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authorEugene Sandulenko2018-12-28 18:10:12 +0100
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commit7ef71a98c28e7c58299eb51f9c4d953099b5ac5c (patch)
tree89ea131a572cad0dfb09f18889a444e3af9c056a /engines
parent1e2d89b7cb344647b68a3279e5147acb2cd8c701 (diff)
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GRIFFON: Get rid of engine.h
Diffstat (limited to 'engines')
-rw-r--r--engines/griffon/config.h4
-rw-r--r--engines/griffon/engine.cpp111
-rw-r--r--engines/griffon/engine.h281
-rw-r--r--engines/griffon/griffon.cpp1
-rw-r--r--engines/griffon/griffon.h250
5 files changed, 304 insertions, 343 deletions
diff --git a/engines/griffon/config.h b/engines/griffon/config.h
index 776591837f..78a7b1bd17 100644
--- a/engines/griffon/config.h
+++ b/engines/griffon/config.h
@@ -39,7 +39,7 @@
namespace Griffon {
-typedef struct {
+struct CONFIG {
int scr_width;
int scr_height;
int scr_bpp;
@@ -50,7 +50,7 @@ typedef struct {
int musicvol;
int effects;
int effectsvol;
-} CONFIG;
+};
extern CONFIG config;
extern char config_ini[];
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index 03864b0404..07e1424854 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -35,7 +35,6 @@
*/
#include "griffon/griffon.h"
-#include "griffon/engine.h"
#include "griffon/config.h"
#include "griffon/state.h"
@@ -93,6 +92,11 @@ namespace Griffon {
*/
+// stubs
+typedef int Mix_Chunk;
+void Mix_Volume(int channel, int volume) {}
+int Mix_PlayChannel(int par1, Mix_Chunk *chunk, int par3);
+
// system
Graphics::TransparentSurface *video, *videobuffer, *videobuffer2, *videobuffer3;
Graphics::TransparentSurface *titleimg, *titleimg2, *inventoryimg;
@@ -218,12 +222,10 @@ int ysort[2401], lasty, firsty;
int pmenu;
-int griffon_main() {
+void GriffonEngine::griffon_main() {
sys_initialize();
game_showlogos();
game_main();
-
- return 0;
}
// element tile locations
@@ -395,16 +397,7 @@ int invmap[4][7][13] = {
#endif
void sdl_blitscale(Graphics::TransparentSurface *src, Common::Rect *srcrect, Graphics::TransparentSurface *dst, Common::Rect *dstrect) {
- if (src->w != dst->w) {
- Graphics::TransparentSurface *scale2x = NULL;
-
- scale2x = zoomSurface(src, 2, 2, 0);
- SDL_BlitSurface(scale2x, NULL, dst, NULL);
- SDL_FreeSurface(scale2x);
- } else {
- SDL_BlitSurface(src, NULL, dst, NULL);
- }
-
+ SDL_BlitSurface(src, NULL, dst, NULL);
}
void game_fillrect(Graphics::TransparentSurface *surface, int x, int y, int w, int h, int color) {
@@ -417,7 +410,7 @@ static float RND() {
return (float)rand() * (1.0 / ((float)RAND_MAX + 1.0));
}
-void game_addFloatIcon(int ico, float xloc, float yloc) {
+void GriffonEngine::game_addFloatIcon(int ico, float xloc, float yloc) {
for (int i = 0; i < kMaxFloat; i++) {
if (floaticon[i][0] == 0) {
floaticon[i][0] = 32;
@@ -429,7 +422,7 @@ void game_addFloatIcon(int ico, float xloc, float yloc) {
}
}
-void game_addFloatText(char *stri, float xloc, float yloc, int col) {
+void GriffonEngine::game_addFloatText(char *stri, float xloc, float yloc, int col) {
for (int i = 0; i < kMaxFloat; i++) {
if (floattext[i][0] == 0) {
floattext[i][0] = 32;
@@ -442,7 +435,7 @@ void game_addFloatText(char *stri, float xloc, float yloc, int col) {
}
}
-void game_attack() {
+void GriffonEngine::game_attack() {
float npx, npy;
