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authorJohannes Schickel2014-09-03 00:01:57 +0200
committerJohannes Schickel2014-09-03 00:01:57 +0200
commit03b8800080bcf348c938ff3db0e7545798568973 (patch)
tree35fa00ab416c8d80dbbbc00e039db2d8fa87c1fc /gui/launcher.cpp
parent5b6d52000944f1922135bdcf2edef4a6516b7ab0 (diff)
parentcf8e28c40c68b1d74e6bba76848db7c39b2a00d8 (diff)
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Merge pull request #492 from BenCastricum/misc
GUI: replace "savegame" by "saved game".
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index aa3c9beccc..4496c11a3d 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -194,10 +194,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
// GUI: Label & edit widget for the game ID
if (g_system->getOverlayWidth() > 320)
- new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
+ new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line"));
else
- new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line"));
- _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line"));
+ new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line"));
+ _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line"));
// GUI: Label & edit widget for the description
if (g_system->getOverlayWidth() > 320)
@@ -336,10 +336,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
// GUI: Button + Label for the save path
if (g_system->getOverlayWidth() > 320)
- new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
+ new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
else
- new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
- _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
+ new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
+ _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put"));
_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);
@@ -630,7 +630,7 @@ LauncherDialog::LauncherDialog()
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
_loadButton =
- new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd);
+ new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
// Above the lowest button rows: two more buttons (directly below the list box)
if (g_system->getOverlayWidth() > 320) {
@@ -996,7 +996,7 @@ void LauncherDialog::loadGameButtonPressed(int item) {
#ifdef ENABLE_EVENTRECORDER
void LauncherDialog::recordGame(int item) {
RecorderDialog recorderDialog;
- MessageDialog alert(_("Do you want to load savegame?"),
+ MessageDialog alert(_("Do you want to load saved game?"),
_("Yes"), _("No"));
switch(recorderDialog.runModal(_domains[item])) {
case RecorderDialog::kRecordDialogClose: