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authorMax Horn2003-04-29 10:29:00 +0000
committerMax Horn2003-04-29 10:29:00 +0000
commit3053f76ae539f9ba52007ca825ca525ff0cc4eeb (patch)
treebd7ef470b76ce466d80f21c1803d2f42f5f87cf0 /scumm/charset.cpp
parent941b198cb08951ab08e12bcddb6b7c77fbff1d19 (diff)
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removed obsolete FIXMEs
svn-id: r7197
Diffstat (limited to 'scumm/charset.cpp')
-rw-r--r--scumm/charset.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index ff9c512525..91e258b0a0 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -61,13 +61,6 @@ int CharsetRendererOld256::getCharWidth(byte chr) {
spacing = *(_fontPtr - _nbChars + chr);
- // FIXME - this fixes the inventory icons in Zak256/Indy3
- // see bug #613109.
- // chars 1,2: up arrow chars 3,4: down arrow
-// if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256)
-// && (chr >= 1 && chr <= 4))
-// spacing = 6;
-
return spacing;
}
@@ -261,7 +254,6 @@ void CharsetRendererOld256::printChar(int chr) {
mask_ptr += _vm->gdi._numStrips;
}
- // FIXME
if (_strLeft > _left)
_strLeft = _left;