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authorPaul Gilbert2014-08-06 22:43:40 -0400
committerPaul Gilbert2014-08-06 22:43:40 -0400
commit031cc32c847bf7387859e273069f8efd3b6d4ed0 (patch)
tree99b9ff0abdc4316aa1a4df07bbbe9ff61ef70c97 /engines
parent3645aad6fb02e0430c4ff3b325e1c0012042f4b7 (diff)
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ACCESS: Implemented room data loading
Diffstat (limited to 'engines')
-rw-r--r--engines/access/access.cpp48
-rw-r--r--engines/access/access.h26
-rw-r--r--engines/access/amazon/amazon_room.cpp5
-rw-r--r--engines/access/amazon/amazon_room.h2
-rw-r--r--engines/access/asurface.h2
-rw-r--r--engines/access/data.h8
-rw-r--r--engines/access/room.cpp127
-rw-r--r--engines/access/room.h35
-rw-r--r--engines/access/screen.cpp9
-rw-r--r--engines/access/screen.h4
-rw-r--r--engines/access/sound.cpp15
-rw-r--r--engines/access/sound.h9
12 files changed, 285 insertions, 5 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 6b805e4069..98f5529863 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -70,6 +70,13 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_startup = 0;
_currentCharFlag = false;
_boxSelect = false;
+ _charFlag = 0;
+ _scaleH1 = _scaleH2 = 0;
+ _scaleN1 = 0;
+ _scaleT1 = 0;
+ _scaleMaxY = 0;
+ _scaleI = 0;
+ _playFieldHeight = 0;
_roomNumber = 0;
_rawPlayerXLow = 0;
@@ -85,6 +92,10 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_timerFlag = false;
Common::fill(&_flags[0], &_flags[99], 0);
Common::fill(&_useItem[0], &_useItem[23], 0);
+ Common::fill(&_establishTable[0], &_establishTable[100], 0);
+ _establishFlag = false;
+ _establishMode = 0;
+ _establishGroup = 0;
_guardLoc = 0;
_guardFind = 0;
_helpLevel = 0;
@@ -192,6 +203,13 @@ int AccessEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
+void AccessEngine::loadCells(Common::Array<CellIdent> &cells) {
+ for (uint i = 0; i < cells.size(); ++i) {
+ _objectsTable[cells[i]._cell] = _files->loadFile(
+ cells[i]._fileNum, cells[i]._subfile);
+ }
+}
+
void AccessEngine::clearCellTable() {
Common::fill(&_objectsTable[0], &_objectsTable[100], (byte *)nullptr);
}
@@ -228,4 +246,34 @@ void AccessEngine::freeManData() {
_man = nullptr;
}
+void AccessEngine::establish(int v) {
+ _establishMode = 0;
+ _establishGroup = 0;
+ doEstablish(v);
+}
+
+void AccessEngine::establishCenter(int v) {
+ _establishMode = 1;
+ doEstablish(v);
+}
+
+void AccessEngine::doEstablish(int v) {
+ _screen->forceFadeOut();
+ _screen->clearScreen();
+ _screen->setPanel(3);
+
+ if (v != -1) {
+ _files->loadScreen(95, v);
+ _buffer2.copyBuffer(_screen);
+ }
+
+ warning("TODO: doEstablish");
+}
+
+void AccessEngine::loadPlayField(int fileNum, int subfile) {
+ // TODO
+}
+
+
+
} // End of namespace Access
diff --git a/engines/access/access.h b/engines/access/access.h
index 2e605e49ab..1451e21296 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -80,6 +80,8 @@ private:
void setVGA();
void dummyLoop();
+
+ void doEstablish(int v);
protected:
const AccessGameDescription *_gameDescription;
Common::RandomSource _randomSource;
@@ -108,13 +110,18 @@ public:
SoundManager *_sound;
byte *_destIn;
- Graphics::Surface _buffer1;
- Graphics::Surface _buffer2;
+ ASurface _buffer1;
+ ASurface _buffer2;
byte *_objectsTable[100];
+ int _establishTable[100];
+ bool _establishFlag;
+ int _establishMode;
+ int _establishGroup;
int _numAnimTimers;
Common::Array<TimerEntry> _timers;
Common::Array<Common::Rect> _newRect;
Common::Array<Common::Rect> _oldRect;
+ Common::Array<ExtraCell> _extraCells;
int _pCount;
int _selectCommand;
