; +} + +void Scene700::postInit(SceneObjectList *OwnerList) { + if (R2_GLOBALS._sceneManager._previousScene == 900) + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + + loadScene(700); + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + SceneExt::postInit(); + + _rotation = R2_GLOBALS._scenePalette.addRotation(237, 246, -1); + _rotation->setDelay(5); + _rotation->_countdown = 1; + + _actor2.postInit(); + _actor2.setVisage(700); + _actor2.setPosition(Common::Point(21, 128)); + _actor2.fixPriority(10); + _actor2.setDetails(700, 3, -1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3.setup(700, 2, 1); + _actor3.setPosition(Common::Point(217, 120)); + _actor3.fixPriority(10); + _actor3.setDetails(700, 15, -1, -1, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(700, 4, 1); + _actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._v565E3 * 8) / 5), ((R2_GLOBALS._v565E1 + 20 ) / 5) - 12)); + _actor1.fixPriority(10); + _actor1.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL); + + _actor6.postInit(); + _actor6.setup(700, 8, 1); + _actor6.setPosition(Common::Point(85, 53)); + _actor6.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); + + _actor7.postInit(); + _actor7.setup(700, 8, 1); + _actor7.setPosition(Common::Point(164, 53)); + _actor7.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); + + _actor8.postInit(); + _actor8.setup(700, 8, 1); + _actor8.setPosition(Common::Point(243, 53)); + _actor8.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); + + _actor9.postInit(); + _actor9.setup(700, 8, 1); + _actor9.setPosition(Common::Point(324, 53)); + _actor9.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); + + if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) { + _actor5.postInit(); + _actor5.fixPriority(10); + switch (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS)) { + case 0: + switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { + case 0: + _actor5.setup(701, 3, 2); + _actor5.setPosition(Common::Point(243, 98)); + _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); + break; + case 700: + _actor5.setup(701, 3, 1); + _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); + _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); + break; + default: + break; + } + break; + case 700: + switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { + case 0: + if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) + _actor5.setup(701, 2, 1); + else + _actor5.setup(701, 2, 8); + _actor5.setPosition(Common::Point(243, 98)); + _actor5.fixPriority(77); + _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); + break; + case 700: + _actor5.setup(701, 1, 8); + if (R2_GLOBALS._v565E7 == 0) { + _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); + } else { + _actor5.setup(701, 1, 1); + _actor5.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120)); + } + _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); + break; + default: + break; + } + default: + break; + } + } + + _actor4.postInit(); + _actor4.setup(700, 3, 1); + _actor4.setPosition(Common::Point(454, 117)); + _actor4.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL); + + _item12.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL); + _item6.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL); + _item2.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL); + _item3.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL); + _item4.setDetails(Rect(247, 108, 275, 124), 700, 40, -1, 41, 1, NULL); + _item5.setDetails(Rect(300, 105, 321, 124), 700, 40, -1, 41, 1, NULL); + _item7.setDetails(Rect(255, 74, 368, 115), 700, 9, -1, 11, 1, NULL); + _item8.setDetails(Rect(69, 74, 182, 115), 700, 9, -1, 11, 1, NULL); + _item9.setDetails(Rect(370, 58, 475, 103), 700, 18, -1, -1, 1, NULL); + _item10.setDetails(Rect(17, 11, 393, 31), 700, 24, -1, -1, 1, NULL); + _item11.setDetails(Rect(42, 32, 368, 66), 700, 30, -1, 32, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 700, 0, -1, -1, 1, NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(11); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player._moveDiff.x = 2; + R2_GLOBALS._player.disableControl(); + + R2_GLOBALS._sound1.play(34); + + _sceneMode = 700; + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 250: + setAction(&_sequenceManager, this, 700, &R2_GLOBALS._player, &_actor2, NULL); + break; + case 500: + setAction(&_sequenceManager, this, 703, &R2_GLOBALS._player, &_actor3, NULL); + break; + case 600: { + _sceneMode = 4; + _actor7.setFrame(5); + R2_GLOBALS._player.setPosition(Common::Point(164, 74)); + R2_GLOBALS._player.setStrip2(3); + Common::Point pt(164, 69); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 900: + setAction(&_sequenceManager, this, 705, &R2_GLOBALS._player, &_actor4, NULL); + break; + default: + if (R2_GLOBALS.getFlag(41)) + R2_GLOBALS._player.setPosition(Common::Point(107, 67)); + else + R2_GLOBALS._player.setPosition(Common::Point(60, 140)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +void Scene700::remove() { + R2_GLOBALS._sound1.play(10); +// CHECKME: Present in the original... But it crashes badly. +// The instruction was removed as it's not used in other scene coded the same way +// and reversed by dreammaster. A double check is required in order to verify it doesn't hide +// a memory leak +// _rotation->remove(); + SceneExt::remove(); +} + +void Scene700::signal() { + switch (_sceneMode) { + case 1: + _sceneMode = 2; + R2_GLOBALS._player.setStrip(4); + if (R2_GLOBALS._player._position.x != 164) { + SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + R2_GLOBALS._player.enableControl(); + } else { + R2_GLOBALS._sound2.play(19); + _actor7.animate(ANIM_MODE_5, this); + } + break; + case 2: { + _sceneMode = 3; + R2_GLOBALS._player.setStrip2(4); + Common::Point pt(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 5); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + R2_INVENTORY.setObjectScene(5, 600); + R2_INVENTORY.setObjectScene(16, 700); + R2_GLOBALS._player.enableControl(); + break; + case 4: + _sceneMode = 5; + R2_GLOBALS._player.setStrip2(-1); + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + R2_GLOBALS._sound2.play(19); + _actor7.animate(ANIM_MODE_6, this); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS.setFlag(41); + break; + case 10: + _sceneMode = 11; + R2_GLOBALS._player.setup(16, 7, 1); + R2_GLOBALS._player.changeZoom(50); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 11: + _sceneMode = 12; + _actor5.remove(); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 12: + R2_GLOBALS._player.setVisage(11); + R2_GLOBALS._player.changeZoom(100); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + R2_GLOBALS._player._strip = 7; + if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_UNIT) == 0) { + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 1); + R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0); + } else { + R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 1); + } + R2_GLOBALS._player.enableControl(); + break; + case 15: + _sceneMode = 16; + R2_GLOBALS._player.setup(16, 7, 1); + R2_GLOBALS._player.changeZoom(50); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 16: + _sceneMode = 17; + _actor5.setup(701, 1, 8); + _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); + if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._v565E1 + 10) / 5) * 4))) { + _actor5.animate(ANIM_MODE_6, NULL); + Common::Point pt(_actor5._position.x, _actor1._position.y + 120); + NpcMover *mover = new NpcMover(); + _actor5.addMover(mover, &pt, NULL); + R2_GLOBALS._v565E7 = 1; + } + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 17: + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0); + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); + R2_GLOBALS._player.setVisage(11); + R2_GLOBALS._player.changeZoom(100); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + R2_GLOBALS._player._strip = 7; + R2_GLOBALS._player.enableControl(); + break; + case 20: + R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0); + R2_GLOBALS._player.enableControl(); + break; + case 21: + _actor5.fixPriority(77); + if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) + _actor5.animate(ANIM_MODE_6, NULL); + + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); + R2_GLOBALS._player.enableControl(); + break; + case 701: + R2_GLOBALS._sceneManager.changeScene(250); + break; + case 702: + R2_GLOBALS._sceneManager.changeScene(500); + break; + case 704: + R2_GLOBALS._sceneManager.changeScene(900); + break; + case 706: + _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); + _actor5.fixPriority(77); + if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) + _actor5.animate(ANIM_MODE_6, NULL); + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0); + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); + R2_GLOBALS._player.enableControl(); + break; + case 709: + R2_GLOBALS.setFlag(41); + R2_GLOBALS._player.enableControl(); + break; + case 710: + R2_GLOBALS.clearFlag(41); + R2_GLOBALS._player.enableControl(); + break; + case 5: + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 800 - Sick Bay + * + *--------------------------------------------------------------------------*/ + +bool Scene800::Button::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) { + return NamedHotspot::startAction(action, event); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 802; + scene->setAction(&scene->_sequenceManager1, scene, 802, &R2_GLOBALS._player, &scene->_autodocCover, NULL); + return true; + } +} + +bool Scene800::CableJunction::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + if (action != R2_OPTICAL_FIBRE) { + return NamedHotspot::startAction(action, event); + } else { + R2_GLOBALS._player.disableControl(); + scene->_opticalFibre.postInit(); + scene->_sceneMode = 803; + + if (R2_INVENTORY.getObjectScene(R2_READER) == 800) + scene->setAction(&scene->_sequenceManager1, scene, 813, &R2_GLOBALS._player, &scene->_opticalFibre, &scene->_reader, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 803, &R2_GLOBALS._player, &scene->_opticalFibre, NULL); + + return true; + } +} + +bool Scene800::DeviceSlot::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_INVENTORY.getObjectScene(R2_READER) != 800) + break; + + R2_GLOBALS._player.disableControl(); + scene->_reader.postInit(); + + if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) + scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player, &scene->_reader, NULL); + return true; + default: + break; + } + + return NamedHotspot::startAction(action, event); +} + +/*--------------------------------------------------------------------------*/ + +bool Scene800::Door::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 801; + scene->setAction(&scene->_sequenceManager1, scene, 801, &R2_GLOBALS._player, &scene->_door, NULL); + return true; + default: + return SceneActor::startAction(action, event); + } +} + +bool Scene800::Tray::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (!R2_GLOBALS.getFlag(10)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 806; + scene->setAction(&scene->_sequenceManager1, scene, 806, &R2_GLOBALS._player, &scene->_tray, NULL); + } else if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 825) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 808; + scene->setAction(&scene->_sequenceManager1, scene, 808, &R2_GLOBALS._player, &scene->_tray, NULL); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 807; + scene->setAction(&scene->_sequenceManager1, scene, 807, &R2_GLOBALS._player, &scene->_tray, NULL); + } + return true; + default: + return SceneActor::startAction(action, event); + } +} + +bool Scene800::ComScanner::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (scene->_cabinet._frame == 1) + return false; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 811; + scene->setAction(&scene->_sequenceManager1, scene, 811, &R2_GLOBALS._player, &scene->_comScanner, NULL); + return true; + case CURSOR_TALK: + SceneItem::display2(800, 35); + return true; + default: + return SceneActor::startAction(action, event); + } +} + +bool Scene800::Cabinet::startAction(CursorType action, Event &event) { + Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + + if (scene->_cabinet._frame == 1) { + scene->_sceneMode = 810; + scene->setAction(&scene->_sequenceManager1, scene, 810, &R2_GLOBALS._player, &scene->_cabinet, NULL); + R2_GLOBALS.setFlag(56); + } else { + scene->_sceneMode = 812; + scene->setAction(&scene->_sequenceManager1, scene, 812, &R2_GLOBALS._player, &scene->_cabinet, NULL); + R2_GLOBALS.clearFlag(56); + } + return true; + default: + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene800::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(800); + + _door.postInit(); + _door.setVisage(800); + _door.setPosition(Common::Point(286, 108)); + _door.fixPriority(50); + _door.setDetails(800, 3, -1, -1, 1, (SceneItem *)NULL); + + _autodocCover.postInit(); + _autodocCover.setup(800, 2, 1); + _autodocCover.setPosition(Common::Point(119, 161)); + _autodocCover.setDetails(800, 6, 7, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) { + _opticalFibre.postInit(); + if (R2_INVENTORY.getObjectScene(R2_READER) == 800) + _opticalFibre.setup(800, 4, 1); + else + _opticalFibre.setup(800, 7, 2); + + _opticalFibre.setPosition(Common::Point(220, 124)); + _opticalFibre.fixPriority(140); + } + + if (R2_INVENTORY.getObjectScene(R2_READER) == 800) { + _reader.postInit(); + + if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) { + _opticalFibre.setup(800, 4, 1); + _reader.hide(); + } else { + _reader.setup(800, 7, 1); + } + + _reader.setPosition(Common::Point(230, 120)); + _reader.fixPriority(140); + } + + _cabinet.postInit(); + _cabinet.setup(801, 1, R2_GLOBALS.getFlag(56) ? 6 : 1); + _cabinet.setPosition(Common::Point(169, 79)); + _cabinet.setDetails(800, 41, -1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 800) { + _comScanner.postInit(); + _comScanner.setup(801, 2, 1); + _comScanner.setPosition(Common::Point(174, 73)); + _comScanner.setDetails(800, 34, 35, -1, 1, (SceneItem *)NULL); + } + + _tray.postInit(); + _tray.setup(800, R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 825 ? 6 : 5, 1); + if (R2_GLOBALS.getFlag(10)) + _tray.setFrame(5); + _tray.setPosition(Common::Point(203, 144)); + _tray.setDetails(800, 12, -1, 14, 1, (SceneItem *)NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _dataConduits.setDetails(13, 800, 21, -1, -1); + _cableJunction.setDetails(Rect(206, 111, 223, 125), 800, 24, -1, -1, 1, NULL); + _deviceSlot.setDetails(Rect(220, 108, 239, 122), 800, 27, -1, -1, 1, NULL); + _diskSlot.setDetails(Rect(209, 124, 226, 133), 800, 9, -1, 11, 1, NULL); + + if (R2_INVENTORY.getObjectScene(R2_READER) == 800) + _deviceSlot._lookLineNum = 33; + + _button.setDetails(Rect(189, 112, 204, 124), 800, 30, -1, -1, 1, NULL); + _couch.setDetails(11, 800, 15, -1, 17); + _autoDoc.setDetails(Rect(152, 92, 247, 151), 800, 6, 7, -1, 1, NULL); + _medicalDatabase.setDetails(12, 800, 18, -1, -1); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 800, 0, -1, -1, 1, NULL); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 825: + _sceneMode = 800; + setAction(&_sequenceManager1, this, 805, &R2_GLOBALS._player, &_autodocCover, NULL); + break; + case 850: + _sceneMode = 800; + setAction(&_sequenceManager1, this, 800, &R2_GLOBALS._player, &_door, NULL); + break; + default: + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(277, 132)); + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene800::signal() { + switch (_sceneMode) { + case 801: + R2_GLOBALS._sceneManager.changeScene(850); + break; + case 802: + R2_GLOBALS._sceneManager.changeScene(825); + break; + case 803: + R2_GLOBALS._player.enableControl(); + R2_INVENTORY.setObjectScene(R2_OPTICAL_FIBRE, 800); + break; + case 804: + R2_GLOBALS._player.enableControl(); + _deviceSlot._lookLineNum = 33; + R2_INVENTORY.setObjectScene(R2_READER, 800); + break; + case 806: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS.setFlag(10); + break; + case 807: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS.clearFlag(10); + break; + case 808: + R2_GLOBALS._player.enableControl(); + R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 1); + break; + case 809: + R2_GLOBALS._player.enableControl(); + R2_INVENTORY.setObjectScene(R2_READER, 1); + break; + case 811: + R2_GLOBALS._player.enableControl(); + _comScanner.remove(); + R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 1); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 825 - Autodoc + * + *--------------------------------------------------------------------------*/ + +Scene825::Button::Button(): SceneObject() { + _buttonId = 0; + _v2 = 0; + _buttonDown = false; +} + +void Scene825::Button::synchronize(Serializer &s) { + SceneObject::synchronize(s); + s.syncAsSint16LE(_buttonId); + s.syncAsSint16LE(_v2); + s.syncAsSint16LE(_buttonDown); +} + +void Scene825::Button::process(Event &event) { + Scene825 *scene = (Scene825 *)R2_GLOBALS._sceneManager._scene; + + if (!event.handled) { + if ((event.eventType == EVENT_BUTTON_DOWN) && _bounds.contains(event.mousePos) && !_buttonDown) { + scene->_sound1.play(14); + setFrame(2); + _buttonDown = true; + event.handled = true; + } + + if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { + setFrame(1); + _buttonDown = false; + event.handled = true; + + scene->doButtonPress(_buttonId); + } + } +} + +bool Scene825::Button::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) + return false; + else + return SceneObject::startAction(action, event); +} + +void Scene825::Button::setButton(int buttonId) { + SceneObject::postInit(); + _v2 = buttonId; + _buttonDown = 0; + _sceneText._color1 = 92; + _sceneText._color2 = 0; + _sceneText._width = 200; + _sceneText.fixPriority(20); + _sceneText._fontNumber = 50; + + switch (buttonId) { + case 1: + _sceneText.setPosition(Common::Point(95, 58)); + break; + case 2: + _sceneText.setPosition(Common::Point(98, 75)); + break; + case 3: + _sceneText.setPosition(Common::Point(102, 95)); + break; + case 4: + _sceneText.setPosition(Common::Point(180, 58)); + _sceneText._textMode = ALIGN_RIGHT; + break; + case 5: + _sceneText.setPosition(Common::Point(177, 75)); + _sceneText._textMode = ALIGN_RIGHT; + break; + case 6: + _sceneText.setPosition(Common::Point(175, 95)); + _sceneText._textMode = ALIGN_RIGHT; + break; + default: + break; + } + + setDetails(825, 6, 7, -1, 2, (SceneItem *)NULL); +} + +void Scene825::Button::setText(int textId) { + Scene825 *scene = (Scene825 *)R2_GLOBALS._sceneManager._scene; + + _buttonId = textId; + _lookLineNum = textId; + + _sceneText.remove(); + if (_buttonId != 0) + _sceneText.setup(scene->_autodocItems[textId - 1]); +} + +/*--------------------------------------------------------------------------*/ + +Scene825::Scene825(): SceneExt() { + _menuId = _frame1 = _frame2 = 0; + + // Setup Autodoc items list + _autodocItems[0] = MAIN_MENU; + _autodocItems[1] = DIAGNOSIS; + _autodocItems[2] = ADVANCED_PROCEDURES; + _autodocItems[3] = VITAL_SIGNS; + _autodocItems[4] = OPEN_DOOR; + _autodocItems[5] = TREATMENTS; + _autodocItems[6] = NO_MALADY_DETECTED; + _autodocItems[7] = NO_TREATMENT_REQUIRED; + _autodocItems[8] = ACCESS_CODE_REQUIRED; + _autodocItems[9] = INVALID_ACCESS_CODE; + _autodocItems[10] = FOREIGN_OBJECT_EXTRACTED; +} + +void Scene825::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(825); + R2_GLOBALS._player._uiEnabled = false; + BF_GLOBALS._interfaceY = 200; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player._effect = 0; + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _item2.setDetails(1, 825, 3, 4, 5); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 825, 0, -1, -1, 1, NULL); + + _sceneMode = 10; + signal(); +} + +void Scene825::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_menuId); + s.syncAsSint16LE(_frame1); + s.syncAsSint16LE(_frame2); +} + +void Scene825::remove() { + SceneExt::remove(); + R2_GLOBALS._player._uiEnabled = true; +} + +void Scene825::signal() { + switch (_sceneMode) { + case 10: + _button1.setButton(1); + _button1.setup(825, 1, 1); + _button1.setPosition(Common::Point(71, 71)); + _button2.setButton(2); + _button2.setup(825, 3, 1); + _button2.setPosition(Common::Point(74, 90)); + _button3.setButton(3); + _button3.setup(825, 5, 1); + _button3.setPosition(Common::Point(78, 109)); + _button4.setButton(4); + _button4.setup(825, 2, 1); + _button4.setPosition(Common::Point(248, 71)); + _button5.setButton(5); + _button5.setup(825, 4, 1); + _button5.setPosition(Common::Point(245, 90)); + _button6.setButton(6); + _button6.setup(825, 6, 1); + _button6.setPosition(Common::Point(241, 109)); + + doButtonPress(1); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + case 825: + _object5.remove(); + _sceneText._color1 = 92; + _sceneText._color2 = 0; + _sceneText._width = 200; + _sceneText.fixPriority(20); + _sceneText._fontNumber = 50; + _sceneText.setPosition(Common::Point(120, 75)); + _sceneText.setup(NO_MALADY_DETECTED); + _sceneMode = 826; + setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); + break; + case 826: + _sceneText.remove(); + doButtonPress(1); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + case 827: + _object5.remove(); + R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 825); + _sceneText.setPosition(Common::Point(108, 75)); + _sceneText.setup(FOREIGN_OBJECT_EXTRACTED); + _sceneMode = 826; + setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene825::process(Event &event) { + SceneExt::process(event); + + if (R2_GLOBALS._player._uiEnabled) { + _button1.process(event); + _button2.process(event); + _button3.process(event); + _button4.process(event); + _button5.process(event); + _button6.process(event); + } +} + +void Scene825::dispatch() { + if (R2_GLOBALS._sceneObjects->contains(&_object4) && + ((_object4._frame == 1) || (_object4._frame == 3)) && + (_object4._frame != _frame1)) { + _sound2.play(25); + } + + if (R2_GLOBALS._sceneObjects->contains(&_object1) && + (_object1._frame == 3) && (_object1._frame != _frame2)) { + _sound3.play(26); + } + + _frame1 = _object4._frame; + _frame2 = _object1._frame; + + Scene::dispatch(); +} + +void Scene825::doButtonPress(int buttonId) { + if ((_menuId != 4) || (buttonId == 5)) { + _button1.setText(0); + _button2.setText(0); + _button3.setText(0); + _button4.setText(0); + _button5.setText(0); + _button6.setText(0); + + switch (buttonId) { + case 2: + R2_GLOBALS._player.disableControl(); + _object5.postInit(); + _sceneMode = 825; + setAction(&_sequenceManager1, this, 825, &R2_GLOBALS._player, &_object5, NULL); + break; + case 3: + R2_GLOBALS._player.disableControl(); + _sceneText._color1 = 92; + _sceneText._color2 = 0; + _sceneText._width = 200; + _sceneText.fixPriority(20); + _sceneText._fontNumber = 50; + _sceneText.setPosition(Common::Point(115, 75)); + + if (R2_GLOBALS.getFlag(4)) { + if ((R2_INVENTORY.getObjectScene(R2_READER) != 800) || + (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) != 800)) { + _sceneText.setPosition(Common::Point(116, 75)); + _sceneText.setup(ACCESS_CODE_REQUIRED); + } else if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != 800) { + _sceneText.setPosition(Common::Point(115, 75)); + _sceneText.setup(NO_TREATMENT_REQUIRED); + } else { + _button6._buttonId = 5; + + _object5.postInit(); + setAction(&_sequenceManager1, this, 827, &_object5, NULL); + } + } else { + R2_GLOBALS.setFlag(2); + + if ((R2_INVENTORY.getObjectScene(R2_READER) != 800) || + (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) != 800)) { + _sceneText.setPosition(Common::Point(116, 75)); + _sceneText.setup(ACCESS_CODE_REQUIRED); + } else { + _sceneText.setPosition(Common::Point(119, 75)); + _sceneText.setup(INVALID_ACCESS_CODE); + } + } + + if (_sceneMode != 827) { + _sceneMode = 826; + setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); + } + break; + case 4: + _sound4.play(27); + _button6._buttonId = 5; + + _object1.postInit(); + _object1.setup(826, 7, 1); + _object1.setPosition(Common::Point(112, 67)); + _object1._numFrames = 1; + _object1.animate(ANIM_MODE_2); + + _object2.postInit(); + _object2.setup(826, 5, 1); + _object2.setPosition(Common::Point(158, 67)); + _object2._numFrames = 5; + _object2.animate(ANIM_MODE_2); + + _object3.postInit(); + _object3.setup(826, 6, 1); + _object3.setPosition(Common::Point(206, 67)); + _object3._numFrames = 1; + _object3.animate(ANIM_MODE_2); + + _object4.postInit(); + _object4.setup(826, 8, 1); + _object4.setPosition(Common::Point(158, 84)); + _object4._numFrames = 1; + _object4.animate(ANIM_MODE_2); + + _object5.postInit(); + _object5.setup(826, 4, 1); + _object5.setPosition(Common::Point(161, 110)); + break; + case 5: + R2_GLOBALS._player.disableControl(); + if (_menuId == 4) { + _menuId = 0; + + _object1.remove(); + _object2.remove(); + _object3.remove(); + _object4.remove(); + _object5.remove(); + + _sound2.stop(); + _sound3.stop(); + _sound4.stop(); + + doButtonPress(1); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } else { + R2_GLOBALS._sceneManager.changeScene(800); + } + break; + case 6: + R2_GLOBALS._player.disableControl(); + _sceneText._color1 = 92; + _sceneText._color2 = 0; + _sceneText._width = 200; + _sceneText.fixPriority(20); + _sceneText._fontNumber = 50; + _sceneText.setPosition(Common::Point(115, 75)); + _sceneText.setup(NO_TREATMENT_REQUIRED); + + _sceneMode = 826; + setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); + break; + default: + _button1.setText(2); + _button2.setText(3); + _button3.setText(4); + _button4.setText(6); + _button6.setText(5); + break; + } + + _menuId = buttonId; + } +} + +/*-------------------------------------------------------------------------- + * Scene 850 - Deck #5 - By Lift + * + *--------------------------------------------------------------------------*/ + +bool Scene850::Indicator::startAction(CursorType action, Event &event) { + Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) != 850)) + return NamedHotspot::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 851; + scene->setAction(&scene->_sequenceManager1, scene, 851, &R2_GLOBALS._player, &scene->_fibre, NULL); + return true; + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene850::LiftDoor::startAction(CursorType action, Event &event) { + Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 202; + scene->setAction(&scene->_sequenceManager1, scene, 202, &R2_GLOBALS._player, this, NULL); + return true; + } +} + +bool Scene850::SickBayDoor::startAction(CursorType action, Event &event) { + Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 204; + scene->setAction(&scene->_sequenceManager1, scene, 204, &R2_GLOBALS._player, this, NULL); + return true; + } +} + +bool Scene850::Clamp::startAction(CursorType action, Event &event) { + Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; + + if (!R2_GLOBALS.getFlag(7)) + return false; + else if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + scene->_object1.postInit(); + scene->_sceneMode = 850; + scene->setAction(&scene->_sequenceManager1, scene, 850, &R2_GLOBALS._player, this, &scene->_object1, NULL); + return true; + } +} + +bool Scene850::Panel::startAction(CursorType action, Event &event) { + Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || R2_GLOBALS.getFlag(7)) + return SceneActor::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 852; + scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player, this, &scene->_object1, NULL); + return true; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene850::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(850); + + _liftDoor.postInit(); + _liftDoor.setup(850, 2, 1); + _liftDoor.setPosition(Common::Point(188, 79)); + _liftDoor.setDetails(850, 3, -1, -1, 1, (SceneItem *)NULL); + + _sickBayDoor.postInit(); + _sickBayDoor.setup(850, 3, 1); + _sickBayDoor.setPosition(Common::Point(62, 84)); + _sickBayDoor.setDetails(850, 9, -1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(R2_CLAMP) == 850) { + _clamp.postInit(); + _clamp.setup(850, 5, 1); + _clamp.setPosition(Common::Point(242, 93)); + _clamp.fixPriority(81); + _clamp.animate(ANIM_MODE_2, NULL); + _clamp.setDetails(850, 27, -1, -1, 1, (SceneItem *)NULL); + } + + _panel.postInit(); + _panel.setVisage(850); + + if (R2_GLOBALS.getFlag(7)) + _panel.setFrame(7); + + _panel.setPosition(Common::Point(232, 119)); + _panel.fixPriority(82); + _panel.setDetails(850, 24, -1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 850) { + _fibre.postInit(); + _fibre.setup(850, 6, 1); + _fibre.setPosition(Common::Point(280, 87)); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _eastDoor.setDetails(Rect(289, 53, 315, 125), 850, 6, -1, 8, 1, NULL); + _indicator.setDetails(Rect(275, 67, 286, 79), 850, 18, -1, 20, 1, NULL); + _sickBayIndicator.setDetails(Rect(41, 51, 48, 61), 850, 15, -1, -1, 1, NULL); + _liftControls.setDetails(Rect(156, 32, 166, 44), 850, 21, -1, -1, 1, NULL); + _compartment.setDetails(Rect(4, 88, 153, 167), 850, 12, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 850, 0, -1, -1, 1, NULL); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 250: + _sceneMode = 203; + setAction(&_sequenceManager1, this, 203, &R2_GLOBALS._player, &_liftDoor, NULL); + break; + case 800: + _sceneMode = 205; + setAction(&_sequenceManager1, this, 205, &R2_GLOBALS._player, &_sickBayDoor, NULL); + break; + default: + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(215, 115)); + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene850::signal() { + switch (_sceneMode) { + case 202: + R2_GLOBALS._sceneManager.changeScene(250); + break; + case 204: + R2_GLOBALS._sceneManager.changeScene(800); + break; + case 850: + R2_INVENTORY.setObjectScene(R2_CLAMP, 1); + _clamp.remove(); + _object1.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 851: + R2_INVENTORY.setObjectScene(R2_OPTICAL_FIBRE, 1); + _fibre.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 852: + R2_GLOBALS.setFlag(7); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 900 - + * + *--------------------------------------------------------------------------*/ +Scene900::Actor4::Actor4() { + _fieldA4 = 0; +} + +void Scene900::Actor4::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); +} + +void Scene900::Actor4::sub96135(int arg1) { + _fieldA4 = arg1; + setDetails(900, -1, -1, -1, 2, (SceneItem *) NULL); +} + +Scene900::Scene900() { + _field412 = 0; + _field414 = 0; + _field416 = 0; +} + +void Scene900::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); +} + +bool Scene900::Actor4::startAction(CursorType action, Event &event) { + Scene900 *scene = (Scene900 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._sound2.play(14); + switch (_fieldA4) { + case 2: + if (scene->_field412 == 1) { + scene->_sceneMode = 2; + scene->signal(); + } else if (scene->_field412 == 2) { + if (R2_GLOBALS._v565E5 == 0) { + scene->_aSound1.play(30); + setup(900, 3, 11); + R2_GLOBALS._v565E5 = 1; + if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70) && (scene->_actor2._animateMode != ANIM_MODE_6)) { + scene->_actor2.animate(ANIM_MODE_6, NULL); + } else { + if (((scene->_actor3._percent * 49) / 100) + scene->_actor3._position.x == scene->_actor2._position.x) { + if (scene->_actor2._position.x == 166 - (R2_GLOBALS._v565E3 / 15)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 4; + scene->_actor2._moveDiff.y = (scene->_actor2._position.y - (scene->_actor3._position.y + ((scene->_actor3._percent * 3) / 10) - 2)) / 9; + Common::Point pt(scene->_actor3._position.x + ((scene->_actor3._percent * 49) / 100), scene->_actor3._position.y + ((scene->_actor3._percent * 3) / 10) - 2); + NpcMover *mover = new NpcMover(); + scene->_actor2.addMover(mover, &pt, this); + scene->_actor2.animate(ANIM_MODE_6, NULL); + } + } + } + } else { + scene->_aSound1.play(53); + setup(900, 3, 9); + R2_GLOBALS._v565E5 = 0; + + if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_actor2._frame < 8) && (scene->_actor2._animateMode != ANIM_MODE_5)) { + scene->_actor2.animate(ANIM_MODE_5, NULL); + } else if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_actor2._frame < 8)) { + R2_GLOBALS._v565E7 = 0; + if (scene->_actor2._animateMode != 5) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 5; + scene->_actor2.animate(ANIM_MODE_5, NULL); + scene->_actor2._moveDiff.y = (166 - scene->_actor2._position.y) / 9; + Common::Point pt(scene->_actor2._position.x, 166 - (R2_GLOBALS._v565E3 / 15)); + NpcMover *mover = new NpcMover(); + scene->_actor2.addMover(mover, &pt, this); + } + } + } + } + return true; + break; + case 3: + if (scene->_field412 == 1) { + scene->_sceneMode = 3; + scene->signal(); + } + return true; + break; + case 4: + if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E3 != 0)) { + scene->_aSound1.play(38); + scene->_field416 = -5; + } + return true; + break; + case 5: + if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E3 < 135)) { + scene->_aSound1.play(38); + scene->_field416 = 5; + } + return true; + break; + case 6: + if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E1 > -10)) { + scene->_aSound1.play(38); + scene->_field414 = -5; + } + return true; + break; + case 7: + if ((scene->_field416 == 0) && (scene->_field414 == 0) && (R2_GLOBALS._v565E1 < 20)) { + scene->_aSound1.play(38); + scene->_field414 = 5; + } + return true; + break; + case 8: + SceneItem::display(5, 11, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + break; + case 9: + SceneItem::display(5, 12, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + break; + default: + if (scene->_field412 == 1) { + R2_GLOBALS._player.disableControl(); + scene->_actor5.remove(); + scene->_actor6.remove(); + scene->_actor7.remove(); + scene->_actor8.remove(); + scene->_actor9.remove(); + scene->_actor10.remove(); + R2_GLOBALS._sound2.play(37); + scene->_sceneMode = 901; + scene->setAction(&scene->_sequenceManager1, scene, 901, &scene->_actor1, this ,NULL); + } else if ((scene->_field412 == 2) || (scene->_field412 == 3)) { + scene->_sceneMode = 1; + scene->signal(); + } + + return true; + break; + } + } else if (action == CURSOR_LOOK) { + if ((_fieldA4 == 2) && (scene->_field412 == 2)) + SceneItem::display(900, 21, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else + SceneItem::display(900, _fieldA4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +void Scene900::postInit(SceneObjectList *OwnerList) { + g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + loadScene(900); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(34); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor1.setDetails(900, 3, -1, -1, 1, (SceneItem *) NULL); + + _field414 = 0; + _field416 = 0; + + _actor3.postInit(); + _actor3.fixPriority(1); + // useless, the original use it for debugging purposes: strcpy(_actor3._actorName, "Crane"); + _actor3.setup(900, 1, 2); + _actor3.setPosition(Common::Point(89, 0)); + _actor3._effect = 1; + _actor3.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL); + + if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) { + _actor2.postInit(); + _actor2.setPosition(Common::Point(0, 0)); + _actor2.fixPriority(1); + + if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) { + if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 700) { + _actor2.setup(901, 3, 2); + } else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) { + _actor2.setup(901, 2, 1); + } else { + _actor2.setup(901, 2, 8); + } + _actor2.setPosition(Common::Point(171, 145)); + _actor2.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor2.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL); + if (R2_GLOBALS._v565E7 == 0) { + _actor2.setup(901, 1, 8); + // Original set two times the same values: skipped + _actor2.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _actor3._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3))); + _actor2.changeZoom(((100 - ((R2_GLOBALS._v565EB * 350) / 100) + 52) / 10) * 10); + } + } + } + _item1.setDetails(Rect(0, 0, 320, 200), 900, 0, -1, -1, 1, NULL); + _sceneMode = 900; + setAction(&_sequenceManager1, this, 900, &_actor1, NULL); +} + +void Scene900::remove() { + if (_sceneMode != 901) + R2_GLOBALS._sound1.play(10); + + SceneExt::remove(); +} + +void Scene900::signal() { + switch (_sceneMode) { + case 1: + _field412 = 1; + R2_GLOBALS._sound2.play(37); + + _actor5.remove(); + _actor6.remove(); + _actor7.remove(); + _actor8.remove(); + _actor9.remove(); + _actor10.remove(); + + _actor5.sub96135(2); + _actor5.setup(900, 2, 1); + _actor5.setPosition(Common::Point(36, 166)); + + _actor6.sub96135(3); + _actor6.setup(900, 2, 5); + _actor6.setPosition(Common::Point(117, 166)); + break; + case 2: + _field412 = 2; + + _actor5.remove(); + _actor6.remove(); + + _actor5.sub96135(2); + if (R2_GLOBALS._v565E5 == 0) + _actor5.setup(900, 3, 9); + else + _actor5.setup(900, 3, 11); + _actor5.setPosition(Common::Point(36, 166)); + + _actor7.sub96135(5); + _actor7.setup(900, 3, 3); + _actor7.setPosition(Common::Point(76, 134)); + + _actor8.sub96135(4); + _actor8.setup(900, 3, 7); + _actor8.setPosition(Common::Point(76, 156)); + + _actor9.sub96135(6); + _actor9.setup(900, 3, 1); + _actor9.setPosition(Common::Point(55, 144)); + + _actor10.sub96135(7); + _actor10.setup(900, 3, 5); + _actor10.setPosition(Common::Point(99, 144)); + + break; + case 3: + _field412 = 3; + + _actor5.remove(); + _actor6.remove(); + _actor7.remove(); + _actor8.remove(); + _actor9.remove(); + _actor10.remove(); + + _actor5.sub96135(8); + _actor5.setup(900, 4, 1); + _actor5.setPosition(Common::Point(36, 166)); + + _actor6.sub96135(9); + _actor6.setup(900, 4, 5); + _actor6.setPosition(Common::Point(117, 166)); + break; + case 4: + _sceneMode = 0; + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._v565E7 = 1; + break; + case 900: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + + _actor1.setup(900, 1, 1); + + _actor4.sub96135(1); + _actor4.setup(900, 1, 3); + _actor4.setPosition(Common::Point(77, 168)); + + _sceneMode = 1; + signal(); + break; + case 901: + R2_GLOBALS._sceneManager.changeScene(700); + break; + case 5: + _sceneMode = 0; + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene900::dispatch() { + if (_field416 != 0) { + if (_field416 < 0) { + R2_GLOBALS._v565E3--; + ++_field416; + } else { + ++R2_GLOBALS._v565E3; + _field416--; + } + } + + if (_field414 != 0) { + R2_GLOBALS._v565E1--; + ++_field414; + } else { + ++R2_GLOBALS._v565E1; + _field414++; + } + + if (R2_GLOBALS._sceneObjects->contains(&_actor2)) { + if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70)) { + if ((_actor2._frame > 1) && (_actor2._animateMode != ANIM_MODE_6)) + _actor2.animate(ANIM_MODE_6, NULL); + } else { + if ((_actor2._frame < 8) && (_actor2._animateMode != ANIM_MODE_5) && (R2_GLOBALS._v565E7 == 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (_sceneMode != 4)) + _actor2.animate(ANIM_MODE_5, NULL); + } + } + + _actor3.changeZoom(100 - ((R2_GLOBALS._v565E3 * 70) / 100)); + _actor3.setPosition(Common::Point(((_actor3._percent * R2_GLOBALS._v565E1 * 6) / 100) + 89, R2_GLOBALS._v565E3)); + + if ((R2_GLOBALS._sceneObjects->contains(&_actor2)) && (R2_GLOBALS._v565E7 != 0) && (!_actor2._mover) && (_actor2._animateMode == ANIM_MODE_NONE)) { + _actor2.setPosition(Common::Point(_actor3._position.x + ((_actor3._percent * 49) / 100), _actor3._position.y + ((_actor3._percent * 3) / 10))); + if (R2_GLOBALS._v565E3 >= 75) { + _actor2.setup(901, 1, 1); + _actor2.changeZoom(((_actor3._percent + 52) / 10) * 10); + } else { + _actor2.setup(901, 5, 1); + _actor2.changeZoom(((_actor3._percent / 10) * 10) + 30); + } } + Scene::dispatch(); } } // End of namespace Ringworld2 diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index c51b044137..2f52f9578f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -31,6 +31,7 @@ #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { @@ -38,21 +39,35 @@ namespace Ringworld2 { using namespace TsAGE; +class Scene50: public SceneExt { + + class Action1: public Action { + public: + void signal(); + }; + +public: + Action1 _action1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void process(Event &event); +}; + class Scene100: public SceneExt { /* Objects */ - class Object7: public SceneActorExt { + class Door: public SceneActorExt { public: bool startAction(CursorType action, Event &event); }; - class Object8: public SceneActor { + class Table: public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Object9: public SceneActor { + class StasisNegator: public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Object10: public SceneActorExt { + class DoorDisplay: public SceneActorExt { public: bool startAction(CursorType action, Event &event); }; @@ -60,21 +75,829 @@ class Scene100: public SceneExt { public: bool startAction(CursorType action, Event &event); }; + + /* Items */ + class Terminal: public NamedHotspot{ + public: + bool startAction(CursorType action, Event &event); + }; + +public: + NamedHotspot _background, _duct, _bed, _desk; + Terminal _terminal; + SceneActor _bedLights1, _bedLights2, _object3, _object4, _object5; + SceneActor _wardrobe; + Door _door; + Table _table; + StasisNegator _stasisNegator; + DoorDisplay _doorDisplay; + SteppingDisks _steppingDisks; + SequenceManager _sequenceManager1, _sequenceManager2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene125: public SceneExt { + /* Objects */ + class Object5: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Icon: public SceneActor { + public: + int _lookLineNum, _field98; + bool _pressed; + SceneObject _object1, _object2; + SceneText _sceneText1, _sceneText2; + + Icon(); + virtual Common::String getClassName() { return "Scene125_Icon"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void process(Event &event); + + void setIcon(int id); + void showIcon(); + void hideIcon(); + }; + + /* Items */ + class Item4: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + public: - NamedHotspot _item1, _item2, _item3, _item4, _item5; + ScenePalette _palette; + ASoundExt _sound1; + NamedHotspot _background, _item2, _item3; + Item4 _item4; + SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _object7; + Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6; + SequenceManager _sequenceManager; + SceneText _sceneText; + int _consoleMode, _iconFontNumber, _logIndex, _databaseIndex, _infodiskIndex; + int _soundCount, _soundIndex; + int _soundIndexes[10]; + + Scene125(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + + void consoleAction(int id); + void setDetails(int resNum, int lineNum); + void stop(); + Common::String parseMessage(const Common::String &msg); +}; + +class Scene150: public Scene100 { +public: + SceneActor _emptyRoomTable; +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene160: public SceneExt { + class Action1: public Action { + public: + void signal(); + }; +public: + ASound _sound1; + Action1 _action1; + int _frameNumber, _yChange; + SceneObject _object1, _object2, _object3; + int _lineNum; + SynchronizedList<SceneText *> _creditsList; +public: + Scene160(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); +}; + +class Scene175: public Scene150 { +}; + +class Scene180: public SceneExt { + class Action1: public Action { + public: + void signal(); + }; +private: + void setSceneDelay(int v); +public: + SpeakerWebbster _webbsterSpeaker; + SpeakerDutyOfficer _dutyOfficerSpeaker; + SpeakerTeal _tealSpeaker; + SpeakerGameText _gameTextSpeaker; SceneActor _object1, _object2, _object3, _object4, _object5; - SceneActor _object6; - Object7 _object7; + ScenePalette _palette; + SceneText _textList[20]; + AnimationPlayerExt _animationPlayer; + SequenceManager _sequenceManager; + Action1 _action1; + ASoundExt _sound1; + + int _frameNumber; + int _field412, _field480; + int _field482, _frameInc; + int _fontNumber, _fontHeight; + int _scene180Mode; +public: + Scene180(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void restore(); +}; + +class Scene200: public SceneExt { + /* Objects */ + class NorthDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class EastDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class WestDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Scene Exits */ + class EastExit: public SceneExit { + public: + virtual void changeScene(); + }; + class WestExit: public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _background, _compartment, _westDoorDisplay, _eastDoorDisplay; + NorthDoor _northDoor; + EastDoor _eastDoor; + WestDoor _westDoor; + EastExit _eastExit; + WestExit _westExit; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene205: public SceneExt { + /* Actions */ + class Action1: public Action { + private: + void textLoop(); + public: + virtual void signal(); + }; + + /* Objects */ + class Object: public SceneObject { + public: + int _x100, _y100; + public: + Object(); + + virtual void synchronize(Serializer &s); + }; +private: + void setup(); + void processList(Object **ObjList, int count, const Common::Rect &bounds, + int xMultiply, int yMultiply, int xCenter, int yCenter); + void handleText(); +public: + AnimationPlayer _animationPlayer; + int _fontHeight; + SceneText _textList[15]; + Object *_objList1[3]; + Object *_objList2[3]; + Object *_objList3[4]; + ASound _sound1; + Action1 _action1; + int _yp; + int _textIndex, _lineNum; + Common::String _message; +public: + Scene205(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + +class Scene250: public SceneExt { + class Button: public SceneActor { + public: + int _floorNumber, _v2; + Button(); + void setFloor(int floorNumber); + + virtual void synchronize(Serializer &s); + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412, _field414, _field416, _field418, _field41A; + NamedHotspot _background, _item2, _item3, _item4; + Button _button1, _currentFloor; + Button _floor1, _floor2, _floor3, _floor4, _floor5; + Button _floor6, _floor7, _floor8, _floor9; + ASoundExt _sound1; + SequenceManager _sequenceManager1; +public: + Scene250(); + void changeFloor(int floorNumber); + + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene300: public SceneExt { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + + /* Items */ + class QuinnWorkstation: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class MirandaWorkstation: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SeekerWorkstation: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Miranda: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Seeker: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Quinn: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Doorway: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3, _sequenceManager4; + ASoundExt _sound1; + SpeakerMiranda300 _mirandaSpeaker; + SpeakerSeeker300 _seekerSpeaker; + SpeakerSeekerL _seekerLSpeaker; + SpeakerQuinn300 _quinnSpeaker; + SpeakerQuinnL _quinnLSpeaker; + SpeakerTeal300 _tealSpeaker; + SpeakerSoldier300 _soldierSpeaker; + + NamedHotspot _background, _hull, _statusDisplays, _damageControl, _manualOverrides; + NamedHotspot _scanners1, _scanners2, _indirectLighting1, _indirectLighting2, _lighting; + QuinnWorkstation _quinnWorkstation1, _quinnWorkstation2; + SeekerWorkstation _seekerWorkstation; + MirandaWorkstation _mirandaWorkstation1, _mirandaWorkstation2; + SceneActor _object1, _object2, _object3, _object4, _protocolDisplay; + SceneActor _object6, _object7, _object8, _object9; + SceneActor _teal, _soldier, _object12; + Doorway _doorway; + Miranda _miranda; + Seeker _seeker; + Quinn _quinn; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + PaletteRotation *_rotation; + int _stripId; + + Scene300(); + void signal309(); + + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene325: public SceneExt { + class Icon: public SceneActor { + public: + int _lookLineNum, _field98; + bool _pressed; + SceneObject _object1, _object2; + SceneText _sceneText1, _sceneText2; + + Icon(); + virtual Common::String getClassName() { return "Scene325_Icon"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void process(Event &event); + + void setIcon(int id); + void showIcon(); + void hideIcon(); + }; + +private: + void removeText(); + void consoleAction(int id); + void setMessage(int resNum, int lineNum); + Common::String parseMessage(const Common::String &msg); +public: + int _field412, _iconFontNumber, _field416, _field418; + int _field41A, _field41C, _field41E, _field420; + int _soundCount, _soundIndex; + int _soundQueue[10]; + SpeakerQuinn _quinnSpeaker; + ScenePalette _palette; + SceneHotspot _background, _item2; + SceneObject _object1, _object2, _object3, _object4, _object5; + SceneObject _object6, _object7, _object8, _object9, _object10; + SceneObject _object11, _object12, _object13; + SceneObject _objList[4]; + Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6; + ASoundExt _sound1; + SequenceManager _sequenceManager1; + SceneText _text1; +public: + Scene325(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + +class Scene400: public SceneExt { + /* Items */ + class Terminal: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Door: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Reader: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SensorProbe: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class AttractorUnit: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _equipment1, _equipment2, _equipment3; + NamedHotspot _equipment4, _equipment5, _equipment6; + NamedHotspot _desk, _desk2, _console; + NamedHotspot _duct, _shelves, _cabinet, _doorDisplay, _lights; + NamedHotspot _equalizer, _transducer, _optimizer, _soundModule, _tester; + NamedHotspot _helmet, _nullifier; + Terminal _terminal; + SceneActor _consoleDisplay, _testerDisplay; + Door _door; + Reader _reader; + SensorProbe _sensorProbe; + AttractorUnit _attractorUnit; + SequenceManager _sequenceManager1; + ASoundExt _sound1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene500: public SceneExt { + /* Items */ + class ControlPanel: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Object2: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object3: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Doorway: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class OxygenTanks: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class AirLock: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object8: public SceneActor { + // This classes uses a custom draw method + }; + class Aerosol: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SonicStunner: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Locker1: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Locker2: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _stripNumber; + byte _buffer[2710]; + SpeakerSeeker _seekerSpeaker; + SpeakerQuinn _quinnSpeaker; + SceneHotspot _background, _item2; + ControlPanel _controlPanel; + SceneActor _object1; + Object2 _object2; + Object3 _object3; + Doorway _doorway; + OxygenTanks _tanks1, _tanks2; + AirLock _airLock; Object8 _object8; - Object9 _object9; - Object10 _object10; - SteppingDisks _steppingDisks; + Aerosol _aerosol; + SonicStunner _sonicStunner; + Locker1 _locker1; + Locker2 _locker2; + SceneAreaObject _area1; + Object _obj1, _obj2, _obj3; + ASoundExt _sound1; SequenceManager _sequenceManager1, _sequenceManager2; +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void signal(); +}; + +class Scene525: public SceneExt { +public: + SceneActor _actor1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + +}; + +class Scene600 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item4 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor4 : public SceneActor { + public: + virtual void signal(); + virtual bool startAction(CursorType action, Event &event); + virtual void draw(); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + Item1 _item1; + Item1 _item2; + Item1 _item3; + Item4 _item4; + Item1 _item5; + BackgroundSceneObject _object1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor7 _actor7; + Actor8 _actor8; + ASoundExt _aSound1; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + byte _fieldAD2[256]; + + Scene600(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene700: public SceneExt { + class Item11 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item12 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + NamedHotspot _item8; + NamedHotspot _item9; + NamedHotspot _item10; + Item11 _item11; + Item12 _item12; + SceneActor _actor1; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor6 _actor7; + Actor6 _actor8; + Actor6 _actor9; + SequenceManager _sequenceManager; + PaletteRotation *_rotation; + int _field100E; + + Scene700(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void synchronize(Serializer &s); +}; + +class Scene800: public SceneExt { + /* Items */ + class Button: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class CableJunction: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class DeviceSlot: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Door: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Tray: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class ComScanner: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Cabinet: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _autoDoc, _diskSlot, _couch; + NamedHotspot _medicalDatabase, _dataConduits; + Button _button; + CableJunction _cableJunction; + DeviceSlot _deviceSlot; + SceneActor _autodocCover, _opticalFibre, _reader; + Door _door; + Tray _tray; + ComScanner _comScanner; + Cabinet _cabinet; + SequenceManager _sequenceManager1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene825: public SceneExt { + /* Objects */ + class Button: public SceneObject { + public: + int _buttonId, _v2; + bool _buttonDown; + SceneText _sceneText; + public: + Button(); + void setButton(int buttonId); + void setText(int textId); + + virtual void synchronize(Serializer &s); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _item2; + SceneActor _object1, _object2, _object3, _object4, _object5; + Button _button1, _button2, _button3, _button4, _button5, _button6; + ASoundExt _sound1, _sound2, _sound3, _sound4; + SequenceManager _sequenceManager1; + SceneText _sceneText; + int _menuId, _frame1, _frame2; + const char *_autodocItems[11]; +public: + Scene825(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + + void doButtonPress(int buttonId); +}; + +class Scene850: public SceneExt { + /* Items */ + class Indicator: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class LiftDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SickBayDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Clamp: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Panel: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _eastDoor, _compartment, _sickBayIndicator; + NamedHotspot _liftControls; + Indicator _indicator; + SceneActor _object1, _fibre; + LiftDoor _liftDoor; + SickBayDoor _sickBayDoor; + Clamp _clamp; + Panel _panel; + SequenceManager _sequenceManager1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene900 : public SceneExt { + class Actor4 : public SceneActor { + public: + int _fieldA4; + + Actor4(); + void sub96135(int arg1); + virtual void synchronize(Serializer &s); + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + int _field414; + int _field416; + NamedHotspot _item1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor4 _actor5; + Actor4 _actor6; + Actor4 _actor7; + Actor4 _actor8; + Actor4 _actor9; + Actor4 _actor10; + ASoundExt _aSound1; + SequenceManager _sequenceManager1; + Scene900(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void dispatch(); + virtual void synchronize(Serializer &s); }; } // End of namespace Ringworld2 diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp new file mode 100644 index 0000000000..304d3a4298 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -0,0 +1,14622 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_scenes1.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 1010 - Cutscene: A pixel lost in space! + * + *--------------------------------------------------------------------------*/ +void Scene1010::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(1010); + + R2_GLOBALS._uiElements._active = false; + setZoomPercents(100, 1, 160, 100); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setPosition(Common::Point(30, 264)); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + + if (R2_GLOBALS.getFlag(57)) + _sceneMode = 1; + else { + R2_GLOBALS._sound1.play(89); + _sceneMode = 0; + } +} + +void Scene1010::signal() { + switch (_sceneMode) { + case 1: { + _sceneMode = 2; + R2_GLOBALS._player.setup(1010, 2, 1); + R2_GLOBALS._player.setPosition(Common::Point(297, 101)); + Common::Point pt(30, 264); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: + _sceneMode = 3; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + R2_GLOBALS._player.hide(); + break; + case 3: + if (R2_GLOBALS.getFlag(57)) + R2_GLOBALS._sceneManager.changeScene(1500); + else + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: { + _sceneMode = 2; + R2_GLOBALS._player.setup(1010, 1, 1); + Common::Point pt(297, 101); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 1020 - + * + *--------------------------------------------------------------------------*/ +void Scene1020::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(1020); + + if (R2_GLOBALS._sceneManager._previousScene == 1010) + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + + R2_GLOBALS._v558B6.set(160, 0, 160, 161); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == 1010) { + R2_GLOBALS._player.setPosition(Common::Point(500, 100)); + R2_GLOBALS._player.setup(1020, 1, 1); + } else { + R2_GLOBALS._player.setPosition(Common::Point(0, 100)); + R2_GLOBALS._player.setup(1020, 2, 1); + } + + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 1010) + _sceneMode = 0; + else + _sceneMode = 10; +} + +void Scene1020::signal() { + switch (_sceneMode) { + case 0: { + _sceneMode = 1; + R2_GLOBALS._player.show(); + R2_GLOBALS._player.setPosition(Common::Point(347, 48)); + R2_GLOBALS._player._moveDiff = Common::Point(2, 1); + R2_GLOBALS._player.setZoom(0); + Common::Point pt(392, 41); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: + _sceneMode = 2; + R2_GLOBALS._player.setZoom(100); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 2: { + _sceneMode = 3; + R2_GLOBALS._player._moveDiff = Common::Point(30, 15); + Common::Point pt(-15, 149); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + _sceneMode = 4; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 4: + R2_GLOBALS.setFlag(51); + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 10: { + _sceneMode = 11; + R2_GLOBALS._player.setPosition(Common::Point(25, 133)); + R2_GLOBALS._player._moveDiff = Common::Point(30, 15); + R2_GLOBALS._player.setZoom(100); + Common::Point pt(355, 60); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 11: + R2_GLOBALS._player.setPosition(Common::Point(355, 57)); + _sceneMode = 12; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 12: { + R2_GLOBALS._player.setPosition(Common::Point(355, 60)); + _sceneMode = 13; + R2_GLOBALS._player._moveDiff = Common::Point(3, 1); + Common::Point pt(347, 48); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 13: + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + if (R2_GLOBALS._player._percent < 1) + _sceneMode = 14; + break; + case 14: + R2_GLOBALS._sceneManager.changeScene(1010); + break; + default: + break; + } +} + +void Scene1020::dispatch() { + if (_sceneMode == 1) { + R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); + if (R2_GLOBALS._player._percent > 10) + R2_GLOBALS._player._moveDiff.x = 3; + if (R2_GLOBALS._player._percent > 20) + R2_GLOBALS._player._moveDiff.x = 4; + } + + if ((_sceneMode == 13) && (R2_GLOBALS._player._percent != 0)) { + R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); + if (R2_GLOBALS._player._percent < 80) + R2_GLOBALS._player._moveDiff.x = 2; + if (R2_GLOBALS._player._percent < 70) + R2_GLOBALS._player._moveDiff.x = 1; + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 1100 - + * + *--------------------------------------------------------------------------*/ +Scene1100::Scene1100() { + _field412 = 0; + _field414 = 0; +} + +void Scene1100::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); +} + +bool Scene1100::Actor16::startAction(CursorType action, Event &event) { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS.getFlag(52)) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_field412 = 327; + else + scene->_field412 = 328; + scene->_sceneMode = 53; + scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 55; + if (R2_GLOBALS._v565AE >= 3) { + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); + else + scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); + } else { + ++R2_GLOBALS._v565AE; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); + else + scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); + } + } + return true; +} + +bool Scene1100::Actor17::startAction(CursorType action, Event &event) { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_NEGATOR_GUN: + if (_visage == 1105) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1114; + scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_actor17, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } + break; + case R2_SONIC_STUNNER: + // No break on purpose + case R2_PHOTON_STUNNER: + if (_visage == 1105) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) { + scene->_sceneMode = 1112; + scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_actor17, NULL); + } else { + scene->_sceneMode = 1115; + scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_actor17, NULL); + } + return true; + } else if (_strip == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1113; + if (R2_GLOBALS._player._characterIndex == 1) { + scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_actor17, NULL); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_actor17, NULL); + } + return true; + } else { + return SceneActor::startAction(action, event); + } + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +bool Scene1100::Actor18::startAction(CursorType action, Event &event) { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) { + scene->_field412 = 0; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 53; + scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene1100::postInit(SceneObjectList *OwnerList) { + if ((R2_GLOBALS._sceneManager._previousScene == 300) || (R2_GLOBALS._sceneManager._previousScene == 1100)) + loadScene(1150); + else + loadScene(1100); + + if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) { + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E.left = 0; + R2_GLOBALS._v5589E.right = 200; + } + + if (R2_GLOBALS._player._characterScene[1] == 1100) + R2_GLOBALS._sceneManager._previousScene = 1100; + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E.left = 0; + R2_GLOBALS._v5589E.right = 200; + } + + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 1000; + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_chiefSpeaker); + + scalePalette(65, 65, 65); + + _actor2.postInit(); + _actor2.setup(1100, 1, 1); + _actor2.fixPriority(10); + + R2_GLOBALS._scrollFollower = NULL; + + _item3.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL); + _item4.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL); + _item5.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL); + _item7.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL); + + R2_GLOBALS._sound1.stop(); + + if (R2_GLOBALS._sceneManager._previousScene == 300) { + if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player._characterScene[1] = 1100; + R2_GLOBALS._player._characterScene[2] = 1100; + _actor2.setPosition(Common::Point(150, 30)); + R2_GLOBALS._sound1.play(93); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor16.postInit(); + _actor16.hide(); + if (R2_GLOBALS._player._characterIndex == 1) + _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + else + _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + + _actor18.postInit(); + _actor18.setup(1113, 3, 1); + _actor18.setPosition(Common::Point(181, 125)); + _actor18.fixPriority(110); + + if (R2_GLOBALS.getFlag(54)) + _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + else + _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + + _actor17.postInit(); + _actor17.setup(1105, 3, 1); + _actor17.setPosition(Common::Point(312, 165)); + _actor17._numFrames = 5; + _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1512, 1, 1); + _actor1.setPosition(Common::Point(187, -25)); + _actor1.fixPriority(48); + _actor1._moveDiff.y = 1; + _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); + + _sceneMode = 20; + + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + } else if (R2_GLOBALS._sceneManager._previousScene == 1000) { + _actor2.setPosition(Common::Point(50, 30)); + _field414 = 0; + _palette1.loadPalette(1101); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player._effect = 5; + R2_GLOBALS._player._field9C = _field312; + R2_GLOBALS._player.setup(1102, 3, 2); + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setPosition(Common::Point(111,-20)); + R2_GLOBALS._player.fixPriority(150); + R2_GLOBALS._player._moveRate = 30; + R2_GLOBALS._player._moveDiff = Common::Point(16, 2); + + _object1.setup2(1104, 2, 1, 175, 125, 102, 1); + _object2.setup2(1102, 5, 1, 216, 167, 1, 0); + + _actor12.postInit(); + _actor12.setup(1113, 2, 1); + _actor12.setPosition(Common::Point(67, 151)); + _actor12.fixPriority(255); + + _actor3.postInit(); + _actor3.setup(1102, 6, 1); + _actor3._moveRate = 30; + _actor3._moveDiff.x = 2; + + _actor4.postInit(); + _actor4.setup(1102, 6, 2); + _actor4._moveRate = 30; + _actor4._moveDiff.x = 2; + _actor4._effect = 5; + _actor4._field9C = _field312; + + R2_GLOBALS._sound1.play(86); + + _sceneMode = 0; + + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + } else { + _actor2.setPosition(Common::Point(180, 30)); + if (R2_GLOBALS.getFlag(52)) + R2_GLOBALS._sound1.play(98); + else + R2_GLOBALS._sound1.play(95); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + _actor16.postInit(); + + if (R2_GLOBALS.getFlag(52)) { + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(19, 7, 1); + _actor16.setup(29, 6, 1); + } else { + R2_GLOBALS._player.setup(29, 7, 1); + _actor16.setup(19, 6, 1); + } + R2_GLOBALS._player.setPosition(Common::Point(140, 124)); + _actor16.setPosition(Common::Point(237, 134)); + R2_GLOBALS._player.enableControl(); + } else { + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(1107, 2, 1); + _actor16.setup(1107, 4, 1); + R2_GLOBALS._player.setPosition(Common::Point(247, 169)); + _actor16.setPosition(Common::Point(213, 169)); + } else { + R2_GLOBALS._player.setup(1107, 4, 1); + _actor16.setup(1107, 2, 1); + R2_GLOBALS._player.setPosition(Common::Point(213, 169)); + _actor16.setPosition(Common::Point(247, 169)); + } + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + + if (R2_GLOBALS._player._characterIndex == 1) + _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + else + _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + + _actor18.postInit(); + _actor18.setup(1113, 3, 1); + _actor18.setPosition(Common::Point(181, 125)); + _actor18.fixPriority(110); + + if (R2_GLOBALS.getFlag(54)) + _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + else + _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + + if (!R2_GLOBALS.getFlag(52)) { + _actor17.postInit(); + if (R2_GLOBALS.getFlag(53)) + _actor17.setup(1106, 2, 4); + else + _actor17.setup(1105, 4, 4); + + _actor17.setPosition(Common::Point(17, 54)); + _actor17._numFrames = 5; + + if (R2_GLOBALS.getFlag(53)) + _actor17.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); + else + _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + + _actor17.fixPriority(200); + } + _actor1.postInit(); + _actor1.setup(1512, 1, 1); + _actor1.setPosition(Common::Point(187, 45)); + _actor1.fixPriority(48); + _actor1._moveDiff.y = 1; + _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); + } + _item6.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL); + _item2.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL); +} + +void Scene1100::remove() { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + if (_sceneMode > 20) + R2_GLOBALS._sound1.fadeOut2(NULL); + g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + R2_GLOBALS._uiElements._active = true; + SceneExt::remove(); +} + +void Scene1100::signal() { + switch (_sceneMode++) { + case 0: + _actor3.setPosition(Common::Point(350, 20)); + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + break; + case 1:{ + Common::Point pt(-150, 20); + NpcMover *mover = new NpcMover(); + _actor3.addMover(mover, &pt, this); + _actor4.setPosition(Common::Point(350, 55)); + + Common::Point pt2(-150, 55); + NpcMover *mover2 = new NpcMover(); + _actor4.addMover(mover2, &pt2, NULL); + } + break; + case 2: + _actor3.remove(); + _actor4.remove(); + _actor5.postInit(); + _actor6.postInit(); + _actor7.postInit(); + _actor8.postInit(); + _actor9.postInit(); + _actor10.postInit(); + setAction(&_sequenceManager1, this, 1102, &_actor5, &_actor6, &_actor7, &_actor8, &_actor9, &_actor10, NULL); + break; + case 3: { + R2_GLOBALS._sound2.play(84); + R2_GLOBALS._player.setPosition(Common::Point(-50, 126)); + Common::Point pt(350, 226); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: + _actor18.postInit(); + _actor18.show(); + setAction(&_sequenceManager1, this, 1101, &_actor18, &_actor10, NULL); + break; + case 5: + _actor13.postInit(); + _actor13._effect = 6; + _actor13.setup(1103, 3, 1); + _actor13._moveRate = 30; + + _actor14.postInit(); + _actor14._effect = 6; + _actor14.setup(1103, 4, 1); + _actor4._moveRate = 25; + + _actor13.setAction(&_sequenceManager2, this, 1109, &_actor13, &_actor14, NULL); + break; + case 6: { + _actor13.remove(); + _actor14.remove(); + R2_GLOBALS._player.setPosition(Common::Point(-50, 136)); + R2_GLOBALS._sound2.play(84); + Common::Point pt(350, 236); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 7: + setAction(&_sequenceManager1, this, 1103, &_actor18, &_actor10); + break; + case 8: + R2_GLOBALS._player._effect = 0; + _actor11.postInit(); + setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_actor18, NULL); + break; + case 9: + _object1.proc27(); + + _actor15.postInit(); + _actor15.setup(1103, 2, 1); + _actor15._moveRate = 30; + _actor15.setAction(&_sequenceManager3, this, 1107, &_actor15, NULL); + break; + case 10: + _actor13.postInit(); + _actor13.setup(1103, 1, 1); + _actor13._moveRate = 15; + _actor13.setAction(&_sequenceManager2, this, 1108, &_actor13, NULL); + break; + case 11: { + setAction(&_sequenceManager1, this, 1116, &_actor11, &_actor10, &_actor12, NULL); + R2_GLOBALS._player._effect = 5; + R2_GLOBALS._player.setup(1102, 3, 2); + R2_GLOBALS._player.setPosition(Common::Point(-50, 131)); + R2_GLOBALS._sound2.play(84); + Common::Point pt(350, 231); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 12: + // Really nothing + break; + case 13: + _actor17.postInit(); + R2_GLOBALS._scrollFollower = &_actor17; + + _actor11.setup(1100, 2, 1); + _actor11.setPosition(Common::Point(408, 121)); + + _actor10.setup(1100, 3, 5); + _actor10.setPosition(Common::Point(409, 121)); + + setAction(&_sequenceManager1, this, 1104, &_actor17, NULL); + break; + case 14: + setAction(&_sequenceManager1, this, 1100, &_actor11, &_actor10, NULL); + break; + case 15: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + case 20: { + Common::Point pt(187, -13); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 21: { + R2_GLOBALS._sound2.play(92); + _actor17.animate(ANIM_MODE_5, NULL); + Common::Point pt(187, 45); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 22: + setAction(&_sequenceManager1, this, 1110, &_actor16, &R2_GLOBALS._player, NULL); + break; + case 23: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(312, this); + R2_GLOBALS._player.setAction(&_sequenceManager1, this, 1119, &R2_GLOBALS._player, NULL); + break; + case 24: + if (!_stripManager._endHandler) + R2_GLOBALS._player.disableControl(); + break; + case 25: + R2_GLOBALS._player.disableControl(); + _stripManager._lookupList[9] = 1; + _stripManager._lookupList[10] = 1; + _stripManager._lookupList[11] = 1; + R2_GLOBALS._sound1.play(95); + setAction(&_sequenceManager1, this, 1111, &_actor17, &R2_GLOBALS._player, &_actor16, NULL); + break; + case 26: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(302, this); + break; + case 27: + R2_GLOBALS._player.disableControl(); + setAction(&_sequenceManager1, this, 1120, &_actor16, &R2_GLOBALS._player, NULL); + break; + case 28: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(303, this); + break; + case 51: + R2_GLOBALS.setFlag(53); + _actor17.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); + // No break on purpose + case 50: + // No break on purpose + case 29: + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + case 52: + R2_GLOBALS._sound1.play(98); + R2_GLOBALS.setFlag(52); + R2_GLOBALS._player.disableControl(); + _sceneMode = 1116; + if (R2_GLOBALS._player._characterIndex == 1) { + setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); + _actor16.setAction(&_sequenceManager2, NULL, 1123, &_actor16, NULL); + } else { + setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL); + _actor16.setAction(&_sequenceManager2, NULL, 1117, &_actor16, NULL); + } + break; + case 53: + _sceneMode = 54; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (_field412 == 0) { + R2_GLOBALS.setFlag(55); + if (R2_GLOBALS.getFlag(55)) { + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(318, this); + else + _stripManager.start(323, this); + } else { + // This part is totally useless as flag 55 has been set right before the check + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(317, this); + else + _stripManager.start(322, this); + } + } else { + _stripManager.start3(_field412, this, _stripManager._lookupList); + } + break; + case 54: + if (_stripManager._field2E8 == 1) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1125; + setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_actor16, NULL); + } else + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 55: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + R2_GLOBALS._player._canWalk = false; + break; + case 99: + R2_GLOBALS._player._characterScene[1] = 300; + R2_GLOBALS._player._characterScene[2] = 300; + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 1112: + _sceneMode = 50; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start3(313, this, _stripManager._lookupList); + break; + case 1113: + _sceneMode = 52; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._sound1.play(96); + _stripManager.start3(316, this, _stripManager._lookupList); + break; + case 1114: + _sceneMode = 51; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start3(315, this, _stripManager._lookupList); + break; + case 1115: + _sceneMode = 50; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start3(314, this, _stripManager._lookupList); + break; + case 1116: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _stripManager._lookupList[9] = 1; + _stripManager._lookupList[10] = 1; + _stripManager._lookupList[11] = 1; + break; + case 1125: { + _sceneMode = 99; + R2_GLOBALS._sound2.play(100); + R2_GLOBALS._sound1.play(101); + Common::Point pt(187, -13); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene1100::dispatch() { + if ((g_globals->_sceneObjects->contains(&_actor10)) && (_actor10._visage == 1102) && (_actor10._strip == 4) && (_actor10._frame == 1) && (_actor10._flags & OBJFLAG_HIDING)) { + if (_field414 == 1) { + _field414 = 2; + R2_GLOBALS._scenePalette.refresh(); + } + } else { + if (_field414 == 2) + R2_GLOBALS._scenePalette.refresh(); + _field414 = 1; + } + + Scene::dispatch(); + + if (R2_GLOBALS._player._bounds.contains(_actor13._position)) + _actor13._shade = 3; + else + _actor13._shade = 0; + + if (R2_GLOBALS._player._bounds.contains(_actor14._position)) + _actor14._shade = 3; + else + _actor14._shade = 0; + + if (R2_GLOBALS._player._bounds.contains(_actor15._position)) + _actor15._shade = 3; + else + _actor15._shade = 0; +} + +void Scene1100::saveCharacter(int characterIndex) { + if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::saveCharacter(characterIndex); +} + +/*-------------------------------------------------------------------------- + * Scene 1200 - + * + *--------------------------------------------------------------------------*/ +Scene1200::Scene1200() { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; + _field41C = 1; //CHECKME: Only if fixup_flag == 6?? +} + +void Scene1200::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41A); + s.syncAsSint16LE(_field41C); +} + +Scene1200::Area1::Area1() { + _field20 = 0; +} + +void Scene1200::Area1::synchronize(Serializer &s) { + SceneArea::synchronize(s); + + s.syncAsByte(_field20); +} + +void Scene1200::Area1::Actor3::init(int state) { + _state = state; + + SceneActor::postInit(); + setup(1003, 1, 1); + fixPriority(255); + + switch (_state) { + case 1: + switch (R2_GLOBALS._v56AA6) { + case 1: + setFrame2(2); + setPosition(Common::Point(129, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(135, 95)); + break; + default: + break; + } + case 2: + switch (R2_GLOBALS._v56AA7) { + case 1: + setFrame2(2); + setPosition(Common::Point(152, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(158, 122)); + break; + case 3: + setFrame2(3); + setPosition(Common::Point(135, 122)); + break; + default: + break; + } + case 3: + switch (R2_GLOBALS._v56AA8) { + case 1: + setFrame2(3); + setPosition(Common::Point(158, 95)); + break; + case 2: + setFrame2(2); + setPosition(Common::Point(175, 101)); + break; + default: + break; + } + default: + break; + } + + setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); +} + +bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._sound2.play(260); + switch (_state) { + case 1: + if (R2_GLOBALS._v56AA6 == 1) { + R2_GLOBALS._v56AA6 = 2; + setFrame2(3); + setPosition(Common::Point(135, 95)); + } else { + R2_GLOBALS._v56AA6 = 1; + setFrame2(2); + setPosition(Common::Point(129, 101)); + } + break; + case 2: + ++R2_GLOBALS._v56AA7; + if (R2_GLOBALS._v56AA7 == 4) + R2_GLOBALS._v56AA7 = 1; + + switch (R2_GLOBALS._v56AA7) { + case 1: + setFrame2(1); + setPosition(Common::Point(152, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(158, 122)); + break; + case 3: + setFrame2(3); + setPosition(Common::Point(135, 122)); + break; + default: + break; + } + break; + case 3: + if (R2_GLOBALS._v56AA8 == 1) { + R2_GLOBALS._v56AA8 = 2; + setFrame2(2); + setPosition(Common::Point(175, 101)); + } else { + R2_GLOBALS._v56AA8 = 1; + setFrame2(3); + setPosition(Common::Point(158, 95)); + } + break; + default: + break; + } + + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + scene->_field418 = 0; + + if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) + scene->_field418 = 1; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) + scene->_field418 = 2; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 2)) + scene->_field418 = 3; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 3) && (R2_GLOBALS._v56AA8 == 1)) + scene->_field418 = 4; + + return true; +} + +void Scene1200::Area1::postInit(SceneObjectList *OwnerList) { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + scene->_field41A = 1; + R2_GLOBALS._events.setCursor(CURSOR_USE); + proc12(1003, 1, 1, 100, 40); + proc13(1200, 11, -1, -1); + R2_GLOBALS._sound2.play(259); + _actor3.init(1); + _actor4.init(2); + _actor5.init(3); + + R2_GLOBALS._player._canWalk = false; +} + +void Scene1200::Area1::remove() { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + scene->_field41A = 0; + warning("Unexpected _sceneAreas.remove() call"); +// scene->_sceneAreas.remove(&_actor3); +// scene->_sceneAreas.remove(&_actor4); +// scene->_sceneAreas.remove(&_actor5); + _actor3.remove(); + _actor4.remove(); + _actor5.remove(); + + // sub201EA + R2_GLOBALS._sceneItems.remove((SceneItem *)this); + _actor2.remove(); + SceneArea::remove(); + R2_GLOBALS._insetUp--; + // + + R2_GLOBALS._player._canWalk = true; +} + +void Scene1200::Area1::process(Event &event) { + if (_field20 != R2_GLOBALS._insetUp) + return; + + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_actor2._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { + if (cursor == _cursorNum) + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + } else if (event.mousePos.y < 168) { + if (cursor != _cursorNum) { + _savedCursorNum = cursor; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(CURSOR_INVALID); + } + if (event.eventType == EVENT_BUTTON_DOWN) { + event.handled = true; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + remove(); + } + } +} + +void Scene1200::Area1::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + _actor2.postInit(); + _actor2.setup(visage, stripFrameNum, frameNum); + _actor2.setPosition(Common::Point(posX, posY)); + _actor2.fixPriority(250); + _cursorNum = CURSOR_INVALID; + scene->_sceneAreas.push_front(this); + ++R2_GLOBALS._insetUp; + _field20 = R2_GLOBALS._insetUp; +} + +void Scene1200::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + _actor2.