diff options
Diffstat (limited to 'scumm/debugger.cpp')
-rw-r--r-- | scumm/debugger.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp index 8d5b0710dd..b033a318eb 100644 --- a/scumm/debugger.cpp +++ b/scumm/debugger.cpp @@ -188,7 +188,7 @@ bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) { bool ScummDebugger::Cmd_Room(int argc, const char **argv) { if (argc > 1) { int room = atoi(argv[1]); - _vm->_actors[_vm->VAR(_vm->VAR_EGO)].room = room; + _vm->_actors[_vm->VAR(_vm->VAR_EGO)]._room = room; _vm->_sound->stopAllSounds(); _vm->startScene(room, 0, 0); _vm->_fullRedraw = 1; @@ -378,14 +378,14 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) { DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value)); } else if (!strcmp(argv[2], "ignoreboxes")) { - a->ignoreBoxes = (value > 0); - DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes); + a->_ignoreBoxes = (value > 0); + DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes); } else if (!strcmp(argv[2], "x")) { - a->putActor(value, a->_pos.y, a->room); + a->putActor(value, a->_pos.y, a->_room); DebugPrintf("Actor[%d].x = %d\n", actnum, a->_pos.x); _vm->_fullRedraw = 1; } else if (!strcmp(argv[2], "y")) { - a->putActor(a->_pos.x, value, a->room); + a->putActor(a->_pos.x, value, a->_room); DebugPrintf("Actor[%d].y = %d\n", actnum, a->_pos.y); _vm->_fullRedraw = 1; } else if (!strcmp(argv[2], "_elevation")) { @@ -398,7 +398,7 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) { else { a->setActorCostume(value); _vm->_fullRedraw = 1; - DebugPrintf("Actor[%d].costume = %d\n", actnum, a->costume); + DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume); } } else if (!strcmp(argv[2], "name")) { DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum)); @@ -418,11 +418,11 @@ bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) { DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---+\n"); for (i = 1; i < _vm->_numActors; i++) { a = &_vm->_actors[i]; - if (a->visible) + if (a->_visible) DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%02x|\n", - a->number, a->_pos.x, a->_pos.y, a->width, a->getElevation(), - a->costume, a->_walkbox, a->moving, a->forceClip, a->frame, - a->scalex, a->getFacing(), int(_vm->_classData[a->number]&0xFF)); + a->_number, a->_pos.x, a->_pos.y, a->_width, a->getElevation(), + a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame, + a->_scalex, a->getFacing(), int(_vm->_classData[a->_number]&0xFF)); } DebugPrintf("+-----------------------------------------------------+\n"); return true; |