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authorAndrew Kurushin2005-01-13 22:42:49 +0000
committerAndrew Kurushin2005-01-13 22:42:49 +0000
commit326dd0c2553db220283cda1403c77bc0870f7451 (patch)
treeed32eec8ad09f04ae4b820e1692b53a58983f1b4 /saga/input.cpp
parente97c689f8bcbc925c02196b0596e9749a2533e88 (diff)
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- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc - added comments and some fields to GameDisplayInfo svn-id: r16554
Diffstat (limited to 'saga/input.cpp')
-rw-r--r--saga/input.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/saga/input.cpp b/saga/input.cpp
index 5c032da81a..cfc3d48363 100644
--- a/saga/input.cpp
+++ b/saga/input.cpp
@@ -82,20 +82,8 @@ int SagaEngine::processInput() {
case 'p':
_render->toggleFlag(RF_RENDERPAUSE);
break;
- case 27: // Esc
- // Skip to next scene skip target
- switch (_interface->getMode()) {
- case kPanelNull:
- if (_scene->isInDemo())
- _scene->skipScene();
- else
- _actor->abortAllSpeeches();
- break;
- default:
- break;
- }
- break;
default:
+ _interface->processKeyCode(event.kbd.keycode);
break;
}
break;