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); +} + +void Scene1200::postInit(SceneObjectList *OwnerList) { + Rect tmpRect; + + loadScene(1200); + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene < 3200) + R2_GLOBALS._sound1.play(257); + + _field412 = 1; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; + _field41C = 0; + + if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) + _field418 = 1; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) + _field418 = 2; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 2)) + _field418 = 3; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 3) && (R2_GLOBALS._v56AA8 == 1)) + _field418 = 4; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.setup(3156, 1, 6); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player._oldCharacterScene[3] = 1200; + + _actor1.postInit(); + _actor1.hide(); + + tmpRect.set(110, 20, 210, 120); + _object1.sub9EDE8(tmpRect); + + _object1.sub51AE9(1); + _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + warning("int unk = set_pane_p(_paneNumber);"); + _object1.sub51B02(); + warning("set_pane_p(unk);"); + + R2_GLOBALS._player.enableControl(); + _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); +} + +void Scene1200::signal() { + switch (_sceneMode++) { + case 1: + // No break on purpose + case 1200: + // No break on purpose + case 1201: + // No break on purpose + case 1202: + // No break on purpose + case 1203: + R2_GLOBALS._player.enableControl(); + warning("_eventManager.waitEvent()"); + _sceneMode = 2; + break; + case 10: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(1); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 11: + // No break on purpose + case 21: + // No break on purpose + case 31: + // No break on purpose + case 41: + _field416 = 0; + break; + case 12: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 1, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 13: + // No break on purpose + case 16: + // No break on purpose + case 23: + // No break on purpose + case 26: + // No break on purpose + case 33: + // No break on purpose + case 36: + // No break on purpose + case 43: + // No break on purpose + case 46: + R2_GLOBALS._player.setFrame(4); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 15: + // No break on purpose + case 25: + // No break on purpose + case 35: + // No break on purpose + case 45: + _field414 = 20; + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 20: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 22: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 2, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 30: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 32: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 3, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 40: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 42: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 4, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 50: + // No break on purpose + case 55: + // No break on purpose + case 60: + R2_GLOBALS._player.setup(3156, 5, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 51: + // No break on purpose + case 56: + // No break on purpose + case 117: + R2_GLOBALS._player.setup(3157, 1, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 52: + // No break on purpose + case 82: + // No break on purpose + case 118: + R2_GLOBALS._player.setup(3156, 3, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 57: + // No break on purpose + case 91: + // No break on purpose + case 96: + R2_GLOBALS._player.setup(3157, 2, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 58: + // No break on purpose + case 92: + // No break on purpose + case 122: + R2_GLOBALS._player.setup(3156, 2, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 61: + R2_GLOBALS._player.setup(3157, 4, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 62: + // No break on purpose + case 72: + // No break on purpose + case 98: + R2_GLOBALS._player.setup(3156, 4, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 70: + // No break on purpose + case 75: + // No break on purpose + case 80: + R2_GLOBALS._player.setup(3156, 6, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 71: + // No break on purpose + case 76: + // No break on purpose + case 97: + R2_GLOBALS._player.setup(3157, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 77: + // No break on purpose + case 111: + // No break on purpose + case 116: + R2_GLOBALS._player.setup(3157, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 78: + // No break on purpose + case 102: + // No break on purpose + case 112: + R2_GLOBALS._player.setup(3156, 1, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 81: + R2_GLOBALS._player.setup(3157, 2, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 90: + // No break on purpose + case 95: + // No break on purpose + case 100: + R2_GLOBALS._player.setup(3156, 7, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 101: + R2_GLOBALS._player.setup(3157, 1, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 110: + // No break on purpose + case 115: + // No break on purpose + case 120: + R2_GLOBALS._player.setup(3156, 8, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 121: + R2_GLOBALS._player.setup(3157, 3, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + default: + warning("_eventManager.waitEvent()"); + _sceneMode = 2; + break; + } +} + +void Scene1200::process(Event &event) { + if (_field414 != 0) + return; + + Scene::process(event); + + if (!R2_GLOBALS._player._canWalk) + return; + + if (event.eventType == EVENT_BUTTON_DOWN) { + _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + int unk = _object1.sub51AF8(event.mousePos); + switch (R2_GLOBALS._events.getCursor()) { + case CURSOR_ARROW: + event.handled = true; + if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) + sub9DAD6(1); + + if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) + sub9DAD6(2); + + if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) + sub9DAD6(3); + + if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) + sub9DAD6(4); + break; + case CURSOR_USE: + if (unk > 36) { + if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33)) + || ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) + || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) + || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9)) + || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17)) + || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) + || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) { + _area1.postInit(); + event.handled = true; + } + } + + if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) { + if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 9)) + || ((R2_GLOBALS._v56AA2 == 11) && (R2_GLOBALS._v56AA4 == 27)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 7)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 27)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 33)) + || (R2_GLOBALS._v56AA2 == 33) ) { + switch (R2_GLOBALS._v56AA2) { + case 3: + R2_GLOBALS._sceneManager.changeScene(3150); + break; + case 33: + if (R2_GLOBALS._v56AA1 >= 4) + R2_GLOBALS._sceneManager.changeScene(3250); + else + SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + } + event.handled = true; + } + } + break; + case CURSOR_LOOK: + if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) { + event.handled = true; + switch (R2_GLOBALS._v56AA2) { + case 3: + SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 9: + R2_GLOBALS._sceneManager.changeScene(3240); + break; + case 11: + if (R2_GLOBALS._v56AA4 == 27) + R2_GLOBALS._sceneManager.changeScene(3210); + else + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 17: + switch (R2_GLOBALS._v56AA4) { + case 5: + R2_GLOBALS._sceneManager.changeScene(3230); + break; + case 21: + R2_GLOBALS._sceneManager.changeScene(3220); + break; + case 33: + R2_GLOBALS._sceneManager.changeScene(3200); + break; + default: + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + } + case 33: + R2_GLOBALS._sceneManager.changeScene(3245); + break; + default: + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + } + } + if (unk > 36) { + event.handled = true; + SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + break; + case CURSOR_TALK: + event.handled = true; + break; + default: + return; + } + } else if (event.eventType == EVENT_KEYPRESS) { + if (_field414 == 0) { + event.handled = false; + return; + } + + switch (event.kbd.keycode) { + case Common::KEYCODE_1: + warning("FIXME: keycode = 0x4800"); + sub9DAD6(4); + break; + case Common::KEYCODE_2: + warning("FIXME: keycode = 0x4B00"); + sub9DAD6(2); + break; + case Common::KEYCODE_3: + warning("FIXME: keycode = 0x4D00"); + sub9DAD6(1); + break; + case Common::KEYCODE_4: + warning("FIXME: keycode = 0x5000"); + sub9DAD6(3); + break; + default: + event.handled = false; + return; + break; + } + } else { + return; + } +} + +void Scene1200::dispatch() { + Rect tmpRect; + Scene::dispatch(); + if (_field41C != 0) { + _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + warning("int unk = set_pane_p(_paneNumber);"); + _object1.sub51B02(); + warning("_gfxManager.sub294AC(unk);"); + warning("tmpRect.sub14DF3();"); + _field41C = 0; + } + + if (_field414 != 0) { + tmpRect.set(110, 20, 210, 120); + _field414--; + switch (_field412 - 1) { + case 0: + R2_GLOBALS._v56AA2 += 2; + break; + case 1: + R2_GLOBALS._v56AA2 -= 2; + break; + case 2: + R2_GLOBALS._v56AA4 += 2; + break; + case 3: + R2_GLOBALS._v56AA4 -= 2; + break; + default: + break; + } + _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + warning("int unk = set_pane_p(_paneNumber);"); + _object1.sub51B02(); + warning("_gfxManager.sub294AC(unk);"); + warning("tmpRect.sub14DF3();"); + + if (_field416 != 0) { + switch(_field412 - 1) { + case 0: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); + break; + case 1: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); + break; + case 2: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); + break; + case 3: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); + break; + default: + break; + } + } + if (_field414 == 0) { + if (_field416 == 0) + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + signal(); + } + } +} + +void Scene1200::saveCharacter(int characterIndex) { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::saveCharacter(characterIndex); +} + +/*-------------------------------------------------------------------------- + * Scene 1337 - Card game + * + *--------------------------------------------------------------------------*/ + +Scene1337::unkObj1337sub1::unkObj1337sub1() { + _field34 = 0; + _field36 = Common::Point(0, 0); +} + +void Scene1337::unkObj1337sub1::synchronize(Serializer &s) { + warning("STUBBED: unkObj1337sub1::synchronize()"); +} + +Scene1337::unkObj1337_1::unkObj1337_1() { + _fieldB94 = Common::Point(0, 0); + _fieldB98 = Common::Point(0, 0); + _fieldB9C = Common::Point(0, 0); + _fieldBA0 = Common::Point(0, 0); + _fieldBA4 = 0; +} + +void Scene1337::unkObj1337_1::synchronize(Serializer &s) { + warning("STUBBED: unkObj1337_1::synchronize()"); +} + +Scene1337::Scene1337() { + _autoplay = false; + _field3E24 = 0; + _field3E26 = 0; + + for (int i = 0; i < 100; i++) + _field3E28[i] = 0; + + _field423C = 0; + _field423E = 0; + _field4240 = 0; + _field4242 = 0; + _field4244 = 0; + _field4246 = 0; + _field4248 = 0; + _field424A = 0; + _field424C = 0; + _field424E = 0; +} + +void Scene1337::synchronize(Serializer &s) { + warning("STUBBED: Scene1337::synchronize()"); +} + +void Scene1337::Action1337::subD18B5(int resNum, int stripNum, int frameNum) { + warning("STUBBED: Action1337::subD18B5()"); +} + +void Scene1337::Action1337::skipFrames(int32 skipCount) { + uint32 firstFrameNumber = g_globals->_events.getFrameNumber(); + uint32 tmpFrameNumber = firstFrameNumber; + + while (tmpFrameNumber < firstFrameNumber + skipCount) + tmpFrameNumber = g_globals->_events.getFrameNumber(); + + warning("_eventManager.waitEvent(-1)"); +} + +void Scene1337::Action1::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 1: { + scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154); + R2_GLOBALS._sceneObjects->draw(); + scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); + scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + scene->_arrunkObj1337[1]._arr2[0]._field34 = 2; + scene->_arrunkObj1337[1]._arr2[0]._object1.postInit(); + scene->_arrunkObj1337[1]._arr2[0]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[0]._field36, 0); + scene->_arrunkObj1337[1]._arr2[0]._object1.setStrip(2); + scene->_arrunkObj1337[1]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[0]._field34); + scene->_arrunkObj1337[1]._arr2[0]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[0]); + + scene->_arrunkObj1337[1]._arr2[1]._field34 = 3; + scene->_arrunkObj1337[1]._arr2[1]._object1.postInit(); + scene->_arrunkObj1337[1]._arr2[1]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[1]._field36, 0); + scene->_arrunkObj1337[1]._arr2[1]._object1.setStrip(2); + scene->_arrunkObj1337[1]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[1]._field34); + scene->_arrunkObj1337[1]._arr2[1]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[1]); + + scene->_arrunkObj1337[2]._arr2[0]._field34 = 4; + scene->_arrunkObj1337[2]._arr2[0]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[0]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[0]._field36, 0); + scene->_arrunkObj1337[2]._arr2[0]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[0]._field34); + scene->_arrunkObj1337[2]._arr2[0]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[0]); + + scene->_arrunkObj1337[3]._arr2[0]._field34 = 5; + scene->_arrunkObj1337[3]._arr2[0]._object1.postInit(); + scene->_arrunkObj1337[3]._arr2[0]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[0]._field36, 0); + scene->_arrunkObj1337[3]._arr2[0]._object1.setStrip(2); + scene->_arrunkObj1337[3]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[0]._field34); + scene->_arrunkObj1337[3]._arr2[0]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[0]); + + scene->_arrunkObj1337[3]._arr2[1]._field34 = 6; + scene->_arrunkObj1337[3]._arr2[1]._object1.postInit(); + scene->_arrunkObj1337[3]._arr2[1]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[1]._field36, 0); + scene->_arrunkObj1337[3]._arr2[1]._object1.setStrip(2); + scene->_arrunkObj1337[3]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[1]._field34); + scene->_arrunkObj1337[3]._arr2[1]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[1]); + + scene->_arrunkObj1337[3]._arr2[2]._field34 = 7; + scene->_arrunkObj1337[3]._arr2[2]._object1.postInit(); + scene->_arrunkObj1337[3]._arr2[2]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[2]._field36, 0); + scene->_arrunkObj1337[3]._arr2[2]._object1.setStrip(2); + scene->_arrunkObj1337[3]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[2]._field34); + scene->_arrunkObj1337[3]._arr2[2]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[2]); + + scene->_arrunkObj1337[0]._arr2[0]._field34 = 8; + scene->_arrunkObj1337[0]._arr2[0]._object1.postInit(); + scene->_arrunkObj1337[0]._arr2[0]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[0]._field36, 0); + scene->_arrunkObj1337[0]._arr2[0]._object1.setStrip(2); + scene->_arrunkObj1337[0]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[0]._field34); + scene->_arrunkObj1337[0]._arr2[0]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[0]); + + scene->_arrunkObj1337[0]._arr2[1]._field34 = 9; + scene->_arrunkObj1337[0]._arr2[1]._object1.postInit(); + scene->_arrunkObj1337[0]._arr2[1]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[1]._field36, 0); + scene->_arrunkObj1337[0]._arr2[1]._object1.setStrip(2); + scene->_arrunkObj1337[0]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[1]._field34); + scene->_arrunkObj1337[0]._arr2[1]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[1]); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(60); + scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + scene->_arrunkObj1337[2]._arr2[1]._field34 = 2; + scene->_arrunkObj1337[2]._arr2[1]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); + scene->_arrunkObj1337[2]._arr2[1]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[1]._field34); + scene->_arrunkObj1337[2]._arr2[1]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); + + scene->_arrunkObj1337[2]._arr2[2]._field34 = 3; + scene->_arrunkObj1337[2]._arr2[2]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[2]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[2]._field36, 0); + scene->_arrunkObj1337[2]._arr2[2]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[2]._field34); + scene->_arrunkObj1337[2]._arr2[2]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[2]); + + scene->_arrunkObj1337[2]._arr2[3]._field34 = 5; + scene->_arrunkObj1337[2]._arr2[3]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[3]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[3]._field36, 0); + scene->_arrunkObj1337[2]._arr2[3]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[3]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[3]._field34); + scene->_arrunkObj1337[2]._arr2[3]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[3]); + + scene->_arrunkObj1337[2]._arr2[4]._field34 = 6; + scene->_arrunkObj1337[2]._arr2[4]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[4]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[4]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[4]._field36, 0); + scene->_arrunkObj1337[2]._arr2[4]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[4]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[4]._field34); + scene->_arrunkObj1337[2]._arr2[4]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[4]); + + scene->_arrunkObj1337[2]._arr2[5]._field34 = 7; + scene->_arrunkObj1337[2]._arr2[5]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[5]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[5]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[5]._field36, 0); + scene->_arrunkObj1337[2]._arr2[5]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[5]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[5]._field34); + scene->_arrunkObj1337[2]._arr2[5]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[5]); + + scene->_arrunkObj1337[2]._arr2[6]._field34 = 8; + scene->_arrunkObj1337[2]._arr2[6]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[6]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[6]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[6]._field36, 0); + scene->_arrunkObj1337[2]._arr2[6]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[6]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[6]._field34); + scene->_arrunkObj1337[2]._arr2[6]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[6]); + + scene->_arrunkObj1337[2]._arr2[7]._field34 = 9; + scene->_arrunkObj1337[2]._arr2[7]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[7]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[7]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[7]._field36, 0); + scene->_arrunkObj1337[2]._arr2[7]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr2[7]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[7]._field34); + scene->_arrunkObj1337[2]._arr2[7]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[7]); + + scene->_aSound1.play(62); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(120); + scene->_arrunkObj1337[2]._arr2[0]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[1]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[2]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[3]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[4]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[5]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[6]._object1.remove(); + scene->_arrunkObj1337[2]._arr2[7]._object1.remove(); + + scene->_arrunkObj1337[1]._arr2[0]._object1.remove(); + scene->_arrunkObj1337[1]._arr2[1]._object1.remove(); + + scene->_arrunkObj1337[3]._arr2[0]._object1.remove(); + scene->_arrunkObj1337[3]._arr2[1]._object1.remove(); + scene->_arrunkObj1337[3]._arr2[2]._object1.remove(); + + scene->_arrunkObj1337[0]._arr2[0]._object1.remove(); + scene->_arrunkObj1337[0]._arr2[1]._object1.remove(); + + scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1); + + scene->_arrunkObj1337[1]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0); + scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4); + scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170); + + scene->_arrunkObj1337[1]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0); + scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4); + scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170); + + scene->_arrunkObj1337[1]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0); + scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4); + scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170); + + scene->_arrunkObj1337[2]._arr1[0]._field34 = 30; + scene->_arrunkObj1337[2]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); + scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(2); + scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[0]); + + scene->_arrunkObj1337[2]._arr1[1]._field34 = 16; + scene->_arrunkObj1337[2]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); + scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(2); + scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[1]); + + scene->_arrunkObj1337[2]._arr1[2]._field34 = 1; + scene->_arrunkObj1337[2]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); + scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(2); + scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[2]); + + scene->_arrunkObj1337[3]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0); + scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3); + scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170); + + scene->_arrunkObj1337[3]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0); + scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3); + scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170); + + scene->_arrunkObj1337[3]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); + scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3); + scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170); + + scene->_arrunkObj1337[0]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0); + scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(2); + scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170); + + scene->_arrunkObj1337[0]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0); + scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(2); + scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170); + + scene->_arrunkObj1337[0]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0); + scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(2); + scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170); + + R2_GLOBALS._sceneObjects->draw(); + + scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); + scene->_item2._object1.setPosition(Common::Point(162, 95), 0); + scene->_item2._object1.show(); + scene->_aSound2.play(61); + + Common::Point pt(91, 174); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + } + break; + case 2: { + scene->_arrunkObj1337[2]._arr1[3]._field34 = 2; + scene->_arrunkObj1337[2]._arr1[3]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[3]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0); + scene->_arrunkObj1337[2]._arr1[3]._object1.setStrip(1); + scene->_arrunkObj1337[2]._arr1[3]._object1.setFrame(2); + scene->_arrunkObj1337[2]._arr1[3]._object1.fixPriority(170); + + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[3]); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(60); + scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + scene->_arrunkObj1337[2]._arr2[1]._field34 = 1; + scene->_arrunkObj1337[2]._arr2[1]._object1.postInit(); + scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); + scene->_arrunkObj1337[2]._arr2[1]._object1.hide(); + + scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[2]._object1._strip); + scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._object1._frame); + scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); + + scene->_arrunkObj1337[2]._arr1[2]._field34 = 0; + scene->_arrunkObj1337[2]._arr1[2]._object1.remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this); + } + break; + case 3: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); + scene->_aSound1.play(59); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(60); + scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + scene->_arrunkObj1337[2]._arr2[1]._field34 = scene->_arrunkObj1337[2]._arr1[3]._field34; + + scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[3]._object1._strip); + scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[3]._object1._frame); + + scene->_arrunkObj1337[2]._arr1[3]._field34 = 0; + scene->_arrunkObj1337[2]._arr1[3]._object1.remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this); + } + break; + case 4: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); + scene->_aSound1.play(59); + + scene->_item7._field34 = 1; + scene->_item7._object1.hide(); + + scene->_item2._object1.setStrip(5); + scene->_item2._object1.setFrame(1); + scene->_item2._object1.animate(ANIM_MODE_2, NULL); + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + } + break; + case 5: { + scene->_item2._object1.hide(); + + scene->_item7._object1.postInit(); + scene->_item7._object1.setVisage(1332); + scene->_item7._object1.setPosition(scene->_item7._field36, 0); + scene->setAnimationInfo(&scene->_item7); + scene->_aSound2.play(61); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(60); + scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + scene->_arrunkObj1337[2]._arr3[0]._object1.postInit(); + scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); + scene->_arrunkObj1337[2]._arr3[0]._object1.hide(); + + scene->_arrunkObj1337[3]._arr1[2]._field34 = 0; + scene->_arrunkObj1337[3]._arr1[2].remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); + } + break; + case 6: { + scene->_item2._object1.hide(); + scene->_arrunkObj1337[2]._arr3[0]._field34 = 21; + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]); + scene->_aSound1.play(57); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(60); + scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + int tmpVal = 15; + int i = -1; + + for (i = 0; i <= 7; i++) { + tmpVal += 29; + + scene->_arrObject1[i].postInit(); + scene->_arrObject1[i].setVisage(1332); + scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 90), 0); + scene->_arrObject1[i].setStrip(3); + scene->_arrObject1[i].fixPriority(190); + + scene->_arrObject2[i].postInit(); + scene->_arrObject2[i].setVisage(1332); + scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 90), 0); + scene->_arrObject2[i].setStrip(7); + scene->_arrObject2[i].setFrame(1); + scene->_arrObject2[i].fixPriority(180); + } + + scene->_arrObject1[0].setFrame(1); + scene->_arrObject1[1].setFrame(3); + scene->_arrObject1[2].setFrame(6); + scene->_arrObject1[3].setFrame(8); + scene->_arrObject1[4].setFrame(9); + scene->_arrObject1[5].setFrame(10); + scene->_arrObject1[6].setFrame(11); + scene->_arrObject1[7].setFrame(12); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(240); + + scene->_arrObject1[0].remove(); + scene->_arrObject1[1].remove(); + scene->_arrObject1[2].remove(); + scene->_arrObject1[3].remove(); + scene->_arrObject1[4].remove(); + scene->_arrObject1[5].remove(); + scene->_arrObject1[6].remove(); + scene->_arrObject1[7].remove(); + + scene->_arrObject2[0].remove(); + scene->_arrObject2[1].remove(); + scene->_arrObject2[2].remove(); + scene->_arrObject2[3].remove(); + scene->_arrObject2[4].remove(); + scene->_arrObject2[5].remove(); + scene->_arrObject2[6].remove(); + scene->_arrObject2[7].remove(); + + scene->_item7._field34 = scene->_arrunkObj1337[2]._arr3[0]._field34; + + scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; + scene->_arrunkObj1337[2]._arr3[0]._object1.remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + } + break; + case 7: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_item7); + scene->_aSound2.play(61); + + R2_GLOBALS._sceneObjects->draw(); + + scene->_arrunkObj1337[2]._arr3[0]._object1.postInit(); + scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); + scene->_arrunkObj1337[2]._arr3[0]._object1.hide(); + + scene->_arrunkObj1337[3]._arr1[1]._field34 = 0; + scene->_arrunkObj1337[3]._arr1[1].remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); + } + break; + case 8: { + scene->_item2._object1.hide(); + scene->_arrunkObj1337[2]._arr3[0]._field34 = 14; + scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]); + scene->_aSound1.play(57); + + R2_GLOBALS._sceneObjects->draw(); + + scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); + int tmpVal = 72; + int i = -1; + + for (i = 0; i <= 3; i++) { + tmpVal += 29; + scene->_arrObject1[i].postInit(); + scene->_arrObject1[i].setVisage(1332); + scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 71), 0); + scene->_arrObject1[i].setStrip(3); + scene->_arrObject1[i].fixPriority(190); + + scene->_arrObject2[i].postInit(); + scene->_arrObject2[i].setVisage(1332); + scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 71), 0); + scene->_arrObject2[i].setStrip(7); + scene->_arrObject2[i].setFrame(1); + scene->_arrObject2[i].fixPriority(180); + } + + scene->_arrObject1[0].setFrame(2); + scene->_arrObject1[1].setFrame(5); + scene->_arrObject1[2].setFrame(7); + scene->_arrObject1[3].setFrame(15); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(240); + scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + tmpVal = 72; + for (i = 4; i <= 7; i++) { + tmpVal += 29; + + scene->_arrObject1[i].postInit(); + scene->_arrObject1[i].setVisage(1332); + scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 100), 0); + scene->_arrObject1[i].setStrip(4); + scene->_arrObject1[i].fixPriority(190); + + scene->_arrObject2[i].postInit(); + scene->_arrObject2[i].setVisage(1332); + scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 100), 0); + scene->_arrObject2[i].setStrip(7); + scene->_arrObject2[i].setFrame(1); + scene->_arrObject2[i].fixPriority(180); + } + + scene->_arrObject1[4].setFrame(1); + scene->_arrObject1[5].setFrame(5); + scene->_arrObject1[6].setFrame(7); + scene->_arrObject1[7].setFrame(3); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(240); + + scene->_arrObject1[0].remove(); + scene->_arrObject1[1].remove(); + scene->_arrObject1[2].remove(); + scene->_arrObject1[3].remove(); + scene->_arrObject1[4].remove(); + scene->_arrObject1[5].remove(); + scene->_arrObject1[6].remove(); + scene->_arrObject1[7].remove(); + + scene->_arrObject2[0].remove(); + scene->_arrObject2[1].remove(); + scene->_arrObject2[2].remove(); + scene->_arrObject2[3].remove(); + scene->_arrObject2[4].remove(); + scene->_arrObject2[5].remove(); + scene->_arrObject2[6].remove(); + scene->_arrObject2[7].remove(); + + scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[0]._field34; + + scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[0]._object1._strip); + scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._object1._frame); + scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); + + scene->_arrunkObj1337[2]._arr1[0]._field34 = 0; + scene->_arrunkObj1337[2]._arr1[0]._object1.remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); + } + break; + case 9: { + scene->_aSound1.play(58); + scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; + scene->_arrunkObj1337[2]._arr3[0].remove(); + scene->_item2._object1.setStrip(5); + scene->_item2._object1.setFrame(1); + scene->_item2._object1.animate(ANIM_MODE_2, NULL); + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + } + break; + case 10: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_item7); + scene->_aSound2.play(61); + + R2_GLOBALS._sceneObjects->draw(); + scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + scene->_arrObject1[0].postInit(); + scene->_arrObject1[0].setVisage(1332); + scene->_arrObject1[0].setPosition(Common::Point(131, 71), 0); + scene->_arrObject1[0].fixPriority(190); + scene->_arrObject1[0].setStrip(3); + scene->_arrObject1[0].setFrame(4); + + scene->_arrObject2[0].postInit(); + scene->_arrObject2[0].setVisage(1332); + scene->_arrObject2[0].setPosition(Common::Point(131, 71), 0); + scene->_arrObject2[0].setStrip(7); + scene->_arrObject2[0].setFrame(1); + scene->_arrObject2[0].fixPriority(180); + + scene->_arrObject1[1].postInit(); + scene->_arrObject1[1].setVisage(1332); + scene->_arrObject1[1].setPosition(Common::Point(160, 71), 0); + scene->_arrObject1[1].fixPriority(190); + scene->_arrObject1[1].setStrip(3); + scene->_arrObject1[1].setFrame(16); + + scene->_arrObject2[1].postInit(); + scene->_arrObject2[1].setVisage(1332); + scene->_arrObject2[1].setPosition(Common::Point(160, 71), 0); + scene->_arrObject2[1].setStrip(7); + scene->_arrObject2[1].setFrame(1); + scene->_arrObject2[1].fixPriority(180); + + scene->_arrObject1[2].postInit(); + scene->_arrObject1[2].setVisage(1332); + scene->_arrObject1[2].setPosition(Common::Point(131, 100), 0); + scene->_arrObject1[2].fixPriority(190); + scene->_arrObject1[2].setStrip(4); + scene->_arrObject1[2].setFrame(4); + + scene->_arrObject2[2].postInit(); + scene->_arrObject2[2].setVisage(1332); + scene->_arrObject2[2].setPosition(Common::Point(131, 100), 0); + scene->_arrObject2[2].setStrip(7); + scene->_arrObject2[2].setFrame(1); + scene->_arrObject2[2].fixPriority(180); + + scene->_arrObject1[3].postInit(); + scene->_arrObject1[3].setVisage(1332); + scene->_arrObject1[3].setPosition(Common::Point(160, 100), 0); + scene->_arrObject1[3].fixPriority(190); + scene->_arrObject1[3].setStrip(4); + scene->_arrObject1[3].setFrame(2); + + scene->_arrObject2[3].postInit(); + scene->_arrObject2[3].setVisage(1332); + scene->_arrObject2[3].setPosition(Common::Point(160, 100), 0); + scene->_arrObject2[3].setStrip(7); + scene->_arrObject2[3].setFrame(1); + scene->_arrObject2[3].fixPriority(180); + + R2_GLOBALS._sceneObjects->draw(); + + skipFrames(240); + + scene->_arrObject1[0].remove(); + scene->_arrObject1[1].remove(); + scene->_arrObject1[2].remove(); + scene->_arrObject1[3].remove(); + + scene->_arrObject2[0].remove(); + scene->_arrObject2[1].remove(); + scene->_arrObject2[2].remove(); + scene->_arrObject2[3].remove(); + + scene->_object1.setFrame(1); + scene->_object1.show(); + scene->_object1.animate(ANIM_MODE_2, NULL); + + R2_GLOBALS._sceneObjects->draw(); + + scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154); + + scene->_object1.hide(); + + scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154); + scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154); + + scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[1]._field34; + + scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[1]._object1._strip); + scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._object1._frame); + scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); + + scene->_arrunkObj1337[2]._arr1[1]._field34 = 0; + scene->_arrunkObj1337[2]._arr1[1]._object1.remove(); + + scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + } + break; + case 11: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_item7); + scene->_aSound2.play(61); + scene->_item2._object1.setStrip(5); + scene->_item2._object1.setFrame(1); + scene->_item2._object1.animate(ANIM_MODE_2, NULL); + + R2_GLOBALS._sceneObjects->draw(); + + scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + int i = -1; + for (i = 0; i <= 3; i ++) { + scene->_arrunkObj1337[3]._arr1[i]._field34 = 0; + scene->_arrunkObj1337[3]._arr1[i]._object1.remove(); + + scene->_arrunkObj1337[2]._arr1[i]._field34 = 0; + scene->_arrunkObj1337[2]._arr1[i]._object1.remove(); + + scene->_arrunkObj1337[0]._arr1[i]._field34 = 0; + scene->_arrunkObj1337[0]._arr1[i]._object1.remove(); + + scene->_arrunkObj1337[1]._arr1[i]._field34 = 0; + scene->_arrunkObj1337[1]._arr1[i]._object1.remove(); + } + + for (i = 0; i <= 7; i++) { + scene->_arrunkObj1337[3]._arr2[i]._field34 = 0; + scene->_arrunkObj1337[3]._arr2[i]._object1.remove(); + + scene->_arrunkObj1337[2]._arr2[i]._field34 = 0; + scene->_arrunkObj1337[2]._arr2[i]._object1.remove(); + + scene->_arrunkObj1337[0]._arr2[i]._field34 = 0; + scene->_arrunkObj1337[0]._arr2[i]._object1.remove(); + + scene->_arrunkObj1337[1]._arr2[i]._field34 = 0; + scene->_arrunkObj1337[1]._arr2[i]._object1.remove(); + } + + scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; + scene->_arrunkObj1337[2]._arr3[0]._object1.remove(); + + scene->_item7._field34 = 0; + scene->_item7._object1.remove(); + + scene->_background2.remove(); + } + // No break on purpose + case 0: + R2_GLOBALS._sceneObjects->draw(); + signal(); + break; + case 12: + scene->suggestInstructions(); + remove(); + break; + default: + break; + } +} + +void Scene1337::Action2::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_item3._object1.postInit(); + scene->_item3._object1.setVisage(1332); + scene->_item3._object1.setStrip(8); + scene->_item3._object1.setFrame(1); + scene->_item3._object1.fixPriority(300); + scene->_item3._object1.setPosition(Common::Point(156, 108)); + + scene->_item7._object1.remove(); + scene->_item7._field34 = 0; + + scene->_aSound1.play(60); + scene->_item3._object1.animate(ANIM_MODE_5, this); + break; + case 1: + scene->_item3._object1.setFrame(1); + + scene->_aSound1.play(60); + scene->_item3._object1.animate(ANIM_MODE_5, this); + break; + case 2: { + Common::Point pt(156, 108); + NpcMover *mover = new NpcMover(); + scene->_item3._object1.addMover(mover, &pt, this); + } + break; + case 3: + scene->_item3._object1.remove(); + scene->_background2.setup2(1332, 5, 1, 162, 95, 110, 1); + scene->_field423C = 1; + break; + default: + break; + } +} + +void Scene1337::Action3::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + scene->_item2._object1.setPosition(Common::Point(162, 95), 0); + + switch (_actionIndex++) { + case 0: { + scene->_item2._object1._moveDiff = Common::Point(30, 30); + scene->_item2._object1.setVisage(1332); + scene->_item2._object1.setStrip(5); + scene->_item2._object1.setFrame(1); + scene->_item2._object1.fixPriority(400); + scene->_item2._object1.animate(ANIM_MODE_2, NULL); + scene->_aSound2.play(61); + + Common::Point pt(283, 146); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_item2._object1.show(); + scene->_arrunkObj1337[1]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 1: { + scene->_arrunkObj1337[1]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[1]._arr1[0]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0); + scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4); + scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(10, 174); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[2]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 2: { + scene->_arrunkObj1337[2]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[0]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); + scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170); + if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 9) { + if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 25) { + scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(4); + scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 25); + } else { + scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(3); + scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 9); + } + } else { + scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34); + } + scene->_aSound2.play(61); + + Common::Point pt(14, 14); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[3]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 3: { + scene->_arrunkObj1337[3]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[3]._arr1[0]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0); + scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3); + scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(280, 5); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[0]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 4: { + scene->_arrunkObj1337[0]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[0]._arr1[0]._object1._moveDiff = Common::Point(30,30); + scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0); + scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(5); + scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(1); + scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(283, 124); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[1]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 5: { + scene->_arrunkObj1337[1]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[1]._arr1[1]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0); + scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4); + scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(37, 174); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[2]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 6: { + scene->_arrunkObj1337[2]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[1]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); + scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170); + + if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 9) { + if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 25) { + scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(4); + scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 25); + } else { + scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(3); + scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 9); + } + } else { + scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34); + } + + scene->_aSound2.play(61); + + Common::Point pt(14, 36); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[3]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 7: { + scene->_arrunkObj1337[3]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[3]._arr1[1]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36); + scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3); + scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(253, 5); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[0]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 8: { + scene->_arrunkObj1337[0]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[0]._arr1[1]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0); + scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(5); + scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(1); + scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(283, 102); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[1]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 9: { + scene->_arrunkObj1337[1]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[1]._arr1[2]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0); + scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4); + scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(64, 174); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[2]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 10: { + scene->_arrunkObj1337[2]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[2]._arr1[2]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); + scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170); + + if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 9) { + if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 25) { + scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(4); + scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 25); + } else { + scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(3); + scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 9); + } + } else { + scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(2); + scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34); + } + + scene->_aSound2.play(61); + + Common::Point pt(14, 58); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[3]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 11: { + scene->_arrunkObj1337[3]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[3]._arr1[2]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); + scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3); + scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170); + scene->_aSound2.play(61); + + Common::Point pt(226, 5); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + + scene->_arrunkObj1337[0]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + } + break; + case 12: + scene->_arrunkObj1337[0]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[0]._arr1[2]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0); + scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(5); + scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(1); + scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170); + scene->_arrunkObj1337[0]._arr1[2]._object1.hide(); + default: + break; + } + + if (_actionIndex > 12) { + scene->_field423E = 0; + R2_GLOBALS._sceneObjects->draw(); + scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154); + scene->subC20F9(); + } else if (_actionIndex >= 1) { + scene->_field3E28[scene->_field3E24] = 0; + scene->_field3E24--; + } +} + +void Scene1337::Action4::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34))) { + if (scene->_field3E24 < 0) + scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34); + scene->_item2._object1.setPosition(Common::Point(162, 95), 0); + scene->_item2._object1.show(); + scene->_aSound2.play(61); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB94, this); + + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_field3E28[scene->_field3E24] = 0; + scene->_field3E24--; + + if (scene->_field3E24 < 0) + scene->_background2.remove(); + } else { + // Self call, forcing next actionIndex + signal(); + } + break; + case 1: + if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB94.x) + && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB94.y) ) { + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.postInit(); + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setVisage(1332); + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field36, 0); + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setStrip(1); + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); + scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.fixPriority(170); + } + + if ((scene->_field4248 == 1) || (scene->_field423E == 2)) + scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[0]); + + scene->_item2._object1.hide(); + if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { + if (scene->_field3E24 < 0) + scene->shuffleCards(); + scene->_item2._object1.setPosition(Common::Point(162, 95)); + scene->_item2._object1.show(); + + scene->_aSound2.play(61); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB98, this); + + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_field3E28[scene->_field3E24] = 0; + scene->_field3E24--; + if (scene->_field3E24 < 0) + scene->_background2.remove(); + } else + signal(); + break; + case 2: + if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB98.x) + && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB98.y) ) { + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.postInit(); + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setVisage(1332); + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field36, 0); + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setStrip(1); + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); + scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.fixPriority(170); + } + + if ((scene->_field4248 == 1) || (scene->_field423E == 2)) + scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[1]); + + scene->_item2._object1.hide(); + if ((scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { + if (scene->_field3E24 < 0) + scene->shuffleCards(); + scene->_item2._object1.setPosition(Common::Point(162, 95)); + scene->_item2._object1.show(); + + scene->_aSound2.play(61); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB9C, this); + + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_field3E28[scene->_field3E24] = 0; + scene->_field3E24--; + if (scene->_field3E24 < 0) + scene->_background2.remove(); + } else + signal(); + break; + case 3: + if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.x) + && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.y) ) { + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.postInit(); + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setVisage(1332); + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field36, 0); + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setStrip(1); + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); + scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.fixPriority(170); + } + + if ((scene->_field4248 == 1) || (scene->_field423E == 2)) + scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[2]); + + scene->_item2._object1.hide(); + if ((scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { + if (scene->_field3E24 < 0) + scene->shuffleCards(); + scene->_item2._object1.setPosition(Common::Point(162, 95)); + scene->_item2._object1.show(); + + scene->_aSound2.play(61); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldBA0, this); + + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_field3E28[scene->_field3E24] = 0; + scene->_field3E24--; + if (scene->_field3E24 < 0) + scene->_background2.remove(); + } else + signal(); + break; + case 4: + if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.x) + && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.y) ) { + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.postInit(); + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1._moveDiff = Common::Point(30, 30); + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setVisage(1332); + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field36, 0); + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setStrip(1); + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); + scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.fixPriority(170); + } + + if ((scene->_field4248 == 1) || (scene->_field423E == 2)) + scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[3]); + + scene->_item2._object1.hide(); + switch (scene->_field423E) { + case 0: + scene->subCF979(); + break; + case 1: + scene->subCF31D(); + break; + case 2: + scene->subD0281(); + break; + case 3: + scene->subC2C2F(); + break; + default: + break; + } + break; + default: + break; + } +} + +void Scene1337::Action5::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3E28[scene->_field3E26] = scene->_field3EF0->_field34; + scene->_field3E26--; + if (!g_globals->_sceneObjects->contains(&scene->_item7._object1)) { + scene->_item7._object1.postInit(); + scene->_item7._object1.hide(); + scene->_item7._object1.setVisage(1332); + scene->_item7._object1.setPosition(scene->_item7._field36, 0); + scene->_item7._object1.fixPriority(170); + } + + scene->_item7._field34 = scene->_field3EF0->_field34; + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + + if (scene->_field3EF0 == &scene->_item6) { + subD18B5(5, 1, 4); + scene->subC4CEC(); + } + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + Common::Point pt(128, 95); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &pt, this); + } + break; + case 1: + scene->_item2._object1.hide(); + scene->setAnimationInfo(&scene->_item7); + scene->_aSound2.play(61); + scene->subC20F9(); + break; + default: + break; + } +} + +void Scene1337::Action6::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3EF4->_field34 = 1; + scene->_field3EF4->_object1.postInit(); + scene->_field3EF4->_object1.hide(); + scene->_field3EF4->_object1.setVisage(1332); + scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36); + scene->_field3EF4->_object1.fixPriority(170); + + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF0->_field36); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 1: + scene->_item2._object1.hide(); + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(59); + if (scene->_field3EF0 == &scene->_item6) { + subD18B5(5, 1, 4); + scene->subC4CEC(); + } + scene->subC20F9(); + break; + default: + break; + } +} + +void Scene1337::Action7::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 1: + if (scene->_field3EF0 == &scene->_item6) { + subD18B5(5, 1, 4); + scene->subC4CEC(); + } + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(59); + scene->_item5._field34 = 1; + scene->_item5._field36.x = scene->_field3EF4->_field36.x; + scene->_item5._field36.y = scene->_field3EF4->_field36.y; + scene->_item5._object1.postInit(); + scene->_item5._object1.hide(); + scene->_item5._object1._flags = 0x200; + + scene->subC4A39(&scene->_item5); + break; + default: + break; + } +} + +void Scene1337::Action8::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; + scene->_field3E26--; + + scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + scene->_field3EF0->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 1: + scene->_item2._object1.hide(); + + if (scene->_field3EF0 == &scene->_item6) { + subD18B5(5, 1, 4); + scene->subC4CEC(); + } + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(58); + scene->subC4A39(scene->_field3EF4); + break; + default: + break; + } +} + +void Scene1337::Action9::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + scene->_field3EF4->_object1.postInit(); + scene->_field3EF4->_object1.hide(); + scene->_field3EF4->_object1.setVisage(1332); + scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0); + scene->_field3EF4->_object1.fixPriority(170); + + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 1: + scene->_item2._object1.hide(); + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(57); + + if (scene->_field3EF0 == &scene->_item6) { + subD18B5(5, 1, 4); + scene->subC4CEC(); + } + + scene->subC20F9(); + break; + default: + break; + } +} + +void Scene1337::Action10::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3EF8->_object1.postInit(); + scene->_field3EF8->_object1.hide(); + scene->_field3EF8->_object1.setVisage(1332); + scene->_field3EF8->_object1.setPosition(scene->_field3EF8->_field36, 0); + scene->_field3EF8->_object1.fixPriority(170); + scene->_field3EF8->_field34 = scene->_field3EF0->_field34; + + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + + if (scene->_field3EF0 == &scene->_item6) { + subD18B5(5, 1, 4); + scene->subC4CEC(); + } + + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this); + } + break; + case 1: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(scene->_field3EF8); + scene->_aSound1.play(57); + + bool found = false; + int indexFound = -1; + + switch (scene->_field4240) { + case 0: + for (indexFound = 0; indexFound < 3; indexFound++) { + if (scene->_arrunkObj1337[0]._arr1[indexFound]._field34 == 29) { + found = true; + break; + } + } + break; + case 1: + for (indexFound = 0; indexFound < 3; indexFound++) { + if (scene->_arrunkObj1337[1]._arr1[indexFound]._field34 == 29) { + found = true; + break; + } + } + break; + case 2: + for (indexFound = 0; indexFound < 3; indexFound++) { + if (scene->_arrunkObj1337[2]._arr1[indexFound]._field34 == 29) { + found = true; + break; + } + } + break; + case 3: + for (indexFound = 0; indexFound < 3; indexFound++) { + if (scene->_arrunkObj1337[3]._arr1[indexFound]._field34 == 29) { + found = true; + break; + } + } + break; + default: + break; + } + + bool found2 = false; + + if (found) { + switch (scene->_field4240) { + case 0: + scene->subC51A0(&scene->_arrunkObj1337[0]._arr1[indexFound], scene->_field3EF8); + found2 = true; + break; + case 1: + scene->subC51A0(&scene->_arrunkObj1337[1]._arr1[indexFound], scene->_field3EF8); + found2 = true; + break; + case 2: + scene->subC4CD2(); + if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0) + scene->subC4CEC(); + else { + scene->subC51A0(&scene->_arrunkObj1337[2]._arr1[indexFound], scene->_field3EF8); + found2 = true; + } + break; + case 3: + scene->subC51A0(&scene->_arrunkObj1337[3]._arr1[indexFound], scene->_field3EF8); + found2 = true; + break; + default: + break; + } + } + + if (!found2) + break; + + if (scene->_field4240 == 2) { + int j = 0; + for (int i = 0; i <= 7; i++) { + if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) + ++j; + } + + if (j <= 1) { + for (int i = 0; i <= 7; i++) { + if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) { + scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[i]; + break; + } + } + } else { + scene->subC4CD2(); + + found2 = false; + while (!found2) { + scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154); + + // Wait for a mouse or keypress + Event event; + while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { + g_globals->_scenePalette.signalListeners(); + R2_GLOBALS._sceneObjects->draw(); + g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); + } + + scene->_item6._field36 = event.mousePos; + + for (int i = 0; i <= 7; i++) { + if ((scene->subC2BF8(&scene->_arrunkObj1337[2]._arr2[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)) { + scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[0]; + found2 = true; + break; + } + } + } + scene->subC4CEC(); + } + } + + scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; + scene->_field3E26--; + scene->_field3EF4->_field34 = 0; + scene->_field3EF4->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this); + } + break; + case 2: + scene->_item2._object1.hide(); + scene->subC4A39(scene->_field3EF8); + break; + default: + break; + } +} + +void Scene1337::Action11::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + bool noAction = true; + + switch (_actionIndex++) { + case 0: { + scene->_field3EF4->_object1.postInit(); + scene->_field3EF4->_object1.hide(); + scene->_field3EF4->_object1.setVisage(1332); + scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0); + scene->_field3EF4->_object1.fixPriority(170); + scene->_field3EF4->_field34 = 25; + + if (scene->_field4240 == 2) { + scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0); + subD18B5(5, 1, 4); + } else { + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + } + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 1: { + scene->_item2._object1.hide(); + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(57); + + bool found = false; + int i = -1; + + switch (scene->_field4242) { + case 0: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[0]._arr1[i]._field34 == 27) { + found = true; + break; + } + } + + if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { + scene->_field3EF0 = &scene->_arrunkObj1337[0]._arr1[i]; + scene->_field3EF4 = &scene->_arrunkObj1337[0]._arr4[0]; + if (scene->_field4240 != 0) { + int tmpVal = scene->subC3E92(scene->_field4240); + scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + } + scene->_item1.setAction(&scene->_action12); + noAction = false; + } + break; + case 1: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[1]._arr1[i]._field34 == 27) { + found = true; + break; + } + } + + if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { + scene->_field3EF0 = &scene->_arrunkObj1337[1]._arr1[i]; + scene->_field3EF4 = &scene->_arrunkObj1337[1]._arr4[0]; + if (scene->_field4240 != 1) { + int tmpVal = scene->subC3E92(scene->_field4240); + scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + } + scene->_item1.setAction(&scene->_action12); + noAction = false; + } + break; + case 2: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[2]._arr1[i]._field34 == 27) { + found = true; + break; + } + } + + if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { + scene->subC4CD2(); + if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0) + scene->subC4CEC(); + else { + scene->subC4CEC(); + scene->_field3EF0 = &scene->_arrunkObj1337[2]._arr1[i]; + scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr4[0]; + if (scene->_field4240 != 2) { + int tmpVal = scene->subC3E92(scene->_field4240); + scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + } + scene->_item1.setAction(&scene->_action12); + noAction = false; + } + } + break; + case 3: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[3]._arr1[i]._field34 == 27) { + found = true; + break; + } + } + + if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { + scene->_field3EF0 = &scene->_arrunkObj1337[3]._arr1[i]; + scene->_field3EF4 = &scene->_arrunkObj1337[3]._arr4[0]; + if (scene->_field4240 != 3) { + int tmpVal = scene->subC3E92(scene->_field4240); + scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + } + scene->_item1.setAction(&scene->_action12); + noAction = false; + } + break; + default: + break; + } + + if (!noAction) + return; + + if (scene->_field4240 == 2) { + int count = 0; + if (scene->_field4242 != 2) { + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 == 0) + ++count; + } + } + + if (count > 1) { + scene->subC4CD2(); + + found = false; + while (!found) { + switch (scene->_field4242) { + case 0: + scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 1: + scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 3: + scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + + Event event; + while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { + g_globals->_scenePalette.signalListeners(); + R2_GLOBALS._sceneObjects->draw(); + g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); + } + + scene->_item6._field36 = event.mousePos; + + found = false; + + if (scene->_field4242 != 2) { + for (i = 0; i <= 3; i++) { + if ((scene->subC2BF8(&scene->_arrunkObj1337[scene->_field4242]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 != 0)) { + scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[i]; + found = true; + break; + } + } + } + } // while + scene->_field4246 = 1; + scene->subC4CEC(); + } else { + if (scene->_field4242 != 2) { + int tmpVal = scene->subC3E92(scene->_field4242); + scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[tmpVal]; + } + } + } + + scene->_field3EF0->_object1.postInit(); + scene->_field3EF0->_object1.hide(); + scene->_field3EF0->_object1.setVisage(1332); + scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_field3EF0->_object1.fixPriority(170); + scene->_field3EF0->_object1.setStrip2(1); + scene->_field3EF0->_field34 = scene->_field3EF8->_field34; + + scene->_field3EF8->_field34 = 0; + scene->_field3EF8->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF8->_field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this); + } + break; + case 2: + scene->_item2._object1.hide(); + switch (scene->_field4240) { + case 0: + scene->_field3EF0->_object1.setFrame(2); + scene->_field3EF0->_object1.show(); + scene->_field423E--; + scene->_field4244 = 0; + break; + case 1: + scene->_field3EF0->_object1.setFrame(4); + scene->_field3EF0->_object1.show(); + scene->_field423E--; + scene->_field4244 = 0; + break; + case 3: + scene->_field3EF0->_object1.setFrame(3); + scene->_field3EF0->_object1.show(); + scene->_field423E--; + scene->_field4244 = 0; + break; + default: + scene->setAnimationInfo(scene->_field3EF0); + break; + } + + scene->subC4A39(scene->_field3EF4); + break; + default: + break; + } +} + +void Scene1337::Action12::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + signal(); + break; + case 1: { + scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; + scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 2: + scene->_item2._object1.hide(); + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(58); + if (scene->_field4242 == 2) { + int count = 0; + int i = -1; + switch (scene->_field4240) { + case 0: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0) + ++count; + } + break; + case 1: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0) + ++count; + } + break; + case 3: + for (i = 0; i <= 3; i++) { + if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0) + ++count; + } + break; + default: + break; + } + + if (count > 1) { + scene->subC4CD2(); + + bool found = false; + + while (!found) { + switch (scene->_field4240) { + case 0: + scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 1: + scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 3: + scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + + Event event; + while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { + g_globals->_scenePalette.signalListeners(); + R2_GLOBALS._sceneObjects->draw(); + g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); + } + + scene->_item6._field36 = event.mousePos; + + if (scene->_field4240 == 0) { + for (i = 0; i <= 3; i++) { + if ((scene->subC2BF8(&scene->_arrunkObj1337[0]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0)) { + found = true; + scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[i]; + break; + } + } + } + + if (scene->_field4240 == 3) { + for (i = 0; i <= 3; i++) { + if ((scene->subC2BF8(&scene->_arrunkObj1337[3]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)) { + found = true; + scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[i]; + break; + } + } + } + + if (scene->_field4240 == 1) { + for (i = 0; i <= 3; i++) { + if ((scene->subC2BF8(&scene->_arrunkObj1337[1]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[1]._arr1[i]._field34 != 0)) { + found = true; + scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[i]; + break; + } + } + } + } + scene->subC4CEC(); + } else { + if (scene->_field4240 != 1) { + switch (scene->_field4240) { + case 0: + scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[scene->subC3E92(0)]; + break; + case 3: + scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[scene->subC3E92(3)]; + break; + default: + break; + } + } else { + scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[scene->subC3E92(1)]; + } + } + + scene->_field3EF0->_object1.postInit(); + scene->_field3EF0->_object1.hide(); + scene->_field3EF0->_object1.setVisage(1332); + scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36); + scene->_field3EF0->_object1.fixPriority(170); + scene->_field3EF0->_object1.setStrip2(1); + scene->_field3EF0->_field34 = scene->_field3EF8->_field34; + + scene->_field3EF8->_field34 = 0; + scene->_field3EF8->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF8->_field36); + scene->_item2._object1.show(); + scene->_aSound1.play(57); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this); + } + break; + case 3: + scene->_item2._object1.hide(); + switch (scene->_field4242) { + case 0: + scene->_field3EF0->_object1.setFrame2(2); + scene->_field3EF0->_object1.show(); + break; + case 1: + scene->_field3EF0->_object1.setFrame2(4); + scene->_field3EF0->_object1.show(); + break; + case 3: + scene->_field3EF0->_object1.setFrame2(3); + scene->_field3EF0->_object1.show(); + break; + default: + scene->setAnimationInfo(scene->_field3EF0); + break; + } + scene->subC4A39(scene->_field3EF4); + break; + default: + break; + } +} + +void Scene1337::Action13::signal() { + Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; + scene->_field3E26--; + + scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + + scene->_field3EF0->_field34 = 0; + scene->_field3EF0->_object1.remove(); + + scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_item2._object1.show(); + + NpcMover *mover = new NpcMover(); + scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + } + break; + case 1: + scene->_item2._object1.hide(); + scene->setAnimationInfo(scene->_field3EF4); + scene->_aSound1.play(58); + signal(); + break; + case 2: + scene->subC4A39(scene->_field3EF4); + break; + default: + break; + } +} + +void Scene1337::postInit(SceneObjectList *OwnerList) { +// In the original, may be found in subPostInit. +// Without it, enableControl asserts + loadScene(1330); + SceneExt::postInit(); +// + + // Hide the user interface + R2_GLOBALS._uiElements._active = false; + BF_GLOBALS._interfaceY = 200; + + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + + _unkFctPtr412 = NULL; + + _field3EF0 = NULL; + _field3EF4 = NULL; + _field3EF8 = NULL; + + _arrunkObj1337[2]._arr1[0]._field36 = Common::Point(10, 174); + _arrunkObj1337[2]._arr1[1]._field36 = Common::Point(37, 174); + _arrunkObj1337[2]._arr1[2]._field36 = Common::Point(64, 174); + _arrunkObj1337[2]._arr1[3]._field36 = Common::Point(91, 174); + + _arrunkObj1337[2]._arr2[0]._field36 = Common::Point(119, 174); + _arrunkObj1337[2]._arr2[1]._field36 = Common::Point(119, 148); + _arrunkObj1337[2]._arr2[2]._field36 = Common::Point(119, 122); + _arrunkObj1337[2]._arr2[3]._field36 = Common::Point(145, 122); + _arrunkObj1337[2]._arr2[4]._field36 = Common::Point(171, 122); + _arrunkObj1337[2]._arr2[5]._field36 = Common::Point(171, 148); + _arrunkObj1337[2]._arr2[6]._field36 = Common::Point(171, 174); + _arrunkObj1337[2]._arr2[7]._field36 = Common::Point(145, 174); + + _arrunkObj1337[2]._arr3[0]._field36 = Common::Point(199, 174); + + _arrunkObj1337[2]._arr4[0]._field36 = Common::Point(145, 148); + + _arrunkObj1337[2]._fieldB94 = Common::Point(10, 174); + _arrunkObj1337[2]._fieldB98 = Common::Point(37, 174); + _arrunkObj1337[2]._fieldB9C = Common::Point(64, 174); + _arrunkObj1337[2]._fieldBA0 = Common::Point(91, 174); + _arrunkObj1337[2]._fieldBA4 = 2; + + _arrunkObj1337[3]._arr1[0]._field36 = Common::Point(14, 14); + _arrunkObj1337[3]._arr1[1]._field36 = Common::Point(14, 36); + _arrunkObj1337[3]._arr1[2]._field36 = Common::Point(14, 58); + _arrunkObj1337[3]._arr1[3]._field36 = Common::Point(14, 80); + + _arrunkObj1337[3]._arr2[0]._field36 = Common::Point(37, 66); + _arrunkObj1337[3]._arr2[1]._field36 = Common::Point(63, 66); + _arrunkObj1337[3]._arr2[2]._field36 = Common::Point(89, 66); + _arrunkObj1337[3]._arr2[3]._field36 = Common::Point(89, 92); + _arrunkObj1337[3]._arr2[4]._field36 = Common::Point(89, 118); + _arrunkObj1337[3]._arr2[5]._field36 = Common::Point(63, 118); + _arrunkObj1337[3]._arr2[6]._field36 = Common::Point(37, 118); + _arrunkObj1337[3]._arr2[7]._field36 = Common::Point(37, 92); + + _arrunkObj1337[3]._arr3[0]._field36 = Common::Point(37, 145); + + _arrunkObj1337[3]._arr4[0]._field36 = Common::Point(63, 92); + + _arrunkObj1337[3]._fieldB94 = Common::Point(14, 14); + _arrunkObj1337[3]._fieldB98 = Common::Point(14, 36); + _arrunkObj1337[3]._fieldB9C = Common::Point(14, 58); + _arrunkObj1337[3]._fieldBA0 = Common::Point(14, 80); + _arrunkObj1337[3]._fieldBA4 = 3; + + _arrunkObj1337[0]._arr1[0]._field36 = Common::Point(280, 5); + _arrunkObj1337[0]._arr1[1]._field36 = Common::Point(253, 5); + _arrunkObj1337[0]._arr1[2]._field36 = Common::Point(226, 5); + _arrunkObj1337[0]._arr1[3]._field36 = Common::Point(199, 5); + + _arrunkObj1337[0]._arr2[0]._field36 = Common::Point(171, 16); + _arrunkObj1337[0]._arr2[1]._field36 = Common::Point(171, 42); + _arrunkObj1337[0]._arr2[2]._field36 = Common::Point(171, 68); + _arrunkObj1337[0]._arr2[3]._field36 = Common::Point(145, 68); + _arrunkObj1337[0]._arr2[4]._field36 = Common::Point(119, 68); + _arrunkObj1337[0]._arr2[5]._field36 = Common::Point(119, 42); + _arrunkObj1337[0]._arr2[6]._field36 = Common::Point(119, 16); + _arrunkObj1337[0]._arr2[7]._field36 = Common::Point(145, 16); + + _arrunkObj1337[0]._arr3[0]._field36 = Common::Point(91, 16); + + _arrunkObj1337[0]._arr4[0]._field36 = Common::Point(145, 42); + + _arrunkObj1337[0]._fieldB94 = Common::Point(280, 5); + _arrunkObj1337[0]._fieldB98 = Common::Point(253, 5); + _arrunkObj1337[0]._fieldB9C = Common::Point(226, 5); + _arrunkObj1337[0]._fieldBA0 = Common::Point(199, 5); + _arrunkObj1337[0]._fieldBA4 = 2; + + _arrunkObj1337[1]._arr1[0]._field36 = Common::Point(283, 146); + _arrunkObj1337[1]._arr1[1]._field36 = Common::Point(283, 124); + _arrunkObj1337[1]._arr1[2]._field36 = Common::Point(283, 102); + _arrunkObj1337[1]._arr1[3]._field36 = Common::Point(283, 80); + + _arrunkObj1337[1]._arr2[0]._field36 = Common::Point(253, 122); + _arrunkObj1337[1]._arr2[1]._field36 = Common::Point(227, 122); + _arrunkObj1337[1]._arr2[2]._field36 = Common::Point(201, 122); + _arrunkObj1337[1]._arr2[3]._field36 = Common::Point(201, 96); + _arrunkObj1337[1]._arr2[4]._field36 = Common::Point(201, 70); + _arrunkObj1337[1]._arr2[5]._field36 = Common::Point(227, 70); + _arrunkObj1337[1]._arr2[6]._field36 = Common::Point(253, 70); + _arrunkObj1337[1]._arr2[7]._field36 = Common::Point(253, 96); + + _arrunkObj1337[1]._arr3[0]._field36 = Common::Point(253, 43); + + _arrunkObj1337[1]._arr4[0]._field36 = Common::Point(227, 96); + + _arrunkObj1337[1]._fieldB94 = Common::Point(283, 146); + _arrunkObj1337[1]._fieldB98 = Common::Point(283, 124); + _arrunkObj1337[1]._fieldB9C = Common::Point(283, 102); + _arrunkObj1337[1]._fieldBA0 = Common::Point(283, 80); + _arrunkObj1337[1]._fieldBA4 = 4; + + subPostInit(); +} + +void Scene1337::remove() { + if (R2_GLOBALS._v57709 > 1) { + subD1917(); + subD1940(false); + } + + R2_GLOBALS._uiElements._active = true; + SceneExt::remove(); +} + +void Scene1337::process(Event &event) { + if (event.eventType == EVENT_BUTTON_DOWN) { + if (event.btnState != BTNSHIFT_RIGHT) { + subD183F(R2_GLOBALS._v5780E, 1); + event.handled = true; + } else if (_unkFctPtr412) { + FunctionPtrType tmpFctPtr = _unkFctPtr412; + _unkFctPtr412 = NULL; + (this->*tmpFctPtr)(); + event.handled = true; + } + } else if (event.eventType == EVENT_KEYPRESS) { + if (event.kbd.keycode == Common::KEYCODE_SPACE) { + if (_unkFctPtr412) { + FunctionPtrType tmpFctPtr = _unkFctPtr412; + _unkFctPtr412 = NULL; + (this->*tmpFctPtr)(); + event.handled = true; + } + } else + warning("Fixme: Find proper keycode value"); + } + + if (!event.handled) + Scene::process(event); +} + +void Scene1337::dispatch() { + if (_field424C == 0) { + ++_field424E; + if (_field424E == 4) { + _field424C = 1; + suggestInstructions(); + } + } + Scene::dispatch(); +} + +void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) { + // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value + // May hide an original bug + + SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END); +} + +void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) { + if (!subObj) + return; + + if (subObj->_field34 > 9) { + if (subObj->_field34 > 25) { + subObj->_object1.setStrip2(4); + subObj->_object1.setFrame(subObj->_field34 - 25); + } else { + subObj->_object1.setStrip2(3); + subObj->_object1.setFrame(subObj->_field34 - 9); + } + } else { + subObj->_object1.setStrip2(2); + subObj->_object1.setFrame(subObj->_field34); + } + + subObj->_object1.show(); + R2_GLOBALS._sceneObjects->draw(); +} + +void Scene1337::subC20E5() { + subC2586(); +} + +void Scene1337::subC20F9() { + switch (_field424A) { + case -1: + ++_field423E; + if (_field423E == 3) + _field423E = 0; + + if (_field4244 == 1) { + _object1.show(); + switch (_field423E) { + case 0: + _object1.setStrip(3); + break; + case 1: + _object1.setStrip(4); + break; + case 2: + subD1975(174, 107); + _object1.setStrip(1); + break; + case 3: + subC4CEC(); + _object1.setStrip(2); + break; + default: + break; + } + + if (!_autoplay) + _unkFctPtr412 = &Scene1337::subC20E5; + else + subC20E5(); + } else { + subC20E5(); + } + break; + case 0: + _aSound2.play(62); + actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154); + actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172); + actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117); + R2_GLOBALS._sceneObjects->draw(); + actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105); + break; + case 1: + _aSound2.play(62); + actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117); + actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172); + actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154); + R2_GLOBALS._sceneObjects->draw(); + actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105); + break; + case 2: + _aSound2.play(62); + actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105); + actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172); + actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154); + R2_GLOBALS._sceneObjects->draw(); + actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117); + break; + case 3: + _aSound2.play(62); + actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172); + actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117); + actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154); + R2_GLOBALS._sceneObjects->draw(); + actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105); + break; + default: + break; + } + + if (_field424A != -1) + R2_GLOBALS._sceneManager.changeScene(125); + +} + +void Scene1337::subC2586() { + if (_field4244 != 0) + _object1.hide(); + + switch (_field423E) { + case 2: + subC4CD2(); + if (_field4246 == 1) + actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154); + _field4246 = 0; + // No break on purpose + case 0: + // No break on purpose + case 1: + // No break on purpose + case 3: + _item1.setAction(&_action4); + default: + break; + } + + _field4244 = 1; + +} + +bool Scene1337::subC264B(int arg1) { + switch (arg1) { + case 10: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 17: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 20: + // No break on purpose + case 21: + return true; + default: + return false; + } +} + +bool Scene1337::subC2687(int arg1) { + switch (arg1) { + case 11: + // No break on purpose + case 14: + // No break on purpose + case 16: + // No break on purpose + case 24: + return true; + default: + return false; + } +} + +int Scene1337::subC26CB(int arg1, int arg2) { + if ((_arrunkObj1337[arg1]._arr1[arg2]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[arg2]._field34 <= 9)) { + return arg2; + } + + return -1; +} + +int Scene1337::subC2719(int arg1) { + for (int i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) + return i; + } + + return -1; +} + +int Scene1337::subC274D(int arg1) { + for (int i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) + return i; + } + + return -1; +} + +int Scene1337::subC2781(int arg1) { + for (int i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) + return i; + } + + return -1; +} + +int Scene1337::subC27B5(int arg1) { + switch (arg1) { + case 11: + // No break on purpose + case 14: + // No break on purpose + case 16: + // No break on purpose + case 24: + return arg1; + break; + default: + return -1; + break; + } +} + +int Scene1337::subC27F9(int arg1) { + switch (arg1) { + case 10: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 17: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 20: + // No break on purpose + case 21: + return arg1; + default: + return -1; + } +} + +void Scene1337::subC2835(int arg1) { + int i; + bool found = false; + switch (arg1) { + case 0: + for (i = 0; i <= 3; i++) { + if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) { + found = true; + break; + } + } + break; + case 1: + for (i = 0; i <= 3; i++) { + if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) { + found = true; + break; + } + } + + if (found) + break; + + for (i = 0; i <= 3; i++) { + if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) { + found = true; + break; + } + } + + break; + default: + return; + } + + subC4A39(&_arrunkObj1337[arg1]._arr1[i]); +} + +bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) { + if ((subObj1->_field36.x > pt.x) || (subObj1->_field36.x + 24 < pt.x)) + return false; + + if ((subObj1->_field36.y > pt.y) || (subObj1->_field36.y + 24 < pt.y)) + return false; + + return true; +} + +void Scene1337::subC2C2F() { + bool found = true; + + if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { + switch (_arrunkObj1337[3]._arr3[0]._field34) { + case 10: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 17: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 20: + // No break on purpose + case 21: + subC4A39(&_arrunkObj1337[3]._arr3[0]); + found = false; + break; + default: + found = false; + int i; + for (i = 0; i <= 3; i++) { + if (subC3386(_arrunkObj1337[3]._arr3[0]._field34, _arrunkObj1337[3]._arr1[i]._field34)) { + found = true; + break; + } + } + + if (found) { + found = false; + subC34A1(&_arrunkObj1337[3]._arr1[i], &_arrunkObj1337[3]._arr3[0]); + } + break; + } + } + + if (!found) + return; + + int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); + + if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 1) { + found = false; + + for (int i = 0; i <= 7; i++) { + if ((_arrunkObj1337[3]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) { + subC340B(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]); + found = true; + break; + } + } + + if (found) { + return; + } + } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 <= 9) { + found = false; + + for (int i = 0; i <= 7; i++) { + if (_arrunkObj1337[3]._arr2[i]._field34 == _arrunkObj1337[3]._arr1[randIndx]._field34) { + found = true; + break; + } + } + + if (!found) { + for (int i = 0; i <= 7; i++) { + if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[i]._field34))) { + int tmpVal = 0; + + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[3]._arr2[j]._field34 > 1) && (_arrunkObj1337[3]._arr2[j]._field34 <= 9)) + ++tmpVal; + } + + if (tmpVal == 7) + _field424A = 3; + + subC33C0(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]); + found = true; + break; + } + } + if (found) + return; + } + } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 13) { + int tmpVal = subC331B(3); + + if (tmpVal != -1) { + subC358E(&_arrunkObj1337[3]._arr1[randIndx], tmpVal); + return; + } + } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 25) { + int tmpVal = -1; + found = false; + int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); + + for (int i = 0; i <= 3; i++) { + if ( (tmpRandIndx != 3) + && ( (_arrunkObj1337[tmpRandIndx]._arr1[0]._field34 != 0) + || (_arrunkObj1337[tmpRandIndx]._arr1[1]._field34 != 0) + || (_arrunkObj1337[tmpRandIndx]._arr1[2]._field34 != 0) + || (_arrunkObj1337[tmpRandIndx]._arr1[3]._field34 != 0) )) { + tmpVal = tmpRandIndx; + break; + } + + ++tmpRandIndx; + if (tmpRandIndx > 3) + tmpRandIndx = 0; + } + + if (tmpVal != -1) { + subC318B(3, &_arrunkObj1337[3]._arr1[randIndx], tmpVal); + return; + } + } else { + switch (_arrunkObj1337[3]._arr1[randIndx]._field34) { + case 10: + // No break on purpose + case 11: + // No break on purpose + case 12: + // No break on purpose + case 14: + // No break on purpose + case 15: + // No break on purpose + case 16: + // No break on purpose + case 17: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 20: + // No break on purpose + case 21: + // No break on purpose + case 24: { + int tmpVal = -1; + int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); + + for (int i = 0; i <= 3; i++) { + if (tmpRandIndx != 3) { + // The variables 'i' and 'j' are not used in the inner code of the loop. + // It's understandable for 'i', which helps making sure that tmpVal is used properly, + // but it's suspect for j + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[tmpRandIndx]._arr3[0]._field34 == 0) && (subC32B1(tmpRandIndx, _arrunkObj1337[3]._arr1[randIndx]._field34))) { + tmpVal = j; + } + } + } + + ++tmpRandIndx; + if (tmpRandIndx > 3) + tmpRandIndx = 0; + + if (tmpVal != -1) + break; + } + + if (tmpVal != -1) { + // Useless second identical check skipped + subC3456(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[tmpVal]._arr3[0]); + return; + } + } + default: + break; + } + } + + subC4A39(&_arrunkObj1337[3]._arr1[randIndx]); +} + +void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) { + _field4240 = arg1; + _field4242 = arg3; + + int randIndx; + + for (;;) { + randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); + if (_arrunkObj1337[arg3]._arr1[randIndx]._field34 != 0) + break; + } + + _field3EF0 = subObj1; + _field3EF4 = &_arrunkObj1337[arg3]._arr4[0]; + _field3EF8 = &_arrunkObj1337[arg3]._arr1[randIndx]; + + _item1.setAction(&_action11); +} + +int Scene1337::subC3257(int arg1) { + int retVal; + + switch (arg1) { + case 10: + retVal = 2; + break; + case 12: + retVal = 3; + break; + case 15: + retVal = 5; + break; + case 17: + retVal = 9; + break; + case 18: + retVal = 6; + break; + case 19: + retVal = 4; + break; + case 20: + retVal = 8; + break; + case 21: + retVal = 7; + break; + default: + retVal = -1; + } + + return retVal; +} + +bool Scene1337::subC32B1(int arg1, int arg2) { + for (int i = 0; i <= 7; i++) { + if (_arrunkObj1337[arg1]._arr2[i]._field34 != 0) { + int tmpVal = subC3257(arg2); + if (tmpVal == _arrunkObj1337[arg1]._arr2[i]._field34) + return false; + } + } + return true; +} + +int Scene1337::subC331B(int arg1) { + int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); + + for (int i = 0; i <= 3; i++) { + if (randIndx != arg1) { + for (int j = 0; j <= 7; j++) { + if (_arrunkObj1337[randIndx]._arr2[j]._field34 != 0) + return randIndx; + } + } + + if (arg1 == 1) { + randIndx--; + if (randIndx < 0) + randIndx = 3; + } else { + ++randIndx; + if (randIndx > 3) + randIndx = 0; + } + } + + return -1; +} + +bool Scene1337::subC3386(int arg1, int arg2) { + if ((arg1 == 11) && (arg2 == 26)) + return true; + + if ((arg1 == 14) && (arg2 == 30)) + return true; + + if ((arg1 == 16) && (arg2 == 32)) + return true; + + if ((arg1 == 24) && (arg2 == 28)) + return true; + + return false; +} + +void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { + _field3EF4 = subObj2; + _field3EF0 = subObj1; + _item1.setAction(&_action7); +} + +int Scene1337::subC3E92(int arg1) { + if ( (_arrunkObj1337[arg1]._arr1[0]._field34 == 0) + && (_arrunkObj1337[arg1]._arr1[1]._field34 == 0) + && (_arrunkObj1337[arg1]._arr1[2]._field34 == 0) + && (_arrunkObj1337[arg1]._arr1[3]._field34 == 0)) + return -1; + + int randIndx; + for (;;) { + randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); + if (_arrunkObj1337[arg1]._arr1[randIndx]._field34 == 0) + break; + } + + return randIndx; +} + +void Scene1337::subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { + _field3EF0 = subObj1; + _field3EF4 = subObj2; + + _item1.setAction(&_action6); +} + +void Scene1337::subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { + _field3EF0 = subObj1; + _field3EF4 = subObj2; + + _item1.setAction(&_action9); +} + +void Scene1337::subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { + _field3EF0 = subObj1; + _field3EF4 = subObj2; + + _item1.setAction(&_action8); +} + +Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) { + for (int i = 0; i <= 7; i++) { + if (_arrunkObj1337[arg1]._arr2[i]._field34 == 1) { + return &_arrunkObj1337[arg1]._arr2[i]; + } + } + + for (int i = 0; i <= 7; i++) { + if ((_arrunkObj1337[arg1]._arr2[i]._field34 != 0) && (_arrunkObj1337[arg1]._arr2[i]._field34 < 10)) { + return &_arrunkObj1337[arg1]._arr2[i]; + } + } + + return NULL; +} + +void Scene1337::subC358E(unkObj1337sub1 *subObj1, int arg2) { + _field3EF0 = subObj1; + _field3EF4 = subC34EC(arg2); + _field3EF8 = &_arrunkObj1337[arg2]._arr4[0]; + _field4240 = arg2; + _item1.setAction(&_action10); +} + +void Scene1337::subC4A39(unkObj1337sub1 *subObj) { + _field3EF0 = subObj; + + _item1.setAction(&_action5); +} + +void Scene1337::subC4CD2() { + if (R2_GLOBALS._v57709 > 0) { + subD1917(); + subD1940(false); + } +} + +void Scene1337::subC4CEC() { + if (R2_GLOBALS._v57709 != 0) + return; + + subD18F5(); + subD1940(1); +} + +void Scene1337::subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { + _field3EF0 = subObj1; + _field3EF4 = subObj2; + + _item1.setAction(&_action13); +} + +void Scene1337::displayDialog(int dialogNumb) { + switch (dialogNumb - 1) { + case 0: + actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 1: + actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 2: + actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 3: + actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 4: + actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 5: + actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 6: + actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 7: + actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 8: + actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 9: + actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 10: + actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 11: + actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 12: + actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154); + actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154); + actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 13: + actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 14: + actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 16: + actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 17: + actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 18: + actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 19: + actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 23: + actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 24: + actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 25: + actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 26: + actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154); + actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 27: + actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 28: + actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154); + actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 29: + actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 31: + actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } +} + +void Scene1337::subPostInit() { + R2_GLOBALS._v57709 = 0; + R2_GLOBALS._v5780C = 0; + subD183F(1, 0); + subD1940(true); + subD18F5(); + +// loadScene(1330); +// SceneExt::postInit(); + + R2_GLOBALS._scenePalette.addRotation(224, 235, 1); + + _field3E28[0] = 1; + _field3E28[1] = 1; + _field3E28[2] = 1; + _field3E28[3] = 1; + _field3E28[4] = 1; + _field3E28[5] = 1; + _field3E28[6] = 1; + _field3E28[7] = 1; + _field3E28[8] = 26; + _field3E28[9] = 2; + _field3E28[10] = 2; + _field3E28[11] = 2; + _field3E28[12] = 2; + _field3E28[13] = 2; + _field3E28[14] = 26; + _field3E28[15] = 3; + _field3E28[16] = 3; + _field3E28[17] = 3; + _field3E28[18] = 3; + _field3E28[19] = 3; + _field3E28[20] = 28; + _field3E28[21] = 4; + _field3E28[22] = 4; + _field3E28[23] = 4; + _field3E28[24] = 4; + _field3E28[25] = 4; + _field3E28[26] = 28; + _field3E28[27] = 5; + _field3E28[28] = 5; + _field3E28[29] = 5; + _field3E28[30] = 5; + _field3E28[31] = 5; + _field3E28[32] = 30; + _field3E28[33] = 6; + _field3E28[34] = 6; + _field3E28[35] = 6; + _field3E28[36] = 6; + _field3E28[37] = 6; + _field3E28[38] = 30; + _field3E28[39] = 7; + _field3E28[40] = 7; + _field3E28[41] = 7; + _field3E28[42] = 7; + _field3E28[43] = 7; + _field3E28[44] = 32; + _field3E28[45] = 8; + _field3E28[46] = 8; + _field3E28[47] = 8; + _field3E28[48] = 8; + _field3E28[49] = 8; + _field3E28[50] = 32; + _field3E28[51] = 9; + _field3E28[52] = 9; + _field3E28[53] = 9; + _field3E28[54] = 9; + _field3E28[55] = 9; + _field3E28[56] = 10; + _field3E28[57] = 11; + _field3E28[58] = 12; + _field3E28[59] = 13; + _field3E28[60] = 13; + _field3E28[61] = 14; + _field3E28[62] = 15; + _field3E28[63] = 16; + _field3E28[64] = 17; + _field3E28[65] = 18; + _field3E28[66] = 19; + _field3E28[67] = 20; + _field3E28[68] = 21; + _field3E28[69] = 26; + _field3E28[70] = 28; + _field3E28[71] = 24; + _field3E28[72] = 25; + _field3E28[73] = 25; + _field3E28[74] = 25; + _field3E28[75] = 25; + _field3E28[76] = 26; + _field3E28[77] = 26; + _field3E28[78] = 26; + _field3E28[79] = 27; + _field3E28[80] = 27; + _field3E28[81] = 28; + _field3E28[82] = 28; + _field3E28[83] = 28; + _field3E28[84] = 29; + _field3E28[85] = 29; + _field3E28[86] = 29; + _field3E28[87] = 30; + _field3E28[88] = 30; + _field3E28[89] = 30; + _field3E28[90] = 30; + _field3E28[91] = 32; + _field3E28[92] = 1; + _field3E28[93] = 32; + _field3E28[94] = 32; + _field3E28[95] = 32; + _field3E28[96] = 1; + _field3E28[97] = 1; + _field3E28[98] = 1; + _field3E28[99] = 0; + + _field3E24 = 98; + _field3E26 = 98; + + _item7._field34 = 0; + _item7._field36 = Common::Point(128, 95); + + _item8._field34 = 0; + _item8._field36 = Common::Point(162, 95); + + _item6._field34 = 0; + + _item2._object1.postInit(); + _item2._object1.setVisage(1332); + _item2._object1.setStrip(5); + _item2._object1.setFrame(1); + _item2._object1._moveDiff = Common::Point(10, 10); + _item2._object1.fixPriority(400); + _item2._object1.setPosition(Common::Point(128, 95), 0); + _item2._object1.animate(ANIM_MODE_2, NULL); + _item2._object1.hide(); + + _object1.postInit(); + _object1.setVisage(1334); + _object1.setStrip(1); + _object1.setFrame(1); + _object1._numFrames = 12; + _object1.fixPriority(500); + _object1.setPosition(Common::Point(174, 107), 0); + _object1.animate(ANIM_MODE_2, NULL); + _object1.hide(); + + _field4244 = 1; + _field4246 = 0; + _field4248 = 0; + _field424A = -1; + + _background1.setup2(9531, 1, 1, 249, 168, 155, 0); + + _autoplay = false; + _field424C = 0; + _field424E = 0; +} + +void Scene1337::suggestInstructions() { + if (R2_GLOBALS._v57709 > 0) + subD1917(); + if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) { + if (R2_GLOBALS._v57709 == 0) + subD18F5(); + subCCF26(); + } else { + if (R2_GLOBALS._v57709 == 0) + subD18F5(); + subCB59B(); + } +} + +void Scene1337::subCB59B() { + _item1.setAction(&_action1); +} + +void Scene1337::shuffleCards() { + R2_GLOBALS._sceneObjects->draw(); + + for (int i = 0; i <= 98; i++) { + if (_field3E28[i] == 0) { + for (int j = i + 1; j <= 98; j ++) { + if (_field3E28[j] != 0) { + _field3E28[i] = _field3E28[j]; + _field3E28[j] = 0; + break; + } + } + } + } + + for (int i = 0; i <= 99; i ++) { + if (_field3E28[i] == 0) { + _field3E24 = i - 1; + _field3E26 = 98; + break; + } + } + + // tmpVal is never modified in the original. It looks weird but it works: at the end, the cards are suffled! + int tmpVal = 0; + int randIndx; + int swap; + for (int i = 0; i < 2000; i ++) { + randIndx = R2_GLOBALS._randomSource.getRandomNumber(_field3E24); + swap = _field3E28[tmpVal]; + _field3E28[tmpVal] = _field3E28[randIndx]; + _field3E28[randIndx] = swap; + } + + _field423C = 0; + _item2._object1.setAction(&_action2); + + while(_field423C == 0) { + g_globals->_scenePalette.signalListeners(); + R2_GLOBALS._sceneObjects->draw(); + warning("TODO: recurse on draw() and on signalListeners()?"); + g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); + + // Hack to avoid eternal loop + // To be removed when the recurse is working properly + _field423C = 1; + } +} + +void Scene1337::subCCF26() { + _item2._object1._moveDiff = Common::Point(30, 30); + shuffleCards(); + _item1.setAction(&_action3); +} +void Scene1337::subCD193() { + warning("STUBBED: subCD193()"); +} + +void Scene1337::subCDB90(int arg1, Common::Point pt) { + bool found = false; + int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos); + + if (arg1 == 3) { + int i; + for (i = 0; i <= 7; i++) { + if ( (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) + || (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) + || (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) + || (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) ) { + found = true; + break; + } + } + + if (found) { + switch (curReg) { + case 5: + if (_arrunkObj1337[2]._arr2[i]._field34 != 0) + displayDialog(_arrunkObj1337[2]._arr2[i]._field34); + else + actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 10: + if (_arrunkObj1337[3]._arr2[i]._field34 != 0) + displayDialog(_arrunkObj1337[3]._arr2[i]._field34); + else + actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + if (_arrunkObj1337[0]._arr2[i]._field34 != 0) + displayDialog(_arrunkObj1337[0]._arr2[i]._field34); + else + actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + if (_arrunkObj1337[1]._arr2[i]._field34 != 0) + displayDialog(_arrunkObj1337[1]._arr2[i]._field34); + else + actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } else { + if ( (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) + || (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) + || (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) + || (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) ) { + found = true; + } + + if (found) { + switch (curReg) { + case 5: + if (_arrunkObj1337[2]._arr3[0]._field34 != 0) + displayDialog(_arrunkObj1337[2]._arr3[0]._field34); + else + actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 10: + if (_arrunkObj1337[3]._arr3[0]._field34 != 0) + displayDialog(_arrunkObj1337[3]._arr3[0]._field34); + else + actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + if (_arrunkObj1337[0]._arr3[0]._field34 != 0) + displayDialog(_arrunkObj1337[3]._arr3[0]._field34); + else + actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + if (_arrunkObj1337[1]._arr3[0]._field34 != 0) + displayDialog(_arrunkObj1337[1]._arr3[0]._field34); + else + actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } else { + if (subC2BF8(&_item7, pt)) { + if (_item7._field34 != 0) + displayDialog(_item7._field34); + else + actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (_background1._bounds.contains(pt)) { + actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (subC2BF8(&_item8, pt)) { + actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if ( (subC2BF8(&_arrunkObj1337[2]._arr4[0], pt)) + || (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) + || (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) + || (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) ) { + actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else { + if (subC2BF8(&_arrunkObj1337[2]._arr1[0], pt)) + displayDialog(_arrunkObj1337[2]._arr1[0]._field34); + else if (subC2BF8(&_arrunkObj1337[2]._arr1[1], pt)) + displayDialog(_arrunkObj1337[2]._arr1[1]._field34); + else if (subC2BF8(&_arrunkObj1337[2]._arr1[2], pt)) + displayDialog(_arrunkObj1337[2]._arr1[2]._field34); + else if (subC2BF8(&_arrunkObj1337[2]._arr1[3], pt)) + displayDialog(_arrunkObj1337[2]._arr1[3]._field34); + else if ((curReg >= 6) || (curReg <= 9)) + actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154); + else if ((curReg >= 11) || (curReg <= 14)) + actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154); + else if ((curReg >= 16) || (curReg <= 19)) + actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154); + else { + switch (curReg) { + case 0: + actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105); + break; + case 5: + actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 10: + actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 21: + actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } + } + } + } + } + + if (arg1 != 1) + return; + + for (int i = 0; i <= 7; i++) { + if (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) { + switch (_arrunkObj1337[2]._arr2[i]._field34) { + case 0: + actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 1: + actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + } + found = true; + break; + } else if (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) { + switch (_arrunkObj1337[0]._arr2[i]._field34) { + case 0: + actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + } + found = true; + break; + } else if (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) { + switch (_arrunkObj1337[1]._arr2[i]._field34) { + case 0: + actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); + break; + default: + actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); + break; + } + found = true; + break; + } else if (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) { + switch (_arrunkObj1337[3]._arr2[i]._field34) { + case 0: + actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); + break; + default: + actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); + break; + } + found = true; + break; + } + } + + if (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) { + if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else { + actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + found = true; + } + + if (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) { + if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { + actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); + } else { + actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); + } + found = true; + } + + if (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) { + if (_arrunkObj1337[1]._arr3[0]._field34 != 0) { + actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); + } else { + actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); + } + found = true; + } + + if (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) { + if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else { + actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + found = true; + } + + if (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) { + actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); + found = true; + } + + if (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) { + actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); + found = true; + } + + if (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) { + actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + found = true; + } + + if (found) + return; + + if (_background1._bounds.contains(pt)) { + subCD193(); + return; + } + + if (subC2BF8(&_item7, pt)) + actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); + else if (subC2BF8(&_item8, pt)) + actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154); + else { + switch (curReg) { + case 0: + actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 6: + // no break on purpose + case 7: + // no break on purpose + case 8: + // no break on purpose + case 9: + actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); + break; + case 