npx = player.px + 12;
@@ -826,7 +819,7 @@ void game_attack() {
}
}
-void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho) {
+void GriffonEngine::game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho) {
// spellnum 7 = sprite 6 spitfire
for (int i = 0; i < kMaxSpell; i++) {
@@ -910,7 +903,7 @@ void game_castspell(int spellnum, float homex, float homey, float enemyx, float
}
}
-void game_checkhit() {
+void GriffonEngine::game_checkhit() {
float npx, npy;
float damage;
@@ -958,7 +951,7 @@ void game_checkhit() {
}
}
-void game_checkinputs() {
+void GriffonEngine::game_checkinputs() {
int ntickdelay;
ntickdelay = 175;
@@ -1303,7 +1296,7 @@ void game_checktrigger() {
#define SY (38 + (240 - 38) / 2 - 88)
#endif
-void game_configmenu() {
+void GriffonEngine::game_configmenu() {
Graphics::TransparentSurface *configwindow;
Common::Rect rc;
int cursel, curselt, ofullscreen;
@@ -1667,7 +1660,7 @@ void game_configmenu() {
SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64);
}
-void game_damagenpc(int npcnum, int damage, int spell) {
+void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
float npx, npy;
int lx, ly, cx, cy, alive;
char line[256];
@@ -2125,7 +2118,7 @@ void game_damagenpc(int npcnum, int damage, int spell) {
}
}
-void game_damageplayer(int damage) {
+void GriffonEngine::game_damageplayer(int damage) {
char line[256];
player.hp -= damage;
@@ -2141,7 +2134,7 @@ void game_damageplayer(int damage) {
player.pause = ticks + 1000;
}
-void game_drawanims(int Layer) {
+void GriffonEngine::game_drawanims(int Layer) {
for (int sx = 0; sx <= 19; sx++) {
for (int sy = 0; sy <= 14; sy++) {
int o = objmap[sx][sy];
@@ -2232,7 +2225,7 @@ int hud_recalc(int a, int b, int c) {
#define RGB(R, G, B) (SDL_MapRGB(videobuffer->format, (R), (G), (B)))
-void game_drawhud() {
+void GriffonEngine::game_drawhud() {
char line[128];
//sprintf(line, "fps: %i, map: %i, exp: %i/%i", (int)fps, curmap, player.exp, player.nextlevel);
//sys_print(videobuffer, line, 0, 0, 0);
@@ -2492,7 +2485,7 @@ void game_drawhud() {
}
}
-void game_drawnpcs(int mode) {
+void GriffonEngine::game_drawnpcs(int mode) {
unsigned int ccc;
ccc = SDL_MapRGB(videobuffer->format, 255, 128, 32);
@@ -3064,7 +3057,7 @@ void game_drawnpcs(int mode) {
}
}
-void game_drawover(int modx, int mody) {
+void GriffonEngine::game_drawover(int modx, int mody) {
int npx = modx + 12;
int npy = mody + 20;
@@ -3118,7 +3111,7 @@ void game_drawover(int modx, int mody) {
}
}
-void game_drawplayer() {
+void GriffonEngine::game_drawplayer() {
long ccc;
int f = 0;
@@ -3219,7 +3212,7 @@ void game_drawplayer() {
SDL_FillRect(videobuffer, &rcDest, ccc);
}
-void game_drawview() {
+void GriffonEngine::game_drawview() {
Common::Rect rc;
SDL_BlitSurface(mapbg, NULL, videobuffer, NULL);
@@ -3257,7 +3250,7 @@ void game_drawview() {
SDL_BLITVIDEO(videobuffer, NULL, video, NULL);
}
-void game_endofgame() {
+void GriffonEngine::game_endofgame() {
float xofs = 0;
int ticks1;
@@ -3499,7 +3492,7 @@ void game_endofgame() {
}
-void game_eventtext(char *stri) {
+void GriffonEngine::game_eventtext(const char *stri) {
int x, fr, pauseticks, bticks;
SDL_FillRect(videobuffer2, NULL, 0);
@@ -3563,7 +3556,7 @@ void game_eventtext(char *stri) {
}
-void game_handlewalking() {
+void GriffonEngine::game_handlewalking() {
unsigned int *temp/*, c*/, bgc;
