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author | Strangerke | 2013-06-26 23:11:34 +0200 |
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committer | Strangerke | 2013-06-26 23:11:34 +0200 |
commit | 6e2d567bca53b6ffee771b4105e2e73dbd73f5b4 (patch) | |
tree | 9880f0c496263ffb6928248d495ce4172dabed18 /engines/wintermute/base | |
parent | ac387835e4527c1814919093b4e4bc9798d5742d (diff) | |
parent | 6716fa39a6fb2a3925576288c256688c5aadd7e9 (diff) | |
download | scummvm-rg350-6e2d567bca53b6ffee771b4105e2e73dbd73f5b4.tar.gz scummvm-rg350-6e2d567bca53b6ffee771b4105e2e73dbd73f5b4.tar.bz2 scummvm-rg350-6e2d567bca53b6ffee771b4105e2e73dbd73f5b4.zip |
Merge branch 'master' of https://github.com/scummvm/scummvm into mortevielle
Conflicts:
engines/engines.mk
Diffstat (limited to 'engines/wintermute/base')
109 files changed, 3016 insertions, 4932 deletions
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp index e351792e61..d01972b82f 100644 --- a/engines/wintermute/base/base.cpp +++ b/engines/wintermute/base/base.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/base.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_dynamic_buffer.h" @@ -42,7 +43,7 @@ BaseClass::BaseClass(BaseGame *gameOwner) { ////////////////////////////////////////////////////////////////////////// BaseClass::BaseClass() { - _gameRef = NULL; + _gameRef = nullptr; _persistable = true; } @@ -105,14 +106,14 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) { if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_EDITOR_PROPERTY) { - _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected."); + BaseEngine::LOG(0, "'EDITOR_PROPERTY' keyword expected."); return STATUS_FAILED; } buffer = params; } - char *propName = NULL; - char *propValue = NULL; + char *propName = nullptr; + char *propValue = nullptr; while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { @@ -141,17 +142,17 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) { if (cmd == PARSERR_TOKENNOTFOUND) { delete[] propName; delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition"); + propName = nullptr; + propValue = nullptr; + BaseEngine::LOG(0, "Syntax error in EDITOR_PROPERTY definition"); return STATUS_FAILED; } - if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) { delete[] propName; delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition"); + propName = nullptr; + propValue = nullptr; + BaseEngine::LOG(0, "Error loading EDITOR_PROPERTY definition"); return STATUS_FAILED; } @@ -160,8 +161,8 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) { delete[] propName; delete[] propValue; - propName = NULL; - propValue = NULL; + propName = nullptr; + propValue = nullptr; return STATUS_OK; } diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h index 24820c748a..7f2796c6e0 100644 --- a/engines/wintermute/base/base.h +++ b/engines/wintermute/base/base.h @@ -44,7 +44,7 @@ class BaseClass { public: bool _persistable; bool setEditorProp(const Common::String &propName, const Common::String &propValue); - Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = NULL); + Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = nullptr); BaseClass(TDynamicConstructor, TDynamicConstructor) {} bool parseEditorProperty(byte *buffer, bool complete = true); virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp index 4addf15be8..7a91854c57 100644 --- a/engines/wintermute/base/base_active_rect.cpp +++ b/engines/wintermute/base/base_active_rect.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/base_active_rect.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/platform_osystem.h" @@ -37,9 +38,9 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////// BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { BasePlatform::setRectEmpty(&_rect); - _owner = NULL; - _frame = NULL; - _region = NULL; + _owner = nullptr; + _frame = nullptr; + _region = nullptr; _zoomX = 100; _zoomY = 100; _offsetX = _offsetY = 0; @@ -55,7 +56,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame _zoomX = zoomX; _zoomY = zoomY; _precise = precise; - _region = NULL; + _region = nullptr; _offsetX = _offsetY = 0; clipRect(); } @@ -69,7 +70,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion * _zoomX = 100; _zoomY = 100; _precise = true; - _frame = NULL; + _frame = nullptr; clipRect(); _offsetX = offsetX; _offsetY = offsetY; @@ -78,9 +79,9 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion * ////////////////////////////////////////////////////////////////////// BaseActiveRect::~BaseActiveRect() { - _owner = NULL; - _frame = NULL; - _region = NULL; + _owner = nullptr; + _frame = nullptr; + _region = nullptr; } @@ -89,7 +90,7 @@ void BaseActiveRect::clipRect() { Rect32 rc; bool customViewport; _gameRef->getCurrentViewportRect(&rc, &customViewport); - BaseRenderer *Rend = _gameRef->_renderer; + BaseRenderer *Rend = BaseEngine::getRenderer(); if (!customViewport) { rc.left -= Rend->_drawOffsetX; diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h index fcd2619b03..982a0902d0 100644 --- a/engines/wintermute/base/base_active_rect.h +++ b/engines/wintermute/base/base_active_rect.h @@ -45,10 +45,10 @@ public: BaseSubFrame *_frame; BaseObject *_owner; BaseRegion *_region; - int _offsetX; - int _offsetY; + int32 _offsetX; + int32 _offsetY; Rect32 _rect; - BaseActiveRect(BaseGame *inGameOwner = NULL); + BaseActiveRect(BaseGame *inGameOwner = nullptr); BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true); BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY); virtual ~BaseActiveRect(); diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp index fc48e93c2b..f684420b1e 100644 --- a/engines/wintermute/base/base_dynamic_buffer.cpp +++ b/engines/wintermute/base/base_dynamic_buffer.cpp @@ -33,7 +33,7 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseDynamicBuffer::BaseDynamicBuffer(BaseGame *inGame, uint32 initSize, uint32 growBy) { - _buffer = NULL; + _buffer = nullptr; _size = 0; _realSize = 0; @@ -56,7 +56,7 @@ void BaseDynamicBuffer::cleanup() { if (_buffer) { free(_buffer); } - _buffer = NULL; + _buffer = nullptr; _size = 0; _realSize = 0; _offset = 0; @@ -65,7 +65,7 @@ void BaseDynamicBuffer::cleanup() { ////////////////////////////////////////////////////////////////////////// -uint32 BaseDynamicBuffer::getSize() { +uint32 BaseDynamicBuffer::getSize() const { return _size; } @@ -164,7 +164,7 @@ char *BaseDynamicBuffer::getString() { _offset += len; if (!strcmp(ret, "(null)")) { - return NULL; + return nullptr; } else { return ret; } diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h index 2d1a7fbe48..ad78ebad00 100644 --- a/engines/wintermute/base/base_dynamic_buffer.h +++ b/engines/wintermute/base/base_dynamic_buffer.h @@ -43,7 +43,7 @@ public: void putString(const char *val); bool getBytes(byte *buffer, uint32 size); bool putBytes(const byte *buffer, uint32 size); - uint32 getSize(); + uint32 getSize() const; bool init(uint32 initSize = 0); void cleanup(); BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000); diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp index 8146d14beb..d4b17a0a64 100644 --- a/engines/wintermute/base/base_engine.cpp +++ b/engines/wintermute/base/base_engine.cpp @@ -39,10 +39,10 @@ DECLARE_SINGLETON(Wintermute::BaseEngine); namespace Wintermute { BaseEngine::BaseEngine() { - _fileManager = NULL; - _gameRef = NULL; - _classReg = NULL; - _rnd = NULL; + _fileManager = nullptr; + _gameRef = nullptr; + _classReg = nullptr; + _rnd = nullptr; _gameId = ""; } @@ -90,4 +90,36 @@ uint32 BaseEngine::randInt(int from, int to) { return _rnd->getRandomNumberRng(from, to); } +BaseSoundMgr *BaseEngine::getSoundMgr() { + if (instance()._gameRef) { + return _gameRef->_soundMgr; + } else { + return nullptr; + } +} + +BaseRenderer *BaseEngine::getRenderer() { + if (instance()._gameRef) { + return instance()._gameRef->_renderer; + } else { + return nullptr; + } +} + +const Timer *BaseEngine::getTimer() { + if (instance()._gameRef) { + return instance()._gameRef->getTimer(); + } else { + return nullptr; + } +} + +const Timer *BaseEngine::getLiveTimer() { + if (instance()._gameRef) { + return instance()._gameRef->getLiveTimer(); + } else { + return nullptr; + } +} + } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h index 1ed0e3ab01..d972e6ebbc 100644 --- a/engines/wintermute/base/base_engine.h +++ b/engines/wintermute/base/base_engine.h @@ -39,7 +39,10 @@ namespace Wintermute { class BaseFileManager; class BaseRegistry; class BaseGame; +class BaseSoundMgr; +class BaseRenderer; class SystemClassRegistry; +class Timer; class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> { void init(Common::Language lang); BaseFileManager *_fileManager; @@ -57,9 +60,13 @@ public: Common::RandomSource *getRandomSource() { return _rnd; } uint32 randInt(int from, int to); - SystemClassRegistry *getClassRegistry(){ return _classReg; } + SystemClassRegistry *getClassRegistry() { return _classReg; } BaseGame *getGameRef() { return _gameRef; } BaseFileManager *getFileManager() { return _fileManager; } + BaseSoundMgr *getSoundMgr(); + static BaseRenderer *getRenderer(); + static const Timer *getTimer(); + static const Timer *getLiveTimer(); static void LOG(bool res, const char *fmt, ...); const char *getGameId() { return _gameId.c_str(); } }; diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp index 985718fcab..0d17b07a9d 100644 --- a/engines/wintermute/base/base_fader.cpp +++ b/engines/wintermute/base/base_fader.cpp @@ -27,7 +27,8 @@ */ #include "engines/wintermute/base/base_fader.h" -#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/timer.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "common/util.h" @@ -71,7 +72,7 @@ bool BaseFader::update() { if (_system) { time = g_system->getMillis() - _startTime; } else { - time = _gameRef->_timer - _startTime; + time = BaseEngine::getTimer()->getTime() - _startTime; } if (time >= _duration) { @@ -97,7 +98,7 @@ bool BaseFader::display() { } if (_currentAlpha > 0x00) { - _gameRef->_renderer->fadeToColor(_red, _green, _blue, _currentAlpha); + BaseEngine::getRenderer()->fadeToColor(_red, _green, _blue, _currentAlpha); } return STATUS_OK; } @@ -129,7 +130,7 @@ bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) { if (_system) { _startTime = g_system->getMillis(); } else { - _startTime = _gameRef->_timer; + _startTime = BaseEngine::getTimer()->getTime(); } return STATUS_OK; @@ -155,7 +156,7 @@ bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) { if (_system) { _startTime = g_system->getMillis(); } else { - _startTime = _gameRef->_timer; + _startTime = BaseEngine::getTimer()->getTime(); } @@ -164,7 +165,7 @@ bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) { ////////////////////////////////////////////////////////////////////////// -uint32 BaseFader::getCurrentColor() { +uint32 BaseFader::getCurrentColor() const { return BYTETORGBA(_red, _green, _blue, _currentAlpha); } diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h index 116c8c963d..845ce2f244 100644 --- a/engines/wintermute/base/base_fader.h +++ b/engines/wintermute/base/base_fader.h @@ -36,7 +36,7 @@ namespace Wintermute { class BaseFader : public BaseObject { public: - uint32 getCurrentColor(); + uint32 getCurrentColor() const; bool fadeOut(uint32 targetColor, uint32 duration, bool system = false); bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false); bool deactivate(); diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp index b726c0c66f..7d59b03684 100644 --- a/engines/wintermute/base/base_file_manager.cpp +++ b/engines/wintermute/base/base_file_manager.cpp @@ -31,7 +31,6 @@ #include "engines/wintermute/base/file/base_disk_file.h" #include "engines/wintermute/base/file/base_save_thumb_file.h" #include "engines/wintermute/base/file/base_package.h" -#include "engines/wintermute/base/file/base_resources.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/wintermute.h" #include "common/debug.h" @@ -45,6 +44,7 @@ #include "common/file.h" #include "common/savefile.h" #include "common/fs.h" +#include "common/unzip.h" namespace Wintermute { @@ -53,8 +53,11 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// -BaseFileManager::BaseFileManager(Common::Language lang) { +BaseFileManager::BaseFileManager(Common::Language lang, bool detectionMode) { + _detectionMode = detectionMode; _language = lang; + _resources = nullptr; + initResources(); initPaths(); registerPackages(); } @@ -79,37 +82,41 @@ bool BaseFileManager::cleanup() { // delete packages _packages.clear(); + // get rid of the resources: + delete _resources; + _resources = NULL; + return STATUS_OK; } ////////////////////////////////////////////////////////////////////// byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) { - byte *buffer = NULL; + byte *buffer = nullptr; Common::SeekableReadStream *file = openFile(filename); if (!file) { if (mustExist) { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error opening file '%s'", filename.c_str()); } - return NULL; + return nullptr; } buffer = new byte[file->size() + 1]; - if (buffer == NULL) { + if (buffer == nullptr) { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1); closeFile(file); - return NULL; + return nullptr; } if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error reading file '%s'", filename.c_str()); closeFile(file); delete[] buffer; - return NULL; + return nullptr; }; buffer[file->size()] = '\0'; - if (size != NULL) { + if (size != nullptr) { *size = file->size(); } closeFile(file); @@ -185,7 +192,9 @@ bool BaseFileManager::registerPackages() { Common::FSList files; for (Common::FSList::iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) { debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", (*it).getPath().c_str(), (*it).getName().c_str()); - (*it).getChildren(files, Common::FSNode::kListFilesOnly); + if (!(*it).getChildren(files, Common::FSNode::kListFilesOnly)) { + warning("getChildren() failed for path: %s", (*it).getDisplayName().c_str()); + } for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) { if (!fileIt->getName().hasSuffix(".dcp")) { continue; @@ -224,13 +233,25 @@ bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String return STATUS_OK; } +void BaseFileManager::initResources() { + _resources = Common::makeZipArchive("wintermute.zip"); + if (!_resources && !_detectionMode) { // Wintermute.zip is unavailable during detection + error("Couldn't load wintermute.zip"); + } + if (_resources) { + assert(_resources->hasFile("syste_font.bmp")); + assert(_resources->hasFile("invalid.bmp")); + assert(_resources->hasFile("invalid_debug.bmp")); + } +} + ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) { Common::String upcName = filename; upcName.toUppercase(); - Common::SeekableReadStream *file = NULL; + Common::SeekableReadStream *file = nullptr; char fileName[MAX_PATH_LENGTH]; - strcpy(fileName, upcName.c_str()); + Common::strlcpy(fileName, upcName.c_str(), MAX_PATH_LENGTH); // correct slashes for (uint32 i = 0; i < upcName.size(); i++) { @@ -240,7 +261,7 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f } Common::ArchiveMemberPtr entry = _packages.getMember(upcName); if (!entry) { - return NULL; + return nullptr; } file = entry->createReadStream(); return file; @@ -261,7 +282,7 @@ bool BaseFileManager::hasFile(const Common::String &filename) { if (_packages.hasFile(filename)) { return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case. } - if (BaseResources::hasFile(filename)) { + if (!_detectionMode && _resources->hasFile(filename)) { return true; } return false; @@ -270,7 +291,7 @@ bool BaseFileManager::hasFile(const Common::String &filename) { ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) { if (strcmp(filename.c_str(), "") == 0) { - return NULL; + return nullptr; } debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str()); @@ -297,7 +318,7 @@ bool BaseFileManager::closeFile(Common::SeekableReadStream *File) { ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) { - Common::SeekableReadStream *ret = NULL; + Common::SeekableReadStream *ret = nullptr; if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { if (!BaseEngine::instance().getGameRef()) { @@ -321,20 +342,22 @@ Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &f return ret; } - ret = BaseResources::getFile(filename); + if (!_detectionMode) { + ret = _resources->createReadStreamForMember(filename); + } if (ret) { return ret; } debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str()); - return NULL; + return nullptr; } BaseFileManager *BaseFileManager::getEngineInstance() { if (BaseEngine::instance().getFileManager()) { return BaseEngine::instance().getFileManager(); } - return NULL; + return nullptr; } } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h index 70aff49bbb..7ed3a6c7cb 100644 --- a/engines/wintermute/base/base_file_manager.h +++ b/engines/wintermute/base/base_file_manager.h @@ -43,9 +43,9 @@ public: bool closeFile(Common::SeekableReadStream *File); bool hasFile(const Common::String &filename); Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true); - byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true); + byte *readWholeFile(const Common::String &filename, uint32 *size = nullptr, bool mustExist = true); - BaseFileManager(Common::Language lang); + BaseFileManager(Common::Language lang, bool detectionMode = false); virtual ~BaseFileManager(); // Used only for detection bool registerPackages(const Common::FSList &fslist); @@ -59,14 +59,17 @@ private: bool initPaths(); bool addPath(TPathType type, const Common::FSNode &path); bool registerPackages(); + void initResources(); Common::SeekableReadStream *openFileRaw(const Common::String &filename); Common::SeekableReadStream *openPkgFile(const Common::String &filename); Common::FSList _packagePaths; bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset); bool registerPackage(Common::FSNode package, const Common::String &filename = "", bool searchSignature = false); + bool _detectionMode; Common::SearchSet _packages; Common::Array<Common::SeekableReadStream *> _openFiles; Common::Language _language; + Common::Archive *_resources; // This class is intentionally not a subclass of Base, as it needs to be used by // the detector too, without launching the entire engine: }; diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp index 7c64144480..9fb5770f79 100644 --- a/engines/wintermute/base/base_frame.cpp +++ b/engines/wintermute/base/base_frame.cpp @@ -27,8 +27,9 @@ */ #include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_frame.h" -#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_object.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/sound/base_sound_manager.h" #include "engines/wintermute/base/sound/base_sound.h" @@ -48,7 +49,7 @@ BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { _delay = 0; _moveX = _moveY = 0; - _sound = NULL; + _sound = nullptr; _killSound = false; _editorExpanded = false; @@ -59,7 +60,7 @@ BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { ////////////////////////////////////////////////////////////////////// BaseFrame::~BaseFrame() { delete _sound; - _sound = NULL; + _sound = nullptr; for (uint32 i = 0; i < _subframes.size(); i++) { delete _subframes[i]; @@ -68,7 +69,7 @@ BaseFrame::~BaseFrame() { for (uint32 i = 0; i < _applyEvent.size(); i++) { delete[] _applyEvent[i]; - _applyEvent[i] = NULL; + _applyEvent[i] = nullptr; } _applyEvent.clear(); } @@ -181,7 +182,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { bool mirrorX = false; bool mirrorY = false; BasePlatform::setRectEmpty(&rect); - char *surface_file = NULL; + char *surface_file = nullptr; while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { switch (cmd) { @@ -260,15 +261,15 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { case TOKEN_SOUND: { if (_sound) { delete _sound; - _sound = NULL; + _sound = nullptr; } _sound = new BaseSound(_gameRef); if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) { - if (_gameRef->_soundMgr->_soundAvailable) { - _gameRef->LOG(0, "Error loading sound '%s'.", params); + if (BaseEngine::instance().getSoundMgr()->_soundAvailable) { + BaseEngine::LOG(0, "Error loading sound '%s'.", params); } delete _sound; - _sound = NULL; + _sound = nullptr; } } break; @@ -294,18 +295,18 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { } } if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in FRAME definition"); + BaseEngine::LOG(0, "Syntax error in FRAME definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { - _gameRef->LOG(0, "Error loading FRAME definition"); + BaseEngine::LOG(0, "Error loading FRAME definition"); return STATUS_FAILED; } BaseSubFrame *sub = new BaseSubFrame(_gameRef); - if (surface_file != NULL) { + if (surface_file != nullptr) { if (custoTrans) { sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded); } else { @@ -314,7 +315,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { if (!sub->_surface) { delete sub; - _gameRef->LOG(0, "Error loading SUBFRAME"); + BaseEngine::LOG(0, "Error loading SUBFRAME"); return STATUS_FAILED; } @@ -419,7 +420,7 @@ bool BaseFrame::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_killSound)); persistMgr->transfer(TMEMBER(_moveX)); persistMgr->transfer(TMEMBER(_moveY)); - persistMgr->transfer(TMEMBER(_sound)); + persistMgr->transferPtr(TMEMBER_PTR(_sound)); _subframes.persist(persistMgr); return STATUS_OK; @@ -452,14 +453,14 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac stack->correctParams(1); ScValue *val = stack->pop(); delete _sound; - _sound = NULL; + _sound = nullptr; if (!val->isNULL()) { _sound = new BaseSound(_gameRef); if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) { stack->pushBool(false); delete _sound; - _sound = NULL; + _sound = nullptr; } else { stack->pushBool(true); } @@ -516,13 +517,13 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac else if (strcmp(name, "AddSubframe") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); - const char *filename = NULL; + const char *filename = nullptr; if (!val->isNULL()) { filename = val->getString(); } BaseSubFrame *sub = new BaseSubFrame(_gameRef); - if (filename != NULL) { + if (filename != nullptr) { sub->setSurface(filename); sub->setDefaultRect(); } @@ -543,13 +544,13 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac } ScValue *val = stack->pop(); - const char *filename = NULL; + const char *filename = nullptr; if (!val->isNULL()) { filename = val->getString(); } BaseSubFrame *sub = new BaseSubFrame(_gameRef); - if (filename != NULL) { + if (filename != nullptr) { sub->setSurface(filename); } diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h index 7c5d893e70..954851c77f 100644 --- a/engines/wintermute/base/base_frame.h +++ b/engines/wintermute/base/base_frame.h @@ -47,11 +47,11 @@ public: bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); bool saveAsText(BaseDynamicBuffer *buffer, int indent); - int _moveY; - int _moveX; + int32 _moveY; + int32 _moveX; uint32 _delay; BaseArray<BaseSubFrame *> _subframes; - bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); BaseFrame(BaseGame *inGame); @@ -60,10 +60,10 @@ public: BaseArray<const char *> _applyEvent; // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; private: bool _keyframe; bool _editorExpanded; diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index f0b1171ca4..4d8e79b5c2 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -29,32 +29,30 @@ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_game_music.h" +#include "engines/wintermute/base/base_game_settings.h" #include "engines/wintermute/base/base_fader.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/font/base_font.h" #include "engines/wintermute/base/font/base_font_storage.h" -#include "engines/wintermute/base/gfx/base_image.h" -#include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/base_keyboard_state.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_quick_msg.h" -#include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/sound/base_sound_manager.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_sub_frame.h" #include "engines/wintermute/base/base_transition_manager.h" #include "engines/wintermute/base/base_viewport.h" -#include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/base_region.h" -#include "engines/wintermute/base/base_save_thumb_helper.h" #include "engines/wintermute/base/base_surface_storage.h" #include "engines/wintermute/base/saveload.h" +#include "engines/wintermute/base/save_thumb_helper.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script.h" -#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/video/video_player.h" #include "engines/wintermute/video/video_theora_player.h" #include "engines/wintermute/utils/utils.h" @@ -64,6 +62,7 @@ #include "engines/wintermute/ui/ui_window.h" #include "engines/wintermute/wintermute.h" #include "engines/wintermute/platform_osystem.h" +#include "base/version.h" #include "common/config-manager.h" #include "common/savefile.h" #include "common/textconsole.h" @@ -82,7 +81,7 @@ IMPLEMENT_PERSISTENT(BaseGame, true) ////////////////////////////////////////////////////////////////////// -BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId) { +BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId), _timerNormal(), _timerLive() { _shuttingDown = false; _state = GAME_RUNNING; @@ -92,30 +91,30 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam _interactive = true; _origInteractive = false; - _surfaceStorage = NULL; - _fontStorage = NULL; - _renderer = NULL; - _soundMgr = NULL; - _transMgr = NULL; - _scEngine = NULL; - _keyboardState = NULL; + _surfaceStorage = nullptr; + _fontStorage = nullptr; + _renderer = nullptr; + _soundMgr = nullptr; + _transMgr = nullptr; + _scEngine = nullptr; + _keyboardState = nullptr; - _mathClass = NULL; + _mathClass = nullptr; - _debugLogFile = NULL; + _debugLogFile = nullptr; _debugDebugMode = false; _debugShowFPS = false; - _systemFont = NULL; - _videoFont = NULL; + _systemFont = nullptr; + _videoFont = nullptr; - _videoPlayer = NULL; - _theoraPlayer = NULL; + _videoPlayer = nullptr; + _theoraPlayer = nullptr; - _mainObject = NULL; - _activeObject = NULL; + _mainObject = nullptr; + _activeObject = nullptr; - _fader = NULL; + _fader = nullptr; _offsetX = _offsetY = 0; _offsetPercentX = _offsetPercentY = 0.0f; @@ -123,50 +122,25 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam _subtitles = true; _videoSubtitles = true; - _timer = 0; - _timerDelta = 0; - _timerLast = 0; - - _liveTimer = 0; - _liveTimerDelta = 0; - _liveTimerLast = 0; - _sequence = 0; _mousePos.x = _mousePos.y = 0; _mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false; - _capturedObject = NULL; + _capturedObject = nullptr; // FPS counters _lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0; - _cursorNoninteractive = NULL; + _cursorNoninteractive = nullptr; _useD3D = false; - _stringTable = new BaseStringTable(this); - - for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { - _music[i] = NULL; - _musicStartTime[i] = 0; - } - - _settingsResWidth = 800; - _settingsResHeight = 600; - _settingsRequireAcceleration = false; - _settingsRequireSound = false; - _settingsTLMode = 0; - _settingsAllowWindowed = true; - _settingsGameFile = NULL; - _settingsAllowAdvanced = false; - _settingsAllowAccessTab = true; - _settingsAllowAboutTab = true; - _settingsAllowDesktopRes = false; + _musicSystem = new BaseGameMusic(this); _editorForceScripts = false; _editorAlwaysRegister = false; - _focusedWindow = NULL; + _focusedWindow = nullptr; _loadInProgress = false; @@ -175,13 +149,12 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam _scheduledLoadSlot = -1; _personalizedSave = false; - _compressedSavegames = true; _editorMode = false; //_doNotExpandStrings = false; - _engineLogCallback = NULL; - _engineLogCallbackData = NULL; + _engineLogCallback = nullptr; + _engineLogCallbackData = nullptr; _smartCache = false; _surfaceGCCycleTime = 10000; @@ -196,22 +169,11 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam _thumbnailWidth = _thumbnailHeight = 0; - _richSavedGames = false; - _savedGameExt = NULL; - BaseUtils::setString(&_savedGameExt, "dsv"); - - _musicCrossfadeRunning = false; - _musicCrossfadeStartTime = 0; - _musicCrossfadeLength = 0; - _musicCrossfadeChannel1 = -1; - _musicCrossfadeChannel2 = -1; - _musicCrossfadeSwap = false; + _localSaveDir = "saves"; - _localSaveDir = NULL; - BaseUtils::setString(&_localSaveDir, "saves"); _saveDirChecked = false; - _loadingIcon = NULL; + _loadingIcon = nullptr; _loadingIconX = _loadingIconY = 0; _loadingIconPersistent = false; @@ -221,8 +183,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam _soundBufferSizeSec = 3; _suspendedRendering = false; - _lastCursor = NULL; - + _lastCursor = nullptr; BasePlatform::setRectEmpty(&_mouseLockRect); @@ -230,7 +191,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam _lastMiniUpdate = 0; _miniUpdateEnabled = false; - _cachedThumbnail = NULL; + _cachedThumbnail = nullptr; _autorunDisabled = false; @@ -251,6 +212,8 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam #else*/ _touchInterface = false; _constrainedMemory = false; + + _settings = new BaseGameSettings(this); //#endif } @@ -267,10 +230,6 @@ BaseGame::~BaseGame() { cleanup(); - delete[] _localSaveDir; - delete[] _settingsGameFile; - delete[] _savedGameExt; - delete _cachedThumbnail; delete _mathClass; @@ -285,26 +244,24 @@ BaseGame::~BaseGame() { //SAFE_DELETE(_keyboardState); delete _renderer; - delete _stringTable; - - _localSaveDir = NULL; - _settingsGameFile = NULL; - _savedGameExt = NULL; + delete _musicSystem; + delete _settings; - _cachedThumbnail = NULL; + _cachedThumbnail = nullptr; - _mathClass = NULL; + _mathClass = nullptr; - _transMgr = NULL; - _scEngine = NULL; - _fontStorage = NULL; - _surfaceStorage = NULL; - _videoPlayer = NULL; - _theoraPlayer = NULL; - _soundMgr = NULL; + _transMgr = nullptr; + _scEngine = nullptr; + _fontStorage = nullptr; + _surfaceStorage = nullptr; + _videoPlayer = nullptr; + _theoraPlayer = nullptr; + _soundMgr = nullptr; - _renderer = NULL; - _stringTable = NULL; + _renderer = nullptr; + _musicSystem = nullptr; + _settings = nullptr; DEBUG_DebugDisable(); debugC(kWintermuteDebugLog, "--- shutting down normally ---\n"); @@ -314,52 +271,48 @@ BaseGame::~BaseGame() { ////////////////////////////////////////////////////////////////////////// bool BaseGame::cleanup() { delete _loadingIcon; - _loadingIcon = NULL; + _loadingIcon = nullptr; - _engineLogCallback = NULL; - _engineLogCallbackData = NULL; + _engineLogCallback = nullptr; + _engineLogCallbackData = nullptr; - for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { - delete _music[i]; - _music[i] = NULL; - _musicStartTime[i] = 0; - } + _musicSystem->cleanup(); unregisterObject(_fader); - _fader = NULL; + _fader = nullptr; for (uint32 i = 0; i < _regObjects.size(); i++) { delete _regObjects[i]; - _regObjects[i] = NULL; + _regObjects[i] = nullptr; } _regObjects.clear(); _windows.clear(); // refs only - _focusedWindow = NULL; // ref only + _focusedWindow = nullptr; // ref only delete _cursorNoninteractive; delete _cursor; delete _activeCursor; - _cursorNoninteractive = NULL; - _cursor = NULL; - _activeCursor = NULL; + _cursorNoninteractive = nullptr; + _cursor = nullptr; + _activeCursor = nullptr; delete _scValue; delete _sFX; - _scValue = NULL; - _sFX = NULL; + _scValue = nullptr; + _sFX = nullptr; for (uint32 i = 0; i < _scripts.size(); i++) { - _scripts[i]->_owner = NULL; + _scripts[i]->_owner = nullptr; _scripts[i]->finish(); } _scripts.clear(); _fontStorage->removeFont(_systemFont); - _systemFont = NULL; + _systemFont = nullptr; _fontStorage->removeFont(_videoFont); - _videoFont = NULL; + _videoFont = nullptr; for (uint32 i = 0; i < _quickMessages.size(); i++) { delete _quickMessages[i]; @@ -369,68 +322,104 @@ bool BaseGame::cleanup() { _viewportStack.clear(); _viewportSP = -1; - setName(NULL); - setFilename(NULL); + setName(nullptr); + setFilename(nullptr); for (int i = 0; i < 7; i++) { delete[] _caption[i]; - _caption[i] = NULL; + _caption[i] = nullptr; } - _lastCursor = NULL; + _lastCursor = nullptr; delete _keyboardState; - _keyboardState = NULL; + _keyboardState = nullptr; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////// +bool BaseGame::initConfManSettings() { + if (ConfMan.hasKey("debug_mode")) { + if (ConfMan.getBool("debug_mode")) { + DEBUG_DebugEnable("./wme.log"); + } + } + + if (ConfMan.hasKey("show_fps")) { + _debugShowFPS = ConfMan.getBool("show_fps"); + } else { + _debugShowFPS = false; + } + if (ConfMan.hasKey("disable_smartcache")) { + _smartCache = ConfMan.getBool("disable_smartcache"); + } else { + _smartCache = true; + } + + if (!_smartCache) { + LOG(0, "Smart cache is DISABLED"); + } return STATUS_OK; } +////////////////////////////////////////////////////////////////////// +bool BaseGame::initRenderer() { + bool windowedMode = !ConfMan.getBool("fullscreen"); + return _renderer->initRenderer(_settings->getResWidth(), _settings->getResHeight(), windowedMode); +} + +////////////////////////////////////////////////////////////////////// +bool BaseGame::loadGameSettingsFile() { + return loadFile(_settings->getGameFile()); +} ////////////////////////////////////////////////////////////////////// bool BaseGame::initialize1() { bool loaded = false; // Not really a loop, but a goto-replacement. while (!loaded) { _surfaceStorage = new BaseSurfaceStorage(this); - if (_surfaceStorage == NULL) { + if (_surfaceStorage == nullptr) { break; } _fontStorage = new BaseFontStorage(this); - if (_fontStorage == NULL) { + if (_fontStorage == nullptr) { break; } _soundMgr = new BaseSoundMgr(this); - if (_soundMgr == NULL) { + if (_soundMgr == nullptr) { break; } - _mathClass = new SXMath(this); - if (_mathClass == NULL) { + _mathClass = makeSXMath(this); + if (_mathClass == nullptr) { break; } _scEngine = new ScEngine(this); - if (_scEngine == NULL) { + if (_scEngine == nullptr) { break; } _videoPlayer = new VideoPlayer(this); - if (_videoPlayer == NULL) { + if (_videoPlayer == nullptr) { break; } _transMgr = new BaseTransitionMgr(this); - if (_transMgr == NULL) { + if (_transMgr == nullptr) { break; } _keyboardState = new BaseKeyboardState(this); - if (_keyboardState == NULL) { + if (_keyboardState == nullptr) { break; } _fader = new BaseFader(this); - if (_fader == NULL) { + if (_fader == nullptr) { break; } registerObject(_fader); @@ -456,7 +445,7 @@ bool BaseGame::initialize1() { ////////////////////////////////////////////////////////////////////// bool BaseGame::initialize2() { // we know whether we are going to be accelerated _renderer = makeOSystemRenderer(this); - if (_renderer == NULL) { + if (_renderer == nullptr) { return STATUS_FAILED; } @@ -466,8 +455,8 @@ bool BaseGame::initialize2() { // we know whether we are going to be accelerated ////////////////////////////////////////////////////////////////////// bool BaseGame::initialize3() { // renderer is initialized - _posX = _renderer->_width / 2; - _posY = _renderer->_height / 2; + _posX = _renderer->getWidth() / 2; + _posY = _renderer->getHeight() / 2; _renderer->initIndicator(); return STATUS_OK; } @@ -489,7 +478,7 @@ void BaseGame::DEBUG_DebugEnable(const char *filename) { LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs); #endif - LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX); + LOG(0, "%s - %s ver %d.%d.