bool _normalMouse;
@@ -141,6 +148,13 @@ public:
int _startTravelBox;
bool _currentCharFlag;
bool _boxSelect;
+ int _charFlag;
+ int _scaleH1, _scaleH2;
+ int _scaleN1;
+ int _scaleT1;
+ int _scaleMaxY;
+ int _scaleI;
+ int _playFieldHeight;
// Fields that are included in savegames
int _roomNumber;
@@ -202,6 +216,8 @@ public:
void freeAnimationData();
+ void loadCells(Common::Array<CellIdent> &cells);
+
/**
* Clear the cell table
*/
@@ -231,6 +247,12 @@ public:
* Free animation data
*/
void freeManData();
+
+ void establish(int v);
+
+ void establishCenter(int v);
+
+ void loadPlayField(int fileNum, int subfile);
};
} // End of namespace Access
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
index ce0683f124..21d9c6097e 100644
--- a/engines/access/amazon/amazon_room.cpp
+++ b/engines/access/amazon/amazon_room.cpp
@@ -22,6 +22,7 @@
#include "common/scummsys.h"
#include "access/access.h"
+#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_room.h"
namespace Access {
@@ -32,6 +33,10 @@ AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) {
_antOutFlag = false;
}
+void AmazonRoom::loadRoom(int roomNumber) {
+ loadRoomData(ROOM_TABLE[roomNumber]);
+}
+
void AmazonRoom::reloadRoom() {
loadRoom(_vm->_roomNumber);
diff --git a/engines/access/amazon/amazon_room.h b/engines/access/amazon/amazon_room.h
index 6d13a4e52c..006aef54f6 100644
--- a/engines/access/amazon/amazon_room.h
+++ b/engines/access/amazon/amazon_room.h
@@ -40,6 +40,8 @@ private:
void roomMenu();
protected:
+ virtual void loadRoom(int roomNumber);
+
virtual void reloadRoom();
virtual void reloadRoom1();
diff --git a/engines/access/asurface.h b/engines/access/asurface.h
index ecd04b9682..830a493977 100644
--- a/engines/access/asurface.h
+++ b/engines/access/asurface.h
@@ -31,6 +31,8 @@ namespace Access {
class ASurface : public Graphics::Surface {
public:
void clearBuffer();
+
+ void copyBuffer(Graphics::Surface *src) { copyFrom(*src); }
};
} // End of namespace Access
diff --git a/engines/access/data.h b/engines/access/data.h
index 7e10e992d9..8b77e7c5b3 100644
--- a/engines/access/data.h
+++ b/engines/access/data.h
@@ -39,6 +39,14 @@ struct TimerEntry {
}
};
+class ExtraCell {
+public:
+ int _vidTable;
+ int _vidTable1;
+ int _vidSTable;
+ int _vidSTable1;
+};
+
} // End of namespace Access
#endif /* ACCESS_DATA_H */
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index f735fdb167..1e9eec79b0 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -21,6 +21,7 @@
*/
#include "common/scummsys.h"
+#include "common/memstream.h"
#include "access/access.h"
#include "access/resources.h"
#include "access/room.h"
@@ -131,8 +132,77 @@ void Room::clearRoom() {
_vm->freeManData();
}
-void Room::loadRoom(int room) {
- // TODO
+void Room::loadRoomData(const byte *roomData) {
+ RoomInfo roomInfo(roomData);
+
+ _roomFlag = roomInfo._roomFlag;
+
+ _vm->_establishFlag = false;
+ if (roomInfo._estIndex != -1) {
+ _vm->_establishFlag = true;
+ if (_vm->_establishTable[roomInfo._estIndex] != 1) {
+ _vm->_establishTable[roomInfo._estIndex] = 1;
+ _vm->establish(0);
+ }
+ }
+
+ _vm->_sound->freeMusic();
+ if (roomInfo._musicFile._fileNum != -1) {
+ _vm->_sound->_music = _vm->_files->loadFile(roomInfo._musicFile._fileNum,
+ roomInfo._musicFile._subfile);
+ _vm->_sound->_midiSize = _vm->_files->_filesize;
+ _vm->_sound->midiPlay();
+ _vm->_sound->_musicRepeat = true;
+ }
+
+ _vm->_scaleH1 = roomInfo._scaleH1;
+ _vm->_scaleH2 = roomInfo._scaleH2;
+ _vm->_scaleN1 = roomInfo._scaleN1;
+ _vm->_scaleT1 = ((_vm->_scaleH2 - _vm->_scaleH1) << 8) / _vm->_scaleN1;
