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authorStrangerke2015-10-18 14:59:13 +0200
committerStrangerke2015-10-18 14:59:13 +0200
commitaa61aabdaf25ccfb7997592d62838090894e52c6 (patch)
tree8a916880d940387e1b64cf5aba5c87e73a170137 /engines
parent08cbf3d8436f83cc35a582b1bff56c158930f95e (diff)
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MADS: Phantom: Implement scene 106
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp575
-rw-r--r--engines/mads/phantom/phantom_scenes1.h13
3 files changed, 589 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 4e474a8e04..31b50fe72f 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -53,7 +53,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 105: // ground floor, storage room
return new Scene105(vm);
case 106: // behind stage
- return new DummyScene(vm); // TODO
+ return new Scene106(vm);
case 107: // stage right wing
return new DummyScene(vm); // TODO
case 108: // stage left wing
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index b7199bd7f7..5357cfe00f 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -4172,5 +4172,580 @@ void Scene105::preActions() {
/*------------------------------------------------------------------------*/
+Scene106::Scene106(MADSEngine *vm) : Scene1xx(vm) {
+ _sandbagHostpotId = -1;
+}
+
+void Scene106::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsSint16LE(_sandbagHostpotId);
+}
+
+void Scene106::setup() {
+ if (_globals[kCurrentYear] == 1881)
+ _scene->_initialVariant = 1;
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene106::enter() {
+ _scene->loadSpeech(8);
+
+ if (_globals[kCurrentYear] == 1993) {
+ if (!_game._objects.isInInventory(OBJ_SANDBAG)) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ }
+ } else {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+ if (_game._objects.isInRoom(OBJ_CABLE_HOOK) && !_game._objects.isInInventory(OBJ_ROPE_WITH_HOOK)) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('p', 0), false);
+ }
+ }
+
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RDR_9", false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 2), false);
+
+ if ((_globals[kCurrentYear] == 1881) && (!_globals[kHintThatDaaeIsHome1])) {
+ if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2)
+ && (_globals[kPanelIn206]) && (_globals[kDoneRichConv203]) && (_game._objects.isInInventory(OBJ_LANTERN))
+ && ((_game._objects.isInInventory(OBJ_CABLE_HOOK) && _game._objects.isInInventory(OBJ_ROPE))
+ || _game._objects.isInInventory(OBJ_ROPE_WITH_HOOK))) {
+ _globals[kHintThatDaaeIsHome1] = true;
+ _scene->_sequences.setTimingTrigger(300, 85);
+ }
+ }
+
+ if ((_globals[kSandbagStatus] == 1) && (_globals[kCurrentYear] == 1993) && _game._objects.isInRoom(OBJ_SANDBAG)) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _sandbagHostpotId = _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(227, 140, 227 + 18, 140 + 11));
+ _scene->_dynamicHotspots.setPosition(_sandbagHostpotId, Common::Point(224, 152), FACING_NORTHEAST);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ }
+
+ if (_globals[kCurrentYear] == 1881) {
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_BIG_PROP, false);
+ _scene->_hotspots.activate(NOUN_STATUE, false);
+ _scene->_hotspots.activate(NOUN_PLANT_PROP, false);
+ _scene->_hotspots.activate(NOUN_PEDESTAL, false);
+ _scene->_hotspots.activate(NOUN_SANDBAG, false);
+ _scene->_hotspots.activate(NOUN_CRATE, false);
+
+ _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(40, 47, 40 + 11, 47 + 17));
+ _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(98, 14, 98 + 5, 14 + 10));
+ _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(111, 23, 111 + 6, 23 + 9));
+ _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(119, 12, 119 + 5, 12 + 8));
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_STAGE, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(80, 114, 80 + 24, 114 + 4));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(93, 121), FACING_NONE);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_STAGE, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(106, 102, 106 + 5, 102 + 10));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(108, 109), FACING_NONE);
+ } else {
+ _scene->_hotspots.activate(NOUN_BOXES, false);
+ _scene->_hotspots.activate(NOUN_CASE, false);
+ }
+
+ if ((_game._objects.isInRoom(OBJ_CABLE_HOOK)) && (_globals[kCurrentYear] == 1881) && !_game._objects.isInInventory(OBJ_ROPE_WITH_HOOK)){
+ _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 3);
