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authorThierry Crozat2016-09-18 16:39:11 +0100
committerThierry Crozat2016-09-18 16:40:34 +0100
commita87a702eb2f2dd0e40d9784e013f04ab12d52173 (patch)
treef43aea203aee054fd8b70cc5bd8593e91d22b3fa /gui/editgamedialog.cpp
parente51dcbb153f94eeba35a56e02928582e84840713 (diff)
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ALL: Homogeneize use of 'saved game' in messages
Diffstat (limited to 'gui/editgamedialog.cpp')
-rw-r--r--gui/editgamedialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/editgamedialog.cpp b/gui/editgamedialog.cpp
index fbe76d228a..a4731c1595 100644
--- a/gui/editgamedialog.cpp
+++ b/gui/editgamedialog.cpp
@@ -507,7 +507,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
Common::FSNode dir(browser.getResult());
_savePathWidget->setLabel(dir.getPath());
#ifdef USE_LIBCURL
- MessageDialog warningMessage(_("Saves sync feature doesn't work with non-default directories. If you want your saves to sync, use default directory."));
+ MessageDialog warningMessage(_("Saved games sync feature doesn't work with non-default directories. If you want your saved games to sync, use default directory."));
warningMessage.runModal();
#endif
draw();