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author | Einar Johan Trøan Sømåen | 2013-04-17 20:54:41 +0200 |
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committer | Einar Johan Trøan Sømåen | 2013-04-17 21:21:17 +0200 |
commit | 5f5b415289d80e6e0dacfc15000bb6ae3e45d824 (patch) | |
tree | 40b63f4e2887889c3fd4ca6b91f2de3e608acffe /engines/wintermute/base/base_game.cpp | |
parent | 7f4b95b3f8bbe7aa2be842462e57868ec17fd19e (diff) | |
download | scummvm-rg350-5f5b415289d80e6e0dacfc15000bb6ae3e45d824.tar.gz scummvm-rg350-5f5b415289d80e6e0dacfc15000bb6ae3e45d824.tar.bz2 scummvm-rg350-5f5b415289d80e6e0dacfc15000bb6ae3e45d824.zip |
WINTERMUTE: Increase const-usage.
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r-- | engines/wintermute/base/base_game.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index f90c6bf775..2ba54798ae 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -620,7 +620,7 @@ void BaseGame::setOffset(int offsetX, int offsetY) { } ////////////////////////////////////////////////////////////////////////// -void BaseGame::getOffset(int *offsetX, int *offsetY) { +void BaseGame::getOffset(int *offsetX, int *offsetY) const { if (offsetX != nullptr) { *offsetX = _offsetX; } @@ -3270,7 +3270,7 @@ bool BaseGame::handleMouseWheel(int delta) { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) { +bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const { if (verMajor) { *verMajor = DCGF_VER_MAJOR; } @@ -3372,7 +3372,7 @@ bool BaseGame::popViewport() { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { +bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) const { if (rect == nullptr) { return STATUS_FAILED; } else { @@ -3397,7 +3397,7 @@ bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) { +bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) const { if (_viewportSP >= 0) { if (offsetX) { *offsetX = _viewportStack[_viewportSP]->_offsetX; |