%d%s ", gScummVMFullVersion, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX); AnsiString platform = BasePlatform::getPlatformName(); LOG(0, "Platform: %s", platform.c_str()); @@ -499,10 +488,10 @@ void BaseGame::DEBUG_DebugEnable(const char *filename) { ////////////////////////////////////////////////////////////////////// void BaseGame::DEBUG_DebugDisable() { - if (_debugLogFile != NULL) { + if (_debugLogFile != nullptr) { LOG(0, "********** DEBUG LOG CLOSED ********************************************"); //fclose((FILE *)_debugLogFile); - _debugLogFile = NULL; + _debugLogFile = nullptr; } _debugDebugMode = false; } @@ -551,29 +540,25 @@ bool BaseGame::initLoop() { _currentTime = g_system->getMillis(); _renderer->initLoop(); - updateMusicCrossfade(); + _musicSystem->updateMusicCrossfade(); _surfaceStorage->initLoop(); _fontStorage->initLoop(); - //_activeObject = NULL; + //_activeObject = nullptr; // count FPS _deltaTime = _currentTime - _lastTime; _lastTime = _currentTime; _fpsTime += _deltaTime; - _liveTimerDelta = _liveTimer - _liveTimerLast; - _liveTimerLast = _liveTimer; - _liveTimer += MIN((uint32)1000, _deltaTime); + _timerLive.updateTime(_deltaTime, 1000); if (_state != GAME_FROZEN) { - _timerDelta = _timer - _timerLast; - _timerLast = _timer; - _timer += MIN((uint32)1000, _deltaTime); + _timerNormal.updateTime(_deltaTime, 1000); } else { - _timerDelta = 0; + _timerNormal.setTimeDelta(0); } _framesRendered++; @@ -586,7 +571,7 @@ bool BaseGame::initLoop() { getMousePos(&_mousePos); - _focusedWindow = NULL; + _focusedWindow = nullptr; for (int i = _windows.size() - 1; i >= 0; i--) { if (_windows[i]->_visible) { _focusedWindow = _windows[i]; @@ -617,17 +602,17 @@ int BaseGame::getSequence() { ////////////////////////////////////////////////////////////////////////// -void BaseGame::setOffset(int offsetX, int offsetY) { +void BaseGame::setOffset(int32 offsetX, int32 offsetY) { _offsetX = offsetX; _offsetY = offsetY; } ////////////////////////////////////////////////////////////////////////// -void BaseGame::getOffset(int *offsetX, int *offsetY) { - if (offsetX != NULL) { +void BaseGame::getOffset(int *offsetX, int *offsetY) const { + if (offsetX != nullptr) { *offsetX = _offsetX; } - if (offsetY != NULL) { + if (offsetY != nullptr) { *offsetY = _offsetY; } } @@ -636,7 +621,7 @@ void BaseGame::getOffset(int *offsetX, int *offsetY) { ////////////////////////////////////////////////////////////////////////// bool BaseGame::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); - if (buffer == NULL) { + if (buffer == nullptr) { _gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } @@ -787,7 +772,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) { if (_systemFont) { _fontStorage->removeFont(_systemFont); } - _systemFont = NULL; + _systemFont = nullptr; _systemFont = _gameRef->_fontStorage->addFont((char *)params); break; @@ -796,7 +781,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) { if (_videoFont) { _fontStorage->removeFont(_videoFont); } - _videoFont = NULL; + _videoFont = nullptr; _videoFont = _gameRef->_fontStorage->addFont((char *)params); break; @@ -807,18 +792,18 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) { _cursor = new BaseSprite(_gameRef); if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { delete _cursor; - _cursor = NULL; + _cursor = nullptr; cmd = PARSERR_GENERIC; } break; case TOKEN_ACTIVE_CURSOR: delete _activeCursor; - _activeCursor = NULL; + _activeCursor = nullptr; _activeCursor = new BaseSprite(_gameRef); if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) { delete _activeCursor; - _activeCursor = NULL; + _activeCursor = nullptr; cmd = PARSERR_GENERIC; } break; @@ -828,7 +813,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) { _cursorNoninteractive = new BaseSprite(_gameRef); if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) { delete _cursorNoninteractive; - _cursorNoninteractive = NULL; + _cursorNoninteractive = nullptr; cmd = PARSERR_GENERIC; } break; @@ -917,7 +902,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) { break; case TOKEN_LOCAL_SAVE_DIR: - BaseUtils::setString(&_localSaveDir, (char *)params); + _localSaveDir = (char *)params; break; case TOKEN_COMPAT_KILL_METHOD_THREADS: @@ -1012,7 +997,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack clearOld = val->getBool(); } - if (DID_FAIL(_stringTable->loadFile(filename, clearOld))) { + if (DID_FAIL(_settings->loadStringTable(filename, clearOld))) { stack->pushBool(false); } else { stack->pushBool(true); @@ -1076,7 +1061,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack stack->pushNative(win, true); } else { delete win; - win = NULL; + win = nullptr; stack->pushNULL(); } return STATUS_OK; @@ -1090,278 +1075,13 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack ScValue *val = stack->pop(); char *str = new char[strlen(val->getString()) + 1]; strcpy(str, val->getString()); - _stringTable->expand(&str); + expandStringByStringTable(&str); stack->pushString(str); delete[] str; return STATUS_OK; } - ////////////////////////////////////////////////////////////////////////// - // PlayMusic / PlayMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) { - int channel = 0; - if (strcmp(name, "PlayMusic") == 0) { - stack->correctParams(3); - } else { - stack->correctParams(4); - channel = stack->pop()->getInt(); - } - - const char *filename = stack->pop()->getString(); - ScValue *valLooping = stack->pop(); - bool looping = valLooping->isNULL() ? true : valLooping->getBool(); - - ScValue *valLoopStart = stack->pop(); - uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt()); - - - if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) { - stack->pushBool(false); - } else { - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // StopMusic / StopMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) { - int channel = 0; - - if (strcmp(name, "StopMusic") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (DID_FAIL(stopMusic(channel))) { - stack->pushBool(false); - } else { - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PauseMusic / PauseMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) { - int channel = 0; - - if (strcmp(name, "PauseMusic") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (DID_FAIL(pauseMusic(channel))) { - stack->pushBool(false); - } else { - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ResumeMusic / ResumeMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) { - int channel = 0; - if (strcmp(name, "ResumeMusic") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (DID_FAIL(resumeMusic(channel))) { - stack->pushBool(false); - } else { - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetMusic / GetMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) { - int channel = 0; - if (strcmp(name, "GetMusic") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) { - stack->pushNULL(); - } else { - if (!_music[channel] || !_music[channel]->getFilename()) { - stack->pushNULL(); - } else { - stack->pushString(_music[channel]->getFilename()); - } - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetMusicPosition / SetMusicChannelPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) { - int channel = 0; - if (strcmp(name, "SetMusicPosition") == 0) { - stack->correctParams(1); - } else { - stack->correctParams(2); - channel = stack->pop()->getInt(); - } - - uint32 time = stack->pop()->getInt(); - - if (DID_FAIL(setMusicStartTime(channel, time))) { - stack->pushBool(false); - } else { - stack->pushBool(true); - } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetMusicPosition / GetMusicChannelPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) { - int channel = 0; - if (strcmp(name, "GetMusicPosition") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { - stack->pushInt(0); - } else { - stack->pushInt(_music[channel]->getPositionTime()); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // IsMusicPlaying / IsMusicChannelPlaying - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) { - int channel = 0; - if (strcmp(name, "IsMusicPlaying") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { - stack->pushBool(false); - } else { - stack->pushBool(_music[channel]->isPlaying()); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetMusicVolume / SetMusicChannelVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) { - int channel = 0; - if (strcmp(name, "SetMusicVolume") == 0) { - stack->correctParams(1); - } else { - stack->correctParams(2); - channel = stack->pop()->getInt(); - } - - int volume = stack->pop()->getInt(); - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { - stack->pushBool(false); - } else { - if (DID_FAIL(_music[channel]->setVolumePercent(volume))) { - stack->pushBool(false); - } else { - stack->pushBool(true); - } - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetMusicVolume / GetMusicChannelVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) { - int channel = 0; - if (strcmp(name, "GetMusicVolume") == 0) { - stack->correctParams(0); - } else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { - stack->pushInt(0); - } else { - stack->pushInt(_music[channel]->getVolumePercent()); - } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MusicCrossfade - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MusicCrossfade") == 0) { - stack->correctParams(4); - int channel1 = stack->pop()->getInt(0); - int channel2 = stack->pop()->getInt(0); - uint32 fadeLength = (uint32)stack->pop()->getInt(0); - bool swap = stack->pop()->getBool(true); - - if (_musicCrossfadeRunning) { - script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress."); - stack->pushBool(false); - return STATUS_OK; - } - - _musicCrossfadeStartTime = _liveTimer; - _musicCrossfadeChannel1 = channel1; - _musicCrossfadeChannel2 = channel2; - _musicCrossfadeLength = fadeLength; - _musicCrossfadeSwap = swap; - - _musicCrossfadeRunning = true; - - stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetSoundLength - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSoundLength") == 0) { - stack->correctParams(1); - - int length = 0; - const char *filename = stack->pop()->getString(); - - BaseSound *sound = new BaseSound(_gameRef); - if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { - length = sound->getLength(); - delete sound; - sound = NULL; - } - stack->pushInt(length); + else if (_musicSystem->scCallMethod(script, stack, thisStack, name) == STATUS_OK) { return STATUS_OK; } @@ -1370,12 +1090,12 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetMousePos") == 0) { stack->correctParams(2); - int x = stack->pop()->getInt(); - int y = stack->pop()->getInt(); - x = MAX(x, 0); - x = MIN(x, _renderer->_width); - y = MAX(y, 0); - y = MIN(y, _renderer->_height); + int32 x = stack->pop()->getInt(); + int32 y = stack->pop()->getInt(); + x = MAX<int32>(x, 0); + x = MIN(x, _renderer->getWidth()); + y = MAX<int32>(y, 0); + y = MIN(y, _renderer->getHeight()); Point32 p; p.x = x + _renderer->_drawOffsetX; p.y = y + _renderer->_drawOffsetY; @@ -1431,7 +1151,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack bool freezeMusic = stack->pop()->getBool(true); ScValue *valSub = stack->pop(); - const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString(); + const char *subtitleFile = valSub->isNULL() ? nullptr : valSub->getString(); if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) { type = (int)VID_PLAY_STRETCH; @@ -1471,7 +1191,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack bool dropFrames = stack->pop()->getBool(true); ScValue *valSub = stack->pop(); - const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString(); + const char *subtitleFile = valSub->isNULL() ? nullptr : valSub->getString(); if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) { type = (int)VID_PLAY_STRETCH; @@ -1490,7 +1210,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack } else { stack->pushBool(false); delete _theoraPlayer; - _theoraPlayer = NULL; + _theoraPlayer = nullptr; } return STATUS_OK; @@ -1542,7 +1262,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack stack->correctParams(2); const char *key = stack->pop()->getString(); const char *val = stack->pop()->getString(); - Common::String privKey = "priv_" + StringUtil::encodeSetting(key); + Common::String privKey = "wme_" + StringUtil::encodeSetting(key); Common::String privVal = StringUtil::encodeSetting(val); ConfMan.set(privKey, privVal); stack->pushNULL(); @@ -1556,7 +1276,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack stack->correctParams(2); const char *key = stack->pop()->getString(); const char *initVal = stack->pop()->getString(); - Common::String privKey = "priv_" + StringUtil::encodeSetting(key); + Common::String privKey = "wme_" + StringUtil::encodeSetting(key); Common::String result = initVal; if (ConfMan.hasKey(privKey)) { result = StringUtil::decodeSetting(ConfMan.get(key)); @@ -1755,7 +1475,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack else if (strcmp(name, "RemoveActiveCursor") == 0) { stack->correctParams(0); delete _activeCursor; - _activeCursor = NULL; + _activeCursor = nullptr; stack->pushNULL(); return STATUS_OK; @@ -1861,14 +1581,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack fileNum++; } - bool ret = false; - BaseImage *image = _gameRef->_renderer->takeScreenshot(); - if (image) { - ret = DID_SUCCEED(image->saveBMPFile(filename)); - delete image; - } else { - ret = false; - } + bool ret = _gameRef->_renderer->saveScreenShot(filename); stack->pushBool(ret); return STATUS_OK; @@ -1880,20 +1593,10 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack else if (strcmp(name, "ScreenshotEx") == 0) { stack->correctParams(3); const char *filename = stack->pop()->getString(); - int sizeX = stack->pop()->getInt(_renderer->_width); - int sizeY = stack->pop()->getInt(_renderer->_height); - - bool ret = false; - BaseImage *image = _gameRef->_renderer->takeScreenshot(); - if (image) { - ret = DID_SUCCEED(image->resize(sizeX, sizeY)); - if (ret) { - ret = DID_SUCCEED(image->saveBMPFile(filename)); - } - delete image; - } else { - ret = false; - } + int sizeX = stack->pop()->getInt(_renderer->getWidth()); + int sizeY = stack->pop()->getInt(_renderer->getHeight()); + + bool ret = _gameRef->_renderer->saveScreenShot(filename, sizeX, sizeY); stack->pushBool(ret); return STATUS_OK; @@ -2008,7 +1711,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack else if (strcmp(name, "RemoveWaitCursor") == 0) { stack->correctParams(0); delete _cursorNoninteractive; - _cursorNoninteractive = NULL; + _cursorNoninteractive = nullptr; stack->pushNULL(); @@ -2067,7 +1770,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack _loadingIcon = new BaseSprite(this); if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) { delete _loadingIcon; - _loadingIcon = NULL; + _loadingIcon = nullptr; } else { displayContent(false, true); _gameRef->_renderer->flip(); @@ -2084,7 +1787,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack else if (strcmp(name, "HideLoadingIcon") == 0) { stack->correctParams(0); delete _loadingIcon; - _loadingIcon = NULL; + _loadingIcon = nullptr; stack->pushNULL(); return STATUS_OK; } @@ -2121,10 +1824,10 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack else if (strcmp(name, "StoreSaveThumbnail") == 0) { stack->correctParams(0); delete _cachedThumbnail; - _cachedThumbnail = new BaseSaveThumbHelper(this); + _cachedThumbnail = new SaveThumbHelper(this); if (DID_FAIL(_cachedThumbnail->storeThumbnail())) { delete _cachedThumbnail; - _cachedThumbnail = NULL; + _cachedThumbnail = nullptr; stack->pushBool(false); } else { stack->pushBool(true); @@ -2139,7 +1842,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack else if (strcmp(name, "DeleteSaveThumbnail") == 0) { stack->correctParams(0); delete _cachedThumbnail; - _cachedThumbnail = NULL; + _cachedThumbnail = nullptr; stack->pushNULL(); return STATUS_OK; @@ -2178,7 +1881,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack } BaseFileManager::getEngineInstance()->closeFile(file); - file = NULL; + file = nullptr; } else { stack->pushNULL(); } @@ -2270,7 +1973,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) { // CurrentTime (RO) ////////////////////////////////////////////////////////////////////////// else if (name == "CurrentTime") { - _scValue->setInt((int)_timer); + _scValue->setInt((int)getTimer()->getTime()); return _scValue; } @@ -2286,7 +1989,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) { // WindowedMode (RO) ////////////////////////////////////////////////////////////////////////// else if (name == "WindowedMode") { - _scValue->setBool(_renderer->_windowed); + _scValue->setBool(_renderer->isWindowed()); return _scValue; } @@ -2326,7 +2029,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) { // ScreenWidth (RO) ////////////////////////////////////////////////////////////////////////// else if (name == "ScreenWidth") { - _scValue->setInt(_renderer->_width); + _scValue->setInt(_renderer->getWidth()); return _scValue; } @@ -2334,7 +2037,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) { // ScreenHeight (RO) ////////////////////////////////////////////////////////////////////////// else if (name == "ScreenHeight") { - _scValue->setInt(_renderer->_height); + _scValue->setInt(_renderer->getHeight()); return _scValue; } @@ -2681,7 +2384,7 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MainObject") == 0) { BaseScriptable *obj = value->getNative(); - if (obj == NULL || validObject((BaseObject *)obj)) { + if (obj == nullptr || validObject((BaseObject *)obj)) { _mainObject = (BaseObject *)obj; } return STATUS_OK; @@ -2783,7 +2486,7 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SoundBufferSize") == 0) { _soundBufferSizeSec = value->getInt(); - _soundBufferSizeSec = MAX(3, _soundBufferSizeSec); + _soundBufferSizeSec = MAX<int32>(3, _soundBufferSizeSec); return STATUS_OK; } @@ -2855,7 +2558,7 @@ bool BaseGame::displayQuickMsg() { // update for (uint32 i = 0; i < _quickMessages.size(); i++) { - if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) { + if (_currentTime - _quickMessages[i]->getStartTime() >= QUICK_MSG_DURATION) { delete _quickMessages[i]; _quickMessages.remove_at(i); i--; @@ -2866,8 +2569,8 @@ bool BaseGame::displayQuickMsg() { // display for (uint32 i = 0; i < _quickMessages.size(); i++) { - _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width); - posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width); + _systemFont->drawText((const byte *)_quickMessages[i]->getText(), 0, posY, _renderer->getWidth()); + posY += _systemFont->getTextHeight((const byte *)_quickMessages[i]->getText(), _renderer->getWidth()); } return STATUS_OK; } @@ -2880,7 +2583,7 @@ void BaseGame::quickMessage(const char *text) { delete _quickMessages[0]; _quickMessages.remove_at(0); } - _quickMessages.add(new BaseQuickMsg(_gameRef, text)); + _quickMessages.add(new BaseQuickMsg(_currentTime, text)); } @@ -2917,7 +2620,7 @@ bool BaseGame::unregisterObject(BaseObject *object) { // get new focused window if (_focusedWindow == object) { - _focusedWindow = NULL; + _focusedWindow = nullptr; } break; @@ -2926,12 +2629,12 @@ bool BaseGame::unregisterObject(BaseObject *object) { // is it active object? if (_activeObject == object) { - _activeObject = NULL; + _activeObject = nullptr; } // is it main object? if (_mainObject == object) { - _mainObject = NULL; + _mainObject = nullptr; } // destroy object @@ -2957,7 +2660,7 @@ void BaseGame::invalidateValues(void *value, void *data) { if (!val->_persistent && ((BaseScriptable *)data)->_refCount == 1) { ((BaseScriptable *)data)->_refCount++; } - val->setNative(NULL); + val->setNative(nullptr); val->setNULL(); } } @@ -3292,13 +2995,13 @@ bool BaseGame::showCursor() { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) { +bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) { return SaveLoad::saveGame(slot, desc, quickSave, _gameRef); } ////////////////////////////////////////////////////////////////////////// -bool BaseGame::loadGame(int slot) { +bool BaseGame::loadGame(uint32 slot) { //_gameRef->LOG(0, "Load start %d", BaseUtils::GetUsedMemMB()); _loading = false; @@ -3320,8 +3023,8 @@ bool BaseGame::displayWindows(bool inGame) { bool res; // did we lose focus? focus topmost window - if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) { - _focusedWindow = NULL; + if (_focusedWindow == nullptr || !_focusedWindow->_visible || _focusedWindow->_disable) { + _focusedWindow = nullptr; for (int i = _windows.size() - 1; i >= 0; i--) { if (_windows[i]->_visible && !_windows[i]->_disable) { _focusedWindow = _windows[i]; @@ -3344,225 +3047,6 @@ bool BaseGame::displayWindows(bool inGame) { return STATUS_OK; } - -////////////////////////////////////////////////////////////////////////// -bool BaseGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - delete _music[channel]; - _music[channel] = NULL; - - _music[channel] = new BaseSound(_gameRef); - if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { - if (_musicStartTime[channel]) { - _music[channel]->setPositionTime(_musicStartTime[channel]); - _musicStartTime[channel] = 0; - } - if (loopStart) { - _music[channel]->setLoopStart(loopStart); - } - return _music[channel]->play(looping); - } else { - delete _music[channel]; - _music[channel] = NULL; - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseGame::stopMusic(int channel) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - if (_music[channel]) { - _music[channel]->stop(); - delete _music[channel]; - _music[channel] = NULL; - return STATUS_OK; - } else { - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseGame::pauseMusic(int channel) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - if (_music[channel]) { - return _music[channel]->pause(); - } else { - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseGame::resumeMusic(int channel) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - if (_music[channel]) { - return _music[channel]->resume(); - } else { - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseGame::setMusicStartTime(int channel, uint32 time) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - _musicStartTime[channel] = time; - if (_music[channel] && _music[channel]->isPlaying()) { - return _music[channel]->setPositionTime(time); - } else { - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseGame::loadSettings(const char *filename) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(SETTINGS) - TOKEN_TABLE(GAME) - TOKEN_TABLE(STRING_TABLE) - TOKEN_TABLE(RESOLUTION) - TOKEN_TABLE(REQUIRE_3D_ACCELERATION) - TOKEN_TABLE(REQUIRE_SOUND) - TOKEN_TABLE(HWTL_MODE) - TOKEN_TABLE(ALLOW_WINDOWED_MODE) - TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB) - TOKEN_TABLE(ALLOW_ABOUT_TAB) - TOKEN_TABLE(ALLOW_ADVANCED) - TOKEN_TABLE(ALLOW_DESKTOP_RES) - TOKEN_TABLE(REGISTRY_PATH) - TOKEN_TABLE(RICH_SAVED_GAMES) - TOKEN_TABLE(SAVED_GAME_EXT) - TOKEN_TABLE(GUID) - TOKEN_TABLE_END - - - byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); - if (origBuffer == NULL) { - _gameRef->LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret = STATUS_OK; - - byte *buffer = origBuffer; - byte *params; - int cmd; - BaseParser parser; - - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SETTINGS) { - _gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file."); - return STATUS_FAILED; - } - buffer = params; - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_GAME: - delete[] _settingsGameFile; - _settingsGameFile = new char[strlen((char *)params) + 1]; - if (_settingsGameFile) { - strcpy(_settingsGameFile, (char *)params); - } - break; - - case TOKEN_STRING_TABLE: - if (DID_FAIL(_stringTable->loadFile((char *)params))) { - cmd = PARSERR_GENERIC; - } - break; - - case TOKEN_RESOLUTION: - parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight); - break; - - case TOKEN_REQUIRE_3D_ACCELERATION: - parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration); - break; - - case TOKEN_REQUIRE_SOUND: - parser.scanStr((char *)params, "%b", &_settingsRequireSound); - break; - - case TOKEN_HWTL_MODE: - parser.scanStr((char *)params, "%d", &_settingsTLMode); - break; - - case TOKEN_ALLOW_WINDOWED_MODE: - parser.scanStr((char *)params, "%b", &_settingsAllowWindowed); - break; - - case TOKEN_ALLOW_DESKTOP_RES: - parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes); - break; - - case TOKEN_ALLOW_ADVANCED: - parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced); - break; - - case TOKEN_ALLOW_ACCESSIBILITY_TAB: - parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab); - break; - - case TOKEN_ALLOW_ABOUT_TAB: - parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab); - break; - - case TOKEN_REGISTRY_PATH: - //BaseEngine::instance().getRegistry()->setBasePath((char *)params); - break; - - case TOKEN_RICH_SAVED_GAMES: - parser.scanStr((char *)params, "%b", &_richSavedGames); - break; - - case TOKEN_SAVED_GAME_EXT: - BaseUtils::setString(&_savedGameExt, (char *)params); - break; - - case TOKEN_GUID: - break; - } - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in game settings '%s'", filename); - ret = STATUS_FAILED; - } - if (cmd == PARSERR_GENERIC) { - _gameRef->LOG(0, "Error loading game settings '%s'", filename); - ret = STATUS_FAILED; - } - - _settingsAllowWindowed = true; // TODO: These two settings should probably be cleaned out altogether. - _compressedSavegames = true; - - delete[] origBuffer; - - return ret; -} - - ////////////////////////////////////////////////////////////////////////// bool BaseGame::persist(BasePersistenceManager *persistMgr) { if (!persistMgr->getIsSaving()) { @@ -3571,22 +3055,20 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); - persistMgr->transfer(TMEMBER(_activeObject)); - persistMgr->transfer(TMEMBER(_capturedObject)); - persistMgr->transfer(TMEMBER(_cursorNoninteractive)); + persistMgr->transferPtr(TMEMBER_PTR(_activeObject)); + persistMgr->transferPtr(TMEMBER_PTR(_capturedObject)); + persistMgr->transferPtr(TMEMBER_PTR(_cursorNoninteractive)); persistMgr->transfer(TMEMBER(_editorMode)); - persistMgr->transfer(TMEMBER(_fader)); + persistMgr->transferPtr(TMEMBER_PTR(_fader)); persistMgr->transfer(TMEMBER(_freezeLevel)); - persistMgr->transfer(TMEMBER(_focusedWindow)); - persistMgr->transfer(TMEMBER(_fontStorage)); + persistMgr->transferPtr(TMEMBER_PTR(_focusedWindow)); + persistMgr->transferPtr(TMEMBER_PTR(_fontStorage)); persistMgr->transfer(TMEMBER(_interactive)); - persistMgr->transfer(TMEMBER(_keyboardState)); + persistMgr->transferPtr(TMEMBER_PTR(_keyboardState)); persistMgr->transfer(TMEMBER(_lastTime)); - persistMgr->transfer(TMEMBER(_mainObject)); - for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { - persistMgr->transfer(TMEMBER(_music[i])); - persistMgr->transfer(TMEMBER(_musicStartTime[i])); - } + persistMgr->transferPtr(TMEMBER_PTR(_mainObject)); + _musicSystem->persistChannels(persistMgr); + _musicSystem->persistCrossfadeSettings(persistMgr); persistMgr->transfer(TMEMBER(_offsetX)); persistMgr->transfer(TMEMBER(_offsetY)); @@ -3600,30 +3082,18 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) { _regObjects.persist(persistMgr); - persistMgr->transfer(TMEMBER(_scEngine)); + persistMgr->transferPtr(TMEMBER_PTR(_scEngine)); //persistMgr->transfer(TMEMBER(_soundMgr)); persistMgr->transfer(TMEMBER_INT(_state)); //persistMgr->transfer(TMEMBER(_surfaceStorage)); persistMgr->transfer(TMEMBER(_subtitles)); persistMgr->transfer(TMEMBER(_subtitlesSpeed)); - persistMgr->transfer(TMEMBER(_systemFont)); - persistMgr->transfer(TMEMBER(_videoFont)); + persistMgr->transferPtr(TMEMBER_PTR(_systemFont)); + persistMgr->transferPtr(TMEMBER_PTR(_videoFont)); persistMgr->transfer(TMEMBER(_videoSubtitles)); - persistMgr->transfer(TMEMBER(_timer)); - persistMgr->transfer(TMEMBER(_timerDelta)); - persistMgr->transfer(TMEMBER(_timerLast)); - - persistMgr->transfer(TMEMBER(_liveTimer)); - persistMgr->transfer(TMEMBER(_liveTimerDelta)); - persistMgr->transfer(TMEMBER(_liveTimerLast)); - - persistMgr->transfer(TMEMBER(_musicCrossfadeRunning)); - persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime)); - persistMgr->transfer(TMEMBER(_musicCrossfadeLength)); - persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1)); - persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2)); - persistMgr->transfer(TMEMBER(_musicCrossfadeSwap)); + _timerNormal.persist(persistMgr); + _timerLive.persist(persistMgr); _renderer->persistSaveLoadImages(persistMgr); @@ -3729,7 +3199,7 @@ bool BaseGame::handleKeypress(Common::Event *event, bool printable) { // TODO if (_focusedWindow) { - if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) { + if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->isCurrentPrintable())) { /*if (event->type != SDL_TEXTINPUT) {*/ if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) { _gameRef->_focusedWindow->applyEvent("Keypress"); @@ -3753,7 +3223,7 @@ void BaseGame::handleKeyRelease(Common::Event *event) { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::handleMouseWheel(int delta) { +bool BaseGame::handleMouseWheel(int32 delta) { bool handled = false; if (_focusedWindow) { handled = _gameRef->_focusedWindow->handleMouseWheel(delta); @@ -3783,7 +3253,7 @@ bool BaseGame::handleMouseWheel(int delta) { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) { +bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const { if (verMajor) { *verMajor = DCGF_VER_MAJOR; } @@ -3806,11 +3276,11 @@ bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte * void BaseGame::setWindowTitle() { if (_renderer) { char title[512]; - strcpy(title, _caption[0]); + Common::strlcpy(title, _caption[0], 512); if (title[0] != '\0') { - strcat(title, " - "); + Common::strlcat(title, " - ", 512); } - strcat(title, "WME Lite"); + Common::strlcat(title, "WME Lite", 512); Utf8String utf8Title; @@ -3831,7 +3301,7 @@ void BaseGame::setWindowTitle() { bool BaseGame::setActiveObject(BaseObject *obj) { // not-active when game is frozen if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) { - obj = NULL; + obj = nullptr; } if (obj == _activeObject) { @@ -3877,16 +3347,16 @@ bool BaseGame::popViewport() { _renderer->setViewport(_viewportStack[_viewportSP]->getRect()); } else _renderer->setViewport(_renderer->_drawOffsetX, _renderer->_drawOffsetY, - _renderer->_width + _renderer->_drawOffsetX, - _renderer->_height + _renderer->_drawOffsetY); + _renderer->getWidth() + _renderer->_drawOffsetX, + _renderer->getHeight() + _renderer->_drawOffsetY); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// -bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { - if (rect == NULL) { +bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) const { + if (rect == nullptr) { return STATUS_FAILED; } else { if (_viewportSP >= 0) { @@ -3897,8 +3367,8 @@ bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { } else { BasePlatform::setRect(rect, _renderer->_drawOffsetX, _renderer->_drawOffsetY, - _renderer->_width + _renderer->_drawOffsetX, - _renderer->_height + _renderer->_drawOffsetY); + _renderer->getWidth() + _renderer->_drawOffsetX, + _renderer->getHeight() + _renderer->_drawOffsetY); if (custom) { *custom = false; } @@ -3910,7 +3380,7 @@ bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { ////////////////////////////////////////////////////////////////////////// -bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) { +bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) const { if (_viewportSP >= 0) { if (offsetX) { *offsetX = _viewportStack[_viewportSP]->_offsetX; @@ -3978,69 +3448,6 @@ bool BaseGame::displayContentSimple() { } ////////////////////////////////////////////////////////////////////////// -bool BaseGame::updateMusicCrossfade() { - /* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */ - - if (!_musicCrossfadeRunning) { - return STATUS_OK; - } - if (_state == GAME_FROZEN) { - return STATUS_OK; - } - - if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) { - _musicCrossfadeRunning = false; - return STATUS_OK; - } - if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) { - _musicCrossfadeRunning = false; - return STATUS_OK; - } - - if (!_music[_musicCrossfadeChannel1]->isPlaying()) { - _music[_musicCrossfadeChannel1]->play(); - } - if (!_music[_musicCrossfadeChannel2]->isPlaying()) { - _music[_musicCrossfadeChannel2]->play(); - } - - uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime; - - if (currentTime >= _musicCrossfadeLength) { - _musicCrossfadeRunning = false; - //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol); - _music[_musicCrossfadeChannel2]->setVolumePercent(100); - - _music[_musicCrossfadeChannel1]->stop(); - //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol); - _music[_musicCrossfadeChannel1]->setVolumePercent(100); - - - if (_musicCrossfadeSwap) { - // swap channels - BaseSound *dummy = _music[_musicCrossfadeChannel1]; - int dummyInt = _musicStartTime[_musicCrossfadeChannel1]; - - _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2]; - _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2]; - - _music[_musicCrossfadeChannel2] = dummy; - _musicStartTime[_musicCrossfadeChannel2] = dummyInt; - } - } else { - //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); - //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); - _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f)); - _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f)); - - //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume()); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// bool BaseGame::resetContent() { _scEngine->clearGlobals(); //_timer = 0; @@ -4083,12 +3490,12 @@ bool BaseGame::restoreDeviceObjects() { ////////////////////////////////////////////////////////////////////////// bool BaseGame::setWaitCursor(const char *filename) { delete _cursorNoninteractive; - _cursorNoninteractive = NULL; + _cursorNoninteractive = nullptr; _cursorNoninteractive = new BaseSprite(_gameRef); if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) { delete _cursorNoninteractive; - _cursorNoninteractive = NULL; + _cursorNoninteractive = nullptr; return STATUS_FAILED; } else { return STATUS_OK; @@ -4114,7 +3521,7 @@ bool BaseGame::stopVideo() { if (_theoraPlayer && _theoraPlayer->isPlaying()) { _theoraPlayer->stop(); delete _theoraPlayer; - _theoraPlayer = NULL; + _theoraPlayer = nullptr; } return STATUS_OK; } @@ -4165,12 +3572,12 @@ bool BaseGame::onMouseLeftDown() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("LeftClick"); } } - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _capturedObject = _activeObject; } _mouseLeftDown = true; @@ -4186,12 +3593,12 @@ bool BaseGame::onMouseLeftUp() { } BasePlatform::releaseCapture(); - _capturedObject = NULL; + _capturedObject = nullptr; _mouseLeftDown = false; bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("LeftRelease"); } } @@ -4210,7 +3617,7 @@ bool BaseGame::onMouseLeftDblClick() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("LeftDoubleClick"); } } @@ -4229,7 +3636,7 @@ bool BaseGame::onMouseRightDblClick() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("RightDoubleClick"); } } @@ -4244,7 +3651,7 @@ bool BaseGame::onMouseRightDown() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("RightClick"); } } @@ -4259,7 +3666,7 @@ bool BaseGame::onMouseRightUp() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("RightRelease"); } } @@ -4278,7 +3685,7 @@ bool BaseGame::onMouseMiddleDown() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("MiddleClick"); } } @@ -4293,7 +3700,7 @@ bool BaseGame::onMouseMiddleUp() { bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease")); if (!handled) { - if (_activeObject != NULL) { + if (_activeObject != nullptr) { _activeObject->applyEvent("MiddleRelease"); } } @@ -4302,7 +3709,7 @@ bool BaseGame::onMouseMiddleUp() { ////////////////////////////////////////////////////////////////////////// bool BaseGame::onPaint() { - if (_renderer && _renderer->_windowed && _renderer->_ready) { + if (_renderer && _renderer->isWindowed() && _renderer->isReady()) { _renderer->initLoop(); displayContent(false, true); displayDebugInfo(); @@ -4325,42 +3732,43 @@ bool BaseGame::onWindowClose() { ////////////////////////////////////////////////////////////////////////// bool BaseGame::displayDebugInfo() { - char str[100]; - + const uint32 strLength = 100; + char str[strLength]; + if (_debugShowFPS) { sprintf(str, "FPS: %d", _gameRef->_fps); _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT); } if (_gameRef->_debugDebugMode) { - if (!_gameRef->_renderer->_windowed) { - sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP); + if (!