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author | Thierry Crozat | 2016-09-18 16:39:11 +0100 |
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committer | Thierry Crozat | 2016-09-18 16:40:34 +0100 |
commit | a87a702eb2f2dd0e40d9784e013f04ab12d52173 (patch) | |
tree | f43aea203aee054fd8b70cc5bd8593e91d22b3fa /gui/saveload-dialog.cpp | |
parent | e51dcbb153f94eeba35a56e02928582e84840713 (diff) | |
download | scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.gz scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.bz2 scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.zip |
ALL: Homogeneize use of 'saved game' in messages
Diffstat (limited to 'gui/saveload-dialog.cpp')
-rw-r--r-- | gui/saveload-dialog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp index ae3612f778..cadd3e996f 100644 --- a/gui/saveload-dialog.cpp +++ b/gui/saveload-dialog.cpp @@ -921,7 +921,7 @@ void SaveLoadChooserGrid::reflowLayout() { // In the save mode we will always create a new save button as the first button. if (_saveMode && curLine == 0 && curColumn == 0) { _newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight); - ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd); + ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new saved game"), kNewSaveCmd); // In case no more slots are free, we will disable the new save button if (_nextFreeSaveSlot == -1) { newSave->setEnabled(false); |