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authorKari Salminen2010-01-24 18:27:56 +0000
committerKari Salminen2010-01-24 18:27:56 +0000
commit650a9b9c49b63b46829dd073ad4092f2f23c6fca (patch)
tree211a91e37aa14e2fd8028ad712c188e983545a94 /engines
parent7ce227b6700b55c1bc343c82d26eb70aea0f0450 (diff)
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Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for Operation Stealth.
svn-id: r47509
Diffstat (limited to 'engines')
-rw-r--r--engines/cine/various.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index cc9003a646..d5fa816647 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -935,7 +935,7 @@ uint16 executePlayerInput() {
objIdx = getObjectUnderCursor(mouseX, mouseY);
- if (commandVar2 != objIdx) {
+ if (g_cine->getGameType() == Cine::GType_OS || commandVar2 != objIdx) {
if (objIdx != -1) {
renderer->setCommand(commandBuffer + " " + objectTable[objIdx].name);
} else {