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authorMax Horn2004-08-10 23:54:15 +0000
committerMax Horn2004-08-10 23:54:15 +0000
commit92f5c90b9adc6082231f1838dfe62dfd899ee988 (patch)
tree5f6c68a71882b97ff5081384031ffbf1368cf62e /scumm/actor.cpp
parent6c060161e6bb4826de25b51a396c4ce768dc73f8 (diff)
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Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
svn-id: r14549
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 83c33438b4..4bebc978ec 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1053,6 +1053,11 @@ void Actor::drawActorCostume() {
bcr->_draw_bottom = bottom = 0;
bcr->_skipLimb = (skipLimb != 0);
+
+ // FIXME: Why do the _actorDrawVirScr and actorDrawVirScr variable exist, and even
+ // gets saved? I (Fingolfin) can't see any reason for this... looking how they are
+ // used,it appears we could just get rid of _actorDrawVirScr and instead add params
+ // to drawActorCostume() and drawCostume() which do their job....
bcr->_actorDrawVirScr = (actorDrawVirScr != 0);
// If the actor is partially hidden, redraw it next frame.