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authorJohannes Schickel2014-09-03 00:01:57 +0200
committerJohannes Schickel2014-09-03 00:01:57 +0200
commit03b8800080bcf348c938ff3db0e7545798568973 (patch)
tree35fa00ab416c8d80dbbbc00e039db2d8fa87c1fc /gui
parent5b6d52000944f1922135bdcf2edef4a6516b7ab0 (diff)
parentcf8e28c40c68b1d74e6bba76848db7c39b2a00d8 (diff)
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Merge pull request #492 from BenCastricum/misc
GUI: replace "savegame" by "saved game".
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp16
-rw-r--r--gui/options.cpp8
-rw-r--r--gui/saveload-dialog.cpp6
3 files changed, 15 insertions, 15 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index aa3c9beccc..4496c11a3d 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -194,10 +194,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
// GUI: Label & edit widget for the game ID
if (g_system->getOverlayWidth() > 320)
- new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
+ new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line"));
else
- new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line"));
- _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line"));
+ new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line"));
+ _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line"));
// GUI: Label & edit widget for the description
if (g_system->getOverlayWidth() > 320)
@@ -336,10 +336,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
// GUI: Button + Label for the save path
if (g_system->getOverlayWidth() > 320)
- new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
+ new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
else
- new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
- _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
+ new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
+ _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put"));
_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);
@@ -630,7 +630,7 @@ LauncherDialog::LauncherDialog()
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
_loadButton =
- new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd);
+ new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
// Above the lowest button rows: two more buttons (directly below the list box)
if (g_system->getOverlayWidth() > 320) {
@@ -996,7 +996,7 @@ void LauncherDialog::loadGameButtonPressed(int item) {
#ifdef ENABLE_EVENTRECORDER
void LauncherDialog::recordGame(int item) {
RecorderDialog recorderDialog;
- MessageDialog alert(_("Do you want to load savegame?"),
+ MessageDialog alert(_("Do you want to load saved game?"),
_("Yes"), _("No"));
switch(recorderDialog.runModal(_domains[item])) {
case RecorderDialog::kRecordDialogClose:
diff --git a/gui/options.cpp b/gui/options.cpp
index ae7add1748..726b89d437 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -1131,10 +1131,10 @@ GlobalOptionsDialog::GlobalOptionsDialog()
// Save game path
if (g_system->getOverlayWidth() > 320)
- new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path:"), _("Specifies where your savegames are put"), kChooseSaveDirCmd);
+ new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path:"), _("Specifies where your saved games are put"), kChooseSaveDirCmd);
else
- new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kChooseSaveDirCmd);
- _savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar", _("Specifies where your savegames are put"));
+ new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kChooseSaveDirCmd);
+ _savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar", _("Specifies where your saved games are put"));
_savePathClearButton = addClearButton(tab, "GlobalOptions_Paths.SavePathClearButton", kSavePathClearCmd);
@@ -1376,7 +1376,7 @@ void GlobalOptionsDialog::close() {
void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kChooseSaveDirCmd: {
- BrowserDialog browser(_("Select directory for savegames"), true);
+ BrowserDialog browser(_("Select directory for saved games"), true);
if (browser.runModal() > 0) {
// User made his choice...
Common::FSNode dir(browser.getResult());
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp
index f6eee3af50..339ec95c50 100644
--- a/gui/saveload-dialog.cpp
+++ b/gui/saveload-dialog.cpp
@@ -92,7 +92,7 @@ void SaveLoadChooserDialog::open() {
Dialog::open();
// So that quitting ScummVM will not cause the dialog result to say a
- // savegame was selected.
+ // saved game was selected.
setResult(-1);
}
@@ -272,7 +272,7 @@ void SaveLoadChooserSimple::handleCommand(CommandSender *sender, uint32 cmd, uin
break;
case kDelCmd:
if (selItem >= 0 && _delSupport) {
- MessageDialog alert(_("Do you really want to delete this savegame?"),
+ MessageDialog alert(_("Do you really want to delete this saved game?"),
_("Delete"), _("Cancel"));
if (alert.runModal() == kMessageOK) {
_metaEngine->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
@@ -488,7 +488,7 @@ void SaveLoadChooserSimple::updateSaveList() {
}
}
- // Show "Untitled savestate" for empty/whitespace savegame descriptions
+ // Show "Untitled savestate" for empty/whitespace saved game descriptions
Common::String description = x->getDescription();
Common::String trimmedDescription = description;
trimmedDescription.trim();