float spd, /*ppx, ppy,*/ px, py, opx, opy;
float nx, ny, npx, npy;
@@ -3830,7 +3823,7 @@ void game_handlewalking() {
}
}
-void game_loadmap(int mapnum) {
+void GriffonEngine::game_loadmap(int mapnum) {
unsigned int ccc;
Common::Rect trect;
FILE *fp;
@@ -4642,12 +4635,12 @@ void game_loadmap(int mapnum) {
SDL_BlitSurface(clipbg, NULL, clipbg2, NULL);
}
-void game_main() {
+void GriffonEngine::game_main() {
game_title(0);
game_saveloadnew();
}
-void game_newgame() {
+void GriffonEngine::game_newgame() {
float xofs = 0;
float ld = 0, add;
int ticks, cnt = 0;
@@ -4821,7 +4814,7 @@ __exit_do:
game_playgame();
}
-void game_playgame() {
+void GriffonEngine::game_playgame() {
game_swash();
if (pmenu == 1 && menabled == 1) {
@@ -4850,7 +4843,7 @@ void game_playgame() {
} while (1);
}
-void game_processtrigger(int trignum) {
+void GriffonEngine::game_processtrigger(int trignum) {
int trigtype, tx, ty, tmap, tjumpstyle, tsx, tsy;
trigtype = triggers[trignum][0];
@@ -4917,7 +4910,7 @@ void game_processtrigger(int trignum) {
}
}
-void game_saveloadnew() {
+void GriffonEngine::game_saveloadnew() {
float y;
int yy;
int currow, curcol, lowerlock;
@@ -5234,7 +5227,7 @@ void game_saveloadnew() {
SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64);
}
-void game_showlogos() {
+void GriffonEngine::game_showlogos() {
float y;
int ticks1;
@@ -5292,7 +5285,7 @@ void game_showlogos() {
}
-void game_swash() {
+void GriffonEngine::game_swash() {
float y;
y = 0;
@@ -5373,7 +5366,7 @@ void game_swash() {
SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255);
}
-void game_theend() {
+void GriffonEngine::game_theend() {
for (int i = 0; i < kMaxFloat; i++) {
floattext[i][0] = 0;
floaticon[i][0] = 0;
@@ -5404,7 +5397,7 @@ void game_theend() {
game_title(0);
}
-void game_title(int mode) {
+void GriffonEngine::game_title(int mode) {
float xofs = 0;
int ticks, ticks1, keypause;
int cursel, ldstop;
@@ -5576,7 +5569,7 @@ void game_title(int mode) {
}
}
-void game_updanims() {
+void GriffonEngine::game_updanims() {
for (int i = 0; i <= lastobj; i++) {
int nframes = objectinfo[i][0];
int oanimspd = objectinfo[i][3];
@@ -5601,7 +5594,7 @@ void game_updanims() {
}
}
-void game_updatey() {
+void GriffonEngine::game_updatey() {
int yy, ff;
for (int i = 0; i <= 2400; i++)
@@ -5633,7 +5626,7 @@ void game_updatey() {
}
}
-void game_updmusic() {
+void GriffonEngine::game_updmusic() {
Mix_Chunk *iplaysound = NULL;
if (menabled == 1 && config.music == 1) {
@@ -5689,7 +5682,7 @@ void game_updmusic() {
}
}
-void game_updnpcs() {
+void GriffonEngine::game_updnpcs() {
float npx, npy, onpx, onpy;
unsigned int *temp, dq, bgc;
float nnxa = 0, nnya = 0, nnxb = 0, nnyb = 0;
@@ -6815,7 +6808,7 @@ void game_updnpcs() {
}
}
-void game_updspells() {
+void GriffonEngine::game_updspells() {
int foundel[5];
float npx, npy;
long cl1, cl2, cl3;
@@ -7669,7 +7662,7 @@ void game_updspells() {
-void game_updspellsunder() {
+void GriffonEngine::game_updspellsunder() {
unsigned int dq, *temp;
@@ -7970,7 +7963,7 @@ void game_updspellsunder() {
}
}
-void sys_initialize() {
+void GriffonEngine::sys_initialize() {
int result;
// init char *floatstri[kMaxFloat]
@@ -8045,7 +8038,7 @@ void sys_initialize() {
sys_setupAudio();
}
-void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col) {
+void GriffonEngine::sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col) {
