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author | Johannes Schickel | 2014-09-03 00:01:57 +0200 |
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committer | Johannes Schickel | 2014-09-03 00:01:57 +0200 |
commit | 03b8800080bcf348c938ff3db0e7545798568973 (patch) | |
tree | 35fa00ab416c8d80dbbbc00e039db2d8fa87c1fc /gui/launcher.cpp | |
parent | 5b6d52000944f1922135bdcf2edef4a6516b7ab0 (diff) | |
parent | cf8e28c40c68b1d74e6bba76848db7c39b2a00d8 (diff) | |
download | scummvm-rg350-03b8800080bcf348c938ff3db0e7545798568973.tar.gz scummvm-rg350-03b8800080bcf348c938ff3db0e7545798568973.tar.bz2 scummvm-rg350-03b8800080bcf348c938ff3db0e7545798568973.zip |
Merge pull request #492 from BenCastricum/misc
GUI: replace "savegame" by "saved game".
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index aa3c9beccc..4496c11a3d 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -194,10 +194,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // GUI: Label & edit widget for the game ID if (g_system->getOverlayWidth() > 320) - new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); else - new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line")); - _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); + _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); // GUI: Label & edit widget for the description if (g_system->getOverlayWidth() > 320) @@ -336,10 +336,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // GUI: Button + Label for the save path if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); else - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser); - _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put")); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); + _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); @@ -630,7 +630,7 @@ LauncherDialog::LauncherDialog() new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd); _loadButton = - new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd); + new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd); // Above the lowest button rows: two more buttons (directly below the list box) if (g_system->getOverlayWidth() > 320) { @@ -996,7 +996,7 @@ void LauncherDialog::loadGameButtonPressed(int item) { #ifdef ENABLE_EVENTRECORDER void LauncherDialog::recordGame(int item) { RecorderDialog recorderDialog; - MessageDialog alert(_("Do you want to load savegame?"), + MessageDialog alert(_("Do you want to load saved game?"), _("Yes"), _("No")); switch(recorderDialog.runModal(_domains[item])) { case RecorderDialog::kRecordDialogClose: |