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authorPaul Gilbert2011-05-01 13:37:14 +1000
committerPaul Gilbert2011-05-01 13:37:14 +1000
commitdedc12a1988cea7b1d12f92aa76d5e5cb07944e5 (patch)
tree74ae14f71d22e97e7809a45a259f868917732c07 /engines
parentbee92b30f76b392455a9cff0f6f979ae9c792814 (diff)
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TSAGE: Fix for animation of Skeenar presenting the stasis box in Scene #7000
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld_scenes8.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index c4ab5de487..e21a390372 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -184,8 +184,8 @@ void Scene7000::Action4::signal() {
scene->_object1.animate(ANIM_MODE_5, this);
break;
case 3:
- scene->_object1.setStrip(1);
- scene->_object1.animate(ANIM_MODE_8, 0, 0);
+ scene->_object1.setStrip(4);
+ scene->_object1.animate(ANIM_MODE_8, 0, NULL);
_globals->setFlag(81);
_globals->_player.enableControl();
remove();