_gameRef->_renderer->isWindowed()) { + sprintf(str, "Mode: %dx%dx%d", _renderer->getWidth(), _renderer->getHeight(), _renderer->getBPP()); } else { - sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height); + sprintf(str, "Mode: %dx%d windowed", _renderer->getWidth(), _renderer->getHeight()); } - strcat(str, " ("); - strcat(str, _renderer->getName().c_str()); - strcat(str, ")"); - _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT); + Common::strlcat(str, " (", strLength); + Common::strlcat(str, _renderer->getName().c_str(), strLength); + Common::strlcat(str, ")", strLength); + _systemFont->drawText((byte *)str, 0, 0, _renderer->getWidth(), TAL_RIGHT); _renderer->displayDebugInfo(); int scrTotal, scrRunning, scrWaiting, scrPersistent; scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent); sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent); - _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT); + _systemFont->drawText((byte *)str, 0, 70, _renderer->getWidth(), TAL_RIGHT); - sprintf(str, "Timer: %d", _timer); - _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT); + sprintf(str, "Timer: %d", getTimer()->getTime()); + _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->getWidth(), TAL_RIGHT); - if (_activeObject != NULL) { - _systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT); + if (_activeObject != nullptr) { + _systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->getWidth(), TAL_RIGHT); } sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024)); - _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT); + _systemFont->drawText((byte *)str, 0, 170, _renderer->getWidth(), TAL_RIGHT); } @@ -4432,7 +3840,7 @@ bool BaseGame::isRightDoubleClick() { } ////////////////////////////////////////////////////////////////////////// -bool BaseGame::isDoubleClick(int buttonIndex) { +bool BaseGame::isDoubleClick(int32 buttonIndex) { uint32 maxDoubleCLickTime = 500; int maxMoveX = 4; int maxMoveY = 4; @@ -4471,7 +3879,7 @@ void BaseGame::autoSaveOnExit() { } ////////////////////////////////////////////////////////////////////////// -void BaseGame::addMem(int bytes) { +void BaseGame::addMem(int32 bytes) { _usedMem += bytes; } @@ -4480,4 +3888,18 @@ AnsiString BaseGame::getDeviceType() const { return "computer"; } +////////////////////////////////////////////////////////////////////////// +bool BaseGame::loadSettings(const char *filename) { + return _settings->loadSettings(filename); +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::expandStringByStringTable(char **str) const { + _settings->expandStringByStringTable(str); +} + +char *BaseGame::getKeyFromStringTable(const char *str) const { + return _settings->getKeyFromStringTable(str); +} + } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h index 0f764b3d03..d51255d013 100644 --- a/engines/wintermute/base/base_game.h +++ b/engines/wintermute/base/base_game.h @@ -30,6 +30,7 @@ #define WINTERMUTE_BASE_GAME_H #include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/timer.h" #include "engines/wintermute/persistent.h" #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/math/rect32.h" @@ -44,22 +45,21 @@ class BaseFader; class BaseFont; class BaseFileManager; class BaseTransitionMgr; -class ScEngine; class BaseFontStorage; -class BaseStringTable; +class BaseGameMusic; class BaseQuickMsg; -class UIWindow; class BaseViewport; class BaseRenderer; class BaseRegistry; -class BaseSaveThumbHelper; class BaseSurfaceStorage; -class SXMath; class BaseKeyboardState; +class BaseGameSettings; +class ScEngine; +class SXMath; +class UIWindow; class VideoPlayer; class VideoTheoraPlayer; - -#define NUM_MUSIC_CHANNELS 5 +class SaveThumbHelper; class BaseGame: public BaseObject { public: @@ -95,10 +95,10 @@ public: bool _shuttingDown; virtual bool displayDebugInfo(); - bool _debugShowFPS; - bool _suspendedRendering; - int _soundBufferSizeSec; + void setShowFPS(bool enabled) { _debugShowFPS = enabled; } + + bool getSuspendedRendering() const { return _suspendedRendering; } TTextEncoding _textEncoding; bool _textRTL; @@ -108,81 +108,84 @@ public: void DEBUG_DumpClassRegistry(); bool setWaitCursor(const char *filename); - int _thumbnailWidth; - int _thumbnailHeight; + uint32 getSaveThumbWidth() const { return _thumbnailWidth; } + uint32 getSaveThumbHeight() const { return _thumbnailHeight; } bool _editorMode; - void getOffset(int *offsetX, int *offsetY); - void setOffset(int offsetX, int offsetY); + void getOffset(int *offsetX, int *offsetY) const; + void setOffset(int32 offsetX, int32 offsetY); int getSequence(); - int _offsetY; - int _offsetX; + int32 _offsetY; + int32 _offsetX; float _offsetPercentX; float _offsetPercentY; - BaseObject *_mainObject; + + inline BaseObject *getMainObject() { return _mainObject; } + inline BaseFont *getSystemFont() { return _systemFont; } bool initInput(); bool initLoop(); uint32 _currentTime; uint32 _deltaTime; - BaseFont *_systemFont; - BaseFont *_videoFont; + + // Init-functions: + bool initConfManSettings(); + bool initRenderer(); + bool loadGameSettingsFile(); bool initialize1(); bool initialize2(); bool initialize3(); BaseTransitionMgr *_transMgr; + + // String Table + void expandStringByStringTable(char **str) const; + char *getKeyFromStringTable(const char *str) const; void LOG(bool res, const char *fmt, ...); BaseRenderer *_renderer; BaseSoundMgr *_soundMgr; ScEngine *_scEngine; - SXMath *_mathClass; + BaseScriptable *_mathClass; BaseSurfaceStorage *_surfaceStorage; BaseFontStorage *_fontStorage; BaseGame(const Common::String &gameId); virtual ~BaseGame(); - void DEBUG_DebugDisable(); - void DEBUG_DebugEnable(const char *filename = NULL); bool _debugDebugMode; - void *_debugLogFile; - int _sequence; + int32 _sequence; virtual bool loadFile(const char *filename); virtual bool loadBuffer(byte *buffer, bool complete = true); - int _viewportSP; + int32 _viewportSP; - BaseStringTable *_stringTable; - int _settingsResWidth; - int _settingsResHeight; - char *_settingsGameFile; bool _suppressScriptErrors; bool _mouseLeftDown; // TODO: Hide virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name); // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; // compatibility bits bool _compatKillMethodThreads; - const char* getGameId() { return _gameId.c_str(); } + const char* getGameId() const { return _gameId.c_str(); } void setGameId(const Common::String& gameId) { _gameId = gameId; } uint32 _surfaceGCCycleTime; bool _smartCache; // RO bool _subtitles; // RO - int _scheduledLoadSlot; - bool _loading; + int32 _scheduledLoadSlot; + + bool getIsLoading() const { return _loading; } - virtual bool handleMouseWheel(int delta); + virtual bool handleMouseWheel(int32 delta); bool _quitting; - virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor); + virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const; virtual bool handleKeypress(Common::Event *event, bool printable = false); virtual void handleKeyRelease(Common::Event *event); @@ -201,9 +204,9 @@ public: bool displayWindows(bool inGame = false); bool _useD3D; virtual bool cleanup(); - bool loadGame(int slot); + bool loadGame(uint32 slot); bool loadGame(const char *filename); - bool saveGame(int slot, const char *desc, bool quickSave = false); + bool saveGame(int32 slot, const char *desc, bool quickSave = false); virtual bool showCursor(); BaseObject *_activeObject; @@ -212,14 +215,13 @@ public: TGameState _state; TGameState _origState; bool _origInteractive; - uint32 _timer; - uint32 _timerDelta; - uint32 _timerLast; - - uint32 _liveTimer; - uint32 _liveTimerDelta; - uint32 _liveTimerLast; + const Timer *getTimer() const { return &_timerNormal; } + const Timer *getLiveTimer() const { return &_timerLive; } +private: + Timer _timerNormal; + Timer _timerLive; +public: BaseObject *_capturedObject; Point32 _mousePos; bool validObject(BaseObject *object); @@ -233,51 +235,59 @@ public: virtual bool displayContentSimple(); bool _forceNonStreamedSounds; void resetMousePos(); - int _subtitlesSpeed; + int32 _subtitlesSpeed; void setInteractive(bool state); virtual bool windowLoadHook(UIWindow *win, char **buf, char **params); virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name); - bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL); - bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL); + bool getCurrentViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr) const; + bool getCurrentViewportRect(Rect32 *rect, bool *custom = nullptr) const; bool popViewport(); bool pushViewport(BaseViewport *Viewport); bool setActiveObject(BaseObject *Obj); BaseSprite *_lastCursor; bool drawCursor(BaseSprite *Cursor); - BaseSaveThumbHelper *_cachedThumbnail; - void addMem(int bytes); + SaveThumbHelper *_cachedThumbnail; + void addMem(int32 bytes); bool _touchInterface; bool _constrainedMemory; protected: + BaseFont *_systemFont; + BaseFont *_videoFont; + BaseSprite *_loadingIcon; - int _loadingIconX; - int _loadingIconY; - int _loadingIconPersistent; + int32 _loadingIconX; + int32 _loadingIconY; + int32 _loadingIconPersistent; BaseFader *_fader; - int _freezeLevel; + int32 _freezeLevel; VideoPlayer *_videoPlayer; VideoTheoraPlayer *_theoraPlayer; private: + bool _debugShowFPS; + void *_debugLogFile; + void DEBUG_DebugDisable(); + void DEBUG_DebugEnable(const char *filename = nullptr); + + BaseObject *_mainObject; + bool _mouseRightDown; bool _mouseMidlleDown; - bool _settingsRequireAcceleration; - bool _settingsAllowWindowed; - bool _settingsAllowAdvanced; - bool _settingsAllowAccessTab; - bool _settingsAllowAboutTab; - bool _settingsRequireSound; - bool _settingsAllowDesktopRes; - int _settingsTLMode; + + BaseGameSettings *_settings; + + int32 _soundBufferSizeSec; + virtual bool invalidateDeviceObjects(); virtual bool restoreDeviceObjects(); - char *_localSaveDir; + // TODO: This can probably be removed completely: bool _saveDirChecked; - bool _richSavedGames; - char *_savedGameExt; + + Common::String _localSaveDir; + bool _loading; bool _reportTextureFormat; @@ -287,36 +297,26 @@ private: uint32 _framesRendered; Common::String _gameId; - void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL); + void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = nullptr, void *data = nullptr); ENGINE_LOG_CALLBACK _engineLogCallback; void *_engineLogCallbackData; bool _videoSubtitles; - uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; - bool _compressedSavegames; bool _personalizedSave; + uint32 _thumbnailWidth; + uint32 _thumbnailHeight; + void setWindowTitle(); - bool resumeMusic(int channel); - bool setMusicStartTime(int channel, uint32 time); - bool pauseMusic(int channel); - bool stopMusic(int channel); - bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0); - BaseSound *_music[NUM_MUSIC_CHANNELS]; - bool _musicCrossfadeRunning; - bool _musicCrossfadeSwap; - uint32 _musicCrossfadeStartTime; - uint32 _musicCrossfadeLength; - int _musicCrossfadeChannel1; - int _musicCrossfadeChannel2; + bool _suspendedRendering; BaseSprite *_cursorNoninteractive; BaseKeyboardState *_keyboardState; uint32 _fps; - bool updateMusicCrossfade(); + BaseGameMusic *_musicSystem; bool isVideoPlaying(); bool stopVideo(); @@ -334,13 +334,13 @@ private: time = 0; } - int posX; - int posY; + int32 posX; + int32 posY; uint32 time; }; LastClickInfo _lastClick[2]; - bool isDoubleClick(int buttonIndex); + bool isDoubleClick(int32 buttonIndex); uint32 _usedMem; @@ -348,7 +348,7 @@ private: protected: // WME Lite specific bool _autoSaveOnExit; - int _autoSaveSlot; + uint32 _autoSaveSlot; bool _cursorHidden; public: diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp new file mode 100644 index 0000000000..ac23801e4c --- /dev/null +++ b/engines/wintermute/base/base_game_music.cpp @@ -0,0 +1,506 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game_music.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/sound/base_sound.h" + +namespace Wintermute { + +BaseGameMusic::BaseGameMusic(BaseGame *gameRef) : _gameRef(gameRef) { + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + _music[i] = nullptr; + _musicStartTime[i] = 0; + } + + _musicCrossfadeRunning = false; + _musicCrossfadeStartTime = 0; + _musicCrossfadeLength = 0; + _musicCrossfadeChannel1 = -1; + _musicCrossfadeChannel2 = -1; + _musicCrossfadeSwap = false; +} + +void BaseGameMusic::cleanup() { + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + delete _music[i]; + _music[i] = nullptr; + _musicStartTime[i] = 0; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGameMusic::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) { + if (channel >= NUM_MUSIC_CHANNELS) { + BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + delete _music[channel]; + _music[channel] = nullptr; + + _music[channel] = new BaseSound(_gameRef); + if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { + if (_musicStartTime[channel]) { + _music[channel]->setPositionTime(_musicStartTime[channel]); + _musicStartTime[channel] = 0; + } + if (loopStart) { + _music[channel]->setLoopStart(loopStart); + } + return _music[channel]->play(looping); + } else { + delete _music[channel]; + _music[channel] = nullptr; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGameMusic::stopMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + _music[channel]->stop(); + delete _music[channel]; + _music[channel] = nullptr; + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGameMusic::pauseMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + return _music[channel]->pause(); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGameMusic::resumeMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + return _music[channel]->resume(); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGameMusic::setMusicStartTime(int channel, uint32 time) { + if (channel >= NUM_MUSIC_CHANNELS) { + BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + _musicStartTime[channel] = time; + if (_music[channel] && _music[channel]->isPlaying()) { + return _music[channel]->setPositionTime(time); + } else { + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGameMusic::updateMusicCrossfade() { + /* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */ + + if (!_musicCrossfadeRunning) { + return STATUS_OK; + } + if (_gameRef->_state == GAME_FROZEN) { + return STATUS_OK; + } + + if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) { + _musicCrossfadeRunning = false; + return STATUS_OK; + } + if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) { + _musicCrossfadeRunning = false; + return STATUS_OK; + } + + if (!_music[_musicCrossfadeChannel1]->isPlaying()) { + _music[_musicCrossfadeChannel1]->play(); + } + if (!_music[_musicCrossfadeChannel2]->isPlaying()) { + _music[_musicCrossfadeChannel2]->play(); + } + + uint32 currentTime = _gameRef->getLiveTimer()->getTime() - _musicCrossfadeStartTime; + + if (currentTime >= _musicCrossfadeLength) { + _musicCrossfadeRunning = false; + //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol); + _music[_musicCrossfadeChannel2]->setVolumePercent(100); + + _music[_musicCrossfadeChannel1]->stop(); + //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol); + _music[_musicCrossfadeChannel1]->setVolumePercent(100); + + + if (_musicCrossfadeSwap) { + // swap channels + BaseSound *dummy = _music[_musicCrossfadeChannel1]; + int dummyInt = _musicStartTime[_musicCrossfadeChannel1]; + + _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2]; + _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2]; + + _music[_musicCrossfadeChannel2] = dummy; + _musicStartTime[_musicCrossfadeChannel2] = dummyInt; + } + } else { + //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); + //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); + _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f)); + _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f)); + + //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume()); + } + + return STATUS_OK; +} + +bool BaseGameMusic::persistChannels(BasePersistenceManager *persistMgr) { + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + persistMgr->transferPtr(TMEMBER_PTR(_music[i])); + persistMgr->transfer(TMEMBER(_musicStartTime[i])); + } + return true; +} + +bool BaseGameMusic::persistCrossfadeSettings(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_musicCrossfadeRunning)); + persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime)); + persistMgr->transfer(TMEMBER(_musicCrossfadeLength)); + persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1)); + persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2)); + persistMgr->transfer(TMEMBER(_musicCrossfadeSwap)); + return true; +} + +bool BaseGameMusic::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // PlayMusic / PlayMusicChannel + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "PlayMusic") == 0) { + stack->correctParams(3); + } else { + stack->correctParams(4); + channel = stack->pop()->getInt(); + } + + const char *filename = stack->pop()->getString(); + ScValue *valLooping = stack->pop(); + bool looping = valLooping->isNULL() ? true : valLooping->getBool(); + + ScValue *valLoopStart = stack->pop(); + uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt()); + + + if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopMusic / StopMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) { + int channel = 0; + + if (strcmp(name, "StopMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(stopMusic(channel))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PauseMusic / PauseMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) { + int channel = 0; + + if (strcmp(name, "PauseMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(pauseMusic(channel))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResumeMusic / ResumeMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "ResumeMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(resumeMusic(channel))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusic / GetMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "GetMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) { + stack->pushNULL(); + } else { + if (!_music[channel] || !_music[channel]->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_music[channel]->getFilename()); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMusicPosition / SetMusicChannelPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) { + int channel = 0; + if (strcmp(name, "SetMusicPosition") == 0) { + stack->correctParams(1); + } else { + stack->correctParams(2); + channel = stack->pop()->getInt(); + } + + uint32 time = stack->pop()->getInt(); + + if (DID_FAIL(setMusicStartTime(channel, time))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusicPosition / GetMusicChannelPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) { + int channel = 0; + if (strcmp(name, "GetMusicPosition") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushInt(0); + } else { + stack->pushInt(_music[channel]->getPositionTime()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsMusicPlaying / IsMusicChannelPlaying + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) { + int channel = 0; + if (strcmp(name, "IsMusicPlaying") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushBool(false); + } else { + stack->pushBool(_music[channel]->isPlaying()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMusicVolume / SetMusicChannelVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) { + int channel = 0; + if (strcmp(name, "SetMusicVolume") == 0) { + stack->correctParams(1); + } else { + stack->correctParams(2); + channel = stack->pop()->getInt(); + } + + int volume = stack->pop()->getInt(); + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushBool(false); + } else { + if (DID_FAIL(_music[channel]->setVolumePercent(volume))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusicVolume / GetMusicChannelVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) { + int channel = 0; + if (strcmp(name, "GetMusicVolume") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushInt(0); + } else { + stack->pushInt(_music[channel]->getVolumePercent()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicCrossfade + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MusicCrossfade") == 0) { + stack->correctParams(4); + int channel1 = stack->pop()->getInt(0); + int channel2 = stack->pop()->getInt(0); + uint32 fadeLength = (uint32)stack->pop()->getInt(0); + bool swap = stack->pop()->getBool(true); + + if (_musicCrossfadeRunning) { + script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress."); + stack->pushBool(false); + return STATUS_OK; + } + + _musicCrossfadeStartTime = _gameRef->getLiveTimer()->getTime(); + _musicCrossfadeChannel1 = channel1; + _musicCrossfadeChannel2 = channel2; + _musicCrossfadeLength = fadeLength; + _musicCrossfadeSwap = swap; + + _musicCrossfadeRunning = true; + + stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundLength + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundLength") == 0) { + stack->correctParams(1); + + int length = 0; + const char *filename = stack->pop()->getString(); + + BaseSound *sound = new BaseSound(_gameRef); + if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { + length = sound->getLength(); + delete sound; + sound = nullptr; + } + stack->pushInt(length); + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_game_music.h b/engines/wintermute/base/base_game_music.h new file mode 100644 index 0000000000..0ac904b8c1 --- /dev/null +++ b/engines/wintermute/base/base_game_music.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_GAME_MUSIC_H +#define WINTERMUTE_BASE_GAME_MUSIC_H + +#include "common/scummsys.h" + + +namespace Wintermute { + +#define NUM_MUSIC_CHANNELS 5 +class BasePersistenceManager; +class BaseSound; +class ScStack; +class ScScript; +class BaseGame; +class BaseGameMusic { +public: + BaseGameMusic(BaseGame *gameRef); + void cleanup(); + + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + + bool resumeMusic(int channel); + bool setMusicStartTime(int channel, uint32 time); + bool pauseMusic(int channel); + bool stopMusic(int channel); + bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0); + bool updateMusicCrossfade(); + + bool persistChannels(BasePersistenceManager *persistMgr); + bool persistCrossfadeSettings(BasePersistenceManager *persistMgr); +private: + BaseGame *_gameRef; + BaseSound *_music[NUM_MUSIC_CHANNELS]; + uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; + bool _musicCrossfadeRunning; + bool _musicCrossfadeSwap; + uint32 _musicCrossfadeStartTime; + uint32 _musicCrossfadeLength; + int32 _musicCrossfadeChannel1; + int32 _musicCrossfadeChannel2; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_game_settings.cpp b/engines/wintermute/base/base_game_settings.cpp new file mode 100644 index 0000000000..55fbe39fd2 --- /dev/null +++ b/engines/wintermute/base/base_game_settings.cpp @@ -0,0 +1,222 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game_settings.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/wintypes.h" + +namespace Wintermute { + +BaseGameSettings::BaseGameSettings(BaseGame *gameRef) { + _resWidth = 800; + _resHeight = 600; + _requireAcceleration = false; + _requireSound = false; + _TLMode = 0; + _allowWindowed = true; + _gameFile = nullptr; + _allowAdvanced = false; + _allowAccessTab = true; + _allowAboutTab = true; + _allowDesktopRes = false; + + _compressedSavegames = true; + _richSavedGames = false; + _savedGameExt = "dsv"; + + _stringTable = new BaseStringTable(gameRef); +} + +BaseGameSettings::~BaseGameSettings() { + delete[] _gameFile; + _gameFile = nullptr; + delete _stringTable; + _stringTable = nullptr; +} + +TOKEN_DEF_START +TOKEN_DEF(GAME) +TOKEN_DEF(STRING_TABLE) +TOKEN_DEF(RESOLUTION) +TOKEN_DEF(SETTINGS) +TOKEN_DEF(REQUIRE_3D_ACCELERATION) +TOKEN_DEF(REQUIRE_SOUND) +TOKEN_DEF(HWTL_MODE) +TOKEN_DEF(ALLOW_WINDOWED_MODE) +TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB) +TOKEN_DEF(ALLOW_ABOUT_TAB) +TOKEN_DEF(ALLOW_ADVANCED) +TOKEN_DEF(ALLOW_DESKTOP_RES) +TOKEN_DEF(REGISTRY_PATH) +TOKEN_DEF(RICH_SAVED_GAMES) +TOKEN_DEF(SAVED_GAME_EXT) +TOKEN_DEF(GUID) +TOKEN_DEF_END + +////////////////////////////////////////////////////////////////////////// +bool BaseGameSettings::loadSettings(const char *filename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SETTINGS) + TOKEN_TABLE(GAME) + TOKEN_TABLE(STRING_TABLE) + TOKEN_TABLE(RESOLUTION) + TOKEN_TABLE(REQUIRE_3D_ACCELERATION) + TOKEN_TABLE(REQUIRE_SOUND) + TOKEN_TABLE(HWTL_MODE) + TOKEN_TABLE(ALLOW_WINDOWED_MODE) + TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB) + TOKEN_TABLE(ALLOW_ABOUT_TAB) + TOKEN_TABLE(ALLOW_ADVANCED) + TOKEN_TABLE(ALLOW_DESKTOP_RES) + TOKEN_TABLE(REGISTRY_PATH) + TOKEN_TABLE(RICH_SAVED_GAMES) + TOKEN_TABLE(SAVED_GAME_EXT) + TOKEN_TABLE(GUID) + TOKEN_TABLE_END + + + byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (origBuffer == nullptr) { + BaseEngine::LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret = STATUS_OK; + + byte *buffer = origBuffer; + byte *params; + int cmd; + BaseParser parser; + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SETTINGS) { + BaseEngine::LOG(0, "'SETTINGS' keyword expected in game settings file."); + return STATUS_FAILED; + } + buffer = params; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_GAME: + delete[] _gameFile; + _gameFile = new char[strlen((char *)params) + 1]; + if (_gameFile) { + strcpy(_gameFile, (char *)params); + } + break; + + case TOKEN_STRING_TABLE: + if (DID_FAIL(_stringTable->loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_RESOLUTION: + parser.scanStr((char *)params, "%d,%d", &_resWidth, &_resHeight); + break; + + case TOKEN_REQUIRE_3D_ACCELERATION: + parser.scanStr((char *)params, "%b", &_requireAcceleration); + break; + + case TOKEN_REQUIRE_SOUND: + parser.scanStr((char *)params, "%b", &_requireSound); + break; + + case TOKEN_HWTL_MODE: + parser.scanStr((char *)params, "%d", &_TLMode); + break; + + case TOKEN_ALLOW_WINDOWED_MODE: + parser.scanStr((char *)params, "%b", &_allowWindowed); + break; + + case TOKEN_ALLOW_DESKTOP_RES: + parser.scanStr((char *)params, "%b", &_allowDesktopRes); + break; + + case TOKEN_ALLOW_ADVANCED: + parser.scanStr((char *)params, "%b", &_allowAdvanced); + break; + + case TOKEN_ALLOW_ACCESSIBILITY_TAB: + parser.scanStr((char *)params, "%b", &_allowAccessTab); + break; + + case TOKEN_ALLOW_ABOUT_TAB: + parser.scanStr((char *)params, "%b", &_allowAboutTab); + break; + + case TOKEN_REGISTRY_PATH: + //BaseEngine::instance().getRegistry()->setBasePath((char *)params); + break; + + case TOKEN_RICH_SAVED_GAMES: + parser.scanStr((char *)params, "%b", &_richSavedGames); + break; + + case TOKEN_SAVED_GAME_EXT: + _savedGameExt = (char *)params; + break; + + case TOKEN_GUID: + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + BaseEngine::LOG(0, "Syntax error in game settings '%s'", filename); + ret = STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + BaseEngine::LOG(0, "Error loading game settings '%s'", filename); + ret = STATUS_FAILED; + } + + _allowWindowed = true; // TODO: These two settings should probably be cleaned out altogether. + _compressedSavegames = true; + + delete[] origBuffer; + + return ret; +} + +bool BaseGameSettings::loadStringTable(const char *filename, bool clearOld) { + return _stringTable->loadFile(filename, clearOld); +} + +////////////////////////////////////////////////////////////////////////// +void BaseGameSettings::expandStringByStringTable(char **str) const { + _stringTable->expand(str); +} + +char *BaseGameSettings::getKeyFromStringTable(const char *str) const { + return _stringTable->getKey(str); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h new file mode 100644 index 0000000000..1dfb0b50cc --- /dev/null +++ b/engines/wintermute/base/base_game_settings.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_GAME_SETTINGS_H +#define WINTERMUTE_BASE_GAME_SETTINGS_H + +#include "common/str.h" + +namespace Wintermute { +class BaseStringTable; +class BaseGame; +class BaseGameSettings { +public: + const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); } + int getResWidth() const { return _resWidth; } + int getResHeight() const { return _resHeight; } + + BaseGameSettings(BaseGame *gameRef); + ~BaseGameSettings(); + bool loadSettings(const char *filename); + bool loadStringTable(const char *filename, bool clearOld); + void expandStringByStringTable(char **str) const; + char *getKeyFromStringTable(const char *str) const; +private: + char *_gameFile; + int _resWidth; + int _resHeight; + BaseStringTable *_stringTable; +// Not ever used: + int _TLMode; + bool _compressedSavegames; + Common::String _savedGameExt; + bool _requireAcceleration; + bool _allowWindowed; + bool _allowAdvanced; + bool _allowAccessTab; + bool _allowAboutTab; + bool _requireSound; + bool _allowDesktopRes; +// TODO: This can probably be removed completely: + bool _richSavedGames; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index da7baafd2d..072a1bb71b 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -200,9 +200,8 @@ const char *BaseKeyboardState::scToString() { bool BaseKeyboardState::readKey(Common::Event *event) { //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO _currentCharCode = keyCodeToVKey(event); - if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) || - (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) || - (_currentCharCode == Common::KEYCODE_SPACE)) { + // Verify that this is a printable ISO-8859-character (including the upper charset) + if ((_currentCharCode <= 0x7E && _currentCharCode >= 0x20) || (_currentCharCode <= 0xFF && _currentCharCode >= 0xA0)) { _currentPrintable = true; } else { _currentPrintable = false; @@ -258,6 +257,11 @@ bool BaseKeyboardState::isAltDown() { } ////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isCurrentPrintable() const { + return _currentPrintable; +} + +////////////////////////////////////////////////////////////////////////// uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { if (event->type != Common::EVENT_KEYDOWN) { return 0; @@ -267,7 +271,7 @@ uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { case Common::KEYCODE_KP_ENTER: return Common::KEYCODE_RETURN; default: - return (uint32)event->kbd.keycode; + return (uint32)event->kbd.ascii; } } diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h index dfd0efdec0..b62ece02b7 100644 --- a/engines/wintermute/base/base_keyboard_state.h +++ b/engines/wintermute/base/base_keyboard_state.h @@ -39,14 +39,6 @@ namespace Wintermute { class BaseKeyboardState : public BaseScriptable { public: - uint32 _currentKeyData; - uint32 _currentCharCode; - bool _currentPrintable; - - bool _currentShift; - bool _currentAlt; - bool _currentControl; - DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable) BaseKeyboardState(BaseGame *inGame); virtual ~BaseKeyboardState(); @@ -57,6 +49,7 @@ public: static bool isShiftDown(); static bool isControlDown(); static bool isAltDown(); + bool isCurrentPrintable() const; // scripting interface virtual ScValue *scGetProperty(const Common::String &name); @@ -65,6 +58,14 @@ public: virtual const char *scToString(); private: + bool _currentPrintable; + uint32 _currentKeyData; + uint32 _currentCharCode; + + bool _currentShift; + bool _currentAlt; + bool _currentControl; + uint8 *_keyStates; uint32 keyCodeToVKey(Common::Event *event); Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp index 915bf24d7f..f99ec2f5db 100644 --- a/engines/wintermute/base/base_named_object.cpp +++ b/engines/wintermute/base/base_named_object.cpp @@ -32,38 +32,38 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) { - _name = NULL; + _name = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseNamedObject::BaseNamedObject() : BaseClass() { - _name = NULL; + _name = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) { - _name = NULL; + _name = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseNamedObject::~BaseNamedObject(void) { delete[] _name; - _name = NULL; + _name = nullptr; } ////////////////////////////////////////////////////////////////////// void BaseNamedObject::setName(const char *name) { delete[] _name; - _name = NULL; + _name = nullptr; - if (name == NULL) { + if (name == nullptr) { return; } _name = new char [strlen(name) + 1]; - if (_name != NULL) { + if (_name != nullptr) { strcpy(_name, name); } } diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h index 77a00cee45..d25fec4a82 100644 --- a/engines/wintermute/base/base_named_object.h +++ b/engines/wintermute/base/base_named_object.h @@ -42,7 +42,7 @@ public: virtual ~BaseNamedObject(void); BaseNamedObject(TDynamicConstructor, TDynamicConstructor); - const char *getName() { return _name; } + const char *getName() const { return _name; } void setName(const char *name); }; diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp index eba8416485..ad181b922e 100644 --- a/engines/wintermute/base/base_object.cpp +++ b/engines/wintermute/base/base_object.cpp @@ -33,7 +33,6 @@ #include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/sound/base_sound_manager.h" #include "engines/wintermute/base/base_game.h" -#include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/platform_osystem.h" @@ -60,18 +59,18 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) { _ready = true; - _soundEvent = NULL; + _soundEvent = nullptr; _iD = _gameRef->getSequence(); BasePlatform::setRectEmpty(&_rect); _rectSet = false; - _cursor = NULL; - _activeCursor = NULL; + _cursor = nullptr; + _activeCursor = nullptr; _sharedCursors = false; - _sFX = NULL; + _sFX = nullptr; _sFXStart = 0; _sFXVolume = 100; _autoSoundPanning = true; @@ -86,7 +85,7 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) { _relativeRotate = 0.0f; for (int i = 0; i < 7; i++) { - _caption[i] = NULL; + _caption[i] = nullptr; } _saveState = true; @@ -109,25 +108,25 @@ BaseObject::~BaseObject() { ////////////////////////////////////////////////////////////////////////// bool BaseObject::cleanup() { if (_gameRef && _gameRef->_activeObject == this) { - _gameRef->_activeObject = NULL; + _gameRef->_activeObject = nullptr; } BaseScriptHolder::cleanup(); delete[] _soundEvent; - _soundEvent = NULL; + _soundEvent = nullptr; if (!_sharedCursors) { delete _cursor; delete _activeCursor; - _cursor = NULL; - _activeCursor = NULL; + _cursor = nullptr; + _activeCursor = nullptr; } delete _sFX; - _sFX = NULL; + _sFX = nullptr; for (int i = 0; i < 7; i++) { delete[] _caption[i]; - _caption[i] = NULL; + _caption[i] = nullptr; } _sFXType = SFX_NONE; @@ -150,7 +149,7 @@ void BaseObject::setCaption(const char *caption, int caseVal) { _caption[caseVal - 1] = new char[strlen(caption) + 1]; if (_caption[caseVal - 1]) { strcpy(_caption[caseVal - 1], caption); - _gameRef->_stringTable->expand(&_caption[caseVal - 1]); + _gameRef->expandStringByStringTable(&_caption[caseVal - 1]); } } @@ -160,7 +159,7 @@ const char *BaseObject::getCaption(int caseVal) { if (caseVal == 0) { caseVal = 1; } - if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) { + if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) { return ""; } else { return _caption[caseVal - 1]; @@ -223,9 +222,9 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta stack->correctParams(0); if (!_sharedCursors) { delete _cursor; - _cursor = NULL; + _cursor = nullptr; } else { - _cursor = NULL; + _cursor = nullptr; } stack->pushNULL(); @@ -317,12 +316,12 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta ScValue *val3 = stack->pop(); if (val1->_type == VAL_BOOL) { - filename = NULL; + filename = nullptr; looping = val1->getBool(); loopStart = val2->getInt(); } else { if (val1->isNULL()) { - filename = NULL; + filename = nullptr; } else { filename = val1->getString(); } @@ -351,7 +350,7 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta ScValue *val2 = stack->pop(); if (val2->isNULL()) { - filename = NULL; + filename = nullptr; eventName = val1->getString(); } else { filename = val1->getString(); @@ -956,10 +955,10 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) { for (int i = 0; i < 7; i++) { persistMgr->transfer(TMEMBER(_caption[i])); } - persistMgr->transfer(TMEMBER(_activeCursor)); + persistMgr->transferPtr(TMEMBER_PTR(_activeCursor)); persistMgr->transfer(TMEMBER(_alphaColor)); persistMgr->transfer(TMEMBER(_autoSoundPanning)); - persistMgr->transfer(TMEMBER(_cursor)); + persistMgr->transferPtr(TMEMBER_PTR(_cursor)); persistMgr->transfer(TMEMBER(_sharedCursors)); persistMgr->transfer(TMEMBER(_editorAlwaysRegister)); persistMgr->transfer(TMEMBER(_editorOnly)); @@ -972,7 +971,7 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_relativeScale)); persistMgr->transfer(TMEMBER(_rotatable)); persistMgr->transfer(TMEMBER(_scale)); - persistMgr->transfer(TMEMBER(_sFX)); + persistMgr->transferPtr(TMEMBER_PTR(_sFX)); persistMgr->transfer(TMEMBER(_sFXStart)); persistMgr->transfer(TMEMBER(_sFXVolume)); persistMgr->transfer(TMEMBER(_ready)); @@ -1010,14 +1009,14 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) { bool BaseObject::setCursor(const char *filename) { if (!_sharedCursors) { delete _cursor; - _cursor = NULL; + _cursor = nullptr; } _sharedCursors = false; _cursor = new BaseSprite(_gameRef); if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) { delete _cursor; - _cursor = NULL; + _cursor = nullptr; return STATUS_FAILED; } else { return STATUS_OK; @@ -1031,7 +1030,7 @@ bool BaseObject::setActiveCursor(const char *filename) { _activeCursor = new BaseSprite(_gameRef); if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) { delete _activeCursor; - _activeCursor = NULL; + _activeCursor = nullptr; return STATUS_FAILED; } else { return STATUS_OK; @@ -1066,7 +1065,7 @@ bool BaseObject::handleMouseWheel(int delta) { ////////////////////////////////////////////////////////////////////////// bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) { // just play loaded sound - if (filename == NULL && _sFX) { + if (filename == nullptr && _sFX) { if (_gameRef->_editorMode || _sFXStart) { _sFX->setVolumePercent(_sFXVolume); _sFX->setPositionTime(_sFXStart); @@ -1085,7 +1084,7 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const } } - if (filename == NULL) { + if (filename == nullptr) { return STATUS_FAILED; } @@ -1111,7 +1110,7 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const } } else { delete _sFX; - _sFX = NULL; + _sFX = nullptr; return STATUS_FAILED; } } @@ -1123,7 +1122,7 @@ bool BaseObject::stopSFX(bool deleteSound) { _sFX->stop(); if (deleteSound) { delete _sFX; - _sFX = NULL; + _sFX = nullptr; } return STATUS_OK; } else { @@ -1179,7 +1178,7 @@ bool BaseObject::updateSounds() { if (_soundEvent) { if (_sFX && !_sFX->isPlaying()) { applyEvent(_soundEvent); - setSoundEvent(NULL); + setSoundEvent(nullptr); } } @@ -1229,7 +1228,7 @@ bool BaseObject::isReady() { ////////////////////////////////////////////////////////////////////////// void BaseObject::setSoundEvent(const char *eventName) { delete[] _soundEvent; - _soundEvent = NULL; + _soundEvent = nullptr; if (eventName) { _soundEvent = new char[strlen(eventName) + 1]; if (_soundEvent) { diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h index d7d91a25f6..7afe9cf94c 100644 --- a/engines/wintermute/base/base_object.h +++ b/engines/wintermute/base/base_object.h @@ -52,7 +52,7 @@ protected: bool resumeSFX(); bool pauseSFX(); bool stopSFX(bool deleteSound = true); - bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); + bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = nullptr, uint32 loopStart = 0); BaseSound *_sFX; TSFXType _sFXType; float _sFXParam1; @@ -72,7 +72,7 @@ protected: bool _ready; Rect32 _rect; bool _rectSet; - int _iD; + int32 _iD; char *_soundEvent; public: TSpriteBlendMode _blendMode; @@ -84,7 +84,7 @@ public: virtual bool resetSoundPan(); virtual bool updateSounds(); bool updateOneSound(BaseSound *sound); - int _sFXVolume; + int32 _sFXVolume; virtual bool handleMouseWheel(int delta); virtual bool handleMouse(TMouseEvent event, TMouseButton button); @@ -110,8 +110,8 @@ public: bool _movable; bool _zoomable; bool _shadowable; - int _posY; - int _posX; + int32 _posY; + int32 _posX; bool _registrable; char *_caption[7]; bool _saveState; @@ -136,10 +136,10 @@ public: public: // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp index 9a0e9e3ad9..a7e3bd5efb 100644 --- a/engines/wintermute/base/base_parser.cpp +++ b/engines/wintermute/base/base_parser.cpp @@ -27,8 +27,8 @@ */ #include "engines/wintermute/base/base_parser.h" -#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" #include "common/util.h" @@ -51,7 +51,7 @@ BaseParser::BaseParser() { ////////////////////////////////////////////////////////////////////// BaseParser::~BaseParser() { - if (_whiteSpace != NULL) { + if (_whiteSpace != nullptr) { delete[] _whiteSpace; } } @@ -136,7 +136,7 @@ void BaseParser::skipCharacters(char **buf, const char *toSkip) { if (ch == '\n') { _parserLine++; } - if (strchr(toSkip, ch) == NULL) { + if (strchr(toSkip, ch) == nullptr) { return; } ++*buf; // skip this character @@ -250,10 +250,10 @@ Common::String BaseParser::getToken(char **buf) { *t++ = 0; } else if (*b == 0) { *buf = b; - return NULL; + return nullptr; } else { // Error. - return NULL; + return nullptr; } *buf = b; @@ -275,7 +275,7 @@ float BaseParser::getTokenFloat(char **buf) { ////////////////////////////////////////////////////////////////////// -int BaseParser::getTokenInt(char **buf) { +int32 BaseParser::getTokenInt(char **buf) { Common::String token = getToken(buf); const char *t = token.c_str(); if (!