10: + actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); + break; + case 11: + // no break on purpose + case 12: + // no break on purpose + case 13: + // no break on purpose + case 14: + actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 16: + // no break on purpose + case 17: + // no break on purpose + case 18: + // no break on purpose + case 19: + actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); + break; + case 20: + actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); + break; + default: + actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + } + } +} + +void Scene1337::subCF31D() { + int tmpVal = 1; + bool found; + int count; + + if (this->_arrunkObj1337[1]._arr3[0]._field34 != 0) { + switch (_arrunkObj1337[1]._arr3[0]._field34) { + case 10: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 17: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 20: + // No break on purpose + case 21: + tmpVal = 0; + subC4A39(&_arrunkObj1337[1]._arr3[0]); + break; + default: + found = false; + int i; + for (i = 0; i <= 3; i++) { + if (subC3386(_arrunkObj1337[1]._arr3[0]._field34, _arrunkObj1337[1]._arr1[i]._field34)) { + found = true; + break; + } + } + + if (found) { + tmpVal = 0; + subC34A1(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[1]._arr3[0]); + } + } + } + + if (tmpVal != 1) + return; + + found = false; + for (int i = 0; i <= 3; i++) { + int tmpIndx = subC26CB(1, i); + if (tmpIndx == -1) + break; + + tmpVal = 0; + for (int j = 0; j <= 7; j++) { + if (_arrunkObj1337[1]._arr2[j]._field34 == _arrunkObj1337[1]._arr1[tmpIndx]._field34) { + tmpVal = 1; + break; + } + } + + if (tmpVal == 0) + break; + + for (int j = 0; j <= 7; j++) { + if (_arrunkObj1337[1]._arr2[j]._field34 == 1) { + if (!subC2687(_arrunkObj1337[1]._arr3[0]._field34)) { + count = 0; + for (int k = 0; k <= 7; k++) { + if ((_arrunkObj1337[1]._arr2[k]._field34 > 1) && (_arrunkObj1337[1]._arr2[k]._field34 <= 9)) + ++count; + } + + if (count == 7) + _field424A = 1; + + subC33C0(&_arrunkObj1337[1]._arr1[tmpIndx], &_arrunkObj1337[1]._arr2[j]); + found = true; + break; + } + } + } + } + + if (found) + return; + + tmpVal = subC2719(1); + if (tmpVal != -1) { + for (int i = 0; i <= 7; i++) { + if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) { + subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]); + found = true; + } + } + } + + if (found) + return; + + tmpVal = subC274D(1); + int tmpVal2 = subC331B(1); + + if ((tmpVal != -1) && ( tmpVal2 != -1)) + subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2); + + if (found) + return; + + tmpVal = subC2781(1); + if (tmpVal != -1) { + count = -1; + int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); + for (int i = 0; i <= 3; i++) { + if (rndVal != 1) { + if ( (_arrunkObj1337[rndVal]._arr1[0]._field34 != 0) + || (_arrunkObj1337[rndVal]._arr1[1]._field34 != 0) + || (_arrunkObj1337[rndVal]._arr1[2]._field34 != 0) + || (_arrunkObj1337[rndVal]._arr1[3]._field34 == 0)) { + count = rndVal; + break; + } + + rndVal--; + if (rndVal < 0) + rndVal = 3; + } + } + + if (count != -1) { + subC318B(1, &_arrunkObj1337[1]._arr1[tmpVal], count); + found = true; + } + } + + if (found) + return; + + count = -1; + int i; + for (i = 0; i <= 3; i++) { + tmpVal = subC27B5(_arrunkObj1337[1]._arr1[i]._field34); + if (tmpVal != -1) { + int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); + + for (int j = 0; j <= 3; j++) { + if (tmpVal != 1) { + for (int k = 0; k <= 7; k++) { + // 'k' is not used in that loop. + // It looks suspicious. + if ((_arrunkObj1337[tmpVal]._arr3[0]._field34 == 0) && (subC32B1(tmpVal, _arrunkObj1337[1]._arr1[i]._field34))) { + count = tmpVal; + break; + } + } + } + + if (count != -1) { + found = true; + break; + } else { + rndVal--; + if (rndVal < 0) + rndVal = 3; + } + } + + if (found) + break; + } + } + + if (found) { + if (count == -1) + return; + + subC3456(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[count]._arr3[0]); + } else { + int j; + for (j = 0; j <= 3; j++) { + if (subC27F9(_arrunkObj1337[1]._arr1[j]._field34) != -1) { + count = -1; + int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); + for (int l = 0; l <= 3; l++) { + if (rndVal != 1) { + for (int m = 0; m <= 7; m++) { + // 'm' is not used in that loop. It looks suspicious. + if ((_arrunkObj1337[rndVal]._arr3[0]._field34 == 0) && (_arrunkObj1337[1]._arr1[j]._field34 == 1)) { + count = rndVal; + break; + } + } + } + if (count != -1) { + found = true; + break; + } else { + rndVal--; + if (rndVal < 0) + rndVal = 3; + } + } + if (found) + break; + } + } + + if (found) { + if (count == -1) + return; + + subC3456(&_arrunkObj1337[1]._arr1[j], &_arrunkObj1337[count]._arr3[0]); + } else { + subC2835(1); + } + } + +} + +void Scene1337::subCF979() { + bool found = true; + + if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + switch (_arrunkObj1337[0]._arr3[0]._field34) { + case 10: + //No break on purpose + case 12: + //No break on purpose + case 15: + //No break on purpose + case 17: + //No break on purpose + case 18: + //No break on purpose + case 19: + //No break on purpose + case 20: + //No break on purpose + case 21: + subC4A39(&_arrunkObj1337[0]._arr3[0]); + found = false; + break; + default: + int i; + found = false; + + for (i = 0; i <= 3; i++) { + if (subC3386(_arrunkObj1337[0]._arr3[0]._field34, _arrunkObj1337[0]._arr1[i]._field34)) { + found = true; + break; + } + } + + if (found) { + found = false; + subC34A1(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[0]._arr3[0]); + } + break; + } + } + + if (found) + return; + + int tmpVal; + found = false; + for (int i = 0; i <= 3; i++) { + tmpVal = subC26CB(0, i); + + if (tmpVal != -1) { + bool flag = false;; + for (int j = 0; j <= 7; j++) { + if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) { + flag = true; + break; + } + } + + if (!flag) { + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[0]._arr2[j]._field34 == 1) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) { + int count = 0; + for (int k = 0; k <= 7; k++) { + if ((_arrunkObj1337[0]._arr2[k]._field34 > 1) && (_arrunkObj1337[0]._arr2[k]._field34 <= 9)) { + ++count; + } + } + + if (count == 7) + _field424A = 0; + + subC33C0(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[j]); + found = true; + } + } + } + } + + if (found) + break; + } + + if (found) + return; + + found = false; + tmpVal = subC2719(0); + + if (tmpVal != -1) { + for (int i = 0; i <= 7; i++) { + if ((_arrunkObj1337[0]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) { + subC340B(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[i]); + found = true; + break; + } + } + } + + if (found) + return; + + tmpVal = subC274D(0); + if (tmpVal != -1) { + for (int i = 0; i <= 7; i++) { + if (_arrunkObj1337[2]._arr2[i]._field34 != 0) { + subC358E(&_arrunkObj1337[0]._arr1[tmpVal], 2); + found = true; + break; + } + } + } + + if (found) + return; + + tmpVal = subC2781(0); + if (tmpVal != -1) { + if ( (_arrunkObj1337[2]._arr1[0]._field34 != 0) + || (_arrunkObj1337[2]._arr1[1]._field34 != 0) + || (_arrunkObj1337[2]._arr1[2]._field34 != 0) + || (_arrunkObj1337[2]._arr1[3]._field34 != 0) ) { + subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 2); + found = true; + } + } + + if (found) + return; + + for (int i = 0; i <= 3; i++) { + if (subC27B5(_arrunkObj1337[0]._arr1[i]._field34) != -1) { + // The variable 'j' is not used in the inner code of the loop. It's suspect + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) { + subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]); + found = true; + break; + } + } + + if (found) + break; + } + } + + if (found) + return; + + for (int i = 0; i <= 3; i++) { + if (subC27F9(_arrunkObj1337[0]._arr1[i]._field34) != -1) { + // The variable 'j' is not used in the inner code of the loop. It's suspect + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) { + subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]); + found = true; + } + } + + if (found) + break; + } + } + + if (found) + return; + + tmpVal = subC274D(0); + int tmpVal2 = subC331B(0); + + if ((tmpVal != -1) && (tmpVal2 != -1)) { + subC358E(&_arrunkObj1337[0]._arr1[tmpVal], tmpVal2); + found = true; + } + + if (found) + return; + + tmpVal = subC2781(0); + if (tmpVal != -1) { + if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0) + || (_arrunkObj1337[1]._arr1[1]._field34 != 0) + || (_arrunkObj1337[1]._arr1[2]._field34 != 0) + || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) { + subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 1); + found = true; + } + } + + if (found) + return; + + for (int i = 0; i <= 3; i++) { + tmpVal = subC27F9(_arrunkObj1337[0]._arr1[i]._field34); + if (tmpVal != -1) { + // The variable 'j' is not used in the inner code of the loop. It's suspect. + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) { + subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]); + found = true; + } + } + + if (!found) { + // The variable 'j' is not used in the inner code of the loop. It's suspect. + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) { + subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]); + found = true; + } + } + } + + if (found) + break; + } + } + + if (found) + return; + + for (int i = 0; i <= 3; i++) { + tmpVal = subC27B5(_arrunkObj1337[0]._arr1[i]._field34); + if (tmpVal != -1) { + // The variable 'j' is not used in the inner code of the loop. It's suspect. + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) { + subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]); + found = true; + } + } + + if (!found) { + // The variable 'j' is not used in the inner code of the loop. It's suspect. + for (int j = 0; j <= 7; j++) { + if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) { + subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]); + found = true; + } + } + } + + if (found) + break; + } + } + + if (found) + return; + + subC2835(0); +} + +void Scene1337::subD026D() { + subD02CA(); +} + +void Scene1337::subD0281() { + if (subC27F9(this->_arrunkObj1337[2]._arr3[0]._field34) == -1) + _unkFctPtr412 = &Scene1337::subD026D; + else + subC4A39(&_arrunkObj1337[2]._arr3[0]); +} + +void Scene1337::subD02CA() { + _item6._field36 = g_globals->_events._mousePos; + + if (R2_GLOBALS._v57810 == 200) { + int di; + for (di = 0; di < 4; di++) { + if ((subC2BF8(&_arrunkObj1337[2]._arr1[di], _item6._field36) != 0) && (_arrunkObj1337[2]._arr1[di]._field34 != 0)) { + _item6._field34 = _arrunkObj1337[2]._arr1[di]._field34; + _item6._field36 = _arrunkObj1337[2]._arr1[di]._field36; + // _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName; + _item6._fieldE = _arrunkObj1337[2]._arr1[di]._fieldE; + _item6._field10 = _arrunkObj1337[2]._arr1[di]._field10; + warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;"); + warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;"); + warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;"); + _item6._sceneRegionId = _arrunkObj1337[2]._arr1[di]._sceneRegionId; + _item6._position = _arrunkObj1337[2]._arr1[di]._position; + _item6._yDiff = _arrunkObj1337[2]._arr1[di]._yDiff; + _item6._bounds = _arrunkObj1337[2]._arr1[di]._bounds; + _item6._resNum = _arrunkObj1337[2]._arr1[di]._resNum; + _item6._lookLineNum = _arrunkObj1337[2]._arr1[di]._lookLineNum; + _item6._talkLineNum = _arrunkObj1337[2]._arr1[di]._talkLineNum; + _item6._useLineNum = _arrunkObj1337[2]._arr1[di]._useLineNum; + _item6._action = _arrunkObj1337[2]._arr1[di]._action; + warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;"); + _item6._object1._updateStartFrame = _arrunkObj1337[2]._arr1[di]._object1._updateStartFrame; + _item6._object1._walkStartFrame = _arrunkObj1337[2]._arr1[di]._object1._walkStartFrame; + // _field2E is named _field3C in R2R + _item6._object1._field2E = _arrunkObj1337[2]._arr1[di]._object1._field2E; + _item6._object1._percent = _arrunkObj1337[2]._arr1[di]._object1._percent; + _item6._object1._priority = _arrunkObj1337[2]._arr1[di]._object1._priority; + _item6._object1._angle = _arrunkObj1337[2]._arr1[di]._object1._angle; + _item6._object1._flags = _arrunkObj1337[2]._arr1[di]._object1._flags; + _item6._object1._xe = _arrunkObj1337[2]._arr1[di]._object1._xe; + _item6._object1._xs = _arrunkObj1337[2]._arr1[di]._object1._xs; + _item6._object1._paneRects[0] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[0]; + _item6._object1._paneRects[1] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[1]; + _item6._object1._visage = _arrunkObj1337[2]._arr1[di]._object1._visage; + _item6._object1._objectWrapper = _arrunkObj1337[2]._arr1[di]._object1._objectWrapper; + _item6._object1._strip = _arrunkObj1337[2]._arr1[di]._object1._strip; + _item6._object1._animateMode = _arrunkObj1337[2]._arr1[di]._object1._animateMode; + _item6._object1._frame = _arrunkObj1337[2]._arr1[di]._object1._frame; + _item6._object1._endFrame = _arrunkObj1337[2]._arr1[di]._object1._endFrame; + // _field68 is named _field76 in R2R + _item6._object1._field68 = _arrunkObj1337[2]._arr1[di]._object1._field68; + _item6._object1._frameChange = _arrunkObj1337[2]._arr1[di]._object1._frameChange; + _item6._object1._numFrames = _arrunkObj1337[2]._arr1[di]._object1._numFrames; + _item6._object1._regionIndex = _arrunkObj1337[2]._arr1[di]._object1._regionIndex; + _item6._object1._mover = _arrunkObj1337[2]._arr1[di]._object1._mover; + _item6._object1._moveDiff = _arrunkObj1337[2]._arr1[di]._object1._moveDiff; + _item6._object1._moveRate = _arrunkObj1337[2]._arr1[di]._object1._moveRate; + _item6._object1._field8A = _arrunkObj1337[2]._arr1[di]._object1._field8A; + _item6._object1._endAction = _arrunkObj1337[2]._arr1[di]._object1._endAction; + _item6._object1._regionBitList = _arrunkObj1337[2]._arr1[di]._object1._regionBitList; + // _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName; + _item6._object1._fieldE = _arrunkObj1337[2]._arr1[di]._object1._fieldE; + _item6._object1._field10 = _arrunkObj1337[2]._arr1[di]._object1._field10; + warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;"); + warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;"); + warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;"); + _item6._object1 = _arrunkObj1337[2]._arr1[di]._object1; + } + } + + if (di == 4) { + subCDB90(1, _item6._field36); + subD0281(); + return; + } + } else if (R2_GLOBALS._v57810 == 300) { + subCDB90(3, _item6._field36); + subD0281(); + return; + } else { + subD1A48(R2_GLOBALS._v57810); + subD0281(); + return; + } + + // That continues the block when R2_GLOBALS._v57810 == 200 and di != 4 + subD18B5(1332, _item6._object1._strip, _item6._object1._frame); + R2_GLOBALS._sceneObjects->draw(); + Event event; + bool found = false; + bool found_di; + for (;;) { + if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT)) + || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){ + _item6._field36 = g_globals->_events._mousePos; + found_di = false; + + for (int i = 0; i <= 3; i ++) { + if (subC2BF8(&_arrunkObj1337[2]._arr1[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (_arrunkObj1337[2]._arr1[i]._field34 == 0) { + _arrunkObj1337[2]._arr1[i]._field34 = _item6._field34; + _arrunkObj1337[2]._arr1[i]._object1.postInit(); + _arrunkObj1337[2]._arr1[i]._object1.hide(); + _arrunkObj1337[2]._arr1[i]._object1.setVisage(1332); + _arrunkObj1337[2]._arr1[i]._object1.setPosition(_arrunkObj1337[2]._arr1[i]._field36, 0); + _arrunkObj1337[2]._arr1[i]._object1.fixPriority(170); + setAnimationInfo(&_arrunkObj1337[2]._arr1[i]); + subD18B5(5, 1, 4); + found = true; + _field423E--; + _field4244 = 0; + subC20F9(); + } else { + actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154); + found_di = true; + } + break; + } + } + + if ((!found) && (!found_di)) { + if (subC2BF8(&_item7, Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + subC4A39(&_item6); + } else if (!found) { + bool foundVar4; + int i; + if (_item6._field34 == 1) { + foundVar4 = false; + for (i = 0; i <= 7; i++) { + if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + foundVar4 = true; + break; + } + } + + if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 0)) { + if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) { + actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else { + subC340B(&_item6, &_arrunkObj1337[2]._arr2[i]); + return; + } + } else { + actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else if (_item6._field34 <= 9) { + foundVar4 = false; + for (i = 0; i <= 7; i++) { + if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + foundVar4 = true; + break; + } + } + if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 1)) { + foundVar4 = false; + int j; + for (j = 0; j <= 7; j++) { + if (_item6._field34 == _arrunkObj1337[2]._arr2[j]._field34) { + foundVar4 = true; + break; + } + } + if (foundVar4) { + actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) { + actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else { + if (j == 7) + _field424A = 2; + + subC33C0(&_item6, &_arrunkObj1337[2]._arr2[i]); + return; + } + } else { + actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else { + if ((_item6._field34 == 26) || (_item6._field34 == 30) ||(_item6._field34 == 32) || (_item6._field34 == 28)) { + if (subC2BF8(&_arrunkObj1337[2]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (!subC3386(_arrunkObj1337[2]._arr3[0]._field34, _item6._field34)) { + if (_arrunkObj1337[2]._arr3[0]._field34 != 0) { + switch (_arrunkObj1337[2]._arr3[0]._field34) { + case 11: + actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 14: + actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 16: + actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 24: + actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } else { + actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else { + subC34A1(&_item6, &_arrunkObj1337[2]._arr3[0]); + return; + } + } else { + if ((subC27F9(_item6._field34) == -1) && (subC27B5(_item6._field34) == -1)) { + if (_item6._field34 == 13) { + if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + for (int k = 0; k <= 7; k++) { + if (_arrunkObj1337[0]._arr2[k]._field34 != 0) { + found = true; + subC358E(&_item6, 0); + } + } + + if (!found) + actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + for (int k = 0; k <= 7; k++) { + if (_arrunkObj1337[3]._arr2[k]._field34 != 0) { + found = true; + subC358E(&_item6, 3); + } + } + if (!found) + actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + for (int k = 0; k <= 7; k++) { + if (_arrunkObj1337[1]._arr2[k]._field34 == 0) { + found = true; + subC358E(&_item6, 1); + } + } + if (!found) + actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else { + actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else if (_item6._field34 == 25) { + int k; + if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if ( (_arrunkObj1337[0]._arr1[0]._field34 != 0) + || (_arrunkObj1337[0]._arr1[1]._field34 != 0) + || (_arrunkObj1337[0]._arr1[2]._field34 != 0) + || (_arrunkObj1337[0]._arr1[3]._field34 != 0) ) { + for (k = 0; k <= 3; k++){ + if (_arrunkObj1337[2]._arr1[k]._field34 == 0) + break; + } + subC318B(2, &_arrunkObj1337[2]._arr1[k], 0); + return; + } else { + actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0) + || (_arrunkObj1337[1]._arr1[1]._field34 != 0) + || (_arrunkObj1337[1]._arr1[2]._field34 != 0) + || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) { + for (k = 0; k <= 3; k++){ + if (_arrunkObj1337[2]._arr1[k]._field34 == 0) + break; + } + subC318B(2, &_arrunkObj1337[2]._arr1[k], 1); + return; + } else { + actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } + + if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if ( (_arrunkObj1337[3]._arr1[0]._field34 != 0) + || (_arrunkObj1337[3]._arr1[1]._field34 != 0) + || (_arrunkObj1337[3]._arr1[2]._field34 != 0) + || (_arrunkObj1337[3]._arr1[3]._field34 != 0) ) { + for (k = 0; k <= 3; k++){ + if (_arrunkObj1337[2]._arr1[k]._field34 == 0) + break; + } + subC318B(2, &_arrunkObj1337[2]._arr1[k], 3); + return; + } else { + actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else { + actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else if (_item6._field34 == 29) { + actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (_item6._field34 == 27) { + actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } else { + if (subC2BF8(&_arrunkObj1337[0]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (!subC32B1(0, _item6._field34)) { + switch (_item6._field34) { + case 10: + actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 12: + actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 17: + actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 18: + actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 19: + actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 21: + actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } else { + subC3456(&_item6, &_arrunkObj1337[0]._arr3[0]); + found = true; + } + } else if (subC2BF8(&_arrunkObj1337[3]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { + actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (!subC32B1(3, _item6._field34)) { + switch (_item6._field34) { + case 10: + actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 12: + actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 17: + actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 18: + actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 19: + actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 21: + actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } else { + subC3456(&_item6, &_arrunkObj1337[3]._arr3[0]); + found = true; + } + } else if (subC2BF8(&_arrunkObj1337[1]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (_arrunkObj1337[1]._arr3[0]._field34 != 0) { + actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } else if (!subC32B1(1, _item6._field34)) { + switch (_item6._field34) { + case 10: + actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 12: + actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 15: + actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 17: + actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 18: + actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 19: + actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 20: + actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + case 21: + actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); + break; + default: + break; + } + } else { + subC3456(&_item6, &_arrunkObj1337[1]._arr3[0]); + found = true; + } + } else { + actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154); + } + } + } + } + } + } + + if (found) + return; + } else { + g_globals->_scenePalette.signalListeners(); + R2_GLOBALS._sceneObjects->draw(); + g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); + } + } +} + +void Scene1337::subD183F(int arg1, int arg2) { + if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0)) + return; + + R2_GLOBALS._v5780E = arg1 + arg2; + + if (arg2 != 0) { + if (R2_GLOBALS._v5780E < 1) + R2_GLOBALS._v5780E = 2; + + if (R2_GLOBALS._v5780E > 2) + R2_GLOBALS._v5780E = 1; + } + + if (R2_GLOBALS._v5780E == 1) { + R2_GLOBALS._v57810 = 200; + subD195F(1, 4); + } else if (R2_GLOBALS._v5780E == 2) { + R2_GLOBALS._v57810 = 300; + subD195F(1, 5); + } else { + R2_GLOBALS._v57810 = 0; + subD195F(0, 0); + } +} + +void Scene1337::subD18B5(int resNum, int rlbNum, int arg3) { + warning("STUBBED lvl3 Scene1337::subD18B5()"); +} + +int Scene1337::subD18F5() { + if (R2_GLOBALS._v57709 == 0) + // The cursor looks... very dummy + // To be checked + warning("TODO: CursorManager.setData(R2_GLOBALS.off_57705)"); + + ++R2_GLOBALS._v57709; + + return R2_GLOBALS._v57709; +} + +int Scene1337::subD1917() { + if (R2_GLOBALS._v57709 != 0) { + R2_GLOBALS._v57709--; + if (R2_GLOBALS._v57709 != 0) + warning("FIXME: subD195F(_width, _data);"); + } + + return R2_GLOBALS._v57709; +} + +int Scene1337::subD1940(bool flag) { + if (flag) + ++R2_GLOBALS._v5780C; + else if (R2_GLOBALS._v5780C != 0) + --R2_GLOBALS._v5780C; + + return R2_GLOBALS._v5780C; +} + +void Scene1337::subD195F(int arg1, int arg2) { + subD18B5(5, arg1, arg2); +} + +void Scene1337::subD1975(int arg1, int arg2) { + warning("STUBBED lvl2 Scene1337::subD1975()"); +} + +void Scene1337::subD1A48(int arg1) { + int tmpVal = -1; + + switch (arg1) { + case 200: + tmpVal = 141; + break; + case 300: + tmpVal = 142; + break; + default: + MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING); + break; + } + + if (tmpVal == -1) + return; + + actionDisplay(1330, tmpVal, -1, -1, 1, 220, 1, 5, 0, 105, 0); +} + +/*-------------------------------------------------------------------------- + * Scene 1500 - Cutscene: Ship landing + * + *--------------------------------------------------------------------------*/ +void Scene1500::postInit(SceneObjectList *OwnerList) { + loadScene(1500); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E.top = 0; + R2_GLOBALS._v5589E.bottom = 200; + setZoomPercents(170, 13, 240, 100); + SceneExt::postInit(); + scalePalette(65, 65, 65); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor2.postInit(); + _actor2.setup(1401, 1, 1); + _actor2._effect = 5; + _actor2.fixPriority(10); + _actor2._field9C = _field312; + + _actor1.postInit(); + _actor1.setup(1400, 1, 1); + _actor1._moveDiff = Common::Point(1, 1); + _actor1._linkedActor = &_actor2; + + if (R2_GLOBALS._sceneManager._previousScene != 1010) { + _actor4.postInit(); + _actor4.setup(1401, 2, 1); + _actor4._effect = 5; + _actor4.fixPriority(10); + _actor4._field9C = _field312; + + _actor3.postInit(); + _actor3._moveRate = 30; + _actor3._moveDiff = Common::Point(1, 1); + _actor3._linkedActor = &_actor4; + } + + if (R2_GLOBALS._sceneManager._previousScene == 300) { + _actor1.setPosition(Common::Point(189, 139), 5); + + _actor3.setup(1400, 1, 2); + _actor3.setPosition(Common::Point(148, 108), 0); + + _sceneMode = 20; + R2_GLOBALS._sound1.play(110); + } else if (R2_GLOBALS._sceneManager._previousScene == 1550) { + _actor1.setPosition(Common::Point(189, 139), 5); + + _actor3.setup(1400, 2, 1); + _actor3.changeZoom(-1); + _actor3.setPosition(Common::Point(298, 258), 5); + + _sceneMode = 10; + R2_GLOBALS._sound1.play(106); + } else { + _actor1.setPosition(Common::Point(289, 239), -30); + _sceneMode = 0; + R2_GLOBALS._sound1.play(102); + } + signal(); +} + +void Scene1500::remove() { + R2_GLOBALS._v5589E.top = 3; + R2_GLOBALS._v5589E.bottom = 168; + R2_GLOBALS._uiElements._active = true; + + SceneExt::remove(); +} + +void Scene1500::signal() { + switch(_sceneMode++) { + case 0: + R2_GLOBALS.setFlag(25); + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + // No break on purpose + case 1: + if (_actor1._yDiff < 50) { + _actor1.setPosition(Common::Point(289, 239), _actor1._yDiff + 1); + _sceneMode = 1; + } + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 2: { + Common::Point pt(189, 139); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 3: + if (_actor1._yDiff > 5) { + _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff - 1); + _sceneMode = 3; + } + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 13: + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + // No break on purpose + case 4: + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 10: + // No break on purpose + case 20: + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 11: { + Common::Point pt(148, 108); + NpcMover *mover = new NpcMover(); + _actor3.addMover(mover, &pt, this); + } + break; + case 12: + setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); + break; + case 21: { + Common::Point pt(-2, -42); + NpcMover *mover = new NpcMover(); + _actor3.addMover(mover, &pt, NULL); + signal(); + } + break; + case 22: + if (_actor1._yDiff < 50) { + _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff + 1); + _sceneMode = 22; + } + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 23: { + Common::Point pt(-13, -61); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 24: + R2_GLOBALS._sceneManager.changeScene(300); + break; + default: + break; + } +} + +void Scene1500::dispatch() { + if (_sceneMode > 10) { + float yDiff = sqrt((float) (_actor3._position.x * _actor3._position.x) + (_actor3._position.y * _actor3._position.y)); + if (yDiff > 6) + _actor3.setPosition(_actor3._position, (int) yDiff); + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 1525 - Cutscene - Ship + * + *--------------------------------------------------------------------------*/ +void Scene1525::postInit(SceneObjectList *OwnerList) { + loadScene(1525); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS._sceneManager._previousScene == 525) + R2_GLOBALS._player.setup(1525, 1, 1); + else + R2_GLOBALS._player.setup(1525, 1, 16); + R2_GLOBALS._player.setPosition(Common::Point(244, 148)); + R2_GLOBALS._player.disableControl(); + + _sceneMode = 0; + setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); +} + +void Scene1525::signal() { + switch (_sceneMode++) { + case 0: + if (R2_GLOBALS._sceneManager._previousScene == 525) + setAction(&_sequenceManager, this, 1525, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1526, &R2_GLOBALS._player, NULL); + break; + case 1: + setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); + break; + case 2: + if (R2_GLOBALS._sceneManager._previousScene == 1530) + R2_GLOBALS._sceneManager.changeScene(1550); + else + R2_GLOBALS._sceneManager.changeScene(1530); + default: + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 1530 - Cutscene - Elevator + * + *--------------------------------------------------------------------------*/ +void Scene1530::postInit(SceneObjectList *OwnerList) { + if (R2_GLOBALS._sceneManager._previousScene == 1000) + loadScene(1650); + else if (R2_GLOBALS._sceneManager._previousScene == 1580) + loadScene(1550); + else + loadScene(1530); + + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == 1000) { + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(538, this); + R2_GLOBALS._sound1.play(114); + + _sceneMode = 3; + } else if (R2_GLOBALS._sceneManager._previousScene == 1580) { + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setup(1516, 6, 1); + R2_GLOBALS._player.setPosition(Common::Point(160, 125)); + R2_GLOBALS._player._moveRate = 30; + R2_GLOBALS._player._moveDiff = Common::Point(4, 1); + + _actor2.postInit(); + _actor2.setup(1516, 7, 1); + _actor2.setPosition(Common::Point(121, 41)); + _actor2.animate(ANIM_MODE_2, NULL); + + _actor3.postInit(); + _actor3.setup(1516, 8, 1); + _actor3.setPosition(Common::Point(107, 116)); + _actor3.animate(ANIM_MODE_2, NULL); + + R2_GLOBALS._player.disableControl(); + Common::Point pt(480, 75); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + R2_GLOBALS._sound1.play(111); + + _sceneMode = 1; + } else { + _actor1.postInit(); + _actor1._effect = 1; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + setAction(&_sequenceManager, this, 1530, &R2_GLOBALS._player, &_actor1, NULL); + + _sceneMode = 2; + } + +} + +void Scene1530::signal() { + switch (_sceneMode - 1) { + case 0: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + case 1: + R2_GLOBALS._sceneManager.changeScene(1525); + break; + case 2: + R2_GLOBALS._player.disableControl(); + _sceneMode = 4; + R2_GLOBALS._player.show(); + setAction(&_sequenceManager, this, 1650, &R2_GLOBALS._player, NULL); + break; + case 3: + R2_GLOBALS._sceneManager.changeScene(1700); + break; + default: + break; + } +} + +void Scene1530::dispatch() { + int16 x = R2_GLOBALS._player._position.x; + int16 y = R2_GLOBALS._player._position.y; + + _actor2.setPosition(Common::Point(x - 39, y - 85)); + _actor3.setPosition(Common::Point(x - 53, y - 9)); + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 1550 - + * + *--------------------------------------------------------------------------*/ +Scene1550::UnkObj15501::UnkObj15501() { + _fieldA4 = _fieldA6 = 0; +} + +void Scene1550::UnkObj15501::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); +} + +bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_visage == 1561) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 40; + Common::Point pt(_position.x + 5, _position.y + 20); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + return true; + } + return SceneActor::startAction(action, event); + break; + case CURSOR_LOOK: + if (_visage == 1561) { + switch (_frame) { + case 2: + SceneItem::display(1550, 23, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 3: + SceneItem::display(1550, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 4: + SceneItem::display(1550, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + break; + } + } else { + switch ((((_strip - 1) * 5) + _frame) % 3) { + case 0: + SceneItem::display(1550, 62, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 1: + SceneItem::display(1550, 53, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 2: + SceneItem::display(1550, 76, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + break; + } + } + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +Scene1550::UnkObj15502::UnkObj15502() { + _fieldA4 = 0; +} + +void Scene1550::UnkObj15502::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); +} + +bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_fieldA4 == 8) { + scene->_field412 = 1; + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1576; + else + scene->_sceneMode = 1584; + // strcpy(scene->_arrUnkObj15502[7]._actorName, 'hatch'); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[7], NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case CURSOR_LOOK: + if (_fieldA4 == 8) + SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else if (_frame == 1) + SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else + SceneItem::display(1550, 71, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + break; + case R2_FUEL_CELL: + scene->_field412 = 1; + if (_fieldA4 == 6) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1574; + else + scene->_sceneMode = 1582; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[5], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case R2_GYROSCOPE: + scene->_field412 = 1; + if (_fieldA4 == 3) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1571; + else + scene->_sceneMode = 1581; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[2], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case R2_GUIDANCE_MODULE: + scene->_field412 = 1; + if (_fieldA4 == 1) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1569; + else + scene->_sceneMode = 1579; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[0], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case R2_THRUSTER_VALVE: + scene->_field412 = 1; + if (_fieldA4 == 4) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1572; + scene->_actor1.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[3], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case R2_RADAR_MECHANISM: + scene->_field412 = 1; + if (_fieldA4 == 2) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1570; + else + scene->_sceneMode = 1580; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[1], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case R2_IGNITOR: + scene->_field412 = 1; + if (_fieldA4 == 5) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1573; + scene->_actor1.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[4], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + case R2_BATTERY: + scene->_field412 = 1; + if (_fieldA4 == 7) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1575; + else + scene->_sceneMode = 1583; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[6], &scene->_actor1, NULL); + return true; + } + return SceneActor::startAction(action, event); + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +void Scene1550::UnkObj15502::subA5CDF(int strip) { + _fieldA4 = strip; + postInit(); + setup(1517, _fieldA4, 1); + switch (_fieldA4 - 1) { + case 0: + if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) + setFrame(5); + setPosition(Common::Point(287, 85)); + break; + case 1: + if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) + setFrame(5); + setPosition(Common::Point(248, 100)); + break; + case 2: + if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 0) + setFrame(5); + setPosition(Common::Point(217, 85)); + break; + case 3: + if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE)) + setFrame(5); + setPosition(Common::Point(161, 121)); + break; + case 4: + if (R2_INVENTORY.getObjectScene(R2_IGNITOR)) + setFrame(5); + setPosition(Common::Point(117, 121)); + break; + case 5: + if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL)) + setFrame(5); + setPosition(Common::Point(111, 85)); + break; + case 6: + if (R2_INVENTORY.getObjectScene(R2_BATTERY)) + setFrame(5); + setPosition(Common::Point(95, 84)); + break; + case 7: { + setup(1516, 1, 1); + setPosition(Common::Point(201, 45)); + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + if ((scene->_sceneMode == 1577) || (scene->_sceneMode == 1578)) + hide(); + fixPriority(92); + setDetails(1550, 70, -1, -1, 2, (SceneItem *) NULL); + } + break; + default: + break; + } +} + +Scene1550::UnkObj15503::UnkObj15503() { + _fieldA4 = 0; +} + +void Scene1550::UnkObj15503::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); +} + +bool Scene1550::UnkObj15503::startAction(CursorType action, Event &event) { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + switch (_fieldA4) { + case 1: + if (scene->_actor13._frame == 5) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 25; + if (scene->_actor4._frame == 1) { + scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_actor4, NULL); + R2_GLOBALS.setFlag(20); + setFrame(2); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_actor4, NULL); + R2_GLOBALS.clearFlag(20); + setFrame(1); + } + scene->_unkArea1.remove(); + } + break; + case 2: + R2_GLOBALS._player.disableControl(); + if (scene->_actor13._frame == 1) { + scene->_sceneMode = 23; + scene->setAction(&scene->_sequenceManager1, scene, 1560, this, NULL); + } else { + if (scene->_actor4._frame == 1) + scene->_sceneMode = 24; + else + scene->_sceneMode = 22; + scene->setAction(&scene->_sequenceManager1, scene, 1561, this, NULL); + } + break; + default: + break; + } + return true; +} + +void Scene1550::UnkArea1550::remove() { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + _unkObj155031.remove(); + _unkObj155032.remove(); + // sub201EA is a common part with UnkArea1200 + R2_GLOBALS._sceneItems.remove((SceneItem *)this); + _areaActor.remove(); + SceneArea::remove(); + R2_GLOBALS._insetUp--; + // + if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29)) + return; + + R2_GLOBALS._player.disableControl(); + if (scene->_actor4._frame == 1) { + scene->_sceneMode = 1559; + scene->setAction(&scene->_sequenceManager1, scene, 1559, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 1562; + scene->setAction(&scene->_sequenceManager1, scene, 1562, &R2_GLOBALS._player, NULL); + } +} + +void Scene1550::UnkArea1550::process(Event &event) { +// This is a copy of Scene1200::Area1::process + if (_field20 != R2_GLOBALS._insetUp) + return; + + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { + if (cursor == _cursorNum) + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + } else if (event.mousePos.y < 168) { + if (cursor != _cursorNum) { + _savedCursorNum = cursor; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(CURSOR_INVALID); + } + if (event.eventType == EVENT_BUTTON_DOWN) { + event.handled = true; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + remove(); + } + } +} + +void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { + // UnkArea1200::proc12(); + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + _areaActor.postInit(); + _areaActor.setup(visage, stripFrameNum, frameNum); + _areaActor.setPosition(Common::Point(posX, posY)); + _areaActor.fixPriority(250); + _cursorNum = CURSOR_INVALID; + scene->_sceneAreas.push_front(this); + ++R2_GLOBALS._insetUp; + _field20 = R2_GLOBALS._insetUp; + // + + proc13(1550, 67, -1, -1); + _unkObj155031.postInit(); + _unkObj155031._fieldA4 = 1; + if (scene->_actor4._frame == 1) + _unkObj155031.setup(1559, 3, 1); + else + _unkObj155031.setup(1559, 3, 2); + _unkObj155031.setPosition(Common::Point(142, 79)); + _unkObj155031.fixPriority(251); + _unkObj155031.setDetails(1550, 68, -1, -1, 2, (SceneItem *) NULL); + + _unkObj155032.postInit(); + _unkObj155032._numFrames = 5; + _unkObj155032._fieldA4 = 2; + if (scene->_actor13._frame == 1) + _unkObj155032.setup(1559, 2, 1); + else + _unkObj155032.setup(1559, 2, 2); + _unkObj155032.setPosition(Common::Point(156, 103)); + _unkObj155032.fixPriority(251); + _unkObj155032.setDetails(1550, 69, -1, -1, 2, (SceneItem *) NULL); +} + +void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + // Copy of Scene1200::Area1::proc13 + _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); +} + +bool Scene1550::Hotspot1::startAction(CursorType action, Event &event) { + return SceneHotspot::startAction(action, event); +} + +bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) { + // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda + assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + // The original contains a debug message when CURSOR_TALK is used. + // This part is totally useless, we could remove it (and the entire function as well) + if (action == CURSOR_TALK) + warning("Location: %d/%d - %d", R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex], R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2], k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]); + + return SceneHotspot::startAction(action, event); +} + +bool Scene1550::Actor6::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene1550::Actor7::startAction(CursorType action, Event &event) { + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + scene->_sceneMode = 80; + scene->signal(); + + return true; +} + +bool Scene1550::Actor8::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + scene->_field412 = 1; + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1552; + else + scene->_sceneMode = 1588; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor8, NULL); + return true; +} + +bool Scene1550::Actor9::startAction(CursorType action, Event &event) { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + scene->_sceneMode = 50; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start(518, scene); + else + scene->_stripManager.start(520, scene); + return true; + break; + case CURSOR_LOOK: + SceneItem::display(1550, 41, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + break; + default: + return SceneActor::startAction(action, event); + } +} + +bool Scene1550::Actor10::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1555; + else + scene->_sceneMode = 1589; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor10, NULL); + return true; +} + +bool Scene1550::Actor11::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_field412 = 1; + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 1586; + else + scene->_sceneMode = 1587; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor11, NULL); + return true; +} + +bool Scene1550::Actor12::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1585; + scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.disableControl(); + switch(scene->_field415) { + case 0: + scene->_actor13.fixPriority(168); + scene->_actor4.fixPriority(125); + scene->_sceneMode = 1558; + scene->setAction(&scene->_sequenceManager1, scene, 1558, &R2_GLOBALS._player, NULL); + break; + case 1: + return SceneActor::startAction(action, event); + break; + case 2: + scene->_field415 = 1; + scene->_sceneMode = 1563; + scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_actor4, NULL); + break; + default: + break; + } + } + return true; + +} + +bool Scene1550::Actor13::startAction(CursorType action, Event &event) { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (scene->_field415 != 2) + return SceneActor::startAction(action, event); + + if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1564; + scene->setAction(&scene->_sequenceManager1, scene, 1564, &R2_GLOBALS._player, NULL); + } else + SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + break; + case CURSOR_LOOK: + if (scene->_field415 != 2) + return SceneActor::startAction(action, event); + + if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) { + SceneItem::display(1550, 74, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } else + SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +Scene1550::Scene1550() { + _field412 = 0; + _field414 = 0; + _field415 = 0; + _field417 = 0; + _field419 = 0; +} + +void Scene1550::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsByte(_field414); + s.syncAsSint16LE(_field415); + s.syncAsSint16LE(_field417); + s.syncAsSint16LE(_field419); +} + +void Scene1550::postInit(SceneObjectList *OwnerList) { + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + loadScene(1234); + else + loadScene(1550); + + scalePalette(65, 65, 65); + setZoomPercents(30, 75, 170, 100); + _field417 = 1550; + _field419 = 0; + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS.setFlag(R2_ATTRACTOR_CABLE_HARNESS); + + if ((R2_GLOBALS._player._characterScene[1] != 1550) && (R2_GLOBALS._player._characterScene[1] != 1580)) { + R2_GLOBALS._player._characterScene[1] = 1550; + R2_GLOBALS._player._characterScene[2] = 1550; + } + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player._effect = 6; + + if (R2_GLOBALS._player._characterIndex == 1) + R2_GLOBALS._player.setup(1500, 3, 1); + else + R2_GLOBALS._player.setup(1505, 3, 1); + + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + R2_GLOBALS._player.setPosition(Common::Point(157, 135)); + else + R2_GLOBALS._player.setPosition(Common::Point(160, 100)); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _field414 = 0; + _actor7.changeZoom(-1); + R2_GLOBALS._player.changeZoom(-1); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 1530: + R2_GLOBALS._v565AE = 0; + // No break on purpose + case 300: + // No break on purpose + case 1500: + // No break on purpose + case 3150: + R2_GLOBALS._sound1.play(105); + break; + case 1580: + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + + _field412 = 1; + + _actor1.postInit(); + _arrUnkObj15502[7].subA5CDF(8); + _arrUnkObj15502[7].hide(); + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 1577; + else + _sceneMode = 1578; + + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_arrUnkObj15502[7], NULL); + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; + } else { + R2_GLOBALS._player.enableControl(); + } + break; + default: + break; + } + + subA2B2F(); + + _item1.setDetails(16, 1550, 10, -1, -1); + _item2.setDetails(24, 1550, 10, -1, -1); + _item3.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL); + + if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) { + _sceneMode = 70; + if (!R2_GLOBALS._sceneObjects->contains(&_actor7)) + _actor7.postInit(); + + if (R2_GLOBALS._player._characterIndex == 1) + _actor7.setVisage(1505); + else + _actor7.setVisage(1500); + + _actor7.changeZoom(77); + _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + + assert(_field419 >= 1550); + R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); + + setAction(&_sequenceManager1, this, 1590, &_actor7, NULL); + } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) + R2_GLOBALS._player.enableControl(); +} + +void Scene1550::signal() { + switch (_sceneMode) { + case 1: + // No break on purpose + case 3: + // No break on purpose + case 5: + // No break on purpose + case 7: + _field412 = 0; + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 20: + // No break on purpose + case 21: + // No break on purpose + case 25: + // No break on purpose + case 1563: + R2_GLOBALS.clearFlag(20); + _unkArea1.proc12(1559, 1, 1, 160, 125); + R2_GLOBALS._player.enableControl(); + _sceneMode = 0; + break; + case 22: + _unkArea1.remove(); + _sceneMode = 24; + setAction(&_sequenceManager1, this, 1561, &_actor4, NULL); + R2_GLOBALS.clearFlag(20); + break; + case 23: + _unkArea1.remove(); + _sceneMode = 20; + setAction(&_sequenceManager1, this, 1566, &_actor13, &_actor5, NULL); + R2_GLOBALS.setFlag(21); + break; + case 24: + _unkArea1.remove(); + _sceneMode = 21; + setAction(&_sequenceManager1, this, 1567, &_actor13, &_actor5, NULL); + R2_GLOBALS.clearFlag(19); + break; + case 30: + // No break on purpose + case 1556: + // No break on purpose + case 1557: + // Nothing on purpose + break; + case 40: { + _sceneMode = 41; + Common::Point pt(_arrUnkObj15501[0]._position.x, _arrUnkObj15501[0]._position.y + 20); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 41: + _sceneMode = 42; + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(1502, 8, 1); + } else { + R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); + R2_GLOBALS._player.setup(1516, 4, 1); + } + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 42: + _sceneMode = 43; + warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); + switch (_arrUnkObj15501[0]._frame - 1) { + case 0: + R2_INVENTORY.setObjectScene(26, R2_GLOBALS._player._characterIndex); + break; + case 1: + R2_INVENTORY.setObjectScene(17, R2_GLOBALS._player._characterIndex); + break; + case 2: + R2_INVENTORY.setObjectScene(22, R2_GLOBALS._player._characterIndex); + break; + case 3: + R2_INVENTORY.setObjectScene(25, R2_GLOBALS._player._characterIndex); + break; + case 4: + R2_INVENTORY.setObjectScene(45, R2_GLOBALS._player._characterIndex); + break; + case 5: + R2_INVENTORY.setObjectScene(28, R2_GLOBALS._player._characterIndex); + break; + default: + break; + } + _arrUnkObj15501[0].remove(); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 43: + warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); + if (R2_GLOBALS._player._characterIndex == 1) + R2_GLOBALS._player.setVisage(1500); + else { + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player.setVisage(1505); + } + R2_GLOBALS._player.animate(ANIM_MODE_1, this); + R2_GLOBALS._player.setStrip(8); + R2_GLOBALS._player.enableControl(); + break; + case 50: + warning("STUB: sub_1D227()"); + ++_sceneMode; + setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL); + if (g_globals->_sceneObjects->contains(&_actor7)) + signal(); + else { + _actor7.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + _actor7.setVisage(1505); + else + _actor7.setVisage(1500); + _actor7.changeZoom(77); + _actor7.setAction(&_sequenceManager2, this, 1590, &_actor7, NULL); + _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + } + break; + case 51: + ++_sceneMode; + break; + case 52: + _actor7.changeZoom(-1); + _sceneMode = 1592; + if (R2_GLOBALS._player._characterIndex == 1) + setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + else + setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + break; + case 61: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + _field415 = 2; + break; + case 62: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + if (_field415 == 2) { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + break; + case 70: + R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; + R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; + R2_GLOBALS._v565EC[0] = 1; + _sceneMode = 60; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(500, this); + break; + case 80: + if (R2_GLOBALS.getFlag(16)) { + _sceneMode = 60; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._v565AE >= 3) { + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(572, this); + else + _stripManager.start(573, this); + } else { + ++R2_GLOBALS._v565AE; + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(499 + R2_GLOBALS._v565AE, this); + else + _stripManager.start(502 + R2_GLOBALS._v565AE, this); + } + } else { + _sceneMode = 60; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._v565AE >= 4) { + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(572, this); + else + _stripManager.start(573, this); + } else { + ++R2_GLOBALS._v565AE; + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(563 + R2_GLOBALS._v565AE, this); + else + _stripManager.start(567 + R2_GLOBALS._v565AE, this); + } + } + break; + case 1550: + R2_GLOBALS._sceneManager.changeScene(1525); + break; + case 1552: + // No break on purpose + case 1588: + R2_INVENTORY.setObjectScene(R2_AIRBAG, R2_GLOBALS._player._characterIndex); + _actor8.remove(); + _field412 = 0; + R2_GLOBALS._player.enableControl(); + break; + case 1553: + R2_GLOBALS._sceneManager.changeScene(1575); + break; + case 1554: + R2_GLOBALS._player.enableControl(); + _field412 = 0; + break; + case 1555: + // No break on purpose + case 1589: + R2_INVENTORY.setObjectScene(R2_GYROSCOPE, R2_GLOBALS._player._characterIndex); + _actor10.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 1558: + _actor13.fixPriority(124); + _field415 = 1; + _unkArea1.proc12(1559, 1, 1, 160, 125); + R2_GLOBALS._player.enableControl(); + break; + case 1559: + _actor13.fixPriority(168); + _actor4.fixPriority(169); + R2_GLOBALS._player.fixPriority(-1); + R2_GLOBALS._player.changeZoom(-1); + _field415 = 0; + R2_GLOBALS._player.enableControl(); + break; + case 1562: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + _field415 = 2; + break; + case 1564: + R2_INVENTORY.setObjectScene(R2_BATTERY, 1); + _sceneMode = 1565; + setAction(&_sequenceManager1, this, 1565, &R2_GLOBALS._player, NULL); + break; + case 1565: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 1569: + // No break on purpose + case 1579: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1570: + // No break on purpose + case 1580: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1571: + // No break on purpose + case 1581: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1572: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1573: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_IGNITOR, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1574: + // No break on purpose + case 1582: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1575: + // No break on purpose + case 1583: + _field412 = 0; + _actor1.remove(); + R2_INVENTORY.setObjectScene(R2_BATTERY, 0); + R2_GLOBALS._player.enableControl(); + break; + case 1576: + // No break on purpose + case 1584: + R2_GLOBALS._sceneManager.changeScene(1580); + R2_GLOBALS._player.enableControl(); + break; + case 1577: + // No break on purpose + case 1578: + _sceneMode = 0; + _actor1.remove(); + _field412 = 0; + R2_GLOBALS._player.fixPriority(-1); + R2_GLOBALS._player.enableControl(); + break; + case 1585: + SceneItem::display(1550, 66, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + R2_GLOBALS._player.enableControl(); + break; + case 1586: + // No break on purpose + case 1587: + R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); + _actor1.remove(); + _field412 = 0; + R2_GLOBALS._player.enableControl(); + break; + case 1592: + _actor9.remove(); + R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; + R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; + } else { + R2_GLOBALS._v565EC[1] = R2_GLOBALS._v565EC[2]; + R2_GLOBALS._v565EC[3] = R2_GLOBALS._v565EC[4]; + } + R2_GLOBALS._player.enableControl(); + break; + default: + _sceneMode = 62; + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + break; + } +} + +void Scene1550::process(Event &event) { + if ((!R2_GLOBALS._player._canWalk) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) && (event.eventType == EVENT_BUTTON_DOWN) && (this->_screenNumber == 1234)) { + int curReg = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); + if (curReg == 0) + _field412 = 1; + else if (((R2_GLOBALS._player._position.y < 90) && (event.mousePos.y > 90)) || ((R2_GLOBALS._player._position.y > 90) && (event.mousePos.y < 90))) + _field412 = 1; + else + _field412 = 0; + + if ((curReg == 13) || (curReg == 14)) + _field412 = 0; + } + + Scene::process(event); +} + +void Scene1550::dispatch() { + Scene::dispatch(); + + // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda + assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 15) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 16)) { + R2_GLOBALS._player._shade = 0; + // Original game contains a switch based on an uninitialised variable. + // Until we understand what should really happen there, this code is unused on purpose + int missingVariable = 0; + switch (missingVariable) { + case 144: + // No break on purpose + case 146: + _actor13._frame = 5; + R2_GLOBALS._player._shade = 3; + break; + case 148: + // No break on purpose + case 149: + _actor13._frame = 1; + // No break on purpose + case 147: + // No break on purpose + case 150: + R2_GLOBALS._player._shade = 3; + break; + default: + break; + } + } + + if (_field412 != 0) + return; + + switch (R2_GLOBALS._player.getRegionIndex() - 11) { + case 0: + // No break on purpose + case 5: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1; + _field412 = 1; + --R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + + subA2B2F(); + + R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145)); + if (R2_GLOBALS._player._position.x < 160) { + Common::Point pt(R2_GLOBALS._player._position.x + 5, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original... + Common::Point pt(R2_GLOBALS._player._position.x, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(R2_GLOBALS._player._position.x - 5, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: + R2_GLOBALS._player.disableControl(); + _sceneMode = 3; + _field412 = 1; + ++R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + + subA2B2F(); + + R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19)); + if (R2_GLOBALS._player._position.x < 160) { + Common::Point pt(R2_GLOBALS._player._position.x + 5, 29); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original... + Common::Point pt(R2_GLOBALS._player._position.x, 29); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(R2_GLOBALS._player._position.x - 5, 29); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: + R2_GLOBALS._player.disableControl(); + _sceneMode = 5; + _field412 = 1; + ++R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; + + subA2B2F(); + + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + if (R2_GLOBALS._player._position.y >= 85) { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); + Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10)); + Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y - 20); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + } else { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)); + Common::Point pt(R2_GLOBALS._player._position.x + 10, R2_GLOBALS._player._position.y); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + R2_GLOBALS._player.disableControl(); + _sceneMode = 7; + _field412 = 1; + --R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 24) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2)); + Common::Point pt(265, 29); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + if (R2_GLOBALS._player._position.y >= 85) { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); + Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10)); + Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y - 20); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + } else { + R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)); + Common::Point pt(R2_GLOBALS._player._position.x - 10, R2_GLOBALS._player._position.y); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } +} + +void Scene1550::saveCharacter(int characterIndex) { + if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._sound1.fadeOut2(NULL); + + SceneExt::saveCharacter(characterIndex); +} + +void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) { + Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; + + postInit(); + if (scene->_field414 == 2) + setup(1551, strip, frameNumber); + else + setup(1554, strip, frameNumber); + + switch (strip) { + case 0: + switch (frameNumber - 1) { + case 0: + setup(1551, 1, 1); + setPosition(Common::Point(30, 67)); + break; + case 1: + setup(1560, 1, 5); + setPosition(Common::Point(141, 54)); + break; + case 2: + setup(1560, 2, 5); + setPosition(Common::Point(178, 54)); + break; + case 3: + setup(1560, 2, 1); + setPosition(Common::Point(289, 67)); + break; + case 4: + setup(1560, 2, 2); + setPosition(Common::Point(298, 132)); + break; + case 5: + setup(1560, 1, 2); + setPosition(Common::Point(21, 132)); + break; + case 6: + setup(1560, 2, 4); + setPosition(Common::Point(285, 123)); + break; + case 7: + setup(1560, 1, 3); + setPosition(Common::Point(30, 111)); + break; + case 8: + setup(1560, 2, 3); + setPosition(Common::Point(289, 111)); + break; + case 9: + setup(1560, 1, 4); + setPosition(Common::Point(34, 123)); + break; + default: + break; + } + fixPriority(1); + break; + case 1: + if (frameNumber == 3) { + setup(1553, 3, 1); + setPosition(Common::Point(48, 44)); + fixPriority(2); + } else { + fixPriority(1); + setPosition(Common::Point(32, 17)); + } + + switch (frameNumber) { + case 2: + setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); + break; + case 3: + setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); + break; + default: + setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); + break; + } + break; + case 2: + fixPriority(1); + switch (frameNumber) { + case 4: + setup(1553, 4, 1); + setPosition(Common::Point(48, 168)); + break; + case 5: + setup(1553, 3, 2); + setPosition(Common::Point(20, 168)); + fixPriority(250); + break; + default: + setPosition(Common::Point(28, 116)); + break; + } + + switch (frameNumber) { + case 2: + setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); + break; + case 4: + setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); + break; + case 5: + setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); + break; + default: + setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); + break; + } + break; + case 3: + switch (frameNumber) { + case 2: + fixPriority(2); + if (scene->_field414 == 2) + setup(1553, 2, 1); + else + setup(1556, 2, 1); + setPosition(Common::Point(160, 44)); + break; + case 3: + fixPriority(2); + setup(1553, 5, 1); + setPosition(Common::Point(178, 44)); + break; + default: + fixPriority(1); + setPosition(Common::Point(160, 17)); + break; + } + + if (frameNumber == 1) + setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); + else + setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); + break; + case 4: + if (frameNumber == 2) { + fixPriority(250); + if (scene->_field414 == 2) + setup(1553, 1, 1); + else + setup(1556, 1, 1); + } else { + fixPriority(2); + } + + if (frameNumber != 1) + setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); + + setPosition(Common::Point(160, 168)); + break; + case 5: + fixPriority(1); + setPosition(Common::Point(287, 17)); + + switch (frameNumber) { + case 2: + setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); + break; + case 3: + setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); + break; + default: + setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); + break; + } + break; + case 6: + fixPriority(1); + setPosition(Common::Point(291, 116)); + + if (frameNumber == 2) + setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); + else + setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); + break; + default: + break; + } + +} + +void Scene1550::subA2B2F() { + Rect tmpRect; + _field419 = 0; + _field415 = 0; + + tmpRect = R2_GLOBALS._v5589E; + + _actor14.remove(); + _actor17.remove(); + _actor15.remove(); + _actor19.remove(); + _actor16.remove(); + _actor18.remove(); + + for (int i = 0; i < 8; ++i) + _arrUnkObj15501[i].remove(); + + _actor6.remove(); + + for (int i = 0; i < 8; ++i) + _arrUnkObj15502[i].remove(); + + _actor8.remove(); + _actor9.remove(); + _actor10.remove(); + _actor3.remove(); + _actor11.remove(); + + if ((_sceneMode != 1577) && (_sceneMode != 1578)) + _actor1.remove(); + + _actor2.remove(); + _actor7.remove(); + _actor13.remove(); + _actor5.remove(); + _actor12.remove(); + _actor4.remove(); + + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2]) { + case 0: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + case 3: + R2_GLOBALS._walkRegions.load(1554); + _field419 = 1554; + break; + case 4: + R2_GLOBALS._walkRegions.load(1553); + _field419 = 1553; + break; + default: + break; + } + break; + case 3: + // No break on purpose + case 4: + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 23) || (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex])) { + if (!R2_GLOBALS.getFlag(16)) { + R2_GLOBALS._walkRegions.load(1559); + _field419 = 1559; + } + } + break; + case 7: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + case 10: + R2_GLOBALS._walkRegions.load(1555); + _field419 = 1555; + break; + case 11: + R2_GLOBALS._walkRegions.load(1556); + _field419 = 1556; + break; + default: + break; + } + break; + case 11: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + case 24: + R2_GLOBALS._walkRegions.load(1558); + _field419 = 1558; + break; + case 25: + R2_GLOBALS._walkRegions.load(1557); + _field419 = 1557; + break; + default: + break; + } + break; + case 16: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + case 2: + R2_GLOBALS._walkRegions.load(1552); + _field419 = 1552; + break; + case 3: + R2_GLOBALS._walkRegions.load(1551); + _field419 = 1551; + break; + case 15: + R2_GLOBALS._walkRegions.load(1575); + _field419 = 1575; + default: + break; + } + break; + default: + break; + } + + int varA = 0; + + if (!R2_GLOBALS.getFlag(16)) { + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] - 2) { + case 0: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 22) { + case 0: + varA = 1553; + _actor15.subA4D14(6, 0); + break; + case 1: + // No break on purpose + case 2: + // No break on purpose + case 3: + // No break on purpose + case 4: + varA = 1553; + break; + case 5: + varA = 1553; + _actor15.subA4D14(6, 0); + break; + default: + break; + } + break; + case 1: + // No break on purpose + case 2: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + case 0: + varA = 1550; + _actor15.subA4D14(9, 0); + break; + case 1: + varA = 1552; + _actor15.subA4D14(10, 0); + break; + case 2: + // No break on purpose + case 3: + // No break on purpose + case 4: + // No break on purpose + case 5: + varA = 1552; + break; + case 6: + varA = 1552; + _actor15.subA4D14(7, 0); + break; + case 7: + varA = 1550; + _actor15.subA4D14(8, 0); + break; + default: + break; + } + break; + case 3: + switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + case 0: + varA = 1550; + _actor15.subA4D14(4, 0); + break; + case 1: + varA = 1550; + _actor15.subA4D14(3, 0); + break; + case 2: + // No break on purpose + case 3: + // No break on purpose + case 4: + // No break on purpose + case 5: + varA = 1551; + break; + case 6: + varA = 1550; + _actor15.subA4D14(2, 0); + break; + case 7: + varA = 1550; + _actor15.subA4D14(1, 0); + break; + default: + break; + } + break; + default: + break; + } + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 0) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] <= 29) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] >= 20) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 7)) { + R2_GLOBALS.setFlag(16); + R2_GLOBALS._sceneManager.changeScene(1500); + } + } + + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { + if (R2_GLOBALS._sceneManager._sceneNumber != 1234) { + R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; + loadScene(1234); + R2_GLOBALS._sceneManager._hasPalette = false; + _field414 = 0; + } + } else { + if (R2_GLOBALS._sceneManager._sceneNumber == 1234) { + R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; + loadScene(1550); + R2_GLOBALS._sceneManager._hasPalette = false; + } + } + + if (R2_GLOBALS._sceneManager._sceneNumber == 1234) + _field419 = 1576; + + if (_field414 == 0) { + _field414 = 1; + } else { + if (_field414 == 2) { + _field414 = 3; + } else { + _field414 = 2; + } + + if (R2_GLOBALS._sceneManager._sceneNumber == 1550){ + warning("Mouse_hideIfNeeded()"); + warning("gfx_set_pane_p"); + for (int i = 3; i != 168; ++i) { + warning("sub294D2(4, i, 312, var14C)"); + warning("missing for loop, to be implemented"); + warning("gfx_draw_slice"); + } + warning("Missing sub2957D()"); + warning("gfx_set_pane_p()"); + R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; + + if (varA == 0) { + if (_field417 != 1550) + g_globals->_scenePalette.loadPalette(1550); + R2_GLOBALS._sceneManager._hasPalette = true; + } else { + g_globals->_scenePalette.loadPalette(varA); + R2_GLOBALS._sceneManager._hasPalette = true; + } + + if (R2_GLOBALS._sceneManager._hasPalette) + _field417 = varA; + + warning("sub_2C429()"); + } + } + + switch (k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + case 0: + if (_field419 == 0) { + R2_GLOBALS._walkRegions.load(1550); + _field419 = 1550; + } + break; + case 1: + if (_field419 == 0) { + R2_GLOBALS._walkRegions.load(1560); + _field419 = 1560; + } + _actor14.subA4D14(2, 1); + _actor15.subA4D14(1, 3); + _actor16.subA4D14(2, 5); + break; + case 2: + R2_GLOBALS._walkRegions.load(1561); + _field419 = 1561; + _actor14.subA4D14(2, 1); + _actor17.subA4D14(2, 2); + _actor15.subA4D14(1, 3); + _actor16.subA4D14(2, 5); + break; + case 3: + R2_GLOBALS._walkRegions.load(1562); + _field419 = 1562; + _actor14.subA4D14(2, 1); + _actor15.subA4D14(1, 3); + _actor16.subA4D14(2, 5); + _actor18.subA4D14(2, 6); + break; + case 4: + R2_GLOBALS._walkRegions.load(1563); + _field419 = 1563; + _actor15.subA4D14(2, 3); + break; + case 5: + R2_GLOBALS._walkRegions.load(1564); + _field419 = 1564; + _actor19.subA4D14(2, 4); + break; + case 6: + R2_GLOBALS._walkRegions.load(1565); + _field419 = 1565; + _actor14.subA4D14(1, 1); + _actor17.subA4D14(1, 2); + _actor15.subA4D14(3, 3); + break; + case 7: + R2_GLOBALS._walkRegions.load(1566); + _field419 = 1566; + _actor14.subA4D14(1, 1); + _actor17.subA4D14(1, 2); + _actor15.subA4D14(2, 4); + break; + case 8: + R2_GLOBALS._walkRegions.load(1567); + _field419 = 1567; + _actor17.subA4D14(5, 2); + break; + case 9: + R2_GLOBALS._walkRegions.load(1568); + _field419 = 1568; + _actor17.subA4D14(4, 2); + break; + case 10: + R2_GLOBALS._walkRegions.load(1569); + _field419 = 1569; + _actor14.subA4D14(3, 1); + break; + case 11: + R2_GLOBALS._walkRegions.load(1570); + _field419 = 1570; + _actor14.subA4D14(1, 1); + _actor17.subA4D14(1, 2); + break; + case 12: + R2_GLOBALS._walkRegions.load(1571); + _field419 = 1571; + _actor16.subA4D14(1, 5); + _actor18.subA4D14(1, 6); + break; + case 13: + R2_GLOBALS._walkRegions.load(1572); + _field419 = 1572; + _actor14.subA4D14(1, 1); + _actor17.subA4D14(1, 2); + _actor19.subA4D14(1, 4); + break; + case 14: + R2_GLOBALS._walkRegions.load(1573); + _field419 = 1573; + _actor19.subA4D14(1, 4); + _actor16.subA4D14(1, 5); + _actor18.subA4D14(1, 6); + break; + case 15: + R2_GLOBALS._walkRegions.load(1574); + _field419 = 1574; + _actor19.subA4D14(1, 4); + break; + case 16: + R2_GLOBALS._walkRegions.load(1570); + _field419 = 1570; + _actor14.subA4D14(2, 1); + _actor17.subA4D14(2, 2); + break; + case 17: + R2_GLOBALS._walkRegions.load(1570); + _field419 = 1570; + _actor14.subA4D14(2, 1); + _actor17.subA4D14(3, 2); + break; + case 18: + R2_GLOBALS._walkRegions.load(1571); + _field419 = 1571; + _actor16.subA4D14(2, 5); + _actor18.subA4D14(2, 6); + break; + case 19: + R2_GLOBALS._walkRegions.load(1571); + _field419 = 1571; + _actor16.subA4D14(2, 5); + _actor18.subA4D14(3, 6); + break; + default: + break; + } + + int di = 0; + int tmpIdx = 0; + // Original game was checking "i < 129" but it was clearly a bug as it's out of bounds + for (int i = 0; i < 129 * 4; i += 4) { + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k562CC[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k562CC[i + 1]) && (k562CC[i + 2] != 0)) { + tmpIdx = k562CC[i + 3]; + _arrUnkObj15501[di].postInit(); + _arrUnkObj15501[di]._effect = 6; + _arrUnkObj15501[di]._shade = 0; + _arrUnkObj15501[di]._fieldA4 = tmpIdx; + _arrUnkObj15501[di]._fieldA6 = i; + _arrUnkObj15501[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); + if (k562CC[i + 2] == 41) { + _arrUnkObj15501[di].changeZoom(-1); + _arrUnkObj15501[di].setPosition(Common::Point(150, 70)); + _arrUnkObj15501[di].setup(1562, 1, 1); + R2_GLOBALS._walkRegions.enableRegion(k5A78C); + R2_GLOBALS._walkRegions.enableRegion(k5A78D); + R2_GLOBALS._walkRegions.enableRegion(k5A790); + R2_GLOBALS._walkRegions.enableRegion(k5A791); + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) { + _actor9.postInit(); + _actor9.setup(1562, 3, 1); + _actor9.setPosition(Common::Point(150, 70)); + _actor9.fixPriority(10); + _actor9.setDetails(1550, 41, -1, 42, 2, (SceneItem *) NULL); + } + } else { + if (k562CC[i + 2] > 40) { + _arrUnkObj15501[di].changeZoom(100); + _arrUnkObj15501[di].setup(1561, 1, k562CC[i + 2] - 40); + } else { + _arrUnkObj15501[di].changeZoom(-1); + _arrUnkObj15501[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1); + } + _arrUnkObj15501[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); + if (k5A78A[tmpIdx] != 0) + R2_GLOBALS._walkRegions.enableRegion(k5A78A[tmpIdx]); + di++; + } + } + } + + for (int i = 0; i < 15 * 3; i++) { + if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k5A79B[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k5A79B[i + 1])) { + tmpIdx = k5A79B[i + 2]; + switch (tmpIdx - 1) { + case 0: + if (!R2_GLOBALS.getFlag(16)) { + _actor1.postInit(); + if (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 3) + _actor1.setup(1555, 2, 1); + else + _actor1.setup(1555, 1, 1); + _actor1.setPosition(Common::Point(150, 100)); + _actor1.fixPriority(92); + _actor1.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); + } + break; + case 1: + _actor13.postInit(); + warning("_actor13._actorName = \"dish\";"); + if (R2_GLOBALS.getFlag(19)) + _actor13.setup(1556, 3, 5); + else + _actor13.setup(1556, 3, 1); + _actor13.changeZoom(95); + _actor13.setPosition(Common::Point(165, 83)); + _actor13.fixPriority(168); + _actor13.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL); + + _actor12.postInit(); + _actor12.setup(1556, 4, 1); + _actor12.setPosition(Common::Point(191, 123)); + _actor12.changeZoom(95); + _actor12.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5._numFrames = 5; + if (R2_GLOBALS.getFlag(19)) + _actor5.setup(1556, 8, 5); + else + _actor5.setup(1556, 8, 1); + + _actor5.setPosition(Common::Point(156, 151)); + _actor5.fixPriority(10); + + _actor4.postInit(); + if (R2_GLOBALS.getFlag(20)) + _actor4.setup(1558, 3, 10); + else + _actor4.setup(1558, 3, 1); + + _actor4.setPosition(Common::Point(172, 48)); + _actor4.fixPriority(169); + R2_GLOBALS._walkRegions.enableRegion(k5A78A[15]); + break; + case 2: + _actor6.postInit(); + _actor6.setup(1550, 1, 1); + _actor6.setPosition(Common::Point(259, 55)); + _actor6.fixPriority(133); + _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1550, 1, 2); + _actor1.setPosition(Common::Point(259, 133)); + _actor1.fixPriority(105); + _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) { + _actor10.postInit(); + _actor10.setup(1550, 7, 2); + _actor10.setPosition(Common::Point(227, 30)); + _actor10.fixPriority(130); + _actor10.setDetails(1550, 29, -1, 63, 2, (SceneItem *) NULL); + } + break; + case 3: + _actor6.postInit(); + _actor6.setup(1550, 1, 4); + _actor6.setPosition(Common::Point(76, 131)); + _actor6.fixPriority(10); + _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1550, 1, 3); + _actor1.setPosition(Common::Point(76, 64)); + _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) { + _actor11.postInit(); + _actor11.setup(1504, 4, 1); + _actor11.setPosition(Common::Point(49, 35)); + _actor11.animate(ANIM_MODE_2, NULL); + _actor11._numFrames = 4; + _actor11.fixPriority(65); + _actor11.setDetails(1550, 14, 15, 63, 2, (SceneItem *) NULL); + } + if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1550) { + _actor8.postInit(); + _actor8.setup(1550, 7, 1); + _actor8.setPosition(Common::Point(45, 44)); + _actor8.fixPriority(150); + _actor8.setDetails(1550, 44, -1, 63, 2, (SceneItem *) NULL); + } + break; + case 4: + _actor6.postInit(); + _actor6.setup(1550, 2, 4); + _actor6.setPosition(Common::Point(243, 131)); + _actor6.fixPriority(10); + _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1550, 2, 3); + _actor1.setPosition(Common::Point(243, 64)); + _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + break; + case 5: + _actor6.postInit(); + _actor6.setup(1550, 2, 1); + _actor6.setPosition(Common::Point(60, 55)); + _actor6.fixPriority(133); + _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1550, 2, 2); + _actor1.setPosition(Common::Point(60, 133)); + _actor1.fixPriority(106); + _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + break; + case 6: + _actor6.postInit(); + _actor6.setup(1550, 3, 1); + _actor6.setPosition(Common::Point(281, 132)); + _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + break; + case 7: + _actor6.postInit(); + _actor6.setup(1550, 3, 2); + _actor6.setPosition(Common::Point(57, 96)); + _actor6.fixPriority(70); + _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1550, 3, 3); + _actor1.setPosition(Common::Point(145, 88)); + _actor1.fixPriority(55); + _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _actor2.postInit(); + _actor2.setup(1550, 3, 4); + _actor2.setPosition(Common::Point(64, 137)); + _actor2.fixPriority(115); + _actor2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3.setup(1550, 5, 1); + _actor3.setPosition(Common::Point(60, 90)); + _actor3.fixPriority(45); + break; + case 8: + _actor6.postInit(); + _actor6.setup(1550, 4, 2); + _actor6.setPosition(Common::Point(262, 96)); + _actor6.fixPriority(70); + _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1550, 4, 3); + _actor1.setPosition(Common::Point(174, 88)); + _actor1.fixPriority(55); + _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _actor2.postInit(); + _actor2.setup(1550, 4, 4); + _actor2.setPosition(Common::Point(255, 137)); + _actor2.fixPriority(115); + _actor2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3.setup(1550, 6, 1); + _actor3.setPosition(Common::Point(259, 90)); + _actor3.fixPriority(45); + break; + case 9: + _actor6.postInit(); + _actor6.setup(1550, 4, 1); + _actor6.setPosition(Common::Point(38, 132)); + _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + break; + case 11: + _arrUnkObj15502[7].subA5CDF(8); + _arrUnkObj15502[0].subA5CDF(1); + _arrUnkObj15502[1].subA5CDF(2); + _arrUnkObj15502[2].subA5CDF(3); + _arrUnkObj15502[3].subA5CDF(4); + _arrUnkObj15502[4].subA5CDF(5); + _arrUnkObj15502[5].subA5CDF(6); + _arrUnkObj15502[6].subA5CDF(7); + default: + break; + } + } + } + + if ((R2_GLOBALS._v565EC[1] == R2_GLOBALS._v565EC[2]) && (R2_GLOBALS._v565EC[3] == R2_GLOBALS._v565EC[4])) { + _actor7.postInit(); + _actor7._effect = 7; + _actor7.changeZoom(-1); + + assert((_field419 >= 1550) && (_field419 <= 2008)); + R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); + _actor7.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterScene[2] == 1580) { + _actor7.setup(1516, 3, 17); + _actor7.setPosition(Common::Point(272, 94)); + _actor7.fixPriority(91); + _actor7.changeZoom(100); + _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + } else { + _actor7.setup(1505, 6, 1); + _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + } + } else { + if (R2_GLOBALS._player._characterScene[1] == 1580) { + _actor7.setup(1516, 2, 14); + _actor7.setPosition(Common::Point(276, 97)); + _actor7.fixPriority(91); + _actor7.changeZoom(100); + _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + } else { + _actor7.setup(1500, 6, 1); + _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + } + } + } + R2_GLOBALS._uiElements.updateInventory(); +} + +/*-------------------------------------------------------------------------- + * Scene 1575 - + * + *--------------------------------------------------------------------------*/ +Scene1575::Scene1575() { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; +} + +void Scene1575::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41A); +} + +Scene1575::Hotspot1::Hotspot1() { + _field34 = 0; + _field36 = 0; +} + +void Scene1575::Hotspot1::synchronize(Serializer &s) { + NamedHotspot::synchronize(s); + + s.syncAsSint16LE(_field34); + s.syncAsSint16LE(_field36); +} + +void Scene1575::Hotspot1::process(Event &event) { + if ((event.eventType != EVENT_BUTTON_DOWN) || (R2_GLOBALS._events.getCursor() != R2_STEPPING_DISKS) || (!_bounds.contains(event.mousePos))) { + if (_field36 == 0) + return; + if ((_field34 == 1) || (event.eventType == EVENT_BUTTON_UP) || (!_bounds.contains(event.mousePos))) { + _field36 = 0; + return; + } + } + _field36 = 1; + Scene1575 *scene = (Scene1575 *)R2_GLOBALS._sceneManager._scene; + + event.handled = true; + if (R2_GLOBALS.getFlag(18) && (_field34 > 1) && (_field34 < 6)) { + warning("sub1A03B(\"Better not move the laser while it\'s firing!\", 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);"); + return; + } + int di = scene->_actor1._position.x; + + switch (_field34 - 1) { + case 0: + if (R2_GLOBALS.getFlag(18)) { + scene->_actor14.hide(); + scene->_actor15.hide(); + R2_GLOBALS.clearFlag(18); + } else if ((scene->_actor12._position.x == 85) && (scene->_actor12._position.y == 123)) { + scene->_actor14.show(); + scene->_actor15.show(); + R2_GLOBALS.setFlag(18); + } else { + warning("sub1A03B(\"That\'s probably not a good thing, ya know!\", 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);"); + } + break; + case 1: + if (scene->_field41A < 780) { + if (di > 54) + di -= 65; + di += 2; + scene->_field41A += 2; + + for (int i = 0; i < 17; i++) + scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y)); + + scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y)); + scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y)); + scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); + scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); + scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); + } + break; + case 2: + if (scene->_field41A > 0) { + if (di < -8) + di += 65; + + di -= 2; + scene->_field41A -= 2; + for (int i = 0; i < 178; i++) + scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y)); + + scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y)); + scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y)); + scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); + scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); + scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); + } + break; + case 3: { + int tmpPosY = scene->_actor1._position.y; + if (tmpPosY < 176) { + ++tmpPosY; + for (int i = 0; i < 17; ++i) + scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y + 1)); + + scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y + 1)); + scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y + 1)); + scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); + scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); + scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); + } + } + break; + case 4: { + int tmpPosY = scene->_actor1._position.y; + if (tmpPosY > 145) { + tmpPosY--; + for (int i = 0; i < 17; ++i) + scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y - 1)); + + scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y - 1)); + scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y - 1)); + scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); + scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); + scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); + } + } + break; + case 5: + R2_GLOBALS._sceneManager.changeScene(1550); + break; + default: + break; + } + + int j = 0; + for (int i = 0; i < 17; i++) { + if (scene->_arrActor[i]._bounds.contains(85, 116)) + j = i; + } + + if (scene->_actor13._bounds.contains(85, 116)) + j = 18; + + if (scene->_actor12._bounds.contains(85, 116)) + j = 19; + + if (j) + scene->_actor11.show(); + else + scene->_actor11.hide(); +} + +bool Scene1575::Hotspot1::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) + return false; + return SceneHotspot::startAction(action, event); +} + +void Scene1575::Hotspot1::subA910D(int indx) { + warning("STUB: Scene1575:Hotspot1::subA910D(%d)", indx); +} + +void Scene1575::postInit(SceneObjectList *OwnerList) { + loadScene(1575); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E = Rect(0, 0, 320, 200); + SceneExt::postInit(); + _field414 = 390; + + _actor1.postInit(); + _actor1.setup(1575, 1, 1); + _actor1.setPosition(Common::Point(54, 161)); + _actor1.fixPriority(5); + + _actor2.postInit(); + _actor2.setup(1575, 1, 1); + _actor2.setPosition(Common::Point(119, 161)); + _actor2.fixPriority(5); + + _actor3.postInit(); + _actor3.setup(1575, 1, 1); + _actor3.setPosition(Common::Point(184, 161)); + _actor3.fixPriority(5); + + for (int i = 0; i < 17; i++) { + _arrActor[i].postInit(); + _arrActor[i].setup(1575, 2, k5A7F6[(3 * i) + 2]); + warning("TODO: immense pile of floating operations"); + _arrActor[i].fixPriority(6); + } + + _actor4.postInit(); + _actor4.setup(1575, 3, 1); + _actor4.setPosition(Common::Point(48, 81)); + + _actor5.postInit(); + _actor5.setup(1575, 3,1); + _actor5.setPosition(Common::Point(121, 81)); + + _actor6.postInit(); + _actor6.setup(1575, 3, 2); + _actor6.setPosition(Common::Point(203, 80)); + + _actor7.postInit(); + _actor7.setup(1575, 3, 2); + _actor7.setPosition(Common::Point(217, 80)); + + _actor8.postInit(); + _actor8.setup(1575, 3, 2); + _actor8.setPosition(Common::Point(231, 80)); + + _actor9.postInit(); + _actor9.setup(1575, 3, 2); + _actor9.setPosition(Common::Point(273, 91)); + + _actor10.postInit(); + _actor10.setup(1575, 3, 2); + _actor10.setPosition(Common::Point(287, 91)); + + _item1.subA910D(1); + _item1.subA910D(2); + _item1.subA910D(3); + _item1.subA910D(4); + _item1.subA910D(5); + _item1.subA910D(6); + + _actor11.postInit(); + _actor11.setup(1575, 4, 2); + _actor11.setPosition(Common::Point(84, 116)); + _actor11.hide(); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.enableControl(); + + do { + _field412 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10; + _field414 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10; + } while ((_field412) && (_field414)); + + if (_field412 < 0) + _actor4.hide(); + + if (_field414 < 0) + _actor5.hide(); + + _field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; + _field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; + + _actor13.postInit(); + _actor13.setup(1575, 2, 4); + + warning("TODO: another immense pile of floating operations"); + + _actor12.postInit(); + _actor12.fixPriority(12); + + if (R2_GLOBALS.getFlag(17)) { + _actor13.setPosition(Common::Point(_actor13._position.x + 5, _actor13._position.y)); + _actor12.setPosition(Common::Point(_actor12._position.x + 5, _actor12._position.y)); + } + + _actor14.postInit(); + _actor14.setup(1575, 5, 1); + _actor14.setPosition(Common::Point(85, 176)); + _actor14.fixPriority(7); + _actor14.hide(); + + _actor15.postInit(); + _actor15.setup(1575, 5, 2); + _actor15.setPosition(Common::Point(85, 147)); + _actor15.fixPriority(7); + _actor15.hide(); +} + +void Scene1575::remove() { + SceneExt::remove(); + R2_GLOBALS._v5589E.top = 3; + R2_GLOBALS._v5589E.bottom = 168; + R2_GLOBALS._uiElements._active = true; +} + +void Scene1575::signal() { + R2_GLOBALS._player.enableControl(); +} + +void Scene1575::process(Event &event) { + Scene::process(event); + + g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); + warning("TODO: check Scene1575::process"); +} + +void Scene1575::dispatch() { + if (_field412 <= 0) { + ++_field412; + if (_field412 == 0) { + _actor4.show(); + _field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; + } + } else { + _field412--; + if (_field412 ==0) { + _actor4.hide(); + _field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; + } + } + + if (_field414 <= 0) { + ++_field414; + if (_field414 == 0) { + _actor5.show(); + _field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; + } + } else { + _field414--; + if (_field414 == 0) { + _actor5.hide(); + _field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; + } + } + + if (_field416 == 0) { + switch(R2_GLOBALS._randomSource.getRandomNumber(3)) { + case 0: + _actor6.hide(); + _actor7.hide(); + _actor8.hide(); + break; + case 1: + _actor6.show(); + _actor7.hide(); + _actor8.hide(); + break; + case 2: + _actor6.show(); + _actor7.show(); + _actor8.hide(); + break; + case 3: + _actor6.show(); + _actor7.show(); + _actor8.show(); + break; + default: + break; + } + _field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; + } else { + --_field416; + } + + if (_field418 == 0) { + switch(R2_GLOBALS._randomSource.getRandomNumber(2)) { + case 0: + _actor9.hide(); + _actor10.hide(); + break; + case 1: + _actor9.show(); + _actor10.hide(); + break; + case 2: + _actor9.show(); + _actor10.show(); + break; + default: + break; + } + _field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; + } else { + _field418--; + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 1580 - Inside wreck + * + *--------------------------------------------------------------------------*/ +Scene1580::Scene1580() { + _field412 = 0; +} + +void Scene1580::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) { + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + if (action == R2_JOYSTICK) { + R2_INVENTORY.setObjectScene(26, 1580); + R2_GLOBALS._sceneItems.remove(&scene->_item1); + scene->_actor2.postInit(); + scene->_actor2.setup(1580, 1, 4); + scene->_actor2.setPosition(Common::Point(159, 163)); + scene->_actor2.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL); + + scene->_arrActor[5].remove(); + + return true; + } + + return SceneHotspot::startAction(action, event); +} + +bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + if (action == R2_DIAGNOSTICS_DISPLAY) { + R2_INVENTORY.setObjectScene(28, 1580); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._sceneItems.remove(&scene->_item2); + + scene->_actor3.postInit(); + scene->_actor3.setup(1580, 1, 1); + scene->_actor3.setPosition(Common::Point(124, 108)); + scene->_actor3.fixPriority(10); + + if (R2_INVENTORY.getObjectScene(26) == 1580) + scene->_actor3.setDetails(1550, 14, -1, -1, 5, &scene->_actor2); + else + scene->_actor3.