unsigned int *temp;
SDL_LockSurface(buffer);
@@ -8070,7 +8063,7 @@ void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int
SDL_UnlockSurface(buffer);
}
-void sys_LoadAnims() {
+void GriffonEngine::sys_LoadAnims() {
spellimg = IMG_Load("art/spells.bmp");
SDL_SetColorKey(spellimg, SDL_SRCCOLORKEY, SDL_MapRGB(spellimg->format, 255, 0, 255));
@@ -8218,7 +8211,7 @@ void sys_LoadAnims() {
SDL_SetColorKey(anims[12], SDL_SRCCOLORKEY, SDL_MapRGB(anims[12]->format, 255, 0, 255));
}
-void sys_LoadItemImgs() {
+void GriffonEngine::sys_LoadItemImgs() {
Graphics::TransparentSurface *temp;
temp = IMG_Load("art/icons.bmp");
@@ -8238,7 +8231,7 @@ void sys_LoadItemImgs() {
SDL_FreeSurface(temp);
}
-void sys_LoadFont() {
+void GriffonEngine::sys_LoadFont() {
Graphics::TransparentSurface *font;
font = IMG_Load("art/font.bmp");
@@ -8267,7 +8260,7 @@ void sys_LoadFont() {
SDL_FreeSurface(font);
}
-void sys_LoadTiles() {
+void GriffonEngine::sys_LoadTiles() {
tiles[0] = IMG_Load("art/tx.bmp");
tiles[1] = IMG_Load("art/tx1.bmp");
tiles[2] = IMG_Load("art/tx2.bmp");
@@ -8280,7 +8273,7 @@ void sys_LoadTiles() {
SDL_SetColorKey(windowimg, SDL_SRCCOLORKEY, SDL_MapRGB(windowimg->format, 255, 0, 255));
}
-void sys_LoadTriggers() {
+void GriffonEngine::sys_LoadTriggers() {
FILE *fp;
char line[512];
@@ -8295,7 +8288,7 @@ void sys_LoadTriggers() {
fclose(fp);
}
-void sys_LoadObjectDB() {
+void GriffonEngine::sys_LoadObjectDB() {
FILE *fp;
char line[512];
@@ -8322,7 +8315,7 @@ void sys_LoadObjectDB() {
fclose(fp);
}
-void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col) {
+void GriffonEngine::sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col) {
int l = strlen(stri);
for (int i = 0; i < l; i++) {
@@ -8333,7 +8326,7 @@ void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int y
}
}
-void sys_progress(int w, int wm) {
+void GriffonEngine::sys_progress(int w, int wm) {
long ccc;
ccc = SDL_MapRGB(videobuffer->format, 0, 255, 0);
@@ -8345,7 +8338,7 @@ void sys_progress(int w, int wm) {
SDL_PumpEvents();
}
-void sys_setupAudio() {
+void GriffonEngine::sys_setupAudio() {
Graphics::TransparentSurface *loadimg;
menabled = 1;
diff --git a/engines/griffon/engine.h b/engines/griffon/engine.h
deleted file mode 100644
index 23ef832fb3..0000000000
--- a/engines/griffon/engine.h
+++ /dev/null
@@ -1,281 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- * Originally written by Syn9 in FreeBASIC with SDL
- * http://syn9.thehideoutgames.com/index_backup.php
- *
- * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
- * http://github.com/dmitrysmagin/griffon_legend
- *
- *
- * Programming/Graphics: Daniel "Syn9" Kennedy
- * Music/Sound effects: David Turner
- *
- * Beta testing and gameplay design help:
- * Deleter, Cha0s, Aether Fox, and Kiz
- *
- */
-
-#ifndef GRIFFON_ENGINE_H
-#define GRIFFON_ENGINE_H
-
-#include "graphics/transparent_surface.h"
-
-namespace Griffon {
-
-#define kMaxNPC 32
-#define kMaxFloat 32
-#define kMaxSpell 32
-
-// spells
-#define ice 0
-#define steel 1
-#define wood 2
-#define rock 3
-#define fire 4
-
-// inventory items
-#define INV_FLASK 0
-#define INV_DOUBLEFLASK 1
-#define INV_SHOCK 2
-#define INV_NORMALKEY 3
-#define INV_MASTERKEY 4
-
-#define sndbite 0
-#define sndcrystal 1
-#define snddoor 2
-#define sndenemyhit 3