((*t >= '0' && *t <= '9') || *t == '-')) { @@ -298,11 +298,11 @@ void BaseParser::skipToken(char **buf, char *tok, char * /*msg*/) { ////////////////////////////////////////////////////////////////////// -int BaseParser::scanStr(const char *in, const char *format, ...) { +int32 BaseParser::scanStr(const char *in, const char *format, ...) { va_list arg; va_start(arg, format); - int num = 0; + int32 num = 0; in += strspn(in, " \t\n\f"); while (*format && *in) { diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h index 76ca8ea856..4953ac3c0b 100644 --- a/engines/wintermute/base/base_parser.h +++ b/engines/wintermute/base/base_parser.h @@ -59,26 +59,26 @@ namespace Wintermute { class BaseParser { public: struct TokenDesc { - int32 id; + int32 id; const char *token; }; public: - int scanStr(const char *in, const char *format, ...); + int32 scanStr(const char *in, const char *format, ...); int32 getCommand(char **buf, const TokenDesc *tokens, char **params); BaseParser(); virtual ~BaseParser(); private: char *getLastOffender(); - void skipToken(char **buf, char *tok, char *msg = NULL); - int getTokenInt(char **buf); + void skipToken(char **buf, char *tok, char *msg = nullptr); + int32 getTokenInt(char **buf); float getTokenFloat(char **buf); Common::String getToken(char **buf); char *getAssignmentText(char **buf); char *getSubText(char **buf, char open, char close); void skipCharacters(char **buf, const char *toSkip); int32 getObject(char **buf, const TokenDesc *tokens, char **name, char **data); - int _parserLine; + int32 _parserLine; char _lastOffender[255]; char *_whiteSpace; }; diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp index 4cb67b87e1..5dbacb157b 100644 --- a/engines/wintermute/base/base_persistence_manager.cpp +++ b/engines/wintermute/base/base_persistence_manager.cpp @@ -31,13 +31,15 @@ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_persistence_manager.h" -#include "engines/wintermute/base/base_save_thumb_helper.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/math/vector2.h" #include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/save_thumb_helper.h" #include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/graphics/transparent_surface.h" #include "engines/wintermute/wintermute.h" #include "graphics/decoders/bmp.h" +#include "graphics/scaler.h" #include "common/memstream.h" #include "common/str.h" #include "common/system.h" @@ -45,37 +47,50 @@ namespace Wintermute { -#define SAVE_BUFFER_INIT_SIZE 100000 -#define SAVE_BUFFER_GROW_BY 50000 - -#define SAVE_MAGIC 0x45564153 -#define SAVE_MAGIC_2 0x32564153 +// The original WME-Lite savegames had the following: +//#define SAVE_MAGIC 0x45564153 +//#define SAVE_MAGIC_2 0x32564153 +// In case anyone tries to load original savegames, or for that matter +// in case we ever want to attempt to support original savegames, we +// avoid those numbers, and use this instead: +#define SAVE_MAGIC_3 0x12564154 ////////////////////////////////////////////////////////////////////////// BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) { _saving = false; -// _buffer = NULL; -// _bufferSize = 0; _offset = 0; - _saveStream = NULL; - _loadStream = NULL; + _saveStream = nullptr; + _loadStream = nullptr; _deleteSingleton = deleteSingleton; if (BaseEngine::instance().getGameRef()) { _gameRef = BaseEngine::instance().getGameRef(); } else { - _gameRef = NULL; + _gameRef = nullptr; } - _richBuffer = NULL; + _richBuffer = nullptr; _richBufferSize = 0; - _savedDescription = NULL; + _scummVMThumbnailData = nullptr; + _scummVMThumbSize = 0; + + _savedDescription = nullptr; // _savedTimestamp = 0; _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; _savedExtMajor = _savedExtMinor = 0; + _savedTimestamp.tm_sec = 0; + _savedTimestamp.tm_min = 0; + _savedTimestamp.tm_hour = 0; + _savedTimestamp.tm_mday = 0; + _savedTimestamp.tm_mon = 0; + _savedTimestamp.tm_year = 0; + _savedTimestamp.tm_wday = 0; + + _savedPlayTime = 0; + _thumbnailDataSize = 0; - _thumbnailData = NULL; + _thumbnailData = nullptr; if (savePrefix) { _savePrefix = savePrefix; } else if (_gameRef) { @@ -89,28 +104,21 @@ BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool dele ////////////////////////////////////////////////////////////////////////// BasePersistenceManager::~BasePersistenceManager() { cleanup(); - if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL) + if (_deleteSingleton && BaseEngine::instance().getGameRef() == nullptr) BaseEngine::destroy(); } ////////////////////////////////////////////////////////////////////////// void BasePersistenceManager::cleanup() { - /* if (_buffer) { - if (_saving) free(_buffer); - else delete[] _buffer; // allocated by file manager - } - _buffer = NULL; - - _bufferSize = 0;*/ _offset = 0; delete[] _richBuffer; - _richBuffer = NULL; + _richBuffer = nullptr; _richBufferSize = 0; delete[] _savedDescription; - _savedDescription = NULL; // ref to buffer + _savedDescription = nullptr; // ref to buffer // _savedTimestamp = 0; _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; _savedExtMajor = _savedExtMinor = 0; @@ -118,25 +126,31 @@ void BasePersistenceManager::cleanup() { _thumbnailDataSize = 0; if (_thumbnailData) { delete[] _thumbnailData; - _thumbnailData = NULL; + _thumbnailData = nullptr; + } + + _scummVMThumbSize = 0; + if (_scummVMThumbnailData) { + delete[] _scummVMThumbnailData; + _scummVMThumbnailData = nullptr; } delete _loadStream; delete _saveStream; - _loadStream = NULL; - _saveStream = NULL; + _loadStream = nullptr; + _saveStream = nullptr; } Common::String BasePersistenceManager::getFilenameForSlot(int slot) const { // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise) - return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot); + return Common::String::format("%s.%03d", _savePrefix.c_str(), slot); } void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) { Common::String filename = getFilenameForSlot(slot); debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot); if (DID_FAIL(readHeader(filename))) { - warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str()); + debugC(kWintermuteDebugSaveGame, "getSavedDesc(%d) - Failed for %s", slot, filename.c_str()); return; } desc.setSaveSlot(slot); @@ -144,13 +158,28 @@ void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &des desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); - if (_thumbnailDataSize > 0) { - Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize); + int thumbSize = 0; + byte *thumbData = nullptr; + if (_scummVMThumbSize > 0) { + thumbSize = _scummVMThumbSize; + thumbData = _scummVMThumbnailData; + } else if (_thumbnailDataSize > 0) { + thumbSize = _thumbnailDataSize; + thumbData = _thumbnailData; + } + + if (thumbSize > 0) { + Common::MemoryReadStream thumbStream(thumbData, thumbSize, DisposeAfterUse::NO); Graphics::BitmapDecoder bmpDecoder; if (bmpDecoder.loadStream(thumbStream)) { - Graphics::Surface *surf = new Graphics::Surface; - surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat()); - desc.setThumbnail(surf); + const Graphics::Surface *bmpSurface = bmpDecoder.getSurface(); + TransparentSurface *scaleableSurface = new TransparentSurface(*bmpSurface, false); + Graphics::Surface *scaled = scaleableSurface->scale(kThumbnailWidth, kThumbnailHeight2); + Graphics::Surface *thumb = scaled->convertTo(g_system->getOverlayFormat()); + desc.setThumbnail(thumb); + delete scaleableSurface; + scaled->free(); + delete scaled; } } @@ -165,13 +194,13 @@ void BasePersistenceManager::deleteSaveSlot(int slot) { } uint32 BasePersistenceManager::getMaxUsedSlot() { - Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str()); + Common::String saveMask = Common::String::format("%s.???", _savePrefix.c_str()); Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask); Common::StringArray::iterator it = saves.begin(); int ret = -1; for (; it != saves.end(); ++it) { int num = -1; - sscanf(it->c_str(), "save%d", &num); + sscanf(it->c_str(), ".%d", &num); ret = MAX(ret, num); } return ret; @@ -199,22 +228,21 @@ bool BasePersistenceManager::initSave(const char *desc) { if (_saveStream) { // get thumbnails if (!_gameRef->_cachedThumbnail) { - _gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef); + _gameRef->_cachedThumbnail = new SaveThumbHelper(_gameRef); if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) { delete _gameRef->_cachedThumbnail; - _gameRef->_cachedThumbnail = NULL; + _gameRef->_cachedThumbnail = nullptr; } } uint32 magic = DCGF_MAGIC; putDWORD(magic); - magic = SAVE_MAGIC_2; + magic = SAVE_MAGIC_3; putDWORD(magic); byte verMajor, verMinor, extMajor, extMinor; _gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor); - //uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor)); _saveStream->writeByte(verMajor); _saveStream->writeByte(verMinor); _saveStream->writeByte(extMajor); @@ -243,10 +271,29 @@ bool BasePersistenceManager::initSave(const char *desc) { if (!thumbnailOK) { putDWORD(0); } + thumbnailOK = false; + // Again for the ScummVM-thumb: + if (_gameRef->_cachedThumbnail) { + if (_gameRef->_cachedThumbnail->_scummVMThumb) { + Common::MemoryWriteStreamDynamic scummVMthumbStream(DisposeAfterUse::YES); + if (_gameRef->_cachedThumbnail->_scummVMThumb->writeBMPToStream(&scummVMthumbStream)) { + _saveStream->writeUint32LE(scummVMthumbStream.size()); + _saveStream->write(scummVMthumbStream.getData(), scummVMthumbStream.size()); + } else { + _saveStream->writeUint32LE(0); + } + + thumbnailOK = true; + } + } + if (!thumbnailOK) { + putDWORD(0); + } + // in any case, destroy the cached thumbnail once used delete _gameRef->_cachedThumbnail; - _gameRef->_cachedThumbnail = NULL; + _gameRef->_cachedThumbnail = nullptr; uint32 dataOffset = _offset + sizeof(uint32) + // data offset @@ -270,7 +317,7 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) { _saving = false; _loadStream = g_system->getSavefileManager()->openForLoading(filename); - //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize); + if (_loadStream) { uint32 magic; magic = getDWORD(); @@ -282,28 +329,32 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) { magic = getDWORD(); - if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) { + if (magic == SAVE_MAGIC_3) { _savedVerMajor = _loadStream->readByte(); _savedVerMinor = _loadStream->readByte(); _savedExtMajor = _loadStream->readByte(); _savedExtMinor = _loadStream->readByte(); - if (magic == SAVE_MAGIC_2) { - _savedVerBuild = (byte)getDWORD(); - _savedName = getStringObj(); - - // load thumbnail - _thumbnailDataSize = getDWORD(); - if (_thumbnailDataSize > 0) { - _thumbnailData = new byte[_thumbnailDataSize]; - if (_thumbnailData) { - getBytes(_thumbnailData, _thumbnailDataSize); - } else { - _thumbnailDataSize = 0; - } + _savedVerBuild = (byte)getDWORD(); + _savedName = getStringObj(); + + // load thumbnail + _thumbnailDataSize = getDWORD(); + if (_thumbnailDataSize > 0) { + _thumbnailData = new byte[_thumbnailDataSize]; + if (_thumbnailData) { + getBytes(_thumbnailData, _thumbnailDataSize); + } else { + _thumbnailDataSize = 0; } + } + + _scummVMThumbSize = getDWORD(); + _scummVMThumbnailData = new byte[_scummVMThumbSize]; + if (_scummVMThumbnailData) { + getBytes(_scummVMThumbnailData, _scummVMThumbSize); } else { - _savedVerBuild = 35; // last build with ver1 savegames + _scummVMThumbSize = 0; } uint32 dataOffset = getDWORD(); @@ -448,7 +499,7 @@ char *BasePersistenceManager::getString() { if (!strcmp(ret, "(null)")) { delete[] ret; - return NULL; + return nullptr; } else { return ret; } @@ -461,7 +512,7 @@ bool BasePersistenceManager::putTimeDate(const TimeDate &t) { _saveStream->writeSint32LE(t.tm_mday); _saveStream->writeSint32LE(t.tm_mon); _saveStream->writeSint32LE(t.tm_year); - // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next + _saveStream->writeSint32LE(t.tm_wday); if (_saveStream->err()) { return STATUS_FAILED; @@ -477,20 +528,26 @@ TimeDate BasePersistenceManager::getTimeDate() { t.tm_mday = _loadStream->readSint32LE(); t.tm_mon = _loadStream->readSint32LE(); t.tm_year = _loadStream->readSint32LE(); - // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next + t.tm_wday = _loadStream->readSint32LE(); return t; } void BasePersistenceManager::putFloat(float val) { - Common::String str = Common::String::format("F%f", val); + int exponent = 0; + float significand = frexp(val, &exponent); + Common::String str = Common::String::format("FS%f", significand); _saveStream->writeUint32LE(str.size()); _saveStream->writeString(str); + _saveStream->writeSint32LE(exponent); } float BasePersistenceManager::getFloat() { char *str = getString(); float value = 0.0f; - int ret = sscanf(str, "F%f", &value); + float significand = 0.0f; + int32 exponent = _loadStream->readSint32LE(); + int ret = sscanf(str, "FS%f", &significand); + value = ldexp(significand, exponent); if (ret != 1) { warning("%s not parsed as float", str); } @@ -499,16 +556,21 @@ float BasePersistenceManager::getFloat() { } void BasePersistenceManager::putDouble(double val) { - Common::String str = Common::String::format("D%f", val); - str.format("D%f", val); + int exponent = 0; + double significand = frexp(val, &exponent); + Common::String str = Common::String::format("DS%f", significand); _saveStream->writeUint32LE(str.size()); _saveStream->writeString(str); + _saveStream->writeSint32LE(exponent); } double BasePersistenceManager::getDouble() { char *str = getString(); - float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number? - int ret = sscanf(str, "D%f", &value); + double value = 0.0f; + float significand = 0.0f; + int32 exponent = _loadStream->readSint32LE(); + int ret = sscanf(str, "DS%f", &significand); + value = ldexp(significand, exponent); if (ret != 1) { warning("%s not parsed as double", str); } @@ -537,7 +599,7 @@ bool BasePersistenceManager::transfer(const char *name, bool *val) { ////////////////////////////////////////////////////////////////////////// // int -bool BasePersistenceManager::transfer(const char *name, int *val) { +bool BasePersistenceManager::transfer(const char *name, int32 *val) { if (_saving) { _saveStream->writeSint32LE(*val); if (_saveStream->err()) { @@ -786,12 +848,13 @@ bool BasePersistenceManager::transfer(const char *name, Vector2 *val) { ////////////////////////////////////////////////////////////////////////// // generic pointer -bool BasePersistenceManager::transfer(const char *name, void *val) { + +bool BasePersistenceManager::transferPtr(const char *name, void *val) { int classID = -1, instanceID = -1; if (_saving) { SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID); - if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) { + if (*(void **)val != nullptr && (classID == -1 || instanceID == -1)) { debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name); } @@ -807,7 +870,6 @@ bool BasePersistenceManager::transfer(const char *name, void *val) { return STATUS_OK; } - ////////////////////////////////////////////////////////////////////////// bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte verBuild) { if (_saving) { diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h index a262c92a0b..7b578085ba 100644 --- a/engines/wintermute/base/base_persistence_manager.h +++ b/engines/wintermute/base/base_persistence_manager.h @@ -73,8 +73,8 @@ public: uint32 _richBufferSize; byte *_richBuffer; - bool transfer(const char *name, void *val); - bool transfer(const char *name, int *val); + bool transferPtr(const char *name, void *val); + bool transfer(const char *name, int32 *val); bool transfer(const char *name, uint32 *val); bool transfer(const char *name, float *val); bool transfer(const char *name, double *val); @@ -87,12 +87,14 @@ public: bool transfer(const char *name, Common::String *val); bool transfer(const char *name, Vector2 *val); bool transfer(const char *name, AnsiStringArray &Val); - BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false); + BasePersistenceManager(const char *savePrefix = nullptr, bool deleteSingleton = false); virtual ~BasePersistenceManager(); bool checkVersion(byte verMajor, byte verMinor, byte verBuild); uint32 _thumbnailDataSize; byte *_thumbnailData; + uint32 _scummVMThumbSize; + byte *_scummVMThumbnailData; Common::String getFilenameForSlot(int slot) const; private: bool _deleteSingleton; diff --git a/engines/wintermute/base/base_point.h b/engines/wintermute/base/base_point.h index c0bbd3102e..26568d5d0b 100644 --- a/engines/wintermute/base/base_point.h +++ b/engines/wintermute/base/base_point.h @@ -39,8 +39,8 @@ public: DECLARE_PERSISTENT(BasePoint, BaseClass) BasePoint(); BasePoint(int initX, int initY); - int y; - int x; + int32 y; + int32 x; virtual ~BasePoint(); }; diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp index 0a9907ac6b..9f19dfd74a 100644 --- a/engines/wintermute/base/base_quick_msg.cpp +++ b/engines/wintermute/base/base_quick_msg.cpp @@ -27,31 +27,29 @@ */ #include "engines/wintermute/base/base_quick_msg.h" -#include "engines/wintermute/base/base_game.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// -BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) { - _text = new char [strlen(text) + 1]; - if (_text) { - strcpy(_text, text); - } - _startTime = _gameRef->_currentTime; +BaseQuickMsg::BaseQuickMsg(uint32 startTime, const char *text) { + _text = text; + _startTime = startTime; } ////////////////////////////////////////////////////////////////////////// BaseQuickMsg::~BaseQuickMsg() { - if (_text) { - delete[] _text; - } } ////////////////////////////////////////////////////////////////////////// -char *BaseQuickMsg::getText() { - return _text; +const char *BaseQuickMsg::getText() const { + return _text.c_str(); +} + +////////////////////////////////////////////////////////////////////////// +uint32 BaseQuickMsg::getStartTime() const { + return _startTime; } } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_quick_msg.h b/engines/wintermute/base/base_quick_msg.h index 67f9613461..377f7733fd 100644 --- a/engines/wintermute/base/base_quick_msg.h +++ b/engines/wintermute/base/base_quick_msg.h @@ -29,18 +29,19 @@ #ifndef WINTERMUTE_BASE_QUICKMSG_H #define WINTERMUTE_BASE_QUICKMSG_H -#include "engines/wintermute/base/base.h" +#include "common/str.h" namespace Wintermute { -class BaseQuickMsg : public BaseClass { +class BaseQuickMsg { public: - char *getText(); - uint32 _startTime; - BaseQuickMsg(BaseGame *inGame, const char *text); + const char *getText() const; + uint32 getStartTime() const; + BaseQuickMsg(uint32 startTime, const char *text); virtual ~BaseQuickMsg(); private: - char *_text; + Common::String _text; + uint32 _startTime; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp index 0bc5975e51..2dabe6ae44 100644 --- a/engines/wintermute/base/base_region.cpp +++ b/engines/wintermute/base/base_region.cpp @@ -29,7 +29,7 @@ #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_dynamic_buffer.h" -#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" @@ -103,8 +103,8 @@ bool BaseRegion::pointInRegion(int x, int y) { ////////////////////////////////////////////////////////////////////////// bool BaseRegion::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); - if (buffer == NULL) { - _gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename); + if (buffer == nullptr) { + BaseEngine::LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } @@ -113,7 +113,7 @@ bool BaseRegion::loadFile(const char *filename) { setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { - _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); + BaseEngine::LOG(0, "Error parsing REGION file '%s'", filename); } @@ -154,7 +154,7 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) { if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { - _gameRef->LOG(0, "'REGION' keyword expected."); + BaseEngine::LOG(0, "'REGION' keyword expected."); return STATUS_FAILED; } buffer = params; @@ -206,7 +206,7 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) { } } if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in REGION definition"); + BaseEngine::LOG(0, "Syntax error in REGION definition"); return STATUS_FAILED; } @@ -289,7 +289,7 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta if (index >= 0 && index < (int32)_points.size()) { delete _points[index]; - _points[index] = NULL; + _points[index] = nullptr; _points.remove_at(index); createRegion(); @@ -446,7 +446,7 @@ typedef struct { } dPoint; ////////////////////////////////////////////////////////////////////////// -bool BaseRegion::ptInPolygon(int x, int y) { +bool BaseRegion::ptInPolygon(int32 x, int32 y) { if (_points.size() < 3) { return false; } @@ -493,7 +493,7 @@ bool BaseRegion::getBoundingRect(Rect32 *rect) { if (_points.size() == 0) { BasePlatform::setRectEmpty(rect); } else { - int minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN; + int32 minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN; for (uint32 i = 0; i < _points.size(); i++) { minX = MIN(minX, _points[i]->x); diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h index 464f25be2f..67ca158897 100644 --- a/engines/wintermute/base/base_region.h +++ b/engines/wintermute/base/base_region.h @@ -39,10 +39,10 @@ public: void cleanup(); bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0); bool getBoundingRect(Rect32 *rect); - bool ptInPolygon(int x, int y); + bool ptInPolygon(int32 x, int32 y); DECLARE_PERSISTENT(BaseRegion, BaseObject) bool _active; - int _editorSelectedPoint; + int32 _editorSelectedPoint; BaseRegion(BaseGame *inGame); virtual ~BaseRegion(); bool pointInRegion(int x, int y); @@ -51,18 +51,18 @@ public: bool loadBuffer(byte *buffer, bool complete = true); Rect32 _rect; BaseArray<BasePoint *> _points; - virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); } + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, nullptr); } virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride); // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; private: float _lastMimicScale; - int _lastMimicX; - int _lastMimicY; + int32 _lastMimicX; + int32 _lastMimicY; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp index c5d5e82f76..036bac1dd8 100644 --- a/engines/wintermute/base/base_script_holder.cpp +++ b/engines/wintermute/base/base_script_holder.cpp @@ -29,6 +29,7 @@ #include "engines/wintermute/ad/ad_game.h" #include "engines/wintermute/base/base_script_holder.h" #include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script.h" @@ -43,7 +44,7 @@ BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) { setName("<unnamed>"); _freezable = true; - _filename = NULL; + _filename = nullptr; } @@ -56,11 +57,11 @@ BaseScriptHolder::~BaseScriptHolder() { ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::cleanup() { delete[] _filename; - _filename = NULL; + _filename = nullptr; for (uint32 i = 0; i < _scripts.size(); i++) { _scripts[i]->finish(true); - _scripts[i]->_owner = NULL; + _scripts[i]->_owner = nullptr; } _scripts.clear(); @@ -69,15 +70,15 @@ bool BaseScriptHolder::cleanup() { ////////////////////////////////////////////////////////////////////// void BaseScriptHolder::setFilename(const char *filename) { - if (_filename != NULL) { + if (_filename != nullptr) { delete[] _filename; - _filename = NULL; + _filename = nullptr; } - if (filename == NULL) { + if (filename == nullptr) { return; } _filename = new char [strlen(filename) + 1]; - if (_filename != NULL) { + if (_filename != nullptr) { strcpy(_filename, filename); } } @@ -301,7 +302,7 @@ bool BaseScriptHolder::addScript(const char *filename) { for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { if (_scripts[i]->_state != SCRIPT_FINISHED) { - _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName()); + BaseEngine::LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName()); return STATUS_OK; } } @@ -342,7 +343,7 @@ bool BaseScriptHolder::removeScript(ScScript *script) { } ////////////////////////////////////////////////////////////////////////// -bool BaseScriptHolder::canHandleEvent(const char *EventName) { +bool BaseScriptHolder::canHandleEvent(const char *EventName) const { for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) { return true; @@ -353,7 +354,7 @@ bool BaseScriptHolder::canHandleEvent(const char *EventName) { ////////////////////////////////////////////////////////////////////////// -bool BaseScriptHolder::canHandleMethod(const char *MethodName) { +bool BaseScriptHolder::canHandleMethod(const char *MethodName) const { for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) { return true; @@ -382,14 +383,14 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) { if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_PROPERTY) { - _gameRef->LOG(0, "'PROPERTY' keyword expected."); + BaseEngine::LOG(0, "'PROPERTY' keyword expected."); return STATUS_FAILED; } buffer = params; } - char *propName = NULL; - char *propValue = NULL; + char *propName = nullptr; + char *propValue = nullptr; while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { @@ -418,17 +419,17 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) { if (cmd == PARSERR_TOKENNOTFOUND) { delete[] propName; delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Syntax error in PROPERTY definition"); + propName = nullptr; + propValue = nullptr; + BaseEngine::LOG(0, "Syntax error in PROPERTY definition"); return STATUS_FAILED; } - if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) { delete[] propName; delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Error loading PROPERTY definition"); + propName = nullptr; + propValue = nullptr; + BaseEngine::LOG(0, "Error loading PROPERTY definition"); return STATUS_FAILED; } @@ -440,8 +441,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) { delete val; delete[] propName; delete[] propValue; - propName = NULL; - propValue = NULL; + propName = nullptr; + propValue = nullptr; return STATUS_OK; } @@ -474,7 +475,7 @@ ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) { } } } - return NULL; + return nullptr; } diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h index 5fd0dbec9c..38a3f935d3 100644 --- a/engines/wintermute/base/base_script_holder.h +++ b/engines/wintermute/base/base_script_holder.h @@ -43,8 +43,8 @@ public: virtual ~BaseScriptHolder(); virtual ScScript *invokeMethodThread(const char *methodName); virtual void makeFreezable(bool freezable); - bool canHandleEvent(const char *eventName); - virtual bool canHandleMethod(const char *eventMethod); + bool canHandleEvent(const char *eventName) const; + virtual bool canHandleMethod(const char *eventMethod) const; bool cleanup(); bool removeScript(ScScript *script); bool addScript(const char *filename); @@ -59,11 +59,11 @@ public: BaseArray<ScScript *> _scripts; // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); - virtual void scDebuggerDesc(char *buf, int bufSize); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; + virtual void scDebuggerDesc(char *buf, int bufSize) override; // IWmeObject private: char *_filename; diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp index a2dd8b00e7..5753b0482b 100644 --- a/engines/wintermute/base/base_scriptable.cpp +++ b/engines/wintermute/base/base_scriptable.cpp @@ -39,24 +39,24 @@ BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable) _refCount = 0; if (noValue) { - _scValue = NULL; + _scValue = nullptr; } else { _scValue = new ScValue(_gameRef); } _persistable = persistable; - _scProp = NULL; + _scProp = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseScriptable::~BaseScriptable() { - //if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); + //if (_refCount>0) BaseEngine::LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); delete _scValue; delete _scProp; - _scValue = NULL; - _scProp = NULL; + _scValue = nullptr; + _scProp = nullptr; } @@ -83,7 +83,7 @@ ScValue *BaseScriptable::scGetProperty(const Common::String &name) { if (_scProp) { return _scProp->getProp(name.c_str()); // TODO: Change to Common::String } else { - return NULL; + return nullptr; } } @@ -152,10 +152,10 @@ void BaseScriptable::scSetBool(bool val) { ////////////////////////////////////////////////////////////////////////// bool BaseScriptable::persist(BasePersistenceManager *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); persistMgr->transfer(TMEMBER(_refCount)); - persistMgr->transfer(TMEMBER(_scProp)); - persistMgr->transfer(TMEMBER(_scValue)); + persistMgr->transferPtr(TMEMBER_PTR(_scProp)); + persistMgr->transferPtr(TMEMBER_PTR(_scValue)); return STATUS_OK; } @@ -178,14 +178,14 @@ void BaseScriptable::scDebuggerDesc(char *buf, int bufSize) { } ////////////////////////////////////////////////////////////////////////// -bool BaseScriptable::canHandleMethod(const char *eventMethod) { +bool BaseScriptable::canHandleMethod(const char *eventMethod) const { return false; } ////////////////////////////////////////////////////////////////////////// ScScript *BaseScriptable::invokeMethodThread(const char *methodName) { - return NULL; + return nullptr; } } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h index fbe14fc299..f23d7faa5b 100644 --- a/engines/wintermute/base/base_scriptable.h +++ b/engines/wintermute/base/base_scriptable.h @@ -48,7 +48,7 @@ public: virtual ~BaseScriptable(); // high level scripting interface - virtual bool canHandleMethod(const char *eventMethod); + virtual bool canHandleMethod(const char *eventMethod) const; virtual bool scSetProperty(const char *name, ScValue *value); virtual ScValue *scGetProperty(const Common::String &name); virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); @@ -63,7 +63,7 @@ public: virtual void scSetBool(bool val); virtual int scCompare(BaseScriptable *val); virtual void scDebuggerDesc(char *buf, int bufSize); - int _refCount; + int32 _refCount; ScValue *_scValue; ScValue *_scProp; }; diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp index 468af1bd75..c920da9ee9 100644 --- a/engines/wintermute/base/base_sprite.cpp +++ b/engines/wintermute/base/base_sprite.cpp @@ -32,6 +32,7 @@ #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_frame.h" #include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/base_sub_frame.h" @@ -64,7 +65,7 @@ void BaseSprite::setDefaults() { _currentFrame = -1; _looping = false; _lastFrameTime = 0; - setFilename(NULL); + setFilename(nullptr); _finished = false; _changed = false; _paused = false; @@ -72,7 +73,7 @@ void BaseSprite::setDefaults() { _moveX = _moveY = 0; _editorMuted = false; - _editorBgFile = NULL; + _editorBgFile = nullptr; _editorBgOffsetX = _editorBgOffsetY = 0; _editorBgAlpha = 0xFF; _streamed = false; @@ -94,7 +95,7 @@ void BaseSprite::cleanup() { _frames.clear(); delete[] _editorBgFile; - _editorBgFile = NULL; + _editorBgFile = nullptr; setDefaults(); } @@ -133,7 +134,7 @@ bool BaseSprite::isFinished() { bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteCacheType cacheType) { Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename); if (!file) { - _gameRef->LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename.c_str()); + BaseEngine::LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename.c_str()); if (_gameRef->_debugDebugMode) { return loadFile("invalid_debug.bmp", lifeTime, cacheType); } else { @@ -141,7 +142,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC } } else { BaseFileManager::getEngineInstance()->closeFile(file); - file = NULL; + file = nullptr; } bool ret = STATUS_FAILED; @@ -154,8 +155,8 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC BaseFrame *frame = new BaseFrame(_gameRef); BaseSubFrame *subframe = new BaseSubFrame(_gameRef); subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true); - if (subframe->_surface == NULL) { - _gameRef->LOG(0, "Error loading simple sprite '%s'", filename.c_str()); + if (subframe->_surface == nullptr) { + BaseEngine::LOG(0, "Error loading simple sprite '%s'", filename.c_str()); ret = STATUS_FAILED; delete frame; delete subframe; @@ -170,7 +171,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer) { if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) { - _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename.c_str()); + BaseEngine::LOG(0, "Error parsing SPRITE file '%s'", filename.c_str()); } else { ret = STATUS_OK; } @@ -231,7 +232,7 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { - _gameRef->LOG(0, "'SPRITE' keyword expected."); + BaseEngine::LOG(0, "'SPRITE' keyword expected."); return STATUS_FAILED; } buffer = params; @@ -297,8 +298,8 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa case TOKEN_EDITOR_BG_ALPHA: parser.scanStr((char *)params, "%d", &_editorBgAlpha); - _editorBgAlpha = MIN(_editorBgAlpha, 255); - _editorBgAlpha = MAX(_editorBgAlpha, 0); + _editorBgAlpha = MIN<int32>(_editorBgAlpha, 255); + _editorBgAlpha = MAX<int32>(_editorBgAlpha, 0); break; case TOKEN_FRAME: { @@ -311,7 +312,7 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa if (DID_FAIL(frame->loadBuffer(params, frameLifeTime, _streamedKeepLoaded))) { delete frame; - _gameRef->LOG(0, "Error parsing frame %d", frameCount); + BaseEngine::LOG(0, "Error parsing frame %d", frameCount); return STATUS_FAILED; } @@ -330,7 +331,7 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa } if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in SPRITE definition"); + BaseEngine::LOG(0, "Syntax error in SPRITE definition"); return STATUS_FAILED; } _canBreak = !