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL); + + scene->_actor1.postInit(); + scene->_actor1.setup(1580, 3, 1); + scene->_actor1.setPosition(Common::Point(124, 109)); + scene->_actor1.fixPriority(20); + scene->_field412 = 1; + scene->_sceneMode = 10; + scene->setAction(&scene->_sequenceManager, scene, 1, &R2_GLOBALS._player, NULL); + + return true; + } + + return SceneHotspot::startAction(action, event); +} + +bool Scene1580::Actor2::startAction(CursorType action, Event &event) { + if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(28) == 1580) + && (R2_INVENTORY.getObjectScene(17) == 0) && (R2_INVENTORY.getObjectScene(22) == 0) + && (R2_INVENTORY.getObjectScene(25) == 0) && (R2_INVENTORY.getObjectScene(18) == 0) + && (R2_INVENTORY.getObjectScene(23) == 0) && (R2_INVENTORY.getObjectScene(27) == 0)) { + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + scene->_sceneMode = 31; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start(536, scene); + else + scene->_stripManager.start(537, scene); + + return true; + } + + return SceneActor::startAction(action, event); +} + +bool Scene1580::Actor3::startAction(CursorType action, Event &event) { + if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(51) == 1580)) { + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + R2_INVENTORY.setObjectScene(51, R2_GLOBALS._player._characterIndex); + scene->_item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL); + scene->_actor1.remove(); + remove(); + return true; + } + + return SceneActor::startAction(action, event); +} + +bool Scene1580::Actor4::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._sceneItems.remove(&scene->_actor4); + scene->_sceneMode = 0; + animate(ANIM_MODE_5, scene); + + return true; +} + +bool Scene1580::Actor5::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + setFrame(2); + scene->_sceneMode = 20; + scene->setAction(&scene->_sequenceManager, scene, 2, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene1580::Actor6::startAction(CursorType action, Event &event) { + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex == 1) { + R2_INVENTORY.setObjectScene(23, 1); + remove(); + return true; + } + break; + case R2_COM_SCANNER: + scene->_sceneMode = 30; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(529, scene); + return true; + break; + case R2_COM_SCANNER_2: + scene->_sceneMode = 30; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(527, scene); + return true; + break; + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene1580::Actor7::startAction(CursorType action, Event &event) { + Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex == 1) { + R2_INVENTORY.setObjectScene(27, 1); + remove(); + return true; + } + break; + case R2_COM_SCANNER: + scene->_sceneMode = 30; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(529, scene); + return true; + break; + case R2_COM_SCANNER_2: + scene->_sceneMode = 30; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(527, scene); + return true; + break; + default: + break; + } + + return SceneActor::startAction(action, event); +} + +void Scene1580::postInit(SceneObjectList *OwnerList) { + loadScene(1580); + R2_GLOBALS._sceneManager._fadeMode = FADEMODE_GRADUAL; + SceneExt::postInit(); + _field412 = 0; + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + _sceneMode = 0; + + R2_GLOBALS._player.disableControl(); + if (R2_INVENTORY.getObjectScene(26) == 1580) { + _actor2.postInit(); + _actor2.setup(1580, 1, 4); + _actor2.setPosition(Common::Point(159, 163)); + _actor2.setDetails(1550, 78, -1, -1, 1, (SceneItem *) NULL); + } else { + _item1.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL); + } + + if (R2_INVENTORY.getObjectScene(51) == 1580) { + _actor3.postInit(); + _actor3.setup(1580, 1, 1); + _actor3.setPosition(Common::Point(124, 108)); + _actor3.fixPriority(10); + _actor3.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1580, 1, 3); + _actor1.setPosition(Common::Point(124, 96)); + _actor1.fixPriority(20); + } else if (R2_INVENTORY.getObjectScene(28) == 1580) { + _actor3.postInit(); + _actor3.setup(1580, 1, 1); + _actor3.setPosition(Common::Point(124, 108)); + _actor3.fixPriority(10); + _actor3.setDetails(1550, 14, -1, -1, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1580, 3, 1); + _actor1.setPosition(Common::Point(124, 109)); + _actor1.fixPriority(20); + + _sceneMode = 10; + } else { + _item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL); + } + + _actor4.postInit(); + if (R2_INVENTORY.getObjectScene(58) == 0) { + _actor4.setup(1580, 5, 1); + _actor4.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor4.setup(1580, 5, 6); + } + + _actor4.setPosition(Common::Point(216, 108)); + _actor4.fixPriority(100); + + _actor5.postInit(); + _actor5.setup(1580, 4, 1); + _actor5.setPosition(Common::Point(291, 147)); + _actor5.fixPriority(100); + _actor5.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL); + + if (R2_INVENTORY.getObjectScene(23) == 1580) { + _actor6.postInit(); + _actor6.setup(1580, 6, 2); + _actor6.setPosition(Common::Point(222, 108)); + _actor6.fixPriority(50); + _actor6.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL); + } + + if (R2_INVENTORY.getObjectScene(27) == 1580) { + _actor7.postInit(); + _actor7.setup(1580, 6, 1); + _actor7.setPosition(Common::Point(195, 108)); + _actor7.fixPriority(50); + _actor7.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1580; + R2_GLOBALS._player.hide(); + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + _item3.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL); + +} + +void Scene1580::signal() { + switch (_sceneMode++) { + case 10: + _actor1.animate(ANIM_MODE_5, this); + break; + case 11: + _actor1.setup(1580, 1, 2); + _actor1.setPosition(Common::Point(124, 94)); + + if (R2_INVENTORY.getObjectScene(18) != 0) { + _arrActor[0].postInit(); + _arrActor[0].setup(1580, 2, 1); + _arrActor[0].setPosition(Common::Point(138, 56)); + } + + if (R2_INVENTORY.getObjectScene(25) != 0) { + _arrActor[1].postInit(); + _arrActor[1].setup(1580, 2, 2); + _arrActor[1].setPosition(Common::Point(140, 66)); + } + + if (R2_INVENTORY.getObjectScene(27) != 0) { + _arrActor[2].postInit(); + _arrActor[2].setup(1580, 2, 3); + _arrActor[2].setPosition(Common::Point(142, 85)); + } + + if (R2_INVENTORY.getObjectScene(23) != 0) { + _arrActor[3].postInit(); + _arrActor[3].setup(1580, 2, 4); + _arrActor[3].setPosition(Common::Point(142, 92)); + } + + if (R2_INVENTORY.getObjectScene(22) != 0) { + _arrActor[4].postInit(); + _arrActor[4].setup(1580, 2, 5); + _arrActor[4].setPosition(Common::Point(108, 54)); + } + + if (R2_INVENTORY.getObjectScene(26) != 0) { + _arrActor[5].postInit(); + _arrActor[5].setup(1580, 2, 6); + _arrActor[5].setPosition(Common::Point(110, 64)); + } + + if (R2_INVENTORY.getObjectScene(45) != 0) { + _arrActor[6].postInit(); + _arrActor[6].setup(1580, 2, 7); + _arrActor[6].setPosition(Common::Point(108, 80)); + } + + if (R2_INVENTORY.getObjectScene(17) != 0) { + _arrActor[7].postInit(); + _arrActor[7].setup(1580, 2, 8); + _arrActor[7].setPosition(Common::Point(111, 92)); + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 20: + R2_GLOBALS._sceneManager.changeScene(1550); + break; + case 31: + R2_GLOBALS._sceneManager.changeScene(1530); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 1625 - Miranda being questioned + * + *--------------------------------------------------------------------------*/ +Scene1625::Scene1625() { + _field412 = 0; +} + +void Scene1625::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene1625::Actor7::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + + scene->_sceneMode = 1631; + scene->_actor3.postInit(); + scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_actor3, &scene->_actor7, NULL); + return true; +} + +void Scene1625::postInit(SceneObjectList *OwnerList) { + loadScene(1625); + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_soldierSpeaker); + + R2_GLOBALS._player.postInit(); + + _actor7.postInit(); + _actor7.setup(1626, 2, 1); + _actor7.setPosition(Common::Point(206, 133)); + _actor7.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5.setup(1625, 8, 1); + _actor5.setPosition(Common::Point(190, 131)); + _actor5.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 1625) { + if (!R2_GLOBALS.getFlag(83)) { + _actor4.postInit(); + _actor4.setup(1626, 4, 1); + _actor4.setPosition(Common::Point(96, 166)); + _actor4.setDetails(1625, -1, -1, -1, 1, (SceneItem *) NULL); + } + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } else { + _actor1.postInit(); + _actor1.fixPriority(10); + + _actor6.postInit(); + + R2_GLOBALS._player.disableControl(); + _sceneMode = 1625; + setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL); + } + + R2_GLOBALS._sound1.play(245); + _item1.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL); + R2_GLOBALS._player._oldCharacterScene[3] = 1625; + R2_GLOBALS._player._characterScene[3] = 1625; +} + +void Scene1625::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1625::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._player.disableControl(); + _actor4.postInit(); + _actor4.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); + _sceneMode = 1626; + setAction(&_sequenceManager, this, 1626, &_actor2, &_actor4, NULL); + break; + case 12: + // TODO: check if OK_BTN_STRING is required + MessageDialog::show(DONE_MSG, OK_BTN_STRING); + break; + case 14: + _actor2.postInit(); + _actor2.setup(1627, 1, 1); + _actor2.setPosition(Common::Point(68, 68)); + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(831, this); + break; + case 99: + R2_GLOBALS._player.disableControl(); + switch (_stripManager._field2E8) { + case 0: + _sceneMode = 1627; + setAction(&_sequenceManager, this, 1627, &_actor3, &_actor4, NULL); + break; + case 1: + _sceneMode = 1629; + setAction(&_sequenceManager, this, 1629, &_actor2, &_actor5, NULL); + break; + case 3: + R2_GLOBALS._player._oldCharacterScene[3] = 3150; + R2_GLOBALS._player._characterScene[3] = 3150; + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[1]); + break; + case 4: + _sceneMode = 1628; + _actor2.remove(); + setAction(&_sequenceManager, this, 1628, &_actor3, &_actor4, NULL); + break; + case 5: + _actor4.postInit(); + _actor4.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); + _sceneMode = 1632; + setAction(&_sequenceManager, this, 1632, &_actor4, NULL); + break; + case 6: + _sceneMode = 1633; + setAction(&_sequenceManager, this, 1633, &_actor4, NULL); + break; + case 7: + _sceneMode = 1635; + setAction(&_sequenceManager, this, 1635, &_actor3, &_actor5, NULL); + break; + case 8: + _actor4.postInit(); + _actor4.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); + _sceneMode = 1634; + setAction(&_sequenceManager, this, 1634, &_actor3, &_actor5, NULL); + break; + case 2: + // No break on purpose + default: + _sceneMode = 1630; + _actor2.postInit(); + setAction(&_sequenceManager, this, 1630, &_actor1, &_actor6, NULL); + break; + } + _field412 = _stripManager._field2E8; + _stripManager._field2E8 = 0; + break; + case 1625: + _actor2.postInit(); + _actor2.setup(1627, 1, 1); + _actor2.setPosition(Common::Point(68, 68)); + _sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(800, this); + break; + case 1626: + _actor2.setup(1627, 1, 1); + _actor2.setPosition(Common::Point(68, 68)); + _actor2.show(); + + _actor3.postInit(); + _actor3.setup(1627, 3, 1); + _actor3.setPosition(Common::Point(196, 65)); + + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(832, this); + break; + case 1627: + _actor3.setup(1627, 3, 1); + _actor3.setPosition(Common::Point(196, 65)); + _actor3.show(); + + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(833, this); + break; + case 1628: + R2_GLOBALS.setFlag(83); + _actor2.postInit(); + _actor2.setup(1627, 1, 1); + _actor2.setPosition(Common::Point(68, 68)); + + _actor3.setup(1627, 3, 1); + _actor3.setPosition(Common::Point(196, 65)); + _actor3.show(); + + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(834, this); + break; + case 1629: + _actor2.setup(1627, 1, 1); + _actor2.setPosition(Common::Point(68, 68)); + _actor2.show(); + + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(805, this); + break; + case 1630: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = true; + break; + case 1631: + _actor3.setup(1627, 3, 1); + _actor3.setPosition(Common::Point(196, 65)); + _actor3.show(); + + _actor7.remove(); + + _actor1.postInit(); + _actor1.fixPriority(10); + + _actor6.postInit(); + warning("_actor6._actorName = \"arm\";"); + + R2_INVENTORY.setObjectScene(40, 3); + _sceneMode = 14; + + setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL); + break; + case 1632: + _actor2.setup(1627, 1, 1); + _actor2.setPosition(Common::Point(68, 68)); + _actor2.show(); + + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(835, this); + break; + case 1633: + _actor4.remove(); + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(818, this); + break; + case 1634: + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(836, this); + break; + case 1635: + _actor3.setup(1627, 3, 1); + _actor3.setPosition(Common::Point(196, 65)); + _actor3.show(); + + _sceneMode = 99; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(818, this); + break; + default: + break; + } +} + +void Scene1625::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) + event.handled = true; + else + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 1700 - + * + *--------------------------------------------------------------------------*/ +Scene1700::Scene1700() { + _field77A = 0; + _field77C = 0; +} + +void Scene1700::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field77A); + s.syncAsSint16LE(_field77C); +} + +bool Scene1700::Item2::startAction(CursorType action, Event &event) { + // The original contains a debug trace. It's currently skipped. + // TODO: either add the debug trace, or remove this function and associated class + return SceneHotspot::startAction(action, event); +} + +bool Scene1700::Actor11::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._v558B6.set(80, 0, 240, 200); + scene->_sceneMode = 4; + + Common::Point pt(271, 90); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + + return true; +} + +bool Scene1700::Actor12::startAction(CursorType action, Event &event) { + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + scene->_sceneMode = 30; + scene->signal(); + + return true; +} + +void Scene1700::Exit1::changeScene() { + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + _moving = false; + scene->_sceneMode = 1; + + Common::Point pt(R2_GLOBALS._player._position.x, 0); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1700::Exit2::changeScene() { + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + _moving = false; + scene->_sceneMode = 2; + + Common::Point pt(R2_GLOBALS._player._position.x, 170); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1700::Exit3::changeScene() { + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + _moving = false; + scene->_sceneMode = 6; + + Common::Point pt(0, R2_GLOBALS._player._position.y); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1700::subAF3F8() { + Rect tmpRect; + R2_GLOBALS._walkRegions.load(1700); + + _actor3.remove(); + _actor4.remove(); + _actor5.remove(); + _actor6.remove(); + _actor7.remove(); + _actor8.remove(); + _actor11.remove(); + + if (_sceneMode != 40) { + _actor9.remove(); + _actor10.remove(); + } + + warning("tmpRect = _v5589E;"); + warning("Mouse_hideIfNeeded"); + warning("set_pane_p(_paneNumber);"); + warning("Big loop calling gfx_draw_slice_p"); + + if (_field77A == 0) + _field77A = 1; + else + _field77A = 0; + + warning("set_pane_p(_paneNumber);"); + + if ((_sceneMode != 40) && (R2_GLOBALS._v565F6 != 0)){ + _actor9.postInit(); + _actor9.setup(1701, 1, 1); + _actor9.setPosition(Common::Point(220, 137)); + _actor9.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(12); + } + + if ((R2_GLOBALS._v565F6 + 2) % 4 == 0) { + _actor3.postInit(); + _actor3.setup(1700, 1, 1); + _actor3.setPosition(Common::Point(222, 82)); + _actor3.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5.setup(1700, 2, 1); + _actor5.setPosition(Common::Point(177, 82)); + _actor5.fixPriority(0); + + _actor6.postInit(); + _actor6.setup(1700, 2, 2); + _actor6.setPosition(Common::Point(332, 96)); + _actor6.fixPriority(0); + + _actor4.postInit(); + _actor4.setup(1700, 1, 2); + _actor4.setPosition(Common::Point(424, 84)); + + R2_GLOBALS._walkRegions.enableRegion(11); + } + + if ((R2_GLOBALS._v565F6 + 399) % 800 == 0) { + _actor7.postInit(); + _actor7.setup(1700, 3, 2); + _actor7.setPosition(Common::Point(51, 141)); + _actor7.fixPriority(0); + _actor7.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); + + _exit3._enabled = true; + } else { + R2_GLOBALS._walkRegions.enableRegion(1); + _exit3._enabled = false; + } + + if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._v565F6 == 25) || (R2_GLOBALS._v565F6 == -3))) + || ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._v565F6 == R2_GLOBALS._v565FA)) + ) { + R2_GLOBALS._v565FA = R2_GLOBALS._v565F6; + if (!R2_GLOBALS.getFlag(15)) + _field77C = 1; + + _actor11.postInit(); + _actor11.setup(1700, 3, 1); + _actor11.setPosition(Common::Point(338, 150)); + _actor11.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL); + _actor11.fixPriority(15); + + _actor8.postInit(); + _actor8.setup(1700, 4, 1); + _actor8.setPosition(Common::Point(312, 106)); + _actor8.fixPriority(130); + } +} + +void Scene1700::postInit(SceneObjectList *OwnerList) { + loadScene(1700); + SceneExt::postInit(); + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 1530; + + scalePalette(65, 65, 65); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + _field77A = 0; + _field77C = 0; + + _exit1.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700); + _exit2.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700); + _exit3.setDetails(Rect(0, 0, 2, 138), EXITCURSOR_W, 1800); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setPosition(Common::Point(0, 0)); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player.setVisage(1501); + R2_GLOBALS._player._moveDiff = Common::Point(2, 1); + } else { + R2_GLOBALS._player.setVisage(1506); + R2_GLOBALS._player._moveDiff = Common::Point(3, 1); + } + + _actor12.postInit(); + _actor12.animate(ANIM_MODE_1, NULL); + _actor12.setObjectWrapper(new SceneObjectWrapper()); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor12.setVisage(1506); + _actor12._moveDiff = Common::Point(3, 1); + _actor12.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor12.setVisage(1501); + _actor12._moveDiff = Common::Point(2, 1); + _actor12.setDetails(9001, 1, -1, -1, 1, (SceneItem *) NULL); + } + + R2_GLOBALS._sound1.play(134); + + _actor1.postInit(); + _actor1.fixPriority(10); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor1.setVisage(1112); + else + _actor1.setVisage(1111); + + _actor1._effect = 5; + _actor1._field9C = _field312; + R2_GLOBALS._player._linkedActor = &_actor1; + + _actor2.postInit(); + _actor2.fixPriority(10); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor2.setVisage(1111); + else + _actor2.setVisage(1112); + + _actor2._effect = 5; + _actor2._field9C = _field312; + _actor12._linkedActor = &_actor2; + + R2_GLOBALS._sound1.play(134); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 1530: + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.hide(); + _actor12.hide(); + + _actor10.postInit(); + warning("_actor10._actorName = \"hatch\";"); + _actor10.hide(); + + _actor9.postInit(); + _actor9.setup(1701, 1, 1); + _actor9.setPosition(Common::Point(220, 137)); + _actor9.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL); + + _actor1.hide(); + _actor2.hide(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(539, this); + _sceneMode = 40; + break; + case 1750: { + R2_GLOBALS._player.setPosition(Common::Point(282, 121)); + _actor12.setPosition(Common::Point(282, 139)); + _sceneMode = 8; + Common::Point pt(262, 101); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + Common::Point pt2(262, 119); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, this); + } + break; + case 1800: { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.setPosition(Common::Point(0, 86)); + _actor12.setPosition(Common::Point(0, 64)); + _sceneMode = 7; + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player._strip = 1; + Common::Point pt(64, 86); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + _actor12.setObjectWrapper(NULL); + _actor12._strip = 1; + Common::Point pt2(77, 64); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, NULL); + } + break; + default: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player.setPosition(Common::Point(109, 160)); + _actor12.setPosition(Common::Point(156, 160)); + R2_GLOBALS._walkRegions.enableRegion(15); + } else { + R2_GLOBALS._player.setPosition(Common::Point(156, 160)); + _actor12.setPosition(Common::Point(109, 160)); + R2_GLOBALS._walkRegions.enableRegion(17); + } + _sceneMode = 50; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + } + R2_GLOBALS._player._characterScene[1] = 1700; + R2_GLOBALS._player._characterScene[2] = 1700; + R2_GLOBALS._player._oldCharacterScene[1] = 1700; + R2_GLOBALS._player._oldCharacterScene[2] = 1700; + + R2_GLOBALS._v558B6.set(20, 0, 320, 200); + subAF3F8(); + _item1.setDetails(1, 1700, 3, -1, -1); + _item2.setDetails(Rect(0, 0, 480, 200), 1700, 0, -1, -1, 1, NULL); +} + +void Scene1700::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1700::signal() { + switch (_sceneMode) { + case 1: { + _sceneMode = 3; + if ((R2_GLOBALS._v565F6 < 2400) && (R2_GLOBALS._v565F6 >= 0)) + ++R2_GLOBALS._v565F6; + subAF3F8(); + R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 103) * 167) / 100), 170)); + Common::Point pt(R2_GLOBALS._player._position.x, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + if (R2_GLOBALS._player._position.x < 132) { + _actor12.setPosition(Common::Point(156, 170)); + Common::Point pt2(156, 160); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, NULL); + R2_GLOBALS._walkRegions.enableRegion(15); + } else { + _actor12.setPosition(Common::Point(109, 170)); + Common::Point pt3(109, 160); + NpcMover *mover3 = new NpcMover(); + _actor12.addMover(mover3, &pt3, NULL); + R2_GLOBALS._walkRegions.enableRegion(17); + } + } + break; + case 2: { + _sceneMode = 3; + if ((R2_GLOBALS._v565F6 > -2400) && (R2_GLOBALS._v565F6 < 0)) + R2_GLOBALS._v565F6--; + subAF3F8(); + R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 167) * 103) / 100), 0)); + Common::Point pt(R2_GLOBALS._player._position.x, 10); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + if (R2_GLOBALS._player._position.x >= 171) { + _actor12.setPosition(Common::Point(155, 0)); + Common::Point pt2(155, 10); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, NULL); + R2_GLOBALS._walkRegions.enableRegion(15); + } else { + _actor12.setPosition(Common::Point(188, 0)); + Common::Point pt3(188, 10); + NpcMover *mover3 = new NpcMover(); + _actor12.addMover(mover3, &pt3, NULL); + R2_GLOBALS._walkRegions.enableRegion(17); + } + } + break; + case 3: + if (_field77C == 0) { + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } else { + R2_GLOBALS.setFlag(15); + _field77C = 0; + _sceneMode = 31; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _stripManager.start(542, this); + else + _stripManager.start(543, this); + } + break; + case 4: { + _sceneMode = 5; + Common::Point pt(271, 90); + PlayerMover *mover = new PlayerMover(); + _actor12.addMover(mover, &pt, NULL); + if (R2_GLOBALS._player._characterIndex == 1) + setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_actor8, NULL); + else + setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_actor8, NULL); + } + break; + case 5: + R2_GLOBALS._sceneManager.changeScene(1750); + break; + case 6: + R2_GLOBALS._sceneManager.changeScene(1800); + break; + case 7: + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + R2_GLOBALS._player._strip = 1; + _actor12.setObjectWrapper(new SceneObjectWrapper()); + _actor12._strip = 1; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._walkRegions.enableRegion(14); + break; + case 8: + R2_GLOBALS._player._strip = 2; + _actor12._strip = 1; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._walkRegions.enableRegion(12); + break; + case 30: + _sceneMode = 31; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _stripManager.start(540, this); + else + _stripManager.start(541, this); + break; + case 31: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 40: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1704; + setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_actor12, &_actor10, &_actor9, &_actor1, &_actor2, NULL); + break; + case 50: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + R2_GLOBALS._walkRegions.enableRegion(15); + else + R2_GLOBALS._walkRegions.enableRegion(17); + + R2_GLOBALS._player.enableControl(); + break; + case 1704: + R2_GLOBALS._sound1.play(134); + R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(12); + R2_GLOBALS._player.fixPriority(-1); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 1750 - + * + *--------------------------------------------------------------------------*/ +Scene1750::Actor4::Actor4() { + _fieldA4 = 0; + _fieldA6 = 0; + _fieldA8 = 0; + _fieldAA = 0; + _fieldAC = 0; + _fieldAE = 0; +} + +void Scene1750::Actor4::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_fieldAA); + s.syncAsSint16LE(_fieldAC); + s.syncAsSint16LE(_fieldAE); +} + +Scene1750::Actor5::Actor5() { + _fieldA4 = 0; +} + +void Scene1750::Actor5::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); +} + +Scene1750::Scene1750() { + _field412 = 0; + _field413 = 0; + _field415 = 0; + _field417 = 0; + _field419 = 0; + _field41B = 0; + _field41D = 0; +} + +void Scene1750::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field413); + s.syncAsSint16LE(_field415); + s.syncAsSint16LE(_field417); + s.syncAsSint16LE(_field419); + s.syncAsSint16LE(_field41B); + s.syncAsSint16LE(_field41D); +} + +void Scene1750::Actor4::subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5) { + _fieldA4 = arg1; + _fieldAE = 0; + _fieldA6 = arg2; + _fieldA8 = arg3; + _fieldAA = arg4; + _fieldAC = arg5; + + postInit(); + setup(1750, 1, 1); + fixPriority(255); + setPosition(Common::Point(_fieldA6, _fieldA8 + ((_fieldAA * (arg1 - 1)) / (_fieldAC - 1)))); +} + +void Scene1750::Actor4::subB1B27() { + Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; + + int tmpVar = (_fieldAA / (_fieldAC - 1)) / 2; + int tmpVar2 = ((_position.y - _fieldA8 + tmpVar) * _fieldAC) / (_fieldAA + 2 * tmpVar); + + setPosition(Common::Point(_fieldA6, _fieldA8 + ((_fieldAA * tmpVar2) / (_fieldAC - 1)))); + scene->_field415 = scene->_field412 * tmpVar2; +} + +void Scene1750::Actor4::remove() { + // Function kept to match IDA. Could be removed. + SceneActor::remove(); +} + +void Scene1750::Actor4::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { + _fieldAE = 1; + event.eventType = EVENT_NONE; + } + + if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) { + _fieldAE = 0; + event.handled = true; + addMover(NULL); + subB1B27(); + } + + if (_fieldAE != 0) { + event.handled = true; + if (event.mousePos.y >= _fieldA8) { + if (_fieldA8 + _fieldAA >= event.mousePos.y) + setPosition(Common::Point(_fieldA6, event.mousePos.y)); + else + setPosition(Common::Point(_fieldA6, _fieldA8 + _fieldAA)); + } else { + setPosition(Common::Point(_fieldA6, _fieldA8)); + } + } +} + +bool Scene1750::Actor4::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) + return SceneActor::startAction(action, event); + + return false; +} + +bool Scene1750::Actor5::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; + + switch (_fieldA4) { + case 1: + show(); + scene->_actor6.hide(); + if (scene->_field415 < 0) + scene->_field415 ^= 0xFFFE; + scene->_field412 = 1; + break; + case 2: + show(); + scene->_actor5.hide(); + if (scene->_field415 > 0) + scene->_field415 ^= 0xFFFE; + scene->_field412 = -1; + break; + case 3: + if (scene->_rotation->_idxChange == 0) { + show(); + R2_GLOBALS._sceneManager.changeScene(1700); + } else { + scene->_field415 = 0; + scene->_actor4._moveRate = 20; + scene->_actor5._moveDiff.y = 1; + Common::Point pt(286, 143); + NpcMover *mover = new NpcMover(); + scene->_actor4.addMover(mover, &pt, NULL); + } + default: + break; + } + + return true; +} + +void Scene1750::postInit(SceneObjectList *OwnerList) { + loadScene(1750); + R2_GLOBALS._sound1.play(115); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E.set(0, 0, 320, 200); + SceneExt::postInit(); + + R2_GLOBALS._player._characterScene[1] = 1750; + R2_GLOBALS._player._characterScene[2] = 1750; + R2_GLOBALS._player._oldCharacterScene[1] = 1750; + R2_GLOBALS._player._oldCharacterScene[2] = 1750; + + _rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1); + _rotation->setDelay(0); + _rotation->_idxChange = 0; + _rotation->_countdown = 2; + + switch ((R2_GLOBALS._v565F6 + 2) % 4) { + case 0: + _rotation->_currIndex = 247; + break; + case 1: + _rotation->_currIndex = 235; + break; + case 2: + _rotation->_currIndex = 239; + break; + case 3: + _rotation->_currIndex = 243; + break; + default: + break; + } + + byte tmpPal[768]; + + for (int i = 224; i < 255; i++) { + int tmpIndex = _rotation->_currIndex - 224; + if (tmpIndex > 254) + tmpIndex -= 31; + tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; + tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; + tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; + } + + for (int i = 224; i < 255; i++) { + R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i]; + R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; + R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.enableControl(); + + _actor3.postInit(); + _actor3.setup(1750, 3, 1); + _actor3.setPosition(Common::Point(49, 185)); + _actor3.fixPriority(7); + _actor3.setDetails(1750, 30, -1, -1, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1750, 2, 1); + _actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._v565F6 % 800) * 4) - 1440)); + _actor1.fixPriority(8); + + _actor2.postInit(); + _actor2.setup(1750, 1, 4); + + int tmpVar = abs(_actor1._position.y - 158) / 100; + + if (tmpVar >= 8) + _actor2.hide(); + else if (_actor1._position.y <= 158) + _actor2.setPosition(Common::Point(137, (tmpVar * 7) + 122)); + else + _actor2.setPosition(Common::Point(148, (tmpVar * 7) + 122)); + + _actor4.subB1A76(1, 286, 143, 41, 15); + _actor4.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5._fieldA4 = 1; + _actor5.setup(1750, 1, 2); + _actor5.setPosition(Common::Point(192, 140)); + _actor5.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); + + _actor6.postInit(); + _actor6._fieldA4 = 2; + _actor6.setup(1750, 1, 3); + _actor6.setPosition(Common::Point(192, 163)); + _actor6.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); + _actor6.hide(); + + _actor7.postInit(); + _actor7._fieldA4 = 3; + _actor7.setup(1750, 1, 5); + _actor7.setPosition(Common::Point(230, 183)); + _actor7.setDetails(1750, 27, 1, -1, 1, (SceneItem *) NULL); + + _field412 = 1; + _field417 = 0; + _field413 = 0; + _field415 = 0; + _field419 = ((_rotation->_currIndex - 218) / 4) % 4; + + _item2.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL); + _item3.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL); + _item4.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL); + _item5.setDetails(Rect(162, 3, 316, 99), 1750, 12, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 1750, 6, 1, -1, 1, NULL); +} + +void Scene1750::remove() { + _rotation->remove(); + + if (R2_GLOBALS._v565F6 == 2400) + R2_GLOBALS._v565F6 = 2399; + + if (R2_GLOBALS._v565F6 == -2400) + R2_GLOBALS._v565F6 = -2399; + + R2_GLOBALS._v565FA = R2_GLOBALS._v565F6; + + SceneExt::remove(); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._v5589E.top = 3; + R2_GLOBALS._v5589E.bottom = 168; + R2_GLOBALS._uiElements._active = true; +} + +void Scene1750::signal() { + R2_GLOBALS._player.enableControl(); +} + +void Scene1750::process(Event &event) { + Scene::process(event); + if (!event.handled) + _actor4.process(event); +} + +void Scene1750::dispatch() {} + +/*-------------------------------------------------------------------------- + * Scene 1800 - + * + *--------------------------------------------------------------------------*/ +Scene1800::Scene1800() { + _field412 = 0; +} + +void Scene1800::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) { + if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2)) + return false; + + Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS._v565F6 == 1201) { + scene->_stripManager.start(548, this); + } else if (R2_GLOBALS.getFlag(66)) { + return false; + } else { + scene->_stripManager.start(546, this); + } + } else { + if (R2_GLOBALS._v565F6 == 1201) { + scene->_stripManager.start(549, this); + } else if (R2_GLOBALS.getFlag(66)) { + return false; + } else { + scene->_stripManager.start(547, this); + } + } + + R2_GLOBALS.setFlag(66); + return true; +} + +bool Scene1800::Actor6::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (!R2_GLOBALS.getFlag(14)) + return false; + + if (R2_GLOBALS._player._characterIndex != R2_QUINN) + return SceneActor::startAction(action, event); + + Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + + if (_frame == 1) { + R2_GLOBALS.setFlag(64); + scene->_sceneMode = 1810; + scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_actor6, &scene->_actor4, &scene->_actor5, NULL); + } else { + R2_GLOBALS.clearFlag(64); + scene->_sceneMode = 1811; + scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_actor6, &scene->_actor4, &scene->_actor5, NULL); + } + return true; +} + +bool Scene1800::Actor7::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + R2_GLOBALS._player.disableControl(); + if (scene->_field412 >= 2) { + if (R2_GLOBALS.getFlag(14)) { + scene->_sceneMode = 1809; + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + R2_GLOBALS.clearFlag(14); + } else { + scene->_sceneMode = 1808; + scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_actor7, NULL); + R2_GLOBALS.setFlag(14); + } + } else { + scene->_sceneMode = 1813; + scene->setAction(&scene->_sequenceManager, scene, 1813, &R2_GLOBALS._player, NULL); + } + } else if (R2_GLOBALS.getFlag(14)) { + return SceneActor::startAction(action, event); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1812; + scene->setAction(&scene->_sequenceManager, scene, 1812, &R2_GLOBALS._player, NULL); + } + + return true; +} + +bool Scene1800::Actor8::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; + + if (_position.x < 160) { + if (scene->_actor4._frame == 1) { + return SceneActor::startAction(action, event); + } else { + R2_GLOBALS.setFlag(29); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(14)) { + scene->_sceneMode = 1804; + scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor8, NULL); + } else { + scene->_sceneMode = 1; + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor7, NULL); + R2_GLOBALS.clearFlag(14); + } + } else { + if (R2_GLOBALS.getFlag(14)) { + scene->_sceneMode = 1; + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + R2_GLOBALS.clearFlag(14); + } else { + scene->_sceneMode = 1805; + scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor8, NULL); + } + } + } + } else { + if (scene->_actor4._frame == 1) { + return SceneActor::startAction(action, event); + } else { + R2_GLOBALS.clearFlag(29); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(14)) { + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor7, NULL); + R2_GLOBALS.clearFlag(14); + } else { + scene->_sceneMode = 1806; + scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor9, NULL); + } + } else { + if (R2_GLOBALS.getFlag(14)) { + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + R2_GLOBALS.clearFlag(14); + } else { + scene->_sceneMode = 1807; + scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor9, NULL); + } + } + } + } + + return true; +} + +void Scene1800::Exit1::changeScene() { + Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(14)) { + scene->_sceneMode = 3; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_actor2, &scene->_actor7, NULL); + R2_GLOBALS.clearFlag(14); + } else { + scene->_sceneMode = 1802; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_actor2, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_actor2, NULL); + } +} + +void Scene1800::postInit(SceneObjectList *OwnerList) { + loadScene(1800); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(116); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._v565F6 = 1201; + + if (R2_GLOBALS._v565F6 == 1201) + _field412 = 2; + else + _field412 = 0; + + scalePalette(65, 65, 65); + _exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800); + _item5.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL); + + _actor6.postInit(); + _actor6.setup(1801, 4, 1); + _actor6.setPosition(Common::Point(170, 24)); + _actor6.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL); + + _actor7.postInit(); + _actor7.setup(1801, 3, 1); + _actor7.setPosition(Common::Point(160, 139)); + _actor7.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL); + + _actor8.postInit(); + _actor8.setup(1800, 1, 1); + _actor8.setPosition(Common::Point(110, 78)); + _actor8.fixPriority(135); + _actor8.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); + + _actor9.postInit(); + _actor9.setup(1800, 2, 1); + _actor9.setPosition(Common::Point(209, 78)); + _actor9.fixPriority(135); + _actor9.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); + + _actor4.postInit(); + if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64))) + _actor4.setup(1801, 2, 1); + else + _actor4.setup(1801, 2, 10); + _actor4.setPosition(Common::Point(76, 142)); + _actor4.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); + + _actor5.postInit(); + if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64))) + _actor5.setup(1801, 1, 1); + else + _actor5.setup(1801, 1, 10); + _actor5.setPosition(Common::Point(243, 142)); + _actor5.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(14)) { + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setup(1801, 5, 12); + R2_GLOBALS._player.setPosition(Common::Point(160, 139)); + R2_GLOBALS._walkRegions.enableRegion(9); + _actor7.hide(); + } else { + R2_GLOBALS._player.setVisage(1507); + } + R2_GLOBALS._player._moveDiff = Common::Point(4, 2); + } else { + R2_GLOBALS._player.setVisage(1503); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + } + + _actor2.postInit(); + _actor2.animate(ANIM_MODE_1, NULL); + _actor2.setObjectWrapper(new SceneObjectWrapper()); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(14)) { + _actor2.animate(ANIM_MODE_NONE, NULL); + _actor2.setObjectWrapper(NULL); + _actor2.setup(1801, 5, 12); + + R2_GLOBALS._walkRegions.enableRegion(9); + _actor7.hide(); + } else { + _actor2.setup(1507, 1, 1); + _actor2.setPosition(Common::Point(180, 160)); + } + _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + _actor2._moveDiff = Common::Point(4, 2); + } else { + _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _actor2.setVisage(1503); + _actor2._moveDiff = Common::Point(2, 2); + } + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player.setPosition(Common::Point(114, 150)); + R2_GLOBALS._player.setStrip(5); + if (R2_GLOBALS.getFlag(14)) { + _actor2.setPosition(Common::Point(160, 139)); + R2_GLOBALS._walkRegions.enableRegion(8); + } else { + _actor2.setPosition(Common::Point(209, 150)); + _actor2.setStrip(6); + R2_GLOBALS._walkRegions.enableRegion(8); + } + } else { + if (R2_GLOBALS.getFlag(14)) { + R2_GLOBALS._player.setup(1801, 5, 12); + R2_GLOBALS._player.setPosition(Common::Point(160, 139)); + } else { + R2_GLOBALS._player.setPosition(Common::Point(209, 150)); + R2_GLOBALS._player.setStrip(6); + } + _actor2.setPosition(Common::Point(114, 150)); + _actor2.setStrip(5); + R2_GLOBALS._walkRegions.enableRegion(10); + R2_GLOBALS._walkRegions.enableRegion(11); + } + } else { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player.setPosition(Common::Point(140, 160)); + _actor2.setPosition(Common::Point(180, 160)); + } else { + R2_GLOBALS._player.setPosition(Common::Point(180, 160)); + _actor2.setPosition(Common::Point(140, 160)); + } + } + + _actor1.postInit(); + _actor1.fixPriority(10); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor1.setVisage(1111); + else + _actor1.setVisage(1110); + + _actor1._effect = 5; + _actor1._field9C = _field312; + + R2_GLOBALS._player._linkedActor = &_actor1; + + _actor3.postInit(); + _actor3.fixPriority(10); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor3.setVisage(1110); + else + _actor3.setVisage(1111); + + _actor3._effect = 5; + _actor3._field9C = _field312; + + _actor2._linkedActor = &_actor3; + + R2_GLOBALS._player._characterScene[1] = 1800; + R2_GLOBALS._player._characterScene[2] = 1800; + + _item2.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL); + _item1.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL); + + // Original was calling _item3.setDetails(Rect(1800, 11, 24, 23), 25, -1, -1, -1, 1, NULL); + // This is *wrong*. The following statement is a wild guess based on good common sense + _item3.setDetails(11, 1800, 23, 24, 25); + _item4.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL); + + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { + if ((R2_GLOBALS.getFlag(14)) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } else { + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { + if (R2_GLOBALS.getFlag(29)) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _sceneMode = 1814; + setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + } else { + _sceneMode = 1815; + setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + } + } else { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _sceneMode = 1816; + setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + } else { + _sceneMode = 1817; + setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + } + } + } else { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _sceneMode = 1800; + setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _sceneMode = 1801; + setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_actor2, NULL); + } + } + + R2_GLOBALS._player._oldCharacterScene[1] = 1800; + R2_GLOBALS._player._oldCharacterScene[2] = 1800; +} + +void Scene1800::signal() { + switch (_sceneMode) { + case 1: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _sceneMode = 1804; + setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + } else { + _sceneMode = 1805; + setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + } + break; + case 2: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _sceneMode = 1806; + setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + } else { + _sceneMode = 1807; + setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + } + break; + case 3: + _sceneMode = 1802; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_actor2, NULL); + else + setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_actor2, NULL); + break; + case 10: + // No break on purpose + case 11: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 12: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + R2_GLOBALS._player._canWalk = false; + break; + case 13: + _sceneMode = 14; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._player.setup(1801, 7, 1); + R2_GLOBALS._player.animate(ANIM_MODE_8, NULL); + _stripManager.start(550, this); + break; + case 14: + _sceneMode = 15; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.setup(1801, 6, 1); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 15: + R2_GLOBALS._player.setup(1503, 4, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + case 1800: + R2_GLOBALS._walkRegions.enableRegion(8); + if (R2_GLOBALS.getFlag(63)) + R2_GLOBALS._player.enableControl(CURSOR_USE); + else { + _sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(544, this); + } + break; + case 1801: + R2_GLOBALS._walkRegions.enableRegion(10); + R2_GLOBALS._walkRegions.enableRegion(11); + R2_GLOBALS.setFlag(63); + + // The following check is completely dumb. + // Either an original bug, or dead code. + if (R2_GLOBALS.getFlag(63)) { + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } else { + _sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(545, this); + } + break; + case 1802: + R2_GLOBALS.clearFlag(14); + R2_GLOBALS._sceneManager.changeScene(1700); + break; + case 1804: + // No break on purpose + case 1805: + // No break on purpose + case 1806: + // No break on purpose + case 1807: + R2_GLOBALS.clearFlag(14); + R2_GLOBALS._sceneManager.changeScene(1850); + break; + case 1808: + _sceneMode = 12; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(553, this); + break; + case 1812: + _sceneMode = 13; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 1814: + // No break on purpose + case 1815: + R2_GLOBALS._walkRegions.enableRegion(10); + R2_GLOBALS._walkRegions.enableRegion(11); + R2_GLOBALS._player.enableControl(); + break; + case 1816: + // No break on purpose + case 1817: + R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene1800::saveCharacter(int characterIndex) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) + R2_GLOBALS._sound1.fadeOut2(NULL); + + SceneExt::saveCharacter(characterIndex); +} + +/*-------------------------------------------------------------------------- + * Scene 1850 - + * + *--------------------------------------------------------------------------*/ +Scene1850::Scene1850() { + warning("STUBBED: Scene1850()"); +} + +void Scene1850::synchronize(Serializer &s) { + warning("STUBBED: Scene1850::synchronize()"); +} + +bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneHotspot::startAction(action, event); + + Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + scene->_sceneMode = 1852; + if (R2_GLOBALS.getFlag(32)) + scene->setAction(&scene->_sequenceManager1, scene, 1871, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 1852, &R2_GLOBALS._player, NULL); + } else if (R2_GLOBALS.getFlag(30)) { + scene->_field41E = 1; + scene->_sceneMode = 1860; + + if (R2_GLOBALS.getFlag(32)) + scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_actor5, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_actor5, NULL); + + R2_GLOBALS.clearFlag(30); + } else { + scene->_sceneMode = 1853; + + if (R2_GLOBALS.getFlag(32)) + scene->setAction(&scene->_sequenceManager1, scene, 1872, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 1853, &R2_GLOBALS._player, NULL); + } + + return true; +} + +bool Scene1850::Actor5::startAction(CursorType action, Event &event) { + Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || (R2_GLOBALS.getFlag(33)) || (R2_GLOBALS.getFlag(30))) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1857; + + if (R2_GLOBALS.getFlag(32)) + scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_actor5, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 1857, &R2_GLOBALS._player, &scene->_actor5, NULL); + + R2_GLOBALS.setFlag(30); + return true; + break; + case CURSOR_LOOK: + if (R2_GLOBALS.getFlag(34)) + SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else + SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + + return true; + break; + case R2_AIRBAG: + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + if (R2_GLOBALS.getFlag(70)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 30; + + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(558, scene); + + return true; + } else { + return SceneActor::startAction(action, event); + } + } else if (R2_GLOBALS.getFlag(30)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1875; + scene->_actor2.postInit(); + + if (R2_GLOBALS.getFlag(32)) + scene->setAction(&scene->_sequenceManager1, scene, 1876, &R2_GLOBALS._player, &scene->_actor2, NULL); + else + scene->setAction(&scene->_sequenceManager1, scene, 1875, &R2_GLOBALS._player, &scene->_actor2, NULL); + + return true; + } else if (R2_GLOBALS.getFlag(70)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 30; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(557, scene); + R2_GLOBALS.setFlag(69); + + return true; + } else { + return SceneActor::startAction(action, event); + } + break; + case R2_REBREATHER_TANK: + if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { + if (R2_GLOBALS.getFlag(30)) + return SceneActor::startAction(action, event);; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1878; + scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor2, NULL); + } + + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +bool Scene1850::Actor6::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneHotspot::startAction(action, event); + + Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS.getFlag(32)) { + SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + return true; + } + + R2_GLOBALS._player.disableControl(); + if (scene->_field412 == 1851) + R2_GLOBALS._player._effect = 1; + + if (_position.x >= 160) + R2_GLOBALS.setFlag(29); + else + R2_GLOBALS.clearFlag(29); + + if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { + if (_position.x >= 160) + scene->_field41E = 3; + else + scene->_field41E = 2; + + scene->_sceneMode = 1860; + + if (R2_GLOBALS.getFlag(32)) { + scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_actor5, NULL); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_actor5, NULL); + } + } else { + scene->_sceneMode = 11; + if (_position.x >= 160) { + scene->setAction(&scene->_sequenceManager1, scene, 1866, &R2_GLOBALS._player, &scene->_actor7, NULL); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 1865, &R2_GLOBALS._player, &scene->_actor6, NULL); + } + } + + return true; +} + +bool Scene1850::Actor8::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (_position.y != 120)) + return SceneHotspot::startAction(action, event); + + Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1881; + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + scene->setAction(&scene->_sequenceManager1, scene, 1881, &R2_GLOBALS._player, NULL); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 1880, &R2_GLOBALS._player, NULL); + } + + return true; +} + +void Scene1850::postInit(SceneObjectList *OwnerList) { + loadScene(1850); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850) + R2_GLOBALS.clearFlag(31); + + _palette1.loadPalette(0); + + if (R2_GLOBALS.getFlag(31)) { + _field412 = 1850; + g_globals->_scenePalette.loadPalette(1850); + } else { + _field412 = 1851; + g_globals->_scenePalette.loadPalette(1851); + } + + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == 3150) + R2_GLOBALS._sound1.play(116); + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + _field418 = 0; + _field41E = 0; + _field41A = Common::Point(0, 0); + + R2_GLOBALS._player._characterScene[1] = 1850; + R2_GLOBALS._player._characterScene[2] = 1850; + + _item2.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL); + + _actor6.postInit(); + _actor6.setup(1850, 3, 1); + _actor6.setPosition(Common::Point(66, 102)); + _actor6.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); + + _actor7.postInit(); + _actor7.setup(1850, 2, 1); + _actor7.setPosition(Common::Point(253, 102)); + _actor7.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); + + R2_GLOBALS._walkRegions.enableRegion(1); + + _actor5.postInit(); + + if (R2_GLOBALS.getFlag(34)) { + R2_GLOBALS._walkRegions.enableRegion(2); + _actor5.setup(1851, 4, 3); + } else if (R2_GLOBALS.getFlag(30)) { + _actor5.setup(1851, 2, 2); + } else { + R2_GLOBALS._walkRegions.enableRegion(5); + if (R2_GLOBALS.getFlag(33)) { + R2_GLOBALS._walkRegions.enableRegion(2); + _actor5.setup(1851, 1, 3); + } else { + _actor5.setup(1851, 2, 1); + } + } + + _actor5.setPosition(Common::Point(219, 130)); + _actor5.fixPriority(114); + _actor5.setDetails(1850, -1, -1, -1, 1, (SceneItem *) NULL); + + R2_GLOBALS._player.postInit(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + } else { + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + } + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { + R2_GLOBALS._player._effect = 6; + _actor1._effect = 6; + if (R2_GLOBALS.getFlag(31)) { + R2_GLOBALS._player._shade = 0; + _actor1._shade = 0; + } else { + R2_GLOBALS._player._shade = 6; + _actor1._shade = 6; + } + + if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { + _actor2.postInit(); + if (R2_GLOBALS.getFlag(34)) { + _actor2.setup(1851, 4, 2); + _actor2.fixPriority(114); + } else { + _actor2.setup(1851, 4, 1); + } + + _actor2.setPosition(Common::Point(179, 113)); + + if ((_actor5._strip == 1) && (_actor5._frame == 3)){ + _actor2.hide(); + } + + _actor2.setDetails(1850, 6, -1, -1, 1, (SceneItem *) NULL); + } + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(32)) { + R2_GLOBALS._player.setVisage(1511); + _actor1.setVisage(1508); + + _actor3.postInit(); + _actor3.setup(1853, 3, 1); + _actor3.setPosition(Common::Point(122, 113)); + _actor3.fixPriority(114); + _actor3._effect = 6; + + // Totally useless test + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); + } else { + // And the associated dead code + _actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); + } + + _actor4.postInit(); + _actor4.setup(1853, 3, 2); + _actor4.setPosition(Common::Point(139, 111)); + _actor4.fixPriority(114); + _actor4._effect = 6; + + // Still totally useless test + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *) NULL); + } else { + // Another piece of dead code + _actor4.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); + } + + if (R2_GLOBALS.getFlag(31)) { + _actor3._shade = 0; + _actor4._shade = 0; + } else { + _actor3._shade = 6; + _actor4._shade = 6; + } + } else { + R2_GLOBALS._player.setVisage(1500); + _actor1.setVisage(1505); + } + } else { // Not Quinn + if (R2_GLOBALS.getFlag(32)) { + R2_GLOBALS._player.setVisage(1508); + _actor1.setVisage(1511); + + _actor3.postInit(); + _actor3.setup(1853, 3, 1); + _actor3.setPosition(Common::Point(122, 113)); + _actor3.fixPriority(114); + _actor3._effect = 6; + + // Totally useless test + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + // Dead code + _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); + } else { + _actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); + } + + _actor4.postInit(); + _actor4.setup(1853, 3, 2); + _actor4.setPosition(Common::Point(139, 111)); + _actor4.fixPriority(114); + _actor4._effect = 6; + + // Again, useless test + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + // and dead code + _actor4.setDetails(1850, 29, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor4.setDetails(1850, 28, -1, -1, 1, (SceneItem *) NULL); + } + + if (R2_GLOBALS.getFlag(31)) { + _actor3._shade = 0; + _actor4._shade = 0; + } else { + _actor3._shade = 6; + _actor4._shade = 6; + } + } else { + R2_GLOBALS._player.setVisage(1505); + _actor1.setVisage(1500); + } + } + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(80, 114)); + + _actor1.animate(ANIM_MODE_1, NULL); + _actor1.setObjectWrapper(new SceneObjectWrapper()); + _actor1.setStrip(3); + _actor1.setPosition(Common::Point(180, 96)); + + if (R2_GLOBALS.getFlag(30)) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor1.animate(ANIM_MODE_NONE, NULL); + _actor1.setObjectWrapper(NULL); + if (R2_GLOBALS.getFlag(32)) { + _actor1.setup(1854, 1, 3); + } else { + _actor1.setup(1854, 2, 3); + } + + _actor1.setPosition(Common::Point(164, 106)); + } else { + _actor1.animate(ANIM_MODE_NONE, NULL); + _actor1.setObjectWrapper(NULL); + if (R2_GLOBALS.getFlag(32)) { + R2_GLOBALS._player.setup(1854, 1, 3); + } else { + R2_GLOBALS._player.setup(1854, 2, 3); + } + + R2_GLOBALS._player.setPosition(Common::Point(164, 106)); + } + } + + R2_GLOBALS._player.enableControl(); + } else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850 + R2_GLOBALS._player._effect = 1; + _actor1._effect = 1; + R2_GLOBALS._player.disableControl(); + _sceneMode = 10; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS.getFlag(29)) { + setAction(&_sequenceManager1, this, 1863, &R2_GLOBALS._player, &_actor1, &_actor7, NULL); + } else { + setAction(&_sequenceManager1, this, 1861, &R2_GLOBALS._player, &_actor1, &_actor6, NULL); + } + } else { + if (R2_GLOBALS.getFlag(29)) { + setAction(&_sequenceManager1, this, 1864, &R2_GLOBALS._player, &_actor1, &_actor7, NULL); + } else { + setAction(&_sequenceManager1, this, 1862, &R2_GLOBALS._player, &_actor1, &_actor6, NULL); + } + } + } + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1._moveDiff = Common::Point(5, 3); + } else { + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + _actor1._moveDiff = Common::Point(3, 2); + } + + _actor8.postInit(); + _actor8.setup(1850, 1, 1); + + if (R2_GLOBALS.getFlag(62)) { + _actor8.setPosition(Common::Point(159, 120)); + } else { + _actor8.setPosition(Common::Point(159, 184)); + } + + _actor8.fixPriority(113); + + if (R2_GLOBALS.getFlag(34)) { + _actor8.setDetails(1850, 25, -1, -1, 4, &_actor5); + } else { + _actor8.setDetails(1850, 25, -1, -1, 2, (SceneItem *) NULL); + } + + if (!R2_GLOBALS.getFlag(62)) { + _actor8.hide(); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL); + + R2_GLOBALS._player._oldCharacterScene[1] = 1850; + R2_GLOBALS._player._oldCharacterScene[2] = 1850; +} + +void Scene1850::remove() { + g_globals->_scenePalette.loadPalette(0); + + R2_GLOBALS._scenePalette._palette[765] = 255; + R2_GLOBALS._scenePalette._palette[766] = 255; + R2_GLOBALS._scenePalette._palette[767] = 255; + + SceneExt::remove(); +} + +void Scene1850::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 6; + + _actor1._effect = 6; + _actor1._shade = 6; + + R2_GLOBALS._walkRegions.enableRegion(5); + + if (R2_GLOBALS.getFlag(68)) { + R2_GLOBALS._player.enableControl(); + } else { + R2_GLOBALS.setFlag(68); + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(554, this); + } + break; + case 11: + R2_GLOBALS.clearFlag(30); + R2_GLOBALS._sceneManager.changeScene(1800); + break; + case 15: + _sceneMode = 16; + break; + case 16: + _sceneMode = 1870; + setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_actor1, &_actor3, &_actor4, NULL); + break; + case 20: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 21: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1877; + setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_actor1, &_actor5, NULL); + break; + case 30: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1882; + setAction(&_sequenceManager1, this, 1882, &R2_GLOBALS._player, NULL); + break; + case 1852: + // No break on purpose: + case 1853: + if (_field412 == 1851) { + R2_GLOBALS.setFlag(31); + _palette1.loadPalette(1850); + _field412 = 1850; + } else { + R2_GLOBALS.clearFlag(31); + _palette1.loadPalette(1851); + _field412 = 1851; + } + + _field418 = 1; + if (R2_GLOBALS.getFlag(30)) { + _actor8.setAction(&_sequenceManager2, NULL, 1867, &_actor8, NULL); + } else if (R2_GLOBALS.getFlag(34)) { + if (R2_GLOBALS.getFlag(62)) { + R2_GLOBALS.clearFlag(62); + _actor8.setAction(&_sequenceManager2, this, 1851, &_actor8, NULL); + } else { + R2_GLOBALS.setFlag(62); + _actor8.setAction(&_sequenceManager2, this, 1850, &_actor8, NULL); + } + } else if (R2_GLOBALS.getFlag(33)) { + R2_GLOBALS.setFlag(62); + R2_GLOBALS.setFlag(34); + R2_GLOBALS._walkRegions.enableRegion(2); + + _actor2.postInit(); + _actor2.setDetails(1850, 6, -1, -1, 5, &_actor5); + + _sceneMode = 1879; + + _actor8.setAction(&_sequenceManager2, this, 1879, &_actor5, &_actor8, &_actor2, NULL); + } else { + _actor8.setAction(&_sequenceManager2, NULL, 1867, &_actor8, NULL); + } + + if (R2_GLOBALS.getFlag(34)) + R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, NULL); + else + R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, this); + + if (_field412 == 1851) + _field416 = -20; + else + _field416 = 20; + + _field414 = 20; + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (_sceneMode == 1879) + _sceneMode = 1854; + + if (R2_GLOBALS.getFlag(32)) { + setAction(&_sequenceManager1, NULL, 1873, &R2_GLOBALS._player, NULL); + } else { + setAction(&_sequenceManager1, NULL, 1854, &R2_GLOBALS._player, NULL); + } + } else { + if (_sceneMode == 1879) + _sceneMode = 1855; + + if (R2_GLOBALS.getFlag(32)) { + setAction(&_sequenceManager1, NULL, 1874, &R2_GLOBALS._player, NULL); + } else { + setAction(&_sequenceManager1, NULL, 1855, &R2_GLOBALS._player, NULL); + } + } + break; + case 1857: + if (R2_GLOBALS.getFlag(69)) { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } else { + _sceneMode = 1858; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(555, this); + R2_GLOBALS.setFlag(69); + } + break; + case 1858: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1859; + setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_actor5, NULL); + R2_GLOBALS.clearFlag(30); + break; + case 1859: + R2_GLOBALS.setFlag(70); + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(575, this); + break; + case 1860: + if (_field41A.x != 0) { + R2_GLOBALS._player.enableControl(); + + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &_field41A, this); + + _field41A = Common::Point(0, 0); + } + + switch (_field41E) { + case 1: + _sceneMode = 1853; + if (R2_GLOBALS.getFlag(32)) { + setAction(&_sequenceManager1, this, 1872, &R2_GLOBALS._player, NULL); + } else { + setAction(&_sequenceManager1, this, 1853, &R2_GLOBALS._player, NULL); + } + break; + case 2: + _sceneMode = 11; + setAction(&_sequenceManager1, this, 1865, &R2_GLOBALS._player, &_actor6, NULL); + break; + case 3: + warning("_field41E == 3"); + _sceneMode = 11; + setAction(&_sequenceManager1, this, 1866, &R2_GLOBALS._player, &_actor7, NULL); + break; + default: + break; + } + + _field41E = 0; + break; + case 1870: + R2_GLOBALS._walkRegions.enableRegion(5); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); + R2_GLOBALS.setFlag(32); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 1875: + R2_INVENTORY.setObjectScene(R2_AIRBAG, 1850); + _sceneMode = 21; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(561, this); + break; + case 1877: + _actor3.postInit(); + _actor3._effect = 6; + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); + } else { + _actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *)NULL); + } + + _actor4.postInit(); + _actor4._effect = 6; + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL); + } else { + _actor4.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); + } + + if (R2_GLOBALS.getFlag(31)) { + _actor3._shade = 0; + _actor4._shade = 0; + } else { + _actor3._shade = 6; + _actor4._shade = 6; + } + + R2_GLOBALS.clearFlag(30); + _sceneMode = 15; + setAction(&_sequenceManager1, this, 1869, &R2_GLOBALS._player, &_actor3, NULL); + setAction(&_sequenceManager2, this, 1868, &_actor1, &_actor4, NULL); + break; + case 1878: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850); + R2_GLOBALS.setFlag(33); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._player.enableControl(); + break; + case 1879: + R2_GLOBALS._player.enableControl(); + break; + case 1881: + R2_GLOBALS._sceneManager.changeScene(1875); + break; + case 1882: + R2_INVENTORY.setObjectScene(R2_AIRBAG, 1); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene1850::process(Event &event) { + if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) + && (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { + _field41A = event.mousePos; + R2_GLOBALS._player.disableControl(); + _sceneMode = 1860; + if (R2_GLOBALS.getFlag(32)) { + setAction(&_sequenceManager1, this, 1860, &R2_GLOBALS._player, &_actor5, NULL); + } else { + setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_actor5, NULL); + } + R2_GLOBALS.clearFlag(32); + event.handled = true; + } + + Scene::process(event); +} + +void Scene1850::dispatch() { + if (_field418 != 0) { + _field414--; + if (_field414 == 0) + _field418 = 0; + + if (_field416 >= 0) { + R2_GLOBALS._player._shade = (_field414 * 6) / _field416; + } else { + R2_GLOBALS._player._shade = ((_field414 * 6) / _field416) + 6; + } + R2_GLOBALS._player._flags |= OBJFLAG_PANES; + + _actor1._shade = R2_GLOBALS._player._shade; + _actor1._flags |= OBJFLAG_PANES; + + _actor3._shade = R2_GLOBALS._player._shade; + _actor3._flags |= OBJFLAG_PANES; + + _actor4._shade = R2_GLOBALS._player._shade; + _actor4._flags |= OBJFLAG_PANES; + } + + if (R2_GLOBALS.getFlag(32)) { + _actor3.setPosition(Common::Point(_actor8._position.x - 37, _actor8._position.y - 71)); + _actor4.setPosition(Common::Point(_actor8._position.x - 20, _actor8._position.y - 73)); + } + + if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { + _actor2.setPosition(Common::Point(_actor8._position.x + 20, _actor8._position.y - 71)); + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 1875 - + * + *--------------------------------------------------------------------------*/ +Scene1875::Actor1875::Actor1875() { + _fieldA4 = 0; + _fieldA6 = 0; +} + +void Scene1875::Actor1875::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); +} + +void Scene1875::Actor1875::subB84AB() { + Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._sound1.play(227); + + int newFrameNumber; + switch (_fieldA4) { + case 3: + if ((scene->_actor1._frame == 1) && (scene->_actor4._strip == 2)) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_sceneMode = 10; + scene->_stripManager.start(576, this); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1890; + scene->_actor2.postInit(); + scene->setAction(&scene->_sequenceManager, scene, 1890, &scene->_actor2, NULL); + } + break; + case 4: + newFrameNumber = scene->_actor1._frame + 1; + if (newFrameNumber > 6) + newFrameNumber = 1; + scene->_actor1.setFrame(newFrameNumber); + break; + case 5: + newFrameNumber = scene->_actor1._frame - 1; + if (newFrameNumber < 1) + newFrameNumber = 6; + scene->_actor1.setFrame(newFrameNumber); + break; + default: + break; + } +} + +void Scene1875::Actor1875::subB8271(int indx) { + postInit(); + _fieldA4 = indx; + _fieldA6 = 0; + setVisage(1855); + + if (_fieldA4 == 1) + setStrip(2); + else + setStrip(1); + + setFrame(_fieldA4); + switch (_fieldA4 - 1) { + case 0: + setPosition(Common::Point(20, 144)); + break; + case 1: + setPosition(Common::Point(82, 144)); + break; + case 2: + setPosition(Common::Point(136, 144)); + break; + case 3: + setPosition(Common::Point(237, 144)); + break; + case 4: + setPosition(Common::Point(299, 144)); + break; + default: + break; + } + + setDetails(1875, 6, 1, -1, 2, (SceneItem *) NULL); +} + +void Scene1875::Actor1875::process(Event &event) { + if ((R2_GLOBALS._player._uiEnabled) || (event.handled)) + return; + + Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; + + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_STEPPING_DISKS) && (_bounds.contains(event.mousePos)) && (_fieldA6 == 0)) { + setStrip(2); + switch (_fieldA4) { + case 1: + R2_GLOBALS._sound2.play(227); + scene->_actor5.setStrip(1); + break; + case 2: + R2_GLOBALS._sound2.play(227); + scene->_actor4.setStrip(1); + break; + default: + break; + } + _fieldA6 = 1; + event.handled = true; + } + + if ((event.eventType == EVENT_BUTTON_UP) && (_fieldA6 != 0)) { + if ((_fieldA4 == 3) || (_fieldA4 == 4) || (_fieldA4 == 5)) { + setStrip(1); + subB84AB(); + } + _fieldA6 = 0; + event.handled = true; + } +} + +void Scene1875::postInit(SceneObjectList *OwnerList) { + loadScene(1875); + SceneExt::postInit(); + + R2_GLOBALS._player._characterScene[1] = 1875; + R2_GLOBALS._player._characterScene[2] = 1875; + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + _actor4.subB8271(1); + _actor5.subB8271(2); + _actor6.subB8271(3); + _actor7.subB8271(4); + _actor8.subB8271(5); + + _actor1.postInit(); + _actor1.setup(1855, 4, 1); + _actor1.setPosition(Common::Point(160, 116)); + + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS._sceneManager._previousScene == 1625) { + R2_GLOBALS._sound1.play(122); + R2_GLOBALS._player.disableControl(); + _sceneMode = 11; + _actor2.postInit(); + setAction(&_sequenceManager, this, 1892, &_actor2, NULL); + } else if (R2_GLOBALS._sceneManager._previousScene == 3150) { + R2_GLOBALS._sound1.play(116); + } else { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + + _item2.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL); + + R2_GLOBALS._player._characterScene[1] = 1875; + R2_GLOBALS._player._characterScene[2] = 1875; + R2_GLOBALS._player._oldCharacterScene[1] = 1875; + R2_GLOBALS._player._oldCharacterScene[2] = 1875; +} + +void Scene1875::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1891; + _actor2.postInit(); + setAction(&_sequenceManager, this, 1891, &_actor2, NULL); + break; + case 11: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 1892; + _stripManager.start(577, this); + break; + case 1890: + _actor2.remove(); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + case 1891: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._sceneManager.changeScene(1625); + break; + case 1892: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._sceneManager.changeScene(1900); + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene1875::process(Event &event) { + Scene::process(event); + + _actor4.process(event); + _actor5.process(event); + _actor6.process(event); + _actor7.process(event); + _actor8.process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 1900 - + * + *--------------------------------------------------------------------------*/ +bool Scene1900::Actor2::startAction(CursorType action, Event &event) { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if ((_frame != 1) || (R2_GLOBALS._player._characterIndex != R2_SEEKER)) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + return SceneActor::startAction(action, event); + else + return true; + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + + if (_position.x >= 160) { + scene->_sceneMode = 1905; + scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + R2_GLOBALS.setFlag(29); + scene->_sceneMode = 1904; + scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_actor2, NULL); + } + + return true; +} + +void Scene1900::Exit1::changeScene() { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 10; + + Common::Point pt(-10, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1900::Exit2::changeScene() { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 11; + + Common::Point pt(330, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1900::postInit(SceneObjectList *OwnerList) { + loadScene(1900); + SceneExt::postInit(); + + // Debug message, skipped + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._sceneManager._previousScene = 1925; + R2_GLOBALS._player._characterIndex = R2_SEEKER; + R2_GLOBALS._player._oldCharacterScene[2] = 1925; + } + + if (R2_GLOBALS._sceneManager._previousScene != 1875) + R2_GLOBALS._sound1.play(200); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_seekerSpeaker); + + _exit1.setDetails(Rect(0, 105, 14, 145), R2_COM_SCANNER, 2000); + _exit1.setDest(Common::Point(14, 135)); + + _exit2.setDetails(Rect(305, 105, 320, 145), R2_SPENT_POWER_CAPSULE, 2000); + _exit2.setDest(Common::Point(315, 135)); + + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + R2_GLOBALS._player.setup(2008, 3, 1); + else + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + else + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._sceneManager._previousScene != 1925) + R2_GLOBALS.clearFlag(29); + + _actor2.postInit(); + _actor2.setup(1901, 1, 1); + _actor2.setPosition(Common::Point(95, 109)); + _actor2.fixPriority(100); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor2.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); + else + _actor2.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3.setup(1901, 2, 1); + _actor3.setPosition(Common::Point(225, 109)); + _actor3.fixPriority(100); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor3.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); + else + _actor3.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._sceneManager._previousScene != 1875) { + _object1.postInit(); + _object1.setup(1945, 6, 1); + _object1.setPosition(Common::Point(96, 109)); + _object1.fixPriority(80); + + _object2.postInit(); + _object2.setup(1945, 6, 2); + _object2.setPosition(Common::Point(223, 109)); + _object2.fixPriority(80); + } + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) { + R2_GLOBALS._player._characterIndex = R2_QUINN; + _actor1.postInit(); + _sceneMode = 20; + R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_actor2, NULL); + _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_actor3, NULL); + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) { + if (R2_GLOBALS.getFlag(29)) { + R2_GLOBALS.clearFlag(29); + _actor2.hide(); + + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.setPosition(Common::Point(90, 106)); + _sceneMode = 1906; + setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _actor3.hide(); + R2_GLOBALS._player.setStrip(5); + R2_GLOBALS._player.setPosition(Common::Point(230, 106)); + _sceneMode = 1907; + setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + _actor1.setPosition(Common::Point(30, 110)); + R2_GLOBALS._walkRegions.enableRegion(1); + _actor1.setup(2008, 3, 1); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; + } else if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + _actor1.setPosition(Common::Point(30, 110)); + R2_GLOBALS._walkRegions.enableRegion(1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor1.setup(20, 3, 1); + _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor1.setup(2008, 3, 1); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + } + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS._v56605[1] == 5) { + _sceneMode = 1902; + setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 1903; + setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL); + } + } else { + if (R2_GLOBALS._v56605[2] == 5) { + _sceneMode = 1908; + setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 1909; + setAction(&_sequenceManager1, this, 1909, &R2_GLOBALS._player, NULL); + } + } + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 135)); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; + } + + _item2.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL); +} + +void Scene1900::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene1900::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 5; + R2_GLOBALS._sceneManager.changeScene(2000); + break; + case 11: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 6; + R2_GLOBALS._sceneManager.changeScene(2000); + break; + case 20: + ++_sceneMode; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(1300, this); + break; + case 21: + ++_sceneMode; + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._action) + R2_GLOBALS._player._action->_endHandler = this; + else + signal(); + break; + case 22: + _sceneMode = 1910; + _actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL); + break; + case 1904: + R2_GLOBALS._scene1925CurrLevel = -3; + // No break on purpose + case 1905: + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._sceneManager.changeScene(1925); + break; + case 1910: + R2_INVENTORY.setObjectScene(22, 2535); + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player._oldCharacterScene[1] = 1900; + R2_GLOBALS._player._oldCharacterScene[2] = 1900; + R2_GLOBALS._sceneManager.changeScene(2450); + break; + case 1906: + R2_GLOBALS._scene1925CurrLevel = -3; + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 1925 - + * + *--------------------------------------------------------------------------*/ +Scene1925::Scene1925() { + _field9B8 = 0; + for (int i = 0; i < 5; i++) + _levelResNum[i] = 0; +} + +void Scene1925::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field9B8); + for (int i = 0; i < 5; i++) + s.syncAsSint16LE(_levelResNum[i]); +} + +bool Scene1925::Hotspot2::startAction(CursorType action, Event &event) { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneHotspot::startAction(action, event); + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) + return SceneHotspot::startAction(action, event); + + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) + scene->_sceneMode = 1928; + else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) + scene->_sceneMode = 1929; + else + scene->_sceneMode = 1930; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; +} + +bool Scene1925::Hotspot3::startAction(CursorType action, Event &event) { + if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE)) + return SceneHotspot::startAction(action, event); + + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { + scene->_exit3._enabled = false; + scene->_sceneMode = 1925; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + } + + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) { + scene->_sceneMode = 1931; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) { + scene->_sceneMode = 1932; + } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) + ) && (event.mousePos.y >= 100)) { + scene->_sceneMode = 1926; + } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) + ) && (event.mousePos.y < 60)) { + scene->_sceneMode = 1927; + } else { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + + return true; +} + +void Scene1925::ExitUp::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { + scene->_exit3._enabled = false; + scene->_field9B8 = 1927; + scene->_sceneMode = 1925; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return; + } + + if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { + scene->_sceneMode = 1927; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) { + scene->_sceneMode = 1932; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + else { + scene->_sceneMode = 1932; + scene->signal(); + } +} + +void Scene1925::Exit2::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { + scene->_exit3._enabled = false; + scene->_field9B8 = 1926; + scene->_sceneMode = 1925; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return; + } + + if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { + scene->_sceneMode = 1926; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) { + scene->_sceneMode = 1931; + } + + if (scene->_sceneMode == 0) { + scene->_sceneMode = 1931; + scene->signal(); + } else + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1925::Exit3::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 1921; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1925::Exit4::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 1920; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1925::changeLevel(bool upFlag) { + if (R2_GLOBALS._scene1925CurrLevel < 0) + R2_GLOBALS._scene1925CurrLevel = 3; + + if (upFlag) { + R2_GLOBALS._player.setup(1925, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(154, 200)); + ++R2_GLOBALS._scene1925CurrLevel; + } else { + R2_GLOBALS._player.setup(1925, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(154, 20)); + R2_GLOBALS._scene1925CurrLevel--; + } + + switch (R2_GLOBALS._scene1925CurrLevel) { + case -1: + R2_GLOBALS._sceneManager.changeScene(1945); + return; + break; + case 3: + loadScene(_levelResNum[4]); + _item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL); + _actor1.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL); + _actor1.show(); + break; + case 512: + R2_GLOBALS._scene1925CurrLevel = 508; + // No break on purpose + default: + loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]); + R2_GLOBALS._sceneItems.remove(&_item2); + R2_GLOBALS._sceneItems.remove(&_actor1); + _actor1.hide(); + break; + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; +} + +void Scene1925::postInit(SceneObjectList *OwnerList) { + _levelResNum[0] = 1930; + _levelResNum[1] = 1935; + _levelResNum[2] = 1940; + _levelResNum[3] = 1935; + _levelResNum[4] = 1925; + + if (R2_GLOBALS.getFlag(29)) { + if ((R2_GLOBALS._scene1925CurrLevel == -3) || (R2_GLOBALS._scene1925CurrLevel == 3)) + loadScene(_levelResNum[4]); + else + loadScene(_levelResNum[R2_GLOBALS._scene1925CurrLevel % 4]); + } else { + R2_GLOBALS._scene1925CurrLevel = -2; + loadScene(1920); + } + SceneExt::postInit(); + R2_GLOBALS._sound1.play(220); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player._characterScene[2] = 1925; + R2_GLOBALS._player._characterIndex = R2_SEEKER; + switch (R2_GLOBALS._scene1925CurrLevel) { + case -2: + _exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925); + _item3.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); + break; + case 3: + _actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL); + _item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL); + // No break on purpose + case -3: + _exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925); + // No break on purpose + default: + _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925); + _exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925); + _item3.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); + break; + } + + _actor1.postInit(); + _actor1.setup(1925, 5, 1); + _actor1.setPosition(Common::Point(128, 35)); + _actor1.hide(); + + if (R2_GLOBALS._scene1925CurrLevel == 3) + _actor1.show(); + + R2_GLOBALS._player.enableControl(CURSOR_USE); + switch (R2_GLOBALS._scene1925CurrLevel) { + case -2: + R2_GLOBALS._player.setup(20, 6, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(224, 109)); + break; + case -3: + _actor1.hide(); + R2_GLOBALS._player.setup(20, 5, 1); + R2_GLOBALS._player.setPosition(Common::Point(110, 100)); + break; + case 0: + R2_GLOBALS._player.setup(1925, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(154, 200)); + break; + default: + R2_GLOBALS._player.setup(1925, 1, 3); + R2_GLOBALS._player.setPosition(Common::Point(154, 110)); + break; + } + + R2_GLOBALS._player._canWalk = false; + _field9B8 = 0; + R2_GLOBALS._sceneManager._previousScene = 1925; + _item1.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL); +} + +void Scene1925::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._player._oldCharacterScene[2] = 1925; + SceneExt::remove(); +} + +void Scene1925::signal() { + switch (_sceneMode) { + case 1920: + // No break on purpose + case 1921: + // No break on purpose + case 1928: + // No break on purpose + case 1929: + // No break on purpose + case 1930: + R2_GLOBALS._scene1925CurrLevel = -3; + R2_GLOBALS._sceneManager.changeScene(1900); + break; + case 1926: + // No break on purpose + case 1931: + // Change level, down + changeLevel(false); + break; + case 1927: + // No break on purpose + case 1932: + // Change level, up + changeLevel(true); + break; + case 1925: + _exit3._enabled = false; + if (_field9B8 != 0) { + _sceneMode = _field9B8; + _field9B8 = 0; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + // No break on purpose + default: + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + } + + R2_GLOBALS._player._canWalk = false; +} + +/*-------------------------------------------------------------------------- + * Scene 1945 - + * + *--------------------------------------------------------------------------*/ +Scene1945::Scene1945() { + _fieldEAA = 0; + _fieldEAC = 0; + _fieldEAE = CURSOR_NONE; +} + +void Scene1945::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_fieldEAA); + s.syncAsSint16LE(_fieldEAC); + s.syncAsSint16LE(_fieldEAE); +} + +bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_GUNPOWDER: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 0; + if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) + scene->_sceneMode = 1942; + else { + scene->_sceneMode = 1940; + scene->_fieldEAA = 1942; + } + // At this point the original check if _sceneMode != 0. Skipped. + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + break; + case CURSOR_USE: + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.x >= 130)) { + scene->_sceneMode = 1940; + // At this point the original check if _sceneMode != 0. Skipped. + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + } else { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + if (event.mousePos.x > 130) + scene->_item3.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); + else + scene->_item3.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); + } + // No break on purpose + default: + return SceneHotspot::startAction(action, event); + break; + } +} + +bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { + scene->_sceneMode = 1949; + scene->_fieldEAA = 1947; + } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) + || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { + scene->_sceneMode = 1947; + } else if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142) && (event.mousePos.y >= 30)) { + scene->_sceneMode = 1940; + } else { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene1945::Actor3::startAction(CursorType action, Event &event) { + if ((action == R2_ALCOHOL_LAMP_3) && (action == R2_ALCOHOL_LAMP_2)) { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + scene->_fieldEAE = action; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 0; + if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) { + scene->_sceneMode= 1947; + scene->_fieldEAA = 1943; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { + scene->_sceneMode = 1940; + scene->_fieldEAA = 1943; + } else { + scene->_sceneMode = 1949; + scene->_fieldEAA = 1947; + scene->_fieldEAC = 1943; + } + // At this point the original check if _sceneMode != 0. Skipped. + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +void Scene1945::ExitUp::changeScene() { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { + scene->_sceneMode = 1949; + scene->_fieldEAA = 1947; + } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) + || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { + scene->_sceneMode = 1947; + } + + if (scene->_sceneMode == 0) { + scene->_sceneMode = 1941; + signal(); + } else { + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + } +} + +void Scene1945::Exit2::changeScene() { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { + scene->_sceneMode = 1940; + scene->_fieldEAA = 1945; + } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) + || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { + scene->_sceneMode = 1945; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1945::postInit(SceneObjectList *OwnerList) { + loadScene(1945); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(220); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._player._characterScene[2] = 1945; + R2_GLOBALS._player._characterIndex = R2_SEEKER; + + _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); + _exit2.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); + + _item4.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); + + if (!R2_GLOBALS.getFlag(43)) { + _exit2._enabled = false; + _actor3.postInit(); + _actor3.setup(1945, 4, 1); + _actor3.setPosition(Common::Point(253, 169)); + _actor3.fixPriority(150); + + if (R2_GLOBALS.getFlag(42)) + _actor3.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); + else + _actor3.hide(); + + _actor1.postInit(); + _actor1.setup(1945, 8, 1); + _actor1.setPosition(Common::Point(253, 169)); + _actor1.fixPriority(130); + + _actor2.postInit(); + _actor2.setup(1945, 3, 1); + _actor2.hide(); + } else { + _exit2._enabled = true; + } + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 1925: + R2_GLOBALS._scene1925CurrLevel = 0; + R2_GLOBALS.clearFlag(29); + R2_GLOBALS._player.setup(1925, 1, 10); + R2_GLOBALS._player.setPosition(Common::Point(154, 50)); + break; + case 1950: + _sceneMode = 1944; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + R2_GLOBALS._player.disableControl(CURSOR_USE); + break; + default: + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setup(20, 5, 1); + R2_GLOBALS._player.setPosition(Common::Point(191, 142)); + break; + } + + R2_GLOBALS._player._canWalk = false; + _fieldEAA = 0; + _fieldEAC = 0; + + _item3.setDetails(11, 1945, 3, -1, 5); + _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL); + _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL); +} + +void Scene1945::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1945::signal() { + switch (_sceneMode) { + case 1940: + if (_fieldEAA == 1943) { + _sceneMode = _fieldEAA; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _sceneMode = 1946; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + break; + case 1941: + if (_fieldEAA == 0) { + R2_GLOBALS._scene1925CurrLevel = 0; + R2_GLOBALS.setFlag(29); + R2_GLOBALS._sceneManager.changeScene(1925); + } else { + _sceneMode = _fieldEAA; + _fieldEAA = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + case 1942: + R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 0); + _actor3.