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author | Travis Howell | 2005-04-08 23:27:36 +0000 |
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committer | Travis Howell | 2005-04-08 23:27:36 +0000 |
commit | dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735 (patch) | |
tree | d47055a0c15383ca7a6650db553977bcec851056 /scumm/saveload.h | |
parent | c30dd3e9aaf7fdbe7cf9c50aae744a1be1568618 (diff) | |
download | scummvm-rg350-dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735.tar.gz scummvm-rg350-dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735.tar.bz2 scummvm-rg350-dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735.zip |
load/save sprite data in HE90+ games.
svn-id: r17459
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r-- | scumm/saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h index 3a3e9ea34d..bc6cfa8522 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -32,7 +32,7 @@ namespace Scumm { // Can be useful for other ports too :) #define VER(x) x -#define CURRENT_VER 47 +#define CURRENT_VER 48 // To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types, // we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC |