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author | James Brown | 2002-05-10 20:21:12 +0000 |
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committer | James Brown | 2002-05-10 20:21:12 +0000 |
commit | ecbf23da72e99bbc5b78da07a248de587ae5cb69 (patch) | |
tree | e80be2fd925525dc21b1f0172574d390d5180c14 /script_v2.cpp | |
parent | 939f9314fa5bd075835590e6dfd647aa88fbde16 (diff) | |
download | scummvm-rg350-ecbf23da72e99bbc5b78da07a248de587ae5cb69.tar.gz scummvm-rg350-ecbf23da72e99bbc5b78da07a248de587ae5cb69.tar.bz2 scummvm-rg350-ecbf23da72e99bbc5b78da07a248de587ae5cb69.zip |
Impliment what we call 'random guesses' for Sam and Max iMUSE
svn-id: r4271
Diffstat (limited to 'script_v2.cpp')
-rw-r--r-- | script_v2.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/script_v2.cpp b/script_v2.cpp index b48356bf9b..74ec51aff1 100644 --- a/script_v2.cpp +++ b/script_v2.cpp @@ -1652,9 +1652,10 @@ void Scumm::o6_isSoundRunning() { int snd = pop(); - // FIXME: This fixes wak-a-rat until we figure out why - // iMUSE fails to locate certain sounds. + // FIXME: This fixes wak-a-rat until we correctly implement + // sam and max iMUSE if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) { + stopSound(snd); push(0); return; } |