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); + R2_GLOBALS.setFlag(42); + break; + case 1943: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_INVENTORY.setObjectScene(_fieldEAE, 0); + _sceneMode = 1948; + setAction(&_sequenceManager1, this, _sceneMode, &_actor3, &_actor2, &_actor1, NULL); + setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); + return; + case 1944: + break; + case 1945: + R2_GLOBALS._sceneManager.changeScene(1950); + return; + case 1946: + if (_fieldEAA == 1942) { + _sceneMode = _fieldEAA; + _fieldEAA = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor3, NULL); + return; + } + break; + case 1947: + if (_fieldEAA == 1943) { + _sceneMode = _fieldEAA; + _fieldEAA = 1948; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _sceneMode = 1941; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + case 1948: + R2_GLOBALS._sound1.play(220); + _exit2._enabled = true; + R2_GLOBALS._sceneItems.remove(&_actor3); + R2_GLOBALS.clearFlag(42); + R2_GLOBALS.clearFlag(43); + _fieldEAA = 1940; + // No break on purpose + case 1949: + _sceneMode = _fieldEAA; + if (_fieldEAC == 1943) { + _fieldEAA = _fieldEAC; + _fieldEAC = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _fieldEAA = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + default: + break; + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; +} + +/*-------------------------------------------------------------------------- + * Scene 1950 - + * + *--------------------------------------------------------------------------*/ +Scene1950::Area1::Area1() { + _field20 = 0; + _fieldB65 = 0; +} +void Scene1950::Area1::synchronize(Serializer &s) { + SceneArea::synchronize(s); + + s.syncAsByte(_field20); + s.syncAsSint16LE(_fieldB65); +} + +Scene1950::Scene1950() { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field418 = Common::Point(0, 0); + _field41C = 0; +} + +void Scene1950::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418.x); + s.syncAsSint16LE(_field418.y); + s.syncAsSint16LE(_field41C); +} + +Scene1950::Area1::Actor10::Actor10() { + _fieldA4 = 0; + _fieldA6 = 0; + _fieldA8 = 0; +} + +void Scene1950::Area1::Actor10::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_fieldA8); +} + +void Scene1950::Area1::Actor10::init(int indx) { +// Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _fieldA4 = indx; + _fieldA6 = 0; + _fieldA8 = 0; + + postInit(); + setup(1971, 2, 1); + fixPriority(249); + setPosition(Common::Point(((_fieldA4 / 4) * 22) + 127, ((_fieldA4 / 4) * 19) + 71)); + warning("FIXME: invalid call to scene->_sceneAreas.push_front(this);"); +} + +void Scene1950::Area1::Actor10::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos)) && (_fieldA6 == 0)) { + R2_GLOBALS._sound2.play(227); + if (_fieldA8 == 0) { + setFrame(2); + _fieldA8 = 1; + } else { + setFrame(1); + _fieldA8 = 0; + } + _fieldA6 = 1; + event.handled = true; + } + + if ((event.eventType == EVENT_BUTTON_UP) && (_fieldA6 != 0)) { + _fieldA6 = 0; + event.handled = true; + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + scene->subBF4B4(_fieldA4); + } +} + +bool Scene1950::Area1::Actor10::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) + return false; + return SceneActor::startAction(action, event); +} + +void Scene1950::Area1::remove() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + for (_fieldB65 = 0; _fieldB65 < 16; ++_fieldB65) { + warning("Unexpected _sceneAreas.remove() call"); + // R2_GLOBALS._sceneAreas.remove(&_arrActor1[_fieldB65]); + _arrActor1[_fieldB65].remove(); + } + + // sub201EA + R2_GLOBALS._sceneItems.remove((SceneItem *)this); + _areaActor.remove(); + SceneArea::remove(); + R2_GLOBALS._insetUp--; + // + + if (!R2_GLOBALS.getFlag(37)) + R2_GLOBALS._sound2.play(278); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_exit3._enabled = true; + + if (!R2_GLOBALS.getFlag(37)) { + if (R2_GLOBALS.getFlag(36)) { + scene->_sceneMode = 1964; + scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 1965; + scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL); + } + } +} + +void Scene1950::Area1::process(Event &event) { +// This is a copy of Scene1200::Area1::process + if (_field20 != R2_GLOBALS._insetUp) + return; + + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { + if (cursor == _cursorNum) + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + } else if (event.mousePos.y < 168) { + if (cursor != _cursorNum) { + _savedCursorNum = cursor; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(CURSOR_INVALID); + } + if (event.eventType == EVENT_BUTTON_DOWN) { + event.handled = true; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + remove(); + } + } +} + +void Scene1950::Area1::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player._canWalk = false; + + // UnkArea1200::proc12(); + _areaActor.postInit(); + _areaActor.setup(visage, stripFrameNum, frameNum); + _areaActor.setPosition(Common::Point(posX, posY)); + _areaActor.fixPriority(250); + _cursorNum = CURSOR_INVALID; + scene->_sceneAreas.push_front(this); + ++R2_GLOBALS._insetUp; + _field20 = R2_GLOBALS._insetUp; + // + + _areaActor.fixPriority(248); + scene->_exit3._enabled = false; + proc13(1950, 27, 28, 27); + + for (_fieldB65 = 0; _fieldB65 < 16; _fieldB65++) + _arrActor1[_fieldB65].init(_fieldB65); +} + +void Scene1950::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + // Copy of Scene1200::Area1::proc13() + _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); +} + +bool Scene1950::Hotspot2::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) + return SceneHotspot::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(36)) { + scene->_sceneMode = 1962; + scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 1963; + scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL); + } + return true; +} + +bool Scene1950::Actor2::startAction(CursorType action, Event &event) { + if (action != R2_SCRITH_KEY) + return SceneActor::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(31, 0); + scene->_sceneMode = 1958; + scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; +} + +bool Scene1950::Actor3::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(35) != 1950)) + return SceneActor::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1968; + scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene1950::Actor5::startAction(CursorType action, Event &event) { + if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) + return SceneActor::startAction(action, event); + + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1967; + scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL); + + return true; +} + +Scene1950::Actor8::Actor8() { + _fieldA4 = 0; + _fieldA6 = 0; + _fieldA8 = 0; + _fieldAA = 0; + _fieldAC = 0; + _fieldAE = 0; + _fieldAF = 0; +} + +void Scene1950::Actor8::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_fieldAA); + s.syncAsSint16LE(_fieldAC); + s.syncAsByte(_fieldAE); + s.syncAsByte(_fieldAF); +} + +void Scene1950::Actor8::signal() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + switch (_fieldAC) { + case 19: { + _fieldAC = 0; + setVisage(1960); + if (R2_GLOBALS._v566A5 == 3) + setStrip(2); + else + setStrip(1); + + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &scene->_field418, this); + } + break; + case 20: { + _fieldAC = 19; + R2_GLOBALS._player.setVisage(22); + if (R2_GLOBALS._v566A5 == 3) + R2_GLOBALS._player.setStrip(1); + else + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1]--; + + if (R2_GLOBALS._v566A5 == 3) + _fieldA4 = _position.x + 10; + else + _fieldA4 = _position.x - 10; + + _fieldA6 = _position.y -4; + setVisage(1961); + + if (R2_GLOBALS._v566A5 == 3) + setStrip(2); + else + setStrip(1); + + animate(ANIM_MODE_2, NULL); + Common::Point pt(_fieldA4, _fieldA6); + PlayerMover *mover = new PlayerMover(); + addMover(mover, &pt, this); + + R2_GLOBALS._player.enableControl(); + } + break; + case 21: + R2_GLOBALS._player.setVisage(22); + if (R2_GLOBALS._v566A5 == 3) + R2_GLOBALS._player.setStrip(1); + else + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + setVisage(1961); + if (R2_GLOBALS._v566A5 == 3) + setStrip(4); + else + setStrip(3); + setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); + addMover(NULL); + _numFrames = 8; + R2_GLOBALS._sound2.play(226); + animate(ANIM_MODE_5, NULL); + fixPriority(10); + R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) ]--; + R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1]--; + R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 2] = _position.x; + R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 3] = _position.y; + _fieldA8 = (_position.x - R2_GLOBALS._player._position.x) / 2; + _fieldAA = (_position.y - R2_GLOBALS._player._position.y) / 2; + + _fieldAE = 0; + for (_fieldAF = 0; _fieldAF < 18; ++_fieldAF) + if (R2_GLOBALS._v56613[4 * _fieldAF] == 0) + ++_fieldAE; + + if (_fieldAE == 18) { + R2_GLOBALS.setFlag(36); + _fieldAC = 23; + Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (_fieldAE == 1) { + _fieldAC = 22; + Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } + + if (R2_GLOBALS._v566A5 == 3) + scene->_exit3._enabled = true; + else + scene->_exit6._enabled = true; + + scene->_field416 = 0; + break; + case 22: + SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 23: + SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + scene->_sceneMode = R2_GLOBALS._v566A5; + scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); + break; + default: + break; + } +} + +bool Scene1950::Actor8::startAction(CursorType action, Event &event) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + if ((R2_GLOBALS._v56613[(scene->_field41C - 1) * 4] == 0) || (action != R2_PHOTON_STUNNER)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1] <= 1) + _fieldAC = 21; + else + _fieldAC = 20; + + R2_GLOBALS._player.setVisage(25); + if (R2_GLOBALS._v566A5 == 3) + R2_GLOBALS._player.setStrip(2); + else + R2_GLOBALS._player.setStrip(1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + R2_GLOBALS._sound3.play(99); + + return true; +} + +void Scene1950::Exit1::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 1; + scene->_sceneMode = 11; + + Common::Point pt(160, 127); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1950::Exit2::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 2; + scene->_sceneMode = 12; + + if (scene->_field412 == 0) { + if (R2_GLOBALS.getFlag(36)) + scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL); + } else { + if (R2_GLOBALS.getFlag(36)) + scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL); + } +} + +void Scene1950::Exit3::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 3; + scene->_sceneMode = 13; + + if (scene->_field416 != 0) + R2_GLOBALS._player.animate(ANIM_MODE_9); + + Common::Point pt(340, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1950::Exit4::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 4; + scene->_sceneMode = 14; + + if (R2_GLOBALS.getFlag(36)) + scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); +} + +void Scene1950::Exit5::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 5; + scene->_sceneMode = 15; + + Common::Point pt(160, 213); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1950::Exit6::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 5; + if (R2_GLOBALS._v566A4 == 2) { + if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(34) == 2) && (R2_INVENTORY.getObjectScene(35) == 2)) { + scene->_sceneMode = 1961; + Common::Point pt(-20, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } else { + if (!R2_GLOBALS.getFlag(36)) + SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + if ((R2_INVENTORY.getObjectScene(34) == 1950) || (R2_INVENTORY.getObjectScene(35) == 1950)) + SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + scene->_sceneMode = 0; + Common::Point pt(30, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } + } else { + if (scene->_field416 != 0) + R2_GLOBALS._player.animate(ANIM_MODE_9); + + scene->_sceneMode = 16; + Common::Point pt(-20, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } +} + +void Scene1950::Exit7::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 0; + scene->_sceneMode = 1951; + scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); +} + +void Scene1950::Exit8::changeScene() { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A5 = 3; + if (R2_GLOBALS._player._visage == 22) { + scene->_sceneMode = 1975; + scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); + } else { + SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + R2_GLOBALS._v566A5 = 0; + scene->_sceneMode = 0; + Common::Point pt(250, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + _enabled = true; + } +} + +void Scene1950::subBDC1E() { + _exit1._enabled = false; + _exit2._enabled = false; + _exit3._enabled = false; + _exit4._enabled = false; + _exit5._enabled = false; + _exit6._enabled = false; + _exit7._enabled = false; + _exit8._enabled = false; + _exit1._insideArea = false; + _exit2._insideArea = false; + _exit3._insideArea = false; + _exit4._insideArea = false; + _exit5._insideArea = false; + _exit6._insideArea = false; + _exit7._insideArea = false; + _exit8._insideArea = false; + _exit1._moving = false; + _exit2._moving = false; + _exit3._moving = false; + _exit4._moving = false; + _exit5._moving = false; + _exit6._moving = false; + _exit7._moving = false; + _exit8._moving = false; + _field412 = 0; + switch (R2_GLOBALS._v566A4 - 1) { + case 0: + loadScene(1948); + break; + case 1: + // No break on purpose + case 8: + // No break on purpose + case 10: + // No break on purpose + case 12: + // No break on purpose + case 16: + // No break on purpose + case 19: + // No break on purpose + case 23: + // No break on purpose + case 30: + // No break on purpose + case 44: + // No break on purpose + case 72: + // No break on purpose + case 74: + // No break on purpose + case 86: + // No break on purpose + case 96: + // No break on purpose + case 103: + loadScene(1950); + break; + case 2: + // No break on purpose + case 29: + loadScene(1965); + break; + case 3: + // No break on purpose + case 9: + // No break on purpose + case 11: + // No break on purpose + case 15: + // No break on purpose + case 24: + // No break on purpose + case 39: + // No break on purpose + case 45: + // No break on purpose + case 71: + // No break on purpose + case 73: + // No break on purpose + case 75: + // No break on purpose + case 79: + // No break on purpose + case 85: + // No break on purpose + case 87: + // No break on purpose + case 95: + loadScene(1955); + break; + case 4: + // No break on purpose + case 6: + // No break on purpose + case 13: + // No break on purpose + case 27: + // No break on purpose + case 41: + // No break on purpose + case 48: + // No break on purpose + case 50: + // No break on purpose + case 54: + // No break on purpose + case 76: + // No break on purpose + case 80: + // No break on purpose + case 90: + // No break on purpose + case 104: + loadScene(1975); + break; + case 5: + // No break on purpose + case 7: + // No break on purpose + case 14: + // No break on purpose + case 28: + // No break on purpose + case 32: + // No break on purpose + case 47: + // No break on purpose + case 53: + loadScene(1997); + break; + case 17: + // No break on purpose + case 20: + // No break on purpose + case 25: + // No break on purpose + case 31: + // No break on purpose + case 33: + // No break on purpose + case 46: + loadScene(1995); + break; + case 18: + // No break on purpose + case 22: + // No break on purpose + case 26: + // No break on purpose + case 36: + // No break on purpose + case 38: + // No break on purpose + case 43: + // No break on purpose + case 51: + // No break on purpose + case 70: + // No break on purpose + case 78: + // No break on purpose + case 84: + // No break on purpose + case 89: + // No break on purpose + case 101: + loadScene(1970); + break; + case 21: + // No break on purpose + case 34: + // No break on purpose + case 57: + // No break on purpose + case 58: + // No break on purpose + case 59: + // No break on purpose + case 62: + // No break on purpose + case 65: + loadScene(1980); + break; + case 35: + // No break on purpose + case 61: + // No break on purpose + case 77: + // No break on purpose + case 83: + loadScene(1982); + break; + case 37: + // No break on purpose + case 52: + // No break on purpose + case 82: + // No break on purpose + case 88: + // No break on purpose + case 92: + // No break on purpose + case 97: + // No break on purpose + case 100: + loadScene(1962); + break; + case 40: + // No break on purpose + case 102: + loadScene(1960); + break; + case 42: + // No break on purpose + case 55: + // No break on purpose + case 60: + // No break on purpose + case 66: + // No break on purpose + case 68: + // No break on purpose + case 69: + // No break on purpose + case 93: + // No break on purpose + case 98: + loadScene(1990); + break; + case 49: + // No break on purpose + case 81: + // No break on purpose + case 91: + // No break on purpose + case 94: + // No break on purpose + case 99: + loadScene(1967); + break; + case 56: + // No break on purpose + case 63: + // No break on purpose + case 64: + // No break on purpose + case 67: + loadScene(1985); + _field412 = 1; + break; + default: + break; + } + + if (R2_GLOBALS._v566A4 != 1) + R2_GLOBALS._walkRegions.load(1950); + + switch (R2_GLOBALS._v566A4 - 1) { + case 0: + _exit7._enabled = true; + if ((R2_INVENTORY.getObjectScene(31) == 0) && (R2_INVENTORY.getObjectScene(34) == 1950)) + _exit8._enabled = true; + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + break; + case 1: + // No break on purpose + case 2: + // No break on purpose + case 3: + // No break on purpose + case 8: + // No break on purpose + case 9: + // No break on purpose + case 10: + // No break on purpose + case 11: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 16: + // No break on purpose + case 19: + // No break on purpose + case 23: + // No break on purpose + case 24: + // No break on purpose + case 29: + // No break on purpose + case 30: + // No break on purpose + case 39: + // No break on purpose + case 40: + // No break on purpose + case 44: + // No break on purpose + case 45: + // No break on purpose + case 71: + // No break on purpose + case 72: + // No break on purpose + case 73: + // No break on purpose + case 74: + // No break on purpose + case 75: + // No break on purpose + case 79: + // No break on purpose + case 85: + // No break on purpose + case 86: + // No break on purpose + case 87: + // No break on purpose + case 95: + // No break on purpose + case 96: + // No break on purpose + case 102: + // No break on purpose + case 103: + _exit3._enabled = true; + _exit6._enabled = true; + break; + case 4: + // No break on purpose + case 6: + // No break on purpose + case 13: + // No break on purpose + case 17: + // No break on purpose + case 20: + // No break on purpose + case 25: + // No break on purpose + case 27: + // No break on purpose + case 31: + // No break on purpose + case 33: + // No break on purpose + case 37: + // No break on purpose + case 41: + // No break on purpose + case 46: + // No break on purpose + case 48: + // No break on purpose + case 50: + // No break on purpose + case 52: + // No break on purpose + case 54: + // No break on purpose + case 76: + // No break on purpose + case 80: + // No break on purpose + case 82: + // No break on purpose + case 88: + // No break on purpose + case 90: + // No break on purpose + case 92: + // No break on purpose + case 97: + // No break on purpose + case 100: + // No break on purpose + case 104: + _exit6._enabled = true; + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(9); + break; + case 5: + // No break on purpose + case 7: + // No break on purpose + case 14: + // No break on purpose + case 18: + // No break on purpose + case 22: + // No break on purpose + case 26: + // No break on purpose + case 28: + // No break on purpose + case 32: + // No break on purpose + case 36: + // No break on purpose + case 38: + // No break on purpose + case 43: + // No break on purpose + case 47: + // No break on purpose + case 49: + // No break on purpose + case 51: + // No break on purpose + case 53: + // No break on purpose + case 70: + // No break on purpose + case 78: + // No break on purpose + case 81: + // No break on purpose + case 84: + // No break on purpose + case 89: + // No break on purpose + case 91: + // No break on purpose + case 94: + // No break on purpose + case 99: + // No break on purpose + case 101: + _exit3._enabled = true; + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(13); + break; + default: + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(9); + R2_GLOBALS._walkRegions.enableRegion(13); + break; + } + + _object1.remove(); + _object1.removeObject(); + _actor1.remove(); + + switch (R2_GLOBALS._v566A4 - 4) { + case 0: + // No break on purpose + case 3: + // No break on purpose + case 16: + // No break on purpose + case 22: + // No break on purpose + case 24: + // No break on purpose + case 32: + // No break on purpose + case 33: + // No break on purpose + case 45: + // No break on purpose + case 46: + // No break on purpose + case 48: + // No break on purpose + case 51: + // No break on purpose + case 56: + // No break on purpose + case 59: + // No break on purpose + case 67: + // No break on purpose + case 68: + // No break on purpose + case 70: + // No break on purpose + case 73: + // No break on purpose + case 82: + // No break on purpose + case 90: + _exit1._enabled = true; + _object1.setup2(1950, (R2_GLOBALS._v566A4 % 2) + 1, 1, 160, 237, 25, 0); + + _actor1.postInit(); + _actor1.setVisage(1950); + _actor1.setStrip((((R2_GLOBALS._v566A4 - 1) / 35) % 2) + 1); + _actor1.setFrame(2); + _actor1.setPosition(Common::Point(160, 167)); + _actor1.fixPriority(220); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); + break; + case 7: + // No break on purpose + case 10: + // No break on purpose + case 23: + // No break on purpose + case 29: + // No break on purpose + case 31: + // No break on purpose + case 39: + // No break on purpose + case 40: + // No break on purpose + case 52: + // No break on purpose + case 53: + // No break on purpose + case 55: + // No break on purpose + case 63: + // No break on purpose + case 65: + // No break on purpose + case 66: + // No break on purpose + case 75: + // No break on purpose + case 77: + // No break on purpose + case 81: + // No break on purpose + case 87: + // No break on purpose + case 89: + // No break on purpose + case 97: + _exit5._enabled = true; + _actor1.postInit(); + _actor1.setVisage(1950); + _actor1.setStrip((((R2_GLOBALS._v566A4 - 1) / 35) % 2) + 1); + _actor1.setFrame(3); + _actor1.setPosition(Common::Point(160, 167)); + _actor1.fixPriority(220); + break; + case 58: + // No break on purpose + case 74: + // No break on purpose + case 80: + _exit1._enabled = true; + _exit5._enabled = true; + + _object1.setup(1950, (R2_GLOBALS._v566A4 % 2) + 1, 1, 160, 137, 25); + + _actor1.postInit(); + _actor1.setVisage(1950); + _actor1.setStrip((((R2_GLOBALS._v566A4 - 1) / 35) % 2) + 1); + _actor1.setFrame(3); + _actor1.setPosition(Common::Point(160, 167)); + _actor1.fixPriority(220); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); + break; + default: + _actor1.postInit(); + _actor1.setVisage(1950); + _actor1.setStrip(((R2_GLOBALS._v566A4 - 1) % 35) + 1); + _actor1.setFrame(2); + _actor1.setPosition(Common::Point(160, 167)); + _actor1.fixPriority(220); + break; + } + + switch (R2_GLOBALS._v566A4 - 3) { + case 0: + // No break on purpose + case 3: + // No break on purpose + case 5: + // No break on purpose + case 12: + // No break on purpose + case 15: + // No break on purpose + case 18: + // No break on purpose + case 19: + // No break on purpose + case 23: + // No break on purpose + case 26: + // No break on purpose + case 27: + // No break on purpose + case 29: + // No break on purpose + case 30: + // No break on purpose + case 31: + // No break on purpose + case 32: + // No break on purpose + case 44: + // No break on purpose + case 45: + // No break on purpose + case 51: + // No break on purpose + case 55: + // No break on purpose + case 56: + // No break on purpose + case 57: + // No break on purpose + case 60: + // No break on purpose + case 63: + _exit2._enabled = true; + case 54: + // No break on purpose + case 61: + // No break on purpose + case 62: + // No break on purpose + case 65: + _exit2._enabled = true; + // No break on purpose + case 35: + // No break on purpose + case 38: + // No break on purpose + case 40: + // No break on purpose + case 47: + // No break on purpose + case 50: + // No break on purpose + case 53: + // No break on purpose + case 58: + // No break on purpose + case 64: + // No break on purpose + case 66: + // No break on purpose + case 67: + // No break on purpose + case 79: + // No break on purpose + case 80: + // No break on purpose + case 86: + // No break on purpose + case 89: + // No break on purpose + case 90: + // No break on purpose + case 91: + // No break on purpose + case 92: + // No break on purpose + case 95: + // No break on purpose + case 96: + // No break on purpose + case 97: + // No break on purpose + case 98: + // No break on purpose + case 100: + _exit4._enabled = true; + R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(10); + R2_GLOBALS._walkRegions.enableRegion(11); + default: + break; + } + R2_GLOBALS._uiElements.draw(); +} + +void Scene1950::subBE59B() { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + _actor8.remove(); + _actor2.remove(); + _actor3.remove(); + + _field416 = 0; + _field41C = 0; + + switch (R2_GLOBALS._v566A4) { + case 10: + _field41C = 1; + break; + case 13: + _field41C = 2; + break; + case 16: + _field41C = 3; + break; + case 17: + _field41C = 4; + break; + case 24: + _field41C = 5; + break; + case 25: + _field41C = 6; + break; + case 31: + _field41C = 7; + break; + case 40: + _field41C = 8; + break; + case 45: + _field41C = 9; + break; + case 46: + _field41C = 10; + break; + case 73: + _field41C = 11; + break; + case 75: + _field41C = 12; + break; + case 80: + _field41C = 13; + break; + case 87: + _field41C = 14; + break; + case 88: + _field41C = 15; + break; + case 96: + _field41C = 16; + break; + case 97: + _field41C = 17; + break; + case 104: + _field41C = 18; + break; + default: + break; + } + + if (_field41C != 0) { + _actor8.postInit(); + _actor8._numFrames = 6; + _actor8._moveRate = 6; + _actor8._moveDiff = Common::Point(3, 2); + _actor8._effect = 1; + if (R2_GLOBALS._v56613[(_field41C - 1) * 4] == 0) { + _actor8.setPosition(Common::Point(R2_GLOBALS._v56613[((_field41C - 1) * 4) + 2], R2_GLOBALS._v56613[((_field41C - 1) * 4) + 3])); + _actor8.animate(ANIM_MODE_NONE, NULL); + _actor8.addMover(NULL); + _actor8.setVisage(1961); + _actor8.setStrip(4); + _actor8.setFrame(10); + _actor8.fixPriority(10); + _actor8.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); + } else { + _actor8.setVisage(1960); + _actor8.setPosition(Common::Point(160, 130)); + _actor8.animate(ANIM_MODE_2, NULL); + _actor8.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); + _field416 = 1; + } + } + if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(31) != 0)) { + _actor2.postInit(); + _actor2.setVisage(1948); + _actor2.setStrip(3); + _actor2.setPosition(Common::Point(278, 155)); + _actor2.fixPriority(100); + _actor2.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); + } + + if (R2_GLOBALS._v566A4 == 102) { + R2_GLOBALS._walkRegions.load(1951); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + + _actor6.postInit(); + _actor6.setVisage(1970); + _actor6.setStrip(1); + if (R2_GLOBALS.getFlag(37)) + _actor6.setFrame(3); + else + _actor6.setFrame(1); + _actor6.setPosition(Common::Point(193, 158)); + _actor6.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); + + _actor7.postInit(); + _actor7.setVisage(1970); + _actor7.setStrip(3); + _actor7.animate(ANIM_MODE_2, NULL); + _actor7._numFrames = 6; + _actor7.setPosition(Common::Point(194, 158)); + _actor7.fixPriority(159); + + _item2.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); + + if (R2_INVENTORY.getObjectScene(34) == 1950) { + _actor5.postInit(); + _actor5.setVisage(1970); + _actor5.setStrip(1); + _actor5.setFrame(2); + _actor5.fixPriority(160); + } + + if (R2_GLOBALS.getFlag(37)) { + _actor5.setPosition(Common::Point(192, 118)); + _actor5.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); + } else { + _actor4.postInit(); + _actor4.setVisage(1970); + _actor4.setStrip(4); + _actor4._numFrames = 4; + _actor4.animate(ANIM_MODE_8, NULL); + _actor4.setPosition(Common::Point(192, 121)); + _actor4.fixPriority(159); + _actor4.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); + + _actor5.setPosition(Common::Point(192, 109)); + _actor5.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); + } + + _actor3.postInit(); + _actor3.setVisage(1972); + _actor3.setStrip(1); + _actor3.setPosition(Common::Point(76, 94)); + _actor3.fixPriority(25); + _actor3.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); + if (R2_INVENTORY.getObjectScene(35) == 2) + _actor3.setFrame(2); + else + _actor3.setFrame(1); + + _field414 = 1; + } else if (_field414 != 0) { + _actor6.remove(); + _actor4.remove(); + _actor5.remove(); + _actor7.remove(); + _actor3.remove(); + + _item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); + } + + switch (R2_GLOBALS._v566A5) { + case 0: + _sceneMode = 1950; + if (R2_INVENTORY.getObjectScene(31) == 0) { + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } else { + setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); + } + break; + case 1: { + _sceneMode = R2_GLOBALS._v566A5; + R2_GLOBALS._player.setPosition(Common::Point(160, 213)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: + _sceneMode = R2_GLOBALS._v566A5; + if (R2_GLOBALS.getFlag(36)) + setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); + break; + case 3: + if (_field416 == 0) { + _sceneMode = R2_GLOBALS._v566A5; + R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); + Common::Point pt(30, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + _sceneMode = 18; + _exit3._enabled = false; + _field418 = Common::Point(60, 152); + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + + _actor8.setStrip(2); + NpcMover *mover = new NpcMover(); + _actor8.addMover(mover, &_field418, this); + + R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); + Common::Point pt2(30, 160); + NpcMover *mover2 = new NpcMover(); + R2_GLOBALS._player.addMover(mover2, &pt2, NULL); + } + break; + case 4: + _sceneMode = R2_GLOBALS._v566A5; + if (_field412 == 0) { + if (R2_GLOBALS.getFlag(36)) + setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL); + } else { + if (R2_GLOBALS.getFlag(36)) + setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL); + else + setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL); + } + break; + case 5: { + _sceneMode = R2_GLOBALS._v566A5; + R2_GLOBALS._player.setPosition(Common::Point(160, 127)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 6: + if (_field416 == 0) { + _sceneMode = R2_GLOBALS._v566A5; + if (R2_GLOBALS._v566A4 == 1) { + setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setPosition(Common::Point(340, 160)); + Common::Point pt(289, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + } else { + _sceneMode = 17; + _exit6._enabled = false; + _field418 = Common::Point(259, 152); + + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + + _actor8.setStrip(1); + NpcMover *mover = new NpcMover(); + _actor8.addMover(mover, &_field418, this); + + R2_GLOBALS._player.setPosition(Common::Point(340, 160)); + Common::Point pt2(289, 160); + NpcMover *mover2 = new NpcMover(); + R2_GLOBALS._player.addMover(mover2, &pt2, NULL); + } + break; + default: + break; + } +} + +void Scene1950::subBF4B4(int indx) { + R2_GLOBALS._player.disableControl(); + int si = indx - 1; + if ((indx / 4) == (si / 4)) { + if (si < 0) + si = 3; + } else + si = 4; + + if (_area1._arrActor1[si]._fieldA8 == 0) { + _area1._arrActor1[si].setFrame(2); + _area1._arrActor1[si]._fieldA8 = 1; + } else { + _area1._arrActor1[si].setFrame(1); + _area1._arrActor1[si]._fieldA8 = 0; + } + + si = indx + 1; + if ((indx / 4) == (si / 4)) { + if (si > 15) + si = 12; + } else + si -= 4; + + if (_area1._arrActor1[si]._fieldA8 == 0) { + _area1._arrActor1[si].setFrame(2); + _area1._arrActor1[si]._fieldA8 = 1; + } else { + _area1._arrActor1[si].setFrame(1); + _area1._arrActor1[si]._fieldA8 = 0; + } + + si = indx - 4; + if (si < 0) + si += 16; + + if (_area1._arrActor1[si]._fieldA8 == 0) { + _area1._arrActor1[si].setFrame(2); + _area1._arrActor1[si]._fieldA8 = 1; + } else { + _area1._arrActor1[si].setFrame(1); + _area1._arrActor1[si]._fieldA8 = 0; + } + + si = indx + 4; + if (si > 15) + si -= 16; + + if (_area1._arrActor1[si]._fieldA8 == 0) { + _area1._arrActor1[si].setFrame(2); + _area1._arrActor1[si]._fieldA8 = 1; + } else { + _area1._arrActor1[si].setFrame(1); + _area1._arrActor1[si]._fieldA8 = 0; + } + + int cpt = 0; + for (si = 0; si < 16; si++) { + if (_area1._arrActor1[si]._fieldA8 != 0) + ++cpt; + } + + if (cpt != 16) { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } else { + R2_GLOBALS.setFlag(37); + _sceneMode = 24; + // TODO: check if correct. The original doesn't countain a sceneActor in + // this call, but it's extremely unusual + setAction(&_sequenceManager, this, 1976, NULL); + } +} + +void Scene1950::postInit(SceneObjectList *OwnerList) { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field41C = 0; + if (R2_GLOBALS._sceneManager._previousScene == 300) + R2_GLOBALS._v566A4 = 103; + + subBDC1E(); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(105); + + _exit1.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); + _exit1.setDest(Common::Point(160, 145)); + + _exit2.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); + _exit2.setDest(Common::Point(200, 151)); + + _exit3.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); + _exit3.setDest(Common::Point(312, 160)); + + _exit4.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); + _exit4.setDest(Common::Point(200, 151)); + + _exit5.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); + _exit5.setDest(Common::Point(160, 165)); + + _exit6.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); + _exit6.setDest(Common::Point(7, 160)); + + _exit7.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); + _exit7.setDest(Common::Point(120, 140)); + + _exit8.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); + _exit8.setDest(Common::Point(268, 149)); + + R2_GLOBALS._player.postInit(); + if ( (R2_INVENTORY.getObjectScene(32) == 0) && (R2_INVENTORY.getObjectScene(33) == 0) + && (R2_INVENTORY.getObjectScene(46) == 0) && (!R2_GLOBALS.getFlag(36)) ) + R2_GLOBALS._player.setVisage(22); + else + R2_GLOBALS._player.setVisage(20); + + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + _item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); + + subBE59B(); +} + +void Scene1950::remove() { + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1950::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._v566A4 += 7; + subBDC1E(); + subBE59B(); + break; + case 12: + R2_GLOBALS._v566A4 += 35; + subBDC1E(); + subBE59B(); + break; + case 1975: + SceneItem::display(1950, 21, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + // No break on purpose + case 13: + ++R2_GLOBALS._v566A4; + subBDC1E(); + subBE59B(); + break; + case 14: + R2_GLOBALS._v566A4 += 221; + subBDC1E(); + subBE59B(); + break; + case 15: + R2_GLOBALS._v566A4 += 249; + subBDC1E(); + subBE59B(); + break; + case 16: + // No break on purpose + case 1961: + --R2_GLOBALS._v566A4; + subBDC1E(); + subBE59B(); + break; + case 17: { + _sceneMode = 13; + R2_GLOBALS._v566A5 = 3; + _field416 = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player._canWalk = true; + R2_GLOBALS._player.setVisage(22); + R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); + Common::Point pt(340, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + Common::Point pt2(289, 160); + NpcMover *mover2 = new NpcMover(); + _actor8.addMover(mover2, &pt2, NULL); + } + break; + case 18: { + _sceneMode = 16; + R2_GLOBALS._v566A5 = 6; + _field416 = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player._canWalk = true; + R2_GLOBALS._player.setVisage(22); + R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); + Common::Point pt(-20, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + Common::Point pt2(30, 160); + NpcMover *mover2 = new NpcMover(); + _actor8.addMover(mover2, &pt2, NULL); + } + break; + case 24: + _area1.remove(); + _sceneMode = 1966; + _actor6.setFrame(3); + setAction(&_sequenceManager, this, 1966, &_actor4, &_actor5, NULL); + break; + case 1951: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sceneManager.changeScene(1945); + break; + case 1958: + SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _exit8._enabled = true; + break; + case 1959: + R2_INVENTORY.setObjectScene(46, 0); + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _exit8._enabled = true; + break; + case 1962: + // No break on purpose + case 1963: + R2_GLOBALS._player.enableControl(); + _area1.proc12(1971, 1, 1, 160, 135); + break; + case 1964: + // No break on purpose + case 1965: + if (!R2_GLOBALS.getFlag(37)) + SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + R2_GLOBALS._player.enableControl(); + break; + case 1966: + _actor4.remove(); + if (R2_GLOBALS.getFlag(36)) { + _sceneMode = 1964; + setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 1965; + setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); + } + _actor5.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); + case 1967: { + _sceneMode = 0; + R2_INVENTORY.setObjectScene(34, 2); + _actor5.remove(); + if (R2_GLOBALS.getFlag(36)) + R2_GLOBALS._player.setVisage(20); + else + R2_GLOBALS._player.setVisage(22); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + Common::Point pt(218, 165); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1968: + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(35, 2); + _actor3.setFrame(2); + if (R2_GLOBALS.getFlag(36)) + R2_GLOBALS._player.setVisage(20); + else + R2_GLOBALS._player.setVisage(22); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + break; + default: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +void Scene1950::process(Event &event) { + if ( (event.eventType == EVENT_BUTTON_DOWN) + && (R2_GLOBALS._player._uiEnabled) + && (R2_GLOBALS._events.getCursor() == R2_LIGHT_BULB) + && (R2_GLOBALS._player._bounds.contains(event.mousePos)) + && (R2_INVENTORY.getObjectScene(31) == 0)) { + event.handled = true; + R2_GLOBALS._player.disableControl(); + _exit7._enabled = false; + _exit8._enabled = false; + _sceneMode = 1959; + setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); + } + Scene::process(event); +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h new file mode 100644 index 0000000000..f65a89972d --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -0,0 +1,1242 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_SCENES1_H +#define TSAGE_RINGWORLD2_SCENES1_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/ringworld2/ringworld2_speakers.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene1010 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene1020 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene1100 : public SceneExt { + class Actor16 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor17 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor18 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + int _field412, _field414; + SpeakerSeeker1100 _seekerSpeaker; + SpeakerQuinn1100 _quinnSpeaker; + SpeakerChief1100 _chiefSpeaker; + ScenePalette _palette1; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + SceneActor _actor13; + SceneActor _actor14; + SceneActor _actor15; + BackgroundSceneObject _object1; + BackgroundSceneObject _object2; + Actor16 _actor16; + Actor17 _actor17; + Actor18 _actor18; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SequenceManager _sequenceManager3; + + Scene1100(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1200 : public SceneExt { + class Area1: public SceneArea { + public: + class Actor3 : public SceneActorExt { + public: + void init(int state); + virtual bool startAction(CursorType action, Event &event); + }; + + SceneActor _actor2; + Actor3 _actor3; + Actor3 _actor4; + Actor3 _actor5; + + byte _field20; + + Area1(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + +public: + NamedHotspot _item1; + SceneActor _actor1; + Area1 _area1; + UnkObject1200 _object1; + SequenceManager _sequenceManager; + + int _field412; + int _field414; + int _field416; + int _field418; + int _field41A; + int _field41C; + + Scene1200(); + void synchronize(Serializer &s); + + void sub9DAD6(int indx); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1337 : public SceneExt { + class unkObj1337sub1: public SceneHotspot { + public: + SceneObject _object1; + + int _field34; + Common::Point _field36; + + unkObj1337sub1(); + void synchronize(Serializer &s); + }; + + class unkObj1337_1: public SceneHotspot { + public: + unkObj1337sub1 _arr1[4]; + unkObj1337sub1 _arr2[8]; + unkObj1337sub1 _arr3[1]; + unkObj1337sub1 _arr4[1]; + + Common::Point _fieldB94; + Common::Point _fieldB98; + Common::Point _fieldB9C; + Common::Point _fieldBA0; + int _fieldBA4; + + unkObj1337_1(); + void synchronize(Serializer &s); + }; + + class Action1337: public Action { + public: + void subD18B5(int resNum, int stripNum, int frameNum); + void skipFrames(int32 skipCount); + }; + + class Action1: public Action1337 { + public: + void signal(); + }; + class Action2: public Action1337 { + public: + void signal(); + }; + class Action3: public Action1337 { + public: + void signal(); + }; + class Action4: public Action1337 { + public: + void signal(); + }; + class Action5: public Action1337 { + public: + void signal(); + }; + class Action6: public Action1337 { + public: + void signal(); + }; + class Action7: public Action1337 { + public: + void signal(); + }; + class Action8: public Action1337 { + public: + void signal(); + }; + class Action9: public Action1337 { + public: + void signal(); + }; + class Action10: public Action1337 { + public: + void signal(); + }; + class Action11: public Action1337 { + public: + void signal(); + }; + class Action12: public Action1337 { + public: + void signal(); + }; + class Action13: public Action1337 { + public: + void signal(); + }; +public: + typedef void (Scene1337::*FunctionPtrType)(); + FunctionPtrType _unkFctPtr412; + + ASound _aSound1; + ASound _aSound2; + BackgroundSceneObject _background1; + bool _autoplay; + unkObj1337_1 _arrunkObj1337[4]; + SceneItem _item1; + SceneObject _object1; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; + Action9 _action9; + Action10 _action10; + Action11 _action11; + Action12 _action12; + Action13 _action13; + unkObj1337sub1 _item2; + unkObj1337sub1 _item3; + unkObj1337sub1 _item4; + BackgroundSceneObject _background2; + int _field3E24; + int _field3E26; + int _field3E28[100]; + unkObj1337sub1 *_field3EF0; + unkObj1337sub1 *_field3EF4; + unkObj1337sub1 *_field3EF8; + unkObj1337sub1 _item5; + unkObj1337sub1 _item6; + unkObj1337sub1 _item7; + unkObj1337sub1 _item8; + int _field423C; + int _field423E; + int _field4240; + int _field4242; + int _field4244; + int _field4246; + int _field4248; + int _field424A; + int _field424C; + int _field424E; + + SceneObject _arrObject1[8]; + SceneObject _arrObject2[8]; + + Scene1337(); + virtual void synchronize(Serializer &s); + + void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt); + void setAnimationInfo(unkObj1337sub1 *subObj); + void subC20E5(); + void subC20F9(); + void subC2586(); + bool subC264B(int arg1); + bool subC2687(int arg1); + int subC26CB(int arg1, int arg2); + int subC2719(int arg1); + int subC274D(int arg1); + int subC2781(int arg1); + int subC27B5(int arg1); + int subC27F9(int arg1); + void subC2835(int arg1); + bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt); + void subC2C2F(); + void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3); + int subC3257(int arg1); + bool subC32B1(int arg1, int arg2); + int subC331B(int arg1); + bool subC3386(int arg1, int arg2); + void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + unkObj1337sub1 *subC34EC(int arg1); + void subC358E(unkObj1337sub1 *subObj1, int arg2); + int subC3E92(int arg1); + void subC4A39(unkObj1337sub1 *subObj); + void subC4CD2(); + void subC4CEC(); + void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void displayDialog(int dialogNumb); + void subPostInit(); + void subCB59B(); + void suggestInstructions(); + void shuffleCards(); + void subCCF26(); + void subCD193(); + void subCDB90(int arg1, Common::Point pt); + void subCF31D(); + void subCF979(); + void subD026D(); + void subD0281(); + void subD02CA(); + void subD183F(int arg1, int arg2); + void subD18B5(int resNum, int rlbNum, int arg3); + int subD18F5(); + int subD1917(); + int subD1940(bool flag); + void subD195F(int arg1, int arg2); + void subD1975(int arg1, int arg2); + void subD1A48(int arg1); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1500 : public SceneExt { +public: + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene1525 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene1530 : public SceneExt { +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene1550 : public SceneExt { + class SceneActor1550 : public SceneActor { + public: + void subA4D14(int frameNumber, int strip); + }; + + class UnkObj15501 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + + UnkObj15501(); + void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + + class UnkObj15502 : public SceneActor { + public: + int _fieldA4; + + UnkObj15502(); + void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + void subA5CDF(int strip); + }; + + class UnkObj15503 : public SceneActor { + public: + int _fieldA4; + + UnkObj15503(); + void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + + class UnkArea1550 : public SceneArea { + public: + byte _field20; + SceneActor _areaActor; + UnkObj15503 _unkObj155031; + UnkObj15503 _unkObj155032; + + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Hotspot1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor9 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor10 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor11 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor12 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor13 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor14 : public SceneActor1550 { + // Nothing specific found in the original + // TODO: check if it's an useless class + }; + +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + Hotspot1 _item1; + Hotspot1 _item2; + Hotspot3 _item3; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Actor6 _actor6; + Actor7 _actor7; + Actor8 _actor8; + Actor9 _actor9; + Actor10 _actor10; + Actor11 _actor11; + Actor12 _actor12; + Actor13 _actor13; + UnkObj15501 _arrUnkObj15501[8]; + Actor14 _actor14; + Actor14 _actor15; + Actor14 _actor16; + Actor14 _actor17; + Actor14 _actor18; + Actor14 _actor19; + UnkObj15502 _arrUnkObj15502[8]; + UnkArea1550 _unkArea1; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + int _field412; + byte _field414; + int _field415; + int _field417; + int _field419; + + Scene1550(); + void synchronize(Serializer &s); + void subA2B2F(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1575 : public SceneExt { + class Hotspot1 : public NamedHotspot { + public: + int _field34; + int _field36; + + Hotspot1(); + void synchronize(Serializer &s); + void subA910D(int indx); + + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + int _field414; + int _field416; + int _field418; + int _field41A; + Hotspot1 _item1; + Hotspot1 _item2; + Hotspot1 _item3; + Hotspot1 _item4; + Hotspot1 _item5; + Hotspot1 _item6; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + SceneActor _actor13; + SceneActor _actor14; + SceneActor _actor15; + SceneActor _arrActor[17]; + SequenceManager _sequenceManager1; + + Scene1575(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1580 : public SceneExt { + class Hotspot1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + Hotspot1 _item1; + Hotspot2 _item2; + NamedHotspot _item3; + SceneActor _actor1; + SceneActor _arrActor[8]; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor7 _actor7; + SequenceManager _sequenceManager; + + Scene1580(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene1625 : public SceneExt { + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + SpeakerMiranda1625 _mirandaSpeaker; + SpeakerTeal1625 _tealSpeaker; + SpeakerSoldier1625 _soldierSpeaker; + NamedHotspot _item1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + Actor7 _actor7; + SequenceManager _sequenceManager; + + Scene1625(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene1700 : public SceneExt { + class Item2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor11 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor12 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + Item2 _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + Actor11 _actor11; + Actor12 _actor12; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + SequenceManager _sequenceManager; + + int _field77A; + int _field77C; + + Scene1700(); + void synchronize(Serializer &s); + void subAF3F8(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1750 : public SceneExt { + class Actor4 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + int _fieldAA; + int _fieldAC; + int _fieldAE; + + Actor4(); + virtual void synchronize(Serializer &s); + void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5); + void subB1B27(); + + virtual void remove(); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor5 : public SceneActor { + public: + int _fieldA4; + + Actor5(); + virtual void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor5 _actor6; + Actor5 _actor7; + SequenceManager _sequenceManager; + PaletteRotation *_rotation; + + int _field412; + int _field413; + int _field415; + int _field417; + int _field419; + int _field41B; + int _field41D; + + Scene1750(); + virtual void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1800 : public SceneExt { + class Hotspot5 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + int _field412; + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + Hotspot5 _item5; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Actor6 _actor6; + Actor7 _actor7; + Actor8 _actor8; + Actor8 _actor9; + Exit1 _exit1; + SequenceManager _sequenceManager; + + Scene1800(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void saveCharacter(int characterIndex); +}; + +class Scene1850 : public SceneExt { + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + int _field412; + int _field414; + int _field416; + int _field418; + Common::Point _field41A; + int _field41E; + ScenePalette _palette1; + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + Hotspot2 _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor6 _actor7; + Actor8 _actor8; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + Scene1850(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene1875 : public SceneExt { + class Actor1875 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + + Actor1875(); + void subB84AB(); + void subB8271(int indx); + + void synchronize(Serializer &s); + virtual void process(Event &event); + }; +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor1875 _actor4; + Actor1875 _actor5; + Actor1875 _actor6; + Actor1875 _actor7; + Actor1875 _actor8; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene1900 : public SceneExt { + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerSeeker1900 _seekerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + SceneActor _actor1; + BackgroundSceneObject _object1; + BackgroundSceneObject _object2; + Actor2 _actor2; + Actor2 _actor3; + Exit1 _exit1; + Exit2 _exit2; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1925 : public SceneExt { + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class ExitUp : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + Hotspot2 _item2; + Hotspot3 _item3; + SceneActor _actor1; + ExitUp _exitUp; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + SequenceManager _sequenceManager; + + int _field9B8; + int _levelResNum[5]; + + Scene1925(); + void synchronize(Serializer &s); + + void changeLevel(bool upFlag); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1945 : public SceneExt { + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot4 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class ExitUp : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + Hotspot3 _item3; + Hotspot4 _item4; + SceneActor _actor1; + SceneActor _actor2; + Actor3 _actor3; + ExitUp _exitUp; + Exit2 _exit2; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + int _fieldEAA; + int _fieldEAC; + CursorType _fieldEAE; + + Scene1945(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene1950 : public SceneExt { + class Area1: public SceneArea { + public: + class Actor10 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + + Actor10(); + void synchronize(Serializer &s); + + void init(int indx); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + SceneActor _areaActor; + Actor10 _arrActor1[16]; + + byte _field20; + int _fieldB65; + + Area1(); + void synchronize(Serializer &s); + + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + int _fieldAA; + int _fieldAC; + byte _fieldAE; + byte _fieldAF; + + Actor8(); + void synchronize(Serializer &s); + + virtual void signal(); + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit5 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit6 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit7 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit8 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + Hotspot2 _item2; + SceneActor _actor1; + BackgroundSceneObject _object1; + Actor2 _actor2; + Actor3 _actor3; + SceneActor _actor4; + Actor5 _actor5; + SceneActor _actor6; + SceneActor _actor7; + Actor8 _actor8; + Area1 _area1; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + Exit5 _exit5; + Exit6 _exit6; + Exit7 _exit7; + Exit8 _exit8; + SequenceManager _sequenceManager; + + int _field412; + int _field414; + int _field416; + Common::Point _field418; + int _field41C; + + Scene1950(); + void synchronize(Serializer &s); + + void subBDC1E(); + void subBE59B(); + void subBF4B4(int indx); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp new file mode 100644 index 0000000000..6a030e5b44 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -0,0 +1,4527 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_scenes2.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 2000 - Ice Maze + * + *--------------------------------------------------------------------------*/ +void Scene2000::initPlayer() { + R2_GLOBALS._player.disableControl(); + + switch (_mazePlayerMode) { + case 0: + R2_GLOBALS._player.setStrip(5); + if (_exit1._enabled) { + if (_exit2._enabled) + R2_GLOBALS._player.setPosition(Common::Point(140, 129)); + else + R2_GLOBALS._player.setPosition(Common::Point(20, 129)); + } else + R2_GLOBALS._player.setPosition(Common::Point(245, 129)); + R2_GLOBALS._player.enableControl(); + break; + case 1: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2001; + else + _sceneMode = 2021; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 2: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2002; + else + _sceneMode = 2022; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 3: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2000; + else + _sceneMode = 2020; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 4: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2005; + else + _sceneMode = 2025; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 5: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2004; + else + _sceneMode = 2024; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 6: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2009; + else + _sceneMode = 2029; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 7: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2008; + else + _sceneMode = 2028; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 8: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2013; + else + _sceneMode = 2033; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 9: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2012; + else + _sceneMode = 2032; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 10: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2016; + else + _sceneMode = 2036; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + case 11: + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2038; + else + _sceneMode = 2040; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + for (int i = 0; i < 11; i++) { + if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i]) + _objList1[i].show(); + } + + if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) { + _object1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _object1.setup(20, 5, 1); + _object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _object1.setup(2008, 5, 1); + _object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + if (_exit1._enabled) { + if (_exit2._enabled) + _object1.setPosition(Common::Point(180, 128)); + else + _object1.setPosition(Common::Point(75, 128)); + } else + _object1.setPosition(Common::Point(300, 128)); + } +} + +void Scene2000::initExits() { + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = false; + _exit4._enabled = false; + _exit5._enabled = false; + + _exit1._insideArea = false; + _exit2._insideArea = false; + _exit3._insideArea = false; + _exit4._insideArea = false; + _exit5._insideArea = false; + + _exit1._moving = false; + _exit2._moving = false; + _exit3._moving = false; + _exit4._moving = false; + _exit5._moving = false; + + for (int i = 0; i < 11; i++) + _objList1[i].hide(); + + _object1.remove(); + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 3: + case 10: + case 16: + case 21: + _exit5._enabled = true; + _exit5._bounds.set(61, 68, 90, 125); + _exit5.setDest(Common::Point(92, 129)); + _exit5._cursorNum = EXITCURSOR_W; + break; + case 4: + case 12: + case 25: + case 34: + _exit5._enabled = true; + _exit5._bounds.set(230, 68, 259, 125); + _exit5.setDest(Common::Point(244, 129)); + _exit5._cursorNum = EXITCURSOR_E; + break; + default: + break; + } + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) { + case 0: + case 6: + case 13: + case 18: + case 22: + case 27: + case 30: + _exit1._enabled = false; + loadScene(2225); + R2_GLOBALS._walkRegions.load(2225); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 1: + case 19: + _exit3._enabled = true; + _exit3._bounds.set(71, 130, 154, 168); + _exit3.setDest(Common::Point(94, 129)); + _exit3._cursorNum = EXITCURSOR_SE; + loadScene(2300); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._walkRegions.load(2000); + break; + case 2: + case 9: + case 15: + case 20: + loadScene(2150); + R2_GLOBALS._walkRegions.load(2000); + switch(R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { + case 2400: + _mazePlayerMode = 1; + break; + case 2425: + case 2430: + case 2435: + case 2450: + _mazePlayerMode = 3; + break; + default: + if (!_exitingFlag) + _mazePlayerMode = 0; + break; + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 3: + case 11: + case 24: + case 33: + loadScene(2175); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + if (!_exitingFlag) + _mazePlayerMode = 0; + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350) + _mazePlayerMode = 1; + else + _mazePlayerMode = 10; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 4: + case 8: + loadScene(2000); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900) + _mazePlayerMode = 1; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 5: + case 12: + case 17: + case 21: + case 26: + loadScene(2200); + R2_GLOBALS._walkRegions.load(2000); + _exit2._enabled = false; + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900) + _mazePlayerMode = 2; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 7: + case 29: + _exit4._enabled = true; + _exit4._bounds.set(138, 83, 211, 125); + _exit4.setDest(Common::Point(129, 188)); + _exit4._cursorNum = EXITCURSOR_NW; + loadScene(2250); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500) + _mazePlayerMode = 1; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 10: + case 25: + _exit3._enabled = true; + _exit3._bounds.set(78, 130, 148, 168); + _exit3.setDest(Common::Point(100, 129)); + _exit3._cursorNum = EXITCURSOR_SE; + loadScene(2075); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 14: + _exit3._enabled = true; + _exit3._bounds.set(160, 130, 248, 168); + _exit3.setDest(Common::Point(225, 129)); + _exit3._cursorNum = EXITCURSOR_SW; + loadScene(2325); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 16: + case 31: + _exit4._enabled = true; + _exit4._bounds.set(122, 83, 207, 125); + _exit4.setDest(Common::Point(210, 129)); + _exit4._cursorNum = EXITCURSOR_NW; + loadScene(2125); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400) + _mazePlayerMode = 2; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + R2_GLOBALS._sceneManager._previousScene = 2000; + break; + case 23: + _exit4._enabled = true; + _exit4._bounds.set(108, 83, 128, 184); + _exit4.setDest(Common::Point(135, 129)); + _exit4._cursorNum = CURSOR_INVALID; + loadScene(2275); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 28: + _exit3._enabled = true; + _exit3._bounds.set(171, 130, 241, 168); + _exit3.setDest(Common::Point(218, 129)); + _exit3._cursorNum = EXITCURSOR_SW; + loadScene(2050); + R2_GLOBALS._walkRegions.load(2000); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350) + _mazePlayerMode = 11; + else if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + case 32: + loadScene(2025); + R2_GLOBALS._walkRegions.load(2000); + if (!_exitingFlag) + _mazePlayerMode = 0; + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; + break; + default: + break; + } + _exitingFlag = false; + R2_GLOBALS._uiElements.show(); +} + +void Scene2000::Action1::signal() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: { + _actionIndex = 1; + Common::Point pt(-20, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, scene); + break; + } + case 1: + scene->_objList1[_state].setPosition(Common::Point(340, 127)); + --R2_GLOBALS._v56605[4 + _state]; + _actionIndex = 0; + switch (_state - 1) { + case 0: + if (R2_GLOBALS._v56605[4] == 1) + _actionIndex = 10; + break; + case 2: + if (R2_GLOBALS._v56605[6] == 7) + _actionIndex = 10; + break; + case 4: + if (R2_GLOBALS._v56605[8] == 14) + _actionIndex = 10; + break; + case 6: + if (R2_GLOBALS._v56605[10] == 19) + _actionIndex = 10; + break; + case 7: + if (R2_GLOBALS._v56605[11] == 23) + _actionIndex = 10; + break; + default: + break; + } + + if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) + scene->_objList1[_state].show(); + else + scene->_objList1[_state].hide(); + + signal(); + break; + case 5: { + _actionIndex = 6; + Common::Point pt(340, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + break; + } + case 6: + scene->_objList1[_state].setPosition(Common::Point(-20, 127)); + ++R2_GLOBALS._v56605[3 + _state]; + _actionIndex = 5; + switch (_state - 1) { + case 0: + if (R2_GLOBALS._v56605[4] == 5) + _actionIndex = 15; + break; + case 2: + if (R2_GLOBALS._v56605[6] == 13) + _actionIndex = 15; + break; + case 4: + if (R2_GLOBALS._v56605[8] == 16) + _actionIndex = 15; + break; + case 6: + if (R2_GLOBALS._v56605[10] == 22) + _actionIndex = 15; + break; + case 7: + if (R2_GLOBALS._v56605[11] == 27) + _actionIndex = 15; + break; + default: + break; + } + + if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) + scene->_objList1[_state].show(); + else + scene->_objList1[_state].hide(); + + signal(); + break; + case 10: { + Common::Point pt(290, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + _actionIndex = 11; + break; + } + case 11: + if (_state == 1) + scene->_objList1[0].setStrip(1); + else if (_state == 5) + scene->_objList1[4].setStrip(1); + setDelay(600); + _actionIndex = 12; + break; + case 12: + if (_state == 1) + scene->_objList1[0].setStrip(2); + else if (_state == 5) + scene->_objList1[4].setStrip(2); + scene->_objList1[_state].setStrip(1); + _actionIndex = 5; + signal(); + break; + case 15: + if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) { + Common::Point pt(30, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + _actionIndex = 16; + } else { + Common::Point pt(120, 127); + NpcMover *mover = new NpcMover(); + scene->_objList1[_state].addMover(mover, &pt, this); + _actionIndex = 16; + } + break; + case 16: + if (_state == 1) + scene->_objList1[2].setStrip(2); + else if (_state == 8) + scene->_objList1[9].setStrip(2); + setDelay(600); + _actionIndex = 17; + break; + case 17: + if (_state == 1) + scene->_objList1[2].setStrip(1); + else if (_state == 8) + scene->_objList1[9].setStrip(1); + scene->_objList1[_state].setStrip(2); + _actionIndex = 0; + break; + case 99: + error("99"); + break; + default: + break; + } +} + +void Scene2000::Exit1::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 10; + + Common::Point pt(-10, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + + scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); +} + +void Scene2000::Exit2::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 11; + + Common::Point pt(330, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2000::Exit3::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 12; + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 2: + scene->_mazePlayerMode = 4; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8; + break; + case 11: + scene->_mazePlayerMode = 6; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17; + break; + case 15: + scene->_mazePlayerMode = 8; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24; + break; + case 20: + scene->_mazePlayerMode = 4; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30; + break; + case 26: + scene->_mazePlayerMode = 6; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32; + break; + case 29: + scene->_mazePlayerMode = 11; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29; + break; + default: + break; + } + + switch (scene->_mazePlayerMode) { + case 4: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL); + break; + case 6: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL); + break; + case 8: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL); + break; + case 11: + if (R2_GLOBALS._player._characterIndex == 1) + scene->_sceneMode = 2039; + else + scene->_sceneMode = 2041; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + break; + + default: + break; + } +} +void Scene2000::Exit4::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_exitingFlag = true; + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 13; + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 8: + scene->_mazePlayerMode = 5; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2; + break; + case 17: + scene->_mazePlayerMode = 7; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11; + break; + case 24: + scene->_mazePlayerMode = 9; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15; + break; + case 30: + scene->_mazePlayerMode = 5; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20; + break; + case 32: + scene->_mazePlayerMode = 7; + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26; + break; + default: + break; + } + + switch (scene->_mazePlayerMode) { + case 5: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL); + break; + case 7: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL); + break; + case 9: + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL); + break; + default: + break; + } +} + +void Scene2000::Exit5::changeScene() { + Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; + + scene->_sceneMode = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 14; + + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 3: + scene->_mazePlayerMode = 1; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 4: + scene->_mazePlayerMode = 7; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + case 10: + scene->_mazePlayerMode = 8; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 12: + scene->_mazePlayerMode = 3; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + case 16: + scene->_mazePlayerMode = 4; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 21: + scene->_mazePlayerMode = 5; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); + break; + case 25: + scene->_mazePlayerMode = 2; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + case 34: + scene->_mazePlayerMode = 6; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); + break; + default: + break; + } +} + +void Scene2000::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(2000); + + if (R2_GLOBALS._sceneManager._previousScene != -1) { + R2_GLOBALS._v56605[1] = 21; + R2_GLOBALS._v56605[2] = 21; + } + if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0; + } + _exitingFlag = false; + + _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000); + _exit1.setDest(Common::Point(14, 129)); + _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000); + _exit2.setDest(Common::Point(315, 129)); + _exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000); + _exit3.setDest(Common::Point(94, 129)); + _exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000); + _exit4.setDest(Common::Point(188, 128)); + _exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000); + _exit5.setDest(Common::Point(92, 129)); + + R2_GLOBALS._sound1.play(200); + initExits(); + g_globals->_sceneManager._fadeMode = FADEMODE_IMMEDIATE; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(2008, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + _action1._state = 8; + _action2._state = 1; + _action3._state = 5; + _action4._state = 7; + _action5._state = 3; + + for (int i = 0; i < 11; i++) + _objList1[i].postInit(); + + _objList1[0].setVisage(2000); + _objList1[0].setStrip(2); + _objList1[0].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[1].setVisage(2001); + _objList1[1].setStrip(2); + _objList1[1].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[2].setVisage(2003); + _objList1[2].setStrip(1); + _objList1[2].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[3].setVisage(2007); + _objList1[3].setStrip(2); + _objList1[3].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL); + + _objList1[4].setVisage(2004); + _objList1[4].setStrip(2); + _objList1[4].setDetails(2001, 19, -1, -1, 1, (SceneItem *)NULL); + + _objList1[5].setVisage(2003); + _objList1[5].setStrip(2); + _objList1[5].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[6].setVisage(2000); + _objList1[6].setStrip(1); + _objList1[6].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[7].setVisage(2000); + _objList1[7].setStrip(2); + _objList1[7].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[8].setVisage(2000); + _objList1[8].setStrip(2); + _objList1[8].setDetails(2001, 0, -1, -1, 1, (SceneItem *)NULL); + + _objList1[9].setVisage(2006); + _objList1[9].setStrip(1); + _objList1[9].setDetails(2001, 6, -1, -1, 1, (SceneItem *)NULL); + + _objList1[10].setVisage(2007); + _objList1[10].setStrip(1); + _objList1[10].setDetails(2001, 12, -1, -1, 1, (SceneItem *)NULL); + + for (int i = 0; i < 11; i++) { + _objList1[i].animate(ANIM_MODE_1, NULL); + _objList1[i]._moveDiff.x = 3; + _objList1[i]._moveRate = 8; + _objList1[i].hide(); + switch (i - 1) { + case 0: + if (R2_GLOBALS._v56605[3 + i] == 1) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 5) + --R2_GLOBALS._v56605[3 + i]; + break; + case 2: + if (R2_GLOBALS._v56605[3 + i] == 7) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 13) + --R2_GLOBALS._v56605[3 + i]; + break; + case 4: + if (R2_GLOBALS._v56605[3 + i] == 14) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 16) + --R2_GLOBALS._v56605[3 + i]; + break; + case 6: + if (R2_GLOBALS._v56605[3 + i] == 19) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 22) + --R2_GLOBALS._v56605[3 + i]; + break; + case 8: + if (R2_GLOBALS._v56605[3 + i] == 23) + ++R2_GLOBALS._v56605[3 + i]; + else if (R2_GLOBALS._v56605[3 + i] == 27) + --R2_GLOBALS._v56605[3 + i]; + break; + default: + break; + } + switch (R2_GLOBALS._v56605[3 + i] - 1) { + case 0: + case 6: + case 13: + case 18: + case 22: + case 27: + case 30: + _objList1[i].setPosition(Common::Point(265, 127)); + break; + case 5: + case 12: + case 17: + case 21: + case 26: + _objList1[i].setPosition(Common::Point(55, 127)); + break; + default: + _objList1[i].setPosition(Common::Point(160, 127)); + break; + } + } + _objList1[1].setAction(&_action2); + _objList1[3].setAction(&_action5); + _objList1[5].setAction(&_action4); + _objList1[8].setAction(&_action1); + + initPlayer(); + + _item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL); +} + +void Scene2000::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene2000::signal() { + switch (_sceneMode) { + case 10: + if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6) + g_globals->_sceneManager.changeScene(1900); + else { + _mazePlayerMode = 1; + --R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]; + initExits(); + initPlayer(); + } + break; + case 11: + switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + case 5: + g_globals->_sceneManager.changeScene(1900); + break; + case 30: + g_globals->_sceneManager.changeScene(2500); + break; + case 34: + g_globals->_sceneManager.changeScene(2350); + break; + default: + _mazePlayerMode = 2; + ++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]; + initExits(); + initPlayer(); + break; + } + break; + case 12: + case 13: + initExits(); + initPlayer(); + break; + case 14: + switch (_mazePlayerMode - 1) { + case 0: + g_globals->_sceneManager.changeScene(2450); + break; + case 1: + g_globals->_sceneManager.changeScene(2440); + break; + case 2: + g_globals->_sceneManager.changeScene(2435); + break; + case 3: + g_globals->_sceneManager.changeScene(2430); + break; + case 4: + g_globals->_sceneManager.changeScene(2425); + break; + case 5: + g_globals->_sceneManager.changeScene(2525); + break; + case 6: + g_globals->_sceneManager.changeScene(2530); + break; + case 7: + g_globals->_sceneManager.changeScene(2535); + break; + default: + if (R2_GLOBALS._v56AAB != 0) + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } + break; + case 2039: + case 2041: + g_globals->_sceneManager.changeScene(2350); + break; + default: + break; + } +} + +void Scene2000::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && + (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) { + + Common::Point pt(event.mousePos.x, 129); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + event.handled = true; + } + Scene::process(event); +} + +void Scene2000::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsByte(_exitingFlag); + s.syncAsSint16LE(_mazePlayerMode); +} + +/*-------------------------------------------------------------------------- + * Scene 2350 - Balloon Launch Platform + * + *--------------------------------------------------------------------------*/ +bool Scene2350::Actor2::startAction(CursorType action, Event &event) { + if (action != R2_SENSOR_PROBE) + return(SceneActor::startAction(action, event)); + return true; +} + +bool Scene2350::Actor3::startAction(CursorType action, Event &event) { + Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_REBREATHER_TANK) && (R2_GLOBALS.getFlag(74))) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + scene->_sceneMode = 2355; + scene->setAction(&scene->_sequenceManager, scene, 2355, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + } + + return(SceneActor::startAction(action, event)); +} + +void Scene2350::ExitUp::changeScene() { + Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS); + scene->_sceneMode = 12; + if (R2_GLOBALS._player._characterIndex == 1) + scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL); + else + scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL); +} + +void Scene2350::ExitWest::changeScene() { + Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS); + scene->_sceneMode = 11; + + Common::Point pt(-10, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + +} + +void Scene2350::postInit(SceneObjectList *OwnerList) { + loadScene(2350); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + _stripManager.addSpeaker(&_pharishaSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._player._characterScene[2] = 2350; + + _exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350); + _exitUp.setDest(Common::Point(80, 129)); + _exitWest.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2350); + _exitWest.setDest(Common::Point(14, 129)); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(2008, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor2.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor2.setup(20, 5, 1); + _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor2.setup(2008, 5, 1); + _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor2.setPosition(Common::Point(135, 128)); + } + _actor3.postInit(); + _actor4.postInit(); + + if (R2_INVENTORY.getObjectScene(20) == 2350) { + _actor3.hide(); + _actor4.hide(); + } else { + _actor3.setup(2350, 0, 1); + _actor3.setPosition(Common::Point(197, 101)); + _actor3.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL); + _actor3.fixPriority(10); + _actor4.setup(2350, 1, 2); + _actor4.setPosition(Common::Point(199, 129)); + _actor4.setDetails(2000, 12, -1, -1, 1, (SceneItem *)NULL); + _actor4.fixPriority(10); + } + _item1.setDetails(Rect(0, 0, 320, 200), 2000, 9, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) { + if (R2_GLOBALS._player._characterIndex == 1) + _sceneMode = 2351; + else + _sceneMode = 2353; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(-20, 129)); + Common::Point pt(20, 129); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + } + } else { + R2_GLOBALS._player.setPosition(Common::Point(100, 129)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2350; +} + +void Scene2350::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene2350::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34; + g_globals->_sceneManager.changeScene(2000); + break; + case 12: + R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29; + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + _sceneMode = 21; + _stripManager.start(712, this); + break; + case 21: + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(36, 1); + _sceneMode = 2354; + setAction(&_sequenceManager, this, 2354, &R2_GLOBALS._player, NULL); + break; + case 2354: + R2_INVENTORY.setObjectScene(20, 2350); + g_globals->_sceneManager.changeScene(2900); + break; + case 2355: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(711, this); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene2350::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) && + (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){ + Common::Point pt(event.mousePos.x, 129); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt); + event.handled = true; + } + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 2400 - Ice Maze: Large empty room + * + *--------------------------------------------------------------------------*/ +void Scene2400::Exit1::changeScene() { + Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + + Common::Point pt(-10, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + +} + +void Scene2400::Exit2::changeScene() { + Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(330, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2400::postInit(SceneObjectList *OwnerList) { + loadScene(2400); + SceneExt::postInit(); + _exit1.setDetails(Rect(0, 125, 14, 165), EXITCURSOR_W, 2000); + _exit1.setDest(Common::Point(14, 150)); + _exit2.setDetails(Rect(305, 125, 320, 165), EXITCURSOR_E, 2000); + _exit2.setDest(Common::Point(315, 150)); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._v56605[1] == 16) { + _sceneMode = 2400; + setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL); + } else { + _sceneMode = 2401; + setAction(&_sequenceManager, this, 2401, &R2_GLOBALS._player, NULL); + } +} + +void Scene2400::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._v56605[1] = 16; + g_globals->_sceneManager.changeScene(2000); + break; + case 11: + R2_GLOBALS._v56605[1] = 17; + g_globals->_sceneManager.changeScene(2000); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2425 - Ice Maze: + * + *--------------------------------------------------------------------------*/ + +bool Scene2425::Item1::startAction(CursorType action, Event &event) { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_GUNPOWDER) && (!R2_GLOBALS.getFlag(84))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2426; + scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL); + R2_GLOBALS.setFlag(84); + return true; + } else if (action == R2_GUNPOWDER) { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } else + return NamedHotspot::startAction(action, event); +} + +bool Scene2425::Item2::startAction(CursorType action, Event &event) { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_GUNPOWDER) && (R2_GLOBALS.getFlag(84))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2427; + scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL); + R2_GLOBALS.clearFlag(84); + return true; + } else if (action == R2_GUNPOWDER) { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } else + return NamedHotspot::startAction(action, event); +} + +bool Scene2425::Item3::startAction(CursorType action, Event &event) { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + if (action != R2_GUNPOWDER) + return NamedHotspot::startAction(action, event); + else { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(84)) { + scene->_sceneMode = 20; + scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL); + R2_GLOBALS.clearFlag(84); + } else { + scene->_sceneMode = 2425; + scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL); + } + return true; + } +} + +bool Scene2425::Item4::startAction(CursorType action, Event &event) { + if (action != R2_GUNPOWDER) + return NamedHotspot::startAction(action, event); + else { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } +} + +bool Scene2425::Actor1::startAction(CursorType action, Event &event) { + if (action == R2_STEPPING_DISKS) { + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._events.setCursor(R2_GUNPOWDER); + return true; + } else { + return SceneActor::startAction(action, event); + } + } else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER) + return false; + else + return SceneActor::startAction(action, event); +} + +bool Scene2425::Actor2::startAction(CursorType action, Event &event) { + if (action != R2_GUNPOWDER) + return SceneActor::startAction(action, event); + else { + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); + return SceneActor::startAction(R2_STEPPING_DISKS, event); + } +} + +void Scene2425::Exit1::changeScene() { + Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(340, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + + +void Scene2425::postInit(SceneObjectList *OwnerList) { + loadScene(2425); + SceneExt::postInit(); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._player._characterIndex = R2_SEEKER; + R2_GLOBALS._sceneManager._previousScene = 2000; + } + + R2_GLOBALS._sound1.play(200); + _exit1.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor2.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor2.setup(20, 5, 1); + _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor2.setup(2008, 5, 1); + _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor2.setPosition(Common::Point(250, 185)); + } + + _actor1.postInit(); + if (R2_GLOBALS._sceneManager._previousScene == 2455) + _actor1.setup(2426, 1, 1); + else + _actor1.setup(2426, 1, 2); + + _actor1.setPosition(Common::Point(290, 9)); + _actor1.fixPriority(20); + _actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL); + _item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL); + _item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL); + +// CHECKME: SceneActor using a SceneItem function?? +// _actor3.setDetails(11, 2425, 3, -1, 6); + _actor3._sceneRegionId = 11; + _actor3._resNum = 2425; + _actor3._lookLineNum = 3; + _actor3._talkLineNum = -1; + _actor3._useLineNum = 6; + g_globals->_sceneItems.push_back(&_actor3); + + _item3.setDetails(12, 2425, 7, -1, 9); + _item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { + case 2000: { + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(340, 200)); + + Common::Point pt(280, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2425: + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(280, 150)); + _action->signal(); + break; + case 2455: + _sceneMode = 2428; + setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.setPosition(Common::Point(280, 150)); + R2_GLOBALS._player.setStrip(8); + R2_GLOBALS._player.enableControl(); + break; + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2425; +} + +void Scene2425::remove() { + R2_GLOBALS._sound1.fadeOut(NULL); + SceneExt::remove(); +} + +void Scene2425::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + _sceneMode = 2425; + setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2425: + g_globals->_sceneManager.changeScene(2455); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2430 - Ice Maze: Bedroom + * + *--------------------------------------------------------------------------*/ + +bool Scene2430::Actor1::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene2430::Actor2::startAction(CursorType action, Event &event) { + Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; + + if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2430; + scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; +} + +bool Scene2430::Actor3::startAction(CursorType action, Event &event) { + Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; + + if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2435; + scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_actor3, NULL); + return true; +} + +void Scene2430::Exit1::changeScene() { + Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; + + scene->_sceneMode = 0; + R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(108, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2430::postInit(SceneObjectList *OwnerList) { + loadScene(2430); + SceneExt::postInit(); + _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(108, 160)); + + if (R2_INVENTORY.getObjectScene(37) == 2430) { + _actor2.postInit(); + _actor2.setup(2435, 1, 5); + _actor2.setPosition(Common::Point(205, 119)); + _actor2.fixPriority(152); + _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(50) == 2435) { + _actor3.postInit(); + _actor3.setup(2435, 1, 1); + _actor3.setPosition(Common::Point(31, 65)); + _actor3.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(189, 137)); + R2_GLOBALS._walkRegions.enableRegion(4); + } + + _item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL); + _item3.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL); + _item4.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL); + _item5.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL); + _item6.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL); + _item10.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL); + _item7.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL); + _item8.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL); + _item9.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL); + // CHECKME: initialized for the 2nd time?? + _item2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL); + _item11.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL); + _item12.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL); + _item13.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2430; + Common::Point pt(108, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(105, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2430::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2430: + _actor2.remove(); + R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 2); + R2_GLOBALS._player.enableControl(); + break; + case 2435: + _actor3.remove(); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2435 - Ice Maze: Throne room + * + *--------------------------------------------------------------------------*/ +bool Scene2435::Actor1::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene2435::Actor2::startAction(CursorType action, Event &event) { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_SAPPHIRE_BLUE: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS.setFlag(82); + scene->_stripManager.start(603, scene); + return true; + case R2_ANCIENT_SCROLLS: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS.setFlag(82); + scene->_stripManager.start(602, scene); + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); + return true; + case CURSOR_TALK: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) { + scene->_stripManager.start(605, scene); + return true; + } else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) { + scene->_stripManager.start(601, scene); + return true; + } else { + R2_GLOBALS.setFlag(82); + scene->_stripManager.start(600, scene); + return true; + } + default: + return SceneActor::startAction(action, event); + } +} + +void Scene2435::Exit1::changeScene() { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(175, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + +} + +void Scene2435::postInit(SceneObjectList *OwnerList) { + loadScene(2435); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(201); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_pharishaSpeaker); + _exit1.setDetails(Rect(142, 155, 207, 167), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(175, 160)); + _actor2.postInit(); + _actor2.setup(2005, 3, 1); + _actor2.setPosition(Common::Point(219, 106)); + _actor2.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(715, 200)); + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(107, 145)); + R2_GLOBALS._walkRegions.enableRegion(2); + } + + _item2.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL); + _item3.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + _sceneMode = 10; + Common::Point pt(175, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2450) { + _sceneMode = 30; + Common::Point pt(175, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(210, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435; + R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12; +} + +void Scene2435::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2435::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 30: + R2_GLOBALS._player._characterScene[1] = 2435; + R2_GLOBALS._player._characterScene[2] = 2435; + R2_GLOBALS._player._oldCharacterScene[1] = 2435; + R2_GLOBALS._player._oldCharacterScene[2] = 2435; + R2_GLOBALS._v56605[1] = 12; + R2_GLOBALS._v56605[2] = 12; + R2_GLOBALS.setFlag(81); + _sceneMode = 2436; + R2_GLOBALS._player.setStrip(7); + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) + _actor1.setVisage(20); + else + _actor1.setVisage(2008); + setAction(&_sequenceManager, this, 2436, &_actor1, NULL); + break; + case 2436: + R2_GLOBALS._walkRegions.enableRegion(2); + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _stripManager.start(709, this); + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2440 - Ice Maze: Another bedroom + * + *--------------------------------------------------------------------------*/ + +bool Scene2440::Actor1::startAction(CursorType action, Event &event) { + return SceneActor::startAction(action, event); +} + +bool Scene2440::Actor2::startAction(CursorType action, Event &event) { + Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 2)){ + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2440; + scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene2440::Exit1::changeScene() { + Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(210, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2440::postInit(SceneObjectList *OwnerList) { + loadScene(2440); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + // Fix exit cursor, the original was using NW + _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000); + _exit1.setDest(Common::Point(210, 160)); + if (R2_INVENTORY.getObjectScene(49) == 2440) { + _actor2.postInit(); + _actor2.setup(2435, 1, 1); + _actor2.setPosition(Common::Point(94, 80)); + _actor2.fixPriority(106); + _actor2.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); + } + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(210, 200)); + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9002, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(38, 119)); + } + + _item2.setDetails(Rect(125, 25, 142, 73), 2430, 15, -1, 14, 1, NULL); + _item3.setDetails(Rect(124, 78, 237, 120), 2430, 36, -1, 38, 1, NULL); + _item4.setDetails(Rect(250, 3, 265, 133), 2430, 30, 31, 32, 1, NULL); + _item5.setDetails(Rect(91, 117, 203, 140), 2430, 9, -1, 11, 1, NULL); + _item6.setDetails(Rect(48, 78, 103, 112), 2430, 6, -1, -1, 1, NULL); + _item7.setDetails(Rect(48, 31, 73, 52), 2430, 33, -1, 18, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2440; + Common::Point pt(210, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(210, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2440::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2440::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2440: + _actor2.remove(); + R2_INVENTORY.setObjectScene(49, 2); + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2445 - Ice Maze: + * + *--------------------------------------------------------------------------*/ +void Scene2445::postInit(SceneObjectList *OwnerList) { + loadScene(2445); + SceneExt::postInit(); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.setPosition(Common::Point(160, 140)); + R2_GLOBALS._player.disableControl(); +} + +void Scene2445::signal() { + R2_GLOBALS._player.enableControl(); +} + +/*-------------------------------------------------------------------------- + * Scene 2450 - Ice Maze: Another bedroom + * + *--------------------------------------------------------------------------*/ + +bool Scene2450::Actor2::startAction(CursorType action, Event &event) { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2452; + scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + return SceneActor::startAction(action, event); +} + +bool Scene2450::Actor3::startAction(CursorType action, Event &event) { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._v565AE < 3) { + ++R2_GLOBALS._v565AE; + scene->_sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene); + else + scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene); + } + return true;} else { + return SceneActor::startAction(action, event); + } +} + +void Scene2450::Exit1::changeScene() { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + + if ((R2_GLOBALS._player._characterIndex == 2) || (R2_GLOBALS.getFlag(61))) { + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + Common::Point pt(-10, 180); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } else { + _moving = false; + SceneItem::display(2450, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + Common::Point pt(60, 140); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, NULL); + } +} + +void Scene2450::postInit(SceneObjectList *OwnerList) { + loadScene(2450); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._sceneManager._previousScene = 1900; + R2_GLOBALS._player._oldCharacterScene[1] = 1900; + R2_GLOBALS._player._oldCharacterScene[2] = 1900; + } + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_caretakerSpeaker); + + if (R2_GLOBALS.getFlag(72)) { + _exit1.setDetails(Rect(0, 143, 47, 168), EXITCURSOR_SW, 2000); + _exit1.setDest(Common::Point(10, 160)); + } + + if (!R2_GLOBALS.getFlag(61)) { + _actor2.postInit(); + _actor2.setVisage(2009); + _actor2.setPosition(Common::Point(190, 119)); + _actor2.fixPriority(50); + _actor2.