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authorTorbjörn Andersson2004-11-26 13:28:00 +0000
committerTorbjörn Andersson2004-11-26 13:28:00 +0000
commit66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch)
treed726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sfuncs.cpp
parent41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff)
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Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the engine to start looping sounds is worthwhile enough in itself, I think. svn-id: r15895
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r--saga/sfuncs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index 1963444a4e..398d075e13 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -1156,7 +1156,7 @@ int Script::SF_playSound(SCRIPTFUNC_PARAMS) {
SDataWord_T param = thread->pop() - 13;
if (/* param >= 0 && */ param < ARRAYSIZE(sfxTable))
- _vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol);
+ _vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol, false);
else
_vm->_sound->stopSound();