-#define sndice 4
-#define sndlever 5
-#define sndlightning 6
-#define sndmetalhit 7
-#define sndpowerup 8
-#define sndrocks 9
-#define sndswordhit 10
-#define sndthrow 11
-#define sndchest 12
-#define sndfire 13
-#define sndbeep 14
-
-typedef struct {
- float px;
- float py;
- float opx;
- float opy;
- int walkdir;
- float walkframe;
- float walkspd;
- float attackframe;
- float attackspd;
-
- int hp;
- int maxhp;
- float hpflash;
- int hpflashb;
- int level;
- int maxlevel;
- int sword;
- int shield;
- int armour;
- int foundspell[5];
- float spellcharge[5];
- int inventory[5];
- float attackstrength;
- float spellstrength;
- int spelldamage;
- int sworddamage;
-
- int exp;
- int nextlevel;
-
- int pause;
-
- float itemselshade;
- int ysort;
-} PLAYERTYPE;
-
-typedef struct {
- float x;
- float y;
- int parentID;
- int isbase;
- int sprite;
- int bonelength; // the 'bone' that connects the body sections
-} BODYSECTIONTYPE;
-
-typedef struct {
- float x;
- float y;
- int spriteset;
- int x1; // patrol area
- int y1;
- int x2;
- int y2;
- int attitude;
- int hp;
-
- int maxhp;
- int item1;
- int item2;
- int item3;
- int script;
- float frame;
- float frame2; // end boss specific
- int cframe;
- int onmap; // is this npc set to be genned in the mapfile
-
- int ticks;
- int pause;
- int shake;
-
- int movementmode;
- int walkdir;
- float walkspd;
- int movingdir;
- int moving;
-
- int attacking;
- float attackframe;
- int cattackframe;
- float attackspd;
- int attackdelay;
- int attacknext;
- int attackattempt;
-
- int spelldamage;
- int attackdamage;
-
-
- // one wing and firehydra specific
- BODYSECTIONTYPE bodysection[31];
- float swayangle;
- float swayspd;
- float headtargetx[4];
- float headtargety[4];
- int castpause;
-
- // firehydra specific
- int attacknext2[4];
- int attacking2[4];
- int attackframe2[4];
-
- // dragon2 specific
- float floating;
-} NPCTYPE;
-
-typedef struct {
- int spellnum;
- float homex;
- float homey;
- float enemyx;
- float enemyy;
-
- float frame;
-
- int damagewho; // 0 = npc, 1 = player
-
- // for earthslide
- float rocky[9];
- int rockimg[9];
- int rockdeflect[9];
-
- float strength;
-
- // fire
- int legalive[5];
-
- // spell 6 specific
- float fireballs[7][4]; // x,y,targetx, targety
- int nfballs;
- int ballon[7];
-
- int npc;
-} SPELLTYPE;
-
-typedef struct {
- int x; // xyloc on spriteimageset
- int y;
- int xofs; // the actual place to paste the sprite in reference to the bodypart loc on screen
- int yofs;
- int w; // w/h of the sprite in the imageset
- int h;
-} ANIMSET2TYPE;
-
-extern PLAYERTYPE player;
-extern int curmap;
-extern int scriptflag[100][10];
-extern int objmapf[1000][21][15];
-extern int roomlocks[201];
-extern int secsingame, secstart;
-
-void griffon_main();
-
-void game_addFloatIcon(int ico, float xloc, float yloc);
-void game_addFloatText(char *stri, float xloc, float yloc, int col);
-void game_attack();
-void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho);
-void game_checkhit();
-void game_checkinputs();
-void game_configmenu();
-void game_damagenpc(int npcnum, int damage, int spell);
-void game_damageplayer(int damage);
-void game_drawanims(int Layer);
-void game_drawhud();
-void game_drawnpcs(int mode);
-void game_drawover(int modx, int mody);
-void game_drawplayer();
-void game_drawview();