+ } else {
+ _scene->_hotspots.activate(NOUN_CABLE_HOOK, false);
+ }
+
+ if (_scene->_priorSceneId == 109) {
+ _game._player._playerPos = Common::Point(180, 58);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(179, 63), FACING_SOUTH);
+ _game._player.setWalkTrigger(60);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 5);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId == 301)) {
+ _game._player._playerPos = Common::Point(235, 142);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(227, 143), FACING_WEST);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ } else if (_scene->_priorSceneId == 107) {
+ _game._player._playerPos = Common::Point(143, 68);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(163, 68), FACING_SOUTHEAST);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ } else if ((_scene->_priorSceneId == 108) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player.firstWalk(Common::Point(-20, 130), FACING_SOUTHEAST, Common::Point(19, 147), FACING_NORTHEAST, true);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ } else if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene106::step() {
+ switch (_game._trigger) {
+ case 85:
+ _scene->playSpeech(8);
+ _scene->_sequences.setTimingTrigger(120, 86);
+ break;
+
+ case 86:
+ _vm->_dialogs->show(10637);
+ break;
+
+ case 60:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61);
+ break;
+
+ case 61:
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _vm->_sound->command(25);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene106::actions() {
+ if ((_action.isAction(VERB_TAKE, NOUN_SANDBAG)) && (_scene->_customDest.y < 61)) {
+ _vm->_dialogs->show(10635);
+ _action._inProgress = false;
+ return;
+ } else if (_action.isAction(VERB_TAKE, NOUN_SANDBAG)) {
+ if (_game._objects.isInRoom(OBJ_SANDBAG)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2);
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _scene->_dynamicHotspots.remove(_sandbagHostpotId);
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(20, 3);
+ break;
+
+ case 3:
+ _game._objects.addToInventory(OBJ_SANDBAG);
+ _vm->_dialogs->showItem(OBJ_SANDBAG, 803, 0);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_CABLE_HOOK)) {
+ if (_game._objects.isInRoom(OBJ_CABLE_HOOK)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5],
+ 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2);
+ _globals[kPlayerScore] += 5;
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[8]);
+ _scene->_hotspots.activate(NOUN_CABLE_HOOK, false);
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(20, 3);
+ break;
+
+ case 3:
+ _game._objects.addToInventory(OBJ_CABLE_HOOK);
+ _vm->_dialogs->showItem(OBJ_CABLE_HOOK, 822, 0);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ switch (_game._trigger) {
+ case 75:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 76);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 76:
+ _scene->_nextSceneId = 105;
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 80:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('u', 1), 81);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 81:
+ _scene->_sequences.setTimingTrigger(120, 82);
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 82:
+ _scene->_nextSceneId = 301;
+ _action._inProgress = false;
+ return;
+ break;
+
+ default:
+ break;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_STAGE_RIGHT_WING)) {
+ _scene->_nextSceneId = 107;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLIMB_DOWN) || _action.isAction(VERB_CLIMB_UP)) {
+ if (_globals[kSandbagStatus] == 1) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s',-1), 1);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ break;
+
+ case 1:
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ _game._player._visible = true;
+ _game._player._playerPos = Common::Point(225, 143);
+ _game._player.resetFacing(FACING_EAST);
+ _game._player.walk(Common::Point(236, 142), FACING_EAST);
+
+ if (_action.isAction(VERB_CLIMB_DOWN))
+ _game._player.setWalkTrigger(75);
+ else
+ _game._player.setWalkTrigger(80);
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ switch (_game._trigger) {
+ case 0:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 9);
+ _scene->_sequences.setTimingTrigger(6, 2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
+ break;
+
+ case 1:
+ _vm->_sound->command(70);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _sandbagHostpotId = _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(227, 140, 227 + 18, 140 + 11));