_continuous; @@ -365,9 +366,9 @@ bool BaseSprite::getCurrentFrame(float zoomX, float zoomY) { uint32 timer; if (_owner && _owner->_freezable) { - timer = _gameRef->_timer; + timer = _gameRef->getTimer()->getTime(); } else { - timer = _gameRef->_liveTimer; + timer = _gameRef->getLiveTimer()->getTime(); } int lastFrame = _currentFrame; @@ -440,7 +441,7 @@ bool BaseSprite::display(int x, int y, BaseObject *registerVal, float zoomX, flo BaseSurface *BaseSprite::getSurface() { // only used for animated textures for 3D models if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { - return NULL; + return nullptr; } BaseFrame *frame = _frames[_currentFrame]; if (frame && frame->_subframes.size() > 0) { @@ -448,10 +449,10 @@ BaseSurface *BaseSprite::getSurface() { if (subframe) { return subframe->_surface; } else { - return NULL; + return nullptr; } } else { - return NULL; + return nullptr; } } @@ -538,7 +539,7 @@ bool BaseSprite::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_looping)); persistMgr->transfer(TMEMBER(_moveX)); persistMgr->transfer(TMEMBER(_moveY)); - persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transferPtr(TMEMBER_PTR(_owner)); persistMgr->transfer(TMEMBER(_precise)); persistMgr->transfer(TMEMBER(_streamed)); persistMgr->transfer(TMEMBER(_streamedKeepLoaded)); @@ -611,13 +612,13 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta else if (strcmp(name, "AddFrame") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); - const char *filename = NULL; + const char *filename = nullptr; if (!val->isNULL()) { filename = val->getString(); } BaseFrame *frame = new BaseFrame(_gameRef); - if (filename != NULL) { + if (filename != nullptr) { BaseSubFrame *sub = new BaseSubFrame(_gameRef); if (DID_SUCCEED(sub->setSurface(filename))) { sub->setDefaultRect(); @@ -643,13 +644,13 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta } ScValue *val = stack->pop(); - const char *filename = NULL; + const char *filename = nullptr; if (!val->isNULL()) { filename = val->getString(); } BaseFrame *frame = new BaseFrame(_gameRef); - if (filename != NULL) { + if (filename != nullptr) { BaseSubFrame *sub = new BaseSubFrame(_gameRef); if (DID_SUCCEED(sub->setSurface(filename))) { frame->_subframes.add(sub); @@ -740,7 +741,7 @@ ScValue *BaseSprite::scGetProperty(const Common::String &name) { // Owner (RO) ////////////////////////////////////////////////////////////////////////// else if (name == "Owner") { - if (_owner == NULL) { + if (_owner == nullptr) { _scValue->setNULL(); } else { _scValue->setNative(_owner, true); diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h index 1d244c3a52..05cb9fc936 100644 --- a/engines/wintermute/base/base_sprite.h +++ b/engines/wintermute/base/base_sprite.h @@ -45,38 +45,38 @@ public: DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder) bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); - int _moveY; - int _moveX; - bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + int32 _moveY; + int32 _moveX; + bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); bool getCurrentFrame(float zoomX = 100, float zoomY = 100); void reset(); bool isChanged(); bool isFinished(); bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); - bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); + bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); bool _looping; - int _currentFrame; - bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL); - BaseSprite(BaseGame *inGame, BaseObject *owner = NULL); + int32 _currentFrame; + bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = nullptr); + BaseSprite(BaseGame *inGame, BaseObject *owner = nullptr); virtual ~BaseSprite(); BaseArray<BaseFrame *> _frames; bool saveAsText(BaseDynamicBuffer *buffer, int indent); // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; private: BaseObject *_owner; bool _canBreak; bool _changed; bool _editorAllFrames; char *_editorBgFile; - int _editorBgOffsetX; - int _editorBgOffsetY; - int _editorBgAlpha; + int32 _editorBgOffsetX; + int32 _editorBgOffsetY; + int32 _editorBgAlpha; bool _editorMuted; bool _finished; bool _continuous; diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp index 2f890beea1..8207c32244 100644 --- a/engines/wintermute/base/base_string_table.cpp +++ b/engines/wintermute/base/base_string_table.cpp @@ -29,6 +29,7 @@ #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_string_table.h" #include "common/str.h" @@ -50,7 +51,7 @@ BaseStringTable::~BaseStringTable() { ////////////////////////////////////////////////////////////////////////// bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) { - if (key == NULL || val == NULL) { + if (key == nullptr || val == nullptr) { return STATUS_FAILED; } @@ -64,7 +65,7 @@ bool BaseStringTable::addString(const char *key, const char *val, bool reportDup StringsIter it = _strings.find(finalKey); if (it != _strings.end() && reportDuplicities) { - _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str()); + BaseEngine::LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str()); } _strings[finalKey] = val; @@ -74,13 +75,13 @@ bool BaseStringTable::addString(const char *key, const char *val, bool reportDup ////////////////////////////////////////////////////////////////////////// char *BaseStringTable::getKey(const char *str) const { - if (str == NULL || str[0] != '/') { - return NULL; + if (str == nullptr || str[0] != '/') { + return nullptr; } const char *value = strchr(str + 1, '/'); - if (value == NULL) { - return NULL; + if (value == nullptr) { + return nullptr; } char *key = new char[value - str]; @@ -110,12 +111,12 @@ char *BaseStringTable::getKey(const char *str) const { ////////////////////////////////////////////////////////////////////////// void BaseStringTable::expand(char **str) const { - if (str == NULL || *str == NULL || *str[0] != '/') { + if (str == nullptr || *str == nullptr || *str[0] != '/') { return; } char *value = strchr(*str + 1, '/'); - if (value == NULL) { + if (value == nullptr) { return; } @@ -149,12 +150,12 @@ void BaseStringTable::expand(char **str) const { ////////////////////////////////////////////////////////////////////////// const char *BaseStringTable::expandStatic(const char *string) const { - if (string == NULL || string[0] == '\0' || string[0] != '/') { + if (string == nullptr || string[0] == '\0' || string[0] != '/') { return string; } const char *value = strchr(string + 1, '/'); - if (value == NULL) { + if (value == nullptr) { return string; } @@ -185,7 +186,7 @@ const char *BaseStringTable::expandStatic(const char *string) const { ////////////////////////////////////////////////////////////////////////// bool BaseStringTable::loadFile(const char *filename, bool clearOld) { - _gameRef->LOG(0, "Loading string table..."); + BaseEngine::LOG(0, "Loading string table..."); if (clearOld) { _strings.clear(); @@ -193,8 +194,8 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) { uint32 size; byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size); - if (buffer == NULL) { - _gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename); + if (buffer == nullptr) { + BaseEngine::LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } @@ -205,7 +206,7 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) { if (_gameRef->_textEncoding != TEXT_UTF8) { _gameRef->_textEncoding = TEXT_UTF8; //_gameRef->_textEncoding = TEXT_ANSI; - _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding"); + BaseEngine::LOG(0, " UTF8 file detected, switching to UTF8 text encoding"); } } else { _gameRef->_textEncoding = TEXT_ANSI; @@ -222,12 +223,12 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) { char *line = new char[realLength + 1]; Common::strlcpy(line, (char *)&buffer[pos], realLength + 1); char *value = strchr(line, '\t'); - if (value == NULL) { + if (value == nullptr) { value = strchr(line, ' '); } if (line[0] != ';') { - if (value != NULL) { + if (value != nullptr) { value[0] = '\0'; value++; for (uint32 i = 0; i < strlen(value); i++) { @@ -247,7 +248,7 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) { delete[] buffer; - _gameRef->LOG(0, " %d strings loaded", _strings.size()); + BaseEngine::LOG(0, " %d strings loaded", _strings.size()); return STATUS_OK; } diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index 77cc522ae7..d93cf667f1 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -33,6 +33,7 @@ #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/base_surface_storage.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/scriptables/script_value.h" @@ -44,7 +45,7 @@ IMPLEMENT_PERSISTENT(BaseSubFrame, false) ////////////////////////////////////////////////////////////////////////// BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { - _surface = NULL; + _surface = nullptr; _hotspotX = _hotspotY = 0; _alpha = 0xFFFFFFFF; _transparent = 0xFFFF00FF; @@ -54,7 +55,7 @@ BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { _editorSelected = false; - _surfaceFilename = NULL; + _surfaceFilename = nullptr; _cKDefault = true; _cKRed = _cKBlue = _cKGreen = 0; _lifeTime = -1; @@ -73,7 +74,7 @@ BaseSubFrame::~BaseSubFrame() { _gameRef->_surfaceStorage->removeSurface(_surface); } delete[] _surfaceFilename; - _surfaceFilename = NULL; + _surfaceFilename = nullptr; } @@ -118,10 +119,10 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { int ar = 255, ag = 255, ab = 255, alpha = 255; bool custoTrans = false; BasePlatform::setRectEmpty(&rect); - char *surfaceFile = NULL; + char *surfaceFile = nullptr; delete _surface; - _surface = NULL; + _surface = nullptr; while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { switch (cmd) { @@ -180,11 +181,11 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { } } if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in SUBFRAME definition"); + BaseEngine::LOG(0, "Syntax error in SUBFRAME definition"); return STATUS_FAILED; } - if (surfaceFile != NULL) { + if (surfaceFile != nullptr) { if (custoTrans) { setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded); } else { @@ -198,9 +199,9 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { } /* - if (_surface == NULL) + if (_surface == nullptr) { - _gameRef->LOG(0, "Error parsing sub-frame. Image not set."); + BaseEngine::LOG(0, "Error parsing sub-frame. Image not set."); return STATUS_FAILED; } */ @@ -236,14 +237,14 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl return STATUS_OK; } - if (registerOwner != NULL && !_decoration) { + if (registerOwner != nullptr && !_decoration) { if (zoomX == 100 && zoomY == 100) { - _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise)); + BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise)); } else { - _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise)); + BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise)); } } - if (_gameRef->_suspendedRendering) { + if (_gameRef->getSuspendedRendering()) { return STATUS_OK; } @@ -426,7 +427,7 @@ bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS _gameRef->_surfaceStorage->removeSurface(_surface); } delete[] _surfaceFilename; - _surfaceFilename = NULL; + _surfaceFilename = nullptr; stack->pushBool(true); } else { const char *filename = val->getString(); @@ -617,11 +618,11 @@ const char *BaseSubFrame::scToString() { bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { if (_surface) { _gameRef->_surfaceStorage->removeSurface(_surface); - _surface = NULL; + _surface = nullptr; } delete[] _surfaceFilename; - _surfaceFilename = NULL; + _surfaceFilename = nullptr; _surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); if (_surface) { @@ -645,7 +646,7 @@ bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, by ////////////////////////////////////////////////////////////////////////// bool BaseSubFrame::setSurfaceSimple() { if (!_surfaceFilename) { - _surface = NULL; + _surface = nullptr; return STATUS_OK; } _surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded); diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h index c173ae69d1..37ba34b748 100644 --- a/engines/wintermute/base/base_sub_frame.h +++ b/engines/wintermute/base/base_sub_frame.h @@ -52,12 +52,12 @@ public: BaseSubFrame(BaseGame *inGame); virtual ~BaseSubFrame(); bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); - bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); const char* getSurfaceFilename(); - int _hotspotX; - int _hotspotY; + int32 _hotspotX; + int32 _hotspotY; uint32 _alpha; // These two setters and getters are rather usefull, as they allow _rect to be lazily defined // Thus we don't need to load the actual graphics before the rect is actually needed. @@ -72,7 +72,7 @@ public: byte _cKRed; byte _cKGreen; byte _cKBlue; - int _lifeTime; + int32 _lifeTime; bool _keepLoaded; bool _2DOnly; diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp index 4e795ca813..8dbd6a6d2a 100644 --- a/engines/wintermute/base/base_surface_storage.cpp +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -30,6 +30,7 @@ #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" @@ -54,7 +55,7 @@ BaseSurfaceStorage::~BaseSurfaceStorage() { bool BaseSurfaceStorage::cleanup(bool warn) { for (uint32 i = 0; i < _surfaces.size(); i++) { if (warn) { - _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); + BaseEngine::LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); } delete _surfaces[i]; } @@ -66,15 +67,15 @@ bool BaseSurfaceStorage::cleanup(bool warn) { ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::initLoop() { - if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { - _lastCleanupTime = _gameRef->_liveTimer; + if (_gameRef->_smartCache && _gameRef->getLiveTimer()->getTime() - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { + _lastCleanupTime = _gameRef->getLiveTimer()->getTime(); sortSurfaces(); for (uint32 i = 0; i < _surfaces.size(); i++) { if (_surfaces[i]->_lifeTime <= 0) { break; } - if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) { + if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->getLiveTimer()->getTime() - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) { //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); _surfaces[i]->invalidate(); } @@ -111,7 +112,7 @@ BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool if (!BaseFileManager::getEngineInstance()->hasFile(filename)) { if (filename.size()) { - _gameRef->LOG(0, "Missing image: '%s'", filename.c_str()); + BaseEngine::LOG(0, "Missing image: '%s'", filename.c_str()); } if (_gameRef->_debugDebugMode) { return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); @@ -121,15 +122,15 @@ BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool } BaseSurface *surface; - surface = _gameRef->_renderer->createSurface(); + surface = BaseEngine::getRenderer()->createSurface(); if (!surface) { - return NULL; + return nullptr; } if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { delete surface; - return NULL; + return nullptr; } else { surface->_referenceCount = 1; _surfaces.push_back(surface); @@ -144,7 +145,7 @@ bool BaseSurfaceStorage::restoreAll() { for (uint32 i = 0; i < _surfaces.size(); i++) { ret = _surfaces[i]->restore(); if (ret != STATUS_OK) { - _gameRef->LOG(0, "BaseSurfaceStorage::RestoreAll failed"); + BaseEngine::LOG(0, "BaseSurfaceStorage::RestoreAll failed"); return ret; } } @@ -176,32 +177,29 @@ bool BaseSurfaceStorage::sortSurfaces() { ////////////////////////////////////////////////////////////////////////// -int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { - const BaseSurface *s1 = *((const BaseSurface *const *)arg1); - const BaseSurface *s2 = *((const BaseSurface *const *)arg2); - +bool BaseSurfaceStorage::surfaceSortCB(const BaseSurface *s1, const BaseSurface *s2) { // sort by life time if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) { - return 1; + return false; } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) { - return -1; + return true; } // sort by validity if (s1->_valid && !s2->_valid) { - return -1; + return true; } else if (!s1->_valid && s2->_valid) { - return 1; + return false; } // sort by time else if (s1->_lastUsedTime > s2->_lastUsedTime) { - return 1; + return false; } else if (s1->_lastUsedTime < s2->_lastUsedTime) { - return -1; + return true; } else { - return 0; + return false; } } diff --git a/engines/wintermute/base/base_surface_storage.h b/engines/wintermute/base/base_surface_storage.h index aef8ad23f9..61738e69a2 100644 --- a/engines/wintermute/base/base_surface_storage.h +++ b/engines/wintermute/base/base_surface_storage.h @@ -39,7 +39,7 @@ public: uint32 _lastCleanupTime; bool initLoop(); bool sortSurfaces(); - static int surfaceSortCB(const void *arg1, const void *arg2); + static bool surfaceSortCB(const BaseSurface *arg1, const BaseSurface *arg2); bool cleanup(bool warn = false); //DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass); diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp index 7785f3d5af..1c869e6a2b 100644 --- a/engines/wintermute/base/base_transition_manager.cpp +++ b/engines/wintermute/base/base_transition_manager.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/base_transition_manager.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/gfx/base_renderer.h" namespace Wintermute { @@ -51,7 +52,7 @@ BaseTransitionMgr::~BaseTransitionMgr() { ////////////////////////////////////////////////////////////////////////// -bool BaseTransitionMgr::isReady() { +bool BaseTransitionMgr::isReady() const { return (_state == TRANS_MGR_READY); } @@ -103,7 +104,7 @@ bool BaseTransitionMgr::update() { uint32 time = g_system->getMillis() - _lastTime; int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255); alpha = MIN(255, MAX(alpha, 0)); - _gameRef->_renderer->fade((uint16)alpha); + BaseEngine::getRenderer()->fade((uint16)alpha); if (time > FADE_DURATION) { _state = TRANS_MGR_READY; @@ -115,7 +116,7 @@ bool BaseTransitionMgr::update() { uint32 time = g_system->getMillis() - _lastTime; int alpha = (int)((float)time / (float)FADE_DURATION * 255); alpha = MIN(255, MAX(alpha, 0)); - _gameRef->_renderer->fade((uint16)alpha); + BaseEngine::getRenderer()->fade((uint16)alpha); if (time > FADE_DURATION) { _state = TRANS_MGR_READY; diff --git a/engines/wintermute/base/base_transition_manager.h b/engines/wintermute/base/base_transition_manager.h index d16a44c88e..edb3045a58 100644 --- a/engines/wintermute/base/base_transition_manager.h +++ b/engines/wintermute/base/base_transition_manager.h @@ -41,7 +41,7 @@ public: bool _preserveInteractive; bool update(); bool start(TTransitionType type, bool nonInteractive = false); - bool isReady(); + bool isReady() const; TTransMgrState _state; BaseTransitionMgr(BaseGame *inGame); virtual ~BaseTransitionMgr(); diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp index 7ec995449f..f79e5c9f13 100644 --- a/engines/wintermute/base/base_viewport.cpp +++ b/engines/wintermute/base/base_viewport.cpp @@ -26,9 +26,10 @@ * Copyright (c) 2011 Jan Nedoma */ -#include "engines/wintermute/base/base_game.h" -#include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/gfx/base_renderer.h" namespace Wintermute { @@ -38,7 +39,7 @@ IMPLEMENT_PERSISTENT(BaseViewport, false) ////////////////////////////////////////////////////////////////////////// BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) { BasePlatform::setRectEmpty(&_rect); - _mainObject = NULL; + _mainObject = nullptr; _offsetX = _offsetY = 0; } @@ -52,9 +53,9 @@ BaseViewport::~BaseViewport() { ////////////////////////////////////////////////////////////////////////// bool BaseViewport::persist(BasePersistenceManager *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); - persistMgr->transfer(TMEMBER(_mainObject)); + persistMgr->transferPtr(TMEMBER_PTR(_mainObject)); persistMgr->transfer(TMEMBER(_offsetX)); persistMgr->transfer(TMEMBER(_offsetY)); persistMgr->transfer(TMEMBER(_rect)); @@ -64,12 +65,12 @@ bool BaseViewport::persist(BasePersistenceManager *persistMgr) { ////////////////////////////////////////////////////////////////////////// -bool BaseViewport::setRect(int left, int top, int right, int bottom, bool noCheck) { +bool BaseViewport::setRect(int32 left, int32 top, int32 right, int32 bottom, bool noCheck) { if (!noCheck) { - left = MAX(left, 0); - top = MAX(top, 0); - right = MIN(right, _gameRef->_renderer->_width); - bottom = MIN(bottom, _gameRef->_renderer->_height); + left = MAX<int32>(left, 0); + top = MAX<int32>(top, 0); + right = MIN(right, BaseEngine::instance().getRenderer()->getWidth()); + bottom = MIN(bottom, BaseEngine::instance().getRenderer()->getHeight()); } BasePlatform::setRect(&_rect, left, top, right, bottom); @@ -86,13 +87,13 @@ Rect32 *BaseViewport::getRect() { ////////////////////////////////////////////////////////////////////////// -int BaseViewport::getWidth() { +int BaseViewport::getWidth() const { return _rect.right - _rect.left; } ////////////////////////////////////////////////////////////////////////// -int BaseViewport::getHeight() { +int BaseViewport::getHeight() const { return _rect.bottom - _rect.top; } diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h index 98ad1c1e14..584e5a78f9 100644 --- a/engines/wintermute/base/base_viewport.h +++ b/engines/wintermute/base/base_viewport.h @@ -31,20 +31,22 @@ #include "engines/wintermute/base/base.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/persistent.h" namespace Wintermute { class BaseObject; class BaseViewport : public BaseClass { public: - int getHeight(); - int getWidth(); + int getHeight() const; + int getWidth() const; Rect32 *getRect(); - bool setRect(int left, int top, int right, int bottom, bool noCheck = false); + bool setRect(int32 left, int32 top, int32 right, int32 bottom, bool noCheck = false); DECLARE_PERSISTENT(BaseViewport, BaseClass) - int _offsetY; - int _offsetX; + int32 _offsetY; + int32 _offsetX; BaseObject *_mainObject; - BaseViewport(BaseGame *inGame = NULL); + BaseViewport(BaseGame *inGame = nullptr); virtual ~BaseViewport(); private: Rect32 _rect; diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp index 25be3dad2d..3c1ecc7a73 100644 --- a/engines/wintermute/base/file/base_disk_file.cpp +++ b/engines/wintermute/base/file/base_disk_file.cpp @@ -39,10 +39,10 @@ namespace Wintermute { -void correctSlashes(char *fileName) { - for (size_t i = 0; i < strlen(fileName); i++) { +void correctSlashes(Common::String &fileName) { + for (size_t i = 0; i < fileName.size(); i++) { if (fileName[i] == '\\') { - fileName[i] = '/'; + fileName.setChar('/', i); } } } @@ -66,6 +66,12 @@ static Common::FSNode getNodeForRelativePath(const Common::String &filename) { const Common::FSNode gameDataDir(ConfMan.get("path")); Common::FSNode curNode = gameDataDir; + Common::String fixedPath = ""; + while (!path.empty()) { + fixedPath += path.nextToken() + "/"; + } + fixedPath.deleteLastChar(); + // Parse all path-elements while (!path.empty()) { // Get the next path-component by slicing on '\\' @@ -109,13 +115,14 @@ bool diskFileExists(const Common::String &filename) { Common::SeekableReadStream *openDiskFile(const Common::String &filename) { uint32 prefixSize = 0; - Common::SeekableReadStream *file = NULL; + Common::SeekableReadStream *file = nullptr; Common::String fixedFilename = filename; + correctSlashes(fixedFilename); // Absolute path: TODO: Add specific fallbacks here. - if (filename.contains(':')) { - if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf" - fixedFilename = filename.c_str() + 17; + if (fixedFilename.contains(':')) { + if (fixedFilename.hasPrefix("c:/windows/fonts/")) { // East Side Story refers to "c:\windows\fonts\framd.ttf" + fixedFilename = filename.c_str() + 14; } else { error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str()); } @@ -125,7 +132,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) { SearchMan.listMatchingMembers(files, fixedFilename); for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) { - if ((*it)->getName() == filename) { + if ((*it)->getName().equalsIgnoreCase(lastPathComponent(fixedFilename,'/'))) { file = (*it)->createReadStream(); break; } @@ -157,7 +164,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) { if (!compBuffer) { error("Error allocating memory for compressed file '%s'", filename.c_str()); delete file; - return NULL; + return nullptr; } byte *data = new byte[uncompSize]; @@ -165,7 +172,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) { error("Error allocating buffer for file '%s'", filename.c_str()); delete[] compBuffer; delete file; - return NULL; + return nullptr; } file->seek(dataOffset + prefixSize, SEEK_SET); file->read(compBuffer, compSize); @@ -174,7 +181,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) { error("Error uncompressing file '%s'", filename.c_str()); delete[] compBuffer; delete file; - return NULL; + return nullptr; } delete[] compBuffer; @@ -188,7 +195,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) { return file; } - return NULL; + return nullptr; } } // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_file.h b/engines/wintermute/base/file/base_file.h index 82f6ce3554..8eda6d51d9 100644 --- a/engines/wintermute/base/file/base_file.h +++ b/engines/wintermute/base/file/base_file.h @@ -45,10 +45,10 @@ protected: uint32 _pos; uint32 _size; public: - virtual uint32 getSize() { + virtual uint32 getSize() const { return _size; }; - virtual uint32 getPos() { + virtual uint32 getPos() const { return _pos; }; virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0; diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp index b9805d78dd..1968da6f47 100644 --- a/engines/wintermute/base/file/base_file_entry.cpp +++ b/engines/wintermute/base/file/base_file_entry.cpp @@ -37,7 +37,7 @@ namespace Wintermute { Common::SeekableReadStream *BaseFileEntry::createReadStream() const { Common::SeekableReadStream *file = _package->getFilePointer(); if (!file) { - return NULL; + return nullptr; } bool compressed = (_compressedLength != 0); @@ -55,7 +55,7 @@ Common::SeekableReadStream *BaseFileEntry::createReadStream() const { ////////////////////////////////////////////////////////////////////////// BaseFileEntry::BaseFileEntry() { - _package = NULL; + _package = nullptr; _length = _compressedLength = _offset = _flags = 0; _filename = ""; @@ -67,7 +67,7 @@ BaseFileEntry::BaseFileEntry() { ////////////////////////////////////////////////////////////////////////// BaseFileEntry::~BaseFileEntry() { - _package = NULL; // ref only + _package = nullptr; // ref only } } // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp index 51a1558a7c..73f767c3ef 100644 --- a/engines/wintermute/base/file/base_package.cpp +++ b/engines/wintermute/base/file/base_package.cpp @@ -61,7 +61,7 @@ static bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset) uint32 bytesRead = startPos; while (bytesRead < fileSize - 16) { - uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead); + uint32 toRead = MIN<unsigned int>((unsigned int)32768, fileSize - bytesRead); f->seek((int32)startPos, SEEK_SET); uint32 actuallyRead = f->read(buf, toRead); if (actuallyRead != toRead) { @@ -157,7 +157,7 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool pkg->_cd = stream->readByte(); pkg->_priority = hdr._priority; delete[] pkgName; - pkgName = NULL; + pkgName = nullptr; if (!hdr._masterIndex) { pkg->_cd = 0; // override CD to fixed disk @@ -186,7 +186,7 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool Common::String upcName = name; upcName.toUppercase(); delete[] name; - name = NULL; + name = nullptr; offset = stream->readUint32LE(); offset += absoluteOffset; @@ -270,7 +270,7 @@ Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common:: if (it != _files.end()) { return it->_value->createReadStream(); } - return NULL; + return nullptr; } } // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_package.h b/engines/wintermute/base/file/base_package.h index 2882eb03b7..bcf088aaea 100644 --- a/engines/wintermute/base/file/base_package.h +++ b/engines/wintermute/base/file/base_package.h @@ -41,7 +41,7 @@ public: bool _boundToExe; byte _priority; Common::String _name; - int _cd; + int32 _cd; BasePackage(); }; diff --git a/engines/wintermute/base/file/base_resources.cpp b/engines/wintermute/base/file/base_resources.cpp deleted file mode 100644 index 0b32cb0c4f..0000000000 --- a/engines/wintermute/base/file/base_resources.cpp +++ /dev/null @@ -1,2830 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/file/base_resources.h" -#include "common/str.h" -#include "common/memstream.h" - -namespace Wintermute { - -unsigned char invalid[] = { - 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00, - 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 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if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) { - return new Common::MemoryReadStream(invalid, sizeof(invalid), DisposeAfterUse::NO); - } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) { - return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO); - } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) { - return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO); - } - return NULL; -} - -bool BaseResources::hasFile(const Common::String &filename) { - if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) { - return true; - } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) { - return true; - } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) { - return true; - } - return false; -} - -} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp index 94d3e5a94e..2c4ddf4875 100644 --- a/engines/wintermute/base/file/base_save_thumb_file.cpp +++ b/engines/wintermute/base/file/base_save_thumb_file.cpp @@ -38,7 +38,7 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseSaveThumbFile::BaseSaveThumbFile() { - _data = NULL; + _data = nullptr; } @@ -99,7 +99,7 @@ bool BaseSaveThumbFile::open(const Common::String &filename) { ////////////////////////////////////////////////////////////////////////// bool BaseSaveThumbFile::close() { delete[] _data; - _data = NULL; + _data = nullptr; _pos = 0; _size = 0; diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp index 87dd3da5a3..596f9fb5c6 100644 --- a/engines/wintermute/base/font/base_font.cpp +++ b/engines/wintermute/base/font/base_font.cpp @@ -57,13 +57,13 @@ void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign al ////////////////////////////////////////////////////////////////////// -int BaseFont::getTextHeight(byte *text, int width) { +int BaseFont::getTextHeight(const byte *text, int width) { return 0; } ////////////////////////////////////////////////////////////////////// -int BaseFont::getTextWidth(byte *text, int maxLength) { +int BaseFont::getTextWidth(const byte *text, int maxLength) { return 0; } @@ -89,7 +89,7 @@ BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &file if (font) { if (DID_FAIL(font->loadFile(filename))) { delete font; - return NULL; + return nullptr; } } return font; @@ -98,7 +98,7 @@ BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &file if (font) { if (DID_FAIL(font->loadFile(filename))) { delete font; - return NULL; + return nullptr; } } return font; @@ -119,7 +119,7 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); - if (buffer == NULL) { + if (buffer == nullptr) { return false; } diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h index 0abe62ab98..50587fa7eb 100644 --- a/engines/wintermute/base/font/base_font.h +++ b/engines/wintermute/base/font/base_font.h @@ -38,8 +38,8 @@ namespace Wintermute { class BaseFont: public BaseObject { public: DECLARE_PERSISTENT(BaseFont, BaseObject) - virtual int getTextWidth(byte *text, int maxLength = -1); - virtual int getTextHeight(byte *text, int width); + virtual int getTextWidth(const byte *text, int maxLength = -1); + virtual int getTextHeight(const byte *text, int width); virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); virtual int getLetterHeight(); diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp index 55f46c476b..03bd471636 100644 --- a/engines/wintermute/base/font/base_font_bitmap.cpp +++ b/engines/wintermute/base/font/base_font_bitmap.cpp @@ -49,8 +49,8 @@ IMPLEMENT_PERSISTENT(BaseFontBitmap, false) ////////////////////////////////////////////////////////////////////// BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) { - _subframe = NULL; - _sprite = NULL; + _subframe = nullptr; + _sprite = nullptr; _widthsFrame = 0; memset(_widths, 0, NUM_CHARACTERS); _tileWidth = _tileHeight = _numColumns = 0; @@ -64,8 +64,8 @@ BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) { BaseFontBitmap::~BaseFontBitmap() { delete _subframe; delete _sprite; - _subframe = NULL; - _sprite = NULL; + _subframe = nullptr; + _sprite = nullptr; } @@ -76,20 +76,20 @@ void BaseFontBitmap::drawText(const byte *text, int x, int y, int width, TTextAl ////////////////////////////////////////////////////////////////////// -int BaseFontBitmap::getTextHeight(byte *text, int width) { +int BaseFontBitmap::getTextHeight(const byte *text, int width) { return textHeightDraw(text, 0, 0, width, TAL_LEFT, false); } ////////////////////////////////////////////////////////////////////// -int BaseFontBitmap::getTextWidth(byte *text, int maxLength) { +int BaseFontBitmap::getTextWidth(const byte *text, int maxLength) { AnsiString str; if (_gameRef->_textEncoding == TEXT_UTF8) { - WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text)); + WideString wstr = StringUtil::utf8ToWide(Utf8String((const char *)text)); str = StringUtil::wideToAnsi(wstr); } else { - str = AnsiString((char *)text); + str = AnsiString((const char *)text); } if (maxLength >= 0 && str.size() > (uint32)maxLength) { @@ -112,7 +112,7 @@ int BaseFontBitmap::textHeightDraw(const byte *text, int x, int y, int width, TT return 0; } - if (text == NULL || text[0] == '\0') { + if (text == nullptr || text[0] == '\0') { return _tileHeight; } @@ -273,7 +273,7 @@ void BaseFontBitmap::drawChar(byte c, int x, int y) { ////////////////////////////////////////////////////////////////////// bool BaseFontBitmap::loadFile(const Common::String &filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); - if (buffer == NULL) { + if (buffer == nullptr) { _gameRef->LOG(0, "BaseFontBitmap::LoadFile failed for file '%s'", filename.c_str()); return STATUS_FAILED; } @@ -347,8 +347,8 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) { int i; int r = 255, g = 255, b = 255; bool custoTrans = false; - char *surfaceFile = NULL; - char *spriteFile = NULL; + char *surfaceFile = nullptr; + char *spriteFile = nullptr; bool autoWidth = false; int spaceWidth = 0; @@ -428,16 +428,16 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) { return STATUS_FAILED; } - if (spriteFile != NULL) { + if (spriteFile != nullptr) { delete _sprite; _sprite = new BaseSprite(_gameRef, this); if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) { delete _sprite; - _sprite = NULL; + _sprite = nullptr; } } - if (surfaceFile != NULL && !_sprite) { + if (surfaceFile != nullptr && !_sprite) { _subframe = new BaseSubFrame(_gameRef); if (custoTrans) { _subframe->setSurface(surfaceFile, false, r, g, b); @@ -447,7 +447,7 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) { } - if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) { + if (((_subframe == nullptr || _subframe->_surface == nullptr) && _sprite == nullptr) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) { _gameRef->LOG(0, "Incomplete font definition"); return STATUS_FAILED; } @@ -478,7 +478,7 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) { _widths[spaceChar] = spaceWidth; } else { if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) { - _widths[spaceChar] = (_widths['m'] + _widths['i']) / 2; + _widths[spaceChar] = (_widths[(uint)'m'] + _widths[(uint)'i']) / 2; } } } else { @@ -498,10 +498,10 @@ bool BaseFontBitmap::persist(BasePersistenceManager *persistMgr) { BaseFont::persist(persistMgr); persistMgr->transfer(TMEMBER(_numColumns)); - persistMgr->transfer(TMEMBER(_subframe)); + persistMgr->transferPtr(TMEMBER_PTR(_subframe)); persistMgr->transfer(TMEMBER(_tileHeight)); persistMgr->transfer(TMEMBER(_tileWidth)); - persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transferPtr(TMEMBER_PTR(_sprite)); persistMgr->transfer(TMEMBER(_widthsFrame)); if (persistMgr->getIsSaving()) { @@ -530,7 +530,7 @@ int BaseFontBitmap::getCharWidth(byte index) { ////////////////////////////////////////////////////////////////////////// bool BaseFontBitmap::getWidths() { - BaseSurface *surf = NULL; + BaseSurface *surf = nullptr; if (_sprite) { if (_widthsFrame >= 0 && _widthsFrame < (int32)_sprite->_frames.size()) { @@ -539,7 +539,7 @@ bool BaseFontBitmap::getWidths() { } } } - if (surf == NULL && _subframe) { + if (surf == nullptr && _subframe) { surf = _subframe->_surface; } if (!surf || DID_FAIL(surf->startPixelOp())) { diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h index 2f3a69d097..0bdac64026 100644 --- a/engines/wintermute/base/font/base_font_bitmap.h +++ b/engines/wintermute/base/font/base_font_bitmap.h @@ -39,10 +39,10 @@ public: DECLARE_PERSISTENT(BaseFontBitmap, BaseFont) bool loadBuffer(byte *Buffer); bool loadFile(const Common::String &filename); - virtual int getTextWidth(byte *text, int maxLength = -1); - virtual int getTextHeight(byte *text, int width); - virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); - virtual int getLetterHeight(); + virtual int getTextWidth(const byte *text, int maxLength = -1) override; + virtual int getTextHeight(const byte *text, int width) override; + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1) override; + virtual int getLetterHeight() override; BaseFontBitmap(BaseGame *inGame); virtual ~BaseFontBitmap(); @@ -50,11 +50,11 @@ public: private: bool getWidths(); BaseSprite *_sprite; - int _widthsFrame; + int32 _widthsFrame; bool _fontextFix; - int _numColumns; - int _tileHeight; - int _tileWidth; + int32 _numColumns; + int32 _tileHeight; + int32 _tileWidth; byte _widths[NUM_CHARACTERS]; BaseSubFrame *_subframe; bool _wholeCell; diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp index 8128ffe897..3286742478 100644 --- a/engines/wintermute/base/font/base_font_storage.cpp +++ b/engines/wintermute/base/font/base_font_storage.cpp @@ -72,7 +72,7 @@ bool BaseFontStorage::initLoop() { ////////////////////////////////////////////////////////////////////////// BaseFont *BaseFontStorage::addFont(const Common::String &filename) { if (!filename.size()) { - return NULL; + return nullptr; } for (uint32 i = 0; i < _fonts.size(); i++) { @@ -84,11 +84,11 @@ BaseFont *BaseFontStorage::addFont(const Common::String &filename) { /* BaseFont* font = new BaseFont(_gameRef); - if (!font) return NULL; + if (!font) return nullptr; if (DID_FAIL(font->loadFile(filename))) { delete font; - return NULL; + return nullptr; } else { font->_refCount = 1; @@ -132,7 +132,7 @@ bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) { cleanup(false); } - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); _fonts.persist(persistMgr); return STATUS_OK; diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 3219918e6d..2fcdebc117 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -38,6 +38,8 @@ #include "engines/wintermute/wintermute.h" #include "graphics/fonts/ttf.h" #include "graphics/fontman.h" +#include "common/unzip.h" +#include "common/config-manager.h" // For Scummmodern.zip #include <limits.h> namespace Wintermute { @@ -49,13 +51,13 @@ BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) { _fontHeight = 12; _isBold = _isItalic = _isUnderline = _isStriked = false; - _fontFile = NULL; - _font = NULL; - _fallbackFont = NULL; - _deletableFont = NULL; + _fontFile = nullptr; + _font = nullptr; + _fallbackFont = nullptr; + _deletableFont = nullptr; for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - _cachedTexts[i] = NULL; + _cachedTexts[i] = nullptr; } _lineHeight = 0; @@ -72,10 +74,10 @@ BaseFontTT::~BaseFontTT(void) { _layers.clear(); delete[] _fontFile; - _fontFile = NULL; + _fontFile = nullptr; delete _deletableFont; - _font = NULL; + _font = nullptr; } @@ -85,7 +87,7 @@ void BaseFontTT::clearCache() { if (_cachedTexts[i]) { delete _cachedTexts[i]; } - _cachedTexts[i] = NULL; + _cachedTexts[i] = nullptr; } } @@ -95,13 +97,13 @@ void BaseFontTT::initLoop() { if (_gameRef->_constrainedMemory) { // purge all cached images not used in the last frame for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - if (_cachedTexts[i] == NULL) { + if (_cachedTexts[i] == nullptr) { continue; } if (!