+
+ if (roomInfo._playFieldFile._fileNum != -1) {
+ _vm->loadPlayField(roomInfo._playFieldFile._fileNum,
+ roomInfo._playFieldFile._subfile);
+ setupRoom();
+
+ _vm->_scaleMaxY = _vm->_playFieldHeight << 4;
+ }
+
+ // Load cells
+ _vm->loadCells(roomInfo._cells);
+
+ // Load script data
+ _vm->_scripts->freeScriptData();
+ if (roomInfo._scriptFile._fileNum != -1)
+ _vm->_scripts->_script = _vm->_files->loadFile(roomInfo._scriptFile._fileNum,
+ roomInfo._scriptFile._subfile);
+
+ // Load animation data
+ _vm->freeAnimationData();
+ if (roomInfo._animFile._fileNum != -1)
+ _vm->_anim = _vm->_files->loadFile(roomInfo._animFile._fileNum,
+ roomInfo._animFile._subfile);
+
+ _vm->_scaleI = roomInfo._scaleI;
+ _vm->_screen->_scrollThreshold = roomInfo._scrollThreshold;
+
+ _vm->_screen->_startColor = roomInfo._startColor;
+ _vm->_screen->_numColors = roomInfo._numColors;
+ _vm->_screen->loadPalette(roomInfo._paletteFile._fileNum,
+ roomInfo._paletteFile._subfile);
+
+ // Load extra cells
+ _vm->_extraCells.clear();
+ for (uint i = 0; i < roomInfo._vidTable.size(); ++i) {
+ ExtraCell ec;
+ ec._vidTable = roomInfo._vidTable[i] & 0xffff;
+ ec._vidTable1 = roomInfo._vidTable[i] >> 16;
+
+ _vm->_extraCells.push_back(ec);
+ }
+
+ // Load sounds for the scene
+ _vm->_sound->loadSounds(roomInfo._sounds);
}
void Room::roomLoop() {
@@ -156,4 +226,57 @@ void Room::buildScreen() {
// TODO
}
+/*------------------------------------------------------------------------*/
+
+RoomInfo::RoomInfo(const byte *data) {
+ Common::MemoryReadStream stream(data, 999);
+
+ _roomFlag = stream.readByte() != 0;
+ _estIndex = (int16)stream.readUint16LE();
+ _musicFile._fileNum = (int16)stream.readUint16LE();
+ _musicFile._subfile = stream.readUint16LE();
+ _scaleH1 = stream.readByte();
+ _scaleH2 = stream.readByte();
+ _scaleN1 = stream.readByte();
+ _playFieldFile._fileNum = (int16)stream.readUint16LE();
+ _playFieldFile._subfile = stream.readUint16LE();
+
+ for (byte cell = stream.readByte(); cell != 0xff; cell = stream.readByte()) {
+ CellIdent ci;
+ ci._cell = cell;
+ ci._fileNum = (int16)stream.readUint16LE();
+ ci._subfile = stream.readUint16LE();
+
+ _cells.push_back(ci);
+ }
+
+ _scriptFile._fileNum = (int16)stream.readUint16LE();
+ _scriptFile._subfile = stream.readUint16LE();
+ _animFile._fileNum = (int16)stream.readUint16LE();
+ _animFile._subfile = stream.readUint16LE();
+ _scaleI = stream.readByte();
+ _scrollThreshold = stream.readByte();
+ _paletteFile._fileNum = (int16)stream.readUint16LE();
+ _paletteFile._subfile = stream.readUint16LE();
+ _startColor = stream.readUint16LE();
+ _numColors = stream.readUint16LE();
+
+ for (int16 v = (int16)stream.readUint16LE(); v != -1;
+ v = (int16)stream.readUint16LE()) {
+ uint16 v2 = stream.readUint16LE();
+
+ _vidTable.push_back(v | ((uint32)v2 << 16));
+ }
+
+ for (int16 fileNum = (int16)stream.readUint16LE(); fileNum != -1;
+ fileNum = (int16)stream.readUint16LE()) {
+ FileIdent fi;
+ fi._fileNum = fileNum;
+ fi._subfile = stream.readUint16LE();
+
+ _sounds.push_back(fi);
+ }
+};
+
+
} // End of namespace Access
diff --git a/engines/access/room.h b/engines/access/room.h
index 28506db7d6..1b803667af 100644
--- a/engines/access/room.h
+++ b/engines/access/room.h
@@ -35,10 +35,13 @@ private:
protected:
AccessEngine *_vm;
+ void loadRoomData(const byte *roomData);
void setupRoom();
void setWallCodes();
void buildScreen();
+ virtual void loadRoom(int roomNumber) = 0;
+
virtual void reloadRoom() = 0;
virtual void reloadRoom1() = 0;
@@ -56,8 +59,38 @@ public:
