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authorJonathan Gray2003-05-06 01:03:33 +0000
committerJonathan Gray2003-05-06 01:03:33 +0000
commit1ba420a9e24d8e3db620dcb1b8d6b78d8ccf9f9f (patch)
tree0fe5701f37975f622fe39dca837491061ebf78e7 /scumm/actor.cpp
parent3468e2caab01027da3743dd1a49fb9bdbd9462fd (diff)
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remove uneeded fixme
svn-id: r7362
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index e256b6ebfa..e8c0c71b14 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1537,17 +1537,6 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold)
// skip resource header
rgbs = RES_DATA(rgbs);
- // FIXME!!! - Ender's hack to workaround a crash in Full Throttle.
- // After touching the ladder at the Fuel Tower, memory
- // gets trashed when the police fly down to the tower.
- // This seems to happen with an akpl 256 supposidly 256
- // bytes long, but which in reality is less than 65 bytes?!?
- // Someone -please- fix this properly.
- if (akpl_size > 255) {
- warning("Actor palette for actor %d/costume %d is %d bytes - too big!", number, costume, akpl_size);
- return;
- }
-
for (i = 0; i < akpl_size; i++) {
r = *rgbs++;
g = *rgbs++;