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author | Travis Howell | 2006-07-11 04:43:14 +0000 |
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committer | Travis Howell | 2006-07-11 04:43:14 +0000 |
commit | e87c31d35d1ada10bd15dc3e5c8b9ab61201cbb0 (patch) | |
tree | f6887cb9c31adf9efafdb96a701dcb198fe57191 /engines | |
parent | cd020a688ed445dc67cd9f1c70a90f6c890d9af5 (diff) | |
download | scummvm-rg350-e87c31d35d1ada10bd15dc3e5c8b9ab61201cbb0.tar.gz scummvm-rg350-e87c31d35d1ada10bd15dc3e5c8b9ab61201cbb0.tar.bz2 scummvm-rg350-e87c31d35d1ada10bd15dc3e5c8b9ab61201cbb0.zip |
Remove out dated comment
svn-id: r23483
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/actor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index f17fc910ae..74afcfdbbc 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1194,7 +1194,6 @@ void Actor::drawActorCostume(bool hitTestMode) { _heNoTalkAnimation = 0; // If the actor is partially hidden, redraw it next frame. - // Only done for pre-AKOS, though. if (bcr->drawCostume(_vm->virtscr[0], _vm->gdi._numStrips, this, _drawToBackBuf) & 1) { _needRedraw = (_vm->_game.version <= 6); } |