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authorStrangerke2014-05-05 07:15:47 +0200
committerStrangerke2014-05-05 07:17:32 +0200
commit3519208e4e88e3713d33e76630917c4e7785e66c (patch)
treec134c54d8fa0564d2a67cf33e273bd40fe821e8b /engines
parente9d76d27a00e4b4760f7b8f442ef69650bae8d5a (diff)
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MADS: Add scene 7xx
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp1
-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp94
-rw-r--r--engines/mads/nebular/nebular_scenes7.h56
4 files changed, 152 insertions, 0 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index 04739b0a69..91e8a6bb4b 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -15,6 +15,7 @@ MODULE_OBJS := \
nebular/nebular_scenes3.o \
nebular/nebular_scenes4.o \
nebular/nebular_scenes5.o \
+ nebular/nebular_scenes7.o \
nebular/nebular_scenes8.o \
action.o \
animation.o \
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index a449cb6233..6ae9fef8ab 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -33,6 +33,7 @@
#include "mads/nebular/nebular_scenes3.h"
#include "mads/nebular/nebular_scenes4.h"
#include "mads/nebular/nebular_scenes5.h"
+#include "mads/nebular/nebular_scenes7.h"
#include "mads/nebular/nebular_scenes8.h"
namespace MADS {
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
new file mode 100644
index 0000000000..ca9685a1b0
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+#include "mads/nebular/nebular_scenes7.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+void Scene7xx::setAAName() {
+ _game._aaName = Resources::formatAAName(5);
+}
+
+void Scene7xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+
+ Common::String oldName = _game._player._spritesPrefix;
+
+ if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705)
+ || (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711))
+ _game._player._spritesPrefix = "";
+ else if (_globals[kSexOfRex] == REX_MALE)
+ _game._player._spritesPrefix = "RXM";
+ else
+ _game._player._spritesPrefix = "ROX";
+
+
+ _game._player._scalingVelocity = true;
+
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _vm->_palette->setEntry(16, 10, 63, 63);
+ _vm->_palette->setEntry(17, 10, 45, 45);
+}
+
+void Scene7xx::sceneEntrySound() {
+ if (!_vm->_musicFlag) {
+ _vm->_sound->command(2);
+ return;
+ }
+
+ switch (_scene->_nextSceneId) {
+ case 701:
+ case 702:
+ case 704:
+ case 705:
+ case 751:
+ _vm->_sound->command(38);
+ break;
+ case 703:
+ if (_globals[kMonsterAlive] == 0)
+ _vm->_sound->command(24);
+ else
+ _vm->_sound->command(27);
+ break;
+ case 706:
+ case 707:
+ case 710:
+ case 711:
+ _vm->_sound->command(25);
+ break;
+ default:
+ break;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Nebular
+} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes7.h b/engines/mads/nebular/nebular_scenes7.h
new file mode 100644
index 0000000000..2816af35e6
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes7.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES7_H
+#define MADS_NEBULAR_SCENES7_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+class Scene7xx : public NebularScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+
+ void sceneEntrySound();
+
+public:
+ Scene7xx(MADSEngine *vm) : NebularScene(vm) {}
+};
+
+} // End of namespace Nebular
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES7_H */