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Diffstat (limited to 'scumm/debugger.cpp')
-rw-r--r--scumm/debugger.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 8d5b0710dd..b033a318eb 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -188,7 +188,7 @@ bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
- _vm->_actors[_vm->VAR(_vm->VAR_EGO)].room = room;
+ _vm->_actors[_vm->VAR(_vm->VAR_EGO)]._room = room;
_vm->_sound->stopAllSounds();
_vm->startScene(room, 0, 0);
_vm->_fullRedraw = 1;
@@ -378,14 +378,14 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
} else if (!strcmp(argv[2], "ignoreboxes")) {
- a->ignoreBoxes = (value > 0);
- DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes);
+ a->_ignoreBoxes = (value > 0);
+ DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
} else if (!strcmp(argv[2], "x")) {
- a->putActor(value, a->_pos.y, a->room);
+ a->putActor(value, a->_pos.y, a->_room);
DebugPrintf("Actor[%d].x = %d\n", actnum, a->_pos.x);
_vm->_fullRedraw = 1;
} else if (!strcmp(argv[2], "y")) {
- a->putActor(a->_pos.x, value, a->room);
+ a->putActor(a->_pos.x, value, a->_room);
DebugPrintf("Actor[%d].y = %d\n", actnum, a->_pos.y);
_vm->_fullRedraw = 1;
} else if (!strcmp(argv[2], "_elevation")) {
@@ -398,7 +398,7 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
else {
a->setActorCostume(value);
_vm->_fullRedraw = 1;
- DebugPrintf("Actor[%d].costume = %d\n", actnum, a->costume);
+ DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum));
@@ -418,11 +418,11 @@ bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---+\n");
for (i = 1; i < _vm->_numActors; i++) {
a = &_vm->_actors[i];
- if (a->visible)
+ if (a->_visible)
DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%02x|\n",
- a->number, a->_pos.x, a->_pos.y, a->width, a->getElevation(),
- a->costume, a->_walkbox, a->moving, a->forceClip, a->frame,
- a->scalex, a->getFacing(), int(_vm->_classData[a->number]&0xFF));
+ a->_number, a->_pos.x, a->_pos.y, a->_width, a->getElevation(),
+ a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
+ a->_scalex, a->getFacing(), int(_vm->_classData[a->_number]&0xFF));
}
DebugPrintf("+-----------------------------------------------------+\n");
return true;