+ _scene->_dynamicHotspots.setPosition(_sandbagHostpotId, Common::Point(224, 152), FACING_NORTHEAST);
+ break;
+
+ case 2:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 3);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ break;
+
+ case 3:
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _game._player._playerPos = Common::Point(228, 140);
+ _game._player.resetFacing(FACING_SOUTHEAST);
+ _globals[kSandbagStatus] = 1;
+ _vm->_dialogs->show(10632);
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[3], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67);
+ break;
+
+ case 65:
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66);
+ break;
+
+ case 66: {
+ int idx = _globals._sequenceIndexes[2];
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 5);
+ _game.syncTimers(1, _globals._sequenceIndexes[2], 1, idx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ }
+ break;
+
+ case 67:
+ _game._player._visible = true;
+ _game._player.walk(Common::Point(180, 60), FACING_NORTH);
+ _game._player.setWalkTrigger(68);
+ break;
+
+ case 68:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 69);
+ break;
+
+ case 69:
+ _vm->_sound->command(25);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
+ _scene->_nextSceneId = 109;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(10610);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_STAGE_RIGHT_WING)) {
+ _vm->_dialogs->show(10611);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_STAGE_LEFT_WING)) {
+ _vm->_dialogs->show(10612);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_IN_TWO)) {
+ _vm->_dialogs->show(10613);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CYCLORAMA)) {
+ _vm->_dialogs->show(10614);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_STAGE)) {
+ _vm->_dialogs->show(10615);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PEDESTAL)) {
+ _vm->_dialogs->show(10616);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PLANT_PROP)) {
+ _vm->_dialogs->show(10617);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_SANDBAG)) {
+ if (_scene->_customDest.y < 60) {
+ _vm->_dialogs->show(10618);
+ _action._inProgress = false;
+ return;
+ } else if (_game._objects.isInRoom(OBJ_SANDBAG)) {
+ _vm->_dialogs->show(10633);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(NOUN_STATUE)) {
+ _vm->_dialogs->show(10619);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CIRCULAR_STAIRCASE)) {
+ _vm->_dialogs->show(10620);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_BATTEN)) {
+ _vm->_dialogs->show(10621);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DOOR)) {
+ _vm->_dialogs->show(10622);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_BOXES) || _action.isAction(NOUN_BOX)) {
+ _vm->_dialogs->show(10623);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_BIG_PROP)) {
+ _vm->_dialogs->show(10624);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CRATE)) {
+ _vm->_dialogs->show(10625);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CASE)) {
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->show(10638);
+ else
+ _vm->_dialogs->show(10636);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_VENTILATION_DUCT)) {
+ _vm->_dialogs->show(10626);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_JUNK)) {
+ _vm->_dialogs->show(10627);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_FLATS)) {
+ _vm->_dialogs->show(10628);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WALL)) {
+ _vm->_dialogs->show(10629);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CABLE_HOOK) && _game._objects.isInRoom(OBJ_CABLE_HOOK)) {
+ _vm->_dialogs->show(10639);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_STATUE)) {
+ _vm->_dialogs->show(10630);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) {
+ _vm->_dialogs->show(10634);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene106::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_STAGE_LEFT_WING))
+ _game._player._walkOffScreenSceneId = 108;
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR))
+ _game._player.walk(Common::Point(179, 63), FACING_NORTHWEST);
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index 83b94bae91..1c3ab89380 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -206,6 +206,19 @@ public:
virtual void actions();
};
+class Scene106 : public Scene1xx {
+private:
+ int _sandbagHostpotId;
+public:
+ Scene106(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS