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authorEinar Johan Trøan Sømåen2013-07-31 04:22:44 +0200
committerEinar Johan Trøan Sømåen2013-07-31 04:26:28 +0200
commite296ac1d47e3d53e86773fb2876d48b3db2935b4 (patch)
treea8e32d238976df19bf7978e772489b77250efb75 /engines/wintermute/base/base_game.cpp
parentb4a0fd13ef28ec8a6d8e60b5ab90539620ee9ee1 (diff)
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WINTERMUTE: Let engine know both gameid and language of target as well as targetname.
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 0594699edc..d2cf7d12da 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -81,7 +81,7 @@ IMPLEMENT_PERSISTENT(BaseGame, true)
//////////////////////////////////////////////////////////////////////
-BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId), _timerNormal(), _timerLive() {
+BaseGame::BaseGame(const Common::String &targetName) : BaseObject(this), _targetName(targetName), _timerNormal(), _timerLive() {
_shuttingDown = false;
_state = GAME_RUNNING;