-void game_endofgame();
-void game_eventtext(char *stri);
-void game_handlewalking();
-void game_loadmap(int mapnum);
-void game_main();
-void game_newgame();
-void game_playgame();
-void game_processtrigger(int trignum);
-void game_saveloadnew();
-void game_showlogos();
-void game_swash();
-void game_theend();
-void game_title(int mode);
-void game_updanims();
-void game_updatey();
-void game_updmusic();
-void game_updnpcs();
-void game_updspells();
-void game_updspellsunder();
-
-void sys_initialize();
-void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col);
-void sys_LoadAnims();
-void sys_LoadFont();
-void sys_LoadItemImgs();
-void sys_LoadTiles();
-void sys_LoadTriggers();
-void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col);
-void sys_progress(int w, int wm);
-void sys_LoadObjectDB();
-void sys_setupAudio();
-void sys_update();
-
-} // end of namespace Griffon
-
-#endif
diff --git a/engines/griffon/griffon.cpp b/engines/griffon/griffon.cpp
index ba60fdbcac..e31c7a3249 100644
--- a/engines/griffon/griffon.cpp
+++ b/engines/griffon/griffon.cpp
@@ -31,7 +31,6 @@
#include "engines/util.h"
#include "griffon/griffon.h"
-#include "griffon/engine.h"
namespace Griffon {
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h
index dc250fdffb..3704d321bb 100644
--- a/engines/griffon/griffon.h
+++ b/engines/griffon/griffon.h
@@ -18,6 +18,19 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
+ * Originally written by Syn9 in FreeBASIC with SDL
+ * http://syn9.thehideoutgames.com/index_backup.php
+ *
+ * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
+ * http://github.com/dmitrysmagin/griffon_legend
+ *
+ *
+ * Programming/Graphics: Daniel "Syn9" Kennedy
+ * Music/Sound effects: David Turner
+ *
+ * Beta testing and gameplay design help:
+ * Deleter, Cha0s, Aether Fox, and Kiz
+ *
*/
#ifndef GRIFFON_H
@@ -29,6 +42,192 @@
namespace Griffon {
+#define kMaxNPC 32
+#define kMaxFloat 32
+#define kMaxSpell 32
+
+// spells
+#define ice 0
+#define steel 1
+#define wood 2
+#define rock 3
+#define fire 4
+
+// inventory items
+#define INV_FLASK 0
+#define INV_DOUBLEFLASK 1
+#define INV_SHOCK 2
+#define INV_NORMALKEY 3
+#define INV_MASTERKEY 4
+
+#define sndbite 0
+#define sndcrystal 1
+#define snddoor 2
+#define sndenemyhit 3
+#define sndice 4
+#define sndlever 5
+#define sndlightning 6
+#define sndmetalhit 7
+#define sndpowerup 8
+#define sndrocks 9
+#define sndswordhit 10
+#define sndthrow 11
+#define sndchest 12
+#define sndfire 13
+#define sndbeep 14
+
+struct PLAYERTYPE {
+ float px;
+ float py;
+ float opx;
+ float opy;
+ int walkdir;
+ float walkframe;
+ float walkspd;
+ float attackframe;
+ float attackspd;
+
+ int hp;
+ int maxhp;
+ float hpflash;
+ int hpflashb;
+ int level;
+ int maxlevel;
+ int sword;
+ int shield;
+ int armour;
+ int foundspell[5];
+ float spellcharge[5];
+ int inventory[5];
+ float attackstrength;
+ float spellstrength;
+ int spelldamage;
+ int sworddamage;
+
+ int exp;
+ int nextlevel;
+
+ int pause;
+
+ float itemselshade;
+ int ysort;
+};
+
+struct BODYSECTIONTYPE {
+ float x;
+ float y;
+ int parentID;
+ int isbase;
+ int sprite;
+ int bonelength; // the 'bone' that connects the body sections
+};
+
+struct NPCTYPE {
+ float x;
+ float y;
+ int spriteset;
+ int x1; // patrol area
+ int y1;
+ int x2;
+ int y2;
