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authorJames Brown2002-04-28 05:24:18 +0000
committerJames Brown2002-04-28 05:24:18 +0000
commit385c91733e1cf0f2f3d4e78d69af1e9e94d4e965 (patch)
treefff4644d09beacc34beed38e6b14989c9d28ba17 /script_v1.cpp
parente82ed1f4fd32a9f4773aa7edf5a225b6abad60d0 (diff)
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Commit FIXME to fix Largo bridge actor-direction bug
svn-id: r4124
Diffstat (limited to 'script_v1.cpp')
-rw-r--r--script_v1.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/script_v1.cpp b/script_v1.cpp
index 60919544fa..ec12c59696 100644
--- a/script_v1.cpp
+++ b/script_v1.cpp
@@ -985,6 +985,14 @@ void Scumm::o5_cutscene()
void Scumm::o5_endCutscene()
{
+ // FIXME MI2: wrong direction/levitation of G. on the bridge
+ if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) &&
+ (vm.slot[_currentScript].number == 203)) {
+ Actor *a = derefActor(1);
+ if (a->x == 571)
+ a->facing = 90;
+ }
+
endCutscene();
}