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author | James Brown | 2002-04-28 05:24:18 +0000 |
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committer | James Brown | 2002-04-28 05:24:18 +0000 |
commit | 385c91733e1cf0f2f3d4e78d69af1e9e94d4e965 (patch) | |
tree | fff4644d09beacc34beed38e6b14989c9d28ba17 /script_v1.cpp | |
parent | e82ed1f4fd32a9f4773aa7edf5a225b6abad60d0 (diff) | |
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Commit FIXME to fix Largo bridge actor-direction bug
svn-id: r4124
Diffstat (limited to 'script_v1.cpp')
-rw-r--r-- | script_v1.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index 60919544fa..ec12c59696 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -985,6 +985,14 @@ void Scumm::o5_cutscene() void Scumm::o5_endCutscene() { + // FIXME MI2: wrong direction/levitation of G. on the bridge + if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) && + (vm.slot[_currentScript].number == 203)) { + Actor *a = derefActor(1); + if (a->x == 571) + a->facing = 90; + } + endCutscene(); } |