_cachedTexts[i]->_marked) { delete _cachedTexts[i]; - _cachedTexts[i] = NULL; + _cachedTexts[i] = nullptr; } else { _cachedTexts[i]->_marked = false; } @@ -110,13 +112,13 @@ void BaseFontTT::initLoop() { } ////////////////////////////////////////////////////////////////////////// -int BaseFontTT::getTextWidth(byte *text, int maxLength) { +int BaseFontTT::getTextWidth(const byte *text, int maxLength) { WideString textStr; if (_gameRef->_textEncoding == TEXT_UTF8) { - textStr = StringUtil::utf8ToWide((char *)text); + textStr = StringUtil::utf8ToWide((const char *)text); } else { - textStr = StringUtil::ansiToWide((char *)text); + textStr = StringUtil::ansiToWide((const char *)text); } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { @@ -131,13 +133,13 @@ int BaseFontTT::getTextWidth(byte *text, int maxLength) { } ////////////////////////////////////////////////////////////////////////// -int BaseFontTT::getTextHeight(byte *text, int width) { +int BaseFontTT::getTextHeight(const byte *text, int width) { WideString textStr; if (_gameRef->_textEncoding == TEXT_UTF8) { - textStr = StringUtil::utf8ToWide((char *)text); + textStr = StringUtil::utf8ToWide((const char *)text); } else { - textStr = StringUtil::ansiToWide((char *)text); + textStr = StringUtil::ansiToWide((const char *)text); } @@ -150,7 +152,7 @@ int BaseFontTT::getTextHeight(byte *text, int width) { ////////////////////////////////////////////////////////////////////////// void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { - if (text == NULL || strcmp((const char *)text, "") == 0) { + if (text == nullptr || strcmp((const char *)text, "") == 0) { return; } @@ -159,6 +161,11 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign // TODO: Why do we still insist on Widestrings everywhere? /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); else text = StringUtil::AnsiToWide((char *)Text);*/ + // HACK: J.U.L.I.A. uses CP1252, we need to fix that, + // And we still don't have any UTF8-support. + if (_gameRef->_textEncoding != TEXT_UTF8) { + textStr = StringUtil::ansiToWide((const char *)text); + } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { textStr = Common::String(textStr.c_str(), (uint32)maxLength); @@ -168,25 +175,25 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign BaseRenderer *renderer = _gameRef->_renderer; // find cached surface, if exists - int minPriority = INT_MAX; + uint32 minUseTime = UINT_MAX; int minIndex = -1; - BaseSurface *surface = NULL; + BaseSurface *surface = nullptr; int textOffset = 0; for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - if (_cachedTexts[i] == NULL) { - minPriority = 0; + if (_cachedTexts[i] == nullptr) { + minUseTime = 0; minIndex = i; } else { if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) { surface = _cachedTexts[i]->_surface; textOffset = _cachedTexts[i]->_textOffset; - _cachedTexts[i]->_priority++; _cachedTexts[i]->_marked = true; + _cachedTexts[i]->_lastUsed = g_system->getMillis(); break; } else { - if (_cachedTexts[i]->_priority < minPriority) { - minPriority = _cachedTexts[i]->_priority; + if (_cachedTexts[i]->_lastUsed < minUseTime) { + minUseTime = _cachedTexts[i]->_lastUsed; minIndex = i; } } @@ -199,7 +206,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset); if (surface) { // write surface to cache - if (_cachedTexts[minIndex] != NULL) { + if (_cachedTexts[minIndex] != nullptr) { delete _cachedTexts[minIndex]; } _cachedTexts[minIndex] = new BaseCachedTTFontText; @@ -209,10 +216,10 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign _cachedTexts[minIndex]->_width = width; _cachedTexts[minIndex]->_maxHeight = maxHeight; _cachedTexts[minIndex]->_maxLength = maxLength; - _cachedTexts[minIndex]->_priority = 1; _cachedTexts[minIndex]->_text = textStr; _cachedTexts[minIndex]->_textOffset = textOffset; _cachedTexts[minIndex]->_marked = true; + _cachedTexts[minIndex]->_lastUsed = g_system->getMillis(); } } @@ -249,7 +256,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, lines.pop_back(); } if (lines.size() == 0) { - return NULL; + return nullptr; } Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; @@ -298,7 +305,7 @@ int BaseFontTT::getLetterHeight() { ////////////////////////////////////////////////////////////////////// bool BaseFontTT::loadFile(const Common::String &filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); - if (buffer == NULL) { + if (buffer == nullptr) { _gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename.c_str()); return STATUS_FAILED; } @@ -416,7 +423,7 @@ bool BaseFontTT::loadBuffer(byte *buffer) { _layers.add(layer); } else { delete layer; - layer = NULL; + layer = nullptr; cmd = PARSERR_TOKENNOTFOUND; } } @@ -503,7 +510,7 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) { // persist layers - int numLayers; + int32 numLayers; if (persistMgr->getIsSaving()) { numLayers = _layers.size(); persistMgr->transfer(TMEMBER(numLayers)); @@ -522,9 +529,9 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) { if (!persistMgr->getIsSaving()) { for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - _cachedTexts[i] = NULL; + _cachedTexts[i] = nullptr; } - _fallbackFont = _font = _deletableFont = NULL; + _fallbackFont = _font = _deletableFont = nullptr; } return STATUS_OK; @@ -541,26 +548,64 @@ bool BaseFontTT::initFont() { if (!_fontFile) { return STATUS_FAILED; } - +#ifdef USE_FREETYPE2 Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(_fontFile); if (!file) { - //TODO: Try to fallback from Arial to FreeSans - /* - // the requested font file is not in wme file space; try loading a system font - AnsiString fontFileName = PathUtil::combine(BasePlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile)); - file = BaseFileManager::getEngineInstance()->openFile(fontFileName.c_str(), false); - if (!file) { - _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile); - //return STATUS_FAILED; - }*/ + if (Common::String(_fontFile) != "arial.ttf") { + warning("%s has no replacement font yet, using FreeSans for now (if available)", _fontFile); + } + // Fallback1: Try to find FreeSans.ttf + file = SearchMan.createReadStreamForMember("FreeSans.ttf"); } if (file) { -#ifdef USE_FREETYPE2 _deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72). _font = _deletableFont; -#endif + BaseFileManager::getEngineInstance()->closeFile(file); + file = nullptr; + } + + // Fallback2: Try to find ScummModern.zip, and get the font from there: + if (!_font) { + Common::SeekableReadStream *themeFile = nullptr; + if (ConfMan.hasKey("themepath")) { + Common::FSNode themePath(ConfMan.get("themepath")); + if (themePath.exists()) { + Common::FSNode scummModern = themePath.getChild("scummmodern.zip"); + if (scummModern.exists()) { + themeFile = scummModern.createReadStream(); + } + } + } + if (!themeFile) { // Fallback 2.5: Search for ScummModern.zip in SearchMan. + themeFile = SearchMan.createReadStreamForMember("scummmodern.zip"); + } + if (themeFile) { + Common::Archive *themeArchive = Common::makeZipArchive(themeFile); + if (themeArchive->hasFile("FreeSans.ttf")) { + file = nullptr; + file = themeArchive->createReadStreamForMember("FreeSans.ttf"); + _deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72). + _font = _deletableFont; + } + // We're not using BaseFileManager, so clean up after ourselves: + delete file; + file = nullptr; + delete themeArchive; + themeArchive = nullptr; + } } + + // Fallback3: Try to ask FontMan for the FreeSans.ttf ScummModern.zip uses: + if (!_font) { + // Really not desireable, as we will get a font with dpi-72 then + Common::String fontName = Common::String::format("%s-%s@%d", "FreeSans.ttf", "ASCII", _fontHeight); + warning("Looking for %s", fontName.c_str()); + _font = FontMan.getFontByName(fontName); + } +#endif // USE_FREETYPE2 + + // Fallback4: Just use the Big GUI-font. (REALLY undesireable) if (!_font) { _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); warning("BaseFontTT::InitFont - Couldn't load font: %s", _fontFile); @@ -595,7 +640,7 @@ void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight TextLine *line = (*it); textWidth = MAX(textWidth, line->GetWidth()); delete line; - line = NULL; + line = nullptr; }*/ } diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h index 02dca7439f..f93505921f 100644 --- a/engines/wintermute/base/font/base_font_truetype.h +++ b/engines/wintermute/base/font/base_font_truetype.h @@ -46,23 +46,24 @@ private: class BaseCachedTTFontText { public: WideString _text; - int _width; + int32 _width; TTextAlign _align; - int _maxHeight; - int _maxLength; + int32 _maxHeight; + int32 _maxLength; BaseSurface *_surface; - int _priority; - int _textOffset; + int32 _priority; + int32 _textOffset; bool _marked; + uint32 _lastUsed; BaseCachedTTFontText() { //_text = L""; _text = ""; _width = _maxHeight = _maxLength = -1; _align = TAL_LEFT; - _surface = NULL; - _priority = -1; + _surface = nullptr; _textOffset = 0; + _lastUsed = 0; _marked = false; } @@ -89,8 +90,8 @@ public: return STATUS_OK; } - int _offsetX; - int _offsetY; + int32 _offsetX; + int32 _offsetY; uint32 _color; }; @@ -99,10 +100,10 @@ public: BaseFontTT(BaseGame *inGame); virtual ~BaseFontTT(void); - virtual int getTextWidth(byte *text, int maxLength = -1); - virtual int getTextHeight(byte *text, int width); - virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); - virtual int getLetterHeight(); + virtual int getTextWidth(const byte *text, int maxLength = -1) override; + virtual int getTextHeight(const byte *text, int width) override; + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1) override; + virtual int getLetterHeight() override; bool loadBuffer(byte *buffer); bool loadFile(const Common::String &filename); @@ -139,7 +140,7 @@ public: bool _isItalic; bool _isUnderline; bool _isStriked; - int _fontHeight; + int32 _fontHeight; char *_fontFile; BaseArray<BaseTTFontLayer *> _layers; diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp index 4b15d563ed..75de95128f 100644 --- a/engines/wintermute/base/gfx/base_image.cpp +++ b/engines/wintermute/base/gfx/base_image.cpp @@ -43,10 +43,10 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////// BaseImage::BaseImage() { _fileManager = BaseFileManager::getEngineInstance(); - _palette = NULL; - _surface = NULL; - _decoder = NULL; - _deletableSurface = NULL; + _palette = nullptr; + _surface = nullptr; + _decoder = nullptr; + _deletableSurface = nullptr; } @@ -105,7 +105,7 @@ void BaseImage::copyFrom(const Graphics::Surface *surface) { } ////////////////////////////////////////////////////////////////////////// -bool BaseImage::saveBMPFile(const char *filename) const { +bool BaseImage::saveBMPFile(const Common::String &filename) const { warning("BaseImage::saveBMPFile - stubbed"); // TODO return false; } @@ -118,7 +118,7 @@ bool BaseImage::resize(int newWidth, int newHeight) { if (_deletableSurface) { _deletableSurface->free(); delete _deletableSurface; - _deletableSurface = NULL; + _deletableSurface = nullptr; } _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight); temp.free(); @@ -222,7 +222,7 @@ bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) { if (_deletableSurface) { _deletableSurface->free(); delete _deletableSurface; - _deletableSurface = NULL; + _deletableSurface = nullptr; } _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight); return true; diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h index 6d01b84184..017305e5d0 100644 --- a/engines/wintermute/base/gfx/base_image.h +++ b/engines/wintermute/base/gfx/base_image.h @@ -55,7 +55,7 @@ public: byte getAlphaAt(int x, int y) const; bool writeBMPToStream(Common::WriteStream *stream) const; bool resize(int newWidth, int newHeight); - bool saveBMPFile(const char *filename) const; + bool saveBMPFile(const Common::String &filename) const; bool copyFrom(BaseImage *origImage, int newWidth = 0, int newHeight = 0); void copyFrom(const Graphics::Surface *surface); private: diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp index e7ffc14c25..c20881e425 100644 --- a/engines/wintermute/base/gfx/base_renderer.cpp +++ b/engines/wintermute/base/gfx/base_renderer.cpp @@ -29,6 +29,7 @@ #include "engines/wintermute/base/base_active_rect.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/gfx/base_image.h" #include "engines/wintermute/base/base_sub_frame.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/platform_osystem.h" @@ -56,7 +57,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) { _loadImageName = ""; _saveImageName = ""; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; _loadInProgress = false; _hasDrawnSaveLoadImage = false; @@ -132,24 +133,24 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { if (isSaving && !quickSave) { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; if (_saveImageName.size()) { _saveLoadImage = createSurface(); if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; } } } else { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; if (_loadImageName.size()) { _saveLoadImage = createSurface(); if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; } } _loadInProgress = true; @@ -162,7 +163,7 @@ void BaseRenderer::endSaveLoad() { _indicatorWidthDrawn = 0; delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; } void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) { @@ -214,7 +215,7 @@ BaseObject *BaseRenderer::getObjectAt(int x, int y) { } } - return (BaseObject *)NULL; + return (BaseObject *)nullptr; } @@ -317,7 +318,7 @@ bool BaseRenderer::clipCursor() { ////////////////////////////////////////////////////////////////////////// bool BaseRenderer::unclipCursor() { /* - if (!_windowed) ::ClipCursor(NULL); + if (!_windowed) ::ClipCursor(nullptr); */ return STATUS_OK; } @@ -344,6 +345,22 @@ void BaseRenderer::addRectToList(BaseActiveRect *rect) { _rectList.push_back(rect); } +bool BaseRenderer::saveScreenShot(const Common::String &filename, int sizeX, int sizeY) { + BaseImage *image = takeScreenshot(); + if (image) { + if (sizeX != 0 && sizeY != 0) { + if (!DID_SUCCEED(image->resize(sizeX, sizeY))) { + delete image; + return false; + } + } + image->saveBMPFile(filename); + delete image; + return true; + } + return false; +} + ////////////////////////////////////////////////////////////////////////// bool BaseRenderer::displayIndicator() { if (!_indicatorDisplay || !_indicatorProgress) { diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h index 0475824464..bfef29a5ed 100644 --- a/engines/wintermute/base/gfx/base_renderer.h +++ b/engines/wintermute/base/gfx/base_renderer.h @@ -61,6 +61,7 @@ public: * @return a BaseImage containing the current screen-buffer. */ virtual BaseImage *takeScreenshot() = 0; + virtual bool saveScreenShot(const Common::String &filename, int sizeX = 0, int sizeY = 0); virtual bool setViewport(int left, int top, int right, int bottom); virtual bool setViewport(Rect32 *rect); virtual Rect32 getViewPort() = 0; @@ -81,12 +82,13 @@ public: * @param g the green component to fade too. * @param b the blue component to fade too. * @param a the alpha component to fade too. - * @param rect the portion of the screen to fade (if NULL, the entire screen will be faded). + * @param rect the portion of the screen to fade (if nullptr, the entire screen will be faded). */ - virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL) = 0; - virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color); - virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1); - BaseRenderer(BaseGame *inGame = NULL); + virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) = 0; + + virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color); // Unused outside indicator-display + virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1); // Unused outside indicator-display + BaseRenderer(BaseGame *inGame = nullptr); virtual ~BaseRenderer(); virtual bool setProjection() { return STATUS_OK; @@ -100,7 +102,7 @@ public: * @param g the green component to fill with. * @param b the blue component to fill with. */ - virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL) = 0; + virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) = 0; virtual void onWindowChange(); virtual bool initRenderer(int width, int height, bool windowed); /** @@ -164,10 +166,11 @@ public: bool pointInViewport(Point32 *P); bool _active; bool _ready; - bool _windowed; - int _bPP; - int _height; - int _width; + + bool isReady() const { return _ready; } + bool isWindowed() const { return _windowed; } + int32 getBPP() const { return _bPP; } + uint32 _window; uint32 _forceAlphaColor; @@ -179,31 +182,40 @@ public: void setIndicator(int width, int height, int x, int y, uint32 color); void persistSaveLoadImages(BasePersistenceManager *persistMgr); void initSaveLoad(bool isSaving, bool quickSave = false); - void endSaveLoad(); + virtual void endSaveLoad(); void setLoadingScreen(const char *filename, int x, int y); void setSaveImage(const char *filename, int x, int y); bool displayIndicator(); + + int32 getWidth() const { return _width; } + int32 getHeight() const { return _height; } protected: + int32 _height; + int32 _width; + + bool _windowed; + int32 _bPP; + Common::String _loadImageName; Common::String _saveImageName; - int _saveImageX; - int _saveImageY; - int _loadImageX; - int _loadImageY; + int32 _saveImageX; + int32 _saveImageY; + int32 _loadImageX; + int32 _loadImageY; BaseSurface *_saveLoadImage; bool _hasDrawnSaveLoadImage; - int _indicatorWidthDrawn; + int32 _indicatorWidthDrawn; uint32 _indicatorColor; - int _indicatorX; - int _indicatorY; - int _indicatorWidth; - int _indicatorHeight; + int32 _indicatorX; + int32 _indicatorY; + int32 _indicatorWidth; + int32 _indicatorHeight; bool _loadInProgress; bool _indicatorDisplay; - int _indicatorProgress; -protected: + int32 _indicatorProgress; + uint32 _clipperWindow; Rect32 _windowRect; diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp index d882adf5ad..2002463ea4 100644 --- a/engines/wintermute/base/gfx/base_surface.cpp +++ b/engines/wintermute/base/gfx/base_surface.cpp @@ -129,7 +129,7 @@ bool BaseSurface::invalidate() { ////////////////////////////////////////////////////////////////////////// bool BaseSurface::prepareToDraw() { - _lastUsedTime = _gameRef->_liveTimer; + _lastUsedTime = _gameRef->getLiveTimer()->getTime(); if (!_valid) { //_gameRef->LOG(0, "Reviving: %s", _filename); diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h index ee53c03e77..b83efa0bb8 100644 --- a/engines/wintermute/base/gfx/base_surface.h +++ b/engines/wintermute/base/gfx/base_surface.h @@ -41,7 +41,7 @@ public: virtual bool prepareToDraw(); uint32 _lastUsedTime; bool _valid; - int _lifeTime; + int32 _lifeTime; bool _pixelOpReady; BaseSurface(BaseGame *inGame); @@ -55,6 +55,7 @@ public: virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) = 0; virtual bool restore(); virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0; virtual bool create(int width, int height); @@ -62,7 +63,7 @@ public: return STATUS_FAILED; } virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1); - virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL); + virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr); virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1); virtual bool startPixelOp(); virtual bool endPixelOp(); @@ -79,7 +80,7 @@ public: } Common::String getFileNameStr() { return _filename; } const char* getFileName() { return _filename.c_str(); } - //void SetWidth(int Width){ _width = Width; } + //void SetWidth(int Width) { _width = Width; } //void SetHeight(int Height){ _height = Height; } protected: bool _ckDefault; @@ -89,8 +90,8 @@ protected: bool _keepLoaded; Common::String _filename; - int _height; - int _width; + int32 _height; + int32 _width; }; diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index 7970a25300..e1424cea87 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/gfx/osystem/base_render_osystem.h" #include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" +#include "engines/wintermute/base/gfx/osystem/render_ticket.h" #include "engines/wintermute/base/base_surface_storage.h" #include "engines/wintermute/base/gfx/base_image.h" #include "engines/wintermute/math/math_util.h" @@ -38,57 +39,9 @@ #include "common/queue.h" #include "common/config-manager.h" -namespace Wintermute { +#define DIRTY_RECT_LIMIT 800 -RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner), - _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) { - _colorMod = 0; - _mirror = TransparentSurface::FLIP_NONE; - if (mirrorX) { - _mirror |= TransparentSurface::FLIP_V; - } - if (mirrorY) { - _mirror |= TransparentSurface::FLIP_H; - } - if (surf) { - _surface = new Graphics::Surface(); - _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format); - assert(_surface->format.bytesPerPixel == 4); - // Get a clipped copy of the surface - for (int i = 0; i < _surface->h; i++) { - memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel); - } - // Then scale it if necessary - if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) { - TransparentSurface src(*_surface, false); - Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height()); - _surface->free(); - delete _surface; - _surface = temp; - } - } else { - _surface = NULL; - } -} - -RenderTicket::~RenderTicket() { - if (_surface) { - _surface->free(); - delete _surface; - } -} - -bool RenderTicket::operator==(RenderTicket &t) { - if ((t._srcRect != _srcRect) || - (t._dstRect != _dstRect) || - (t._mirror != _mirror) || - (t._owner != _owner) || - (t._hasAlpha != _hasAlpha) || - (t._colorMod != _colorMod)) { - return false; - } - return true; -} +namespace Wintermute { BaseRenderer *makeOSystemRenderer(BaseGame *inGame) { return new BaseRenderOSystem(inGame); @@ -100,16 +53,34 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) { _blankSurface = new Graphics::Surface(); _drawNum = 1; _needsFlip = true; + _spriteBatch = false; + _batchNum = 0; + _skipThisFrame = false; + _previousTicket = nullptr; _borderLeft = _borderRight = _borderTop = _borderBottom = 0; _ratioX = _ratioY = 1.0f; setAlphaMod(255); setColorMod(255, 255, 255); - _dirtyRect = NULL; + _dirtyRect = nullptr; + _disableDirtyRects = false; + _tempDisableDirtyRects = 0; + if (ConfMan.hasKey("dirty_rects")) { + _disableDirtyRects = !ConfMan.getBool("dirty_rects"); + } } ////////////////////////////////////////////////////////////////////////// BaseRenderOSystem::~BaseRenderOSystem() { + RenderQueueIterator it = _renderQueue.begin(); + while (it != _renderQueue.end()) { + RenderTicket *ticket = *it; + it = _renderQueue.erase(it); + delete ticket; + } + + delete _dirtyRect; + _renderSurface->free(); delete _renderSurface; _blankSurface->free(); @@ -198,7 +169,20 @@ bool BaseRenderOSystem::indicatorFlip() { } bool BaseRenderOSystem::flip() { - if (!_disableDirtyRects) { + if (_renderQueue.size() > DIRTY_RECT_LIMIT) { + _tempDisableDirtyRects++; + } + if (_skipThisFrame) { + _skipThisFrame = false; + delete _dirtyRect; + _dirtyRect = nullptr; + g_system->updateScreen(); + _needsFlip = false; + _drawNum = 1; + addDirtyRect(_renderRect); + return true; + } + if (!_tempDisableDirtyRects && !_disableDirtyRects) { drawTickets(); } else { // Clear the scale-buffered tickets that wasn't reused. @@ -214,25 +198,41 @@ bool BaseRenderOSystem::flip() { } } } - if (_needsFlip || _disableDirtyRects) { - if (_disableDirtyRects) { + if (_needsFlip || _disableDirtyRects || _tempDisableDirtyRects) { + if (_disableDirtyRects || _tempDisableDirtyRects) { g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); } // g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height()); delete _dirtyRect; - _dirtyRect = NULL; + _dirtyRect = nullptr; g_system->updateScreen(); _needsFlip = false; } _drawNum = 1; + if (_tempDisableDirtyRects && !_disableDirtyRects) { + _tempDisableDirtyRects--; + if (!_tempDisableDirtyRects) { + Common::Rect screen(_screenRect.top, _screenRect.left, _screenRect.bottom, _screenRect.right); + addDirtyRect(screen); + + // The queue has been ignored but updated, and is guaranteed to be in draw-order when run without dirty-rects. + RenderQueueIterator it = _renderQueue.begin(); + int drawNum = 1; + while (it != _renderQueue.end()) { + (*it)->_drawNum = drawNum++; + ++it; + } + } + } + return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) { _clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b); - if (!_disableDirtyRects) { + if (!_disableDirtyRects && !_tempDisableDirtyRects) { return STATUS_OK; } if (!rect) { @@ -259,14 +259,6 @@ void BaseRenderOSystem::fade(uint16 alpha) { ////////////////////////////////////////////////////////////////////////// void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) { - // This particular warning is rather messy, as this function is called a ton, - // thus we avoid printing it more than once. - - // TODO: Add fading with dirty rects. - if (!_disableDirtyRects) { - warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects"); - } - Common::Rect fillRect; if (rect) { @@ -294,7 +286,7 @@ void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect Common::Rect sizeRect(fillRect); sizeRect.translate(-fillRect.top, -fillRect.left); surf.fillRect(fillRect, col); - drawSurface(NULL, &surf, &sizeRect, &fillRect, false, false); + drawSurface(nullptr, &surf, &sizeRect, &fillRect, false, false); surf.free(); //SDL_SetRenderDrawColor(_renderer, r, g, b, a); @@ -307,22 +299,51 @@ Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const { } void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) { + if (_tempDisableDirtyRects || _disableDirtyRects) { + RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); + ticket->_colorMod = _colorMod; + ticket->_wantsDraw = true; + _renderQueue.push_back(ticket); + _previousTicket = ticket; + drawFromSurface(ticket); + return; + } + // Start searching from the beginning for the first and second items (since it's empty the first time around + // then keep incrementing the start-position, to avoid comparing against already used tickets. + if (_drawNum == 0 || _drawNum == 1) { + _lastAddedTicket = _renderQueue.begin(); + } + // Skip rects that are completely outside the screen: if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) { return; } if (owner) { // Fade-tickets are owner-less - RenderTicket compare(owner, NULL, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); + RenderTicket compare(owner, nullptr, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); + compare._batchNum = _batchNum; + if (_spriteBatch) { + _batchNum++; + } compare._colorMod = _colorMod; RenderQueueIterator it; - for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) { - if ((*it)->_owner == owner && *(*it) == compare && (*it)->_isValid) { - (*it)->_colorMod = _colorMod; + // Avoid calling end() and operator* every time, when potentially going through + // LOTS of tickets. + RenderQueueIterator endIterator = _renderQueue.end(); + RenderTicket *compareTicket = nullptr; + for (it = _lastAddedTicket; it != endIterator; ++it) { + compareTicket = *it; + if (*(compareTicket) == compare && compareTicket->_isValid) { + compareTicket->_colorMod = _colorMod; if (_disableDirtyRects) { - drawFromSurface(*it, NULL); + drawFromSurface(compareTicket); } else { - drawFromTicket(*it); + drawFromTicket(compareTicket); + _previousTicket = compareTicket; + } + if (_renderQueue.size() > DIRTY_RECT_LIMIT) { + drawTickets(); + _tempDisableDirtyRects = 3; } return; } @@ -332,10 +353,52 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S ticket->_colorMod = _colorMod; if (!_disableDirtyRects) { drawFromTicket(ticket); + _previousTicket = ticket; } else { ticket->_wantsDraw = true; _renderQueue.push_back(ticket); - drawFromSurface(ticket, NULL); + _previousTicket = ticket; + drawFromSurface(ticket); + } +} + +void BaseRenderOSystem::repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY) { + if (_previousTicket && _lastAddedTicket != _renderQueue.end()) { + RenderTicket *origTicket = _previousTicket; + + // Make sure drawSurface WILL start from the correct _lastAddedTicket + if (!_tempDisableDirtyRects && !_disableDirtyRects && *_lastAddedTicket != origTicket) { + RenderQueueIterator it; + RenderQueueIterator endIterator = _renderQueue.end(); + for (it = _renderQueue.begin(); it != endIterator; ++it) { + if ((*it) == _previousTicket) { + _lastAddedTicket = it; + break; + } + } + } + Common::Rect srcRect(0, 0, 0, 0); + srcRect.setWidth(origTicket->getSrcRect()->width()); + srcRect.setHeight(origTicket->getSrcRect()->height()); + + Common::Rect dstRect = origTicket->_dstRect; + int initLeft = dstRect.left; + int initRight = dstRect.right; + + for (int i = 0; i < numTimesY; i++) { + if (i == 0) { + dstRect.translate(offsetX, 0); + } + for (int j = (i == 0 ? 1 : 0); j < numTimesX; j++) { + drawSurface(origTicket->_owner, origTicket->getSurface(), &srcRect, &dstRect, false, false); + dstRect.translate(offsetX, 0); + } + dstRect.left = initLeft; + dstRect.right = initRight; + dstRect.translate(0, offsetY); + } + } else { + error("Repeat-draw failed (did you forget to draw something before this?)"); } } @@ -363,28 +426,31 @@ void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) { renderTicket->_drawNum = _drawNum++; _renderQueue.push_back(renderTicket); addDirtyRect(renderTicket->_dstRect); + ++_lastAddedTicket; } else { // Before something - Common::List<RenderTicket *>::iterator pos; + RenderQueueIterator pos; for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) { if ((*pos)->_drawNum >= _drawNum) { break; } } _renderQueue.insert(pos, renderTicket); - Common::List<RenderTicket *>::iterator it; renderTicket->_drawNum = _drawNum++; // Increment the following tickets, so they still are in line + RenderQueueIterator it; for (it = pos; it != _renderQueue.end(); ++it) { (*it)->_drawNum++; (*it)->_wantsDraw = false; } addDirtyRect(renderTicket->_dstRect); + _lastAddedTicket = pos; } } else { // Was drawn last round, still in the same order if (_drawNum == renderTicket->_drawNum) { _drawNum++; + ++_lastAddedTicket; } else { // Remove the ticket from the list RenderQueueIterator it = _renderQueue.begin(); @@ -421,9 +487,12 @@ void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) { void BaseRenderOSystem::drawTickets() { RenderQueueIterator it = _renderQueue.begin(); // Clean out the old tickets - int decrement = 0; + // Note: We draw invalid tickets too, otherwise we wouldn't be honouring + // the draw request they obviously made BEFORE becoming invalid, either way + // we have a copy of their data, so their invalidness won't affect us. + uint32 decrement = 0; while (it != _renderQueue.end()) { - if ((*it)->_wantsDraw == false || (*it)->_isValid == false) { + if ((*it)->_wantsDraw == false) { RenderTicket *ticket = *it; addDirtyRect((*it)->_dstRect); it = _renderQueue.erase(it); @@ -435,6 +504,12 @@ void BaseRenderOSystem::drawTickets() { } } if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) { + it = _renderQueue.begin(); + while (it != _renderQueue.end()) { + RenderTicket *ticket = *it; + ticket->_wantsDraw = false; + ++it; + } return; } // The color-mods are stored in the RenderTickets on add, since we set that state again during @@ -446,8 +521,9 @@ void BaseRenderOSystem::drawTickets() { _drawNum = 1; for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) { RenderTicket *ticket = *it; - assert(ticket->_drawNum == _drawNum++); - if (ticket->_isValid && ticket->_dstRect.intersects(*_dirtyRect)) { + assert(ticket->_drawNum == _drawNum); + ++_drawNum; + if (ticket->_dstRect.intersects(*_dirtyRect)) { // dstClip is the area we want redrawn. Common::Rect dstClip(ticket->_dstRect); // reduce it to the dirty rect @@ -460,7 +536,7 @@ void BaseRenderOSystem::drawTickets() { dstClip.translate(-offsetX, -offsetY); _colorMod = ticket->_colorMod; - drawFromSurface(ticket->getSurface(), &ticket->_srcRect, &pos, &dstClip, ticket->_mirror); + drawFromSurface(ticket, &pos, &dstClip); _needsFlip = true; } // Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color) @@ -470,46 +546,40 @@ void BaseRenderOSystem::drawTickets() { // Revert the colorMod-state. _colorMod = oldColorMod; + + it = _renderQueue.begin(); + // Clean out the old tickets + decrement = 0; + while (it != _renderQueue.end()) { + if ((*it)->_isValid == false) { + RenderTicket *ticket = *it; + addDirtyRect((*it)->_dstRect); + it = _renderQueue.erase(it); + delete ticket; + decrement++; + } else { + (*it)->_drawNum -= decrement; + ++it; + } + } + } // Replacement for SDL2's SDL_RenderCopy -void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect) { - TransparentSurface src(*ticket->getSurface(), false); - bool doDelete = false; - if (!clipRect) { - doDelete = true; - clipRect = new Common::Rect(); - clipRect->setWidth(ticket->getSurface()->w); - clipRect->setHeight(ticket->getSurface()->h); - } - - src._enableAlphaBlit = ticket->_hasAlpha; - src.blit(*_renderSurface, ticket->_dstRect.left, ticket->_dstRect.top, ticket->_mirror, clipRect, _colorMod, clipRect->width(), clipRect->height()); - if (doDelete) { - delete clipRect; - } +void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket) { + ticket->drawToSurface(_renderSurface); } -void BaseRenderOSystem::drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror) { - TransparentSurface src(*surf, false); - bool doDelete = false; - if (!clipRect) { - doDelete = true; - clipRect = new Common::Rect(); - clipRect->setWidth(surf->w); - clipRect->setHeight(surf->h); - } - src.blit(*_renderSurface, dstRect->left, dstRect->top, mirror, clipRect, _colorMod, clipRect->width(), clipRect->height()); - if (doDelete) { - delete clipRect; - } +void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect) { + ticket->drawToSurface(_renderSurface, dstRect, clipRect); } ////////////////////////////////////////////////////////////////////////// bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) { - - if (!_disableDirtyRects) { - warning("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet"); + // This function isn't used outside of indicator-displaying, and thus quite unused in + // BaseRenderOSystem when dirty-rects are enabled. + if (!_tempDisableDirtyRects && !_disableDirtyRects && !