+ int attitude;
+ int hp;
+
+ int maxhp;
+ int item1;
+ int item2;
+ int item3;
+ int script;
+ float frame;
+ float frame2; // end boss specific
+ int cframe;
+ int onmap; // is this npc set to be genned in the mapfile
+
+ int ticks;
+ int pause;
+ int shake;
+
+ int movementmode;
+ int walkdir;
+ float walkspd;
+ int movingdir;
+ int moving;
+
+ int attacking;
+ float attackframe;
+ int cattackframe;
+ float attackspd;
+ int attackdelay;
+ int attacknext;
+ int attackattempt;
+
+ int spelldamage;
+ int attackdamage;
+
+
+ // one wing and firehydra specific
+ BODYSECTIONTYPE bodysection[31];
+ float swayangle;
+ float swayspd;
+ float headtargetx[4];
+ float headtargety[4];
+ int castpause;
+
+ // firehydra specific
+ int attacknext2[4];
+ int attacking2[4];
+ int attackframe2[4];
+
+ // dragon2 specific
+ float floating;
+};
+
+struct SPELLTYPE {
+ int spellnum;
+ float homex;
+ float homey;
+ float enemyx;
+ float enemyy;
+
+ float frame;
+
+ int damagewho; // 0 = npc, 1 = player
+
+ // for earthslide
+ float rocky[9];
+ int rockimg[9];
+ int rockdeflect[9];
+
+ float strength;
+
+ // fire
+ int legalive[5];
+
+ // spell 6 specific
+ float fireballs[7][4]; // x,y,targetx, targety
+ int nfballs;
+ int ballon[7];
+
+ int npc;
+};
+
+struct ANIMSET2TYPE {
+ int x; // xyloc on spriteimageset
+ int y;
+ int xofs; // the actual place to paste the sprite in reference to the bodypart loc on screen
+ int yofs;
+ int w; // w/h of the sprite in the imageset
+ int h;
+};
+
+extern PLAYERTYPE player;
+extern int curmap;
+extern int scriptflag[100][10];
+extern int objmapf[1000][21][15];
+extern int roomlocks[201];
+extern int secsingame, secstart;
+
+
class GriffonEngine : public Engine {
public:
GriffonEngine(OSystem *syst);
@@ -38,6 +237,57 @@ public:
private:
Common::RandomSource *_rnd;
+
+private:
+ void griffon_main();
+
+ void game_addFloatIcon(int ico, float xloc, float yloc);
+ void game_addFloatText(char *stri, float xloc, float yloc, int col);
+ void game_attack();
+ void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho);
+ void game_checkhit();
+ void game_checkinputs();
+ void game_configmenu();
+ void game_damagenpc(int npcnum, int damage, int spell);
+ void game_damageplayer(int damage);
+ void game_drawanims(int Layer);
+ void game_drawhud();
+ void game_drawnpcs(int mode);
+ void game_drawover(int modx, int mody);
+ void game_drawplayer();
+ void game_drawview();
+ void game_endofgame();
+ void game_eventtext(const char *stri);
+ void game_handlewalking();
+ void game_loadmap(int mapnum);
+ void game_main();
+ void game_newgame();
+ void game_playgame();
+ void game_processtrigger(int trignum);
+ void game_saveloadnew();
+ void game_showlogos();
+ void game_swash();
+ void game_theend();
+ void game_title(int mode);
+ void game_updanims();
+ void game_updatey();
+ void game_updmusic();
+ void game_updnpcs();
+ void game_updspells();
+ void game_updspellsunder();
+
+ void sys_initialize();
+ void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col);
+ void sys_LoadAnims();
+ void sys_LoadFont();
+ void sys_LoadItemImgs();
+ void sys_LoadTiles();
+ void sys_LoadTriggers();
+ void sys_LoadObjectDB();
+ void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col);
+ void sys_progress(int w, int wm);
+ void sys_setupAudio();
+ void sys_update();
};
}