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { + case 1900: + R2_GLOBALS._v565AE = 0; + R2_GLOBALS._player._characterScene[1] = 2450; + R2_GLOBALS._player._characterScene[2] = 2450; + R2_GLOBALS._player._oldCharacterScene[1] = 2450; + R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player.setup(2450, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(126, 101)); + setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL); + break; + case 2000: + _sceneMode = 2451; + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterScene[2] == 2450) { + _actor1.postInit(); + _actor1.setup(20, 6, 1); + _actor1.setPosition(Common::Point(240, 120)); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } + setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player._characterScene[2] = 2450; + if (R2_GLOBALS._player._characterScene[1] == 2450) { + _actor1.postInit(); + if (R2_GLOBALS.getFlag(61)) + _actor1.setup(2008, 6, 1); + else + _actor1.setup(10, 6, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _actor1.setPosition(Common::Point(106, 111)); + } + setAction(&_sequenceManager, this, 2456, &R2_GLOBALS._player, NULL); + } + break; + case 2450: + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS.getFlag(61)) { + R2_GLOBALS._player.setup(2008, 6, 1); + } else { + R2_GLOBALS._player.setup(10, 6, 1); + } + R2_GLOBALS._player.setPosition(Common::Point(106, 111)); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS.getFlag(72)) { + if (R2_GLOBALS._player._characterScene[2] == 2450) { + _actor1.postInit(); + _actor1.setup(20, 6, 1); + _actor1.setPosition(Common::Point(240, 120)); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } + } else { + _actor1.postInit(); + _actor1.setup(20, 8, 1); + _actor1.setPosition(Common::Point(93, 158)); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + + _actor3.postInit(); + _actor3.setup(2001, 7, 1); + _actor3.setPosition(Common::Point(34, 153)); + _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); + + _exit1._enabled = false; + } + } else { + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setup(20, 8, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(93, 158)); + if (R2_GLOBALS.getFlag(72)) { + if (R2_GLOBALS._player._characterScene[1] == 2450) { + _actor1.postInit(); + if (R2_GLOBALS.getFlag(61)) { + _actor1.setup(2008, 6, 1); + } else { + _actor1.setup(10, 6, 1); + } + _actor1.setPosition(Common::Point(106, 111)); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + } else { + _actor1.postInit(); + if (R2_GLOBALS.getFlag(61)) { + _actor1.setup(2008, 6, 1); + } else { + _actor1.setup(10, 6, 1); + } + _actor1.setPosition(Common::Point(106, 111)); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + + _actor3.postInit(); + _actor3.setup(2001, 7, 1); + _actor3.setPosition(Common::Point(34, 153)); + _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); + + _exit1._enabled = false; + } + } + R2_GLOBALS._player.enableControl(); + if (!R2_GLOBALS.getFlag(72)) { + R2_GLOBALS._player._canWalk = false; + } + break; + default: + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS.getFlag(61)) { + R2_GLOBALS._player.setup(2008, 3, 1); + } else { + R2_GLOBALS._player.setup(10, 3, 1); + } + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 130)); + R2_GLOBALS._player.enableControl(); + break; + } + _item2.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL); + _item3.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); +} + +void Scene2450::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2450::signal() { + switch (_sceneMode) { + case 10: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + if (R2_GLOBALS._v565AE == 3) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._v565AE = 4; + _sceneMode = 2454; + setAction(&_sequenceManager, this, 2454, &_actor3, NULL); + } else { + R2_GLOBALS._player.enableControl(CURSOR_TALK); + if (R2_GLOBALS._v565AE < 4) + R2_GLOBALS._player._canWalk = false; + } + break; + case 30: + R2_GLOBALS._player.disableControl(); + _sceneMode = 2455; + setAction(&_sequenceManager, this, 2455, &_actor1, NULL); + break; + case 31: + R2_GLOBALS.setFlag(61); + g_globals->_sceneManager.changeScene(2435); + break; + case 2451: + R2_GLOBALS._player.enableControl(); + break; + case 2452: + R2_GLOBALS.setFlag(61); + _actor2.remove(); + R2_GLOBALS._player.enableControl(); + if (!R2_GLOBALS.getFlag(72)) { + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player._canWalk = false; + } + break; + case 2453: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(700, this); + break; + case 2454: + _exit1._enabled = true; + R2_GLOBALS.setFlag(72); + _actor3.remove(); + if (R2_GLOBALS.getFlag(61)) { + g_globals->_sceneManager.changeScene(2435); + } else { + _sceneMode = 31; + if (R2_GLOBALS._player._characterIndex == 1) { + setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, NULL); + } else { + setAction(&_sequenceManager, this, 2452, &_actor1, &_actor2, NULL); + } + } + break; + case 2455: + R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player._characterScene[2] = 2000; + R2_GLOBALS._v56605[2] = 3; + _actor1.remove(); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + default: + _actor1.postInit(); + _actor1.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL); + _actor3.postInit(); + _actor3.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL); + _sceneMode = 2453; + setAction(&_sequenceManager, this, 2453, &_actor3, &_actor1, NULL); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2455 - Ice Maze: Inside crevasse + * + *--------------------------------------------------------------------------*/ + +bool Scene2455::Actor1::startAction(CursorType action, Event &event) { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + if (action == R2_GLASS_DOME) { + if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2458; + scene->_actor2._lookLineNum = 9; + scene->_actor1.remove(); + scene->_actor3.postInit(); + scene->_actor3.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL); + scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, NULL); + return true; + } + } + + return SceneActor::startAction(action, event); +} + +bool Scene2455::Actor2::startAction(CursorType action, Event &event) { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_ALCOHOL_LAMP_2: + if (R2_INVENTORY.getObjectScene(50) != 2455) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + scene->_actor1.setup(2456, 3, 3); + scene->_actor1.setPosition(Common::Point(162, 165)); + scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); + scene->_sceneMode = 11; + scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + break; + case R2_ALCOHOL_LAMP_3: + if (R2_INVENTORY.getObjectScene(49) != 2455) { + R2_GLOBALS._player.disableControl(); + scene->_actor1.postInit(); + scene->_actor1.setup(2456, 3, 3); + scene->_actor1.setPosition(Common::Point(162, 165)); + scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); + scene->_sceneMode = 12; + scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; + } + break; + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene2455::Actor3::startAction(CursorType action, Event &event) { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2459; + scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_actor3, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene2455::Exit1::changeScene() { + Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2461; + scene->setAction(&scene->_sequenceManager, scene, 2461, &R2_GLOBALS._player, NULL); +} + +void Scene2455::postInit(SceneObjectList *OwnerList) { + loadScene(2455); + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_INVENTORY.setObjectScene(29, 2); + R2_INVENTORY.setObjectScene(50, 2); + } + + R2_GLOBALS._sound1.play(200); + _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425); + + if (R2_INVENTORY.getObjectScene(29) == 2455) { + if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) { + _actor1.postInit(); + _actor1.setup(2456, 3, 3); + _actor1.setPosition(Common::Point(162, 165)); + _actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL); + } + } else { + _actor3.postInit(); + _actor3.setup(2456, 3, 1); + _actor3.setPosition(Common::Point(176, 165)); + _actor3.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL); + } + + _actor2.postInit(); + if (R2_INVENTORY.getObjectScene(29) == 2455) { + _actor2.setup(2456, 3, 2); + _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL); + } else { + if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455)) + _actor2.setup(2455, 1, 1); + else + _actor2.setup(2456, 1, 1); + _actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL); + } + _actor2.setPosition(Common::Point(162, 165)); + _actor2.fixPriority(20); + if (R2_INVENTORY.getObjectScene(29) != 2455) + _actor2.animate(ANIM_MODE_2, NULL); + + R2_GLOBALS._player.postInit(); + _item1.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2425) { + _sceneMode = 2460; + setAction(&_sequenceManager, this, 2460, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setup(2455, 2, 9); + R2_GLOBALS._player.setPosition(Common::Point(118, 165)); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2455; +} + +void Scene2455::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2455::signal() { + switch (_sceneMode) { + case 10: + // No break on purpose + case 2461: + g_globals->_sceneManager.changeScene(2425); + break; + case 11: + R2_INVENTORY.setObjectScene(49, 2455); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 12: + R2_INVENTORY.setObjectScene(50, 2455); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 2458: + R2_INVENTORY.setObjectScene(29, 2455); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + case 2459: + _actor3.remove(); + R2_INVENTORY.setObjectScene(31, 2); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2500 - Ice Maze: Large Cave + * + *--------------------------------------------------------------------------*/ + +void Scene2500::Exit1::changeScene() { + Scene2500 *scene = (Scene2500 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(20, 105); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2500::postInit(SceneObjectList *OwnerList) { + loadScene(2500); + SceneExt::postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100) + R2_GLOBALS._uiElements._active = false; + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 2000; + + _exit1.setDetails(Rect(30, 50, 85, 105), EXITCURSOR_W, 2000); + _exit1.setDest(Common::Point(84, 104)); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(11); + R2_GLOBALS._player._moveDiff = Common::Point(2, 1); + } else { + R2_GLOBALS._player.setVisage(21); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(21, 3, 1); + _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 3, 1); + _actor1.changeZoom(50); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(141, 94)); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + _sceneMode = 10; + R2_GLOBALS._player.setPosition(Common::Point(20, 105)); + Common::Point pt(95, 105); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 3100) { + _sceneMode = 2500; + _actor2.postInit(); + _actor3.postInit(); + setAction(&_sequenceManager, this, 2500, &R2_GLOBALS._player, &_actor2, &_actor3, NULL); + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2500; +} + +void Scene2500::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 20: + R2_GLOBALS._player.disableControl(); + _sceneMode = 2501; + setAction(&_sequenceManager, this, 2501, &R2_GLOBALS._player, &_actor2, &_actor3, NULL); + break; + case 2500: + _sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(900, this); + break; + case 2501: + g_globals->_sceneManager.changeScene(1000); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2525 - Furnace room + * + *--------------------------------------------------------------------------*/ +bool Scene2525::Item5::startAction(CursorType action, Event &event) { + Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_REBREATHER_TANK) && (!R2_GLOBALS.getFlag(74))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2526; + scene->setAction(&scene->_sequenceManager, scene, 2526, &R2_GLOBALS._player, NULL); + return true; + } + + return SceneItem::startAction(action, event); +} + +bool Scene2525::Actor3::startAction(CursorType action, Event &event) { + Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2525; + scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + return true; +} + +void Scene2525::Exit1::changeScene() { + Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(R2_GLOBALS._player._position.x, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2525::postInit(SceneObjectList *OwnerList) { + loadScene(2525); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(200); + R2_GLOBALS._sound2.play(207); + + _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000); + + if (R2_INVENTORY.getObjectScene(29) == 2525) { + _actor3.postInit(); + _actor3.setup(2435, 1, 2); + _actor3.setPosition(Common::Point(78, 155)); + _actor3.fixPriority(155); + _actor3.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL); + } + + _actor2.postInit(); + _actor2.setup(2525, 1, 1); + _actor2.setPosition(Common::Point(183, 114)); + _actor2.setDetails(2525, 15, -1, -1, 1, (SceneItem *)NULL); + _actor2.animate(ANIM_MODE_2, NULL); + _actor2._numFrames = 3; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(2008, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setup(20, 3, 1); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(209, 162)); + + R2_GLOBALS._walkRegions.enableRegion(4); + } + + _item5.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL); + _item3.setDetails(Rect(137, 11, 163, 72), 2525, 12, -1, -1, 1, NULL); + _item4.setDetails(Rect(204, 20, 234, 78), 2525, 12, -1, -1, 1, NULL); + _item2.setDetails(Rect(102, 62, 230, 134), 2525, 0, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2525, 24, -1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2525; + R2_GLOBALS._player.setPosition(Common::Point(160, 200)); + Common::Point pt(160, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2525::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene2525::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2525: + _actor3.remove(); + R2_INVENTORY.setObjectScene(29, 2); + R2_GLOBALS._player.enableControl(); + break; + case 2526: + R2_GLOBALS.setFlag(74); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2530 - Ice Maze: Well + * + *--------------------------------------------------------------------------*/ +bool Scene2530::Actor2::startAction(CursorType action, Event &event) { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2530; + scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_actor2, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +bool Scene2530::Actor3::startAction(CursorType action, Event &event) { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS.getFlag(73)) + SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2532; + scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } else { + if (R2_GLOBALS.getFlag(73)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2533; + scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2531; + scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } + + return true; +} + +void Scene2530::Exit1::changeScene() { + Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(108, 200); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2530::postInit(SceneObjectList *OwnerList) { + loadScene(2530); + SceneExt::postInit(); + + _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(108, 160)); + + if (R2_INVENTORY.getObjectScene(33) == 2530) { + _actor2.postInit(); + _actor2.setup(2435, 1, 3); + _actor2.setPosition(Common::Point(299, 80)); + _actor2.fixPriority(80); + _actor2.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL); + } + + _actor3.postInit(); + if (R2_GLOBALS.getFlag(73)) { + _actor3.setup(2531, 4, 2); + _actor3.setPosition(Common::Point(154, 130)); + } else { + _actor3.setup(2531, 4, 1); + _actor3.setPosition(Common::Point(173, 131)); + } + _actor3.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(100, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(20, 130)); + R2_GLOBALS._walkRegions.enableRegion(1); + } + + _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL); + _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL); + _item3.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2530; + Common::Point pt(108, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(105, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2530::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2530: + R2_INVENTORY.setObjectScene(33, 2); + _actor2.remove(); + break; + case 2531: + // No break on purpose + case 2532: + R2_GLOBALS.setFlag(73); + R2_GLOBALS._player.enableControl(); + break; + case 2533: + R2_GLOBALS.clearFlag(73); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2535 - Ice Maze: Tannery + * + *--------------------------------------------------------------------------*/ + +bool Scene2535::Actor3::startAction(CursorType action, Event &event) { + Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.disableControl(); + if (R2_INVENTORY.getObjectScene(20) == 2535) { + scene->_sceneMode = 2536; + scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + scene->_sceneMode = 2537; + scene->setAction(&scene->_sequenceManager, scene, 2537, &R2_GLOBALS._player, &scene->_actor3, NULL); + } + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +bool Scene2535::Actor4::startAction(CursorType action, Event &event) { + Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2535; + scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_actor4, NULL); + } else { + SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + + return true; +} + +void Scene2535::Exit1::changeScene() { + Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + Common::Point pt(210, 200); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene2535::postInit(SceneObjectList *OwnerList) { + loadScene(2535); + SceneExt::postInit(); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS.setFlag(73); + R2_INVENTORY.setObjectScene(20, 2535); + } + _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000); + _exit1.setDest(Common::Point(210, 160)); + + if (R2_INVENTORY.getObjectScene(32) == 2535) { + _actor4.postInit(); + _actor4.setup(2435, 1, 4); + _actor4.setPosition(Common::Point(47, 74)); + _actor4.fixPriority(74); + _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(20) == 2535) { + _actor3.postInit(); + _actor3.setup(2535, 3, 1); + _actor3.setPosition(Common::Point(203, 131)); + _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._walkRegions.enableRegion(6); + } + + if ((R2_INVENTORY.getObjectScene(20) == 0) && (R2_GLOBALS.getFlag(73))) { + _actor3.postInit(); + _actor3.setup(2536, 1, 2); + _actor3.setPosition(Common::Point(164, 133)); + _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); + } + + if (R2_GLOBALS.getFlag(73)) { + _actor2.postInit(); + _actor2.setup(2536, 1, 1); + _actor2.setPosition(Common::Point(160, 130)); + _actor2.fixPriority(122); + _actor2.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setVisage(2008); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } else { + R2_GLOBALS._player.setVisage(20); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } + R2_GLOBALS._player.setPosition(Common::Point(210, 200)); + + if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 1) { + _actor1.setup(20, 5, 1); + _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + } else { + _actor1.setup(2008, 5, 1); + _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + } + _actor1.setPosition(Common::Point(245, 115)); + R2_GLOBALS._walkRegions.enableRegion(2); + } + + _item2.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL); + _item3.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL); + _item4.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL); + _item5.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL); + _item6.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL); + _item7.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { + R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2535; + Common::Point pt(210, 150); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(210, 150)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene2535::signal() { + switch (_sceneMode) { + case 11: + g_globals->_sceneManager.changeScene(2000); + break; + case 2535: + R2_INVENTORY.setObjectScene(32, 2); + _actor4.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 2536: + R2_INVENTORY.setObjectScene(20, 0); + R2_GLOBALS._walkRegions.disableRegion(6); + if (!R2_GLOBALS.getFlag(73)) { + _actor3.remove(); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 20; + _actor3.show(); + _actor3.setup(2536, 1, 2); + _actor3.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL); + _actor3.setPosition(Common::Point(164, 150)); + _actor3.fixPriority(130); + _actor3._moveDiff.y = 1; + Common::Point pt(164, 133); + PlayerMover *mover = new PlayerMover(); + _actor3.addMover(mover, &pt, this); + } + break; + case 2537: + _actor3.remove(); + R2_INVENTORY.setObjectScene(20, 1); + R2_GLOBALS._player.enableControl(); + break; + case 20: + // No break on purpose + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 2600 - Ice Maze: Exit + * + *--------------------------------------------------------------------------*/ +Scene2600::Scene2600(): SceneExt() { + _rotation = NULL; +} + +void Scene2600::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + SYNC_POINTER(_rotation); +} + +void Scene2600::postInit(SceneObjectList *OwnerList) { + loadScene(2600); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + R2_GLOBALS._sound1.fadeSound(214); + R2_GLOBALS._sound2.play(215); + _rotation = R2_GLOBALS._scenePalette.addRotation(176, 191, 1); + _rotation->setDelay(3); + _rotation->_countdown = 1; + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + _sceneMode = 2600; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2600, &R2_GLOBALS._player, NULL); +} + +void Scene2600::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); +// _rotation->remove(); + SceneExt::remove(); +} + +void Scene2600::signal() { + if (_sceneMode == 2600) + g_globals->_sceneManager.changeScene(3800); +} + +/*-------------------------------------------------------------------------- + * Scene 2700 - Forest Maze + * + *--------------------------------------------------------------------------*/ +Scene2700::Scene2700(): SceneExt() { + _field412 = _field414 = _field416 = 0; +} + +void Scene2700::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); +} + +void Scene2700::Action1::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor2.animate(ANIM_MODE_5, NULL); +} + +void Scene2700::Action2::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor3.animate(ANIM_MODE_5, NULL); +} + +void Scene2700::Action3::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(450 + R2_GLOBALS._randomSource.getRandomNumber(450)); + scene->_actor4.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2700::Action4::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor5.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2700::Area1::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2703; + switch (scene->_field412) { + case 0: + // No break on purpose + case 6: + scene->_sceneMode = 2703; + scene->setAction(&scene->_sequenceManager, scene, 2703, &R2_GLOBALS._player, NULL); + break; + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 4: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2700::Area2::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2704; + switch (scene->_field412) { + case 0: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 4: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 5: + scene->_sceneMode = 2704; + scene->setAction(&scene->_sequenceManager, scene, 2704, &R2_GLOBALS._player, NULL); + break; + case 6: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2700::postInit(SceneObjectList *OwnerList) { + loadScene(2700); + SceneExt::postInit(); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.stop(); + + _area1.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN); + _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); + _rect1.set(70, 122, 90, 132); + _rect2.set(150, 122, 160, 132); + _rect3.set(90, 142, 130, 157); + _rect4.set(175, 137, 200, 147); + _rect5.set(280, 127, 300, 137); + _rect6.set(240, 157, 265, 167); + + _actor2.postInit(); + _actor2.setup(2700, 1, 1); + _actor2.setPosition(Common::Point(140, 29)); + _actor2.setAction(&_action1); + + _actor3.postInit(); + _actor3.setup(2700, 2, 1); + _actor3.setPosition(Common::Point(213, 32)); + _actor3.setAction(&_action2); + + _actor4.postInit(); + _actor4.setup(2700, 3, 1); + _actor4.setPosition(Common::Point(17, 39)); + _actor4.setAction(&_action3); + + _actor5.postInit(); + _actor5.setup(2700, 5, 1); + _actor5.setPosition(Common::Point(17, 71)); + _actor5.setAction(&_action4); + + _item2.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL); + _item3.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL); + _item4.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL); + _item5.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL); + _item6.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_INVENTORY.getObjectScene(36) == 0) + R2_GLOBALS._sound1.changeSound(234); + + if (R2_GLOBALS._sceneManager._previousScene == 2750) { + _sceneMode = 2702; + _field412 = 5; + setAction(&_sequenceManager, this, 2702, &R2_GLOBALS._player, NULL); + } else { + _field412 = 0; + if (R2_GLOBALS._sceneManager._previousScene == 3900) { + _sceneMode = 2701; + setAction(&_sequenceManager, this, 2701, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(164, 160)); + R2_GLOBALS._player.enableControl(); + } + } +} + +void Scene2700::signal() { + switch (_sceneMode) { + case 10: + switch (_field414) { + case 1: + switch (_field412) { + case 0: + case 2: + case 4: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2705, &R2_GLOBALS._player, NULL); + break; + case 3: { + _sceneMode = _field414; + _field412 = 1; + Common::Point pt(80, 127); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 1 + break; + } + break; + case 2: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 3: + case 4: { + _sceneMode = _field414; + _field412 = 2; + Common::Point pt(155, 127); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 2 + break; + } + break; + case 3: + switch (_field412) { + case 0: + case 1: + case 2: + case 4: + case 6: { + _sceneMode = _field414; + _field412 = 3; + Common::Point pt(115, 152); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 3 + break; + } + break; + case 4: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: + case 5: + _sceneMode = _field414; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 5: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: { + _sceneMode = _field414; + _field412 = 5; + Common::Point pt(285, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: // includes case 5 + break; + } + break; + case 6: + switch (_field412) { + case 0: + case 3: { + _sceneMode = _field414; + _field412 = 6; + Common::Point pt(250, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 1: + case 2: + case 4: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2703: + switch (_field412) { + case 0: + case 3: + case 6: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2703, &R2_GLOBALS._player, NULL); + break; + case 1: + case 2: + case 4: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2704: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: + case 5: + _sceneMode = _field414; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2710: + switch (_field412) { + case 0: + case 1: + case 3: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 2: + case 5: { + _sceneMode = _field414; + Common::Point pt(164, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 4: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + default: + break; + } + break; + case 11: + R2_INVENTORY.setObjectScene(36, 0); + R2_GLOBALS._player.disableControl(); + _field412 = 0; + _sceneMode = 2700; + setAction(&_sequenceManager, this, 2700, &_actor1, NULL); + break; + case 12: + R2_GLOBALS._sound1.play(234); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2711; + _stripManager.start(_field416, this); + break; + case 13: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2712; + _stripManager.start(_field416, this); + break; + case 14: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2713; + _stripManager.start(_field416, this); + break; + case 15: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 11; + _stripManager.start(_field416, this); + break; + case 2700: + _actor1.remove(); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 2703: + g_globals->_sceneManager.changeScene(3900); + break; + case 2704: + g_globals->_sceneManager.changeScene(2750); + break; + case 2710: + _field416 = 1200; + _sceneMode = 12; + _actor1.postInit(); + setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2711: + R2_GLOBALS._player.disableControl(); + _field416 = 1201; + _sceneMode = 13; + setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2712: + R2_GLOBALS._player.disableControl(); + _field416 = 1202; + _sceneMode = 14; + setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2713: + R2_GLOBALS._player.disableControl(); + _field416 = 1203; + _sceneMode = 14; + setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} +void Scene2700::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)) { + if (R2_GLOBALS._events.getCursor() == R2_FLUTE) { + if (R2_GLOBALS._player._bounds.contains(event.mousePos)) { + _sceneMode = 10; + _field414 = 2710; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + switch (_field412) { + case 0: { + _sceneMode = 2710; + Common::Point pt(164, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 3: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 4: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 6: { + Common::Point pt(205, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + break; + } + event.handled = true; + } else { + SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + } else if (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) { + if (_rect1.contains(event.mousePos)) { + if (!_rect1.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 1; + } + } else if (_rect2.contains(event.mousePos)) { + if (!_rect2.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 2; + } + } else if (_rect3.contains(event.mousePos)) { + if (!_rect3.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 3; + } + } else if (_rect4.contains(event.mousePos)) { + if (!_rect4.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 4; + } + } else if (_rect5.contains(event.mousePos)) { + if (!_rect5.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 5; + } + } else if (_rect6.contains(event.mousePos)) { + if (!_rect6.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 6; + } + } else { + event.handled = true; + R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y)); + } + if (_sceneMode == 10) { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 0: + if (_field414 >= 6) { + Common::Point pt(205, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 3: + if (_field414 == 1) { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (_field414 == 6) { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: + if (_field414 == 5) { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 6: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + break; + } + } + } + } + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 2750 - Forest Maze + * + *--------------------------------------------------------------------------*/ +Scene2750::Scene2750(): SceneExt() { + _field412 = _field414 = _field416 = 0; +} + +void Scene2750::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); +} + +void Scene2750::Action1::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 1: + setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(240)); + _actionIndex = 2; + scene->_actor5.show(); + scene->_actor5.animate(ANIM_MODE_8, 1, NULL); + break; + case 2: + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(600)); + _actionIndex = 0; + scene->_actor5.show(); + scene->_actor3.animate(ANIM_MODE_2, NULL); + break; + default: + setDelay(30); + _actionIndex = 1; + scene->_actor3.animate(ANIM_MODE_6, NULL); + scene->_actor4.animate(ANIM_MODE_8, 1, NULL); + break; + } +} + +void Scene2750::Action2::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor6.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action3::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_actor7._position.x <= 320) { + setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600)); + } else { + setDelay(60); + scene->_actor7.setPosition(Common::Point(-10, 25)); + Common::Point pt(330, 45); + NpcMover *mover = new NpcMover(); + scene->_actor7.addMover(mover, &pt, NULL); + } +} + +void Scene2750::Action4::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor8.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action5::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor9.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action6::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor10.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Action7::signal() { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor11.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2750::Area1::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2752; + switch (scene->_field412) { + case 1: { + scene->_sceneMode = 2752; + scene->setAction(&scene->_sequenceManager, scene, 2752, &R2_GLOBALS._player, NULL); + break; + } + case 2: { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2750::Area2::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2753; + switch (scene->_field412) { + case 1: { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + scene->_sceneMode = 2753; + scene->setAction(&scene->_sequenceManager, scene, 2753, &R2_GLOBALS._player, NULL); + break; + } + default: + break; + } + } +} + +void Scene2750::postInit(SceneObjectList *OwnerList) { + loadScene(2750); + R2_GLOBALS._sound2.stop(); + SceneExt::postInit(); + _area1.setDetails(Rect(0, 90, 20, 135), EXITCURSOR_W); + _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); + + _rect1.set(30, 127, 155, 147); + _rect2.set(130, 142, 210, 167); + _rect3.set(-1, 137, 290, 147); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._sound1.changeSound(235); + _actor2.postInit(); + _actor2.setup(2751, 1, 1); + _actor2.setPosition(Common::Point(104, 158)); + _actor2.animate(ANIM_MODE_2, NULL); + } + + _actor3.postInit(); + _actor3.setup(2750, 1, 1); + _actor3.setPosition(Common::Point(188, 34)); + _actor3.animate(ANIM_MODE_2, NULL); + _actor3._numFrames = 16; + + _actor4.postInit(); + _actor4.setup(2700, 4, 1); + _actor4.setPosition(Common::Point(188, 37)); + _actor4.fixPriority(26); + + _actor5.postInit(); + _actor5.setup(2750, 2, 1); + _actor5.setPosition(Common::Point(188, 34)); + _actor5.hide(); + + _actor3.setAction(&_action1); + + _actor6.postInit(); + _actor6.setup(2750, 3, 1); + _actor6.setPosition(Common::Point(9, 167)); + _actor6.fixPriority(252); + _actor6.setAction(&_action2); + + _actor7.postInit(); + _actor7.setup(2750, 4, 1); + _actor7.setPosition(Common::Point(-10, 25)); + _actor7.animate(ANIM_MODE_1, NULL); + _actor7.setStrip2(4); + _actor7._moveRate = 20; + _actor7.setAction(&_action3); + + _actor8.postInit(); + _actor8.fixPriority(26); + _actor8.setup(2750, 5, 1); + _actor8.setPosition(Common::Point(258, 33)); + _actor8.setAction(&_action4); + + _actor9.postInit(); + _actor9.fixPriority(26); + _actor9.setup(2750, 6, 1); + _actor9.setPosition(Common::Point(61, 38)); + _actor9.setAction(&_action5); + + _actor10.postInit(); + _actor10.fixPriority(26); + _actor10.setup(2750, 7, 1); + _actor10.setPosition(Common::Point(69, 37)); + _actor10.setAction(&_action6); + + _actor11.postInit(); + _actor11.fixPriority(26); + _actor11.setup(2750, 8, 1); + _actor11.setPosition(Common::Point(80, 35)); + _actor11.setAction(&_action7); + + _item2.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL); + _item3.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL); + _item4.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL); + _item5.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + _actor1.postInit(); + _actor1.setup(2752, 5, 1); + _actor1.animate(ANIM_MODE_NONE, NULL); + _actor1.setPosition(Common::Point(101, 148)); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._sceneManager._previousScene == 2700) { + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._player.setVisage(2752); + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + R2_GLOBALS._player.setPosition(Common::Point(81, 165)); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _field416 = 1204; + _sceneMode = 11; + _stripManager.start(_field416, this); + } else { + _sceneMode = 2750; + _field412 = 1; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2750, &R2_GLOBALS._player, NULL); + } + } else if (R2_GLOBALS._sceneManager._previousScene == 2800) { + _sceneMode = 2751; + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2751, &R2_GLOBALS._player, NULL); + } else { + _field412 = 1; + R2_GLOBALS._player.setPosition(Common::Point(90, 137)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(); + } +} +void Scene2750::signal() { + switch (_sceneMode) { + case 10: + switch (_field414) { + case 1: + switch (_field412) { + case 2: { + _sceneMode = _field414; + _field412 = 1; + Common::Point pt(90, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _field412 = 2; + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + break; + case 2: { + _sceneMode = _field414; + _field412 = 2; + Common::Point pt(170, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + switch (_field412) { + case 1: { + _field412 = 2; + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _sceneMode = _field414; + _field412 = 3; + Common::Point pt(270, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + break; + case 2752: + switch (_field412) { + case 1: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2752, &R2_GLOBALS._player, NULL); + break; + case 2: { + _field412 = 1; + Common::Point pt(20, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _field412 = 2; + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + break; + case 2753: + switch (_field412) { + case 1: { + _field412 = 2; + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _field412 = 3; + Common::Point pt(300, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2753, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + default: + break; + } + break; + case 11: + // No break on purpose + case 2753: + g_globals->_sceneManager.changeScene(2800); + break; + case 2752: + g_globals->_sceneManager.changeScene(2700); + break; + default: + R2_GLOBALS._player.enableControl(R2_NEGATOR_GUN); + break; + } +} + +void Scene2750::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) { + if (_rect1.contains(event.mousePos)) { + if (!_rect1.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 1; + } + } else if (_rect2.contains(event.mousePos)) { + if (!_rect2.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 2; + } + } else if (_rect3.contains(event.mousePos)) { + if (!_rect3.contains(R2_GLOBALS._player._position)) { + event.handled = true; + _sceneMode = 10; + _field414 = 3; + } + } else { + event.handled = true; + R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y)); + } + + if (_sceneMode == 10) { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 1: { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: + if (_field414 == 1) { + Common::Point pt(140, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + Common::Point pt(210, 142); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + } + } + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 2800 - Exiting forest + * + *--------------------------------------------------------------------------*/ +Scene2800::Scene2800(): SceneExt() { + _field412 = 0; +} + +void Scene2800::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene2800::Item2::startAction(CursorType action, Event &event) { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS.getFlag(47))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 2805; + scene->setAction(&scene->_sequenceManager, scene, 2805, &R2_GLOBALS._player, NULL); + return true; + } else + return SceneHotspot::startAction(action, event); +} + +bool Scene2800::Actor1::startAction(CursorType action, Event &event) { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS.setFlag(47); + scene->_field412 = 1205; + scene->_sceneMode = 2803; + scene->_stripManager.start(scene->_field412, scene); + return true; + } else if (action == R2_SONIC_STUNNER) { + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS.setFlag(47); + scene->_sceneMode = 10; + scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL); + return true; + } else + return SceneActor::startAction(action, event); +} + +void Scene2800::Action1::signal() { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS._player._position.x <= 320) { + setDelay(120); + Common::Point pt(330, 25); + NpcMover *mover = new NpcMover(); + scene->_object1.addMover(mover, &pt, NULL); + } else { + setDelay(1800 + R2_GLOBALS._randomSource.getRandomNumber(600)); + scene->_object1.setPosition(Common::Point(-10, 45)); + } +} + +void Scene2800::Action2::signal() { + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(240); + R2_GLOBALS._sound1.changeSound(240); + R2_GLOBALS._sound2.stop(); + break; + case 1: + _object2.postInit(); + _object2.setVisage(2800); + _object2.setStrip(1); + _object2._numFrames = 8; + _object2._moveRate = 8; + _object2.changeZoom(100); + _object2.setPosition(Common::Point(1, 1)); + _object2.show(); + _object2.animate(ANIM_MODE_5, this); + break; + case 2: + R2_GLOBALS._sound2.play(130); + _object2.setVisage(2800); + _object2.setStrip(7); + + _object3.postInit(); + _object3.setVisage(2800); + _object3.setStrip(3); + _object3._numFrames = 8; + _object3._moveRate = 8; + _object3.changeZoom(100); + _object3.setPosition(Common::Point(300, 104)); + _object3.show(); + _object3.animate(ANIM_MODE_5, this); + break; + case 3: + R2_GLOBALS._sound1.play(241); + _object4.postInit(); + _object4.setVisage(2800); + _object4.setStrip(2); + _object4._numFrames = 4; + _object4._moveRate = 4; + _object4.changeZoom(100); + _object4.setPosition(Common::Point(300, 104)); + _object4.fixPriority(105); + _object4.show(); + _object4.animate(ANIM_MODE_5, this); + break; + case 4: + setDelay(18); + _object4.setStrip(4); + scene->_actor1.setVisage(2800); + scene->_actor1.setStrip(5); + scene->_actor1.setFrame(1); + scene->_actor1._numFrames = 5; + scene->_actor1._moveRate = 5; + scene->_actor1.setPosition(Common::Point(300, 104)); + scene->_actor1.fixPriority(110); + scene->_actor1.changeZoom(100); + scene->_actor1.show(); + break; + case 5: + scene->_actor1.animate(ANIM_MODE_5, this); + break; + case 6: { + scene->_actor1.changeZoom(-1); + scene->_actor1.setVisage(3107); + scene->_actor1.animate(ANIM_MODE_1, NULL); + scene->_actor1.setStrip(3); + scene->_actor1.setPosition(Common::Point(297, 140)); + scene->_actor1._numFrames = 10; + scene->_actor1._moveRate = 10; + scene->_actor1._moveDiff = Common::Point(3, 2); + + Common::Point pt(297, 160); + NpcMover *mover = new NpcMover(); + scene->_actor1.addMover(mover, &pt, this); + break; + } + case 7: { + scene->_actor1.changeZoom(75); + scene->_actor1.updateAngle(R2_GLOBALS._player._position); + + Common::Point pt(105, 82); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 8: { + R2_GLOBALS._player._numFrames = 8; + R2_GLOBALS._player._moveRate = 8; + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.changeZoom(-1); + + Common::Point pt(79, 100); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 9: { + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player._moveRate = 10; + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + + Common::Point pt(100, 64); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 10: { + R2_GLOBALS._player.fixPriority(124); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + Common::Point pt(160, 124); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 11: { + R2_GLOBALS._player.fixPriority(-1); + + Common::Point pt(160, 160); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 12: { + Common::Point pt(270, 160); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 13: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_field412 = 1207; + scene->_stripManager.start(scene->_field412, this); + break; + case 14: { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.fixPriority(110); + + Common::Point pt(288, 140); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 15: + setDelay(18); + scene->_actor1.updateAngle(R2_GLOBALS._player._position); + R2_GLOBALS._player.setVisage(2800); + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.setFrame(1); + R2_GLOBALS._player.changeZoom(100); + R2_GLOBALS._player.setPosition(Common::Point(300, 104)); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player._moveRate = 5; + break; + case 16: + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 17: + setDelay(6); + _object4.setStrip(2); + _object4.setFrame(11); + R2_GLOBALS._player.hide(); + // No break on purpose + case 18: + R2_GLOBALS._sound1.play(241); + _object4.animate(ANIM_MODE_6, this); + break; + case 19: + _object4.remove(); + _object3.animate(ANIM_MODE_6, this); + break; + case 20: + setDelay(6); + _object3.remove(); + _object2.setStrip(1); + _object2.setFrame(19); + break; + case 21: + setDelay(150); + R2_GLOBALS._sound1.play(269); + R2_GLOBALS._sound2.stop(); + break; + case 22: + scene->_sceneMode = 12; + _object2.animate(ANIM_MODE_6, scene); + break; + default: + break; + } +} + +void Scene2800::postInit(SceneObjectList *OwnerList) { + loadScene(2800); + setZoomPercents(100, 50, 124, 75); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.stop(); + SceneExt::postInit(); + + _object1.postInit(); + _object1.setup(2750, 4, 1); + _object1.setPosition(Common::Point(-10, 25)); + _object1.animate(ANIM_MODE_1, NULL); + _object1.setStrip2(4); + _object1._moveRate = 20; + _object1.setAction(&_action1); + + _actor3.postInit(); + _actor3.setup(2802, 1, 1); + _actor3.setPosition(Common::Point(116, 80)); + _actor3.fixPriority(111); + _actor3.animate(ANIM_MODE_2, NULL); + _actor3._numFrames = 6; + + if (!R2_GLOBALS.getFlag(47)) { + _actor1.postInit(); + _actor1.setVisage(3105); + _actor1.setStrip(3); + _actor1.setFrame(1); + _actor1.setZoom(50); + _actor1._moveDiff = Common::Point(2, 1); + _actor1.setPosition(Common::Point(122, 82)); + _actor1.animate(ANIM_MODE_NONE, NULL); + _actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + _stripManager.addSpeaker(&_guardSpeaker); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._sound1.fadeSound(237); + if (R2_GLOBALS.getFlag(47)) { + _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); + } else { + _actor2.postInit(); + _actor2.setup(2752, 5, 1); + _actor2.animate(ANIM_MODE_NONE, NULL); + _actor2.changeZoom(100); + _actor2._moveDiff = Common::Point(2, 1); + _actor2.setPosition(Common::Point(101, 148)); + } + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.changeZoom(100); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_INVENTORY.getObjectScene(36) == 0) { + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL); + } else if (R2_GLOBALS.getFlag(47)) { + R2_GLOBALS._player.setVisage(3110); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setPosition(Common::Point(160, 124)); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 2801; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player, &_actor2, &_actor1, NULL); + } +} + +void Scene2800::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._sound1.play(238); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _field412 = 1206; + _sceneMode = 2804; + _stripManager.start(_field412, this); + break; + case 11: + _actor2.remove(); + _object1.setAction(NULL); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); + break; + case 12: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + g_globals->_sceneManager.changeScene(1000); + break; + case 2800: + g_globals->_sceneManager.changeScene(2750); + break; + case 2801: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player._canWalk = false; + break; + case 2803: + R2_GLOBALS._player.disableControl(); + _sceneMode = 10; + setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_actor2, &_actor1, NULL); + break; + case 2804: + R2_GLOBALS._player.disableControl(); + _sceneMode = 11; + setAction(&_sequenceManager, this, 2804, &R2_GLOBALS._player, &_actor2, NULL); + break; + case 2805: + _object1.remove(); + setAction(&_action2); + break; + default: + break; + } +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h new file mode 100644 index 0000000000..281d1da366 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -0,0 +1,672 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_SCENES2_H +#define TSAGE_RINGWORLD2_SCENES2_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/ringworld2/ringworld2_speakers.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class Scene2000 : public SceneExt { + class Action1 : public ActionExt { + public: + virtual void signal(); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit5 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + bool _exitingFlag; + int _mazePlayerMode; + + NamedHotspot _item1; + SceneActor _object1; + SceneActor _objList1[11]; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + Exit5 _exit5; + Action1 _action1, _action2, _action3, _action4, _action5; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void synchronize(Serializer &s); + + void initExits(); + void initPlayer(); +}; + +class Scene2350 : public SceneExt { + class Actor2 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class ExitUp : public SceneExit { + virtual void changeScene(); + }; + class ExitWest : public SceneExit { + virtual void changeScene(); + }; +public: + + SpeakerQuinn _quinnSpeaker; + SpeakerPharisha _pharishaSpeaker; + NamedHotspot _item1; + SceneActor _actor1; + Actor2 _actor2; + Actor3 _actor3; + Actor3 _actor4; + ExitUp _exitUp; + ExitWest _exitWest; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene2400 : public SceneExt { + class Exit1 : public SceneExit { + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + virtual void changeScene(); + }; +public: + Exit1 _exit1; + Exit2 _exit2; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene2425 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item4 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor1 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + Item1 _item1; + Item2 _item2; + Item3 _item3; + Item4 _item4; + Actor1 _actor1; + Actor2 _actor2; + Actor2 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2430 : public SceneExt { + class Actor1 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + NamedHotspot _item8; + NamedHotspot _item9; + NamedHotspot _item10; + NamedHotspot _item11; + NamedHotspot _item12; + NamedHotspot _item13; + Actor1 _actor1; + Actor2 _actor2; + Actor3 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene2435 : public SceneExt { + class Actor1 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerQuinn2435 _quinnSpeaker; + SpeakerSeeker2435 _seekerSpeaker; + SpeakerPharisha2435 _pharishaSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + Actor1 _actor1; + Actor2 _actor2; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2440 : public SceneExt { + class Actor1 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + Actor1 _actor1; + Actor2 _actor2; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2445 : public SceneExt { +public: + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene2450 : public SceneExt { + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerQuinn2450 _quinnSpeaker; + SpeakerSeeker2450 _seekerSpeaker; + SpeakerCaretaker2450 _caretakerSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + SceneActor _actor1; + Actor2 _actor2; + Actor3 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2455 : public SceneExt { + class Actor1 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + Actor1 _actor1; + Actor2 _actor2; + Actor3 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2500 : public SceneExt { + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + SpeakerMiranda _mirandaSpeaker; + SpeakerWebbster2500 _webbsterSpeaker; + NamedHotspot _item1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene2525 : public SceneExt { + class Item5 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + Item5 _item5; + SceneActor _actor1; + SceneActor _actor2; + Actor3 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2530 : public SceneExt { + class Actor2 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + SceneActor _actor1; + Actor2 _actor2; + Actor3 _actor3; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene2535 : public SceneExt { + class Actor3 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + SceneActor _actor1; + SceneActor _actor2; + Actor3 _actor3; + Actor4 _actor4; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene2600 : public SceneExt { +public: + SequenceManager _sequenceManager; + PaletteRotation *_rotation; + + Scene2600(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene2700 : public SceneExt { + class Action1: public Action { + public: + void signal(); + }; + class Action2: public Action { + public: + void signal(); + }; + class Action3: public Action { + public: + void signal(); + }; + class Action4: public Action { + public: + void signal(); + }; + + class Area1: public SceneArea { + public: + void process(Event &event); + }; + class Area2: public SceneArea { + public: + void process(Event &event); + }; +public: + SpeakerQuinn2700 _quinnSpeaker; + SpeakerNej2700 _nejSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Area1 _area1; + Area2 _area2; + Rect _rect1, _rect2, _rect3, _rect4, _rect5, _rect6; + SequenceManager _sequenceManager; + int _field412, _field414, _field416; + + Scene2700(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene2750 : public SceneExt { + class Action1: public Action { + public: + void signal(); + }; + class Action2: public Action { + public: + void signal(); + }; + class Action3: public Action { + public: + void signal(); + }; + class Action4: public Action { + public: + void signal(); + }; + class Action5: public Action { + public: + void signal(); + }; + class Action6: public Action { + public: + void signal(); + }; + class Action7: public Action { + public: + void signal(); + }; + + class Area1: public SceneArea { + public: + void process(Event &event); + }; + class Area2: public SceneArea { + public: + void process(Event &event); + }; +public: + SpeakerQuinn2750 _quinnSpeaker; + SpeakerNej2750 _nejSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Area1 _area1; + Area2 _area2; + Rect _rect1, _rect2, _rect3; + SequenceManager _sequenceManager; + int _field412, _field414, _field416; + + Scene2750(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene2800 : public SceneExt { + class Item2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor1 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Action1: public Action { + public: + void signal(); + }; + class Action2: public Action { + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + public: + void signal(); + }; +public: + SpeakerQuinn2800 _quinnSpeaker; + SpeakerNej2800 _nejSpeaker; + SpeakerGuard2800 _guardSpeaker; + NamedHotspot _item1; + Item2 _item2; + Actor1 _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneObject _object1; + Action1 _action1; + Action2 _action2; + SequenceManager _sequenceManager; + int _field412; + + Scene2800(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp new file mode 100644 index 0000000000..3dd566c900 --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -0,0 +1,5603 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_scenes3.h" + +namespace TsAGE { + +namespace Ringworld2 { + +/*-------------------------------------------------------------------------- + * Scene 3100 - + * + *--------------------------------------------------------------------------*/ +Scene3100::Scene3100() { + _field412 = 0; +} + +void Scene3100::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene3100::Guard::startAction(CursorType action, Event &event) { + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + Scene3100 *scene = (Scene3100 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_stripManager.start(606, scene); + return true; +} + +void Scene3100::postInit(SceneObjectList *OwnerList) { + if (R2_GLOBALS._sceneManager._previousScene == 1000) { + if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) { + loadScene(3101); + R2_GLOBALS._uiElements._active = false; + } else { + loadScene(3100); + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + } + } else { + loadScene(3100); + } + // Original was doing it twice in a row. Skipped. + + if (R2_GLOBALS._sceneManager._previousScene == 3255) + R2_GLOBALS._uiElements._active = false; + + SceneExt::postInit(); + _stripManager.addSpeaker(&_guardSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 1000; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _item2.setDetails(Rect(212, 97, 320, 114), 3100, 3, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 3100, 0, -1, -1, 1, NULL); + _field412 = 0; + + if (R2_GLOBALS._sceneManager._previousScene == 1000) { + if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) { + _sceneMode = 3102; + _actor3.postInit(); + _actor4.postInit(); + _actor5.postInit(); + R2_GLOBALS._sound1.play(274); + _sound1.fadeSound(130); + setAction(&_sequenceManager, this, 3102, &_actor1, &R2_GLOBALS._player, &_actor3, &_actor4, &_actor5, NULL); + } else { + _guard.postInit(); + _guard.setup(3110, 5, 1); + _guard.changeZoom(50); + _guard.setPosition(Common::Point(10, 149)); + _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); + + _actor4.postInit(); + _actor4.setup(3103, 1, 1); + _actor4.setPosition(Common::Point(278, 113)); + _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); + _actor4.animate(ANIM_MODE_2, NULL); + + _field412 = 1; + _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); + R2_GLOBALS._sound1.play(243); + R2_GLOBALS._sound2.play(130); + _sceneMode = 3100; + + setAction(&_sequenceManager, this, 3100, &R2_GLOBALS._player, &_actor1, NULL); + } + } else if (R2_GLOBALS._sceneManager._previousScene == 3255) { + _sceneMode = 3101; + _actor2.postInit(); + _actor3.postInit(); + _field412 = 1; + + setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } else { + _guard.postInit(); + _guard.setup(3110, 5, 1); + _guard.changeZoom(50); + _guard.setPosition(Common::Point(10, 149)); + _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); + + _actor4.postInit(); + _actor4.setup(3103, 1, 1); + _actor4.setPosition(Common::Point(278, 113)); + _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); + _actor4.animate(ANIM_MODE_2, NULL); + + _actor1.postInit(); + _actor1.setup(3104, 4, 1); + _actor1.setPosition(Common::Point(143, 104)); + _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); + + R2_GLOBALS._player.setup(3110, 3, 1); + R2_GLOBALS._player.changeZoom(50); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(160, 150)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + + R2_GLOBALS._sound1.play(243); + } + + R2_GLOBALS._player._oldCharacterScene[1] = 3100; +} + +void Scene3100::remove() { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + _sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3100::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 3100: + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 3101: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + case 3102: + R2_GLOBALS._player._oldCharacterScene[1] = 1000; + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +void Scene3100::dispatch() { + if ((_sceneMode == 3100) && (_field412 != 0) && (R2_GLOBALS._player._position.y == 104)) { + _field412 = 0; + R2_GLOBALS._sound2.fadeOut2(NULL); + } + + if ((_sceneMode == 3101) && (_field412 != 0) && (R2_GLOBALS._player._position.y < 104)) { + _field412 = 0; + _sound1.fadeSound(130); + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3125 - Ghouls dormitory + * + *--------------------------------------------------------------------------*/ +Scene3125::Scene3125() { + _field412 = 0; +} + +void Scene3125::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +bool Scene3125::Item1::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + if (_talkLineNum != -1) + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return scene->display(action, event); + break; + } + + return true; +} + +bool Scene3125::Item2::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3125; + scene->setAction(&scene->_sequenceManager1, scene, 3125, &R2_GLOBALS._player, NULL); + break; + case CURSOR_LOOK: + SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return SceneHotspot::startAction(action, event); + break; + } + + return true; +} + +bool Scene3125::Item3::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_actor5.postInit(); + scene->_sceneMode = 3126; + scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, &scene->_actor4, &scene->_actor1, &scene->_actor5, NULL); + break; + case CURSOR_LOOK: + SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + case CURSOR_TALK: + SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + return SceneHotspot::startAction(action, event); + break; + } + + return true; +} + +bool Scene3125::Actor1::startAction(CursorType action, Event &event) { + Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3176; + scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; +} + +void Scene3125::postInit(SceneObjectList *OwnerList) { + loadScene(3125); + SceneExt::postInit(); + _field412 = 0; + + _actor1.postInit(); + _actor1.setup(3175, 1, 1); + _actor1.setPosition(Common::Point(35, 72)); + _actor1.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL); + + _actor2.postInit(); + _actor2.setup(3126, 4, 1); + _actor2.setPosition(Common::Point(71, 110)); + _actor2._numFrames = 20; + + _actor3.postInit(); + _actor3.setup(3126, 1, 1); + _actor3.setPosition(Common::Point(215, 62)); + _actor3.fixPriority(71); + + _actor4.postInit(); + _actor4.setup(3126, 1, 1); + _actor4.setPosition(Common::Point(171, 160)); + _actor4.fixPriority(201); + + _item3.setDetails(12, 3125, 9, 13, -1); + _item2.setDetails(11, 3125, 15, 13, -1); + _item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); + + R2_GLOBALS._sound1.play(262); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + _sceneMode = 3175; + setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + } else { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(89, 76)); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3125; +} + +void Scene3125::signal() { + switch (_sceneMode) { + case 3125: + SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + _sceneMode = 3127; + setAction(&_sequenceManager1, this, 3127, &R2_GLOBALS._player, NULL); + break; + case 3126: + R2_GLOBALS.setFlag(79); + // No break on purpose + case 3176: + R2_GLOBALS._sceneManager.changeScene(3250); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3125::dispatch() { + if ((_sceneMode == 3126) && (_actor2._frame == 2) && (_field412 == 0)) { + _field412 = 1; + R2_GLOBALS._sound1.play(265); + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3150 - Jail + * + *--------------------------------------------------------------------------*/ +bool Scene3150::Item5::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_INVENTORY.getObjectScene(47) != 3150) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3154; + scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL); + return true; + case R2_SUPERCONDUCTOR_WIRE: + if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_GLOBALS.getFlag(75))) { + R2_GLOBALS._player.disableControl(); + scene->_actor3.postInit(); + scene->_actor3._effect = 3; + scene->_actor3._shade = 5; + scene->_sceneMode = 3155; + scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL); + } else { + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + return true; + default: + return SceneHotspot::startAction(action, event); + break; + } +} + +bool Scene3150::Item6::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_PILLOW: + R2_GLOBALS._player.disableControl(); + scene->_actor4.postInit(); + scene->_actor4._effect = 6; + scene->_actor4._shade = 3; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3158; + scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL); + return true; + case R2_FOOD_TRAY: + if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_INVENTORY.getObjectScene(40) == 3150) && (R2_GLOBALS.getFlag(75))) { + scene->_actor5.postInit(); + scene->_actor5._effect = 6; + scene->_actor5._shade = 3; + scene->_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3159; + scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL); + } else { + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + default: + return SceneHotspot::startAction(action, event); + break; + } +} + +bool Scene3150::Actor4::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (R2_GLOBALS.getFlag(75)) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3151; + scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL); + return true; + case R2_FOOD_TRAY: + return false; + default: + return SceneActor::startAction(action, event); + break; + } +} + +bool Scene3150::Actor5::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77))) + return SceneActor::startAction(action ,event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3157; + scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL); + return true; +} + +bool Scene3150::Actor6::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + if (R2_GLOBALS.getFlag(75)) { + if (R2_GLOBALS.getFlag(77)) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS.getFlag(76)) { + scene->_sceneMode = 3152; + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 3153; + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL); + } + } else { + SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3152; + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); + } + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene3150::Actor7::startAction(CursorType action, Event &event) { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3160; + scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene3150::Exit1::changeScene() { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 11; + + Common::Point pt(-20, 180); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3150::Exit2::changeScene() { + Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 12; + + scene->setAction(&scene->_sequenceManager, scene, 3163, &R2_GLOBALS._player, NULL); +} + +void Scene3150::postInit(SceneObjectList *OwnerList) { + loadScene(3150); + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_INVENTORY.setObjectScene(35, 2000); + R2_GLOBALS._player._oldCharacterScene[1] = 3100; + R2_GLOBALS._player._oldCharacterScene[3] = 0; + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + } + SceneExt::postInit(); + + if (R2_GLOBALS.getFlag(78)) { + _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _exit1.setDest(Common::Point(70, 125)); + } + + if (R2_GLOBALS.getFlag(80)) { + _exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); + _exit2.setDest(Common::Point(241, 106)); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + + _actor2.postInit(); + _actor2.setPosition(Common::Point(64, 139)); + if (R2_GLOBALS.getFlag(78)) { + _actor2.setup(3151, 1, 5); + _actor2.fixPriority(125); + } else { + _actor2.setup(3151, 1, 1); + _actor2.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); + } + + if (R2_GLOBALS.getFlag(78)) { + _actor1.postInit(); + _actor1.setup(3154, 1, 16); + _actor1.setPosition(Common::Point(104, 129)); + _actor1._effect = 6; + _actor1._shade = 3; + _actor1.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); + } + + _actor7.postInit(); + _actor7.setup(3154, 5, 1); + if (R2_GLOBALS.getFlag(80)) + _actor7.setPosition(Common::Point(264, 108)); + else + _actor7.setPosition(Common::Point(264, 58)); + _actor7.fixPriority(50); + _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(41) == 3150) { + _actor4.postInit(); + if (R2_GLOBALS.getFlag(75)) { + if (R2_GLOBALS.getFlag(76)) { + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + _actor4.setup(3152, 4, 10); + _actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); + } else { + _actor4.setup(3152, 7, 4); + _actor4.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); + } + _actor4.fixPriority(110); + _actor4.setPosition(Common::Point(83, 88)); + _actor4._effect = 6; + _actor4._shade = 3; + } else { + _actor4.setup(3152, 7, 3); + _actor4.setPosition(Common::Point(143, 70)); + _actor4.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); + } + } + + if (R2_INVENTORY.getObjectScene(47) == 3150) { + _actor3.postInit(); + _actor3.setup(3152, 7, 1); + _actor3.setPosition(Common::Point(73, 83)); + } + + if (R2_INVENTORY.getObjectScene(40) == 3150) { + _actor3.postInit(); + _actor3.setup(3152, 7, 3); + _actor3.setPosition(Common::Point(70, 55)); + _actor3.fixPriority(111); + _actor3._effect = 6; + _actor3._shade = 5; + } + + if (R2_INVENTORY.getObjectScene(42) == 3150) { + _actor5.postInit(); + if (R2_GLOBALS.getFlag(77)) { + _actor5.setup(3152, 7, 8); + _actor5.setPosition(Common::Point(82, 92)); + _actor5.fixPriority(111); + _actor5._effect = 6; + _actor5._shade = 3; + } else { + _actor5.setup(3152, 7, 7); + _actor5.setPosition(Common::Point(155, 79)); + } + _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + } + + _actor6.postInit(); + _actor6.setup(3152, 7, 6); + _actor6.setPosition(Common::Point(98, 73)); + _actor6.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); + + _item2.setDetails(12, 3150, 10, -1, 12); + _item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); + _item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); + _item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); + _item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); + + switch (R2_GLOBALS._player._oldCharacterScene[3]) { + case 0: + _sceneMode = 3150; + _actor1.postInit(); + _actor1._effect = 6; + _actor1._shade = 5; + setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL); + break; + case 1200: + _sceneMode = 3162; + setAction(&_sequenceManager, this, 3162, &R2_GLOBALS._player, NULL); + break; + case 3275: { + _sceneMode = 10; + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(-20, 180)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + Common::Point pt(80, 125); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(35) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) { + ++R2_GLOBALS._v56AA0; + _sceneMode = 3156; + _actor1.postInit(); + _actor1._effect = 6; + _actor1._shade = 3; + + _actor2.postInit(); + _actor5.postInit(); + _actor5._effect = 6; + _actor5._shade = 3; + + setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL); + } else { + if (R2_GLOBALS._v56AA0 != 2) + ++R2_GLOBALS._v56AA0; + + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(155, 120)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(); + } + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3150; +} + +void Scene3150::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._sceneManager.changeScene(3275); + break; + case 12: + R2_GLOBALS._sceneManager.changeScene(1200); + break; + case 3151: + _actor1.remove(); + R2_INVENTORY.setObjectScene(41, 3); + R2_GLOBALS._player.enableControl(); + break; + case 3153: + R2_GLOBALS.setFlag(76); + _actor4.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); + _actor1.postInit(); + _actor1.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); + _sceneMode = 3161; + setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL); + break; + case 3154: + _actor3.remove(); + R2_INVENTORY.setObjectScene(47, 3); + R2_GLOBALS._player.enableControl(); + break; + case 3155: + R2_INVENTORY.setObjectScene(40, 3150); + R2_GLOBALS._player.enableControl(); + break; + case 3156: + _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + R2_INVENTORY.setObjectScene(42, 3150); + R2_GLOBALS._player.enableControl(); + break; + case 3157: + _actor5.remove(); + R2_INVENTORY.setObjectScene(42, 3); + R2_GLOBALS._player.enableControl(); + break; + case 3158: + R2_GLOBALS.setFlag(75); + R2_INVENTORY.setObjectScene(41, 3150); + _actor4.fixPriority(110); + _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); + R2_GLOBALS._player.enableControl(); + break; + case 3159: + R2_GLOBALS.setFlag(77); + R2_INVENTORY.setObjectScene(42, 3150); + R2_GLOBALS._player.enableControl(); + break; + case 3160: + R2_INVENTORY.setObjectScene(52, 3150); + R2_GLOBALS.setFlag(80); + R2_GLOBALS._sceneManager.changeScene(1200); + break; + case 3161: + R2_GLOBALS._sceneItems.remove(&_actor2); + _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _exit1.setDest(Common::Point(70, 125)); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS.setFlag(78); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3150::dispatch() { + if (_actor5._position.x == 155) { + _actor5._effect = 0; + _actor5._shade = 0; + } + + if (_actor1._visage == 3154) { + _actor1._effect = 0; + _actor1._shade = 0; + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3175 - Autopsy room + * + *--------------------------------------------------------------------------*/ +bool Scene3175::Item1::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + + return scene->display(action, event); +} + +bool Scene3175::Actor3::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + + return scene->display(action, event); +} + +bool Scene3175::Actor1::startAction(CursorType action, Event &event) { + Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3176; + scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + break; + case CURSOR_LOOK: + SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + break; + case CURSOR_TALK: + SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +void Scene3175::postInit(SceneObjectList *OwnerList) { + loadScene(3175); + SceneExt::postInit(); + + _actor1.postInit(); + _actor1.setup(3175, 1, 1); + _actor1.setPosition(Common::Point(35, 72)); + _actor1.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL); + + _actor2.postInit(); + _actor2.setup(3175, 2, 1); + _actor2.setPosition(Common::Point(87, 148)); + + _actor3.postInit(); + _actor3.setup(3175, 3, 1); + _actor3.setPosition(Common::Point(199, 117)); + _actor3.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL); + + _item2.setDetails(12, 3175, 3, 1, 5); + _item3.setDetails(11, 3175, 6, 7, 8); + _item1.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); + + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(126, 77)); + R2_GLOBALS._player.enableControl(); + } else { + _sceneMode = 3175; + setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3175; +} + +void Scene3175::signal() { + if (_sceneMode == 3176) + R2_GLOBALS._sceneManager.changeScene(3250); + else + R2_GLOBALS._player.enableControl(); +} + +/*-------------------------------------------------------------------------- + * Scene 3200 - Cutscene : Guards - Discussion + * + *--------------------------------------------------------------------------*/ +void Scene3200::postInit(SceneObjectList *OwnerList) { + loadScene(3200); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_rockoSpeaker); + _stripManager.addSpeaker(&_jockoSpeaker); + _stripManager.addSpeaker(&_sockoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor3.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3200 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); +} + +void Scene3200::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3210 - Cutscene : Captain and Private - Discussion + * + *--------------------------------------------------------------------------*/ +void Scene3210::postInit(SceneObjectList *OwnerList) { + loadScene(3210); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_privateSpeaker); + _stripManager.addSpeaker(&_captainSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3210 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); +} + +void Scene3210::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3220 - Cutscene : Guards in cargo zone + * + *--------------------------------------------------------------------------*/ +void Scene3220::postInit(SceneObjectList *OwnerList) { + loadScene(3220); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_rockoSpeaker); + _stripManager.addSpeaker(&_jockoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3220 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); +} + +void Scene3220::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3230 - Cutscene : Guards on duty + * + *--------------------------------------------------------------------------*/ +void Scene3230::postInit(SceneObjectList *OwnerList) { + loadScene(3230); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_rockoSpeaker); + _stripManager.addSpeaker(&_jockoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + _actor3.postInit(); + + setAction(&_sequenceManager, this, 3230 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); +} + +void Scene3230::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3240 - Cutscene : Teal monolog + * + *--------------------------------------------------------------------------*/ +void Scene3240::postInit(SceneObjectList *OwnerList) { + loadScene(3240); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + setAction(&_sequenceManager, this, 3240 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); +} + +void Scene3240::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3245 - Cutscene : Discussions with Dr. Tomko + * + *--------------------------------------------------------------------------*/ +void Scene3245::postInit(SceneObjectList *OwnerList) { + loadScene(3245); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.addSpeaker(&_ralfSpeaker); + _stripManager.addSpeaker(&_tomkoSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor2.postInit(); + + if (R2_GLOBALS._v56AA1 < 4) + ++R2_GLOBALS._v56AA1; + + if (R2_GLOBALS._v56AA1 >= 4) { + SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + signal(); + } else { + setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._v56AA1, &_actor1, &_actor2, NULL); + } +} + +void Scene3245::signal() { + R2_GLOBALS._sceneManager.changeScene(1200); +} + +/*-------------------------------------------------------------------------- + * Scene 3250 - Room with large stasis field negator + * + *--------------------------------------------------------------------------*/ +bool Scene3250::Item::startAction(CursorType action, Event &event) { + Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + if (_useLineNum != -1) { + SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_LOOK: + if (_lookLineNum != -1) { + SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + case CURSOR_TALK: + if (_talkLineNum != -1) { + SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + return true; + } + break; + default: + break; + } + + return scene->display(action, event); +} + +bool Scene3250::Actor::startAction(CursorType action, Event &event) { + Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + + switch(_position.x) { + case 25: + scene->_sceneMode = 3262; + scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_actor1, NULL); + break; + case 259: + scene->_sceneMode = 3260; + scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_actor2, NULL); + break; + case 302: + scene->_sceneMode = 3261; + scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_actor3, NULL); + break; + default: + break; + } + return true; +} + +void Scene3250::postInit(SceneObjectList *OwnerList) { + loadScene(3250); + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._player._oldCharacterScene[3] = 1200; + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + } + + SceneExt::postInit(); + _actor1.postInit(); + _actor1.setup(3250, 6, 1); + _actor1.setPosition(Common::Point(25, 148)); + _actor1.fixPriority(10); + _actor1.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _actor2.postInit(); + _actor2.setup(3250, 4, 1); + _actor2.setPosition(Common::Point(259, 126)); + _actor2.fixPriority(10); + _actor2.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _actor3.postInit(); + _actor3.setup(3250, 5, 1); + _actor3.setPosition(Common::Point(302, 138)); + _actor3.fixPriority(10); + _actor3.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _item3.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL); + _item2.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL); + _item4.setDetails(12, 3250, 3, 1, 2); + _item1.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL); + + R2_GLOBALS._player.postInit(); + + switch (R2_GLOBALS._player._oldCharacterScene[3]) { + case 1200: + _sceneMode = 3250; + _actor4.postInit(); + R2_GLOBALS._player._effect = 0; + setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_actor4, NULL); + break; + case 3125: + if (R2_GLOBALS.getFlag(79)) { + _sceneMode = 3254; + _actor5.postInit(); + _actor5._effect = 1; + _actor6.postInit(); + _actor6._effect = 1; + _actor7.postInit(); + _actor7._effect = 1; + setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_actor3, &_actor5, &_actor6, &_actor7, &_actor1, NULL); + } else { + _sceneMode = 3252; + setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_actor3, NULL); + } + break; + case 3175: + _sceneMode = 3251; + setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_actor2, NULL); + break; + case 3255: + _sceneMode = 3253; + setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.setup(31, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(185, 150)); + R2_GLOBALS._player.enableControl(); + break; + } + + R2_GLOBALS._player._oldCharacterScene[3] = 3250; +} + +void Scene3250::signal() { + switch(_sceneMode) { + case 3250: + R2_GLOBALS._player._effect = 1; + R2_GLOBALS._player.enableControl(); + break; + case 3254: + //No break on purpose + case 3262: + R2_GLOBALS._sceneManager.changeScene(3255); + break; + case 3260: + R2_GLOBALS._sceneManager.changeScene(3175); + break; + case 3261: + R2_GLOBALS._sceneManager.changeScene(3125); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene3250::dispatch() { + if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) { + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 6; + } + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3255 - + * + *--------------------------------------------------------------------------*/ +void Scene3255::postInit(SceneObjectList *OwnerList) { + loadScene(3255); + SceneExt::postInit(); + + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS.setFlag(79); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(79)) { + R2_GLOBALS._sound1.play(267); + R2_GLOBALS._sound2.play(268); + _sceneMode = 3257; + _actor3.postInit(); + _actor4.postInit(); + _actor4._effect = 1; + setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_actor4, &_actor3, NULL); + } else { + _actor1.postInit(); + _actor1.setup(303, 1, 1); + _actor1.setPosition(Common::Point(208, 128)); + _actor2.postInit(); + _actor2.setup(3107, 3, 1); + _actor2.setPosition(Common::Point(230, 127)); + _sceneMode = 3255; + setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3255; +} + +void Scene3255::signal() { + switch (_sceneMode) { + case 10: + _sceneMode = 3258; + _actor5.postInit(); + _actor6.postInit(); + _actor7.postInit(); + setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_actor4, &_actor3, &_actor5, &_actor6, &_actor7, NULL); + break; + case 3256: + R2_GLOBALS._sceneManager.changeScene(3250); + break; + case 3257: + _sceneMode = 10; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(607, this); + break; + case 3258: + R2_GLOBALS._sceneManager.changeScene(3100); + break; + default: + SceneItem::display(3255, 0, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + _sceneMode = 3256; + setAction(&_sequenceManager, this, 3256, &R2_GLOBALS._player, NULL); + } +} + +void Scene3255::dispatch() { + if (R2_GLOBALS.getFlag(79)) { + if (_actor5._position.y >= 95) { + if (_actor5._position.y <= 110) + _actor5._shade = 6 - (_actor5._position.y - 95) / 3; + else + _actor5._effect = 1; + } else { + _actor5._effect = 6; + _actor5._shade = 6; + } + + if (_actor6._position.y >= 95) { + if (_actor6._position.y <= 110) + _actor6._shade = 6 - (_actor6._position.y - 95) / 3; + else + _actor6._effect = 1; + } else { + _actor6._effect = 6; + _actor6._shade = 6; + } + + if (_actor7._position.y >= 95) { + if (_actor7._position.y <= 110) + _actor7._shade = 6 - (_actor7._position.y - 95) / 3; + else + _actor7._effect = 1; + } else { + _actor7._effect = 6; + _actor7._shade = 6; + } + } + + if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) { + R2_GLOBALS._player._effect = 6; + _actor4._effect = 6; + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3260 - Computer room + * + *--------------------------------------------------------------------------*/ +bool Scene3260::Actor13::startAction(CursorType action, Event &event) { + Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3271; + scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_actor13, NULL); + return true; +} + +bool Scene3260::Actor14::startAction(CursorType action, Event &event) { + Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3272; + scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_actor14, NULL); + return true; +} + +void Scene3260::Action1::signal() { + SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler; + + fmtObj->setFrame(R2_GLOBALS._randomSource.getRandomNumber(6)); + setDelay(120 + R2_GLOBALS._randomSource.getRandomNumber(179)); +} + +void Scene3260::postInit(SceneObjectList *OwnerList) { + loadScene(3260); + R2_GLOBALS._player._characterIndex = R2_MIRANDA; + SceneExt::postInit(); + R2_GLOBALS._sound1.play(285); + + _actor13.postInit(); + _actor13.setup(3260, 6, 1); + _actor13.setPosition(Common::Point(40, 106)); + _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(52) == 3260) { + _actor14.postInit(); + _actor14.setup(3260, 7, 1); + _actor14.setPosition(Common::Point(202, 66)); + _actor14.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); + } + + _actor1.postInit(); + _actor1.setup(3260, 1, 1); + _actor1.setPosition(Common::Point(93, 73)); + _actor1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor1.setAction(&_action1, &_actor1); + + _actor2.postInit(); + _actor2.setup(3260, 2, 1); + _actor2.setPosition(Common::Point(142, 63)); + _actor2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor2.setAction(&_action2, &_actor2); + + _actor3.postInit(); + _actor3.setup(3260, 2, 1); + _actor3.setPosition(Common::Point(166, 54)); + _actor3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor3.setAction(&_action3, &_actor3); + + _actor4.postInit(); + _actor4.setup(3260, 2, 1); + _actor4.setPosition(Common::Point(190, 46)); + _actor4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor4.setAction(&_action4, &_actor4); + + _actor5.postInit(); + _actor5.setup(3260, 2, 1); + _actor5.setPosition(Common::Point(142, 39)); + _actor5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor5.setAction(&_action5, &_actor5); + + _actor6.postInit(); + _actor6.setup(3260, 2, 1); + _actor6.setPosition(Common::Point(166, 30)); + _actor6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor6.setAction(&_action6, &_actor6); + + _actor7.postInit(); + _actor7.setup(3260, 2, 1); + _actor7.setPosition(Common::Point(190, 22)); + _actor7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor7.setAction(&_action7, &_actor7); + + _actor8.postInit(); + _actor8.setup(3260, 2, 1); + _actor8.setPosition(Common::Point(142, 14)); + _actor8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor8.setAction(&_action8, &_actor8); + + _actor9.postInit(); + _actor9.setup(3260, 2, 1); + _actor9.setPosition(Common::Point(166, 6)); + _actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _actor9.setAction(&_action9, &_actor9); + + _actor10.postInit(); + _actor10.setup(3260, 3, 1); + _actor10.setPosition(Common::Point(265, 163)); + _actor10.fixPriority(180); + _actor10._numFrames = 10; + _actor10.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _actor10.animate(ANIM_MODE_2, NULL); + + _actor11.postInit(); + _actor11.setup(3260, 4, 1); + _actor11.setPosition(Common::Point(127, 108)); + _actor11.fixPriority(120); + _actor11.setAction(&_action11, &_actor11); + _actor11._numFrames = 15; + _actor11.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _actor11.animate(ANIM_MODE_2, NULL); + + _actor12.postInit(); + _actor12.setup(3260, 5, 1); + _actor12.setPosition(Common::Point(274, 65)); + _actor12.setAction(&_action12, &_actor12); + _actor12._numFrames = 5; + _actor12.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); + _actor12.animate(ANIM_MODE_2, NULL); + + _item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) { + _sceneMode = 3270; + setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_actor13, NULL); + } else { + R2_GLOBALS._player.setup(30, 5, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(53, 113)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3260; +} + +void Scene3260::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3260::signal() { + switch (_sceneMode) { + case 3271: + R2_GLOBALS._sceneManager.changeScene(3275); + break; + case 3272: + _sceneMode = 3273; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + R2_GLOBALS._player.disableControl(); + R2_INVENTORY.setObjectScene(52, 3); + R2_INVENTORY.setObjectScene(43, 3); + setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL); + break; + case 3273: + _actor4.remove(); + R2_GLOBALS._player.enableControl(); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3275 - Hall + * + *--------------------------------------------------------------------------*/ +bool Scene3275::Actor2::startAction(CursorType action, Event &event) { + Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3275; + scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL); + return true; +} + +void Scene3275::Exit1::changeScene() { + Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; + + scene->_sceneMode = 0; + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + Common::Point pt(418, 118); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3275::postInit(SceneObjectList *OwnerList) { + loadScene(3275); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 3260; + + if (R2_GLOBALS._sceneManager._previousScene == 3150) + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + else + g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + + SceneExt::postInit(); + _exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); + _exit1.setDest(Common::Point(418, 128)); + + _actor1.postInit(); + _actor1.setup(3275, 1, 7); + _actor1.setPosition(Common::Point(419, 119)); + + _actor2.postInit(); + _actor2.setup(3275, 2, 1); + _actor2.setPosition(Common::Point(56, 118)); + _actor2.