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author | Torbjörn Andersson | 2005-10-03 10:01:09 +0000 |
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committer | Torbjörn Andersson | 2005-10-03 10:01:09 +0000 |
commit | 4823f41b15ef8ef5a67c945672c74bf3c016e424 (patch) | |
tree | 1d73cd32ac9c86f882fc531c5100ac7cb9fa5b84 /saga/sfuncs.cpp | |
parent | 697374497b830e1d72ed137e6362f6f5aeb7f83e (diff) | |
download | scummvm-rg350-4823f41b15ef8ef5a67c945672c74bf3c016e424.tar.gz scummvm-rg350-4823f41b15ef8ef5a67c945672c74bf3c016e424.tar.bz2 scummvm-rg350-4823f41b15ef8ef5a67c945672c74bf3c016e424.zip |
Experimental IHNM fix: Since it looks like the intro doesn't clear the
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene
instead?
svn-id: r18927
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r-- | saga/sfuncs.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index b0508cba08..661f92cfc3 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -547,9 +547,15 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) { return; } - if (_vm->getGameType() == GType_IHNM) + if (_vm->getGameType() == GType_IHNM) { warning("FIXME: implement sfScriptGotoScene differences for IHNM"); + // Since it doesn't look like the IHNM scripts remove the + // cutaway after the intro, this is probably the best place to + // to it. + _vm->_anim->clearCutaway(); + } + // It is possible to leave scene when converse panel is on, // particulalrly it may happen at Moneychanger tent. This // prevent this from happening. |