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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/particles/part_emitter.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/particles/part_emitter.h')
-rw-r--r--engines/wintermute/base/particles/part_emitter.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h
index cff0a1ec83..6575544db0 100644
--- a/engines/wintermute/base/particles/part_emitter.h
+++ b/engines/wintermute/base/particles/part_emitter.h
@@ -34,14 +34,14 @@
#include "engines/wintermute/base/particles/part_force.h"
namespace WinterMute {
-class CBRegion;
-class CPartParticle;
-class CPartEmitter : public CBObject {
+class BaseRegion;
+class PartParticle;
+class PartEmitter : public BaseObject {
public:
- DECLARE_PERSISTENT(CPartEmitter, CBObject)
+ DECLARE_PERSISTENT(PartEmitter, BaseObject)
- CPartEmitter(CBGame *inGame, CBScriptHolder *Owner);
- virtual ~CPartEmitter(void);
+ PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner);
+ virtual ~PartEmitter(void);
int _width;
int _height;
@@ -98,13 +98,13 @@ public:
bool _useRegion;
char *_emitEvent;
- CBScriptHolder *_owner;
+ BaseScriptHolder *_owner;
bool start();
bool update();
bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
- bool display(CBRegion *region);
+ bool display(BaseRegion *region);
bool sortParticlesByZ();
bool addSprite(const char *filename);
@@ -112,26 +112,26 @@ public:
bool setBorder(int x, int y, int width, int height);
bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
- bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength);
+ bool addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
bool removeForce(const char *name);
- CBArray<CPartForce *, CPartForce *> _forces;
+ BaseArray<PartForce *, PartForce *> _forces;
// scripting interface
- virtual CScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, CScValue *value);
- virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
private:
- CPartForce *addForceByName(const char *name);
+ PartForce *addForceByName(const char *name);
int static compareZ(const void *obj1, const void *obj2);
- bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta);
+ bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
bool updateInternal(uint32 currentTime, uint32 timerDelta);
uint32 _lastGenTime;
- CBArray<CPartParticle *, CPartParticle *> _particles;
- CBArray<char *, char *> _sprites;
+ BaseArray<PartParticle *, PartParticle *> _particles;
+ BaseArray<char *, char *> _sprites;
};
} // end of namespace WinterMute