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); + + _item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); + _item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); + _item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); + _item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); + + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) { + _sceneMode = 11; + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(418, 118)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + Common::Point pt(418, 128); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) { + _sceneMode = 3276; + setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL); + } else { + R2_GLOBALS._player.setup(30, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(245, 135)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._player._oldCharacterScene[3] = 3275; +} + +void Scene3275::signal() { + switch (_sceneMode) { + case 10: + R2_GLOBALS._sceneManager.changeScene(3150); + break; + case 3275: + R2_GLOBALS._sceneManager.changeScene(3260); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3350 - Cutscene - Ship landing + * + *--------------------------------------------------------------------------*/ +void Scene3350::postInit(SceneObjectList *OwnerList) { + loadScene(3350); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + R2_GLOBALS._sound2.play(310); + + _rotation = R2_GLOBALS._scenePalette.addRotation(176, 203, 1); + _rotation->setDelay(3); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + _actor1.hide(); + _actor2.postInit(); + _actor2.hide(); + _actor3.postInit(); + _actor3.hide(); + _actor4.postInit(); + _actor4.hide(); + _actor9.postInit(); + _actor9.hide(); + _actor8.postInit(); + _actor8.hide(); + _actor5.postInit(); + _actor5.hide(); + _actor6.postInit(); + _actor6.hide(); + _actor7.postInit(); + _actor7.hide(); + + _sceneMode = 3350; + setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL); +} + +void Scene3350::remove() { + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3350::signal() { + switch (_sceneMode) { + case 3350: + _sceneMode = 3351; + setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL); + break; + case 3351: + _sceneMode = 3352; + setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + case 3352: + R2_GLOBALS._sceneManager.changeScene(3395); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3375 - + * + *--------------------------------------------------------------------------*/ +Scene3375::Scene3375() { + _field1488 = _field1492 = 0; + for (int i = 0; i < 4; ++i) + _field148A[i] = 0; +} + +void Scene3375::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field1488); + s.syncAsSint16LE(_field1492); + for (int i = 0; i < 4; ++i) + s.syncAsSint16LE(_field148A[i]); +} + +void Scene3375::subFC696(int sceneMode) { + switch (sceneMode) { + case 3379: + R2_GLOBALS._player.setPosition(Common::Point(0, 155)); + _actor1.setPosition(Common::Point(-20, 163)); + _actor2.setPosition(Common::Point(-5, 150)); + _actor3.setPosition(Common::Point(-20, 152)); + break; + case 3380: + ++R2_GLOBALS._v56A9E; + if (R2_GLOBALS._v56A9E >= 4) + R2_GLOBALS._v56A9E = 0; + + loadScene(_field148A[R2_GLOBALS._v56A9E]); + + R2_GLOBALS._uiElements.show(); + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.setPosition(Common::Point(148, 230)); + + _actor1.setPosition(Common::Point(191, 274)); + _actor1._effect = 1; + _actor2.setPosition(Common::Point(124, 255)); + _actor2._effect = 1; + _actor3.setPosition(Common::Point(155, 245)); + _actor3._effect = 1; + break; + case 3381: + --R2_GLOBALS._v56A9E; + if (R2_GLOBALS._v56A9E < 0) + R2_GLOBALS._v56A9E = 3; + + loadScene(_field148A[R2_GLOBALS._v56A9E]); + + R2_GLOBALS._uiElements.show(); + R2_GLOBALS._player.setStrip(6); + R2_GLOBALS._player.setPosition(Common::Point(201, 131)); + + _actor1.setPosition(Common::Point(231, 127)); + _actor1._effect = 1; + _actor2.setPosition(Common::Point(231, 127)); + _actor2._effect = 1; + _actor3.setPosition(Common::Point(231, 127)); + _actor3._effect = 1; + break; + default: + R2_GLOBALS._player.setPosition(Common::Point(192, 155)); + + _actor1.setPosition(Common::Point(138, 134)); + _actor2.setPosition(Common::Point(110, 139)); + _actor3.setPosition(Common::Point(125, 142)); + break; + } + + if (R2_GLOBALS._v56A9E == 2) { + R2_GLOBALS._sceneItems.remove(&_actor4); + for (int i = 0; i <= 12; i++) + R2_GLOBALS._sceneItems.remove(&_itemArray[i]); + R2_GLOBALS._sceneItems.remove(&_item1); + + _actor4.show(); + _actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); + + for (int i = 0; i <= 12; i++) + _itemArray[i].setDetails(3375, 3, -1, -1); + + _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); + } else { + _actor4.hide(); + R2_GLOBALS._sceneItems.remove(&_actor4); + } + + if (_sceneMode == 0) + signal(); + else + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); +} + +bool Scene3375::Actor1::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 2) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3304, scene); + + return true; +} + +bool Scene3375::Actor2::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 3) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3301, scene); + + return true; +} + +bool Scene3375::Actor3::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + scene->_stripManager.start(3303, scene); + + return true; +} + +bool Scene3375::Actor4::startAction(CursorType action, Event &event) { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(8); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + + scene->_sceneMode = 3375; + scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + + return true; +} + +void Scene3375::Exit1::changeScene() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 3376; + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + if (scene->_actor1._position.y != 163) { + R2_GLOBALS._player.setStrip(-1); + scene->_actor1.setStrip2(-1); + scene->_actor2.setStrip2(-1); + scene->_actor3.setStrip2(-1); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + } else { + R2_GLOBALS._player.setStrip2(2); + scene->_actor1.setStrip2(2); + scene->_actor2.setStrip2(2); + scene->_actor3.setStrip2(2); + R2_GLOBALS._sound2.play(314); + + Common::Point pt(50, 150); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } +} + +void Scene3375::Exit2::changeScene() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 4; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + + scene->_sceneMode = 3377; + scene->_field1488 = 3381; + + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); +} + +void Scene3375::Exit3::changeScene() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player._effect = 6; + R2_GLOBALS._player._shade = 4; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + + scene->_sceneMode = 3378; + scene->_field1488 = 3380; + + if (R2_GLOBALS._v56A9E != 0) { + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + } else { + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + } + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); +} + +void Scene3375::postInit(SceneObjectList *OwnerList) { + _field148A[0] = 3376; + _field148A[1] = 3377; + _field148A[2] = 3375; + _field148A[3] = 3378; + + loadScene(_field148A[R2_GLOBALS._v56A9E]); + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(313); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + R2_GLOBALS._player._characterScene[1] = 3375; + R2_GLOBALS._player._characterScene[2] = 3375; + R2_GLOBALS._player._characterScene[3] = 3375; + + setZoomPercents(126, 55, 200, 167); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + } else { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + } + R2_GLOBALS._player.changeZoom(-1); + + switch (R2_GLOBALS._player._characterIndex) { + case 2: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setup(20, 1, 1); + else + R2_GLOBALS._player.setup(20, 3, 1); + break; + case 3: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setup(30, 1, 1); + else + R2_GLOBALS._player.setup(30, 3, 1); + break; + default: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setup(10, 1, 1); + else + R2_GLOBALS._player.setup(10, 3, 1); + break; + } + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._moveRate = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._moveRate = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + + int tmpStrip, tmpVisage; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + tmpStrip = 1; + else + tmpStrip = 4; + + if (R2_GLOBALS._player._characterIndex == 2) + tmpVisage = 10; + else + tmpVisage = 20; + + _actor1.setup(tmpVisage, tmpStrip, 1); + _actor1.animate(ANIM_MODE_1, NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + tmpStrip = 1; + else + tmpStrip = 8; + + if (R2_GLOBALS._player._characterIndex == 3) + tmpVisage = 10; + else + tmpVisage = 30; + + _actor2.setup(tmpVisage, tmpStrip, 1); + _actor2.animate(ANIM_MODE_1, NULL); + + _actor3.postInit(); + _actor3._moveRate = 7; + _actor3._moveDiff = Common::Point(5, 3); + _actor3.changeZoom(-1); + _actor3._effect = 1; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + tmpStrip = 1; + else + tmpStrip = 4; + + _actor3.setup(40, tmpStrip, 1); + _actor3.animate(ANIM_MODE_1, NULL); + + _actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + _actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); + _actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + + _actor4.postInit(); + _actor4.setup(3375, 1, 1); + _actor4.setPosition(Common::Point(254, 166)); + _actor4.fixPriority(140); + _actor4.hide(); + + _exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); + _exit1.setDest(Common::Point(65, 155)); + _exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); + _exit2.setDest(Common::Point(158, 151)); + _exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); + _exit3.setDest(Common::Point(201, 131)); + + for (int i = 0; i <= 12; ++i) + _itemArray[i].setDetails(i, 3375, 3, -1, -1); + + _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + _sceneMode = 3379; + else + _sceneMode = 0; + + subFC696(_sceneMode); +} + +void Scene3375::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3375::signalCase3379() { + switch (R2_GLOBALS._v56A9E) { + case 0: + _exit1._enabled = true; + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._walkRegions.enableRegion(1); + else { + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); + } + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + case 2: + _exit1._enabled = false; + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._walkRegions.enableRegion(9); + default: + _exit1._enabled = false; + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.enableRegion(6); + break; + } + R2_GLOBALS._sceneManager._previousScene = 3375; + R2_GLOBALS._player._effect = 1; + _actor1._effect = 1; + _actor2._effect = 1; + _actor3._effect = 1; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); +} + +void Scene3375::signal() { + switch (_sceneMode) { + case 3375: + R2_GLOBALS._sceneManager.changeScene(3400); + break; + case 3376: + R2_GLOBALS._sceneManager.changeScene(3385); + break; + case 3377: + // No break on purpose + case 3378: + _sceneMode = _field1488; + _field1488 = 0; + _actor1._effect = 6; + _actor1._shade = 4; + _actor2._effect = 6; + _actor2._shade = 4; + _actor3._effect = 6; + _actor3._shade = 4; + subFC696(_sceneMode); + break; + case 3379: + signalCase3379(); + break; + case 9999: + if (_actor1._position.y == 163) + R2_GLOBALS._player.setStrip(1); + else + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + default: + _actor1.setPriority(130); + _actor2.setPriority(132); + _actor3.setPriority(134); + signalCase3379(); + break; + } +} + +void Scene3375::dispatch() { + if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1)) + R2_GLOBALS._player._effect = 6; + else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) + R2_GLOBALS._player._effect = 1; + + if ((_actor1._position.y >= 168) && (_actor1._effect == 1)) + _actor1._effect = 6; + else if ((_actor1._position.y < 168) && (_actor1._effect == 6)) + _actor1._effect = 1; + + if ((_actor2._position.y >= 168) && (_actor2._effect == 1)) + _actor2._effect = 6; + else if ((_actor2._position.y < 168) && (_actor2._effect == 6)) + _actor2._effect = 1; + + if ((_actor3._position.y >= 168) && (_actor3._effect == 1)) + _actor3._effect = 6; + else if ((_actor3._position.y < 168) && (_actor3._effect == 6)) + _actor3._effect = 1; + + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3385 - + * + *--------------------------------------------------------------------------*/ +Scene3385::Scene3385() { + _field11B2 = 0; +} + +void Scene3385::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field11B2); +} + +bool Scene3385::Actor1::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 2) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3304, scene); + + return true; +} + +bool Scene3385::Actor2::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 3) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3301, scene); + + return true; +} + +bool Scene3385::Actor3::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + scene->_stripManager.start(3303, scene); + + return true; +} + +bool Scene3385::Actor4::startAction(CursorType action, Event &event) { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._sound2.play(314); + + scene->_sceneMode = 3386; + scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + + return true; +} + +void Scene3385::Exit1::changeScene() { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 3387; + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + else + scene->signal(); +} + +void Scene3385::Action1::signal() { + int v = _actionIndex; + ++_actionIndex; + + if (v == 0) + setDelay(1); + else if (v == 1) + R2_GLOBALS._sound2.play(314); +} + +void Scene3385::postInit(SceneObjectList *OwnerList) { + loadScene(3385); + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(313); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + R2_GLOBALS._player._characterScene[1] = 3385; + R2_GLOBALS._player._characterScene[2] = 3385; + R2_GLOBALS._player._characterScene[3] = 3385; + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + _field11B2 = 3; + else + _field11B2 = 4; + + setZoomPercents(102, 40, 200, 160); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + else + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + R2_GLOBALS._player.changeZoom(-1); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setup(20, _field11B2, 1); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setup(30, _field11B2, 1); + else + R2_GLOBALS._player.setup(10, _field11B2, 1); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._moveRate = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._moveRate = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + if (R2_GLOBALS._player._characterIndex == 2) + _actor1.setup(10, _field11B2, 1); + else + _actor1.setup(20, _field11B2, 1); + _actor1.animate(ANIM_MODE_1, NULL); + _actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + if (R2_GLOBALS._player._characterIndex == 3) + _actor2.setup(10, _field11B2, 1); + else + _actor2.setup(30, _field11B2, 1); + _actor2.animate(ANIM_MODE_1, NULL); + _actor2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3._moveDiff = Common::Point(3, 2); + _actor3.changeZoom(-1); + _actor3._effect = 1; + _actor3.setup(40, _field11B2, 1); + _actor3.animate(ANIM_MODE_1, NULL); + _actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); + + _exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395); + _exit1.setDest(Common::Point(158, 151)); + + _actor4.postInit(); + _actor4.setPosition(Common::Point(160, 100)); + _actor4.fixPriority(90); + _actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 3375) { + R2_GLOBALS._player.setPosition(Common::Point(158, 102)); + _actor1.setPosition(Common::Point(164, 100)); + _actor1.fixPriority(98); + _actor2.setPosition(Common::Point(150, 100)); + _actor2.fixPriority(97); + _actor3.setPosition(Common::Point(158, 100)); + _actor3.fixPriority(96); + _sceneMode = 3384; + _actor4.setup(3385, 1, 6); + _actor4.animate(ANIM_MODE_6, this); + setAction(&_action1, &_actor4); + } else { + R2_GLOBALS._player.setPosition(Common::Point(158, 230)); + _actor1.setPosition(Common::Point(191, 270)); + _actor2.setPosition(Common::Point(124, 255)); + _actor3.setPosition(Common::Point(155, 245)); + _actor4.setup(3385, 1, 1); + _sceneMode = 3385; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); + R2_GLOBALS._v56A9E = 0; +} + +void Scene3385::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3385::signal() { + switch (_sceneMode) { + case 3386: + R2_GLOBALS._sceneManager.changeScene(3375); + break; + case 3387: + R2_GLOBALS._sceneManager.changeScene(3395); + break; + case 9999: + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._player.setStrip(3); + else + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3395 - + * + *--------------------------------------------------------------------------*/ +Scene3395::Scene3395() { + _field142E = 0; +} + +void Scene3395::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field142E); +} + +bool Scene3395::Actor1::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 2) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3304, scene); + + return true; +} + +bool Scene3395::Actor2::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + if (R2_GLOBALS._player._characterIndex == 3) + scene->_stripManager.start(3302, scene); + else + scene->_stripManager.start(3301, scene); + + return true; +} + +bool Scene3395::Actor3::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + scene->_sceneMode = 9999; + scene->_stripManager.start(3303, scene); + + return true; +} + +bool Scene3395::Actor4::startAction(CursorType action, Event &event) { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._sound2.play(314); + + scene->_sceneMode = 3396; + scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + + return true; +} + +void Scene3395::Action1::signal() { + int v = _actionIndex; + ++_actionIndex; + + if (v == 0) + setDelay(2); + else if (v == 1) + R2_GLOBALS._sound2.play(314); +} + +void Scene3395::postInit(SceneObjectList *OwnerList) { + loadScene(3395); + SceneExt::postInit(); + + R2_GLOBALS._sound1.play(313); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + + R2_GLOBALS._player._characterScene[1] = 3395; + R2_GLOBALS._player._characterScene[2] = 3395; + R2_GLOBALS._player._characterScene[3] = 3395; + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + _field142E = 3; + else + _field142E = 4; + + setZoomPercents(51, 40, 200, 137); + R2_GLOBALS._player.postInit(); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + else + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + + R2_GLOBALS._player.changeZoom(-1); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setup(20, _field142E, 1); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setup(30, _field142E, 1); + else + R2_GLOBALS._player.setup(10, _field142E, 1); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._moveRate = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._moveRate = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + if (R2_GLOBALS._player._characterIndex == 2) + _actor1.setup(10, _field142E, 1); + else + _actor1.setup(20, _field142E, 1); + _actor1.animate(ANIM_MODE_1, NULL); + _actor1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + if (R2_GLOBALS._player._characterIndex == 3) + _actor2.setup(10, _field142E, 1); + else + _actor2.setup(30, _field142E, 1); + _actor2.animate(ANIM_MODE_1, NULL); + _actor2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _actor3.postInit(); + _actor3._moveDiff = Common::Point(3, 2); + _actor3.changeZoom(-1); + _actor3._effect = 1; + _actor3.setup(40, _field142E, 1); + _actor3.animate(ANIM_MODE_1, NULL); + _actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL); + + _actor4.postInit(); + _actor4.setPosition(Common::Point(159, 50)); + _actor4.fixPriority(40); + _actor4.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) { + R2_GLOBALS._player.setPosition(Common::Point(158, 53)); + _actor1.setPosition(Common::Point(164, 51)); + _actor1.fixPriority(48); + _actor2.setPosition(Common::Point(150, 51)); + _actor2.fixPriority(47); + _actor3.setPosition(Common::Point(158, 51)); + _actor3.fixPriority(46); + _sceneMode = 3394; + _actor4.setup(3395, 1, 7); + _actor4.animate(ANIM_MODE_6, this); + setAction(&_action1, &_actor4); + } else { + R2_GLOBALS._player.setPosition(Common::Point(158, 200)); + _actor1.setPosition(Common::Point(191, 255)); + _actor2.setPosition(Common::Point(124, 240)); + _actor3.setPosition(Common::Point(155, 242)); + _actor4.setup(3395, 1, 1); + + R2_GLOBALS._walkRegions.enableRegion(1); + + _sceneMode = 3395; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } + + for (int i = 0; i <= 12; i++) { + _itemArray[i].setDetails(i, 3995, 0, -1, -1); + } + + _item1.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); +} + +void Scene3395::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3395::signal() { + switch (_sceneMode) { + case 3396: + R2_GLOBALS._sceneManager.changeScene(3385); + break; + case 9999: + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setStrip(3); + else + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3400 - + * + *--------------------------------------------------------------------------*/ +Scene3400::Scene3400() { + _field157C = 0; +} + +void Scene3400::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field157C); +} + +void Scene3400::postInit(SceneObjectList *OwnerList) { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + loadScene(3400); + _field157C = 0; + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(317); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_webbsterSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + + setZoomPercents(51, 46, 180, 200); + R2_GLOBALS._player._characterScene[1] = 3400; + R2_GLOBALS._player._characterScene[2] = 3400; + R2_GLOBALS._player._characterScene[3] = 3400; + + _actor7.postInit(); + _actor7.setup(3403, 1, 1); + _actor7.setPosition(Common::Point(190, 103)); + _actor7.fixPriority(89); + + R2_GLOBALS._player.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + else + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player.setPosition(Common::Point(239, 64)); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setup(20, 5, 1); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setup(30, 5, 1); + else + R2_GLOBALS._player.setup(10, 5, 1); + + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor1.postInit(); + if (R2_GLOBALS._player._characterIndex == 2) { + _actor1._numFrames = 10; + _actor1._moveDiff = Common::Point(3, 2); + } else { + _actor1._numFrames = 7; + _actor1._moveDiff = Common::Point(5, 3); + } + _actor1.changeZoom(-1); + _actor1._effect = 1; + _actor1.setPosition(Common::Point(247, 63)); + if (R2_GLOBALS._player._characterIndex == 2) + _actor1.setup(10, 5, 1); + else + _actor1.setup(20, 5, 1); + _actor1.animate(ANIM_MODE_1, NULL); + + _actor2.postInit(); + _actor2._moveDiff = Common::Point(3, 2); + _actor2.changeZoom(-1); + _actor2._effect = 1; + _actor2.setPosition(Common::Point(225, 63)); + if (R2_GLOBALS._player._characterIndex == 3) + _actor2.setup(10, 5, 1); + else + _actor2.setup(30, 5, 1); + _actor2.animate(ANIM_MODE_1, NULL); + + _actor3.postInit(); + _actor3._numFrames = 7; + _actor3._moveDiff = Common::Point(5, 3); + _actor3.changeZoom(-1); + _actor3._effect = 1; + _actor3.setPosition(Common::Point(235, 61)); + _actor3.setup(40, 3, 1); + _actor3.animate(ANIM_MODE_1, NULL); + + _actor6.postInit(); + _actor6.setup(3400, 1, 6); + _actor6.setPosition(Common::Point(236, 51)); + _actor6.fixPriority(51); + _actor6.animate(ANIM_MODE_6, NULL); + + R2_GLOBALS.clearFlag(71); + _sceneMode = 3400; + setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); +} + +void Scene3400::remove() { + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3400::signal() { + switch (_sceneMode) { + case 3305: { + warning("STUB: sub_1D227()"); + _tealSpeaker._object1.hide(); + _actor4.show(); + _actor4.setStrip(1); + Common::Point pt(158, 190); + NpcMover *mover = new NpcMover(); + _actor4.addMover(mover, &pt, this); + _sceneMode = 3402; + setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + } + break; + case 3306: + R2_GLOBALS._sound2.play(318); + _actor1.setStrip(2); + R2_GLOBALS._player.setStrip(6); + _actor2.setStrip(6); + _actor3.setStrip(3); + _actor4.setStrip(1); + R2_INVENTORY.setObjectScene(34, 0); + _stripManager.start(3307, this); + if (R2_GLOBALS._player._characterIndex == 2) { + _sceneMode = 3400; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL); + } else { + _sceneMode = 3408; + _actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL); + } + break; + case 3307: + case 3404: + case 3408: + if (_field157C == 0) { + R2_GLOBALS._sound2.fadeOut2(NULL); + _field157C = 1; + } else { + _sceneMode = 3308; + _stripManager.start(3308, this); + } + break; + case 3308: + warning("STUB: sub_1D227()"); + _actor1.setStrip(2); + R2_GLOBALS._player.setStrip(6); + _actor2.setStrip(6); + _actor3.setStrip(3); + _actor4.setStrip(1); + _sceneMode = 3403; + if (R2_GLOBALS._player._characterIndex == 2) + setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL); + else + setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL); + break; + case 3309: + warning("STUB: sub_1D227()"); + _actor4.setStrip(1); + _sceneMode = 3405; + if (R2_GLOBALS._player._characterIndex == 3) + setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); + else + setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL); + break; + case 3310: + warning("STUB: sub_1D227()"); + _actor4.setStrip(1); + _sceneMode = 3406; + if (R2_GLOBALS._player._characterIndex == 1) + setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL); + else if (R2_GLOBALS._player._characterIndex == 2) + setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL); + else if (R2_GLOBALS._player._characterIndex == 3) + setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL); + break; + case 3311: + warning("STUB: sub_1D227()"); + _tealSpeaker._object1.hide(); + _actor4.show(); + _actor4.setStrip(1); + _sceneMode = 3407; + setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL); + break; + case 3400: { + _actor8.postInit(); + _actor8.hide(); + _actor4.postInit(); + _actor4._numFrames = 7; + _actor4._moveDiff = Common::Point(3, 2); + _actor4.changeZoom(-1); + _actor4._effect = 1; + _actor4.setPosition(Common::Point(-15, 90)); + _actor4.setup(3402, 1, 1); + _actor4.animate(ANIM_MODE_1, NULL); + Common::Point pt1(115, 90); + NpcMover *mover1 = new NpcMover(); + _actor4.addMover(mover1, &pt1, this); + R2_GLOBALS._scrollFollower = &_actor4; + Common::Point pt2(203, 76); + NpcMover *mover2 = new NpcMover(); + _actor3.addMover(mover2, &pt2, NULL); + _sceneMode = 3401; + } + break; + case 3401: + _sceneMode = 3305; + _stripManager.start(3305, this); + break; + case 3402: + _sceneMode = 3306; + _stripManager.start(3306, this); + break; + case 3403: + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + _sceneMode = 3309; + _stripManager.start(3309, this); + break; + case 3405: + _sceneMode = 3310; + _stripManager.start(3310, this); + break; + case 3406: + _sceneMode = 3311; + _stripManager.start(3311, this); + break; + case 3407: + R2_GLOBALS._sceneManager.changeScene(3600); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3500 - + * + *--------------------------------------------------------------------------*/ +Scene3500::Action1::Action1() { + _field1E = 0; + _field20 = 0; + _field22 = 0; + _field24 = 0; +} + +void Scene3500::Action1::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); + s.syncAsSint16LE(_field20); + s.syncAsSint16LE(_field22); + s.syncAsSint16LE(_field24); +} + +void Scene3500::Action1::sub108670(int arg1) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + _field1E = arg1; + _field20 = 1; + _field24 = 1; + + scene->_actor9.setStrip(2); + scene->_actor9.show(); + + if (_field1E == 1) + scene->_actor6.show(); + else + scene->_actor5.show(); + + if (scene->_actor1._frame % 2 == 0) + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + + setActionIndex(0); +} + +void Scene3500::Action1::sub108732(int arg1) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + _field20 = arg1; + _field1E = -_field1E; + + if (_field1E == 1) { + scene->_actor6.show(); + scene->_actor5.hide(); + } else { + scene->_actor5.show(); + scene->_actor6.hide(); + } + + switch (_actionIndex) { + case 4: + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + // No break on purpose + case 3: + _actionIndex = 10; + setDelay(0); + break; + case 5: { + scene->_fieldAF8 = 160; + Common::Point pt(160, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_fieldB9E = 160 - (_field1E * 2 * 160); + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, this); + + _actionIndex = 11; + } + break; + case 6: + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + setDelay(1); + // No break on purpose + case 8: + scene->_actor9.setStrip(2); + _actionIndex = 1; + break; + default: + break; + } +} + +Scene3500::Action2::Action2() { + _field1E = 0; +} + +void Scene3500::Action2::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); +} + +Scene3500::Item4::Item4() { + _field34 = 0; +} + +void Scene3500::Item4::synchronize(Serializer &s) { + NamedHotspot::synchronize(s); + + s.syncAsSint16LE(_field34); +} + +Scene3500::Actor7::Actor7() { + _fieldA4 = 0; + _fieldA6 = 0; + _fieldA8 = 0; + _fieldAA = 0; + _fieldAC = 0; + _fieldAE = 0; +} + +void Scene3500::Actor7::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_fieldAA); + s.syncAsSint16LE(_fieldAC); + s.syncAsSint16LE(_fieldAE); +} + +void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) { + _fieldAE = 0; + _fieldA4 = arg1; + _fieldA6 = arg2; + _fieldA8 = arg3; + _fieldAA = arg4; + _fieldAC = _fieldAA / _fieldA8; + + postInit(); + setup(10501, 3, 1); + fixPriority(255); + sub109663(arg5); +} + +void Scene3500::Actor7::sub1094ED() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + scene->_field1270 = _position.x - _fieldA4; +} + +void Scene3500::Actor7::sub109663(int arg1){ + sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1))); +} + +void Scene3500::Actor7::sub109693(Common::Point Pt) { + setPosition(Pt); +} + +int Scene3500::UnkObject3500::sub1097C9(int arg1) { + return (_field2A / 2) + arg1 - (arg1 % _field2A); +} + +int Scene3500::UnkObject3500::sub1097EF(int arg1) { + return (_field2C / 2) + arg1 - (arg1 % _field2C); +} + +int Scene3500::UnkObject3500::sub109C09(Common::Point pt) { + int vx = pt.x / _field2A; + int vy = pt.y / _field2C; + + if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) { + return _field16[((_field26 * vy) + vx) * 2]; + } else + return -1; +} + +int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) { + int retVal = sub51AFD(Common::Point(x, y)); + x = _field2E; + y = _field30; + + return retVal; +} + +Scene3500::Scene3500() { + _fieldAF8 = 0; + _fieldB9E = 0; + _rotation = NULL; + _field126E = 0; + _field1270 = 0; + _field1272 = 0; + _field1274 = 0; + _field1276 = 0; + _field1278 = 0; + _field127A = 0; + _field127C = 0; + _field127E = 0; + _field1280 = 0; + _field1282 = 0; + _field1284 = 0; + _field1286 = 0; +} + +void Scene3500::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); + + s.syncAsSint16LE(_fieldAF8); + s.syncAsSint16LE(_fieldB9E); + s.syncAsSint16LE(_field126E); + s.syncAsSint16LE(_field1270); + s.syncAsSint16LE(_field1272); + s.syncAsSint16LE(_field1274); + s.syncAsSint16LE(_field1276); + s.syncAsSint16LE(_field1278); + s.syncAsSint16LE(_field127A); + s.syncAsSint16LE(_field127C); + s.syncAsSint16LE(_field127E); + s.syncAsSint16LE(_field1280); + s.syncAsSint16LE(_field1282); + s.syncAsSint16LE(_field1284); + s.syncAsSint16LE(_field1286); +} + +void Scene3500::sub107F71(int arg1) { + switch (arg1) { + case -1: + _actor7.sub1094ED(); + if (_field1270 != 0) { + _field1270--; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 1: + _actor7.sub1094ED(); + if (_field1270 < 16) { + ++_field1270; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 88: + if ((_action == 0) || (_action1._field24 == 0)) { + // The original makes a second useless check on action, skipped + _action2.sub10831F(2); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 96: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = arg1; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(1); + setAction(&_action1, &_actor1, NULL); + } + break; + case 104: + if ((_action == 0) || (_action1._field24 == 0)) { + _action2.sub10831F(-1); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 112: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = arg1; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(-1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(-1); + setAction(&_action1, &_actor1, NULL); + } + break; + default: + _field1270 = arg1; + _actor7.sub109663(arg1); + if (_action1._field24 != 0) { + _field1270 = 0; + } + break; + } +} + +void Scene3500::Action1::signal() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + switch(_actionIndex++) { + case 0: + R2_GLOBALS._player.disableControl(); + scene->_field1286 = 0; + if (scene->_field1270 != 0) { + scene->_field1270 = 0; + scene->_field126E = 0; + scene->_field1272 = 0; + scene->_rotation->_idxChange = 0; + } + break; + case 1: + if ((scene->_actor1._frame % 2) == 0) { + setDelay(1); + return; + } + // No break on purpose + case 3: + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + setDelay(1); + break; + case 4: { + int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46)); + int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70; + int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; + int di = abs(var2 - scene->_field127A); + int var6 = abs(var4 - scene->_field127C); + + if ((scene->_actor1._frame % 2) != 0) { + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + } + + int var8 = (scene->_action1._field1E * 2 + scene->_field1276); + if (var8 > 7) + var8 = 1; + else if (var8 < 1) + var8 = 7; + + switch (var8) { + case 0: + if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11)) + || (var6 != 0)) { + if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15)) + _field20 = 0; + else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + break; + case 2: + if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31)) + || (di != 0)) { + if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4)) + _field20 = 0; + else if ((di != 0) || (var6 <= 3)) // useless, skipped: "|| (var6 == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + break; + case 4: + if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31)) + || (var6 != 0)) { + if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15)) + _field20 = 0; + else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + break; + case 6: + if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31)) + || (var6 != 0)) { + if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4)) + _field20 = 0; + else if ((var6 <= 0) || (di != 0)) // useless, skipped: "|| (var6 == 0)" + _field20 = 0; + else + _field20 = 1; + } else + _field20 = 1; + default: + break; + } + } + // No break on purpose + case 2: { + scene->_actor8.setPosition(Common::Point(160, 73)); + scene->_actor8._moveDiff.x = 160 - scene->_field126E; + scene->_fieldAF8 = 160 - ((_field1E * 2) * 160); + Common::Point pt(scene->_fieldAF8, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, this); + + scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));; + scene->_actor9._moveDiff.x = 160 - scene->_field126E; + scene->_fieldB9E = 160; + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, NULL); + } + break; + case 5: + scene->_actor1._frameChange = _field1E; + scene->_field1276 = scene->_actor1.changeFrame(); + scene->_actor1.setFrame(scene->_field1276); + setDelay(1); + break; + case 6: + scene->_actor8.setPosition(Common::Point(160, 73)); + if (_field20 == 0) + scene->_actor8.setStrip(1); + else + scene->_actor8.setStrip(2); + scene->_actor8.fixPriority(1); + + scene->_actor9.setPosition(Common::Point(-160, 73)); + scene->_actor9.setStrip(9); + scene->_actor9.fixPriority(11); + scene->_actor9.hide(); + setDelay(1); + break; + case 7: + if ((scene->_actor1._frame % 2) == 0) { + scene->_actor1._frameChange = _field1E; + scene->_field1276 = scene->_actor1.changeFrame(); + scene->_actor1.setFrame(scene->_field1276); + } + setDelay(1); + break; + case 8: { + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + scene->_field1286 = 1; + if ((scene->_actor1._frame % 2) == 0) { + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + } + // All the var_8 initialization was missing in the original + // but it's clearly a cut and paste error from case 4. + // The following code allows the switch to work properly. + warning("Checkme: fix for dead code"); + int var_8 = (_field1E * 2 + scene->_field1276); + if (var_8 > 7) + var_8 = 1; + else if (var_8 < 1) + var_8 = 7; + // + + switch (var_8 - 1) { + case 0: + // No break on purpose + case 4: + scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70; + break; + case 2: + // No break on purpose + case 6: + scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; + break; + default: + break; + } + scene->_actor5.hide(); + scene->_actor6.hide(); + _field24 = 0; + if (_field20 == 0) { + scene->_actor7.sub1094ED(); + if (scene->_field126E == scene->_field1270) + scene->_aSound1.play(276); + } + break; + } + case 10: { + scene->_fieldAF8 = 160; + Common::Point pt(160, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_fieldB9E = 160 - (_field1E * 2 * 160); + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, this); + _actionIndex = 6; + } + break; + case 11: { + scene->_actor8.setStrip(2); + scene->_actor8.setPosition(Common::Point(160, 73)); + scene->_fieldAF8 = 160 - (_field1E * 2 * 160); + Common::Point pt(scene->_fieldAF8, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + scene->_actor8.fixPriority(11); + if (_field20 == 0) + scene->_actor9.setStrip(1); + else + scene->_actor9.setStrip(2); + scene->_actor9.setPosition(Common::Point(160 - (_field1E * 2 * 160), 73)); + scene->_fieldB9E = 160; + Common::Point pt2(scene->_fieldB9E, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, this); + scene->_actor9.fixPriority(1); + _actionIndex = 5; + } + break; + default: + break; + } +} + +void Scene3500::Action1::dispatch() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + Action::dispatch(); + if ((_actionIndex == 1) && (scene->_field126E <= 4)) { + scene->_rotation->_idxChange = 0; + signal(); + } +} + +void Scene3500::Action2::sub10831F(int arg1) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + _field1E = arg1; + if (_field1E == -1) + scene->_actor3.setFrame2(3); + else + scene->_actor3.setFrame2(1); + + setActionIndex(0); +} + +void Scene3500::Action2::signal() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + int si; + int di; + + switch (_actionIndex++) { + case 0: { + if (scene->_actor8._mover) { + si = scene->_fieldAF8; + di = scene->_fieldB9E; + } else { + scene->_fieldAF8 = scene->_actor8._position.x; + si = scene->_fieldAF8; + scene->_fieldB9E = scene->_actor9._position.y; + di = scene->_fieldB9E; + } + + scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt(si, 73 - (_field1E * 12)); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt2(di, 73 - (_field1E * 12)); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, NULL); + scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2); + setDelay(17 - scene->_field126E); + } + break; + case 1: { + R2_GLOBALS._sound2.play(339); + if (scene->_actor8._mover) { + si = scene->_fieldAF8; + di = scene->_fieldB9E; + } else { + si = scene->_actor8._position.x; + di = scene->_actor9._position.x; + } + + scene->_actor7.sub1094ED(); + + scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt(si, 73); + NpcMover *mover = new NpcMover(); + scene->_actor8.addMover(mover, &pt, NULL); + + scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); + Common::Point pt2(di, 73); + NpcMover *mover2 = new NpcMover(); + scene->_actor9.addMover(mover2, &pt2, NULL); + + scene->_actor3.setFrame2(2); + } + break; + default: + break; + } +} + +bool Scene3500::Item4::startAction(CursorType action, Event &event) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_field1286 == 0) + return true; + + if (scene->_field1286 != 4) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._sound2.play(14); + scene->sub107F71(_field34); + + return true; +} + +void Scene3500::Actor7::process(Event &event) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_field1286 == 0) + return; + + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { + _fieldAE = 1 + event.mousePos.y - _position.y; + event.eventType = EVENT_NONE; + } + + if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) { + _fieldAE = 0; + event.handled = true; + if (scene->_action1._field24 == 0) + sub1094ED(); + } + + if (_fieldAE == 0) + return; + + R2_GLOBALS._sound2.play(338); + event.handled = true; + + int cx = event.mousePos.y - _fieldAE + 1; + if (_fieldA6 >= cx) { + if (_fieldA6 - _fieldAA <= cx) + sub109693(Common::Point(((_fieldA6 - cx) / 2) + _fieldA4 + ((_fieldA6 - cx) % 2), cx)); + else + sub109693(Common::Point(_fieldA4 + _fieldA8, _fieldA6 - _fieldAA)); + } else { + sub109693(Common::Point(_fieldA4, _fieldA6)); + } +} + +bool Scene3500::Actor7::startAction(CursorType action, Event &event) { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + if (scene->_field1286 == 0) + return true; + + if (scene->_field1286 == 4) + return false; + + return SceneActor::startAction(action, event); +} + +void Scene3500::postInit(SceneObjectList *OwnerList) { + byte tmpPal[768]; + Rect tmpRect; + + loadScene(1050); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._v5589E.set(0, 0, 320, 200); + R2_GLOBALS._sound1.play(305); + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player._characterScene[1] = 3500; + R2_GLOBALS._player._characterScene[2] = 3500; + R2_GLOBALS._player._characterScene[3] = 3500; + _field1284 = 0; + _field1282 = 0; + _field1278 = 0; + _field1272 = 1; + _field1270 = 4; + _field126E = 4; + _field127A = 860; + _field127C = 891; + _rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1); + _rotation->setDelay(0); + _rotation->_idxChange = 1; + + for (int i = 240; i <= 254; i++) { + int tmpIndex = _rotation->_currIndex - 240; + + if (tmpIndex > 254) + tmpIndex--; + + tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; + tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; + tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; + } + + for (int i = 240; i <= 254; i++) { + R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i]; + R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; + R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; + } + + _actor7.sub109466(38, 165, 16, 32, _field1270); + _actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._sound1.play(276); + + _item4._field34 = 88; + _item4.setDetails(88, 3500, 18, 10, -1); + + _item5._field34 = 112; + _item5.setDetails(112, 3500, 9, 10, -1); + + _item6._field34 = 104; + _item6.setDetails(104, 3500, 15, 10, -1); + + _item7._field34 = 96; + _item7.setDetails(96, 3500, 12, 10, -1); + + _actor8.postInit(); + _actor8.setup(10501, 1, 1); + _actor8.setPosition(Common::Point(160, 73)); + _actor8.fixPriority(1); + + _actor9.postInit(); + _actor9.setup(1050, 2, 1); + _actor9.setPosition(Common::Point(-160, 73)); + _actor9.fixPriority(11); + _actor9.hide(); + + _item2.setDetails(27, 3500, 21, -1, -1); + _item3.setDetails(Rect(160, 89, 299, 182), 3500, 3, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL); + + _actor1.postInit(); + _field1276 = 1; + _actor1.setup(1004, 1, _field1276); + _actor1.setPosition(Common::Point(230, 135)); + _actor1.fixPriority(200); + _actor1._frameChange = 1; + + _actor5.postInit(); + _actor5.setup(1004, 3, 1); + _actor5.setPosition(Common::Point(117, 163)); + _actor5.fixPriority(200); + _actor5.hide(); + + _actor4.postInit(); + _actor4.setup(1004, 3, 2); + _actor4.setPosition(Common::Point(126, 163)); + _actor4.fixPriority(200); + + _actor6.postInit(); + _actor6.setup(1004, 3, 3); + _actor6.setPosition(Common::Point(135, 163)); + _actor6.fixPriority(200); + _actor6.hide(); + + _actor2.postInit(); + _actor2.setup(1004, 4, _field126E + 1); + _actor2.setPosition(Common::Point(126, 137)); + _actor2.fixPriority(200); + + _actor3.postInit(); + _actor3.setup(1004, 5, 2); + _actor3.setPosition(Common::Point(126, 108)); + _actor3.fixPriority(200); + + tmpRect.set(160, 89, 299, 182); + _unkObj1.sub9EDE8(tmpRect); + _unkObj1.sub51AE9(2); + _unkObj1.sub51AFD(Common::Point(_field127A, _field127C)); + + _action1._field24 = 0; + warning("gfx_set_pane_p()"); + _unkObj1.sub51B02(); + warning("gfx_set_pane_p()"); + _field1286 = 1; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._uiEnabled = false; + R2_GLOBALS._player._canWalk = false; +} + +void Scene3500::remove() { + _rotation->remove(); + R2_GLOBALS._sound2.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3500::signal() { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + _field1286 = 1; +} + +void Scene3500::process(Event &event) { + if (_field1286 == 0) + return; + + if (event.eventType == EVENT_KEYPRESS) { + switch (event.kbd.keycode) { + case Common::KEYCODE_1: + warning("FIXME: keycode = 0x4700"); + R2_GLOBALS._sound2.play(338); + sub107F71(16); + event.handled = true; + break; + case Common::KEYCODE_2: + warning("FIXME: keycode = 0x4800"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(88); + event.handled = true; + break; + case Common::KEYCODE_3: + warning("FIXME: keycode = 0x4900"); + if (_field1270 < 16) + R2_GLOBALS._sound2.play(338); + sub107F71(1); + event.handled = true; + break; + case Common::KEYCODE_4: + warning("FIXME: keycode = 0x4B00"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(112); + event.handled = true; + break; + case Common::KEYCODE_5: + warning("FIXME: keycode = 0x4D00"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(96); + event.handled = true; + break; + case Common::KEYCODE_6: + warning("FIXME: keycode = 0x4F00"); + R2_GLOBALS._sound2.play(338); + sub107F71(0); + event.handled = true; + break; + case Common::KEYCODE_7: + warning("FIXME: keycode = 0x5000"); + R2_GLOBALS._sound2.play(14, NULL, 63); + sub107F71(104); + event.handled = true; + break; + case Common::KEYCODE_8: + warning("FIXME: keycode = 0x5100"); + if (_field1270 != 0) + R2_GLOBALS._sound2.play(338); + sub107F71(-1); + event.handled = true; + break; + case Common::KEYCODE_9: + warning("FIXME: keycode = 0x5200"); + R2_GLOBALS._sound2.play(338); + sub107F71(8); + event.handled = true; + break; + case Common::KEYCODE_0: + warning("FIXME: keycode = 0x5300"); + R2_GLOBALS._sound2.play(338); + sub107F71(4); + event.handled = true; + break; + default: + break; + } + } + + if (!event.handled) + _actor7.process(event); + + if (!event.handled) + _item4.process(event); + + if (!event.handled) + _item5.process(event); + + if (!event.handled) + _item6.process(event); + + if (!event.handled) + _item7.process(event); + + Scene::process(event); +} + +void Scene3500::dispatch() { + Rect tmpRect; + Scene::dispatch(); + if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) { + _actor1.setFrame(_actor1.changeFrame()); + _field1276 = _actor1._frame; + } + int oldField1278; + if ((_field1278 != 0) && (_action1._field24 == 0)) { + oldField1278 = _field1278; + _field1278 = 0; + sub107F71(oldField1278); + } + + if (!_rotation) + return; + + int var_field127A = 0; + int di = 0; + int var_4 = 0; + int var_6 = 0; + int var_8 = 0; + int var_a = 0; + int dx = 0; + int tmpVar = 0; + + if ((_field126E == 0) && (_field1282 == 0)) { + if (_field1284 == 2) + R2_GLOBALS._sceneManager.changeScene(1000); + } else { + _field1282 = 0; + tmpRect.set(160, 89, 299, 182); + + var_field127A = _field127A; + di = _field127C; + var_4 = _unkObj1.sub1097C9(70) - 70; + var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46; + var_8 = abs(var_4 - var_field127A); + var_a = abs(var_6 - di); + dx = 0; + + switch (_field1276) { + case 0: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46)); + if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1)) + || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + di = _field127C - _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) { + di = var_6; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 11) && (tmpVar != dx)) { + di = var_6 + 3; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + var_a = abs(var_6 - di); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + + if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6)) + || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) { + di = var_6; + if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + case 2: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) + || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_field127A = _field127A + _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 6) && (tmpVar != dx)) { + var_field127A = var_4 - 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_8 = abs(var_field127A - var_4); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46)); + if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4)) + || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) { + var_field127A = var_4; + if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) { + var_field127A = var_4 - 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) { + di = var_6; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + case 4: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1)) + || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + di = _field127C + _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 16) && (tmpVar == dx)) { + di = var_6 - 3; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 31) && (tmpVar == dx)) { + di = var_6 + 4; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_6 = _unkObj1.sub1097EF(di + 46) - 46; + var_a = abs(di - var_6); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6)) + || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){ + if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) { + di = var_6 - 3; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) { + di = var_6 + 4; + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307)) + ++_field1284; + else + R2_GLOBALS._sound2.play(339); + } else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + case 6: + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) + || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_field127A = _field127A - _field126E; + dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) { + var_field127A = var_4; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 1) && (tmpVar != dx)) { + var_field127A = var_4 + 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else { + var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; + var_8 = abs(var_4 - var_field127A); + tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); + if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4)) + || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) { + var_field127A = var_4; + if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) { + var_field127A = var_4 + 5; + R2_GLOBALS._sound2.play(339); + _rotation->_idxChange = 0; + _field1270 = 0; + _field126E = 0; + _field1272 = 0; + if (_action1._field24 == 0) + _actor8.hide(); + } else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) { + di = var_6; + R2_GLOBALS._sound2.play(339); + } else { + // Nothing + } + } + } + break; + default: + break; + } + + if (_field1284 < 2) { + _field127A = var_field127A; + _field127C = di; + if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) { + _field1272 = 0; + _field126E = 0; + _field1270 = 0; + _rotation->setDelay(0); + _rotation->_idxChange = 0; + } + warning("gfx_set_pane_p"); + _unkObj1.sub51B02(); + if (_field1284 != 0) + ++_field1284; + } + } + + if (_field1272 == 0) { + if (_field126E != _field1270) { + if (_field126E >= _field1270) { + if (_field126E == 1) { + if (_action1._field24 != 0) { + if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15))) + || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))) + || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15))) + || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){ + _field126E = 1; + } else + _field126E--; + } else + _field126E--; + } else + _field126E--; + } else + ++_field126E; + _field1272 = 1; + } + _actor2.setFrame2(_field126E); + } + + if (_field1272 == 1) { + if (_field126E == 0) + _rotation->_idxChange = 0; + else if (_field126E > 8) + _rotation->_idxChange = 2; + else + _rotation->_idxChange = 1; + } + + if (_field1272 != 0) + _field1272--; + + if (_field126E != 0) { + R2_GLOBALS._player._uiEnabled = false; + if (_field126E != _field1270) + _aSound1.play(276); + } else { + R2_GLOBALS._player._uiEnabled = true; + _aSound1.fadeOut2(NULL); + } + + if (_rotation->_currIndex != _field1274) + _field1274 = _rotation->_currIndex; +} + +/*-------------------------------------------------------------------------- + * Scene 3600 - + * + *--------------------------------------------------------------------------*/ +Scene3600::Scene3600() { + _field2548 = 0; + _field254A = 0; + _field254C = 0; + _field254E = 0; + _field2550 = false; +} +void Scene3600::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field2548); + s.syncAsSint16LE(_field254A); + s.syncAsSint16LE(_field254C); + s.syncAsSint16LE(_field254E); + s.syncAsSint16LE(_field2550); +} + +Scene3600::Action3600::Action3600() { + _field1E = 0; + _field20 = 0; +} + +void Scene3600::Action3600::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); + s.syncAsSint16LE(_field20); +} + +void Scene3600::Action3600::signal() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 0: + ++_actionIndex; + setDelay(60); + break; + case 1: + if (_field1E == 0) { + _field1E = 1; + scene->_actor2.setAction(NULL); + R2_GLOBALS._sound2.play(330, NULL, 0); + R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); + } + setDelay(1); + warning("TODO: Palette fader using parameter 2 = 256"); + R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20); + if (_field20 > 0) + _field20 -= 2; + break; + case 2: + R2_GLOBALS._sound2.stop(); + ++_actionIndex; + setDelay(3); + break; + case 3: + R2_GLOBALS._sound2.play(330, this, 0); + R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); + _actionIndex = 1; + break; + default: + break; + } +} + +void Scene3600::Action2::signal() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex) { + case 3621: + R2_GLOBALS._events.proc1(); + R2_GLOBALS._player.enableControl(); + _actionIndex = 3619; + scene->_actor13._state = 0; + // No break on purpose + case 3619: { + ++_actionIndex; + scene->_actor13.setup(3127, 2, 1); + scene->_actor13.animate(ANIM_MODE_1, NULL); + NpcMover *mover = new NpcMover(); + scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene); + } + break; + default: + _actionIndex = 3619; + setDelay(360); + break; + } +} + +bool Scene3600::Item5::startAction(CursorType action, Event &event) { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + if ((action != CURSOR_USE) || (scene->_action1._field1E == 0)) + return SceneItem::startAction(action, event); + + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 3624; + scene->_actor10.setStrip2(-1); + scene->_actor11.setStrip2(-1); + scene->_actor12.setStrip2(-1); + scene->_actor4.setStrip2(-1); + + if (R2_GLOBALS._player._characterIndex == 2) + R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL); + else if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL); + else + R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene3600::Actor13::startAction(CursorType action, Event &event) { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + switch(action) { + case CURSOR_TALK: + if (!_action) + return SceneActor::startAction(action, event); + + scene->_protectorSpeaker._displayMode = 1; + if (!R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + if (!scene->_actor10._mover) + scene->_actor10.addMover(NULL); + if (!scene->_actor11._mover) + scene->_actor11.addMover(NULL); + if (!scene->_actor12._mover) + scene->_actor12.addMover(NULL); + if (!scene->_actor4._mover) + scene->_actor4.addMover(NULL); + + setup(3127, 2, 1); + scene->_sceneMode = 3327; + scene->_stripManager.start(3327, scene); + + return true; + case R2_SONIC_STUNNER: + // No break on purpose + case R2_PHOTON_STUNNER: + if (action == R2_SONIC_STUNNER) + R2_GLOBALS._sound3.play(43); + else + R2_GLOBALS._sound3.play(99); + if (_state != 0) { + _state = 1; + setup(3128, 1, 1); + addMover(NULL); + } + scene->_action2.setActionIndex(3621); + + if (!_action) + setAction(&scene->_action2, scene, NULL); + + animate(ANIM_MODE_5, &scene->_action2); + R2_GLOBALS._player.disableControl(); + return true; + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +void Scene3600::postInit(SceneObjectList *OwnerList) { + if (R2_GLOBALS._sceneManager._previousScene == 3600) { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + } else { + R2_GLOBALS._scrollFollower = &_actor2; + g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + R2_GLOBALS._v558B6.set(25, 0, 260, 200); + } + + loadScene(3600); + SceneExt::postInit(); + _field254C = 0; + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + _stripManager.addSpeaker(&_tealSpeaker); + _stripManager.addSpeaker(&_protectorSpeaker); + + setZoomPercents(142, 80, 167, 105); + R2_GLOBALS._player._characterScene[1] = 3600; + R2_GLOBALS._player._characterScene[2] = 3600; + R2_GLOBALS._player._characterScene[3] = 3600; + + _item2.setDetails(33, 3600, 6, -1, -1); + _item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); + _item4.setDetails(Rect(449, 3, 475, 45), 3600, 9, -1, -1, 1, NULL); + + _actor10.postInit(); + _actor10._moveDiff = Common::Point(3, 2); + _actor10.changeZoom(-1); + _actor10._effect = 1; + + if (R2_GLOBALS._player._characterIndex != 1) + _actor10.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + + _actor11.postInit(); + _actor11._numFrames = 7; + _actor11._moveDiff = Common::Point(5, 3); + _actor11.changeZoom(-1); + _actor11._effect = 1; + + if (R2_GLOBALS._player._characterIndex != 2) + _actor11.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + + _actor12.postInit(); + _actor12._moveDiff = Common::Point(3, 2); + _actor12.changeZoom(-1); + _actor12._effect = 1; + + if (R2_GLOBALS._player._characterIndex != 3) + _actor12.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _actor4.postInit(); + _actor4._numFrames = 7; + _actor4._moveDiff = Common::Point(5, 3); + _actor4.changeZoom(-1); + _actor4._effect = 1; + _actor4.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5._numFrames = 7; + _actor5._moveDiff = Common::Point(3, 2); + _actor5.changeZoom(-1); + _actor5._effect = 1; + _actor5.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL); + + _palette1.loadPalette(0); + _palette1.loadPalette(3601); + + if (R2_GLOBALS._sceneManager._previousScene == 3600) { + _item5._sceneRegionId = 200; + _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); + _field254A = 1; + _field2548 = 1; + + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.enableRegion(16); + + _actor10.setup(10, 5, 11); + _actor10.animate(ANIM_MODE_1, NULL); + + _actor11.setup(20, 5, 11); + _actor11.animate(ANIM_MODE_1, NULL); + + _actor12.setup(30, 5, 11); + _actor12.animate(ANIM_MODE_1, NULL); + + if (R2_GLOBALS._player._characterIndex == 2) { + _actor10.setPosition(Common::Point(76, 148)); + _actor11.setPosition(Common::Point(134, 148)); + _actor12.setPosition(Common::Point(100, 148)); + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + R2_GLOBALS._player.setup(20, _actor11._strip, 1); + R2_GLOBALS._player.setPosition(_actor11._position); + _actor11.hide(); + } else if (R2_GLOBALS._player._characterIndex == 3) { + _actor10.setPosition(Common::Point(110, 148)); + _actor11.setPosition(Common::Point(76, 148)); + _actor12.setPosition(Common::Point(134, 148)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(30, _actor12._strip, 1); + R2_GLOBALS._player.setPosition(_actor12._position); + _actor12.hide(); + } else { + _actor10.setPosition(Common::Point(134, 148)); + _actor11.setPosition(Common::Point(76, 148)); + _actor12.setPosition(Common::Point(110, 148)); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(10, _actor10._strip, 1); + R2_GLOBALS._player.setPosition(_actor10._position); + _actor10.hide(); + } + _actor4.setPosition(Common::Point(47, 149)); + _actor4.setup(40, 1, 11); + _actor4.animate(ANIM_MODE_1, NULL); + + _actor5.setPosition(Common::Point(367, 148)); + _actor5.setup(3601, 7, 5); + + if (!R2_GLOBALS.getFlag(71)) { + _actor13.postInit(); + _actor13._state = 0; + _actor13._field8A = Common::Point(226, 152); + _actor13._moveDiff = Common::Point(3, 2); + _actor13.setPosition(Common::Point(284, 152)); + _actor13.setup(3127, 2, 1); + _actor13.changeZoom(-1); + _actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL); + } + + R2_GLOBALS._sound2.play(330); + _actor3.postInit(); + _actor3.setPosition(Common::Point(84, 156)); + _actor3.fixPriority(158); + _actor3.setup(3601, 5, 1); + _actor3.animate(ANIM_MODE_2, NULL); + + _action1._field1E = 1; + _action1._field20 = 0; + _action1.setActionIndex(1); + + _actor3.setAction(&_action1); + _sceneMode = 3623; + + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } else { + _field254A = 0; + _field2548 = 0; + + R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.enableRegion(18); + + _actor10.setPosition(Common::Point(393, 148)); + _actor11.setPosition(Common::Point(364, 153)); + _actor12.setPosition(Common::Point(413, 164)); + + R2_GLOBALS._player.hide(); + + _actor4.setPosition(Common::Point(373, 164)); + + _actor5.setup(3403, 8, 11); + _actor5.setPosition(Common::Point(403, 155)); + + _actor12.setup(3403, 7, 1); + + _actor13.setPosition(Common::Point(405, 155)); + + _actor2.postInit(); + _actor2.setup(3600, 2, 1); + _actor2.setPosition(Common::Point(403, 161)); + _actor2.fixPriority(149); + _actor2.changeZoom(-1); + + _action1._field1E = 0; + _action1._field20 = 90; + + _sceneMode = 3600; + setAction(&_sequenceManager1, this, 3600, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, &_actor2, NULL); + _field254E = 0; + } + _field254E = 0; + _field2550 = R2_GLOBALS.getFlag(71); + + R2_GLOBALS._sound1.play(326); + _item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL); +} + +void Scene3600::remove() { + _actor3.animate(ANIM_MODE_NONE, NULL); + _actor3.setAction(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + SceneExt::remove(); +} + +void Scene3600::signal() { + switch (_sceneMode) { + case 3320: + warning("STUB: sub_1D227()"); + R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._scrollFollower = &_actor11; + _tealSpeaker._object1.hide(); + _actor5.show(); + _actor5.setStrip(2); + if (R2_GLOBALS._player._characterIndex == 2) + _sceneMode = 3602; + else if (R2_GLOBALS._player._characterIndex == 3) + _sceneMode = 3603; + else + _sceneMode = 3601; + setAction(&_sequenceManager1, this, _sceneMode, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, NULL); + break; + case 3321: + warning("STUB: sub_1D227()"); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + _tealSpeaker.proc16(); + _actor5.show(); + _actor5.setStrip(1); + _actor3.postInit(); + _sceneMode = 3604; + setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor3, &_actor10, &_actor11, &_actor12, &_actor4, NULL); + break; + case 3322: + warning("STUB: sub_1D227()"); + _quinnSpeaker.proc16(); + _quinnSpeaker._displayMode = 1; + _tealSpeaker.proc16(); + _tealSpeaker._displayMode = 7; + R2_GLOBALS._scrollFollower = &_actor5; + _sceneMode = 3605; + setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL); + break; + case 3323: + if (_field254A == 0) + _field254A = 1; + else { + warning("STUB: sub_1D227()"); + _protectorSpeaker.proc16(); + _actor13.show(); + _actor13.setup(3258, 6, 1); + _sceneMode = 3607; + _actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL); + R2_GLOBALS._v558C2 = 1; + _protectorSpeaker.proc16(); + _protectorSpeaker._displayMode = 1; + _quinnSpeaker._displayMode = 1; + _actor13.show(); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + R2_GLOBALS._walkRegions.disableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(18); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.enableRegion(16); + _actor13.setAction(&_action1); + } + break; + case 3324: + // No break on purpose + case 3607: + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _actor13.fixPriority(-1); + _sceneMode = 3623; + _field2548 = 1; + break; + case 3327: + g_globals->_events.setCursor(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _sceneMode = 3623; + break; + case 3450: + R2_GLOBALS._sound1.stop(); + _actor1.hide(); + _actor6.hide(); + g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0)); + setZoomPercents(142, 80, 167, 105); + loadScene(3600); + R2_GLOBALS._uiElements.show(); + _item5._sceneRegionId = 200; + _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); + + _actor3.show(); + _actor10.show(); + _actor11.show(); + _actor12.show(); + _actor4.show(); + _actor5.show(); + + _actor5.setPosition(Common::Point(298, 151)); + + _actor13.postInit(); + _actor13._state = 0; + _actor13._field8A = Common::Point(226, 152); + _actor13._moveDiff = Common::Point(5, 3); + _actor13.setup(3403, 7, 1); + _actor13.setPosition(Common::Point(405, 155)); + _actor13.changeZoom(-1); + _actor13.addMover(NULL); + _actor13.animate(ANIM_MODE_NONE); + _actor13.hide(); + _actor13.setDetails(3600, 15, -1, 17, 5, &_item5); + + _actor2.setup(3600, 2, 1); + _actor2.setPosition(Common::Point(403, 161)); + _actor2.fixPriority(149); + _actor2.changeZoom(-1); + _actor2.show(); + + _quinnSpeaker._displayMode = 2; + _tealSpeaker._displayMode = 2; + + if (R2_GLOBALS._player._characterIndex == 2) { + R2_GLOBALS._player._moveDiff = Common::Point(5, 3); + R2_GLOBALS._player.setup(20, _actor11._strip, 1); + R2_GLOBALS._player.setPosition(_actor11._position); + _actor11.hide(); + } else if (R2_GLOBALS._player._characterIndex == 3) { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(30, _actor12._strip, 1); + R2_GLOBALS._player.setPosition(_actor12._position); + _actor12.hide(); + } else { + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + R2_GLOBALS._player.setup(10, _actor10._strip, 1); + R2_GLOBALS._player.setPosition(_actor10._position); + _actor10.hide(); + } + R2_GLOBALS._player.show(); + R2_GLOBALS._sound1.play(326); + _sceneMode = 3322; + _stripManager.start(3322, this); + R2_GLOBALS._sound2.play(329); + break; + case 3600: + _sceneMode = 3320; + _stripManager.start(3320, this); + break; + case 3601: + // No break on purpose + case 3602: + // No break on purpose + case 3603: + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._v558B6.set(60, 0, 260, 200); + _tealSpeaker._displayMode = 1; + _sceneMode = 3321; + _stripManager.start(3321, this); + break; + case 3604: + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + + _actor2.hide(); + _actor3.hide(); + R2_GLOBALS._player.hide(); + _actor10.hide(); + _actor11.hide(); + _actor12.hide(); + _actor4.hide(); + _actor5.hide(); + + g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0)); + setZoomPercents(51, 46, 180, 200); + + loadScene(3400); + R2_GLOBALS._uiElements.show(); + _actor1.postInit(); + + _actor2.setup(3403, 1, 1); + _actor2.setPosition(Common::Point(190, 103)); + _actor2.fixPriority(89); + _actor2.show(); + + _actor6.postInit(); + _actor6.setup(3400, 1, 6); + _actor6.setPosition(Common::Point(236, 51)); + _actor6.fixPriority(51); + R2_GLOBALS._scrollFollower = &_actor6; + + R2_GLOBALS._sound1.play(323); + _sceneMode = 3450; + setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL); + break; + case 3605: + _actor13.setup(3258, 4, 1); + _actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL); + _sceneMode = 3323; + _stripManager.start(3323, this); + + break; + case 3620: + // No break on purpose + case 3623: + if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) { + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sound2.play(331); + R2_GLOBALS.setFlag(71); + _sceneMode = 3626; + setAction(&_sequenceManager1, this, 3626, &_actor13, NULL); + } + break; + case 3624: + R2_GLOBALS._player.disableControl(); + if ((_field254E != 0) && (_actor10._position.x == 229) && (_actor10._position.y == 154) && (_actor11._position.x == 181) && (_actor11._position.y == 154) && (_actor12._position.x == 207) && (_actor12._position.y == 154) && (_actor4._position.x == 155) && (_actor4._position.y == 154)) { + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sound2.play(331); + _sceneMode = 3625; + setAction(&_sequenceManager1, this, 3625, &_actor10, &_actor11, &_actor12, &_actor4, NULL); + } + break; + case 3625: + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sceneManager.changeScene(3700); + break; + case 3626: + _actor13.setPosition(Common::Point(0, 0)); + _action1.setActionIndex(2); + if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) { + R2_GLOBALS._events.setCursor(CURSOR_USE); + R2_GLOBALS._player.enableControl(CURSOR_USE); + } else { + R2_GLOBALS._player.enableControl(); + } + R2_GLOBALS._sound2.stop(); + _sceneMode = 3623; + break; + default: + break; + } +} + +void Scene3600::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) && (event.mousePos.x > 237) && (!R2_GLOBALS.getFlag(71))) { + SceneItem::display(3600, 17, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7 -999); + event.handled = true; + } + Scene::process(event); +} + +void Scene3600::dispatch() { + if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ + R2_GLOBALS._sound2.fadeOut2(NULL); + if (_actor13._mover) + _actor13.addMover(NULL); + if (R2_GLOBALS._player._action) + R2_GLOBALS._player.setAction(NULL); + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + _field254C = 0; + _field254E = 1; + + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._player.disableControl(); + + _sceneMode = 3624; + + _actor10.setStrip(-1); + _actor11.setStrip(-1); + _actor12.setStrip(-1); + _actor4.setStrip(-1); + + R2_GLOBALS._player.hide(); + + if (R2_GLOBALS._player._characterIndex == 2) { + _actor11.setPosition(R2_GLOBALS._player._position); + _actor11.show(); + } else if (R2_GLOBALS._player._characterIndex == 3) { + _actor12.setPosition(R2_GLOBALS._player._position); + _actor12.show(); + } else { + _actor10.setPosition(R2_GLOBALS._player._position); + _actor10.show(); + } + _actor10.setAction(&_sequenceManager2, this, 3610, &_actor10, NULL); + _actor11.setAction(&_sequenceManager3, this, 3611, &_actor11, NULL); + _actor12.setAction(&_sequenceManager4, this, 3612, &_actor12, NULL); + _actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL); + } + + if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ + R2_GLOBALS._sound2.fadeOut2(NULL); + _sceneMode = 3620; + _field2550 = 1; + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + if (_actor10._mover) + _actor10.addMover(NULL); + if (_actor11._mover) + _actor11.addMover(NULL); + if (_actor12._mover) + _actor12.addMover(NULL); + if (_actor4._mover) + _actor4.addMover(NULL); + } + Scene::dispatch(); +} + +/*-------------------------------------------------------------------------- + * Scene 3700 - Cutscene - Teleport outside + * + *--------------------------------------------------------------------------*/ +void Scene3700::postInit(SceneObjectList *OwnerList) { + loadScene(3700); + R2_GLOBALS._uiElements._active = false; + SceneExt::postInit(); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_mirandaSpeaker); + + _actor1.postInit(); + _actor1._moveDiff = Common::Point(3, 2); + + _actor2.postInit(); + _actor2._numFrames = 7; + _actor2._moveDiff = Common::Point(5, 3); + _actor2.hide(); + + _actor3.postInit(); + _actor3._moveDiff = Common::Point(3, 2); + _actor3.hide(); + + _actor4.postInit(); + _actor4._numFrames = 7; + _actor4._moveDiff = Common::Point(5, 3); + _actor4.hide(); + + _actor5.postInit(); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._sound1.play(332); + + _sceneMode = 3700; + setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL); +} + +void Scene3700::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene3700::signal() { + switch (_sceneMode) { + case 3328: + // No break on purpose + case 3329: + warning("STUB: sub_1D227()"); + _sceneMode = 3701; + setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL); + break; + case 3700: + _actor1.setup(10, 6, 1); + _actor2.setup(20, 5, 1); + if (R2_GLOBALS.getFlag(71)) { + _sceneMode = 3329; + _stripManager.start(3329, this); + } else { + _sceneMode = 3328; + _stripManager.start(3328, this); + } + break; + case 3701: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 3800 - + * + *--------------------------------------------------------------------------*/ +Scene3800::Scene3800() { + _field412 = 0; +} +void Scene3800::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +void Scene3800::Exit1::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 1; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 3; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 3; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 11; + + Common::Point pt(160, 115); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit2::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 2; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 4; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 4; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 12; + + Common::Point pt(330, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit3::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 3; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 1; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 1; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 13; + + Common::Point pt(160, 220); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit4::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 4; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 2; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 2; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 14; + + Common::Point pt(-10, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::initScene3800() { + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + _exit1._insideArea = false; + _exit2._insideArea = false; + _exit3._insideArea = false; + _exit4._insideArea = false; + _exit1._moving = false; + _exit2._moving = false; + _exit3._moving = false; + _exit4._moving = false; + + loadScene(R2_GLOBALS._v566A6); + + R2_GLOBALS._uiElements.draw(); +} + +void Scene3800::sub110BBD() { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 0: + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(160, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1.postInit(); + _actor1.fixPriority(10); + _actor1.changeZoom(-1); + _actor1.setVisage(1110); + _actor1._effect = 5; + _actor1._field9C = this->_field312; + R2_GLOBALS._player._linkedActor = &_actor1; + switch (R2_GLOBALS._sceneManager._previousScene) { + case 2600: + _object1.postInit(); + _object2.postInit(); + _actor1.hide(); + _sceneMode = 3800; + setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, &_object1, &_object2, NULL); + break; + case 3900: + _sceneMode = 15; + switch (R2_GLOBALS._v566AA - 1) { + case 0: { + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } + break; + case 1: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } +} + +void Scene3800::postInit(SceneObjectList *OwnerList) { + _field412 = 0; + + initScene3800(); + + SceneExt::postInit(); + R2_GLOBALS._sound1.play(231); + + scalePalette(65, 65, 65); + + setZoomPercents(87, 40, 144, 100); + + _exit1.setDetails(Rect(14, 87, 305, 125), SHADECURSOR_UP, 3800); + _exit1.setDest(Common::Point(160, 126)); + _exit2.setDetails(Rect(305, 87, 320, 128), EXITCURSOR_E, 3800); + _exit2.setDest(Common::Point(312, 145)); + _exit3.setDetails(Rect(14, 160, 305, 168), SHADECURSOR_DOWN, 3800); + _exit3.setDest(Common::Point(160, 165)); + _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800); + _exit4.setDest(Common::Point(7, 145)); + + _rect1.set(0, 0, 320, 87); + _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL); + + sub110BBD(); +} + +void Scene3800::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._v566A6 += 15; + if (R2_GLOBALS._v566A6 > 3815) + R2_GLOBALS._v566A6 -= 20; + initScene3800(); + sub110BBD(); + break; + case 12: + R2_GLOBALS._v566A6 += 5; + if (R2_GLOBALS._v566A6 > 3815) + R2_GLOBALS._v566A6 = 3800; + initScene3800(); + sub110BBD(); + break; + case 13: + R2_GLOBALS._v566A6 -= 15; + if (R2_GLOBALS._v566A6 < 3800) + R2_GLOBALS._v566A6 += 20; + initScene3800(); + sub110BBD(); + break; + case 14: + R2_GLOBALS._v566A6 -= 5; + if (R2_GLOBALS._v566A6 < 3800) + R2_GLOBALS._v566A6 = 3815; + initScene3800(); + sub110BBD(); + break; + case 15: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + case 16: + g_globals->_sceneManager.changeScene(3900); + break; + case 3800: + _actor1.show(); + _object1.remove(); + _object2.remove(); + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + case 3805: + _exit1._enabled = false; + _exit2._enabled = false; + _exit3._enabled = false; + _exit4._enabled = false; + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._events.setCursor(CURSOR_USE); + break; + case 3806: + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + default: + break; + } +} + +void Scene3800::process(Event &event) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + event.handled = true; + switch (R2_GLOBALS._events.getCursor()) { + case R2_NEGATOR_GUN: + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player.updateAngle(event.mousePos); + break; + case R2_STEPPING_DISKS: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case R2_ATTRACTOR_UNIT: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + event.handled = false; + break; + } + } + + Scene::process(event); +} + +/*-------------------------------------------------------------------------- + * Scene 3900 - + * + *--------------------------------------------------------------------------*/ +void Scene3900::Exit1::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 3; + R2_GLOBALS._v566AA = 1; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(160, 115); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit2::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 4; + R2_GLOBALS._v566AA = 2; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(330, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit3::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 1; + R2_GLOBALS._v566AA = 3; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(160, 220); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit4::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._v566A9 = 2; + R2_GLOBALS._v566AA = 4; + R2_GLOBALS._v566A8 = 1; + scene->_sceneMode = 14; + + Common::Point pt(-10, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3900::Exit5::changeScene() { + Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 13; + + if (R2_GLOBALS._v566A9 == 4) { + Common::Point pt(-10, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } else { + Common::Point pt(330, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + } + + R2_GLOBALS._v566A9 = 0; +} + +void Scene3900::postInit(SceneObjectList *OwnerList) { + if ((R2_GLOBALS._v566AA == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) + loadScene(3825); + else + loadScene(3820); + SceneExt::postInit(); + R2_GLOBALS._sound1.changeSound(231); + setZoomPercents(87, 40, 144, 100); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1.postInit(); + _actor1.fixPriority(10); + _actor1.changeZoom(-1); + _actor1.setVisage(1110); + _actor1._effect = 5; + _actor1._field9C = _field312; + R2_GLOBALS._player._linkedActor = &_actor1; + if ((R2_GLOBALS._v566AA == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) { +// loadScene(3825); + R2_GLOBALS._v566AA = 4; + _exit1.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900); + _exit3.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900); + + _exit2.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900); + _exit2.setDest(Common::Point(312, 145)); + _exit2._enabled = true; + _exit2._insideArea = false; + _exit2._moving = false; + + _exit4._enabled = false; + + _exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900); + _exit5.setDest(Common::Point(24, 135)); + } else { +// loadScene(3820); + R2_GLOBALS._v566AA = 2; + _exit1.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900); + _exit3.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900); + + + _exit2._enabled = false; + + _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900); + _exit4.setDest(Common::Point(7, 145)); + _exit4._enabled = true; + _exit4._insideArea = false; + _exit4._moving = false; + + _exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900); + _exit5.setDest(Common::Point(295, 135)); + } + _exit5._enabled = true; + _exit5._insideArea = false; + _exit5._moving = false; + + scalePalette(65, 65, 65); + + _exit1.setDest(Common::Point(160, 126)); + _exit1._enabled = true; + _exit1._insideArea = false; + _exit1._moving = false; + + _exit3.setDest(Common::Point(160, 165)); + _exit3._enabled = true; + _exit3._insideArea = false; + _exit3._moving = false; + + R2_GLOBALS._uiElements.draw(); + + _rect1.set(0, 0, 320, 87); + _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL); + if (R2_GLOBALS._sceneManager._previousScene == 3800) { + _sceneMode = 11; + switch (R2_GLOBALS._v566AA - 1) { + case 0: { + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + } else if (R2_GLOBALS._sceneManager._previousScene == 2700) { + _sceneMode = 12; + R2_GLOBALS._player.setPosition(Common::Point(330, 135)); + Common::Point pt(265, 135); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + R2_GLOBALS._player.setPosition(Common::Point(160, 145)); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } +} + +void Scene3900::signal() { + switch (_sceneMode) { + case 11: + // No break on purpose + case 12: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 13: + R2_GLOBALS._sceneManager.changeScene(2700); + break; + case 14: + R2_GLOBALS._sceneManager.changeScene(3800); + break; + case 3805: + _exit1._enabled = false; + _exit2._enabled = false; + _exit3._enabled = false; + _exit4._enabled = false; + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); + break; + case 3806: + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + default: + break; + } +} + +void Scene3900::process(Event &event) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + event.handled = true; + switch (R2_GLOBALS._events.getCursor()) { + case R2_NEGATOR_GUN: + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player.updateAngle(event.mousePos); + break; + case R2_STEPPING_DISKS: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case R2_ATTRACTOR_UNIT: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + event.handled = false; + break; + } + } + Scene::process(event); +} + +} // End of namespace Ringworld2 +} // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h new file mode 100644 index 0000000000..44787b9eef --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -0,0 +1,868 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_SCENES3_H +#define TSAGE_RINGWORLD2_SCENES3_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" +#include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/ringworld2/ringworld2_speakers.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + + +class Scene3100 : public SceneExt { + class Guard : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; +public: + + int _field412; + SpeakerGuard _guardSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Guard _guard; + ASoundExt _sound1; + SequenceManager _sequenceManager; + + Scene3100(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene3125 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item2 : public Item1 { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item3 : public Item1 { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor1 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; +public: + + int _field412; + Item1 _item1; + Actor1 _actor1; + Item2 _item2; + Item3 _item3; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SequenceManager _sequenceManager1; + // Second sequence manager... Unused? + SequenceManager _sequenceManager2; + + Scene3125(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene3150 : public SceneExt { + class Item5 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item6 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + Item5 _item5; + Item6 _item6; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor7 _actor7; + Exit1 _exit1; + Exit2 _exit2; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene3175 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor3 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor1 : public Actor3 { + virtual bool startAction(CursorType action, Event &event); + }; +public: + + Item1 _item1; + Item1 _item2; + Item1 _item3; + Actor1 _actor1; + SceneActor _actor2; + Actor3 _actor3; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3200 : public SceneExt { +public: + SpeakerRocko3200 _rockoSpeaker; + SpeakerJocko3200 _jockoSpeaker; + SpeakerSocko3200 _sockoSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3210 : public SceneExt { +public: + SpeakerCaptain3210 _captainSpeaker; + SpeakerPrivate3210 _privateSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3220 : public SceneExt { +public: + SpeakerRocko3220 _rockoSpeaker; + SpeakerJocko3220 _jockoSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3230 : public SceneExt { +public: + SpeakerRocko3230 _rockoSpeaker; + SpeakerJocko3230 _jockoSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3240 : public SceneExt { +public: + SpeakerTeal3240 _tealSpeaker; + SpeakerWebbster3240 _webbsterSpeaker; + SpeakerMiranda _mirandaSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3245 : public SceneExt { +public: + SpeakerRalf3245 _ralfSpeaker; + SpeakerTomko3245 _tomkoSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3250 : public SceneExt { + class Item : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; +public: + + Item _item1; + Item _item2; + Item _item3; + Item _item4; + Actor _actor1; + Actor _actor2; + Actor _actor3; + Actor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene3255 : public SceneExt { +public: + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SpeakerQuinn3255 _quinnSpeaker; + SpeakerMiranda3255 _mirandaSpeaker; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene3260 : public SceneExt { + class Actor13 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor14 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Action1: public Action { + public: + void signal(); + }; +public: + + NamedHotspot _item1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + Actor13 _actor13; + Actor14 _actor14; + Action1 _action1; + Action1 _action2; + Action1 _action3; + Action1 _action4; + Action1 _action5; + Action1 _action6; + Action1 _action7; + Action1 _action8; + Action1 _action9; + Action1 _action10; + Action1 _action11; + Action1 _action12; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene3275 : public SceneExt { + class Actor2 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + SceneActor _actor1; + Actor2 _actor2; + Exit1 _exit1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene3350 : public SceneExt { +public: + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SequenceManager _sequenceManager; + PaletteRotation *_rotation; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene3375 : public SceneExt { + class Actor1 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + + void signalCase3379(); + void subFC696(int sceneMode); + +public: + SpeakerQuinn3375 _quinnSpeaker; + SpeakerSeeker3375 _seekerSpeaker; + SpeakerMiranda3375 _mirandaSpeaker; + SpeakerWebbster3375 _webbsterSpeaker; + NamedHotspot _item1; + NamedHotspot _itemArray[13]; + Actor1 _actor1; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + SequenceManager _sequenceManager; + int _field1488; + int _field148A[4]; + int _field1492; + + Scene3375(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene3385 : public SceneExt { + class Actor1 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Action1: public Action { + public: + virtual void signal(); + }; + +public: + SpeakerQuinn3385 _quinnSpeaker; + SpeakerSeeker3385 _seekerSpeaker; + SpeakerMiranda3385 _mirandaSpeaker; + SpeakerWebbster3385 _webbsterSpeaker; + NamedHotspot _item1; + Actor1 _actor1; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Exit1 _exit1; + Action1 _action1; + SequenceManager _sequenceManager; + + int _field11B2; + + Scene3385(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void synchronize(Serializer &s); +}; + +class Scene3395 : public SceneExt { + class Actor1 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor2 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + virtual bool startAction(CursorType action, Event &event); + }; + + class Action1: public Action { + public: + virtual void signal(); + }; + +public: + SpeakerQuinn3395 _quinnSpeaker; + SpeakerSeeker3395 _seekerSpeaker; + SpeakerMiranda3395 _mirandaSpeaker; + SpeakerWebbster3395 _webbsterSpeaker; + NamedHotspot _item1; + NamedHotspot _itemArray[13]; + Actor1 _actor1; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Action1 _action1; + SequenceManager _sequenceManager; + + int _field142E; + + Scene3395(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void synchronize(Serializer &s); +}; + +class Scene3400 : public SceneExt { +public: + SpeakerQuinn3400 _quinnSpeaker; + SpeakerSeeker3400 _seekerSpeaker; + SpeakerMiranda3400 _mirandaSpeaker; + SpeakerWebbster3400 _webbsterSpeaker; + SpeakerTeal3400 _tealSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SequenceManager _sequenceManager; + int16 _field157C; + + Scene3400(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void synchronize(Serializer &s); +}; + +class Scene3500 : public SceneExt { + class Action1: public Action { + public: + int _field1E; + int _field20; + int _field22; + int _field24; + + Action1(); + virtual void synchronize(Serializer &s); + void sub108670(int arg1); + void sub108732(int arg1); + virtual void signal(); + virtual void dispatch(); + }; + class Action2: public Action { + public: + int _field1E; + + Action2(); + virtual void synchronize(Serializer &s); + void sub10831F(int arg1); + + virtual void signal(); + }; + + class Item4 : public NamedHotspot { + public: + int _field34; + + Item4(); + virtual void synchronize(Serializer &s); + + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor7 : public SceneActor { + public: + int _fieldA4; + int _fieldA6; + int _fieldA8; + int _fieldAA; + int _fieldAC; + int _fieldAE; + + Actor7(); + virtual void synchronize(Serializer &s); + + void sub109466(int arg1, int arg2, int arg3, int arg4, int arg5); + void sub1094ED(); + void sub109663(int arg1); + void sub109693(Common::Point Pt); + + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor8 : public SceneActor { + public: + // TODO: double check if nothing specific is present, then remove this class + }; + + class UnkObject3500 : public UnkObject1200 { + public: + int sub1097C9(int arg1); + int sub1097EF(int arg1); + int sub109C09(Common::Point pt); + int sub109C5E(int &x, int &y); + }; +public: + Action1 _action1; + Action2 _action2; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + Item4 _item4; + Item4 _item5; + Item4 _item6; + Item4 _item7; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + Actor7 _actor7; + Actor8 _actor8; + Actor8 _actor9; + ASoundExt _aSound1; + UnkObject3500 _unkObj1; + SequenceManager _sequenceManager; + + int _fieldAF8; + int _fieldB9E; + PaletteRotation *_rotation; + int _field126E; + int _field1270; + int _field1272; + int _field1274; + int _field1276; + int _field1278; + int _field127A; + int _field127C; + int _field127E; + int _field1280; + int _field1282; + int _field1284; + int _field1286; + + Scene3500(); + void sub107F71(int arg1); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene3600 : public SceneExt { + class Action3600: public ActionExt { + public: + int _field1E, _field20; + + Action3600(); + virtual void synchronize(Serializer &s); + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + + class Item5 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor13 : public SceneActorExt { + virtual bool startAction(CursorType action, Event &event); + }; +public: + Action3600 _action1; + Action2 _action2; + SpeakerQuinn3600 _quinnSpeaker; + SpeakerSeeker3600 _seekerSpeaker; + SpeakerMiranda3600 _mirandaSpeaker; + SpeakerTeal3600 _tealSpeaker; + SpeakerProtector3600 _protectorSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + Item5 _item5; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + Actor13 _actor13; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SequenceManager _sequenceManager3; + SequenceManager _sequenceManager4; + ScenePalette _palette1; + + int _field2548; + int _field254A; + int _field254C; + int _field254E; + bool _field2550; + + Scene3600(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene3700 : public SceneExt { +public: + SpeakerQuinn3700 _quinnSpeaker; + SpeakerSeeker3700 _seekerSpeaker; + SpeakerMiranda3700 _mirandaSpeaker; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene3800 : public SceneExt { + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; + +public: + SceneObject _object1; + SceneObject _object2; + SceneActor _actor1; + NamedHotspot _item1; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + Rect _rect1; + SequenceManager _sequenceManager1; + + int _field412; + + Scene3800(); + void initScene3800(); + void sub110BBD(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void synchronize(Serializer &s); +}; + +class Scene3900 : public SceneExt { + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit5 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SceneActor _actor1; + NamedHotspot _item1; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + Exit5 _exit5; + Rect _rect1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp new file mode 100644 index 0000000000..da1449efdf --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -0,0 +1,2968 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/ringworld2/ringworld2_speakers.