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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/ad/ad_path.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/ad/ad_path.cpp')
-rw-r--r--engines/wintermute/ad/ad_path.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
new file mode 100644
index 0000000000..780912ce08
--- /dev/null
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -0,0 +1,112 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/base/base_point.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdPath, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdPath::CAdPath(CBGame *inGame): CBBase(inGame) {
+ _currIndex = -1;
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdPath::~CAdPath() {
+ reset();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CAdPath::reset() {
+ for (int i = 0; i < _points.getSize(); i++)
+ delete _points[i];
+
+ _points.removeAll();
+ _currIndex = -1;
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint *CAdPath::getFirst() {
+ if (_points.getSize() > 0) {
+ _currIndex = 0;
+ return _points[_currIndex];
+ } else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint *CAdPath::getNext() {
+ _currIndex++;
+ if (_currIndex < _points.getSize()) return _points[_currIndex];
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint *CAdPath::getCurrent() {
+ if (_currIndex >= 0 && _currIndex < _points.getSize()) return _points[_currIndex];
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CAdPath::addPoint(CBPoint *point) {
+ _points.add(point);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdPath::setReady(bool ready) {
+ bool orig = _ready;
+ _ready = ready;
+
+ return orig;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdPath::persist(CBPersistMgr *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_currIndex));
+ _points.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_ready));
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute