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author | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
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committer | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
commit | 66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch) | |
tree | d726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sfuncs.cpp | |
parent | 41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff) | |
download | scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.gz scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.bz2 scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.zip |
Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r-- | saga/sfuncs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 1963444a4e..398d075e13 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -1156,7 +1156,7 @@ int Script::SF_playSound(SCRIPTFUNC_PARAMS) { SDataWord_T param = thread->pop() - 13; if (/* param >= 0 && */ param < ARRAYSIZE(sfxTable)) - _vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol); + _vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol, false); else _vm->_sound->stopSound(); |