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/graphics.h" +#include "tsage/staticres.h" +#include "tsage/ringworld2/ringworld2_scenes0.h" +#include "tsage/ringworld2/ringworld2_scenes1.h" +#include "tsage/ringworld2/ringworld2_scenes2.h" +#include "tsage/ringworld2/ringworld2_scenes3.h" + +namespace TsAGE { + +namespace Ringworld2 { + +VisualSpeaker::VisualSpeaker(): Speaker() { + _delayAmount = 0; + _frameNumber = R2_GLOBALS._events.getFrameNumber(); + _color1 = 8; + _color2 = 0; + _displayMode = 0; + _fieldF6 = 0; +} + +void VisualSpeaker::remove() { + if (_object2) { + if (_fieldF8) { + _fieldF8 = 0; + _object1.setStrip(_object1._strip - 1); + _object1.setFrame(_object1.getFrameCount()); + _object1.animate(ANIM_MODE_6, (_fieldF6 == 0xff) ? this : NULL); + } else { + _object1.animate(ANIM_MODE_6, (_fieldF6 == 0xff) ? this : NULL); + } + } + + Speaker::remove(); +} + +void VisualSpeaker::synchronize(Serializer &s) { + Speaker::synchronize(s); + + SYNC_POINTER(_object2); + s.syncAsSint16LE(_fieldF6); + s.syncAsSint16LE(_fieldF8); + s.syncAsSint16LE(_displayMode); + s.syncAsSint16LE(_soundId); + s.syncAsSint16LE(_delayAmount); + s.syncAsByte(_removeObject); + s.syncAsSint32LE(_frameNumber); + s.syncAsSint16LE(_numFrames); +} + +void VisualSpeaker::setText(const Common::String &msg) { + _sceneText.remove(); + + // Position the text depending on the specified display mode + switch (_displayMode) { + case 2: + _textPos = Common::Point(60, 20); + break; + case 3: + _textPos = Common::Point(110, 20); + break; + case 4: + _textPos = Common::Point(10, 100); + break; + case 5: + _textPos = Common::Point(60, 100); + break; + case 6: + _textPos = Common::Point(110, 100); + break; + case 7: + _textPos = Common::Point(170, 20); + break; + case 8: + _textPos = Common::Point(170, 100); + break; + case 9: + _textPos = Common::Point(330, 20); + break; + default: + _textPos = Common::Point(10, 20); + break; + } + + // Check if the message starts with a '!'. If so, it indicates a speech resource Id to be played, + // in which case extract the resource number from the message. + _soundId = 0; + Common::String s = msg; + if (s.hasPrefix("!")) { + s.deleteChar(0); + _soundId = atoi(s.c_str()); + + while (!s.empty() && (*s.c_str() >= '0' && *s.c_str() <= '9')) + s.deleteChar(0); + } + + // Set up the text details + _sceneText._color1 = _color1; + _sceneText._color2 = _color2; + _sceneText._color3 = _color3; + _sceneText._width = _textWidth; + _sceneText._fontNumber = _fontNumber; + _sceneText._textMode = _textMode; + _sceneText.setup(s); + + //_sceneText.clone(); + + _sceneText.setPosition(_textPos); + _sceneText.fixPriority(256); + + // If subtitles are turned off, don't show the text + if (!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { + _sceneText.hide(); + } + + // Figure out the text delay if subtitles are turned on, or there's no speech resource specified + if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || !_soundId) { + const char *msgP = s.c_str(); + int numWords = 0; + while (*msgP != '\0') { + if (*msgP++ == ' ') + ++numWords; + } + + if (!numWords && !s.empty()) + ++numWords; + + _numFrames = numWords * 30 + 120; + setDelay(_numFrames); + } else { + _numFrames = 1; + } + + // If the text is empty, no delay is needed + if (s.empty()) + _numFrames = 0; + + + if (_fieldF6) { + if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || !_soundId) + _sceneText.hide(); + } else { + if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && _soundId) { + if (!R2_GLOBALS._playStream.play(_soundId, NULL)) + _sceneText.show(); + } + } +} + +void VisualSpeaker::proc16() { + R2_GLOBALS._playStream.stop(); + _fieldF6 = 0; + _object1.remove(); + + assert(_object2); + _object2->show(); + _object2 = NULL; + _fieldF8 = 0; +} + +void VisualSpeaker::setFrame(int numFrames) { + _delayAmount = numFrames; + _frameNumber = R2_GLOBALS._events.getFrameNumber(); +} + +void VisualSpeaker::setDelay(int delay) { + _delayAmount = delay; + _frameNumber = R2_GLOBALS._events.getFrameNumber(); +} + +//---------------------------------------------------------------------------- + +SpeakerGameText::SpeakerGameText(): VisualSpeaker() { + _speakerName = "GAMETEXT"; + _color1 = 8; + _color2 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; +} + +//---------------------------------------------------------------------------- +// Classes related to CAPTAIN +//---------------------------------------------------------------------------- + +SpeakerCaptain3210::SpeakerCaptain3210() { + _speakerName = "Captain"; + _color1 = 5; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerCaptain3210::proc15() { + int v = _fieldF6; + Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to CARETAKER +//---------------------------------------------------------------------------- + +SpeakerCaretaker2450::SpeakerCaretaker2450() { + _speakerName = "CARETAKER"; + _color1 = 43; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +//---------------------------------------------------------------------------- +// Classes related to CHIEF +//---------------------------------------------------------------------------- + +SpeakerChief1100::SpeakerChief1100() { + _speakerName = "CHIEF"; + _color1 = 8; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerChief1100::proc15() { + int v = _fieldF6; + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor18; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4080, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4080, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 100: + _numFrames = 0; + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setStrip(_object1._strip - 1); + _object1.setFrame(_object1.getFrameCount()); + _object1.animate(ANIM_MODE_6, this); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- +// Classes related to GUARD +//---------------------------------------------------------------------------- + +SpeakerGuard::SpeakerGuard() { + _speakerName = "GUARD"; + _color1 = 5; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerGuard2800::proc15() { + int v = _fieldF6; + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setZoom(75); + _object1.setup(4060, 3, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to JOCKO +//---------------------------------------------------------------------------- + +SpeakerJocko::SpeakerJocko() { + _speakerName = "Jocko"; + _color1 = 45; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerJocko3200::proc15() { + int v = _fieldF6; + Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerJocko3220::proc15() { + int v = _fieldF6; + Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerJocko3230::proc15() { + int v = _fieldF6; + Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to MIRANDA +//---------------------------------------------------------------------------- + +SpeakerMiranda::SpeakerMiranda(): VisualSpeaker() { + _speakerName = "MIRANDA"; + _color1 = 154; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerMiranda300::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) { + _object2 = &R2_GLOBALS._player; + } else { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_miranda; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else if (v == 100) { + _numFrames = 0; + ((SceneItem *)_action)->_sceneRegionId = 0; + + _object1.setStrip(_object1._strip - 1); + _object1.setFrame(_object1.getFrameCount()); + _object1.animate(ANIM_MODE_6, this); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + + if (v == 4) { + _object1.setup(304, 5, 1); + } else { + _object1.setup(305, v * 2 - 1, 1); + } + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerMiranda1625::proc15() { + int v = _fieldF6; + + if (!_object2) { + Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(Common::Point(196, 65)); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1627, 3, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerMiranda3255::proc15() { + int v = _fieldF6; + + if (!_object2) { + _object2 = &R2_GLOBALS._player; + _object2->hide(); + _object1.postInit(); + _object1._effect = _object2->_effect; + _object1._shade = _object2->_shade; + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(3257, 5, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerMiranda3375::proc15() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (scene->_actor1._position.y != 163) + R2_GLOBALS._player.setStrip(8); + else + R2_GLOBALS._player.setStrip(2); + + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4051, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerMiranda3385::proc15() { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4051, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerMiranda3395::proc15() { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4051, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerMiranda3400::proc15() { + Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4051, 5, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4050, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +void SpeakerMiranda3600::proc15() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor12; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + + _object1.setPosition(_object2->_position); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4051, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4050, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerMiranda3700::proc15() { + Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + _object1.setPosition(_object2->_position); + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + scene->_actor1.setup(10, 6, 1); + scene->_actor2.setup(20, 5, 1); + _object2->setup(30, 1, 1); + scene->_actor4.setup(40, 1, 1); + _object1.setup(4050, 5, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + scene->_actor3.setup(30, 8, 1); + _object1.setup(4052, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + scene->_actor2.setup(20, 1, 1); + scene->_actor3.setup(30, 1, 1); + _object1.setup(4051, 7, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- +// Classes related to NEJ +//---------------------------------------------------------------------------- + +SpeakerNej::SpeakerNej() { + _speakerName = "NEJ"; + _color1 = 171; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerNej2700::proc15() { + int v = _fieldF6; + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 2701: + _object1.setup(4022, 3, 1); + _object1.setPosition(Common::Point(164, 163)); + _object2->setPosition(Common::Point(-10, -10)); + break; + case 2705: + _object1.setup(4022, 7, 1); + _object1.fixPriority(162); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerNej2750::proc15() { + int v = _fieldF6; + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 2705: + _object1.setup(4022, 7, 1); + break; + case 2752: + _object1.setup(2752, 1, 1); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerNej2800::proc15() { + int v = _fieldF6; + Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4023, 3, 1); + if (_object2->_visage == 2801) + _object1.setPosition(Common::Point(R2_GLOBALS._player._position.x - 12, R2_GLOBALS._player._position.y)); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to PHARISHA +//---------------------------------------------------------------------------- + +SpeakerPharisha::SpeakerPharisha(): VisualSpeaker() { + _speakerName = "PHARISHA"; + _color1 = 151; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerPharisha2435::proc15() { + int v = _fieldF6; + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4098, 5, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to PRIVATE +//---------------------------------------------------------------------------- + +SpeakerPrivate3210::SpeakerPrivate3210() { + _speakerName = "Private"; + _color1 = 45; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerPrivate3210::proc15() { + int v = _fieldF6; + Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to PROTECTOR +//---------------------------------------------------------------------------- + +SpeakerProtector3600::SpeakerProtector3600() { + _speakerName = "Protector"; + _color1 = 170; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 7; + _numFrames = 0; +} + +void SpeakerProtector3600::proc15() { + int v = _fieldF6; + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor13; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + _object1.setPosition(_object2->_position); + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + if (scene->_sceneMode != 3324) { + _object1.setup(4125, 3, 1); + _object1.animate(ANIM_MODE_5, this); + } else { + _object1.setup(3258, 6, 1); + _object1.animate(ANIM_MODE_2, NULL); + _object1.hide(); + _object2->setup(3258, 6, 1); + _object2->show(); + } + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- +// Classes related to QUINN +//---------------------------------------------------------------------------- + +SpeakerQuinn::SpeakerQuinn(): VisualSpeaker() { + _speakerName = "QUINN"; + _color1 = 60; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerQuinn300::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) { + _object2 = &R2_GLOBALS._player; + } else { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_quinn; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else if (v == 100) { + _numFrames = 0; + ((SceneItem *)_action)->_sceneRegionId = 0; + + _object1.setStrip(_object1._strip - 1); + _object1.setFrame(_object1.getFrameCount()); + _object1.animate(ANIM_MODE_6, this); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + + switch (_object2->_visage) { + case 10: + _object1.setup((v - 1) / 4 + 4010, ((v - ((v - 1) / 4 * 4) - 1) % 8) * 2 + 1, 1); + break; + case 302: + _object1.setup(308, (v - 1) % 8 + 1, 1); + break; + case 308: + _object1.setup(308, 5, 1); + break; + } + + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn1100::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (v == 0) + return; + + if (R2_GLOBALS._player._characterIndex == 1) { + _object2 = &R2_GLOBALS._player; + } else { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor16; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerQuinn2435::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) { + _object2 = &R2_GLOBALS._player; + } else { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor1; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object2->setStrip(7); + _object1.setup(2020, 5, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn2450::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) { + _object2 = &R2_GLOBALS._player; + } else { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor1; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + if (R2_GLOBALS.getFlag(61)) + _object1.setup(2020, 3, 1); + else + _object1.setup(2020, 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn2700::proc15() { + int v = _fieldF6; + + if (!_object2) { + _object2 = &R2_GLOBALS._player; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 19: + _object1.setup(4022, 5, 1); + break; + case 2701: + _object1.setup(4022, 1, 1); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn2750::proc15() { + int v = _fieldF6; + + if (!_object2) { + _object2 = &R2_GLOBALS._player; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 19: + _object1.setup(4022, 5, 1); + break; + case 2752: + _object1.setup(2752, 1, 1); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn2800::proc15() { + int v = _fieldF6; + + if (!_object2) { + _object2 = &R2_GLOBALS._player; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 16: + _object1.setZoom(75); + _object1.setup(4023, 5, 1); + break; + case 19: + _object1.setup(4023, 1, 1); + break; + case 3110: + _object1.setZoom(75); + if (_object2->_strip == 1) + _object1.setup(4061 , 1, 1); + else + _object1.setup(4061 , 3, 1); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn3255::proc15() { + Scene3255 *scene = (Scene3255 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor4; + _object2->hide(); + _object1.postInit(); + _object1._effect = _object2->_effect; + _object1._shade = _object2->_shade; + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(3257, 3, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerQuinn3375::proc15() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) + _object2 = &R2_GLOBALS._player; + else if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &scene->_actor1; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (scene->_actor1._position.y != 163) + R2_GLOBALS._player.setStrip(8); + else + R2_GLOBALS._player.setStrip(2); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4010, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerQuinn3385::proc15() { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) + _object2 = &R2_GLOBALS._player; + else if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &scene->_actor1; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + if (R2_GLOBALS._player._characterIndex == 2) + _object1.setup(4010, 3, 1); + else + _object1.setup(4010, 5, 1); + + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerQuinn3395::proc15() { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) + _object2 = &R2_GLOBALS._player; + else if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &scene->_actor1; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + if (R2_GLOBALS._player._characterIndex == 2) + _object1.setup(4010, 3, 1); + else + _object1.setup(4010, 5, 1); + + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerQuinn3400::proc15() { + Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) + _object2 = &R2_GLOBALS._player; + else if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &scene->_actor1; + else + _object2 = &scene->_actor2; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4010, 5, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4010, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4012, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +void SpeakerQuinn3600::proc15() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 1) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor10; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4021, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4010, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4012, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerQuinn3700::setText(const Common::String &msg) { + Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; + + switch (_fieldF6) { + case 2: + scene->_actor3.setup(30, 1, 1); + R2_GLOBALS._sound2.play(44); + break; + case 3: + scene->_actor3.setup(30, 1, 1); + break; + default: + scene->_actor3.setup(30, 7, 1); + break; + } + VisualSpeaker::setText(msg); +} + +void SpeakerQuinn3700::proc15() { + Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + _object1.setPosition(_object2->_position); + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + R2_GLOBALS._sound2.stop(); + scene->_actor1.setup(10, 4, 1); + scene->_actor3.setup(30, 7, 1); + _object1.setup(3701, 1, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + scene->_actor2.setup(20, 1, 1); + scene->_actor3.setup(30, 1, 1); + _object1.setup(3701, 2, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + scene->_actor1.setup(10, 2, 1); + scene->_actor3.setup(30, 1, 1); + _object1.setup(4011, 1, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- +// Classes related to QUINNL +//---------------------------------------------------------------------------- + +SpeakerQuinnL::SpeakerQuinnL(): VisualSpeaker() { + _speakerName = "QUINNL"; + _color1 = 35; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; + _fontNumber = 10; +} + +//---------------------------------------------------------------------------- +// Classes related to RALF +//---------------------------------------------------------------------------- + +SpeakerRalf3245::SpeakerRalf3245() { + _speakerName = "Ralf"; + _color1 = 5; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerRalf3245::proc15() { + int v = _fieldF6; + Scene3245 *scene = (Scene3245 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 3100: + _object1.setup(4105, (_object2->_strip * 2) - 1, 1); + break; + case 3101: + _object1.setup(4108, (_object2->_strip * 2) - 1, 1); + break; + case 3102: + _object1.setup(4109, (_object2->_strip * 2) - 1, 1); + break; + default: + break; + } + + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to ROCKO +//---------------------------------------------------------------------------- + +SpeakerRocko::SpeakerRocko() { + _speakerName = "Rocko"; + _color1 = 5; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerRocko3200::proc15() { + int v = _fieldF6; + Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerRocko3220::proc15() { + int v = _fieldF6; + Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerRocko3230::proc15() { + int v = _fieldF6; + Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4111, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to SEEKER +//---------------------------------------------------------------------------- + +SpeakerSeeker::SpeakerSeeker(): VisualSpeaker() { + _speakerName = "SEEKER"; + _color1 = 35; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerSeeker300::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 3) { + _object2 = &R2_GLOBALS._player; + } else { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_seeker; + } + + _object2->hide(); + _object1.postInit(); + _object1.fixPriority(140); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else if (v == 100) { + _numFrames = 0; + ((SceneItem *)_action)->_sceneRegionId = 0; + + _object1.setStrip(_object1._strip - 1); + _object1.setFrame(_object1.getFrameCount()); + _object1.animate(ANIM_MODE_6, this); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(306, v * 2 - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerSeeker1100::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (v == 0) + return; + + if (R2_GLOBALS._player._characterIndex == 2) { + _object2 = &R2_GLOBALS._player; + } else { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor16; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + _object1.setPosition(Common::Point(197, 134)); + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 4: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 5: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerSeeker1900::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) { + _object2 = &R2_GLOBALS._player; + } else { + Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor1; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else if (v == 1) { + _object1.setup(4032, 1, 1); + _object1.animate(ANIM_MODE_5, this); + } else { + signal(); + } +} + +void SpeakerSeeker2435::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) { + _object2 = &R2_GLOBALS._player; + } else { + Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor1; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object2->setStrip(7); + _object1.setup(4099, 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerSeeker2450::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) { + _object2 = &R2_GLOBALS._player; + } else { + Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor1; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4099, 3, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerSeeker3375::proc15() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor1; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (scene->_actor1._position.y != 163) + R2_GLOBALS._player.setStrip(8); + else + R2_GLOBALS._player.setStrip(2); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerSeeker3385::proc15() { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor1; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerSeeker3395::proc15() { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor1; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerSeeker3400::proc15() { + Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor1; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 1, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4030, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 4: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 7, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 5: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4033, 1, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +void SpeakerSeeker3600::proc15() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == 2) + _object2 = &R2_GLOBALS._player; + else + _object2 = &scene->_actor11; + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + + _object1.setPosition(_object2->_position); + + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4031, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4030, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerSeeker3700::setText(const Common::String &msg) { + Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; + + if (_fieldF6 == 1) { + R2_GLOBALS._sound2.play(44); + scene->_actor3.setup(30, 8, 1); + } else { + scene->_actor3.setup(30, 2, 1); + } + VisualSpeaker::setText(msg); +} + +void SpeakerSeeker3700::proc15() { + Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + _object1.setPosition(_object2->_position); + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + R2_GLOBALS._sound2.stop(); + scene->_actor1.setup(10, 8, 1); + scene->_actor2.setup(20, 7, 1); + scene->_actor3.setup(30, 8, 1); + _object1.setup(3701, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + scene->_actor1.setup(10, 2, 1); + scene->_actor2.setup(20, 1, 1); + scene->_actor3.setup(30, 1, 1); + _object1.setup(4031, 1, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- +// Classes related to SEEKERL +//---------------------------------------------------------------------------- + +SpeakerSeekerL::SpeakerSeekerL(): VisualSpeaker() { + _speakerName = "SEEKERL"; + _color1 = 35; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; + _fontNumber = 10; +} + +//---------------------------------------------------------------------------- +// Classes related to SOCKO +//---------------------------------------------------------------------------- + +SpeakerSocko3200::SpeakerSocko3200() { + _speakerName = "Socko"; + _color1 = 10; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerSocko3200::proc15() { + int v = _fieldF6; + Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4060, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to SOLDIER +//---------------------------------------------------------------------------- + +SpeakerSoldier::SpeakerSoldier(int colour) { + _speakerName = "SOLDIER"; + _color1 = colour; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerSoldier300::proc15() { + int v = _fieldF6; + + if (!_object2) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_teal; + _object2->hide(); + + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(303, 3, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to TEAL +//---------------------------------------------------------------------------- + +SpeakerTeal::SpeakerTeal(): VisualSpeaker() { + _speakerName = "TEAL"; + _color1 = 22; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() { + _displayMode = 7; +} + +void SpeakerTeal300::proc15() { + int v = _fieldF6; + + if (!_object2) { + Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_teal; + _object2->hide(); + + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(303, 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerTeal1625::proc15() { + int v = _fieldF6; + + if (!_object2) { + Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor2; + _object2->hide(); + + _object1.postInit(); + _object1.setPosition(Common::Point(68, 68)); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1627, 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerTeal3240::proc15() { + int v = _fieldF6; + Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4070, (_object2->_strip * 2) - 1, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerTeal3400::proc15() { + Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor4; + _object2->hide(); + _object1.postInit(); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + _object1.setPosition(_object2->_position); + _object1.show(); + + if (scene ->_sceneMode == 3305) { + R2_GLOBALS._player.setStrip(6); + scene->_actor1.setStrip(6); + scene->_actor2.setStrip(6); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 5, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 1, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 7, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 4: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +void SpeakerTeal3600::proc15() { + Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor5; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + _object1.setPosition(_object2->_position); + + if (scene ->_sceneMode == 3323) { + _object1.hide(); + _object2->show(); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 4: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4107, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- +// Classes related to TOMKO +//---------------------------------------------------------------------------- + +SpeakerTomko3245::SpeakerTomko3245() { + _speakerName = "Tomko"; + _color1 = 10; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerTomko3245::proc15() { + int v = _fieldF6; + Scene3245 *scene = (Scene3245 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 3100: + _object1.setup(4105, (_object2->_strip * 2) - 1, 1); + break; + case 3101: + _object1.setup(4108, (_object2->_strip * 2) - 1, 1); + break; + case 3102: + _object1.setup(4109, (_object2->_strip * 2) - 1, 1); + break; + default: + break; + } + + _object1.animate(ANIM_MODE_5, this); + } +} + +//---------------------------------------------------------------------------- +// Classes related to WEBBSTER +//---------------------------------------------------------------------------- + +SpeakerWebbster::SpeakerWebbster(int colour) { + _speakerName = "WEBBSTER"; + _color1 = colour; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerWebbster3240::proc15() { + int v = _fieldF6; + Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 5, 1); + _object1.animate(ANIM_MODE_5, this); + } +} + +void SpeakerWebbster3375::proc15() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (scene->_actor1._position.y != 163) + R2_GLOBALS._player.setStrip(8); + else + R2_GLOBALS._player.setStrip(2); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerWebbster3385::proc15() { + Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3375) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerWebbster3395::proc15() { + Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + + if (R2_GLOBALS._sceneManager._previousScene == 3385) + R2_GLOBALS._player.setStrip(4); + else + R2_GLOBALS._player.setStrip(3); + + if (R2_GLOBALS._player._mover) + R2_GLOBALS._player.addMover(NULL); + + R2_GLOBALS._player.disableControl(CURSOR_TALK); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + +void SpeakerWebbster3400::proc15() { + Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_actor3; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + _object1._effect = 1; + _object1.changeZoom(-1); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 5, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 7, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4110, 3, 1); + _object1.animate(ANIM_MODE_5, NULL); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- + +SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() { + _speakerName = "DUTYOFFICER"; + _color1 = 5; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerDutyOfficer::proc15() { + Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene; + + int v = _fieldF6; + + if (!_object2) { + _object2 = &scene->_object2; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + _action = NULL; + _object1.setup(76, 2, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + + +} // End of namespace Ringworld2 +} // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h new file mode 100644 index 0000000000..e336564c5f --- /dev/null +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -0,0 +1,637 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD2_SPEAKERS_H +#define TSAGE_RINGWORLD2_SPEAKERS_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/ringworld2/ringworld2_logic.h" + +namespace TsAGE { + +namespace Ringworld2 { + +using namespace TsAGE; + +class VisualSpeaker : public Speaker { +public: + SceneActor _object1; + SceneObject *_object2; + int _fieldF6, _fieldF8; + int _displayMode; + int _soundId; + int _delayAmount; + bool _removeObject; + int _frameNumber; + int _numFrames; +private: + void setFrame(int numFrames); +public: + VisualSpeaker(); + + virtual Common::String getClassName() { return "VisualSpeaker"; } + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void setText(const Common::String &msg); + virtual void proc15() {} + virtual void proc16(); + + void setDelay(int delay); +}; + +class SpeakerGameText : public VisualSpeaker { +public: + SpeakerGameText(); + + virtual Common::String getClassName() { return "SpeakerGameText"; } +}; + +// Classes related to Captain + +class SpeakerCaptain3210 : public VisualSpeaker { +public: + SpeakerCaptain3210(); + + virtual Common::String getClassName() { return "SpeakerCaptain3210"; } + virtual void proc15(); +}; + +// Classes related to Caretaker + +class SpeakerCaretaker2450 : public VisualSpeaker { +public: + SpeakerCaretaker2450(); + + virtual Common::String getClassName() { return "SpeakerCaretaker2450"; } +}; + +// Classes related to Chief + +class SpeakerChief1100 : public VisualSpeaker { +public: + SpeakerChief1100(); + + virtual Common::String getClassName() { return "SpeakerChief1100"; } + virtual void proc15(); +}; + +// Classes related to Guard + +class SpeakerGuard : public VisualSpeaker { +public: + SpeakerGuard(); + virtual Common::String getClassName() { return "SpeakerGuard"; } +}; + +class SpeakerGuard2800 : public SpeakerGuard { +public: + virtual Common::String getClassName() { return "SpeakerGuard2800"; } + virtual void proc15(); +}; + +// Classes related to Jocko + +class SpeakerJocko : public VisualSpeaker { +public: + SpeakerJocko(); + virtual Common::String getClassName() { return "SpeakerJocko"; } +}; + +class SpeakerJocko3200 : public SpeakerJocko { +public: + virtual Common::String getClassName() { return "SpeakerJocko3200"; } + virtual void proc15(); +}; + +class SpeakerJocko3220 : public SpeakerJocko { +public: + virtual Common::String getClassName() { return "SpeakerJocko3220"; } + virtual void proc15(); +}; + +class SpeakerJocko3230 : public SpeakerJocko { +public: + virtual Common::String getClassName() { return "SpeakerJocko3230"; } + virtual void proc15(); +}; + +// Classes related to Miranda + +class SpeakerMiranda : public VisualSpeaker { +public: + SpeakerMiranda(); + virtual Common::String getClassName() { return "SpeakerMiranda"; } +}; + +class SpeakerMiranda300 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda300"; } + virtual void proc15(); +}; + +class SpeakerMiranda1625 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda1625"; } + virtual void proc15(); +}; + +class SpeakerMiranda3255 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3255"; } + virtual void proc15(); +}; + +class SpeakerMiranda3375 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3375"; } + virtual void proc15(); +}; + +class SpeakerMiranda3385 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3385"; } + virtual void proc15(); +}; + +class SpeakerMiranda3395 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3395"; } + virtual void proc15(); +}; + +class SpeakerMiranda3400 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3400"; } + virtual void proc15(); +}; + +class SpeakerMiranda3600 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3600"; } + virtual void proc15(); +}; + +class SpeakerMiranda3700 : public SpeakerMiranda { +public: + virtual Common::String getClassName() { return "SpeakerMiranda3700"; } + virtual void proc15(); +}; + +// Classes related to Nej + +class SpeakerNej : public VisualSpeaker { +public: + SpeakerNej(); + virtual Common::String getClassName() { return "SpeakerNej"; } +}; + +class SpeakerNej2700 : public SpeakerNej { +public: + virtual Common::String getClassName() { return "SpeakerNej2700"; } + virtual void proc15(); +}; + +class SpeakerNej2750 : public SpeakerNej { +public: + virtual Common::String getClassName() { return "SpeakerNej2750"; } + virtual void proc15(); +}; + +class SpeakerNej2800 : public SpeakerNej { +public: + virtual Common::String getClassName() { return "SpeakerNej2800"; } + virtual void proc15(); +}; + +// Classes related to Pharisha + +class SpeakerPharisha : public VisualSpeaker { +public: + SpeakerPharisha(); + + virtual Common::String getClassName() { return "SpeakerPharisha"; } +}; + +class SpeakerPharisha2435 : public SpeakerPharisha { +public: + virtual Common::String getClassName() { return "SpeakerPharisha2435"; } + virtual void proc15(); +}; + +// Classes related to Private + +class SpeakerPrivate3210 : public VisualSpeaker { +public: + SpeakerPrivate3210(); + + virtual Common::String getClassName() { return "SpeakerPrivate3210"; } + virtual void proc15(); +}; + +// Classes related to Protector + +class SpeakerProtector3600 : public VisualSpeaker { +public: + SpeakerProtector3600(); + + virtual Common::String getClassName() { return "SpeakerProtector3600"; } + virtual void proc15(); +}; + +// Classes related to Quinn + +class SpeakerQuinn : public VisualSpeaker { +public: + SpeakerQuinn(); + virtual Common::String getClassName() { return "SpeakerQuinn"; } +}; + +class SpeakerQuinn300 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn300"; } + virtual void proc15(); +}; + +class SpeakerQuinn1100 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn1100"; } + virtual void proc15(); +}; + +class SpeakerQuinn2435 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn2435"; } + virtual void proc15(); +}; + +class SpeakerQuinn2450 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn2450"; } + virtual void proc15(); +}; + +class SpeakerQuinn2700 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn2700"; } + virtual void proc15(); +}; + +class SpeakerQuinn2750 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn2750"; } + virtual void proc15(); +}; + +class SpeakerQuinn2800 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn2800"; } + virtual void proc15(); +}; + +class SpeakerQuinn3255 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3255"; } + virtual void proc15(); +}; + +class SpeakerQuinn3375 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3375"; } + virtual void proc15(); +}; + +class SpeakerQuinn3385 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3385"; } + virtual void proc15(); +}; + +class SpeakerQuinn3395 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3395"; } + virtual void proc15(); +}; + +class SpeakerQuinn3400 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3400"; } + virtual void proc15(); +}; + +class SpeakerQuinn3600 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3600"; } + virtual void proc15(); +}; + +class SpeakerQuinn3700 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn3700"; } + virtual void setText(const Common::String &msg); + virtual void proc15(); +}; + +// Classes related to QuinnL + +class SpeakerQuinnL : public VisualSpeaker { +public: + SpeakerQuinnL(); + + virtual Common::String getClassName() { return "SpeakerQuinnL"; } +}; + +// Classes related to Ralf + +class SpeakerRalf3245 : public VisualSpeaker { +public: + SpeakerRalf3245(); + + virtual Common::String getClassName() { return "SpeakerRalf3245"; } + virtual void proc15(); +}; + +// Classes related to Rocko + +class SpeakerRocko : public VisualSpeaker { +public: + SpeakerRocko(); + virtual Common::String getClassName() { return "SpeakerRocko"; } +}; + +class SpeakerRocko3200 : public SpeakerRocko { +public: + virtual Common::String getClassName() { return "SpeakerRocko3200"; } + virtual void proc15(); +}; + +class SpeakerRocko3220 : public SpeakerRocko { +public: + virtual Common::String getClassName() { return "SpeakerRocko3220"; } + virtual void proc15(); +}; + +class SpeakerRocko3230 : public SpeakerRocko { +public: + virtual Common::String getClassName() { return "SpeakerRocko3230"; } + virtual void proc15(); +}; + +// Classes related to Seeker + +class SpeakerSeeker : public VisualSpeaker { +public: + SpeakerSeeker(); + virtual Common::String getClassName() { return "SpeakerSeeker"; } +}; + +class SpeakerSeeker300 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker300"; } + virtual void proc15(); +}; + +class SpeakerSeeker1100 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker1100"; } + virtual void proc15(); +}; + +class SpeakerSeeker1900 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker1900"; } + virtual void proc15(); +}; + +class SpeakerSeeker2435 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker2435"; } + virtual void proc15(); +}; + +class SpeakerSeeker2450 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker2450"; } + virtual void proc15(); +}; + +class SpeakerSeeker3375 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker3375"; } + virtual void proc15(); +}; + +class SpeakerSeeker3385 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker3385"; } + virtual void proc15(); +}; + +class SpeakerSeeker3395 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker3395"; } + virtual void proc15(); +}; + +class SpeakerSeeker3400 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker3400"; } + virtual void proc15(); +}; + +class SpeakerSeeker3600 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker3600"; } + virtual void proc15(); +}; + +class SpeakerSeeker3700 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker3700"; } + virtual void setText(const Common::String &msg); + virtual void proc15(); +}; + +// Classes related to SeekerL + +class SpeakerSeekerL : public VisualSpeaker { +public: + SpeakerSeekerL(); + + virtual Common::String getClassName() { return "SpeakerSeekerL"; } +}; + +// Classes related to Socko + +class SpeakerSocko3200 : public VisualSpeaker { +public: + SpeakerSocko3200(); + + virtual Common::String getClassName() { return "SpeakerSocko3200"; } + virtual void proc15(); +}; + +// Classes related to Soldier + +class SpeakerSoldier : public VisualSpeaker { +public: + SpeakerSoldier(int colour); + virtual Common::String getClassName() { return "SpeakerSoldier"; } +}; + +class SpeakerSoldier300 : public SpeakerSoldier { +public: + SpeakerSoldier300() : SpeakerSoldier(60) {}; + virtual Common::String getClassName() { return "SpeakerSoldier300"; } + virtual void proc15(); +}; + +class SpeakerSoldier1625 : public SpeakerSoldier { +public: + SpeakerSoldier1625() : SpeakerSoldier(5) {}; + virtual Common::String getClassName() { return "SpeakerSoldier1625"; } +}; + +// Classes related to Teal + +class SpeakerTeal : public VisualSpeaker { +public: + SpeakerTeal(); + virtual Common::String getClassName() { return "SpeakerTeal"; } +}; + +class SpeakerTealMode7 : public SpeakerTeal { +public: + SpeakerTealMode7(); + virtual Common::String getClassName() { return "SpeakerTealMode7"; } +}; + +class SpeakerTeal300 : public SpeakerTeal { +public: + virtual Common::String getClassName() { return "SpeakerTeal300"; } + virtual void proc15(); +}; + +class SpeakerTeal1625 : public SpeakerTeal { +public: + virtual Common::String getClassName() { return "SpeakerTeal1625"; } + virtual void proc15(); +}; + +class SpeakerTeal3240 : public SpeakerTeal { +public: + virtual Common::String getClassName() { return "SpeakerTeal3240"; } + virtual void proc15(); +}; + +class SpeakerTeal3400 : public SpeakerTeal { +public: + virtual Common::String getClassName() { return "SpeakerTeal3400"; } + virtual void proc15(); +}; + +class SpeakerTeal3600 : public SpeakerTealMode7 { +public: + virtual Common::String getClassName() { return "SpeakerTeal3600"; } + virtual void proc15(); +}; + +// Classes related to Tomko + +class SpeakerTomko3245 : public VisualSpeaker { +public: + SpeakerTomko3245(); + + virtual Common::String getClassName() { return "SpeakerTomko3245"; } + virtual void proc15(); +}; + +// Classes related to Webbster + +class SpeakerWebbster : public VisualSpeaker { +public: + SpeakerWebbster(int colour); + virtual Common::String getClassName() { return "SpeakerWebbster"; } +}; + +class SpeakerWebbster2500 : public SpeakerWebbster { +public: + SpeakerWebbster2500() : SpeakerWebbster(27) {} + virtual Common::String getClassName() { return "SpeakerWebbster2500"; } +}; + +class SpeakerWebbster3240 : public SpeakerWebbster { +public: + SpeakerWebbster3240() : SpeakerWebbster(10) {}; + + virtual Common::String getClassName() { return "SpeakerWebbster3240"; } + virtual void proc15(); +}; + +class SpeakerWebbster3375 : public SpeakerWebbster { +public: + SpeakerWebbster3375() : SpeakerWebbster(60) {}; + + virtual Common::String getClassName() { return "SpeakerWebbster3375"; } + virtual void proc15(); +}; + +class SpeakerWebbster3385 : public SpeakerWebbster { +public: + SpeakerWebbster3385() : SpeakerWebbster(60) {}; + + virtual Common::String getClassName() { return "SpeakerWebbster3385"; } + virtual void proc15(); +}; + +class SpeakerWebbster3395 : public SpeakerWebbster { +public: + SpeakerWebbster3395() : SpeakerWebbster(60) {}; + + virtual Common::String getClassName() { return "SpeakerWebbster3395"; } + virtual void proc15(); +}; + +class SpeakerWebbster3400 : public SpeakerWebbster { +public: + SpeakerWebbster3400() : SpeakerWebbster(27) {}; + + virtual Common::String getClassName() { return "SpeakerWebbster3400"; } + virtual void proc15(); +}; + +class SpeakerDutyOfficer: public VisualSpeaker { +public: + SpeakerDutyOfficer(); + + virtual Common::String getClassName() { return "SpeakerDutyOfficer"; } + virtual void proc15(); +}; + +} // End of namespace Ringworld2 +} // End of namespace TsAGE + +#endif diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp index db52050b03..af2f3566ad 100644 --- a/engines/tsage/saveload.cpp +++ b/engines/tsage/saveload.cpp @@ -189,6 +189,8 @@ Common::Error Saver::restore(int slot) { // Read in the savegame header tSageSavegameHeader header; readSavegameHeader(saveFile, header); + if (header.thumbnail) + header.thumbnail->free(); delete header.thumbnail; serializer.setSaveVersion(header.version); @@ -290,6 +292,7 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h ::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette); Graphics::saveThumbnail(*out, *thumb); g_globals->_screenSurface.unlockSurface(); + thumb->free(); delete thumb; // Write out the save date/time diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h index 52b23413d4..4126e31822 100644 --- a/engines/tsage/saveload.h +++ b/engines/tsage/saveload.h @@ -33,7 +33,7 @@ namespace TsAGE { typedef void (*SaveNotifierFn)(bool postFlag); -#define TSAGE_SAVEGAME_VERSION 7 +#define TSAGE_SAVEGAME_VERSION 10 class SavedObject; diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 686b8725f5..0756d71d4c 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -133,7 +133,7 @@ void SceneManager::fadeInIfNecessary() { percent = 100; g_globals->_scenePalette.fade((const byte *)&adjustData, false, percent); - g_system->updateScreen(); + GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } @@ -164,7 +164,7 @@ void SceneManager::changeScene(int newSceneNumber) { sceneObj->setObjectWrapper(NULL); sceneObj->animate(ANIM_MODE_NONE, 0); - sceneObj->_flags &= !OBJFLAG_PANES; + sceneObj->_flags &= ~OBJFLAG_PANES; } // Blank out the screen @@ -240,7 +240,7 @@ void SceneManager::listenerSynchronize(Serializer &s) { if (s.isLoading()) { changeScene(_sceneNumber); - + if (_nextSceneNumber != -1) { sceneChange(); _nextSceneNumber = -1; @@ -259,7 +259,7 @@ Scene::Scene() : _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), _sceneMode = 0; _activeScreenNumber = 0; _oldSceneBounds = Rect(4000, 4000, 4100, 4100); - Common::set_to(&_zoomPercents[0], &_zoomPercents[256], 0); + Common::fill(&_zoomPercents[0], &_zoomPercents[256], 0); } Scene::~Scene() { @@ -317,7 +317,7 @@ void Scene::loadSceneData(int sceneNum) { _activeScreenNumber = sceneNum; if (g_vm->getGameID() == GType_Ringworld2) { - // Most scenes in Ringworld 2 don't have a scene size resource, but rather just have + // Most scenes in Ringworld 2 don't have a scene size resource, but rather just have // a standard 320x200 size. Only read the scene size data for the specific few scenes switch (sceneNum) { case 700: @@ -363,7 +363,7 @@ void Scene::loadSceneData(int sceneNum) { _priorities.load(sceneNum); // Initialize the section enabled list - Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff); + Common::fill(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff); g_globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160; g_globals->_sceneOffset.y = (_sceneBounds.top / 100) * 100; @@ -456,8 +456,9 @@ void Scene::refreshBackground(int xAmount, int yAmount) { (xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100); Rect destBounds(xSectionDest * 160, ySectionDest * 100, (xSectionDest + 1) * 160, (ySectionDest + 1) * 100); - if (g_vm->getGameID() == GType_BlueForce) { - // For Blue Force, if the scene has an interface area, exclude it from the copy + if (g_vm->getGameID() != GType_Ringworld) { + // For Blue Force and Return to Ringworld, if the scene has an interface area, + // exclude it from the copy srcBounds.bottom = MIN<int16>(srcBounds.bottom, BF_GLOBALS._interfaceY); destBounds.bottom = MIN<int16>(destBounds.bottom, BF_GLOBALS._interfaceY); } diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index b61e63236b..9df5a6666b 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -36,7 +36,7 @@ static SoundManager *_soundManager = NULL; SoundManager::SoundManager() { _soundManager = this; - __sndmgrReady = false; + _sndmgrReady = false; _ourSndResVersion = 0x102; _ourDrvResVersion = 0x10A; @@ -52,7 +52,7 @@ SoundManager::SoundManager() { } SoundManager::~SoundManager() { - if (__sndmgrReady) { + if (_sndmgrReady) { Common::StackLock slock(_serverDisabledMutex); g_vm->_mixer->stopAll(); @@ -83,7 +83,7 @@ SoundManager::~SoundManager() { } void SoundManager::postInit() { - if (!__sndmgrReady) { + if (!_sndmgrReady) { g_saver->addSaveNotifier(&SoundManager::saveNotifier); g_saver->addLoadNotifier(&SoundManager::loadNotifier); g_saver->addListener(this); @@ -94,7 +94,7 @@ void SoundManager::postInit() { // thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to // call the update method, rather than having it be called separately // g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / SOUND_FREQUENCY, NULL, "tsageSoundUpdate"); - __sndmgrReady = true; + _sndmgrReady = true; } } @@ -136,7 +136,7 @@ void SoundManager::update() { } Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) { - assert(__sndmgrReady); + assert(_sndmgrReady); _availableDrivers.clear(); // Build up a list of available drivers. Currently we only implement an Adlib music @@ -549,7 +549,7 @@ void SoundManager::loadNotifier(bool postFlag) { void SoundManager::loadNotifierProc(bool postFlag) { if (!postFlag) { // Stop any currently playing sounds - if (__sndmgrReady) { + if (_sndmgrReady) { Common::StackLock slock(_serverDisabledMutex); for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ) { @@ -569,7 +569,7 @@ void SoundManager::loadNotifierProc(bool postFlag) { void SoundManager::listenerSynchronize(Serializer &s) { s.validate("SoundManager"); - assert(__sndmgrReady && _driversDetected); + assert(_sndmgrReady && _driversDetected); if (s.getVersion() < 6) return; @@ -798,7 +798,7 @@ void SoundManager::_sfRethinkVoiceTypes() { continue; _sfUpdateVoiceStructs(); - Common::set_to(sound->_chWork, sound->_chWork + SOUND_ARR_SIZE, false); + Common::fill(sound->_chWork, sound->_chWork + SOUND_ARR_SIZE, false); for (;;) { // Scan for sub priority @@ -1485,7 +1485,7 @@ Sound::Sound() { memset(_chNumVoices, 0, SOUND_ARR_SIZE * sizeof(int)); memset(_chSubPriority, 0, SOUND_ARR_SIZE * sizeof(int)); memset(_chFlags, 0, SOUND_ARR_SIZE * sizeof(int)); - Common::set_to(_chWork, _chWork + SOUND_ARR_SIZE, false); + Common::fill(_chWork, _chWork + SOUND_ARR_SIZE, false); memset(_channelData, 0, SOUND_ARR_SIZE * sizeof(byte *)); memset(_trkChannel, 0, SOUND_ARR_SIZE * sizeof(int)); memset(_trkState, 0, SOUND_ARR_SIZE * sizeof(int)); @@ -2557,7 +2557,7 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); - Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); + Common::fill(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); memset(_v4405E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); memset(_v44067, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); @@ -2565,7 +2565,7 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { memset(_v44079, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); memset(_v44082, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); _v44082[ADLIB_CHANNEL_COUNT] = 0x90; - Common::set_to(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000); + Common::fill(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000); memset(_v4409E, 0, ADLIB_CHANNEL_COUNT * sizeof(int)); _patchData = NULL; } diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index 2c5d2ac951..77d1f3d3ac 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -87,7 +87,7 @@ public: int _driverResID; public: SoundDriver(); - virtual ~SoundDriver() {}; + virtual ~SoundDriver() {} const Common::String &getShortDriverDescription() { return _shortDescription; } const Common::String &getLongDriverDescription() { return _longDescription; } @@ -169,7 +169,7 @@ class SoundManager : public SaveListener { private: SoundDriver *instantiateDriver(int driverNum); public: - bool __sndmgrReady; + bool _sndmgrReady; int _ourSndResVersion, _ourDrvResVersion; SynchronizedList<Sound *> _playList; Common::List<SoundDriver *> _installedDrivers; @@ -414,6 +414,16 @@ public: virtual void signal(); }; +class PlayStream { +public: + Sound _sound; + + void setFile(const Common::String &filename) {} + bool play(int soundNum, EventHandler *endAction) { return false; } + void stop() {} + void proc1() {} + bool isPlaying() const { return false; } +}; #define ADLIB_CHANNEL_COUNT 9 diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index c98d9d2e53..a273ec2a0b 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -64,120 +64,390 @@ const byte CURSOR_WALK_DATA[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 }; -const char *LOOK_SCENE_HOTSPOT = "You see nothing special."; -const char *USE_SCENE_HOTSPOT = "That accomplishes nothing."; -const char *TALK_SCENE_HOTSPOT = "Yak, yak."; -const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; -const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; -const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; -const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; -const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; -const char *INV_EMPTY_MSG = "You have nothing in your possesion."; - -const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; -const char *RESTART_MSG = "Do you want to restart this game?"; -const char *GAME_PAUSED_MSG = "Game is paused."; -const char *OPTIONS_MSG = "\x01Options..."; -const char *OK_BTN_STRING = " Ok "; -const char *CANCEL_BTN_STRING = "Cancel"; -const char *QUIT_BTN_STRING = " Quit "; -const char *RESTART_BTN_STRING = "Restart"; -const char *SAVE_BTN_STRING = "Save"; -const char *RESTORE_BTN_STRING = "Restore"; -const char *SOUND_BTN_STRING = "Sound"; -const char *RESUME_BTN_STRING = " Resume \rplay"; -const char *LOOK_BTN_STRING = "Look"; -const char *PICK_BTN_STRING = "Pick"; +char const *const LOOK_SCENE_HOTSPOT = "You see nothing special."; +char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing."; +char const *const TALK_SCENE_HOTSPOT = "Yak, yak."; +char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; +char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; +char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; +char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; +char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; +char const *const INV_EMPTY_MSG = "You have nothing in your possesion."; + +char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; +char const *const RESTART_MSG = "Do you want to restart this game?"; +char const *const GAME_PAUSED_MSG = "Game is paused."; +char const *const OK_BTN_STRING = " Ok "; +char const *const CANCEL_BTN_STRING = "Cancel"; +char const *const QUIT_BTN_STRING = " Quit "; +char const *const RESTART_BTN_STRING = "Restart"; +char const *const SAVE_BTN_STRING = "Save"; +char const *const RESTORE_BTN_STRING = "Restore"; +char const *const SOUND_BTN_STRING = "Sound"; +char const *const RESUME_BTN_STRING = " Resume \rplay"; +char const *const LOOK_BTN_STRING = "Look"; +char const *const PICK_BTN_STRING = "Pick"; namespace Ringworld { // Dialog resources -const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ +char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ \x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; -const char *START_PLAY_BTN_STRING = " Start Play "; -const char *INTRODUCTION_BTN_STRING = "Introduction"; +char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +char const *const START_PLAY_BTN_STRING = " Start Play "; +char const *const INTRODUCTION_BTN_STRING = "Introduction"; +char const *const OPTIONS_MSG = "\x01Options..."; // Scene specific resources -const char *EXIT_MSG = " EXIT "; -const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; -const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; -const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ +char const *const EXIT_MSG = " EXIT "; +char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; +char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; +char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ and the probe may be destroyed."; -const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; -const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; -const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; -const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; -const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; -const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; -const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; -const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ +char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; +char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; +char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; +char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; +char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; +char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; +char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; +char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ Wait for it's return in the lander bay."; -const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; -const char *DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; -const char *DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; -const char *EXIT_BTN_STRING = "Exit"; -const char *DEMO_BTN_STRING = "Demo"; -const char *DEMO_RESUME_BTN_STRING = "Resume"; +char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; +char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; +char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; +char const *const EXIT_BTN_STRING = "Exit"; +char const *const DEMO_BTN_STRING = "Demo"; +char const *const DEMO_RESUME_BTN_STRING = "Resume"; } // End of namespace Ringworld namespace BlueForce { // Dialog resources -const char *HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ +char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; -const char *START_PLAY_BTN_STRING = " Play "; -const char *INTRODUCTION_BTN_STRING = " Watch "; +char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +char const *const START_PLAY_BTN_STRING = " Play "; +char const *const INTRODUCTION_BTN_STRING = " Watch "; +char const *const OPTIONS_MSG = "Options..."; // Blue Force general messages -const char *BF_NAME = "Blue Force"; -const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; -const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; -const char *BF_19840518 = "May 18, 1984"; -const char *BF_19840515 = "May 15, 1984"; -const char *BF_3_DAYS = "Three days later"; -const char *BF_11_YEARS = "Eleven years later."; -const char *BF_NEXT_DAY = "The Next Day"; -const char *BF_ACADEMY = "Here we are at the Academy"; +char const *const BF_NAME = "Blue Force"; +char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; +char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; +char const *const BF_19840518 = "May 18, 1984"; +char const *const BF_19840515 = "May 15, 1984"; +char const *const BF_3_DAYS = "Three days later"; +char const *const BF_11_YEARS = "Eleven years later."; +char const *const BF_NEXT_DAY = "The Next Day"; +char const *const BF_ACADEMY = "Here we are at the Academy"; // Scene 50 hotspots -const char *GRANDMA_FRANNIE = "Grandma Frannie"; -const char *MARINA = "Marina"; -const char *POLICE_DEPARTMENT = "Police Department"; -const char *TONYS_BAR = "Tony's Bar"; -const char *CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; -const char *ALLEY_CAT = "Alley Cat"; -const char *CITY_HALL_JAIL = "City Hall & Jail"; -const char *JAMISON_RYAN = "Jamison & Ryan"; -const char *BIKINI_HUT = "Bikini Hut"; +char const *const GRANDMA_FRANNIE = "Grandma Frannie"; +char const *const MARINA = "Marina"; +char const *const POLICE_DEPARTMENT = "Police Department"; +char const *const TONYS_BAR = "Tony's Bar"; +char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; +char const *const ALLEY_CAT = "Alley Cat"; +char const *const CITY_HALL_JAIL = "City Hall & Jail"; +char const *const JAMISON_RYAN = "Jamison & Ryan"; +char const *const BIKINI_HUT = "Bikini Hut"; // Scene 60 radio messages -const char *RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; +char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; // Scene 570 computer messageS -const char *SCENE570_PASSWORD = "PASSWORD -> "; -const char *SCENE570_C_DRIVE = "C:\\"; -const char *SCENE570_RING = "RING"; -const char *SCENE570_PROTO = "PROTO"; -const char *SCENE570_WACKY = "WACKY"; -const char *SCENE570_COBB = "COBB"; -const char *SCENE570_LETTER = "LETTER"; -const char *SCENE570_RINGEXE = "RINGEXE"; -const char *SCENE570_RINGDATA = "RINGDATA"; -const char *SCENE570_PROTOEXE = "PROTOEXE"; -const char *SCENE570_PROTODATA = "PROTODATA"; -const char *SCENE570_WACKYEXE = "WACKYEXE"; -const char *SCENE570_WACKYDATA = "WACKYDATA"; +char const *const SCENE570_PASSWORD = "PASSWORD -> "; +char const *const SCENE570_C_DRIVE = "C:\\"; +char const *const SCENE570_RING = "RING"; +char const *const SCENE570_PROTO = "PROTO"; +char const *const SCENE570_WACKY = "WACKY"; +char const *const SCENE570_COBB = "COBB"; +char const *const SCENE570_LETTER = "LETTER"; +char const *const SCENE570_RINGEXE = "RINGEXE"; +char const *const SCENE570_RINGDATA = "RINGDATA"; +char const *const SCENE570_PROTOEXE = "PROTOEXE"; +char const *const SCENE570_PROTODATA = "PROTODATA"; +char const *const SCENE570_WACKYEXE = "WACKYEXE"; +char const *const SCENE570_WACKYDATA = "WACKYDATA"; // Scene 180 messages -const char *THE_NEXT_DAY = "The Next Day"; +char const *const THE_NEXT_DAY = "The Next Day"; } // End of namespace BlueForce +namespace Ringworld2 { + +char const *const CONSOLE125_MESSAGES[] = { + NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services", + "Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log", + "Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks", + "Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages", + "Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky", + "Mozart", "Bach", "Rossini" +}; + +char const *const CONSOLE325_MESSAGES[] = { + NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan", + "Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue", + "Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological", + "Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis", + "A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini" +}; + +// Scene 825 Autodoc messages +char const *const MAIN_MENU = "main menu"; +char const *const DIAGNOSIS = "diagnosis"; +char const *const ADVANCED_PROCEDURES = "advanced procedures"; +char const *const VITAL_SIGNS = "vital signs"; +char const *const OPEN_DOOR = "open door"; +char const *const TREATMENTS = "treatments"; +char const *const NO_MALADY_DETECTED = "no malady detected"; +char const *const NO_TREATMENT_REQUIRED = "no treatment required"; +char const *const ACCESS_CODE_REQUIRED = "access code required"; +char const *const INVALID_ACCESS_CODE = "invalid access code"; +char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted"; + +char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14"; +char const *const CHAR_TITLE = "\x01Select Character:"; +char const *const CHAR_QUINN_MSG = " Quinn "; +char const *const CHAR_SEEKER_MSG = " Seeker "; +char const *const CHAR_MIRANDA_MSG = "Miranda"; +char const *const CHAR_CANCEL_MSG = " Cancel "; + +char const *const GAME_VERSION = "ScummVM Version"; +char const *const SOUND_OPTIONS = "Sound options"; +char const *const QUIT_GAME = "Quit"; +char const *const RESTART_GAME = "Restart"; +char const *const SAVE_GAME = "Save game"; +char const *const RESTORE_GAME = "Restore game"; +char const *const SHOW_CREDITS = "Show credits"; +char const *const PAUSE_GAME = "Pause game"; +char const *const RESUME_PLAY = " Resume play "; +char const *const F2 = "F2"; +char const *const F3 = "F3"; +char const *const F4 = "F4"; +char const *const F5 = "F5"; +char const *const F7 = "F7"; +char const *const F8 = "F8"; +char const *const F10 = "F10"; + +char const *const DONE_MSG = "Done"; +char const *const YES_MSG = " Yes "; +char const *const NO_MSG = " No "; +char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?"; +char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?"; +char const *const NEED_INSTRUCTIONS = "Do you want instructions?"; +char const *const WRONG_ANSWER_MSG = "Wrong respond value sent."; +const byte k562CC[] = { + 20, 7, 41, 6, + 3, 6, 42, 11, + 10, 15, 43, 6, + 15, 1, 44, 7, + 1, 1, 2, 1, + 1, 1, 21, 12, + 5, 1, 36, 1, + 5, 1, 28, 2, + 9, 1, 10, 7, + 9, 1, 12, 10, + 19, 1, 10, 8, + 19, 1, 2, 13, + 25, 1, 31, 1, + 27, 1, 15, 6, + 27, 1, 20, 7, + 28, 1, 24, 4, + 6, 2, 22, 1, + 6, 2, 16, 5, + 12, 2, 40, 1, + 12, 2, 6, 11, + 18, 2, 21, 5, + 20, 5, 19, 4, + 20, 5, 18, 8, + 1, 6, 20, 11, + 1, 6, 18, 15, + 1, 6, 16, 4, + 7, 6, 6, 16, + 8, 6, 23, 9, + 8, 6, 38, 10, + 8, 6, 14, 13, + 8, 6, 6, 14, + 8, 6, 11, 15, + 10, 6, 3, 1, + 10, 6, 8, 2, + 10, 6, 13, 3, + 10, 6, 6, 15, + 17, 6, 4, 15, + 5, 7, 26, 11, + 25, 7, 27, 3, + 28, 7, 21, 5, + 2, 8, 23, 5, + 14, 8, 21, 5, + 14, 8, 22, 16, + 22, 8, 34, 3, + 22, 8, 24, 7, + 6, 9, 38, 5, + 6, 9, 32, 6, + 6, 9, 18, 7, + 9, 9, 34, 15, + 9, 9, 35, 16, + 18, 9, 1, 5, + 18, 9, 24, 11, + 26, 9, 21, 10, + 1, 10, 21, 9, + 1, 10, 12, 13, + 11, 10, 21, 16, + 15, 10, 8, 1, + 15, 10, 12, 6, + 15, 10, 14, 10, + 20, 10, 14, 10, + 20, 10, 39, 11, + 3, 11, 5, 9, + 3, 11, 4, 13, + 5, 11, 32, 7, + 5, 11, 20, 8, + 5, 11, 20, 11, + 7, 12, 22, 11, + 7, 12, 2, 12, + 7, 12, 23, 16, + 8, 12, 25, 9, + 13, 12, 23, 10, + 16, 12, 3, 11, + 17, 12, 25, 10, + 17, 12, 28, 15, + 25, 12, 8, 15, + 26, 12, 7, 14, + 1, 13, 8, 6, + 10, 13, 28, 11, + 21, 13, 25, 13, + 21, 13, 24, 16, + 25, 13, 25, 3, + 5, 14, 17, 6, + 5, 14, 23, 16, + 12, 14, 36, 15, + 12, 14, 17, 16, + 13, 14, 40, 13, + 13, 14, 38, 14, + 19, 14, 18, 10, + 2, 15, 4, 14, + 8, 15, 1, 13, + 12, 15, 21, 4, + 12, 15, 27, 7, + 12, 15, 28, 8, + 13, 15, 34, 1, + 13, 15, 31, 5, + 14, 15, 21, 16, + 15, 15, 29, 1, + 15, 15, 23, 13, + 25, 15, 24, 6, + 25, 15, 23, 11, + 28, 15, 8, 6, + 28, 15, 9, 10, + 1, 16, 1, 1, + 1, 16, 22, 5, + 7, 16, 3, 4, + 8, 16, 7, 1, + 11, 17, 4, 12, + 18, 17, 1, 13, + 22, 17, 21, 6, + 22, 17, 28, 15, + 27, 17, 12, 7, + 27, 17, 8, 8, + 27, 17, 14, 11, + 27, 17, 18, 15, + 27, 17, 2, 16, + 6, 18, 24, 7, + 14, 18, 21, 13, + 27, 18, 38, 4, + 28, 18, 20, 1, + 1, 18, 11, 15, + 9, 18, 7, 1, + 9, 18, 13, 12, + 16, 18, 32, 10, + 16, 18, 25, 13, + 16, 18, 31, 14, + 25, 18, 20, 7, + 28, 18, 21, 1 +}; + +const byte k5A4D6[] = { + 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, + 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, + 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, + 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, + 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14 +}; + +const byte k5A72E[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247}; +const byte k5A73F[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116}; +const byte k5A750[] = { + 9, 10, 7, 13, 7, 8, 9, 7, 9, 10, + 2, 3, 3, 2, 2, 2, 4, 3, 3, 4, + 3, 2, 3, 4, 3, 8, 10, 4, 0 +}; +const byte k5A76D[] = { + 3, 3, 3, 4, 3, 3, 3, 3, 1, 3, + 3, 3, 3, 7, 3, 7, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3 +}; +const byte k5A78A[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; +const byte k5A79B[] = { + 23, 3, 1, + 23, 4, 1, + 26, 3, 1, + 26, 4, 1, + 15, 16, 2, + 2, 16, 3, + 3, 16, 4, + 10, 7, 5, + 11, 7, 6, + 3, 0, 7, + 4, 0, 8, + 24, 11, 9, + 25, 11, 10, + 12, 8, 11, + 9, 11, 12 +}; + +const byte k5A7F6[] = { + 4, 11, 6, + 5, 14, 5, + 5, 11, 6, + 5, 7, 5, + 6, 9, 6, + 7, 16, 7, + 7, 12, 7, + 8, 6, 5, + 9, 9, 7, + 10, 13, 9, + 10, 6, 8, + 11, 10, 9, + 12, 15, 10, + 13, 12, 11, + 14, 8, 9, + 15, 16, 1, + 15, 10, 11 +}; + +} // End of namespace Ringworld2 + } // End of namespace TsAGE diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index 203fa1481d..e3daf73333 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -31,118 +31,186 @@ extern const byte CURSOR_ARROW_DATA[]; extern const byte CURSOR_WALK_DATA[]; -extern const char *LOOK_SCENE_HOTSPOT; -extern const char *USE_SCENE_HOTSPOT; -extern const char *TALK_SCENE_HOTSPOT; -extern const char *SPECIAL_SCENE_HOTSPOT; -extern const char *DEFAULT_SCENE_HOTSPOT; -extern const char *SAVE_ERROR_MSG; -extern const char *SAVING_NOT_ALLOWED_MSG; -extern const char *RESTORING_NOT_ALLOWED_MSG; +extern char const *const LOOK_SCENE_HOTSPOT; +extern char const *const USE_SCENE_HOTSPOT; +extern char const *const TALK_SCENE_HOTSPOT; +extern char const *const SPECIAL_SCENE_HOTSPOT; +extern char const *const DEFAULT_SCENE_HOTSPOT; +extern char const *const SAVE_ERROR_MSG; +extern char const *const SAVING_NOT_ALLOWED_MSG; +extern char const *const RESTORING_NOT_ALLOWED_MSG; // Dialogs -extern const char *QUIT_CONFIRM_MSG; -extern const char *RESTART_MSG; -extern const char *GAME_PAUSED_MSG; -extern const char *OPTIONS_MSG; -extern const char *OK_BTN_STRING; -extern const char *CANCEL_BTN_STRING; -extern const char *QUIT_BTN_STRING; -extern const char *RESTART_BTN_STRING; -extern const char *SAVE_BTN_STRING; -extern const char *RESTORE_BTN_STRING; -extern const char *SOUND_BTN_STRING; -extern const char *RESUME_BTN_STRING; -extern const char *LOOK_BTN_STRING; -extern const char *PICK_BTN_STRING; -extern const char *INV_EMPTY_MSG; +extern char const *const QUIT_CONFIRM_MSG; +extern char const *const RESTART_MSG; +extern char const *const GAME_PAUSED_MSG; +extern char const *const OK_BTN_STRING; +extern char const *const CANCEL_BTN_STRING; +extern char const *const QUIT_BTN_STRING; +extern char const *const RESTART_BTN_STRING; +extern char const *const SAVE_BTN_STRING; +extern char const *const RESTORE_BTN_STRING; +extern char const *const SOUND_BTN_STRING; +extern char const *const RESUME_BTN_STRING; +extern char const *const LOOK_BTN_STRING; +extern char const *const PICK_BTN_STRING; +extern char const *const INV_EMPTY_MSG; namespace Ringworld { // Dialog resources -extern const char *HELP_MSG; -extern const char *WATCH_INTRO_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; +extern char const *const HELP_MSG; +extern char const *const WATCH_INTRO_MSG; +extern char const *const START_PLAY_BTN_STRING; +extern char const *const INTRODUCTION_BTN_STRING; +extern char const *const OPTIONS_MSG; // Scene specific resources -extern const char *EXIT_MSG; -extern const char *SCENE6100_CAREFUL; -extern const char *SCENE6100_TOUGHER; -extern const char *SCENE6100_ONE_MORE_HIT; -extern const char *SCENE6100_DOING_BEST; -extern const char *SCENE6100_REPAIR; -extern const char *SCENE6100_ROCKY_AREA; -extern const char *SCENE6100_REPLY; -extern const char *SCENE6100_TAKE_CONTROLS; -extern const char *SCENE6100_SURPRISE; -extern const char *SCENE6100_SWEAT; -extern const char *SCENE6100_VERY_WELL; +extern char const *const EXIT_MSG; +extern char const *const SCENE6100_CAREFUL; +extern char const *const SCENE6100_TOUGHER; +extern char const *const SCENE6100_ONE_MORE_HIT; +extern char const *const SCENE6100_DOING_BEST; +extern char const *const SCENE6100_REPAIR; +extern char const *const SCENE6100_ROCKY_AREA; +extern char const *const SCENE6100_REPLY; +extern char const *const SCENE6100_TAKE_CONTROLS; +extern char const *const SCENE6100_SURPRISE; +extern char const *const SCENE6100_SWEAT; +extern char const *const SCENE6100_VERY_WELL; // Demo messages -extern const char *DEMO_HELP_MSG; -extern const char *DEMO_PAUSED_MSG; -extern const char *DEMO_HELP_MSG; -extern const char *DEMO_PAUSED_MSG; -extern const char *DEMO_EXIT_MSG; -extern const char *EXIT_BTN_STRING; -extern const char *DEMO_BTN_STRING; -extern const char *DEMO_RESUME_BTN_STRING; +extern char const *const DEMO_HELP_MSG; +extern char const *const DEMO_PAUSED_MSG; +extern char const *const DEMO_HELP_MSG; +extern char const *const DEMO_PAUSED_MSG; +extern char const *const DEMO_EXIT_MSG; +extern char const *const EXIT_BTN_STRING; +extern char const *const DEMO_BTN_STRING; +extern char const *const DEMO_RESUME_BTN_STRING; } // End of namespace Ringworld namespace BlueForce { // Dialog resources -extern const char *HELP_MSG; -extern const char *WATCH_INTRO_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; +extern char const *const HELP_MSG; +extern char const *const WATCH_INTRO_MSG; +extern char const *const START_PLAY_BTN_STRING; +extern char const *const INTRODUCTION_BTN_STRING; +extern char const *const OPTIONS_MSG; // Blue Force messages -extern const char *BF_NAME; -extern const char *BF_COPYRIGHT; -extern const char *BF_ALL_RIGHTS_RESERVED; -extern const char *BF_19840518; -extern const char *BF_19840515; -extern const char *BF_3_DAYS; -extern const char *BF_11_YEARS; -extern const char *BF_NEXT_DAY; -extern const char *BF_ACADEMY; +extern char const *const BF_NAME; +extern char const *const BF_COPYRIGHT; +extern char const *const BF_ALL_RIGHTS_RESERVED; +extern char const *const BF_19840518; +extern char const *const BF_19840515; +extern char const *const BF_3_DAYS; +extern char const *const BF_11_YEARS; +extern char const *const BF_NEXT_DAY; +extern char const *const BF_ACADEMY; // Scene 50 tooltips -extern const char *GRANDMA_FRANNIE; -extern const char *MARINA; -extern const char *POLICE_DEPARTMENT; -extern const char *TONYS_BAR; -extern const char *CHILD_PROTECTIVE_SERVICES; -extern const char *ALLEY_CAT; -extern const char *CITY_HALL_JAIL; -extern const char *JAMISON_RYAN; -extern const char *BIKINI_HUT; - -extern const char *SCENE570_PASSWORD; -extern const char *SCENE570_C_DRIVE; -extern const char *SCENE570_RING; -extern const char *SCENE570_PROTO; -extern const char *SCENE570_WACKY; -extern const char *SCENE570_COBB; -extern const char *SCENE570_LETTER; -extern const char *SCENE570_RINGEXE; -extern const char *SCENE570_RINGDATA; -extern const char *SCENE570_PROTOEXE; -extern const char *SCENE570_PROTODATA; -extern const char *SCENE570_WACKYEXE; -extern const char *SCENE570_WACKYDATA; +extern char const *const GRANDMA_FRANNIE; +extern char const *const MARINA; +extern char const *const POLICE_DEPARTMENT; +extern char const *const TONYS_BAR; +extern char const *const CHILD_PROTECTIVE_SERVICES; +extern char const *const ALLEY_CAT; +extern char const *const CITY_HALL_JAIL; +extern char const *const JAMISON_RYAN; +extern char const *const BIKINI_HUT; + +extern char const *const SCENE570_PASSWORD; +extern char const *const SCENE570_C_DRIVE; +extern char const *const SCENE570_RING; +extern char const *const SCENE570_PROTO; +extern char const *const SCENE570_WACKY; +extern char const *const SCENE570_COBB; +extern char const *const SCENE570_LETTER; +extern char const *const SCENE570_RINGEXE; +extern char const *const SCENE570_RINGDATA; +extern char const *const SCENE570_PROTOEXE; +extern char const *const SCENE570_PROTODATA; +extern char const *const SCENE570_WACKYEXE; +extern char const *const SCENE570_WACKYDATA; // Scene 60 radio dispatch buttons -extern const char *RADIO_BTN_LIST[8]; +extern char const *const RADIO_BTN_LIST[8]; // Scene 180 message -extern const char *THE_NEXT_DAY; +extern char const *const THE_NEXT_DAY; } // End of namespace BlueForce +namespace Ringworld2 { + +// Scene 125 - Console messages +extern char const *const CONSOLE125_MESSAGES[]; + +// Scene 325 - Console messages +extern char const *const CONSOLE325_MESSAGES[]; + +// Scene 825 - Autodoc Messages +extern char const *const MAIN_MENU; +extern char const *const DIAGNOSIS; +extern char const *const ADVANCED_PROCEDURES; +extern char const *const VITAL_SIGNS; +extern char const *const OPEN_DOOR; +extern char const *const TREATMENTS; +extern char const *const NO_MALADY_DETECTED; +extern char const *const NO_TREATMENT_REQUIRED; +extern char const *const ACCESS_CODE_REQUIRED; +extern char const *const INVALID_ACCESS_CODE; +extern char const *const FOREIGN_OBJECT_EXTRACTED; + +// Dialog messages +extern char const *const HELP_MSG; +extern char const *const CHAR_TITLE; +extern char const *const CHAR_QUINN_MSG; +extern char const *const CHAR_SEEKER_MSG; +extern char const *const CHAR_MIRANDA_MSG; +extern char const *const CHAR_CANCEL_MSG; + +extern char const *const GAME_VERSION; +extern char const *const SOUND_OPTIONS; +extern char const *const QUIT_GAME; +extern char const *const RESTART_GAME; +extern char const *const SAVE_GAME; +extern char const *const RESTORE_GAME; +extern char const *const SHOW_CREDITS; +extern char const *const PAUSE_GAME; +extern char const *const RESUME_PLAY; +extern char const *const F2; +extern char const *const F3; +extern char const *const F4; +extern char const *const F5; +extern char const *const F7; +extern char const *const F8; +extern char const *const F10; + +extern char const *const DONE_MSG; +extern char const *const YES_MSG; +extern char const *const NO_MSG; +extern char const *const USE_INTERCEPTOR; +extern char const *const USE_DOUBLE_AGENT; +extern char const *const NEED_INSTRUCTIONS; +extern char const *const WRONG_ANSWER_MSG; + +// Scene 1550 arrays of constants +extern const byte k562CC[]; +extern const byte k5A4D6[]; +extern const byte k5A72E[]; +extern const byte k5A73F[]; +extern const byte k5A750[]; +extern const byte k5A76D[]; +extern const byte k5A78A[]; +extern const byte k5A79B[]; +extern const byte k5A7F6[]; + +} // End of namespace Ringworld2 + } // End of namespace TsAGE #endif diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp index 7e7198fc2b..40f4dfcfd2 100644 --- a/engines/tsage/tsage.cpp +++ b/engines/tsage/tsage.cpp @@ -38,7 +38,14 @@ TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc) _gameDescription(gameDesc) { g_vm = this; DebugMan.addDebugChannel(kRingDebugScripts, "scripts", "Scripts debugging"); - _debugger = new Debugger(); + if (g_vm->getFeatures() & GF_DEMO) + _debugger = new DemoDebugger(); + else if (g_vm->getGameID() == GType_Ringworld) + _debugger = new RingworldDebugger(); + else if (g_vm->getGameID() == GType_BlueForce) + _debugger = new BlueForceDebugger(); + else if (g_vm->getGameID() == GType_Ringworld2) + _debugger = new Ringworld2Debugger(); } Common::Error TSageEngine::init() { @@ -61,6 +68,9 @@ bool TSageEngine::hasFeature(EngineFeature f) const { } void TSageEngine::initialize() { + // Set up the correct graphics mode + init(); + g_saver = new Saver(); // Set up the resource manager @@ -97,7 +107,7 @@ void TSageEngine::initialize() { // Reset all global variables R2_GLOBALS.reset(); - } + } g_globals->gfxManager().setDefaults(); diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h index eb36cf0790..41179c4915 100644 --- a/engines/tsage/tsage.h +++ b/engines/tsage/tsage.h @@ -54,7 +54,8 @@ enum { enum { kRingDebugScripts = 1 << 0, ktSageSound = 1 << 1, - ktSageCore = 1 << 2 + ktSageCore = 1 << 2, + ktSageDebugGraphics = 1 << 3 }; struct tSageGameDescription; diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp index b7f96b3806..10cb6961dc 100644 --- a/engines/tsage/user_interface.cpp +++ b/engines/tsage/user_interface.cpp @@ -25,6 +25,7 @@ #include "tsage/tsage.h" #include "tsage/blue_force/blueforce_dialogs.h" #include "tsage/blue_force/blueforce_logic.h" +#include "tsage/ringworld2/ringworld2_logic.h" namespace TsAGE { @@ -70,12 +71,27 @@ void UIQuestion::process(Event &event) { } void UIQuestion::showDescription(CursorType cursor) { - if (cursor == INV_FOREST_RAP) { - // Forest rap item has a graphical display - showItem(5, 1, 1); - } else { - // Display object description - SceneItem::display2(9001, (int)cursor); + switch (g_vm->getGameID()) { + case GType_BlueForce: + if (cursor == INV_FOREST_RAP) { + // Forest rap item has a graphical display + showItem(5, 1, 1); + } else { + // Display object description + SceneItem::display2(9001, (int)cursor); + } + break; + case GType_Ringworld2: + if ((cursor == R2_COM_SCANNER) || (cursor == R2_COM_SCANNER_2)) { + // Show communicator + warning("TODO: Communicator"); + } else { + // Show object description + SceneItem::display2(3, (int)cursor); + } + break; + default: + break; } } @@ -96,16 +112,16 @@ void UIQuestion::showItem(int resNum, int rlbNum, int frameNum) { imgRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); // Save the area behind where the image will be displayed - GfxSurface *savedArea = Surface_getArea(BF_GLOBALS.gfxManager().getSurface(), imgRect); + GfxSurface *savedArea = Surface_getArea(GLOBALS.gfxManager().getSurface(), imgRect); // Draw the image - BF_GLOBALS.gfxManager().copyFrom(objImage, imgRect); + GLOBALS.gfxManager().copyFrom(objImage, imgRect); // Wait for a press - BF_GLOBALS._events.waitForPress(); + GLOBALS._events.waitForPress(); // Restore the old area - BF_GLOBALS.gfxManager().copyFrom(*savedArea, imgRect); + GLOBALS.gfxManager().copyFrom(*savedArea, imgRect); delete savedArea; } @@ -183,9 +199,9 @@ void UIInventoryScroll::process(Event &event) { // Draw the button as selected toggle(true); - event.handled = true; - break; - case EVENT_BUTTON_UP: + // Wait for the mouse to be released + BF_GLOBALS._events.waitForPress(EVENT_BUTTON_UP); + // Restore unselected version toggle(false); @@ -232,8 +248,8 @@ void UICollection::show() { void UICollection::erase() { if (_clearScreen) { Rect tempRect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT); - BF_GLOBALS._screenSurface.fillRect(tempRect, 0); - BF_GLOBALS._sceneManager._scene->_backSurface.fillRect(tempRect, 0); + GLOBALS._screenSurface.fillRect(tempRect, 0); + GLOBALS._sceneManager._scene->_backSurface.fillRect(tempRect, 0); _clearScreen = false; } } @@ -253,7 +269,7 @@ void UICollection::draw() { _objList[idx]->draw(); // Draw the resulting UI onto the screen - BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface, + GLOBALS._screenSurface.copyFrom(GLOBALS._sceneManager._scene->_backSurface, Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT), Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT)); @@ -265,9 +281,11 @@ void UICollection::draw() { /*--------------------------------------------------------------------------*/ UIElements::UIElements(): UICollection() { - _cursorVisage.setVisage(1, 5); + if (g_vm->getGameID() == GType_Ringworld2) + _cursorVisage.setVisage(5, 1); + else + _cursorVisage.setVisage(1, 5); g_saver->addLoadNotifier(&UIElements::loadNotifierProc); - _characterIndex = 0; } void UIElements::synchronize(Serializer &s) { @@ -295,22 +313,21 @@ void UIElements::synchronize(Serializer &s) { s.syncAsSint16LE(itemId); } } - - if (g_vm->getGameID() == GType_Ringworld2) - s.syncAsSint16LE(_characterIndex); } void UIElements::process(Event &event) { - if (_clearScreen && BF_GLOBALS._player._enabled && (BF_GLOBALS._sceneManager._sceneNumber != 50)) { + if (_clearScreen && GLOBALS._player._enabled && + ((g_vm->getGameID() != GType_BlueForce) || (GLOBALS._sceneManager._sceneNumber != 50))) { if (_bounds.contains(event.mousePos)) { // Cursor inside UI area if (!_cursorChanged) { - if (BF_GLOBALS._events.isInventoryIcon()) { + if (GLOBALS._events.isInventoryIcon()) { // Inventory icon being displayed, so leave alone } else { // Change to the inventory use cursor - GfxSurface surface = _cursorVisage.getFrame(6); - BF_GLOBALS._events.setCursor(surface); + int cursorId = (g_vm->getGameID() == GType_Ringworld2) ? 11 : 6; + GfxSurface surface = _cursorVisage.getFrame(cursorId); + GLOBALS._events.setCursor(surface); } _cursorChanged = true; } @@ -329,13 +346,13 @@ void UIElements::process(Event &event) { } else if (_cursorChanged) { // Cursor outside UI area, so reset as necessary - BF_GLOBALS._events.setCursor(BF_GLOBALS._events.getCursor()); + GLOBALS._events.setCursor(GLOBALS._events.getCursor()); _cursorChanged = false; /* - SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene; + SceneExt *scene = (SceneExt *)GLOBALS._sceneManager._scene; if (scene->_focusObject) { GfxSurface surface = _cursorVisage.getFrame(7); - BF_GLOBALS._events.setCursor(surface); + GLOBALS._events.setCursor(surface); } */ } @@ -403,9 +420,10 @@ void UIElements::setup(const Common::Point &pt) { // Set up the score _score.postInit(); add(&_score); + break; case GType_Ringworld2: // Set up the character display - _character.setup(1, 5, _characterIndex, 285, 11, 255); + _character.setup(1, 5, R2_GLOBALS._player._characterIndex, 285, 11, 255); add(&_character); break; default: @@ -434,7 +452,16 @@ void UIElements::add(UIElement *obj) { * Handles updating the visual inventory in the user interface */ void UIElements::updateInventory() { - _score.updateScore(); + switch (g_vm->getGameID()) { + case GType_BlueForce: + // Update the score + _score.updateScore(); + break; + case GType_Ringworld2: + _character.setFrame(R2_GLOBALS._player._characterIndex); + break; + } + updateInvList(); // Enable scroll buttons if the player has more than four items @@ -459,7 +486,7 @@ void UIElements::updateInventory() { // Loop through the inventory objects SynchronizedList<InvObject *>::iterator i; int objIndex = 0; - for (i = BF_INVENTORY._itemList.begin(); i != BF_INVENTORY._itemList.end(); ++i, ++objIndex) { + for (i = GLOBALS._inventory->_itemList.begin(); i != GLOBALS._inventory->_itemList.end(); ++i, ++objIndex) { InvObject *obj = *i; // Check whether the object is in any of the four inventory slots @@ -475,6 +502,8 @@ void UIElements::updateInventory() { slot->setVisage(obj->_visage); slot->setStrip(obj->_strip); slot->setFrame(obj->_frame); + + slot->reposition(); } } } @@ -493,7 +522,7 @@ void UIElements::updateInvList() { SynchronizedList<InvObject *>::iterator i; int itemIndex = 0; - for (i = BF_GLOBALS._inventory->_itemList.begin(); i != BF_GLOBALS._inventory->_itemList.end(); ++i, ++itemIndex) { + for (i = GLOBALS._inventory->_itemList.begin(); i != GLOBALS._inventory->_itemList.end(); ++i, ++itemIndex) { InvObject *invObject = *i; if (invObject->inInventory()) _itemList.push_back(itemIndex); @@ -505,7 +534,7 @@ void UIElements::updateInvList() { */ void UIElements::addScore(int amount) { _scoreValue += amount; - BF_GLOBALS._sound2.play(0); + T2_GLOBALS._inventorySound.play(0); updateInventory(); } diff --git a/engines/tsage/user_interface.h b/engines/tsage/user_interface.h index 94a2444e39..0fbfc5a00f 100644 --- a/engines/tsage/user_interface.h +++ b/engines/tsage/user_interface.h @@ -129,7 +129,6 @@ public: Common::Array<int> _itemList; Visage _cursorVisage; UIElement _character; - int _characterIndex; UIElements(); virtual Common::String getClassName() { return "UIElements"; } |