_indicatorDisplay) { + error("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet"); } byte r = RGBCOLGetR(color); @@ -606,4 +676,38 @@ BaseSurface *BaseRenderOSystem::createSurface() { return new BaseSurfaceOSystem(_gameRef); } +void BaseRenderOSystem::endSaveLoad() { + BaseRenderer::endSaveLoad(); + + // Clear the scale-buffered tickets as we just loaded. + RenderQueueIterator it = _renderQueue.begin(); + while (it != _renderQueue.end()) { + RenderTicket *ticket = *it; + it = _renderQueue.erase(it); + delete ticket; + } + _lastAddedTicket = _renderQueue.begin(); + _previousTicket = nullptr; + // HACK: After a save the buffer will be drawn before the scripts get to update it, + // so just skip this single frame. + _skipThisFrame = true; + _drawNum = 1; + + _renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->h, _renderSurface->w), _renderSurface->format.ARGBToColor(255, 0, 0, 0)); + g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); + g_system->updateScreen(); +} + +bool BaseRenderOSystem::startSpriteBatch() { + _spriteBatch = true; + _batchNum = 1; + return STATUS_OK; +} + +bool BaseRenderOSystem::endSpriteBatch() { + _spriteBatch = false; + _batchNum = 0; + return STATUS_OK; +} + } // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h index 1e72508cd0..3cb0fa82a3 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h @@ -36,27 +36,7 @@ namespace Wintermute { class BaseSurfaceOSystem; -class RenderTicket { - Graphics::Surface *_surface; -public: - RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false); - RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {} - ~RenderTicket(); - const Graphics::Surface *getSurface() { return _surface; } - Common::Rect _srcRect; - Common::Rect _dstRect; - uint32 _mirror; - bool _hasAlpha; - - bool _isValid; - bool _wantsDraw; - uint32 _drawNum; - uint32 _colorMod; - - BaseSurfaceOSystem *_owner; - bool operator==(RenderTicket &a); -}; - +class RenderTicket; class BaseRenderOSystem : public BaseRenderer { public: BaseRenderOSystem(BaseGame *inGame); @@ -64,17 +44,17 @@ public: Common::String getName() const; - bool initRenderer(int width, int height, bool windowed); - bool flip(); + bool initRenderer(int width, int height, bool windowed) override; + bool flip() override; virtual bool indicatorFlip(); - bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL); - Graphics::PixelFormat getPixelFormat() const; - void fade(uint16 alpha); - void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL); + bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override; + Graphics::PixelFormat getPixelFormat() const override; + void fade(uint16 alpha) override; + void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) override; - bool drawLine(int x1, int y1, int x2, int y2, uint32 color); + bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override; - BaseImage *takeScreenshot(); + BaseImage *takeScreenshot() override; void setAlphaMod(byte alpha); void setColorMod(byte r, byte g, byte b); @@ -82,32 +62,40 @@ public: void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf); void drawFromTicket(RenderTicket *renderTicket); - bool setViewport(int left, int top, int right, int bottom); - bool setViewport(Rect32 *rect) { return BaseRenderer::setViewport(rect); } - Rect32 getViewPort(); + bool setViewport(int left, int top, int right, int bottom) override; + bool setViewport(Rect32 *rect) override { return BaseRenderer::setViewport(rect); } + Rect32 getViewPort() override; void modTargetRect(Common::Rect *rect); - void pointFromScreen(Point32 *point); + void pointFromScreen(Point32 *point) ; void pointToScreen(Point32 *point); - void dumpData(const char *filename); + void dumpData(const char *filename) override; - float getScaleRatioX() const { + float getScaleRatioX() const override { return _ratioX; } - float getScaleRatioY() const { + float getScaleRatioY() const override { return _ratioY; } - - void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false); - BaseSurface *createSurface(); + virtual bool startSpriteBatch() override; + virtual bool endSpriteBatch() override; + void endSaveLoad(); + void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false) ; + void repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY); + BaseSurface *createSurface() override; private: - void addDirtyRect(const Common::Rect &rect); + void addDirtyRect(const Common::Rect &rect) ; void drawTickets(); - void drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect); - void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror); + // Non-dirty-rects: + void drawFromSurface(RenderTicket *ticket); + // Dirty-rects: + void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect); typedef Common::List<RenderTicket *>::iterator RenderQueueIterator; Common::Rect *_dirtyRect; Common::List<RenderTicket *> _renderQueue; + RenderQueueIterator _lastAddedTicket; + RenderTicket *_previousTicket; + bool _needsFlip; uint32 _drawNum; Common::Rect _renderRect; @@ -119,11 +107,16 @@ private: int _borderRight; int _borderBottom; - static const bool _disableDirtyRects = true; + bool _disableDirtyRects; + uint32 _tempDisableDirtyRects; + bool _spriteBatch; + uint32 _batchNum; float _ratioX; float _ratioY; uint32 _colorMod; uint32 _clearColor; + + bool _skipThisFrame; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp index bee876bb65..0572ef2f6e 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp @@ -47,9 +47,9 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) { _surface = new Graphics::Surface(); - _alphaMask = NULL; + _alphaMask = nullptr; _hasAlpha = true; - _lockPixels = NULL; + _lockPixels = nullptr; _lockPitch = 0; _loaded = false; } @@ -59,11 +59,11 @@ BaseSurfaceOSystem::~BaseSurfaceOSystem() { if (_surface) { _surface->free(); delete _surface; - _surface = NULL; + _surface = nullptr; } delete[] _alphaMask; - _alphaMask = NULL; + _alphaMask = nullptr; _gameRef->addMem(-_width * _height * 4); BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); @@ -120,6 +120,7 @@ bool BaseSurfaceOSystem::create(const Common::String &filename, bool defaultCK, bool BaseSurfaceOSystem::finishLoad() { BaseImage *image = new BaseImage(); if (!image->loadFile(_filename)) { + delete image; return false; } @@ -140,23 +141,32 @@ bool BaseSurfaceOSystem::finishLoad() { // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow. _surface->free(); delete _surface; + + bool needsColorKey = false; + bool replaceAlpha = true; if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); - TransparentSurface trans(*_surface); - trans.applyColorKey(_ckRed, _ckGreen, _ckBlue); + needsColorKey = true; + replaceAlpha = false; } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); - TransparentSurface trans(*_surface); - trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true); + needsColorKey = true; } else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); if (image->getSurface()->format.bytesPerPixel == 3) { - TransparentSurface trans(*_surface); - trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true); + needsColorKey = true; } } else { _surface = new Graphics::Surface(); _surface->copyFrom(*image->getSurface()); + if (_surface->format.aBits() == 0) { + needsColorKey = true; + } + } + + if (needsColorKey) { + TransparentSurface trans(*_surface); + trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha); } _hasAlpha = hasTransparency(_surface); @@ -177,7 +187,7 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) { return; // TODO: Reimplement this delete[] _alphaMask; - _alphaMask = NULL; + _alphaMask = nullptr; if (!surface) { return; } @@ -214,7 +224,7 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) { if (!hasTransparency) { delete[] _alphaMask; - _alphaMask = NULL; + _alphaMask = nullptr; } } @@ -293,7 +303,7 @@ bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) { ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceOSystem::startPixelOp() { - //SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch); + //SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch); // Any pixel-op makes the caching useless: BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); renderer->invalidateTicketsFromSurface(this); @@ -414,6 +424,12 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo return STATUS_OK; } +bool BaseSurfaceOSystem::repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) { + BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); + renderer->repeatLastDraw(offsetX, offsetY, numTimesX, numTimesY); + return STATUS_OK; +} + bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) { _loaded = true; _surface->free(); diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h index 43422ef4e7..9091ec65b1 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h @@ -41,27 +41,28 @@ public: BaseSurfaceOSystem(BaseGame *inGame); ~BaseSurfaceOSystem(); - bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false); - bool create(int width, int height); + bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override; + bool create(int width, int height) override; - bool isTransparentAt(int x, int y); - bool isTransparentAtLite(int x, int y); + bool isTransparentAt(int x, int y) override; + bool isTransparentAtLite(int x, int y) override; - bool startPixelOp(); - bool endPixelOp(); + bool startPixelOp() override; + bool endPixelOp() override; - bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); - bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); - bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0); - bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); - bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); - bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); - virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false); + bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; + bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) override; + virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override; /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle); static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin); static long DLL_CALLCONV TellProc(fi_handle handle);*/ - virtual int getWidth() { + virtual int getWidth() override { if (!_loaded) { finishLoad(); } @@ -70,7 +71,7 @@ public: } return _width; } - virtual int getHeight() { + virtual int getHeight() override { if (!_loaded) { finishLoad(); } diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp new file mode 100644 index 0000000000..36c5d7b740 --- /dev/null +++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/graphics/transparent_surface.h" +#include "engines/wintermute/base/gfx/osystem/render_ticket.h" + +namespace Wintermute { + +RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner), +_srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) { + _colorMod = 0; + _batchNum = 0; + _mirror = TransparentSurface::FLIP_NONE; + if (mirrorX) { + _mirror |= TransparentSurface::FLIP_V; + } + if (mirrorY) { + _mirror |= TransparentSurface::FLIP_H; + } + if (surf) { + _surface = new Graphics::Surface(); + _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format); + assert(_surface->format.bytesPerPixel == 4); + // Get a clipped copy of the surface + for (int i = 0; i < _surface->h; i++) { + memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel); + } + // Then scale it if necessary + if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) { + TransparentSurface src(*_surface, false); + Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height()); + _surface->free(); + delete _surface; + _surface = temp; + } + } else { + _surface = nullptr; + } +} + +RenderTicket::~RenderTicket() { + if (_surface) { + _surface->free(); + delete _surface; + } +} + +bool RenderTicket::operator==(RenderTicket &t) { + if ((t._owner != _owner) || + (t._batchNum != _batchNum) || + (t._hasAlpha != _hasAlpha) || + (t._mirror != _mirror) || + (t._colorMod != _colorMod) || + (t._dstRect != _dstRect) || + (t._srcRect != _srcRect)) { + return false; + } + return true; +} + +// Replacement for SDL2's SDL_RenderCopy +void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) { + TransparentSurface src(*getSurface(), false); + + Common::Rect clipRect; + clipRect.setWidth(getSurface()->w); + clipRect.setHeight(getSurface()->h); + + src._enableAlphaBlit = _hasAlpha; + src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _mirror, &clipRect, _colorMod, clipRect.width(), clipRect.height()); +} + +void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) { + TransparentSurface src(*getSurface(), false); + bool doDelete = false; + if (!clipRect) { + doDelete = true; + clipRect = new Common::Rect(); + clipRect->setWidth(getSurface()->w); + clipRect->setHeight(getSurface()->h); + } + + src._enableAlphaBlit = _hasAlpha; + src.blit(*_targetSurface, dstRect->left, dstRect->top, _mirror, clipRect, _colorMod, clipRect->width(), clipRect->height()); + if (doDelete) { + delete clipRect; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.h b/engines/wintermute/base/gfx/osystem/render_ticket.h new file mode 100644 index 0000000000..968b42b5e1 --- /dev/null +++ b/engines/wintermute/base/gfx/osystem/render_ticket.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_RENDER_TICKET_H +#define WINTERMUTE_RENDER_TICKET_H + +#include "graphics/surface.h" +#include "common/rect.h" + +namespace Wintermute { + +class BaseSurfaceOSystem; +class RenderTicket { +public: + RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false); + RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {} + ~RenderTicket(); + const Graphics::Surface *getSurface() { return _surface; } + // Non-dirty-rects: + void drawToSurface(Graphics::Surface *_targetSurface); + // Dirty-rects: + void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect); + + Common::Rect _dstRect; + uint32 _batchNum; + + bool _isValid; + bool _wantsDraw; + uint32 _drawNum; + uint32 _colorMod; + + BaseSurfaceOSystem *_owner; + bool operator==(RenderTicket &a); + const Common::Rect *getSrcRect() { return &_srcRect; } +private: + Graphics::Surface *_surface; + Common::Rect _srcRect; + bool _hasAlpha; + uint32 _mirror; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp index bab4d4609e..c86e1ce369 100644 --- a/engines/wintermute/base/particles/part_emitter.cpp +++ b/engines/wintermute/base/particles/part_emitter.cpp @@ -32,7 +32,8 @@ #include "engines/wintermute/math/matrix4.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" -#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/timer.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/gfx/base_renderer.h" @@ -88,7 +89,7 @@ PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject _useRegion = false; - _emitEvent = NULL; + _emitEvent = nullptr; _owner = owner; } @@ -112,7 +113,7 @@ PartEmitter::~PartEmitter(void) { _sprites.clear(); delete[] _emitEvent; - _emitEvent = NULL; + _emitEvent = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -131,7 +132,7 @@ bool PartEmitter::addSprite(const char *filename) { // check if file exists Common::SeekableReadStream *File = BaseFileManager::getEngineInstance()->openFile(filename); if (!File) { - _gameRef->LOG(0, "Sprite '%s' not found", filename); + BaseEngine::LOG(0, "Sprite '%s' not found", filename); return STATUS_FAILED; } else { BaseFileManager::getEngineInstance()->closeFile(File); @@ -252,7 +253,7 @@ bool PartEmitter::update() { if (!_running) { return STATUS_OK; } else { - return updateInternal(_gameRef->_timer, _gameRef->_timerDelta); + return updateInternal(BaseEngine::getTimer()->getTime(), BaseEngine::getTimer()->getTimeDelta()); } } @@ -321,11 +322,11 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) { ////////////////////////////////////////////////////////////////////////// bool PartEmitter::display(BaseRegion *region) { if (_sprites.size() <= 1) { - _gameRef->_renderer->startSpriteBatch(); + BaseEngine::getRenderer()->startSpriteBatch(); } for (uint32 i = 0; i < _particles.size(); i++) { - if (region != NULL && _useRegion) { + if (region != nullptr && _useRegion) { if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) { continue; } @@ -335,7 +336,7 @@ bool PartEmitter::display(BaseRegion *region) { } if (_sprites.size() <= 1) { - _gameRef->_renderer->endSpriteBatch(); + BaseEngine::getRenderer()->endSpriteBatch(); } return STATUS_OK; @@ -353,7 +354,7 @@ bool PartEmitter::start() { if (_overheadTime > 0) { uint32 delta = 500; int steps = _overheadTime / delta; - uint32 currentTime = _gameRef->_timer - _overheadTime; + uint32 currentTime = BaseEngine::getTimer()->getTime() - _overheadTime; for (int i = 0; i < steps; i++) { updateInternal(currentTime, delta); @@ -373,16 +374,13 @@ bool PartEmitter::sortParticlesByZ() { } ////////////////////////////////////////////////////////////////////////// -int PartEmitter::compareZ(const void *obj1, const void *obj2) { - const PartParticle *p1 = *(const PartParticle *const *)obj1; - const PartParticle *p2 = *(const PartParticle *const *)obj2; - +bool PartEmitter::compareZ(const PartParticle *p1, const PartParticle *p2) { if (p1->_posZ < p2->_posZ) { - return -1; + return true; } else if (p1->_posZ > p2->_posZ) { - return 1; + return false; } else { - return 0; + return false; } } @@ -405,7 +403,7 @@ bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int ////////////////////////////////////////////////////////////////////////// PartForce *PartEmitter::addForceByName(const Common::String &name) { - PartForce *force = NULL; + PartForce *force = nullptr; for (uint32 i = 0; i < _forces.size(); i++) { if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) { @@ -1136,7 +1134,7 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "EmitEvent") == 0) { delete[] _emitEvent; - _emitEvent = NULL; + _emitEvent = nullptr; if (!value->isNULL()) { BaseUtils::setString(&_emitEvent, value->getString()); } @@ -1214,7 +1212,7 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER_INT(_batchesGenerated)); persistMgr->transfer(TMEMBER(_emitEvent)); - persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transferPtr(TMEMBER_PTR(_owner)); _sprites.persist(persistMgr); diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h index f2c8f139f1..a0d701f338 100644 --- a/engines/wintermute/base/particles/part_emitter.h +++ b/engines/wintermute/base/particles/part_emitter.h @@ -43,12 +43,12 @@ public: PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner); virtual ~PartEmitter(void); - int _fadeOutTime; + int32 _fadeOutTime; bool start(); bool update(); - bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. + bool display() { return display(nullptr); } // To avoid shadowing the inherited display-function. bool display(BaseRegion *region); bool sortParticlesByZ(); @@ -70,11 +70,11 @@ public: private: - int _width; - int _height; + int32 _width; + int32 _height; - int _angle1; - int _angle2; + int32 _angle1; + int32 _angle2; float _rotation1; float _rotation2; @@ -94,31 +94,31 @@ private: float _scale2; bool _scaleZBased; - int _maxParticles; + int32 _maxParticles; - int _lifeTime1; - int _lifeTime2; + int32 _lifeTime1; + int32 _lifeTime2; bool _lifeTimeZBased; - int _genInterval; - int _genAmount; + int32 _genInterval; + int32 _genAmount; bool _running; - int _overheadTime; + int32 _overheadTime; - int _maxBatches; - int _batchesGenerated; + int32 _maxBatches; + int32 _batchesGenerated; Rect32 _border; - int _borderThicknessLeft; - int _borderThicknessRight; - int _borderThicknessTop; - int _borderThicknessBottom; + int32 _borderThicknessLeft; + int32 _borderThicknessRight; + int32 _borderThicknessTop; + int32 _borderThicknessBottom; - int _fadeInTime; + int32 _fadeInTime; - int _alpha1; - int _alpha2; + int32 _alpha1; + int32 _alpha2; bool _alphaTimeBased; bool _useRegion; @@ -127,7 +127,7 @@ private: BaseScriptHolder *_owner; PartForce *addForceByName(const Common::String &name); - int static compareZ(const void *obj1, const void *obj2); + bool static compareZ(const PartParticle *p1, const PartParticle *p2); bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta); bool updateInternal(uint32 currentTime, uint32 timerDelta); uint32 _lastGenTime; diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp index 0b850d9618..f1aba114de 100644 --- a/engines/wintermute/base/particles/part_particle.cpp +++ b/engines/wintermute/base/particles/part_particle.cpp @@ -41,7 +41,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) { _posZ = 0.0f; _velocity = Vector2(0.0f, 0.0f); _scale = 100.0f; - _sprite = NULL; + _sprite = nullptr; _creationTime = 0; _lifeTime = 0; _isDead = true; @@ -65,7 +65,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) { ////////////////////////////////////////////////////////////////////////// PartParticle::~PartParticle(void) { delete _sprite; - _sprite = NULL; + _sprite = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -76,7 +76,7 @@ bool PartParticle::setSprite(const Common::String &filename) { } delete _sprite; - _sprite = NULL; + _sprite = nullptr; SystemClassRegistry::getInstance()->_disabled = true; _sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef); @@ -85,7 +85,7 @@ bool PartParticle::setSprite(const Common::String &filename) { return STATUS_OK; } else { delete _sprite; - _sprite = NULL; + _sprite = nullptr; SystemClassRegistry::getInstance()->_disabled = false; return STATUS_FAILED; } @@ -199,7 +199,7 @@ bool PartParticle::display(PartEmitter *emitter) { _sprite->getCurrentFrame(); return _sprite->display((int)_pos.x, (int)_pos.y, - NULL, + nullptr, _scale, _scale, BYTETORGBA(255, 255, 255, _currentAlpha), _rotation, @@ -260,7 +260,7 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) { setSprite(filename); SystemClassRegistry::getInstance()->_disabled = false; delete[] filename; - filename = NULL; + filename = nullptr; } return STATUS_OK; diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h index 4b8c2f131e..8cca6b4057 100644 --- a/engines/wintermute/base/particles/part_particle.h +++ b/engines/wintermute/base/particles/part_particle.h @@ -55,8 +55,8 @@ public: float _rotation; float _angVelocity; - int _alpha1; - int _alpha2; + int32 _alpha1; + int32 _alpha2; Rect32 _border; Vector2 _pos; @@ -65,7 +65,7 @@ public: float _scale; BaseSprite *_sprite; uint32 _creationTime; - int _lifeTime; + int32 _lifeTime; bool _isDead; TParticleState _state; @@ -80,9 +80,9 @@ public: bool persist(BasePersistenceManager *PersistMgr); private: uint32 _fadeStart; - int _fadeTime; - int _currentAlpha; - int _fadeStartAlpha; + int32 _fadeTime; + int32 _currentAlpha; + int32 _fadeStartAlpha; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/save_thumb_helper.cpp index b4205c21c4..bab29c5cf8 100644 --- a/engines/wintermute/base/base_save_thumb_helper.cpp +++ b/engines/wintermute/base/save_thumb_helper.cpp @@ -26,54 +26,83 @@ * Copyright (c) 2011 Jan Nedoma */ -#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/base/save_thumb_helper.h" #include "engines/wintermute/base/gfx/base_image.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/base_game.h" +#include "graphics/scaler.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// -BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame) : BaseClass(inGame) { - _thumbnail = NULL; +SaveThumbHelper::SaveThumbHelper(BaseGame *inGame) : _gameRef(inGame) { + _thumbnail = nullptr; + _scummVMThumb = nullptr; } ////////////////////////////////////////////////////////////////////////// -BaseSaveThumbHelper::~BaseSaveThumbHelper(void) { +SaveThumbHelper::~SaveThumbHelper(void) { delete _thumbnail; - _thumbnail = NULL; + _thumbnail = nullptr; + delete _scummVMThumb; + _scummVMThumb = nullptr; } -////////////////////////////////////////////////////////////////////////// -bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) { - delete _thumbnail; - _thumbnail = NULL; - - if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { +BaseImage *SaveThumbHelper::storeThumb(bool doFlip, int width, int height) { + BaseImage *thumbnail = nullptr; + if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { if (doFlip) { // when using opengl on windows it seems to be necessary to do this twice // works normally for direct3d _gameRef->displayContent(false); _gameRef->_renderer->flip(); - + _gameRef->displayContent(false); _gameRef->_renderer->flip(); } - + BaseImage *screenshot = _gameRef->_renderer->takeScreenshot(); if (!screenshot) { - return STATUS_FAILED; + return nullptr; } - + // normal thumbnail - if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { - _thumbnail = new BaseImage(); - _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight); + if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { + thumbnail = new BaseImage(); + thumbnail->copyFrom(screenshot, width, height); } + + + delete screenshot; + screenshot = nullptr; + } + return thumbnail; +} +////////////////////////////////////////////////////////////////////////// +bool SaveThumbHelper::storeThumbnail(bool doFlip) { + delete _thumbnail; + _thumbnail = nullptr; - delete screenshot; - screenshot = NULL; + if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { + + _thumbnail = storeThumb(doFlip, _gameRef->getSaveThumbWidth(), _gameRef->getSaveThumbHeight()); + if (!_thumbnail) { + return STATUS_FAILED; + } + } + storeScummVMThumbNail(); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) { + delete _scummVMThumb; + _scummVMThumb = nullptr; + + _scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2); + if (!_scummVMThumb) { + return STATUS_FAILED; } return STATUS_OK; } diff --git a/engines/wintermute/base/base_save_thumb_helper.h b/engines/wintermute/base/save_thumb_helper.h index 8863508ac9..d3bc5f5523 100644 --- a/engines/wintermute/base/base_save_thumb_helper.h +++ b/engines/wintermute/base/save_thumb_helper.h @@ -28,22 +28,23 @@ #ifndef WINTERMUTE_BASE_SAVE_THUMB_HELPER_H #define WINTERMUTE_BASE_SAVE_THUMB_HELPER_H - -#include "engines/wintermute/base/base.h" - namespace Wintermute { class BaseImage; +class BaseGame; -class BaseSaveThumbHelper : public BaseClass { +class SaveThumbHelper { public: - BaseSaveThumbHelper(BaseGame *inGame); - virtual ~BaseSaveThumbHelper(void); + SaveThumbHelper(BaseGame *inGame); + virtual ~SaveThumbHelper(void); bool storeThumbnail(bool doFlip = false); + bool storeScummVMThumbNail(bool doFlip = false); BaseImage *_thumbnail; + BaseImage *_scummVMThumb; private: - BaseImage *_richThumbnail; + BaseImage *storeThumb(bool doFlip, int width, int height); + BaseGame *_gameRef; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp index 12204e1b35..1b7dfd42ed 100644 --- a/engines/wintermute/base/saveload.cpp +++ b/engines/wintermute/base/saveload.cpp @@ -75,10 +75,10 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) { gameRef->_renderer->endSaveLoad(); - //_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB()); + //BaseEngine::LOG(0, "Load end %d", BaseUtils::GetUsedMemMB()); // AdGame: if (DID_SUCCEED(ret)) { - SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", NULL); + SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", nullptr); } return ret; } @@ -114,13 +114,13 @@ bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *ga ////////////////////////////////////////////////////////////////////////// bool SaveLoad::initAfterLoad() { - SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", NULL); - SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", NULL); - SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", NULL); - SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", NULL); - SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", NULL); + SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", nullptr); + SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", nullptr); + SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", nullptr); + SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", nullptr); + SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", nullptr); // AdGame: - SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", NULL); + SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", nullptr); return STATUS_OK; } diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp index 9469bd46a7..1b945c2e1c 100644 --- a/engines/wintermute/base/scriptables/script.cpp +++ b/engines/wintermute/base/scriptables/script.cpp @@ -39,58 +39,58 @@ IMPLEMENT_PERSISTENT(ScScript, false) ////////////////////////////////////////////////////////////////////////// ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) { - _buffer = NULL; + _buffer = nullptr; _bufferSize = _iP = 0; - _scriptStream = NULL; - _filename = NULL; + _scriptStream = nullptr; + _filename = nullptr; _currentLine = 0; - _symbols = NULL; + _symbols = nullptr; _numSymbols = 0; _engine = engine; - _globals = NULL; + _globals = nullptr; - _scopeStack = NULL; - _callStack = NULL; - _thisStack = NULL; - _stack = NULL; + _scopeStack = nullptr; + _callStack = nullptr; + _thisStack = nullptr; + _stack = nullptr; - _operand = NULL; - _reg1 = NULL; + _operand = nullptr; + _reg1 = nullptr; - _functions = NULL; + _functions = nullptr; _numFunctions = 0; - _methods = NULL; + _methods = nullptr; _numMethods = 0; - _events = NULL; + _events = nullptr; _numEvents = 0; - _externals = NULL; + _externals = nullptr; _numExternals = 0; _state = SCRIPT_FINISHED; _origState = SCRIPT_FINISHED; - _waitObject = NULL; + _waitObject = nullptr; _waitTime = 0; _waitFrozen = false; - _waitScript = NULL; + _waitScript = nullptr; _timeSlice = 0; _thread = false; _methodThread = false; - _threadEvent = NULL; + _threadEvent = nullptr; _freezable = true; - _owner = NULL; + _owner = nullptr; _unbreakable = false; - _parentScript = NULL; + _parentScript = nullptr; _tracingMode = false; } @@ -242,7 +242,7 @@ bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScrip _methodThread = false; delete[] _threadEvent; - _threadEvent = NULL; + _threadEvent = nullptr; _filename = new char[strlen(filename) + 1]; if (_filename) { @@ -383,52 +383,52 @@ void ScScript::cleanup() { if (_buffer) { delete[] _buffer; } - _buffer = NULL; + _buffer = nullptr; if (_filename) { delete[] _filename; } - _filename = NULL; + _filename = nullptr; if (_symbols) { delete[] _symbols; } - _symbols = NULL; + _symbols = nullptr; _numSymbols = 0; if (_globals && !_thread) { delete _globals; } - _globals = NULL; + _globals = nullptr; delete _scopeStack; - _scopeStack = NULL; + _scopeStack = nullptr; delete _callStack; - _callStack = NULL; + _callStack = nullptr; delete _thisStack; - _thisStack = NULL; + _thisStack = nullptr; delete _stack; - _stack = NULL; + _stack = nullptr; if (_functions) { delete[] _functions; } - _functions = NULL; + _functions = nullptr; _numFunctions = 0; if (_methods) { delete[] _methods; } - _methods = NULL; + _methods = nullptr; _numMethods = 0; if (_events) { delete[] _events; } - _events = NULL; + _events = nullptr; _numEvents = 0; @@ -440,25 +440,25 @@ void ScScript::cleanup() { } delete[] _externals; } - _externals = NULL; + _externals = nullptr; _numExternals = 0; delete _operand; delete _reg1; - _operand = NULL; - _reg1 = NULL; + _operand = nullptr; + _reg1 = nullptr; delete[] _threadEvent; - _threadEvent = NULL; + _threadEvent = nullptr; _state = SCRIPT_FINISHED; - _waitObject = NULL; + _waitObject = nullptr; _waitTime = 0; _waitFrozen = false; - _waitScript = NULL; + _waitScript = nullptr; - _parentScript = NULL; // ref only + _parentScript = nullptr; // ref only delete _scriptStream; } @@ -511,7 +511,7 @@ bool ScScript::executeInstruction() { bool ret = STATUS_OK; uint32 dw; - const char *str = NULL; + const char *str = nullptr; //ScValue* op = new ScValue(_gameRef); _operand->cleanup(); @@ -622,11 +622,11 @@ bool ScScript::executeInstruction() { } /* ScValue* val = var->getProp(MethodName); - if (val){ + if (val) { dw = GetFuncPos(val->getString()); - if (dw==0){ + if (dw==0) { TExternalFunction* f = GetExternal(val->getString()); - if (f){ + if (f) { ExternalCall(_stack, _thisStack, f); } else{ @@ -787,7 +787,7 @@ bool ScScript::executeInstruction() { ScValue *var = _stack->pop(); ScValue *val = _stack->pop(); - if (val == NULL) { + if (val == nullptr) { runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); var->setNULL(); } else { @@ -928,7 +928,7 @@ bool ScScript::executeInstruction() { case II_AND: op2 = _stack->pop(); op1 = _stack->pop(); - if (op1 == NULL || op2 == NULL) { + if (op1 == nullptr || op2 == nullptr) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { @@ -940,7 +940,7 @@ bool ScScript::executeInstruction() { case II_OR: op2 = _stack->pop(); op1 = _stack->pop(); - if (op1 == NULL || op2 == NULL) { + if (op1 == nullptr || op2 == nullptr) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { @@ -955,13 +955,13 @@ bool ScScript::executeInstruction() { /* if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); - else if (op1->isNative() && op2->isNative()){ + else if (op1->isNative() && op2->isNative()) { _operand->setBool(op1->getNative() == op2->getNative()); } - else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) { _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); } - else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() == op2->getFloat()); } else{ @@ -979,13 +979,13 @@ bool ScScript::executeInstruction() { /* if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); - else if (op1->isNative() && op2->isNative()){ + else if (op1->isNative() && op2->isNative()) { _operand->setBool(op1->getNative() != op2->getNative()); } - else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) { _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); } - else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() != op2->getFloat()); } else{ @@ -1002,7 +1002,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() < op2->getFloat()); } else _operand->setBool(op1->getInt() < op2->getInt()); @@ -1017,7 +1017,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() > op2->getFloat()); } else _operand->setBool(op1->getInt() > op2->getInt()); @@ -1032,7 +1032,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() <= op2->getFloat()); } else _operand->setBool(op1->getInt() <= op2->getInt()); @@ -1047,7 +1047,7 @@ bool ScScript::executeInstruction() { op1 = _stack->pop(); /* - if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() >= op2->getFloat()); } else _operand->setBool(op1->getInt() >= op2->getInt()); @@ -1108,7 +1108,7 @@ uint32 ScScript::getFuncPos(const Common::String &name) { ////////////////////////////////////////////////////////////////////////// -uint32 ScScript::getMethodPos(const Common::String &name) { +uint32 ScScript::getMethodPos(const Common::String &name) const { for (uint32 i = 0; i < _numMethods; i++) { if (name == _methods[i].name) { return _methods[i].pos; @@ -1120,7 +1120,7 @@ uint32 ScScript::getMethodPos(const Common::String &name) { ////////////////////////////////////////////////////////////////////////// ScValue *ScScript::getVar(char *name) { - ScValue *ret = NULL; + ScValue *ret = nullptr; // scope locals if (_scopeStack->_sP >= 0) { @@ -1130,20 +1130,20 @@ ScValue *ScScript::getVar(char *name) { } // script globals - if (ret == NULL) { + if (ret == nullptr) { if (_globals->propExists(name)) { ret = _globals->getProp(name); } } // engine globals - if (ret == NULL) { + if (ret == nullptr) { if (_engine->_globals->propExists(name)) { ret = _engine->_globals->getProp(name); } } - if (ret == NULL) { + if (ret == nullptr) { //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); ScValue *val = new ScValue(_gameRef); @@ -1194,7 +1194,7 @@ bool ScScript::sleep(uint32 duration) { _waitTime = g_system->getMillis() + duration; _waitFrozen = true; } else { - _waitTime = _gameRef->_timer + duration; + _waitTime = _gameRef->getTimer()->getTime() + duration; _waitFrozen = false; } return STATUS_OK; @@ -1243,7 +1243,7 @@ void ScScript::runtimeError(const char *fmt, ...) { ////////////////////////////////////////////////////////////////////////// bool ScScript::persist(BasePersistenceManager *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); // buffer if (persistMgr->getIsSaving()) { @@ -1252,7 +1252,7 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) { persistMgr->putBytes(_buffer, _bufferSize); } else { // don't save idle/finished scripts - int bufferSize = 0; + int32 bufferSize = 0; persistMgr->transfer(TMEMBER(bufferSize)); } } else { @@ -1263,38 +1263,38 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) { _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); initTables(); } else { - _buffer = NULL; - _scriptStream = NULL; + _buffer = nullptr; + _scriptStream = nullptr; } } - persistMgr->transfer(TMEMBER(_callStack)); + persistMgr->transferPtr(TMEMBER_PTR(_callStack)); persistMgr->transfer(TMEMBER(_currentLine)); - persistMgr->transfer(TMEMBER(_engine)); + persistMgr->transferPtr(TMEMBER_PTR(_engine)); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_freezable)); - persistMgr->transfer(TMEMBER(_globals)); + persistMgr->transferPtr(TMEMBER_PTR(_globals)); persistMgr->transfer(TMEMBER(_iP)); - persistMgr->transfer(TMEMBER(_scopeStack)); - persistMgr->transfer(TMEMBER(_stack)); + persistMgr->transferPtr(TMEMBER_PTR(_scopeStack)); + persistMgr->transferPtr(TMEMBER_PTR(_stack)); persistMgr->transfer(TMEMBER_INT(_state)); - persistMgr->transfer(TMEMBER(_operand)); + persistMgr->transferPtr(TMEMBER_PTR(_operand)); persistMgr->transfer(TMEMBER_INT(_origState)); - persistMgr->transfer(TMEMBER(_owner)); - persistMgr->transfer(TMEMBER(_reg1)); + persistMgr->transferPtr(TMEMBER_PTR(_owner)); + persistMgr->transferPtr(TMEMBER_PTR(_reg1)); persistMgr->transfer(TMEMBER(_thread)); persistMgr->transfer(TMEMBER(_threadEvent)); - persistMgr->transfer(TMEMBER(_thisStack)); + persistMgr->transferPtr(TMEMBER_PTR(_thisStack)); persistMgr->transfer(TMEMBER(_timeSlice)); - persistMgr->transfer(TMEMBER(_waitObject)); - persistMgr->transfer(TMEMBER(_waitScript)); + persistMgr->transferPtr(TMEMBER_PTR(_waitObject)); + persistMgr->transferPtr(TMEMBER_PTR(_waitScript)); persistMgr->transfer(TMEMBER(_waitTime)); persistMgr->transfer(TMEMBER(_waitFrozen)); persistMgr->transfer(TMEMBER(_methodThread)); persistMgr->transfer(TMEMBER(_methodThread)); persistMgr->transfer(TMEMBER(_unbreakable)); - persistMgr->transfer(TMEMBER(_parentScript)); + persistMgr->transferPtr(TMEMBER_PTR(_parentScript)); if (!persistMgr->getIsSaving()) { _tracingMode = false; @@ -1306,11 +1306,11 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) { ////////////////////////////////////////////////////////////////////////// ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) { - //if (_state!=SCRIPT_PERSISTENT) return NULL; + //if (_state!=SCRIPT_PERSISTENT) return nullptr; uint32 pos = getEventPos(eventName); if (!pos) { - return NULL; + return nullptr; } ScScript *thread = new ScScript(_gameRef, _engine); @@ -1322,17 +1322,17 @@ ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unb return thread; } else { delete thread; - return NULL; + return nullptr; } } else { - return NULL; + return nullptr; } } ////////////////////////////////////////////////////////////////////////// -uint32 ScScript::getEventPos(const Common::String &name) { +uint32 ScScript::getEventPos(const Common::String &name) const { for (int i = _numEvents - 1; i >= 0; i--) { if (scumm_stricmp(name.c_str(), _events[i].name) == 0) { return _events[i].pos; @@ -1343,13 +1343,13 @@ uint32 ScScript::getEventPos(const Common::String &name) { ////////////////////////////////////////////////////////////////////////// -bool ScScript::canHandleEvent(const Common::String &eventName) { +bool ScScript::canHandleEvent(const Common::String &eventName) const { return getEventPos(eventName) != 0; } ////////////////////////////////////////////////////////////////////////// -bool ScScript::canHandleMethod(const Common::String &methodName) { +bool ScScript::canHandleMethod(const Common::String &methodName) const { return getMethodPos(methodName) != 0; } @@ -1390,7 +1390,7 @@ ScScript::TExternalFunction *ScScript::getExternal(char *name) { return &_externals[i]; } } - return NULL; + return nullptr; } @@ -1446,7 +1446,7 @@ const char *ScScript::dbgGetFilename() { ////////////////////////////////////////////////////////////////////////// void ScScript::afterLoad() { - if (_buffer == NULL) { + if (_buffer == nullptr) { byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); if (!buffer) { _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h index 0616bce58a..ee9f45e204 100644 --- a/engines/wintermute/base/scriptables/script.h +++ b/engines/wintermute/base/scriptables/script.h @@ -57,8 +57,8 @@ public: bool _freezable; bool resume(); bool pause(); - bool canHandleEvent(const Common::String &eventName); - bool canHandleMethod(const Common::String &methodName); + bool canHandleEvent(const Common::String &eventName) const; + bool canHandleMethod(const Common::String &methodName) const; bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName); bool createMethodThread(ScScript *original, const Common::String &methodName); ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false); @@ -78,8 +78,8 @@ public: TScriptState _origState; ScValue *getVar(char *name); uint32 getFuncPos(const Common::String &name); - uint32 getEventPos(const Common::String &name); - uint32 getMethodPos(const Common::String &name); + uint32 getEventPos(const Common::String &name) const; + uint32 getMethodPos(const Common::String &name) const; typedef struct { uint32 magic; uint32 version; @@ -113,7 +113,7 @@ public: char *dll_name; TCallType call_type; TExternalType returns; - int nu_params; + int32 nu_params; TExternalType *params; } TExternalFunction; @@ -124,7 +124,7 @@ public: ScStack *_stack; ScValue *_globals; ScEngine *_engine; - int _currentLine; + int32 _currentLine; bool executeInstruction(); char *getString(); uint32 getDWORD(); diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp index 3d1863946e..f83fb36843 100644 --- a/engines/wintermute/base/scriptables/script_engine.cpp +++ b/engines/wintermute/base/scriptables/script_engine.cpp @@ -30,7 +30,6 @@ #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" -#include "engines/wintermute/base/scriptables/script_ext_math.