* Clear all the data used by the room
*/
void clearRoom();
+};
+
+struct FileIdent {
+ int _fileNum;
+ int _subfile;
+};
- void loadRoom(int room);
+struct CellIdent : FileIdent {
+ byte _cell;
+};
+
+class RoomInfo {
+public:
+ bool _roomFlag;
+ int _estIndex;
+ FileIdent _musicFile;
+ int _scaleH1;
+ int _scaleH2;
+ int _scaleN1;
+ FileIdent _playFieldFile;
+ Common::Array<CellIdent> _cells;
+ FileIdent _scriptFile;
+ FileIdent _animFile;
+ int _scaleI;
+ int _scrollThreshold;
+ FileIdent _paletteFile;
+ int _startColor;
+ int _numColors;
+ Common::Array<uint32> _vidTable;
+ Common::Array<FileIdent> _sounds;
+public:
+ RoomInfo(const byte *data);
};
} // End of namespace Access
diff --git a/engines/access/screen.cpp b/engines/access/screen.cpp
index 8dcc9f1db9..3823267bc0 100644
--- a/engines/access/screen.cpp
+++ b/engines/access/screen.cpp
@@ -26,6 +26,7 @@
#include "common/textconsole.h"
#include "common/system.h"
#include "graphics/palette.h"
+#include "access/access.h"
#include "access/screen.h"
#include "access/resources.h"
@@ -42,6 +43,8 @@ Screen::Screen(AccessEngine *vm) : _vm(vm) {
_topSkip = _bottomSkip = 0;
_clipWidth = _clipHeight = 0;
_scrollFlag = false;
+ _scrollThreshold = 0;
+ _startColor = _numColors = 0;
}
void Screen::setDisplayScan() {
@@ -71,6 +74,12 @@ void Screen::loadPalette(Common::SeekableReadStream *stream) {
_loadPalFlag = true;
}
+void Screen::loadPalette(int fileNum, int subfile) {
+ byte *palette = _vm->_files->loadFile(fileNum, subfile);
+ Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
+ delete[] palette;
+}
+
void Screen::setPalette() {
g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
}
diff --git a/engines/access/screen.h b/engines/access/screen.h
index 1b03d261cf..57d773504f 100644
--- a/engines/access/screen.h
+++ b/engines/access/screen.h
@@ -56,6 +56,8 @@ private:
public:
bool _loadPalFlag;
bool _scrollFlag;
+ int _scrollThreshold;
+ int _startColor, _numColors;
public:
Screen(AccessEngine *vm);
@@ -89,6 +91,8 @@ public:
void loadPalette(Common::SeekableReadStream *stream);
+ void loadPalette(int fileNum, int subfile);
+
void setPalette();
/**
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
index 2f64465f8f..7ac0e4d558 100644
--- a/engines/access/sound.cpp
+++ b/engines/access/sound.cpp
@@ -34,6 +34,8 @@ SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) :
_soundTable[i]._data = nullptr;
_music = nullptr;
+ _midiSize = 0;
+ _musicRepeat = false;
}
SoundManager::~SoundManager() {
@@ -66,6 +68,14 @@ void SoundManager::playSound(byte *data, uint32 size) {
*/
}
+void SoundManager::loadSounds(Common::Array<FileIdent> &sounds) {
+ // TODO
+}
+
+void SoundManager::midiPlay() {
+ // TODO
+}
+
void SoundManager::midiRepeat() {
// TODO
}
@@ -78,4 +88,9 @@ void SoundManager::freeSounds() {
// TODO
}
+void SoundManager::freeMusic() {
+ delete[] _music;
+ _music = nullptr;
+}
+
} // End of namespace Access
diff --git a/engines/access/sound.h b/engines/access/sound.h
index 37d263eecd..a127051b29 100644
--- a/engines/access/sound.h
+++ b/engines/access/sound.h
@@ -49,6 +49,9 @@ public:
SoundEntry _soundTable[MAX_SOUNDS];
int _soundPriority[MAX_SOUNDS];
byte *_music;
+ int _midiSize;
+ bool _musicRepeat;
+
public:
SoundManager(AccessEngine *vm, Audio::Mixer *mixer);
~SoundManager();
@@ -57,11 +60,17 @@ public:
void playSound(int soundIndex);
+ void loadSounds(Common::Array<FileIdent> &sounds);
+
+ void midiPlay();
+
void midiRepeat();
void stopSong();
void freeSounds();
+
+ void freeMusic();
};
} // End of namespace Access