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_file_manager.h" @@ -70,10 +69,10 @@ ScEngine::ScEngine(BaseGame *inGame) : BaseClass(inGame) { // prepare script cache for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { - _cachedScripts[i] = NULL; + _cachedScripts[i] = nullptr; } - _currentScript = NULL; + _currentScript = nullptr; _isProfiling = false; _profilingStartTime = 0; @@ -106,11 +105,11 @@ bool ScEngine::cleanup() { _scripts.clear(); delete _globals; - _globals = NULL; + _globals = nullptr; emptyScriptCache(); - _currentScript = NULL; // ref only + _currentScript = nullptr; // ref only return STATUS_OK; } @@ -141,7 +140,7 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) { // get script from cache compBuffer = getCompiledScript(filename, &compSize); if (!compBuffer) { - return NULL; + return nullptr; } // add new script @@ -150,7 +149,7 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) { if (DID_FAIL(ret)) { _gameRef->LOG(ret, "Error running script '%s'...", filename); delete script; - return NULL; + return nullptr; } else { // publish the "self" pseudo-variable ScValue val(_gameRef); @@ -192,7 +191,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig byte *buffer = BaseEngine::instance().getFileManager()->readWholeFile(filename, &size); if (!buffer) { _gameRef->LOG(0, "ScEngine::GetCompiledScript - error opening script '%s'", filename); - return NULL; + return nullptr; } // needs to be compiled? @@ -203,14 +202,14 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig if (!_compilerAvailable) { _gameRef->LOG(0, "ScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename); delete[] buffer; - return NULL; + return nullptr; } // This code will never be called, since _compilerAvailable is const false. // It's only here in the event someone would want to reinclude the compiler. error("Script needs compilation, ScummVM does not contain a WME compiler"); } - byte *ret = NULL; + byte *ret = nullptr; // add script to cache CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize); @@ -218,7 +217,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig int index = 0; uint32 minTime = g_system->getMillis(); for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { - if (_cachedScripts[i] == NULL) { + if (_cachedScripts[i] == nullptr) { index = i; break; } else if (_cachedScripts[i]->_timestamp <= minTime) { @@ -227,7 +226,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig } } - if (_cachedScripts[index] != NULL) { + if (_cachedScripts[index] != nullptr) { delete _cachedScripts[index]; } _cachedScripts[index] = cachedScript; @@ -286,7 +285,7 @@ bool ScEngine::tick() { _scripts[i]->run(); } } else { - if (_scripts[i]->_waitTime <= _gameRef->_timer) { + if (_scripts[i]->_waitTime <= _gameRef->getTimer()->getTime()) { _scripts[i]->run(); } } @@ -297,7 +296,7 @@ bool ScEngine::tick() { if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) { // fake return value _scripts[i]->_stack->pushNULL(); - _scripts[i]->_waitScript = NULL; + _scripts[i]->_waitScript = nullptr; _scripts[i]->run(); } else { if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) { @@ -305,7 +304,7 @@ bool ScEngine::tick() { _scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop()); _scripts[i]->run(); _scripts[i]->_waitScript->finish(); - _scripts[i]->_waitScript = NULL; + _scripts[i]->_waitScript = nullptr; } } break; @@ -352,7 +351,7 @@ bool ScEngine::tick() { addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime); } } - _currentScript = NULL; + _currentScript = nullptr; } removeFinishedScripts(); @@ -374,7 +373,7 @@ bool ScEngine::tickUnbreakable() { _scripts[i]->executeInstruction(); } _scripts[i]->finish(); - _currentScript = NULL; + _currentScript = nullptr; } removeFinishedScripts(); @@ -445,7 +444,7 @@ bool ScEngine::emptyScriptCache() { for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { if (_cachedScripts[i]) { delete _cachedScripts[i]; - _cachedScripts[i] = NULL; + _cachedScripts[i] = nullptr; } } return STATUS_OK; @@ -485,9 +484,9 @@ bool ScEngine::persist(BasePersistenceManager *persistMgr) { cleanup(); } - persistMgr->transfer(TMEMBER(_gameRef)); - persistMgr->transfer(TMEMBER(_currentScript)); - persistMgr->transfer(TMEMBER(_globals)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_currentScript)); + persistMgr->transferPtr(TMEMBER_PTR(_globals)); _scripts.persist(persistMgr); return STATUS_OK; @@ -497,7 +496,7 @@ bool ScEngine::persist(BasePersistenceManager *persistMgr) { ////////////////////////////////////////////////////////////////////////// void ScEngine::editorCleanup() { for (uint32 i = 0; i < _scripts.size(); i++) { - if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) { + if (_scripts[i]->_owner == nullptr && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) { delete _scripts[i]; _scripts.remove_at(i); i--; diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h index 1a023326eb..639875ffb6 100644 --- a/engines/wintermute/base/scriptables/script_engine.h +++ b/engines/wintermute/base/scriptables/script_engine.h @@ -96,10 +96,10 @@ public: byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false); DECLARE_PERSISTENT(ScEngine, BaseClass) bool cleanup(); - int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL); + int getNumScripts(int *running = nullptr, int *waiting = nullptr, int *persistent = nullptr); bool tick(); ScValue *_globals; - ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL); + ScScript *runScript(const char *filename, BaseScriptHolder *owner = nullptr); static const bool _compilerAvailable = false; ScEngine(BaseGame *inGame); diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp index 613cbd0758..a466d361ec 100644 --- a/engines/wintermute/base/scriptables/script_ext_array.cpp +++ b/engines/wintermute/base/scriptables/script_ext_array.cpp @@ -69,7 +69,7 @@ SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { ////////////////////////////////////////////////////////////////////////// SXArray::~SXArray() { delete _values; - _values = NULL; + _values = nullptr; } @@ -215,7 +215,7 @@ bool SXArray::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); persistMgr->transfer(TMEMBER(_length)); - persistMgr->transfer(TMEMBER(_values)); + persistMgr->transferPtr(TMEMBER_PTR(_values)); return STATUS_OK; } diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h index 284c547a27..68f808641e 100644 --- a/engines/wintermute/base/scriptables/script_ext_array.h +++ b/engines/wintermute/base/scriptables/script_ext_array.h @@ -46,7 +46,7 @@ public: bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); const char *scToString(); private: - int _length; + int32 _length; ScValue *_values; Common::String _strRep; }; diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp index 5aa069d0b2..afca0c4bbf 100644 --- a/engines/wintermute/base/scriptables/script_ext_date.cpp +++ b/engines/wintermute/base/scriptables/script_ext_date.cpp @@ -224,7 +224,7 @@ bool SXDate::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// - if (name == "Name")==0){ + if (name == "Name")==0) { setName(value->getString()); return STATUS_OK; } @@ -237,12 +237,29 @@ bool SXDate::scSetProperty(const char *name, ScValue *value) { bool SXDate::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); - persistMgr->transfer(TMEMBER(_tm.tm_year)); - persistMgr->transfer(TMEMBER(_tm.tm_mon)); - persistMgr->transfer(TMEMBER(_tm.tm_mday)); - persistMgr->transfer(TMEMBER(_tm.tm_hour)); - persistMgr->transfer(TMEMBER(_tm.tm_min)); - persistMgr->transfer(TMEMBER(_tm.tm_sec)); + int32 year = _tm.tm_year; + int32 mon = _tm.tm_mon; + int32 mday = _tm.tm_mday; + int32 hour = _tm.tm_hour; + int32 min = _tm.tm_min; + int32 sec = _tm.tm_sec; + persistMgr->transfer(TMEMBER(year)); + persistMgr->transfer(TMEMBER(mon)); + persistMgr->transfer(TMEMBER(mday)); + persistMgr->transfer(TMEMBER(hour)); + persistMgr->transfer(TMEMBER(min)); + persistMgr->transfer(TMEMBER(sec)); + if (persistMgr->checkVersion(1, 2, 1)) { + int32 wday = _tm.tm_wday; + persistMgr->transfer(TMEMBER(wday)); + _tm.tm_wday = wday; + } + _tm.tm_year = year; + _tm.tm_mon = mon; + _tm.tm_mday = mday; + _tm.tm_hour = hour; + _tm.tm_min = min; + _tm.tm_sec = sec; return STATUS_OK; } diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp index a1d39c5d0a..29e032a759 100644 --- a/engines/wintermute/base/scriptables/script_ext_file.cpp +++ b/engines/wintermute/base/scriptables/script_ext_file.cpp @@ -52,13 +52,13 @@ SXFile::SXFile(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { stack->correctParams(1); ScValue *val = stack->pop(); - _filename = NULL; + _filename = nullptr; if (!val->isNULL()) { BaseUtils::setString(&_filename, val->getString()); } - _readFile = NULL; - _writeFile = NULL; + _readFile = nullptr; + _writeFile = nullptr; _mode = 0; _textMode = false; @@ -73,7 +73,7 @@ SXFile::~SXFile() { ////////////////////////////////////////////////////////////////////////// void SXFile::cleanup() { delete[] _filename; - _filename = NULL; + _filename = nullptr; close(); } @@ -82,12 +82,12 @@ void SXFile::cleanup() { void SXFile::close() { if (_readFile) { BaseFileManager::getEngineInstance()->closeFile(_readFile); - _readFile = NULL; + _readFile = nullptr; } if (_writeFile) { _writeFile->finalize(); delete _writeFile; - _writeFile = NULL; + _writeFile = nullptr; } _mode = 0; _textMode = false; @@ -701,13 +701,13 @@ bool SXFile::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Length ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Length")==0){ + if (strcmp(name, "Length")==0) { int origLength = _length; _length = max(value->getInt(0), 0); char propName[20]; - if (_length < OrigLength){ - for(int i=_length; i<OrigLength; i++){ + if (_length < OrigLength) { + for(int i=_length; i<OrigLength; i++) { sprintf(PropName, "%d", i); _values->DeleteProp(PropName); } @@ -778,8 +778,8 @@ bool SXFile::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(pos)); // try to re-open file if needed - _writeFile = NULL; - _readFile = NULL; + _writeFile = nullptr; + _readFile = nullptr; if (_mode != 0) { // open for reading diff --git a/engines/wintermute/base/scriptables/script_ext_file.h b/engines/wintermute/base/scriptables/script_ext_file.h index f7c72fcfb3..fa2384109f 100644 --- a/engines/wintermute/base/scriptables/script_ext_file.h +++ b/engines/wintermute/base/scriptables/script_ext_file.h @@ -49,7 +49,7 @@ public: private: Common::SeekableReadStream *_readFile; Common::WriteStream *_writeFile; - int _mode; // 0..none, 1..read, 2..write, 3..append + int32 _mode; // 0..none, 1..read, 2..write, 3..append bool _textMode; void close(); void cleanup(); diff --git a/engines/wintermute/base/scriptables/script_ext_math.cpp b/engines/wintermute/base/scriptables/script_ext_math.cpp index d816fbec65..f4c6be2d6c 100644 --- a/engines/wintermute/base/scriptables/script_ext_math.cpp +++ b/engines/wintermute/base/scriptables/script_ext_math.cpp @@ -31,7 +31,6 @@ #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/persistent.h" #include "common/math.h" -#include <math.h> namespace Wintermute { diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp index 8f05b7bff6..9de9905fea 100644 --- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp @@ -44,7 +44,7 @@ BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack) { ////////////////////////////////////////////////////////////////////////// SXMemBuffer::SXMemBuffer(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { stack->correctParams(1); - _buffer = NULL; + _buffer = nullptr; _size = 0; int newSize = stack->pop()->getInt(); @@ -73,7 +73,7 @@ void SXMemBuffer::cleanup() { if (_size) { free(_buffer); } - _buffer = NULL; + _buffer = nullptr; _size = 0; } @@ -109,7 +109,7 @@ bool SXMemBuffer::resize(int newSize) { ////////////////////////////////////////////////////////////////////////// bool SXMemBuffer::checkBounds(ScScript *script, int start, int length) { - if (_buffer == NULL) { + if (_buffer == nullptr) { script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer"); return false; } @@ -476,15 +476,15 @@ bool SXMemBuffer::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Length ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Length")==0){ + if (strcmp(name, "Length")==0) { int origLength = _length; _length = max(value->getInt(0), 0); char propName[20]; - if (_length < OrigLength){ - for(int i=_length; i<OrigLength; i++){ - sprintf(PropName, "%d", i); - _values->DeleteProp(PropName); + if (_length < origLength) { + for(int i=_length; i < origLength; i++) { + sprintf(propName, "%d", i); + _values->DeleteProp(propName); } } return STATUS_OK; @@ -509,7 +509,7 @@ bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) { _buffer = malloc(_size); persistMgr->getBytes((byte *)_buffer, _size); } else { - _buffer = NULL; + _buffer = nullptr; } } diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h index 1527a323dc..6700a03f50 100644 --- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h @@ -47,7 +47,7 @@ public: virtual ~SXMemBuffer(); virtual void *scToMemBuffer(); private: - int _size; + int32 _size; bool resize(int newSize); void *_buffer; diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp index 5f7da1c2dd..7cb3b9360b 100644 --- a/engines/wintermute/base/scriptables/script_ext_string.cpp +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -33,6 +33,7 @@ #include "engines/wintermute/base/scriptables/script_ext_string.h" #include "engines/wintermute/base/scriptables/script_ext_array.h" #include "engines/wintermute/utils/string_util.h" +#include "common/str.h" #include "common/tokenizer.h" namespace Wintermute { @@ -45,7 +46,7 @@ BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) { ////////////////////////////////////////////////////////////////////////// SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { - _string = NULL; + _string = nullptr; _capacity = 0; stack->correctParams(1); @@ -81,7 +82,7 @@ void SXString::setStringVal(const char *val) { if (len >= _capacity) { _capacity = len + 1; delete[] _string; - _string = NULL; + _string = nullptr; _string = new char[_capacity]; memset(_string, 0, _capacity); } @@ -269,7 +270,7 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack ScValue *val = stack->pop(); char separators[MAX_PATH_LENGTH] = ","; if (!val->isNULL()) { - strcpy(separators, val->getString()); + Common::strlcpy(separators, val->getString(), MAX_PATH_LENGTH); } SXArray *array = new SXArray(_gameRef); @@ -295,30 +296,26 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack Common::Array<WideString> parts; - - - Common::StringTokenizer tokenizer(str, delims); - while (!tokenizer.empty()) { - Common::String str2 = tokenizer.nextToken(); - parts.push_back(str2); + uint32 start = 0; + for(uint32 i = 0; i < str.size() + 1; i++) { + char ch = str.c_str()[i]; + if(ch=='\0' || delims.contains(ch)) + { + char *part = new char[i - start + 1]; + if(i != start) { + Common::strlcpy(part, str.c_str() + start, i - start + 1); + part[i - start] = '\0'; + } else { + part[0] = '\0'; + } + val = new ScValue(_gameRef, part); + array->push(val); + delete[] part; + delete val; + val = nullptr; + start = i + 1; + } } - // TODO: Clean this up - /*do { - pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start); - //pos = str.find_first_of(delims, start); - if (pos == start) { - start = pos + 1; - } else if (pos == str.size()) { - parts.push_back(Common::String(str.c_str() + start)); - break; - } else { - parts.push_back(Common::String(str.c_str() + start, pos - start)); - start = pos + 1; - } - //start = str.find_first_not_of(delims, start); - start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1; - - } while (pos != str.size());*/ for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) { WideString &part = (*it); @@ -331,7 +328,7 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack array->push(val); delete val; - val = NULL; + val = nullptr; } stack->pushNative(array, false); @@ -420,7 +417,7 @@ bool SXString::persist(BasePersistenceManager *persistMgr) { _string = new char[_capacity]; persistMgr->getBytes((byte *)_string, _capacity); } else { - _string = NULL; + _string = nullptr; } } diff --git a/engines/wintermute/base/scriptables/script_ext_string.h b/engines/wintermute/base/scriptables/script_ext_string.h index 00bffab3a9..50b61deba4 100644 --- a/engines/wintermute/base/scriptables/script_ext_string.h +++ b/engines/wintermute/base/scriptables/script_ext_string.h @@ -50,7 +50,7 @@ public: private: char *_string; - int _capacity; + int32 _capacity; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp index 77367045c2..b53457c81b 100644 --- a/engines/wintermute/base/scriptables/script_stack.cpp +++ b/engines/wintermute/base/scriptables/script_stack.cpp @@ -58,7 +58,7 @@ ScStack::~ScStack() { ScValue *ScStack::pop() { if (_sP < 0) { _gameRef->LOG(0, "Fatal: Stack underflow"); - return NULL; + return nullptr; } return _values[_sP--]; @@ -97,7 +97,7 @@ ScValue *ScStack::getPushValue() { ////////////////////////////////////////////////////////////////////////// ScValue *ScStack::getTop() { if (_sP < 0 || _sP >= (int32)_values.size()) { - return NULL; + return nullptr; } else { return _values[_sP]; } @@ -108,7 +108,7 @@ ScValue *ScStack::getTop() { ScValue *ScStack::getAt(int index) { index = _sP - index; if (index < 0 || index >= (int32)_values.size()) { - return NULL; + return nullptr; } else { return _values[index]; } @@ -147,73 +147,36 @@ void ScStack::correctParams(uint32 expectedParams) { ////////////////////////////////////////////////////////////////////////// void ScStack::pushNULL() { - /* - ScValue* val = new ScValue(_gameRef); - val->setNULL(); - Push(val); - delete val; - */ getPushValue()->setNULL(); } ////////////////////////////////////////////////////////////////////////// void ScStack::pushInt(int val) { - /* - ScValue* val = new ScValue(_gameRef); - val->setInt(Val); - Push(val); - delete val; - */ getPushValue()->setInt(val); } ////////////////////////////////////////////////////////////////////////// void ScStack::pushFloat(double val) { - /* - ScValue* val = new ScValue(_gameRef); - val->setFloat(Val); - Push(val); - delete val; - */ getPushValue()->setFloat(val); } ////////////////////////////////////////////////////////////////////////// void ScStack::pushBool(bool val) { - /* - ScValue* val = new ScValue(_gameRef); - val->setBool(Val); - Push(val); - delete val; - */ getPushValue()->setBool(val); } ////////////////////////////////////////////////////////////////////////// void ScStack::pushString(const char *val) { - /* - ScValue* val = new ScValue(_gameRef); - val->setString(Val); - Push(val); - delete val; - */ getPushValue()->setString(val); } ////////////////////////////////////////////////////////////////////////// void ScStack::pushNative(BaseScriptable *val, bool persistent) { - /* - ScValue* val = new ScValue(_gameRef); - val->setNative(Val, Persistent); - Push(val); - delete val; - */ - getPushValue()->setNative(val, persistent); } @@ -221,7 +184,7 @@ void ScStack::pushNative(BaseScriptable *val, bool persistent) { ////////////////////////////////////////////////////////////////////////// bool ScStack::persist(BasePersistenceManager *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); persistMgr->transfer(TMEMBER(_sP)); _values.persist(persistMgr); diff --git a/engines/wintermute/base/scriptables/script_stack.h b/engines/wintermute/base/scriptables/script_stack.h index 86d246cf34..82c3debefa 100644 --- a/engines/wintermute/base/scriptables/script_stack.h +++ b/engines/wintermute/base/scriptables/script_stack.h @@ -57,7 +57,7 @@ public: ScStack(BaseGame *inGame); virtual ~ScStack(); BaseArray<ScValue *> _values; - int _sP; + int32 _sP; }; diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp index 0bc7ab5807..5e2923e029 100644 --- a/engines/wintermute/base/scriptables/script_value.cpp +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -49,9 +49,9 @@ ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) { _valBool = false; _valInt = 0; _valFloat = 0.0f; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; + _valNative = nullptr; + _valString = nullptr; + _valRef = nullptr; _persistent = false; _isConstVar = false; } @@ -64,24 +64,24 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { _valInt = 0; _valFloat = 0.0f; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; + _valNative = nullptr; + _valString = nullptr; + _valRef = nullptr; _persistent = false; _isConstVar = false; } ////////////////////////////////////////////////////////////////////////// -ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) { +ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { _type = VAL_INT; _valInt = val; _valFloat = 0.0f; _valBool = false; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; + _valNative = nullptr; + _valString = nullptr; + _valRef = nullptr; _persistent = false; _isConstVar = false; } @@ -94,9 +94,9 @@ ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { _valInt = 0; _valBool = false; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; + _valNative = nullptr; + _valString = nullptr; + _valRef = nullptr; _persistent = false; _isConstVar = false; } @@ -105,14 +105,14 @@ ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { ////////////////////////////////////////////////////////////////////////// ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { _type = VAL_STRING; - _valString = NULL; + _valString = nullptr; setStringVal(val); _valBool = false; _valInt = 0; _valFloat = 0.0f; - _valNative = NULL; - _valRef = NULL; + _valNative = nullptr; + _valRef = nullptr; _persistent = false; _isConstVar = false; } @@ -131,7 +131,7 @@ void ScValue::cleanup(bool ignoreNatives) { _valNative->_refCount--; if (_valNative->_refCount <= 0) { delete _valNative; - _valNative = NULL; + _valNative = nullptr; } } } @@ -142,9 +142,9 @@ void ScValue::cleanup(bool ignoreNatives) { _valBool = false; _valInt = 0; _valFloat = 0.0f; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; + _valNative = nullptr; + _valString = nullptr; + _valRef = nullptr; _persistent = false; _isConstVar = false; } @@ -176,13 +176,13 @@ ScValue *ScValue::getProp(const char *name) { return _gameRef->_scValue; } - ScValue *ret = NULL; + ScValue *ret = nullptr; if (_type == VAL_NATIVE && _valNative) { ret = _valNative->scGetProperty(name); } - if (ret == NULL) { + if (ret == nullptr) { _valIter = _valObject.find(name); if (_valIter != _valObject.end()) { ret = _valIter->_value; @@ -200,7 +200,7 @@ bool ScValue::deleteProp(const char *name) { _valIter = _valObject.find(name); if (_valIter != _valObject.end()) { delete _valIter->_value; - _valIter->_value = NULL; + _valIter->_value = nullptr; } return STATUS_OK; @@ -220,7 +220,7 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs } if (DID_FAIL(ret)) { - ScValue *newVal = NULL; + ScValue *newVal = nullptr; _valIter = _valObject.find(name); if (_valIter != _valObject.end()) { @@ -242,9 +242,9 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs /* _valIter = _valObject.find(Name); - if (_valIter != _valObject.end()){ + if (_valIter != _valObject.end()) { delete _valIter->_value; - _valIter->_value = NULL; + _valIter->_value = nullptr; } ScValue* val = new ScValue(_gameRef); val->Copy(Val, CopyWhole); @@ -451,11 +451,11 @@ void ScValue::setString(const Common::String &val) { void ScValue::setStringVal(const char *val) { if (_valString) { delete[] _valString; - _valString = NULL; + _valString = nullptr; } - if (val == NULL) { - _valString = NULL; + if (val == nullptr) { + _valString = nullptr; return; } @@ -479,7 +479,7 @@ void ScValue::setNULL() { delete _valNative; } } - _valNative = NULL; + _valNative = nullptr; deleteProps(); _type = VAL_NULL; @@ -493,7 +493,7 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) { return; } - if (val == NULL) { + if (val == nullptr) { setNULL(); } else { if (_valNative && !_persistent) { @@ -502,7 +502,7 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) { if (_valNative != val) { delete _valNative; } - _valNative = NULL; + _valNative = nullptr; } } @@ -693,7 +693,7 @@ BaseScriptable *ScValue::getNative() { if (_type == VAL_NATIVE) { return _valNative; } else { - return NULL; + return nullptr; } } @@ -714,7 +714,7 @@ void ScValue::copy(ScValue *orig, bool copyWhole) { if (_valNative != orig->_valNative) { delete _valNative; } - _valNative = NULL; + _valNative = nullptr; } } @@ -789,7 +789,7 @@ void ScValue::setValue(ScValue *val) { ////////////////////////////////////////////////////////////////////////// bool ScValue::persist(BasePersistenceManager *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); persistMgr->transfer(TMEMBER(_persistent)); persistMgr->transfer(TMEMBER(_isConstVar)); @@ -797,9 +797,9 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_valBool)); persistMgr->transfer(TMEMBER(_valFloat)); persistMgr->transfer(TMEMBER(_valInt)); - persistMgr->transfer(TMEMBER(_valNative)); + persistMgr->transferPtr(TMEMBER_PTR(_valNative)); - int size; + int32 size; const char *str; if (persistMgr->getIsSaving()) { size = _valObject.size(); @@ -808,26 +808,26 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) { while (_valIter != _valObject.end()) { str = _valIter->_key.c_str(); persistMgr->transfer("", &str); - persistMgr->transfer("", &_valIter->_value); + persistMgr->transferPtr("", &_valIter->_value); _valIter++; } } else { - ScValue *val; + ScValue *val = nullptr; persistMgr->transfer("", &size); for (int i = 0; i < size; i++) { persistMgr->transfer("", &str); - persistMgr->transfer("", &val); + persistMgr->transferPtr("", &val); _valObject[str] = val; delete[] str; } } - persistMgr->transfer(TMEMBER(_valRef)); + persistMgr->transferPtr(TMEMBER_PTR(_valRef)); persistMgr->transfer(TMEMBER(_valString)); - /* + /* // TODO: Convert to Debug-statements. FILE* f = fopen("c:\\val.log", "a+"); switch(_type) { @@ -951,7 +951,7 @@ int ScValue::compareStrict(ScValue *val1, ScValue *val2) { } ////////////////////////////////////////////////////////////////////////// -bool ScValue::setProperty(const char *propName, int value) { +bool ScValue::setProperty(const char *propName, int32 value) { ScValue *val = new ScValue(_gameRef, value); bool ret = DID_SUCCEED(setProp(propName, val)); delete val; diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h index bf7d9cd8a1..a8e815023e 100644 --- a/engines/wintermute/base/scriptables/script_value.h +++ b/engines/wintermute/base/scriptables/script_value.h @@ -87,21 +87,21 @@ public: ScValue *_valRef; private: bool _valBool; - int _valInt; + int32 _valInt; double _valFloat; char *_valString; public: TValType _type; ScValue(BaseGame *inGame); ScValue(BaseGame *inGame, bool Val); - ScValue(BaseGame *inGame, int Val); + ScValue(BaseGame *inGame, int32 Val); ScValue(BaseGame *inGame, double Val); ScValue(BaseGame *inGame, const char *Val); virtual ~ScValue(); Common::HashMap<Common::String, ScValue *> _valObject; Common::HashMap<Common::String, ScValue *>::iterator _valIter; - bool setProperty(const char *propName, int value); + bool setProperty(const char *propName, int32 value); bool setProperty(const char *propName, const char *value); bool setProperty(const char *propName, double value); bool setProperty(const char *propName, bool value); diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp index 00d07cd3c2..d027c03c8b 100644 --- a/engines/wintermute/base/sound/base_sound.cpp +++ b/engines/wintermute/base/sound/base_sound.cpp @@ -36,7 +36,7 @@ namespace Wintermute { IMPLEMENT_PERSISTENT(BaseSound, false) BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) { - _sound = NULL; + _sound = nullptr; _soundFilename = ""; _soundType = Audio::Mixer::kSFXSoundType; @@ -57,13 +57,13 @@ BaseSound::~BaseSound() { if (_sound) { _gameRef->_soundMgr->removeSound(_sound); } - _sound = NULL; + _sound = nullptr; } bool BaseSound::setSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) { if (_sound) { _gameRef->_soundMgr->removeSound(_sound); - _sound = NULL; + _sound = nullptr; } _soundFilename = Common::String(); // Set empty @@ -164,7 +164,7 @@ bool BaseSound::persist(BasePersistenceManager *persistMgr) { _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; } - persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); persistMgr->transfer(TMEMBER(_soundFilename)); persistMgr->transfer(TMEMBER(_soundLooping)); diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h index 637061b7cc..3412e6c3a3 100644 --- a/engines/wintermute/base/sound/base_sound.h +++ b/engines/wintermute/base/sound/base_sound.h @@ -67,7 +67,7 @@ private: Common::String _soundFilename; bool _soundStreamed; Audio::Mixer::SoundType _soundType; - int _soundPrivateVolume; + int32 _soundPrivateVolume; uint32 _soundLoopStart; uint32 _soundPosition; bool _soundPlaying; diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp index 250570f2b8..9c919abac6 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.cpp +++ b/engines/wintermute/base/sound/base_sound_buffer.cpp @@ -49,13 +49,13 @@ namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) { - _stream = NULL; - _handle = NULL; -// _sync = NULL; + _stream = nullptr; + _handle = nullptr; +// _sync = nullptr; _streamed = false; _filename = ""; - _file = NULL; + _file = nullptr; _privateVolume = 255; _volume = 255; @@ -76,10 +76,10 @@ BaseSoundBuffer::~BaseSoundBuffer() { if (_handle) { g_system->getMixer()->stopHandle(*_handle); delete _handle; - _handle = NULL; + _handle = nullptr; } delete _stream; - _stream = NULL; + _stream = nullptr; } @@ -111,7 +111,7 @@ bool BaseSoundBuffer::loadFromFile(const Common::String &filename, bool forceRel if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) { if (waveType == 1) { // We need to wrap the file in a substream to make sure the size is right. - _file = new Common::SeekableSubReadStream(_file, 0, waveSize); + _file = new Common::SeekableSubReadStream(_file, _file->pos(), waveSize + _file->pos(), DisposeAfterUse::YES); _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES); } else { error("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename.c_str(), waveType); @@ -134,7 +134,7 @@ bool BaseSoundBuffer::play(bool looping, uint32 startSample) { if (_handle) { g_system->getMixer()->stopHandle(*_handle); delete _handle; - _handle = NULL; + _handle = nullptr; } // Store the loop-value for save-games. setLooping(looping); diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h index 9c39f4c34b..e78d062cd4 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.h +++ b/engines/wintermute/base/sound/base_sound_buffer.h @@ -86,13 +86,13 @@ public: Audio::Mixer::SoundType _type; bool _looping; - int _privateVolume; + int32 _privateVolume; private: uint32 _startPos; Common::String _filename; bool _streamed; Common::SeekableReadStream *_file; - int _volume; + int32 _volume; }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp index 441793144d..f3e7bfb408 100644 --- a/engines/wintermute/base/sound/base_sound_manager.cpp +++ b/engines/wintermute/base/sound/base_sound_manager.cpp @@ -30,7 +30,6 @@ #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/utils/path_util.h" #include "engines/wintermute/utils/string_util.h" -#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/sound/base_sound_buffer.h" @@ -50,6 +49,7 @@ namespace Wintermute { BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) { _soundAvailable = false; _volumeMaster = 255; + _volumeMasterPercent = 100; } @@ -72,7 +72,7 @@ bool BaseSoundMgr::cleanup() { ////////////////////////////////////////////////////////////////////////// void BaseSoundMgr::saveSettings() { if (_soundAvailable) { - ConfMan.setInt("master_volume", _volumeMaster); + ConfMan.setInt("master_volume_percent", _volumeMasterPercent); } } @@ -83,7 +83,8 @@ bool BaseSoundMgr::initialize() { if (!g_system->getMixer()->isReady()) { return STATUS_FAILED; } - _volumeMaster = (ConfMan.hasKey("master_volume") ? ConfMan.getInt("master_volume") : 255); + byte volumeMasterPercent = (ConfMan.hasKey("master_volume_percent") ? ConfMan.getInt("master_volume_percent") : 100); + setMasterVolumePercent(volumeMasterPercent); _soundAvailable = true; return STATUS_OK; @@ -92,7 +93,7 @@ bool BaseSoundMgr::initialize() { ////////////////////////////////////////////////////////////////////////// BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) { if (!_soundAvailable) { - return NULL; + return nullptr; } BaseSoundBuffer *sound; @@ -112,7 +113,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M sound = new BaseSoundBuffer(_gameRef); if (!sound) { - return NULL; + return nullptr; } sound->setStreaming(streamed); @@ -121,9 +122,9 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M bool res = sound->loadFromFile(useFilename); if (DID_FAIL(res)) { - _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str()); + BaseEngine::LOG(res, "Error loading sound '%s'", useFilename.c_str()); delete sound; - return NULL; + return nullptr; } // Make sure the master-volume is applied to the sound. @@ -134,7 +135,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M return sound; - return NULL; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -217,6 +218,11 @@ byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { ////////////////////////////////////////////////////////////////////////// bool BaseSoundMgr::setMasterVolume(byte value) { + // This function intentionally doesn't touch _volumeMasterPercent, + // as that variable keeps track of what the game actually wanted, + // and this gives a close approximation, while letting the game + // be none the wiser about round-off-errors. This function should thus + // ONLY be called by setMasterVolumePercent. _volumeMaster = value; for (uint32 i = 0; i < _sounds.size(); i++) { _sounds[i]->updateVolume(); @@ -226,14 +232,15 @@ bool BaseSoundMgr::setMasterVolume(byte value) { ////////////////////////////////////////////////////////////////////////// bool BaseSoundMgr::setMasterVolumePercent(byte percent) { - setMasterVolume(percent * 255 / 100); + _volumeMasterPercent = percent; + setMasterVolume((int)ceil(percent * 255.0 / 100.0)); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// byte BaseSoundMgr::getMasterVolumePercent() { - return getMasterVolume() * 100 / 255; + return _volumeMasterPercent; } ////////////////////////////////////////////////////////////////////////// @@ -272,7 +279,7 @@ bool BaseSoundMgr::resumeAll() { ////////////////////////////////////////////////////////////////////////// float BaseSoundMgr::posToPan(int x, int y) { - float relPos = (float)x / ((float)_gameRef->_renderer->_width); + float relPos = (float)x / ((float)BaseEngine::getRenderer()->getWidth()); float minPan = -0.7f; float maxPan = 0.7f; diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h index 36a729b5ae..602571765f 100644 --- a/engines/wintermute/base/sound/base_sound_manager.h +++ b/engines/wintermute/base/sound/base_sound_manager.h @@ -45,13 +45,11 @@ public: //DECLARE_PERSISTENT(BaseSoundMgr, BaseClass); byte getMasterVolumePercent(); byte getMasterVolume(); - bool setMasterVolume(byte percent); bool setMasterVolumePercent(byte percent); byte getVolumePercent(Audio::Mixer::SoundType type); bool setVolumePercent(Audio::Mixer::SoundType type, byte percent); bool setVolume(Audio::Mixer::SoundType type, int volume); - uint32 _volumeOriginal; - int _volumeMaster; + int32 _volumeMaster; bool removeSound(BaseSoundBuffer *sound); BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType); @@ -61,6 +59,9 @@ public: virtual ~BaseSoundMgr(); Common::Array<BaseSoundBuffer *> _sounds; void saveSettings(); +private: + int32 _volumeMasterPercent; // Necessary to avoid round-offs. + bool setMasterVolume(byte percent); }; } // end of namespace Wintermute diff --git a/engines/wintermute/base/timer.cpp b/engines/wintermute/base/timer.cpp new file mode 100644 index 0000000000..5dfc117f48 --- /dev/null +++ b/engines/wintermute/base/timer.cpp @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/timer.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/persistent.h" + +namespace Wintermute { +Timer::Timer() : _timer(0), _timerDelta(0), _timerLast(0) { + +} + +void Timer::setTime(uint32 time) { + _timer = time; +} + +void Timer::setTimeDelta(uint32 timeDelta) { + _timerDelta = timeDelta; +} + +void Timer::setTimeLast(uint32 timeLast) { + _timerLast = timeLast; +} + +void Timer::updateTime(uint32 delta, uint32 max) { + _timerDelta = _timer - _timerLast; + _timerLast = _timer; + _timer += MIN((uint32)max, delta); +} + +uint32 Timer::getTime() const { + return _timer; +} + +uint32 Timer::getTimeDelta() const { + return _timerDelta; +} + +uint32 Timer::getTimeLast() const { + return _timerLast; +} + +void Timer::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_timer)); + persistMgr->transfer(TMEMBER(_timerDelta)); + persistMgr->transfer(TMEMBER(_timerLast)); +} + +} // End of namespace Wintermute diff --git a/engines/wintermute/base/file/base_resources.h b/engines/wintermute/base/timer.h index 91c30bcfa7..ec5477ba2e 100644 --- a/engines/wintermute/base/file/base_resources.h +++ b/engines/wintermute/base/timer.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -26,20 +26,32 @@ * Copyright (c) 2011 Jan Nedoma */ -#ifndef WINTERMUTE_BASE_RESOURCES_H -#define WINTERMUTE_BASE_RESOURCES_H +#ifndef WINTERMUTE_TIMER_H +#define WINTERMUTE_TIMER_H -#include "common/stream.h" -#include "common/str.h" +#include "common/scummsys.h" namespace Wintermute { -class BaseResources { +class BasePersistenceManager; + +class Timer { + uint32 _timer; + uint32 _timerDelta; + uint32 _timerLast; public: - static Common::SeekableReadStream *getFile(const Common::String &filename); - static bool hasFile(const Common::String &filename); + Timer(); + void setTime(uint32 time); + void setTimeDelta(uint32 timeDelta); + void setTimeLast(uint32 timeLast); + void updateTime(uint32 delta, uint32 max); + uint32 getTime() const; + uint32 getTimeDelta() const; + uint32 getTimeLast() const; + void persist(BasePersistenceManager *persistMgr); }; -} // end of namespace Wintermute + +} // End of namespace Wintermute #endif |